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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Thailand round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - Thailand
                  Thailand takes Lower Burma from British-India
              1 Light-Tank moved from Southern Thailand to Lower Burma
              1 Light-Tank moved from Lower Burma to Thailand
              1 Infantry moved from Southern Thailand to Thailand
      
          Combat - Thailand
      
          Non Combat Move - Thailand
      
          Export to Imperial Japan - Thailand
              Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
              Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
              Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
      
          Purchase Units - Thailand
              Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
      
          Place Units - Thailand
              2 Infantrys placed in Thailand
      
          Turn Complete - Thailand
              Thailand collect 16 PUs; end with 21 PUs
              Units generate 4 Fuel; Thailand end with 5 Fuel
              Units generate 1 CR; Thailand end with 1 CR
              Units generate 1 Iron; Thailand end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

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        • redrumR Offline
          redrum Admin
          last edited by

          Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.

          I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USA round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - USA
                      1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                      1 Air-Transport, 1 Carrier and 1 Cruiser moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                      3 Infantrys moved from Morocco to Trafalgar Sea Zone
                      3 Infantrys and 1 Transport moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                      3 Infantrys moved from Tyrrhenian Sea Zone to Sardinia
                            USA take Sardinia from Italy
                      1 Battleship and 1 Destroyer moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                      1 Fighter moved from Algeria to Mediterranean Sea Zone
              
                  Combat - USA
              
                  Non Combat Move - USA
                      1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                      1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                      1 Infantry moved from USA Central to USA North Atlantic
                      1 Marines moved from Great Plains to USA Central
                      1 Infantry moved from Yucatan to Mexico City
                      1 Infantry moved from Victoria to USA Northwest
                      1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
              
                  Lend-Lease aid - USA
                      USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                      Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 170 PUs
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                      USA spend 10 PUs on User Action: Action 3 China receives financial support
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                      Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                      USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                      Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
              
                  Purchase Units - USA
                      USA buy 1 Destroyer and 1 Factory; Remaining resources: 54 Fuel; 7 Iron; 8 PUs; 
              
                  Place Units - USA
                      1 Destroyer placed in Hawaiian Sea Zone
                      1 Factory placed in Morocco
              
                  Turn Complete - USA
                      USA collect 105 PUs; end with 113 PUs
                      Units generate 48 Fuel; USA end with 102 Fuel
                      Units generate 4 Iron; USA end with 11 Iron
                      USA creates 1 Air-Transport in USA North Atlantic
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: China round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 3
                
                    Combat Move - China
                        2 Infantrys moved from Qinghai to Lanchow
                        1 Fighter moved from Chungking to Lanchow
                
                    Combat - China
                        Battle in Lanchow
                            China attack with 1 Fighter and 2 Infantrys
                            Japan defend with 1 Flag and 1 Infantry
                                China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits
                                Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits
                                Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan lost in Lanchow
                            China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                            Casualties for Japan: 1 Infantry
                
                    Non Combat Move - China
                        1 Fighter moved from Lanchow to Chungking
                
                    Purchase Units - China
                        China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; 
                
                    Place Units - China
                        1 Artillery and 2 Infantrys placed in Chungking
                
                    Turn Complete - China
                        China collect 18 PUs; end with 19 PUs
                        Units generate 2 Fuel; China end with 12 Fuel
                        Units generate 1 Iron; China end with 1 Iron
                

                Combat Hit Differential Summary :

                China : 0.20
                Japan : -0.60
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Brazil round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - Brazil
                          1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert
                          1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone
                          1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                          1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco
                          1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone
                  
                      Non Combat Move - Brazil
                  
                      Purchase Units - Brazil
                          Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; 
                  
                      Place Units - Brazil
                          1 Artillery and 2 Infantrys placed in Brazil
                  
                      Turn Complete - Brazil
                          Brazil collect 17 PUs; end with 20 PUs
                          Units generate 2 Fuel; Brazil end with 5 Fuel
                          Units generate 1 Iron; Brazil end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Germany round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 4
                    
                        Combat Move - Germany
                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                            3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad
                            4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad
                            1 Fighter moved from East Prussia to Stalingrad
                            1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia
                            1 Infantry moved from Byelorussia to Central Russia
                            1 Infantry moved from Byelorussia to Central Russia
                            1 Medium-Tank moved from East Prussia to Leningrad
                            1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                            1 Anti-Air moved from Sweden to Baltic Sea Zone
                            2 Infantrys moved from East Prussia to Baltic Sea Zone
                            1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                            1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad
                            2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                            1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                            1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                            1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                            1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                            3 Infantrys moved from West Germany to France
                            1 Fighter moved from West Germany to France
                            18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad
                    
