Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
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TripleA Manual Gamesave Post: Japan round 2
TripleA Manual Gamesave Post for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Japan 1 unit repaired. 1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina 1 Light-Tank moved from Hanoi to French Indochina 1 Bomber and 3 Fighters moved from Thailand to Sumatra 1 Infantry moved from Formosa to South China Sea Zone 3 Infantrys moved from Amoy to South China Sea Zone 1 Infantry moved from Hainan to South China Sea Zone 1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone 1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone 1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra 4 Artillerys moved from Hanoi to French Indochina 6 Infantrys moved from Hanoi to French Indochina 1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone 1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Saipan to Philippines Sea Zone 1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone 1 Infantry moved from Celebes Sea Zone to Celebes Japan take Celebes from KNIL 1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone 1 Transport moved from East China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry moved from Sakhalin to Okhotsk Sea Zone 2 Infantrys moved from Okhotsk Sea Zone to Magadan Japan take Magadan from USSR 1 Transport moved from South China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry moved from Japan Sea Zone to Amur Japan take Amur from USSR 2 Infantrys moved from Hsinking to Tsitsihar 1 Dive-Bomber moved from Ryojun to Tsitsihar 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking 1 Artillery moved from Changsha to Lanchow 2 Infantrys moved from Peking to Lanchow 6 Infantrys moved from Changsha to Chungking 4 Infantrys moved from Burma Road to Chungking Combat - Japan Battle in Sumatra Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter AA fire in Sumatra : 0/1 hits, 0.10 expected hits AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hitsCombat Hit Differential Summary :
Japan : 0.40 AA fire in Sumatra : : -0.20 -
@black_elk The typhoon is here! Need OOL for Sumatra and French Indochina.
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I think, in the next version of Iron War, that I will remove the +1 move to all aircraft from the Airfields. It looks like 5 territories moves are perhaps too much. It was not the intention to have airborn infantry be able to attack France from USA.
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I should be back from work in a couple hours. Don't recall exactly what the situation was with my multinational forces, but you can charge ahead. Whatever is going to hit hardest in the first round of defense. Drop the AA guns first, Colonial french dudes first to die, then dutch. Australian fighter last.
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TripleA Turn Summary: Japan round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Japan 1 unit repaired. 1 Artillery, 2 Light-Tanks and 1 Mech-Inf moved from Burma Road to French Indochina 1 Light-Tank moved from Hanoi to French Indochina 1 Bomber and 3 Fighters moved from Thailand to Sumatra 1 Infantry moved from Formosa to South China Sea Zone 3 Infantrys moved from Amoy to South China Sea Zone 1 Infantry moved from Hainan to South China Sea Zone 1 Anti-Air and 6 Infantrys moved from Hanoi to South China Sea Zone 1 Anti-Air, 11 Infantrys and 4 Transports moved from South China Sea Zone to Gulf of Thailand Sea Zone 1 Anti-Air and 11 Infantrys moved from Gulf of Thailand Sea Zone to Sumatra 4 Artillerys moved from Hanoi to French Indochina 6 Infantrys moved from Hanoi to French Indochina 1 Submarine moved from Philippines Sea Zone to Arafura Sea Zone 1 Submarine moved from Pacific 4 Sea Zone to Arafura Sea Zone 1 Transport moved from South China Sea Zone to Philippines Sea Zone 1 Infantry moved from Saipan to Philippines Sea Zone 1 Infantry and 1 Transport moved from Philippines Sea Zone to Celebes Sea Zone 1 Infantry moved from Celebes Sea Zone to Celebes Japan take Celebes from KNIL 1 Battleship moved from East China Sea Zone to Gulf of Thailand Sea Zone 1 Transport moved from East China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone 1 Infantry moved from Sakhalin to Okhotsk Sea Zone 2 Infantrys moved from Okhotsk Sea Zone to Magadan Japan take Magadan from USSR 1 Transport moved from South China Sea Zone to Japan Sea Zone 1 Infantry moved from Ryojun to Japan Sea Zone 1 Infantry moved from Japan Sea Zone to Amur Japan take Amur from USSR 2 Infantrys moved from Hsinking to Tsitsihar 1 Dive-Bomber moved from Ryojun to Tsitsihar 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery moved from Changsha to Chungking 1 Artillery moved from Changsha to Lanchow 2 Infantrys moved from Peking to Lanchow 6 Infantrys moved from Changsha to Chungking 4 Infantrys moved from Burma Road to Chungking Combat - Japan Battle in Sumatra Japan attack with 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys KNIL defend with 1 Anti-Air, 1 Colonial-Infantry, 1 Colony, 1 Dive-Bomber, 1 Factory, 1 Flag, 1 Fuel-Barrel, 7 Infantrys and 1 Light-Tank; ANZAC defend with 1 Fighter AA fire in Sumatra : 0/1 hits, 0.10 expected hits AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the KNIL lost in Sumatra Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 11 Infantrys in Sumatra, round 2 : 4/16 hits, 4.50 expected hits KNIL roll dice for 1 Colonial-Infantry, 1 Dive-Bomber, 1 Fighter, 7 Infantrys and 1 Light-Tank in Sumatra, round 2 : 5/11 hits, 3.70 expected hits 5 Infantrys owned by the Japan, 3 Infantrys owned by the KNIL and 1 Colonial-Infantry owned by the KNIL lost in Sumatra AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 6 Infantrys in Sumatra, round 3 : 5/11 hits, 3.50 expected hits KNIL roll dice for 1 Dive-Bomber, 1 Fighter, 4 Infantrys and 1 Light-Tank in Sumatra, round 3 : 2/7 hits, 2.60 expected hits 2 Infantrys owned by the Japan, 1 Light-Tank owned by the KNIL and 4 Infantrys owned by the KNIL lost in Sumatra AA fire in Sumatra : 0/1 hits, 0.10 expected hits Japan roll dice for 1 Anti-Air, 1 Bomber, 3 Fighters and 4 Infantrys in Sumatra, round 4 : 4/9 hits, 3.10 expected hits KNIL roll dice for 1 Dive-Bomber and 1 Fighter in Sumatra, round 4 : 1/2 hits, 1.00 expected hits 1 Anti-Air owned by the Japan, 1 Dive-Bomber owned by the KNIL and 1 Fighter owned by the ANZAC lost in Sumatra Japan captures one of KNIL capitals Some non-combat units are destroyed: Japan win, taking Sumatra from KNIL with 1 Bomber, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 61 Casualties for KNIL: 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber, 7 Infantrys and 1 Light-Tank Casualties for Japan: 1 Anti-Air and 7 Infantrys Casualties for ANZAC: 1 Fighter Battle in French Indochina Japan attack with 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf KNIL defend with 3 Colonial-Infantrys; French-Colonies defend with 2 Anti-Airs, 4 Colonial-Infantrys, 1 Colony, 1 Factory, 1 Flag, 3 Fuel-Barrels, 4 Infantrys and 1 Mech-Inf Japan roll dice for 5 Artillerys, 6 Infantrys, 3 Light-Tanks and 1 Mech-Inf in French Indochina, round 2 : 3/15 hits, 4.40 expected hits French-Colonies roll dice for 2 Anti-Airs, 7 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 2 : 3/14 hits, 3.10 expected hits 2 Infantrys owned by the Japan, 1 Colonial-Infantry owned by the French-Colonies, 1 Mech-Inf owned by the Japan and 2 Anti-Airs owned by the French-Colonies lost in French Indochina Japan roll dice for 5 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 3 : 4/12 hits, 3.70 expected hits French-Colonies roll dice for 6 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 3 : 1/11 hits, 2.70 expected hits 1 Artillery owned by the Japan, 3 Colonial-Infantrys owned by the French-Colonies and 1 Colonial-Infantry owned by the KNIL lost in French Indochina Japan roll dice for 4 Artillerys, 4 Infantrys and 3 Light-Tanks in French Indochina, round 4 : 3/11 hits, 3.50 expected hits French-Colonies roll dice for 2 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf in French Indochina, round 4 : 2/7 hits, 1.90 expected hits 1 Infantry owned by the Japan, 1 Artillery owned by the Japan, 2 Colonial-Infantrys owned by the KNIL and 1 Infantry owned by the French-Colonies lost in French Indochina Japan roll dice for 3 Artillerys, 3 Infantrys and 3 Light-Tanks in French Indochina, round 5 : 2/9 hits, 3.00 expected hits French-Colonies roll dice for 3 Infantrys and 1 Mech-Inf in French Indochina, round 5 : 1/4 hits, 1.20 expected hits 1 Infantry owned by the Japan and 2 Infantrys owned by the French-Colonies lost in French Indochina Japan roll dice for 3 Artillerys, 2 Infantrys and 3 Light-Tanks in French Indochina, round 6 : 5/8 hits, 2.70 expected hits French-Colonies roll dice for 1 Infantry and 1 Mech-Inf in French Indochina, round 6 : 0/2 hits, 0.60 expected hits 1 Mech-Inf owned by the French-Colonies and 1 Infantry owned by the French-Colonies lost in French Indochina Japan captures one of French-Colonies capitals Japan takes French Indochina from French-Colonies Some non-combat units are destroyed: Japan win with 3 Artillerys, 2 Infantrys and 3 Light-Tanks remaining. Battle score for attacker is 38 Casualties for Japan: 2 Artillerys, 4 Infantrys and 1 Mech-Inf Casualties for French-Colonies: 2 Anti-Airs, 4 Colonial-Infantrys, 4 Infantrys and 1 Mech-Inf Casualties for KNIL: 3 Colonial-Infantrys Battle in Tsitsihar Japan attack with 1 Dive-Bomber and 2 Infantrys USSR defend with 1 Flag and 1 Infantry Japan roll dice for 1 Dive-Bomber and 2 Infantrys in Tsitsihar, round 2 : 1/3 hits, 1.00 expected hits USSR roll dice for 1 Infantry in