                        Combat - Germany
                            Battle in Central Russia
                                Germany attack with 3 Infantrys and 1 SS-Infantry
                                USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                    Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits
                                    USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                    1 Infantry owned by the USSR lost in Central Russia
                                Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                Casualties for USSR: 1 Infantry
                            Battle in Leningrad
                                Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys
                                USSR defend with 1 Flag and 3 Infantrys
                                    Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits
                                    1 Infantry owned by the USSR lost in Leningrad
                                    Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits
                                    USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits
                                    2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad
                                Germany captures one of USSR capitals
                                Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21
                                Casualties for USSR: 3 Infantrys
                                Casualties for Germany: 1 Anti-Air
                            Battle in Stalingrad
                                Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery
                                USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs
                                    AA fire in Stalingrad : 0/1 hits, 0.10 expected hits
                                    Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits
                                    USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits
                                    1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad
                                3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine
                                USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19
                                Casualties for Germany: 3 Artillerys
                                Casualties for USSR: 1 Anti-Air and 1 Commissar
                    
                        Non Combat Move - Germany
                            1 Fighter moved from Stalingrad to Eastern Ukraine
                    
                        Purchase Units - Germany
                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                            Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; 
                    
                        Place Units - Germany
                            1 Fighter and 4 Infantrys placed in West Germany
                            4 Infantrys and 1 SS-Infantry placed in East Prussia
                            1 Light-Tank placed in Berlin
                            1 Submarine placed in Baltic Sea Zone
                    
                        Turn Complete - Germany
                            Germany collect 129 PUs; end with 129 PUs
                            Units generate 25 SS; Germany end with 38 SS
                            Units generate 31 Fuel; Germany end with 96 Fuel
                            Units generate 7 Iron; Germany end with 19 Iron
                            Units generate 1 Officials; Germany end with 1 Officials
                    

                    Combat Hit Differential Summary :

                    USSR : -0.60
                    AA fire in Stalingrad : : -0.10
                    Germany : -0.40
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Balkan round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 4
                      
                          Combat Move - Balkan
                              1 Fighter moved from Romania to Leningrad
                              3 Infantrys moved from Western Ukraine to Eastern Ukraine
                              4 Infantrys moved from Byelorussia to Eastern Ukraine
                              3 Infantrys moved from Byelorussia to Eastern Ukraine
                              1 SP-Artillery moved from Romania to Eastern Ukraine
                              2 Infantrys moved from Byelorussia to Leningrad
                              2 Infantrys moved from Byelorussia to Eastern Ukraine
                      
                          Non Combat Move - Balkan
                      
                          Export to Germany - Balkan
                              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                      
                          Purchase Units - Balkan
                              Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; 
                      
                          Place Units - Balkan
                              1 Fighter and 1 Infantry placed in Romania
                      
                          Turn Complete - Balkan
                              Balkan collect 30 PUs; end with 32 PUs
                              Units generate 2 Fuel; Balkan end with 6 Fuel
                              Units generate 1 Iron; Balkan end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Finland round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 4
                        
                            Combat Move - Finland
                                1 Mech-Inf and 1 SP-Artillery moved from Karelia to Leningrad
                                1 Light-Tank moved from Lapland to Murmansk
                                1 Infantry moved from Karelia to Murmansk
                                5 Infantrys moved from Karelia to Leningrad
                        
                            Combat - Finland
                                Battle in Murmansk
                                    Finland attack with 1 Infantry and 1 Light-Tank
                                    USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                        Finland roll dice for 1 Infantry and 1 Light-Tank in Murmansk, round 2 : 1/2 hits, 0.70 expected hits
                                        USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR lost in Murmansk
                                    Finland win, taking Murmansk from USSR with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                    Casualties for USSR: 1 Infantry
                        
                            Non Combat Move - Finland
                        
                            Export to Germany - Finland
                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                        
                            Purchase Units - Finland
                                Finland buy 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 6 PUs; 
                        
                            Place Units - Finland
                                1 Infantry placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 15 PUs; end with 21 PUs
                                Units generate 3 Fuel; Finland end with 3 Fuel
                                Units generate 2 Iron; Finland end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Finland : 0.30
                        USSR : -0.30
                        

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: USSR round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 4
                          