Tsitsihar, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Tsitsihar Japan win, taking Tsitsihar from USSR with 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lanchow Japan attack with 1 Artillery and 2 Infantrys China defend with 1 Flag and 1 Infantry Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits Japan roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Lanchow Japan win, taking Lanchow from China with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 Infantry Casualties for China: 1 Infantry Battle in Chungking Japan attack with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery China defend with 1 Anti-Air, 1 Factory and 1 Flag Japan roll dice for 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery in Chungking, round 2 : 2/13 hits, 3.00 expected hits China roll dice for 1 Anti-Air in Chungking, round 2 : 0/1 hits, 0.10 expected hits 1 Anti-Air owned by the China lost in Chungking Japan captures one of China capitals Some non-combat units are destroyed: Japan win, taking Chungking from China with 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 9 Casualties for China: 1 Anti-Air Battle in Arafura Sea Zone Japan attack with 2 Submarines KNIL defend with 1 Patrol-Boat Japan roll dice for 2 Submarines in Arafura Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Patrol-Boat owned by the KNIL lost in Arafura Sea Zone Japan win with 2 Submarines remaining. Battle score for attacker is 13 Casualties for KNIL: 1 Patrol-Boat Non Combat Move - Japan 2 Infantrys moved from Ryojun to Hsinking 1 Artillery and 2 Infantrys moved from Jehol to Peking 1 Infantry moved from Hsinking to Jehol 1 Dive-Bomber moved from Tsitsihar to Peking 1 Infantry moved from Hsinking to Vladivostok 1 Destroyer moved from Pacific 4 Sea Zone to Wake Island Sea Zone 2 Cruisers and 1 Submarine moved from South China Sea Zone to Java Sea Zone 1 Destroyer moved from East China Sea Zone to Wake Island Sea Zone 1 Submarine moved from Japanese East Coast Sea Zone to Wake Island Sea Zone 3 Fighters moved from Sumatra to Thailand 1 Bomber moved from Sumatra to Thailand Aid Axis powers - Japan Japan spend 5 PUs on User Action: Action 1 Thailand receives financial support Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-1 Trigger Thailand receives financial support-1: Thailand met a national objective for an additional 5 PUs; end with 18 PUs Action 1 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-2 Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 1 Anti-Air, 1 Artillery, 5 Infantrys and 2 Mech-Infs; Remaining resources: 23 Fuel; 7 Iron; 0 PUs; 0 CR; Place Units - Japan 1 Artillery, 2 Infantrys and 2 Mech-Infs placed in Ryojun 1 Anti-Air and 3 Infantrys placed in Japan 1 Submarine placed in Japanese East Coast Sea Zone Turn Complete - Japan Japan collect 119 PUs; end with 119 PUs Units generate 44 Fuel; Japan end with 67 Fuel Units generate 4 Iron; Japan end with 11 Iron Units generate 4 CR; Japan end with 4 CRCombat Hit Differential Summary :
KNIL : 0.70 Japan : 1.60 China : 0.30 AA fire in Sumatra : : -0.40 USSR : -0.30 French-Colonies : -2.50 -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Thailand 1 Fighter moved from Thailand to Southern Thailand 1 Anti-Air and 1 Infantry moved from Thailand to Southern Thailand 1 Light-Tank moved from Thailand to Burma 1 Anti-Air moved from Thailand to Burma 1 Infantry moved from Thailand to Lower Burma 1 Infantry moved from Thailand to Lower Burma 1 Infantry moved from Thailand to Burma 1 Artillery moved from Thailand to Lower Burma 1 Artillery moved from Thailand to Burma 1 Infantry moved from Thailand to Lower Burma 2 Patrol-Boats moved from South China Sea Zone to Celebes Sea Zone Combat - Thailand Battle in Lower Burma Thailand attack with 1 Artillery and 3 Infantrys British-India defend with 1 Colonial-Infantry, 1 Colony, 1 Flag and 1 Fuel-Barrel Thailand roll dice for 1 Artillery and 3 Infantrys in Lower Burma, round 2 : 1/4 hits, 0.90 expected hits British-India roll dice for 1 Colonial-Infantry in Lower Burma, round 2 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Lower Burma Thailand takes Lower Burma from British-India Thailand win with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Battle in Southern Thailand Thailand attack with 1 Anti-Air, 1 Fighter and 1 Infantry British-India defend with 1 Colonial-Infantry, 1 Flag and 1 Iron-Ore Thailand roll dice for 1 Anti-Air, 1 Fighter and 1 Infantry in Southern Thailand, round 2 : 0/3 hits, 0.80 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 2 : 1/1 hits, 0.20 expected hits 1 Anti-Air owned by the Thailand lost in Southern Thailand Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 3 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 3 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 4 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 4 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 5 : 0/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 5 : 0/1 hits, 0.20 expected hits Thailand roll dice for 1 Fighter and 1 Infantry in Southern Thailand, round 6 : 1/2 hits, 0.70 expected hits British-India roll dice for 1 Colonial-Infantry in Southern Thailand, round 6 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Southern Thailand Thailand takes Southern Thailand from British-India Thailand win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is -3 Casualties for Thailand: 1 Anti-Air Casualties for British-India: 1 Colonial-Infantry Battle in Burma Thailand attack with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential Thailand roll dice for 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank in Burma, round 2 : 2/4 hits, 1.10 expected hits British-India roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the British-India lost in Burma Thailand takes Burma from British-India Thailand win with 1 Anti-Air, 1 Artillery, 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for British-India: 1 Infantry Non Combat Move - Thailand 1 Fighter moved from Southern Thailand to Sumatra Purchase Units - Thailand Thailand buy 2 Anti-Airs; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 0 CR; Place Units - Thailand 2 Anti-Airs placed in Thailand Turn Complete - Thailand Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Thailand in Burma Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma Thailand collect 17 PUs; end with 17 PUs Units generate 4 Fuel; Thailand end with 5 Fuel Units generate 1 CR; Thailand end with 1 CR Units generate 1 Iron; Thailand end with 1 IronCombat Hit Differential Summary :
British-India : -0.50 Thailand : -1.60 -
TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - USA Non Combat Move - USA 3 Infantrys moved from Southern Greenland to Cape Farewell Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from Cape Farewell Sea Zone to North Atlantic 3 Sea Zone 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Gibraltar 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone 2 Fighters moved from Gibraltar to Trafalgar Sea Zone 1 Infantry moved from USA South Atlantic to USA North Atlantic 1 Light-Tank and 1 SP-Artillery moved from USA South Atlantic to USA North Atlantic Lend-Lease aid - USA USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 Purchase Units - USA USA buy 1 Battleship, 1 Destroyer, 1 Marines and 1 Transport; Remaining resources: 80 Fuel; 0 Iron; 2 PUs; Place Units - USA 1 Battleship, 1 Destroyer and 1 Transport placed in Hawaiian Sea Zone 1 Marines placed in Hawaii Turn Complete - USA USA collect 104 PUs; end with 106 PUs Units generate 48 Fuel; USA end with 128 Fuel Units generate 4 Iron; USA end with 4 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
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TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - China 2 Artillerys and 8 Infantrys moved from Eastern Tibet to Qinghai 3 Infantrys and 1 Mech-Inf moved from Urimchi to Qinghai Non Combat Move - China Export to the USA - China China spend 1 Iron on User Action: Action USA receives iron from China Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China Trigger USA receives iron from China: USA met a national objective for an additional 1 Iron; end with 5 Iron Action USA receives iron from China activates a trigger called: Trigger USA receives iron from China-2 Purchase Units - China China buy 1 Anti-Air and 1 Infantry; Remaining resources: 4 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air and 1 Infantry placed in Urimchi Turn Complete - China China collect 12 PUs; end with 12 PUs Units generate 2 Fuel; China end with 6 Fuel Units generate 1 Iron; China end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Brazil round 2
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 2 Combat Move - Brazil 3 Infantrys moved from Brazil to Nordeste 1 Artillery and 2 Infantrys moved from Senegal to Freetown Sea Zone 1 Artillery, 2 Infantrys and 1 Transport moved from Freetown Sea Zone to Trafalgar Sea Zone 1 Artillery and 2 Infantrys moved from Trafalgar Sea Zone to Gibraltar 1 Cruiser moved from Freetown Sea Zone to West African Sea Zone Non Combat Move - Brazil Export to the USA - Brazil Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 6 Iron Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2 Purchase Units - Brazil Brazil buy nothing; Remaining resources: 0 Fuel; 1 Iron; 17 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 34 PUs Units generate 2 Fuel; Brazil end with 2 Fuel Units generate 1 Iron; Brazil end with 2 IronCombat Hit Differential Summary :
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Bunch of non coms, nothing too wild. Back to G
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@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting

I should be able to play G3 this evening.