                              Combat Move - USSR
                                  Turning on Edit Mode
                                  EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry
                                  EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar
                                  EDIT: Turning off Edit Mode
                                      French-Colonies takes Syria from Iraq
                                      British-Colonies takes Transjordan from Iraq
                                      British-Colonies takes Transjordan from Iraq
                                  1 Infantry moved from Archangel to Karelia
                                        USSR take Karelia from Finland
                                  1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                                  1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                  1 Fighter moved from Stalingrad to Central Russia
                                  3 Infantrys moved from Stalingrad to Central Russia
                                  1 Anti-Air moved from Volga to Central Russia
                                  2 Infantrys moved from Volga to Central Russia
                                  1 Infantry moved from Iraq to Transjordan
                                  1 Cruiser moved from Barents Sea Zone to North Sea Zone
                                  1 Infantry moved from Ust-Maysky to Yakutsk
                                  1 Infantry moved from Lensk to Irkutsk
                          
                              Combat - USSR
                                  USSR lands units in Byelorussia
                                  USSR creates battle in territory Byelorussia
                                  USSR lands units in Lapland
                                  USSR creates battle in territory Lapland
                                  Battle in Central Russia
                                      USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys
                                      Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry
                                          USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits
                                          Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits
                                      1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia
                                          USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits
                                          Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits
                                          1 Infantry owned by the Germany lost in Central Russia
                                          USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits
                                          Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia
                                      USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21
                                      Casualties for USSR: 1 Anti-Air and 1 Infantry
                                      Casualties for Germany: 3 Infantrys and 1 SS-Infantry
                          
                              Non Combat Move - USSR
                                  2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad
                                  3 Artillerys and 1 Commissar moved from Moscow to Archangel
                                  1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel
                                  1 Air-Transport moved from Lapland to Archangel
                                  1 Fighter moved from Central Russia to Archangel
                                  1 Air-Transport and 1 Fighter moved from Siberia to Archangel
                                  3 Infantrys moved from Volga to Stalingrad
                                  1 Artillery and 15 Infantrys moved from Volga to Moscow
                                  1 Fighter moved from Archangel to Moscow
                                  1 Mech-Inf moved from Moscow to Archangel
                                  1 Mech-Inf moved from Moscow to Archangel
                                  1 Air-Transport moved from Byelorussia to Moscow
                                  1 Mech-Inf moved from Moscow to Archangel
                                  1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan
                          
                              Purchase Units - USSR
                                  USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; 
                          
                              Place Units - USSR
                                  1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow
                                  5 Infantrys placed in Archangel
                                  5 Infantrys placed in Stalingrad
                                  1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                          
                              Turn Complete - USSR
                                  USSR collect 143 PUs; end with 143 PUs
                                  Units generate 49 Fuel; USSR end with 105 Fuel
                                  Units generate 7 SS; USSR end with 7 SS
                                  Units generate 4 Officials; USSR end with 6 Officials
                                  Units generate 6 Iron; USSR end with 13 Iron
                                  USSR creates 1 Air-Transport in Siberia
                          

                          Combat Hit Differential Summary :

                          USSR : -0.30
                          Germany : -0.10
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Britain round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - Britain
                                    3 Infantrys moved from Iceland to Greenland Sea Zone
                                    3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone
                                    3 Infantrys moved from North Sea Zone to Normandy
                                          France take Normandy from Germany
                                    1 Infantry moved from Norway to North Sea Zone
                                    1 Infantry moved from North Sea Zone to Denmark
                                          Britain take Denmark from Germany
                                    1 Air-Transport and 1 Infantry moved from England to Benelux
                                    1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone
                                    1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar
                            
                                Combat - Britain
                                    Britain lands units in Benelux
                                    Britain creates battle in territory Benelux
                            
                                Non Combat Move - Britain
                                    1 Air-Transport moved from Benelux to England
                                    1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                    1 Infantry moved from Labrador to Halifax
                                    2 Infantrys moved from USA Central to USA North Atlantic
                                    1 Artillery moved from USA Central to USA North Atlantic
                            
                                Aid the Commonwealth - Britain
                                    Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                                    Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                                    Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs
                                    Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
                            
                                Purchase Units - Britain
                                    Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; 
                            
                                Place Units - Britain
                                    1 Transport placed in North Sea Zone
                                    2 Artillerys and 2 Dive-Bombers placed in England
                            