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@redrum said in Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies):
@black_elk Hmm. I think the Allies should just make some suicidal attacks to make their turns more interesting

Would this constitute propaganda or counter-intelligence efforts?
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Haha for real! I guess if I'd knocked off Iraq it would all have seemed more worth it, but now we're kind of spent at the middle there. I don't know, I think I should have put less effort into trying to stall you at Egypt and French Indochina and just abandoned them to stack the safer production spots in Nigeria and French India. Feeling a little light on the subcontinent and central Africa at the moment lol.
Right on, catch you in a few guys
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TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill Balkan states has gained access to German military equipment. 1 unit repaired. 1 Destroyer moved from Celtic Sea Zone to Greenland Sea Zone 2 Infantrys and 1 SS-Infantry moved from Byelorussia to Central Russia 1 Anti-Air, 11 Infantrys and 3 SS-Infantrys moved from Byelorussia to Eastern Ukraine 3 Light-Tanks, 1 Medium-Tank, 1 SP-Artillery and 1 Tank-Destroyer moved from Byelorussia to Eastern Ukraine 1 Bomber moved from Normandy to Greenland Sea Zone 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone Germany take Norwegian Northern Sea Zone from USSR 2 Fighters moved from Normandy to Norway 1 Battleship moved from Celtic Sea Zone to North Sea Zone 1 Transport moved from Celtic Sea Zone to North Sea Zone 1 Artillery and 2 Infantrys moved from France to North Sea Zone 1 Artillery and 2 Infantrys moved from North Sea Zone to Norway 1 Infantry moved from France to North Sea Zone 1 Infantry moved from North Sea Zone to Orkney Germany take Orkney from Britain 1 Infantry moved from West Germany to North Sea Zone 1 Infantry moved from North Sea Zone to Shetland Germany take Shetland from Britain 7 Mech-Infs moved from Byelorussia to Eastern Ukraine Combat - Germany Battle in Norway Germany attack with 1 Artillery, 2 Fighters and 2 Infantrys True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential Germany roll dice for 1 Battleship in Norway, round 2 : 0/1 hits, 0.60 expected hits Germany roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Norway, round 2 : 2/5 hits, 1.70 expected hits True-Neutral roll dice for 1 Artillery and 1 Infantry in Norway, round 2 : 1/2 hits, 0.60 expected hits 1 Artillery owned by the True-Neutral, 1 Infantry owned by the True-Neutral and 1 Infantry owned by the Germany lost in Norway Germany takes Norway from True-Neutral Germany win with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Germany: 1 Infantry Casualties for True-Neutral: 1 Artillery and 1 Infantry Battle in Central Russia Germany attack with 2 Infantrys and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 1 Infantry Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 3 : 0/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 3 : 0/1 hits, 0.20 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 4 : 1/3 hits, 0.60 expected hits USSR roll dice for 1 Infantry in Central Russia, round 4 : 0/1 hits, 0.20 expected hits 1 Infantry owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 2 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Greenland Sea Zone Germany attack with 1 Bomber and 1 Destroyer USSR defend with 1 Submarine Germany roll dice for 1 Bomber and 1 Destroyer in Greenland Sea Zone, round 2 : 2/2 hits, 1.00 expected hits USSR roll dice for 1 Submarine in Greenland Sea Zone, round 2 : 1/1 hits, 0.30 expected hits 1 Submarine owned by the USSR and 1 Destroyer owned by the Germany lost in Greenland Sea Zone Germany win with 1 Bomber remaining. Battle score for attacker is 9 Casualties for Germany: 1 Destroyer Casualties for USSR: 1 Submarine Battle in Eastern Ukraine Germany attack with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 2 Infantrys and 1 Iron-Ore Germany roll dice for 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer in Eastern Ukraine, round 2 : 7/28 hits, 7.00 expected hits USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 0/3 hits, 0.60 expected hits 2 Infantrys owned by the USSR and 1 Artillery owned by the USSR lost in Eastern Ukraine Germany win, taking Eastern Ukraine from USSR with 1 Anti-Air, 11 Infantrys, 3 Light-Tanks, 7 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery, 3 SS-Infantrys and 1 Tank-Destroyer remaining. Battle score for attacker is 31 Casualties for USSR: 1 Artillery and 2 Infantrys Non Combat Move - Germany 1 Submarine moved from Celtic Sea Zone to Norwegian Northern Sea Zone 1 Cruiser and 1 Submarine moved from Celtic Sea Zone to North Sea Zone 1 Air-Transport and 1 Infantry moved from Normandy to Romania 1 Bomber moved from Greenland Sea Zone to France 2 Fighters moved from Norway to France 1 Anti-Air, 1 Artillery, 1 Infantry, 3 Mech-Infs and 1 SS-Infantry moved from East Prussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Western Ukraine 1 Mech-Inf moved from Byelorussia to Eastern Ukraine 2 Infantrys moved from Berlin to East Prussia 3 Artillerys moved from West Germany to Berlin 2 Submarines and 3 Transports moved from Aegean Sea Zone to Tyrrhenian Sea Zone 2 Infantrys moved from West Germany to Berlin 5 Infantrys moved from West Germany to France Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 2 Anti-Airs, 2 Artillerys, 1 Infantry, 5 Mech-Infs and 1 SS-Infantry; Remaining resources: 3 SS; 23 Fuel; 2 Iron; 0 PUs; Place Units - Germany 5 Mech-Infs placed in Berlin 1 Anti-Air, 2 Artillerys, 1 Infantry and 1 SS-Infantry placed in East Prussia 1 Anti-Air placed in West Germany 1 Submarine placed in North Sea Zone Turn Complete - Germany Germany collect 127 PUs; end with 127 PUs Units generate 25 SS; Germany end with 28 SS Units generate 32 Fuel; Germany end with 55 Fuel Units generate 7 Iron; Germany end with 9 Iron Units generate 1 Officials; Germany end with 1 OfficialsCombat Hit Differential Summary :
True-Neutral : 0.40 USSR : -0.50 Germany : -0.10 -
TripleA Turn Summary: Balkan round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Balkan 4 Infantrys moved from Western Ukraine to Eastern Ukraine 6 Infantrys moved from Byelorussia to Eastern Ukraine 3 Infantrys moved from Romania to Western Ukraine 1 Infantry moved from Crete to Aegean Sea Zone Non Combat Move - Balkan Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 10 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2 Balkan buy 1 Anti-Air, 1 Infantry and 1 Mech-Inf; Remaining resources: 3 Fuel; 0 Iron; 0 PUs; Place Units - Balkan 1 Anti-Air, 1 Infantry and 1 Mech-Inf placed in Romania Turn Complete - Balkan Balkan collect 31 PUs; end with 31 PUs Units generate 2 Fuel; Balkan end with 5 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Finland round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 11 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Anti-Air; Remaining resources: 9 Fuel; 1 Iron; 6 PUs; Place Units - Finland 1 Anti-Air placed in Finland Turn Complete - Finland Finland collect 14 PUs; end with 20 PUs Units generate 3 Fuel; Finland end with 12 Fuel Units generate 2 Iron; Finland end with 3 IronCombat Hit Differential Summary :
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Headed home in like 15 min. Will check it out when I get there.
I was looking back at the first round set up, and I'm starting to think that a transport build in the Caspian might actually be a pretty slick play for the Russians on their first turn. It's kinda pricey, but with 6 steel you could get another transport, a cruiser and a PT boat? Or maybe like 2 transports and a destroyer, or 2 transports and 2 PT boats? (Enough to keep the middle eastern fighters off your back.) Then just pull a bunch of dudes back to Stalingrad... stack Caucasus and Western Turkistan, move the mobile Siberian units to Aktobe and wait to see what Iran does.