                                Turn Complete - Britain
                                    Britain collect 74 PUs; end with 78 PUs
                                    Units generate 3 SS; Britain end with 3 SS
                                    Units generate 13 Fuel; Britain end with 39 Fuel
                                    Units generate 2 Iron; Britain end with 6 Iron
                                    Britain creates 1 Air-Transport in Halifax
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: France round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - France
                                      4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari
                                      1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                                      1 Colonial-Infantry moved from Gabon to Equatorial Africa
                                      1 Infantry moved from Morocco to West African Sea Zone
                                      1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                                      1 Infantry moved from Mediterranean Sea Zone to Vichy
                                            France take Vichy from Italy
                                      1 Colonial-Infantry moved from Algerian Desert to Algeria
                                      1 Colonial-Infantry moved from Morocco to Algerian Desert
                              
                                  Combat - France
                              
                                  Non Combat Move - France
                              
                                  Aid the colonies - France
                                      France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                      Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs
                                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                              
                                  Purchase Units - France
                                      France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                              
                                  Place Units - France
                                      1 Colonial-Infantry and 1 Mech-Inf placed in Gabon
                              
                                  Turn Complete - France
                                      France collect 38 PUs; end with 40 PUs
                                      Units generate 4 Fuel; France end with 19 Fuel
                                      Units generate 10 CR; France end with 11 CR
                                      Units generate 1 Iron; France end with 2 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: British-Colonies round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - British-Colonies
                                            British-Colonies takes Mallorca from Pro-Axis-Neutral
                                            British-Colonies takes South Sudan from Italy
                                            British-Colonies takes Uganda from Italy
                                            French-Colonies takes Syria from Iraq
                                        1 Infantry moved from Para to Nordeste
                                        2 Colonial-Infantrys moved from Morocco to West African Sea Zone
                                        2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                                        2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
                                        1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
                                        1 Infantry moved from Chad to South Sudan
                                        1 Colonial-Infantry moved from Northern Congo to Uganda
                                        1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                                        1 Artillery moved from Equatorial Africa to Northern Congo
                                        1 Infantry moved from Iraq to Syria
                                
                                    Combat - British-Colonies
                                
                                    Non Combat Move - British-Colonies
                                
                                    Purchase Units - British-Colonies
                                        British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
                                
                                    Place Units - British-Colonies
                                        1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
                                
                                    Turn Complete - British-Colonies
                                        British-Colonies collect 41 PUs; end with 42 PUs
                                        Units generate 6 CR; British-Colonies end with 6 CR
                                        Units generate 5 Fuel; British-Colonies end with 14 Fuel
                                        Units generate 1 Iron; British-Colonies end with 1 Iron
                                        Units generate 1 SS; British-Colonies end with 1 SS
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: South-Africa round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - South-Africa
                                              French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                          1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                          1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                                          2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                                          1 Infantry moved from Lindi to Tanganyika
                                          1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                                          1 Infantry moved from South Africa to Bechuanaland
                                  
                                      Combat - South-Africa
                                          Battle in Tanganyika
                                              South-Africa attack with 3 Infantrys and 2 Mech-Infs
                                              Italy defend with 1 Flag and 2 Infantrys
                                                  South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                                                  Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                                                  1 Infantry owned by the Italy lost in Tanganyika
                                                  South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                                  Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                                                  South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                                                  Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the South-Africa lost in Tanganyika
                                                  South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                                                  Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                                                  South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                                                  Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Italy lost in Tanganyika
                                              British-Colonies takes Tanganyika from Italy
                                              South-Africa win
                                              . Battle score for attacker is 10
                                              Casualties for Italy: 2 Infantrys
                                              Casualties for South-Africa: 1 Infantry
                                  
                                      Non Combat Move - South-Africa
                                  
                                      Export to Britain - South-Africa
                                          South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                          Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                                          Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                                  
                                      Purchase Units - South-Africa
                                          South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                                  
                                      Place Units - South-Africa
                                          1 Infantry and 1 Mech-Inf placed in South Africa
                                  
                                      Turn Complete - South-Africa
                                          South-Africa collect 15 PUs; end with 15 PUs
                                          Units generate 6 Fuel; South-Africa end with 8 Fuel
                                          Units generate 1 Iron; South-Africa end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Italy : -0.80
                                  South-Africa : -1.60
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Italy round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Italy
                                                Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                                Italy takes Indian Ocean 2 Sea Zone from British-India
                                            1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                                            1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                                            1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                                            1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                                            2 Infantrys moved from Tunesia to Libya
                                            2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                                            1 Colonial-Infantry moved from El Alamein to Egypt
                                            2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
                                    
                                        Combat - Italy
                                    
                                        Non Combat Move - Italy
                                    
                                        Purchase Units - Italy
                                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                            Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
                                    