With that many hitpoints bearing down on the Persian factory what could they do but give up the ghost and run away to Iraq hehe? I mean you probably gotta give up Leningrad to pull it off cause it's lest ground units for defending the northern front, and the Caspian ships would be stuck forever, but you could knock off Iran immediately, maybe squeeze Iraq out too, and then shuttle between the Middle East and Stalingrad pretty quick style. Not sure why I haven't tried it before, but I think it looks pretty promising. Something for next time I guess hehe
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TripleA Turn Summary: USSR round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - USSR 1 SP-Artillery moved from Iran to Khorasan USSR take Khorasan from Iran 1 SP-Artillery moved from Khorasan to Western Turkistan 1 Dive-Bomber moved from Stalingrad to Central Russia 1 Anti-Air moved from Stalingrad to Central Russia 1 Infantry moved from Moscow to Central Russia 1 Infantry moved from Leningrad to Central Russia 2 Infantrys moved from Leningrad to Byelorussia 2 Fighters moved from Leningrad to Byelorussia 1 Infantry moved from Karelia to Murmansk 1 Infantry and 1 Mech-Inf moved from Leningrad to Lapland 1 Fighter moved from Leningrad to Lapland 1 Fighter moved from Leningrad to Murmansk 1 Infantry and 1 Mech-Inf moved from Leningrad to Murmansk 1 Fighter moved from Leningrad to Central Russia 1 Infantry moved from Leningrad to Central Russia 5 Infantrys, 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys moved from Eastern Mongolia to Qinghai 1 Artillery and 1 Infantry moved from Hailar to Jehol 2 Infantrys moved from Aldan to Chita 1 Infantry moved from Ust-Maysky to Aldan 1 Infantry moved from Bartsk to Ulan Bator 1 Infantry moved from Irkutsk to Bartsk 1 Air-Transport and 1 Infantry moved from Siberia to Eastern Mongolia 1 Medium-Tank moved from Moscow to Eastern Finland 1 Commissar moved from Moscow to Leningrad 1 Infantry moved from Leningrad to Central Russia 1 Infantry moved from Leningrad to Byelorussia 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery moved from Leningrad to Eastern Finland 1 Cruiser moved from North Atlantic 2 Sea Zone to Trafalgar Sea Zone 1 Infantry moved from Hailar to Jehol 1 Anti-Air and 7 Infantrys moved from Hailar to Eastern Mongolia Combat - USSR Battle in Murmansk USSR attack with 1 Fighter, 2 Infantrys and 1 Mech-Inf Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore USSR roll dice for 1 Fighter, 2 Infantrys and 1 Mech-Inf in Murmansk, round 2 : 1/4 hits, 1.10 expected hits Finland roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Murmansk USSR win, taking Murmansk from Finland with 1 Fighter, 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Byelorussia USSR attack with 2 Fighters and 3 Infantrys Balkan defend with 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential USSR roll dice for 2 Fighters and 3 Infantrys in Byelorussia, round 2 : 2/5 hits, 1.60 expected hits Germany roll dice for 1 Infantry in Byelorussia, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Byelorussia USSR win, taking Byelorussia from Germany with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for USSR: 1 Infantry Casualties for Balkan: 1 Infantry Battle in Central Russia USSR attack with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys and 1 SS-Infantry USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 2 : 2/7 hits, 1.90 expected hits Germany roll dice for 2 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 0/3 hits, 0.90 expected hits 2 Infantrys owned by the Germany lost in Central Russia USSR roll dice for 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys in Central Russia, round 3 : 1/7 hits, 1.90 expected hits Germany roll dice for 1 SS-Infantry in Central Russia, round 3 : 0/1 hits, 0.30 expected hits 1 SS-Infantry owned by the Germany lost in Central Russia USSR win, taking Central Russia from Germany with 1 Anti-Air, 1 Dive-Bomber, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 30 Casualties for Germany: 2 Infantrys and 1 SS-Infantry Battle in Jehol USSR attack with 1 Artillery and 2 Infantrys Japan defend with 1 Flag and 1 Infantry USSR roll dice for 1 Artillery and 2 Infantrys in Jehol, round 2 : 0/3 hits, 0.70 expected hits Japan roll dice for 1 Infantry in Jehol, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Jehol USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 3 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 Infantry in Jehol, round 3 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Artillery and 1 Infantry in Jehol, round 4 : 0/2 hits, 0.50 expected hits Japan roll dice for 1 Infantry in Jehol, round 4 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Jehol USSR roll dice for 1 Artillery in Jehol, round 5 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Infantry in Jehol, round 5 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Artillery in Jehol, round 6 : 1/1 hits, 0.20 expected hits Japan roll dice for 1 Infantry in Jehol, round 6 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Artillery owned by the USSR lost in Jehol Japan win with no units remaining. Battle score for attacker is -21 Casualties for USSR: 1 Artillery and 2 Infantrys Casualties for Japan: 1 Infantry Battle in Lapland USSR attack with 1 Fighter, 1 Infantry and 1 Mech-Inf Finland defend with 1 Flag, 1 Infantry and 1 Iron-Ore USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 2 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 3 : 0/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits USSR roll dice for 1 Fighter, 1 Infantry and 1 Mech-Inf in Lapland, round 4 : 3/3 hits, 0.90 expected hits Finland roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Lapland USSR win, taking Lapland from Finland with 1 Fighter, 1 Infantry and 1 Mech-Inf remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Battle in Eastern Finland USSR attack with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery Finland defend with 1 Flag and 1 Infantry USSR roll dice for 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery in Eastern Finland, round 2 : 8/28 hits, 7.30 expected hits Finland roll dice for 1 Infantry in Eastern Finland, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Eastern Finland USSR win, taking Eastern Finland from Finland with 1 Anti-Air, 4 Artillerys, 1 Commissar, 15 Infantrys, 1 Light-Tank, 3 Mech-Infs, 2 Medium-Tanks and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for Finland: 1 Infantry Non Combat Move - USSR 2 Fighters moved from Byelorussia to Leningrad 1 Fighter moved from Lapland to Leningrad 1 Fighter moved from Murmansk to Leningrad 1 Fighter moved from Central Russia to Moscow 1 Dive-Bomber moved from Central Russia to Moscow Purchase Units - USSR USSR buy 1 Commissar, 7 Infantrys, 6 Mech-Infs and 1 Medium-Tank; Remaining resources: 2 Fuel; 0 Iron; 0 PUs; 3 Officials; 0 SS; Place Units - USSR 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Moscow 1 Infantry placed in Siberia 2 Infantrys and 3 Mech-Infs placed in Leningrad 1 Commissar and 1 Mech-Inf placed in Irkutsk 2 Infantrys placed in Stalingrad Turn Complete - USSR USSR collect 138 PUs; end with 138 PUs Units generate 39 Fuel; USSR end with 41 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 7 Officials Units generate 7 Iron; USSR end with 7 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Japan : 1.50 Finland : -1.50 USSR : -0.60 Germany : -0.50 -
TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - Britain Britain takes Eastern Greenland from True-Neutral 1 Infantry moved from Western Greenland to Eastern Greenland 1 Destroyer moved from Bay of Biscay Sea Zone to Trafalgar Sea Zone Combat - Britain Non Combat Move - Britain 1 Air-Transport and 1 Infantry moved from Halifax to Gibraltar Purchase Units - Britain Britain buy 1 Artillery, 3 Infantrys and 1 Transport; Remaining resources: 34 Fuel; 7 Iron; 0 PUs; Place Units - Britain 1 Transport placed in Gulf of Saint Lawrence Sea Zone 1 Artillery and 2 Infantrys placed in Halifax 1 Infantry placed in England Turn Complete - Britain Britain collect 58 PUs; end with 58 PUs Units generate 12 Fuel; Britain end with 46 Fuel Units generate 2 Iron; Britain end with 9 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Iron War, version: 0.2.6
Game History
Round: 3 Combat Move - France 1 Fighter moved from Senegal to Trafalgar Sea Zone 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone 1 Infantry and 1 Mech-Inf moved from Mauritania to West African Sea Zone 1 Infantry, 1 Mech-Inf and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone 1 Infantry and 1 Mech-Inf moved from Trafalgar Sea Zone to Gibraltar 1 Anti-Air, 1 Artillery, 2 Colonial-Infantrys and 4 Infantrys moved from Gabon to Equatorial Africa 1 Colonial-Infantry moved from Cameroon to Equatorial Africa 1 Colonial-Infantry moved from Southern Congo to Northern Congo Non Combat Move - France Purchase Units - France France buy 2 Colonial-Infantrys and 1 Light-Tank; Remaining resources: 1 Fuel; 2 PUs; 3 CR; 0 Iron; 0 SS; Place Units - France 2 Colonial-Infantrys and 1 Light-Tank placed in Gabon Turn Complete - France France collect 27 PUs; end with 29 PUs Units generate 10 CR; France end with 13 CR Units generate 2 Fuel; France end with 3 Fuel Units generate 1 Iron; France end with 1 IronCombat Hit Differential Summary :
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