                                        Place Units - Italy
                                            1 Submarine placed in Red Sea Zone
                                            1 Fighter placed in Italy
                                            2 Infantrys placed in Libya
                                            1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                                            Italy undo move 4.
                                            Italy undo move 2.
                                            1 Fighter and 3 Infantrys placed in Somalia
                                            1 Artillery and 1 Colonial-Infantry placed in Italy
                                    
                                        Turn Complete - Italy
                                            Italy collect 77 PUs; end with 77 PUs
                                            Units generate 7 CR; Italy end with 8 CR
                                            Units generate 10 Fuel; Italy end with 34 Fuel
                                            Units generate 3 Iron; Italy end with 16 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Iraq round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Iraq
                                      
                                          Purchase Units - Iraq
                                              Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                                      
                                          Turn Complete - Iraq
                                              Iraq collect 0 PUs; end with 20 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Iran round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Iran
                                        
                                            Purchase Units - Iran
                                                Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; 
                                        
                                            Place Units - Iran
                                                1 Factory placed in Egypt
                                        
                                            Turn Complete - Iran
                                                Iran collect 6 PUs; end with 16 PUs
                                                Units generate 1 Fuel; Iran end with 2 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: British-India round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - British-India
                                                      British-India takes Lower Burma from Thailand
                                                      French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                                  1 Fighter moved from French Indochina to Hanoi
                                                  1 Colonial-Infantry moved from Burma to Hanoi
                                                  1 Infantry moved from Bengal to Lower Burma
                                                  1 Infantry moved from Bengal to Burma
                                                  1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                                  1 Artillery moved from North Borneo to Borneo
                                                  2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal
                                                  1 Colonial-Infantry moved from India to Orissa
                                                  2 Colonial-Infantrys moved from Punjab to Nepal
                                                  1 Infantry moved from Sind to India
                                                  1 Fighter moved from India to French Indochina
                                          
                                              Combat - British-India
                                                  Battle in Indian Ocean 2 Sea Zone
                                                      British-India attack with 1 Destroyer
                                                      Italy defend with 1 Submarine
                                                          British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                          British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                                          Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                          1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone
                                                      British-India takes Indian Ocean 2 Sea Zone from Italy
                                                      British-India win
                                                      . Battle score for attacker is 25
                                                      Casualties for Italy: 1 Submarine
                                                  Battle in Hanoi
                                                      British-India attack with 1 Colonial-Infantry and 1 Fighter
                                                      Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                          British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits
                                                          Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Japan lost in Hanoi
                                                      French-Colonies takes Hanoi from Japan
                                                      British-India win
                                                      . Battle score for attacker is 10
                                                      Casualties for Japan: 1 Infantry
                                          
                                              Non Combat Move - British-India
                                                  1 Fighter moved from Hanoi to French Indochina
                                          
                                              Purchase Units - British-India
                                                  British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; 
                                          
                                              Place Units - British-India
                                                  1 Destroyer placed in Indian Coast Sea Zone
                                                  1 Fighter, 1 Infantry and 1 Mech-Inf placed in India
                                          
                                              Turn Complete - British-India
                                                  British-India collect 45 PUs; end with 47 PUs
                                                  Units generate 2 SS; British-India end with 2 SS
                                                  Units generate 9 Fuel; British-India end with 31 Fuel
                                                  Units generate 6 CR; British-India end with 14 CR
                                                  Units generate 1 Iron; British-India end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Japan : -0.30
                                          British-India : 1.70
                                          Italy : -0.60
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: French-Colonies round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - French-Colonies
                                                        French-Colonies takes Canton from Japan
                                                    1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                                    French-Colonies undo move 1.
                                                    1 Infantry moved from Bengal to Burma
                                                    French-Colonies undo move 1.
                                                    1 Infantry moved from Bengal to Lower Burma
                                                    1 Mech-Inf moved from French Indochina to Canton
                                            
                                                Combat - French-Colonies
                                            
                                                Non Combat Move - French-Colonies
                                            
                                                Purchase Units - French-Colonies
                                                    French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; 
                                            
                                                Place Units - French-Colonies
                                                    1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina
                                            
                                                Turn Complete - French-Colonies
                                                    French-Colonies collect 45 PUs; end with 50 PUs
                                                    Units generate 10 Fuel; French-Colonies end with 33 Fuel
                                                    Units generate 1 Iron; French-Colonies end with 1 Iron
                                                    Units generate 5 CR; French-Colonies end with 8 CR
                                                    Units generate 1 SS; French-Colonies end with 1 SS
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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