TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: China round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - China
              2 Infantrys moved from Qinghai to Lanchow
              1 Fighter moved from Chungking to Lanchow
      
          Combat - China
              Battle in Lanchow
                  China attack with 1 Fighter and 2 Infantrys
                  Japan defend with 1 Flag and 1 Infantry
                      China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits
                      Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                      China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits
                      Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan lost in Lanchow
                  China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                  Casualties for Japan: 1 Infantry
      
          Non Combat Move - China
              1 Fighter moved from Lanchow to Chungking
      
          Purchase Units - China
              China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; 
      
          Place Units - China
              1 Artillery and 2 Infantrys placed in Chungking
      
          Turn Complete - China
              China collect 18 PUs; end with 19 PUs
              Units generate 2 Fuel; China end with 12 Fuel
              Units generate 1 Iron; China end with 1 Iron
      

      Combat Hit Differential Summary :

      China : 0.20
      Japan : -0.60
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Brazil round 3

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 3
        
            Combat Move - Brazil
                1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert
                1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone
                1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco
                1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone
        
            Non Combat Move - Brazil
        
            Purchase Units - Brazil
                Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; 
        
            Place Units - Brazil
                1 Artillery and 2 Infantrys placed in Brazil
        
            Turn Complete - Brazil
                Brazil collect 17 PUs; end with 20 PUs
                Units generate 2 Fuel; Brazil end with 5 Fuel
                Units generate 1 Iron; Brazil end with 1 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Germany round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - Germany
                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                  3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad
                  4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad
                  1 Fighter moved from East Prussia to Stalingrad
                  1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia
                  1 Infantry moved from Byelorussia to Central Russia
                  1 Infantry moved from Byelorussia to Central Russia
                  1 Medium-Tank moved from East Prussia to Leningrad
                  1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                  1 Anti-Air moved from Sweden to Baltic Sea Zone
                  2 Infantrys moved from East Prussia to Baltic Sea Zone
                  1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                  1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad
                  2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                  1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                  1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                  1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                  1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                  3 Infantrys moved from West Germany to France
                  1 Fighter moved from West Germany to France
                  18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad
          
              Combat - Germany
                  Battle in Central Russia
                      Germany attack with 3 Infantrys and 1 SS-Infantry
                      USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                          Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits
                          USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                          1 Infantry owned by the USSR lost in Central Russia
                      Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                      Casualties for USSR: 1 Infantry
                  Battle in Leningrad
                      Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys
                      USSR defend with 1 Flag and 3 Infantrys
                          Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits
                          1 Infantry owned by the USSR lost in Leningrad
                          Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits
                          USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits
                          2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad
                      Germany captures one of USSR capitals
                      Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21
                      Casualties for USSR: 3 Infantrys
                      Casualties for Germany: 1 Anti-Air
                  Battle in Stalingrad
                      Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery
                      USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs
                          AA fire in Stalingrad : 0/1 hits, 0.10 expected hits
                          Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits
                          USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits
                          1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad
                      3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine
                      USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19
                      Casualties for Germany: 3 Artillerys
                      Casualties for USSR: 1 Anti-Air and 1 Commissar
          
              Non Combat Move - Germany
                  1 Fighter moved from Stalingrad to Eastern Ukraine
          
              Purchase Units - Germany
                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                  Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; 
          
              Place Units - Germany
                  1 Fighter and 4 Infantrys placed in West Germany
                  4 Infantrys and 1 SS-Infantry placed in East Prussia
                  1 Light-Tank placed in Berlin
                  1 Submarine placed in Baltic Sea Zone
          
              Turn Complete - Germany
                  Germany collect 129 PUs; end with 129 PUs
                  Units generate 25 SS; Germany end with 38 SS
                  Units generate 31 Fuel; Germany end with 96 Fuel
                  Units generate 7 Iron; Germany end with 19 Iron
                  Units generate 1 Officials; Germany end with 1 Officials
          

          Combat Hit Differential Summary :

          USSR : -0.60
          AA fire in Stalingrad : : -0.10
          Germany : -0.40
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Balkan round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - Balkan
                    1 Fighter moved from Romania to Leningrad
                    3 Infantrys moved from Western Ukraine to Eastern Ukraine
                    4 Infantrys moved from Byelorussia to Eastern Ukraine
                    3 Infantrys moved from Byelorussia to Eastern Ukraine
                    1 SP-Artillery moved from Romania to Eastern Ukraine
                    2 Infantrys moved from Byelorussia to Leningrad
                    2 Infantrys moved from Byelorussia to Eastern Ukraine
            
                Non Combat Move - Balkan
            
                Export to Germany - Balkan
                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
            
                Purchase Units - Balkan
                    Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; 
            
                Place Units - Balkan
                    1 Fighter and 1 Infantry placed in Romania
            
                Turn Complete - Balkan
                    Balkan collect 30 PUs; end with 32 PUs
                    Units generate 2 Fuel; Balkan end with 6 Fuel
                    Units generate 1 Iron; Balkan end with 1 Iron
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Finland round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - Finland
                      1 Mech-Inf and 1 SP-Artillery moved from Karelia to Leningrad
                      1 Light-Tank moved from Lapland to Murmansk
                      1 Infantry moved from Karelia to Murmansk
                      5 Infantrys moved from Karelia to Leningrad
              
                  Combat - Finland
                      Battle in Murmansk
                          Finland attack with 1 Infantry and 1 Light-Tank
                          USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                              Finland roll dice for 1 Infantry and 1 Light-Tank in Murmansk, round 2 : 1/2 hits, 0.70 expected hits
                              USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the USSR lost in Murmansk
                          Finland win, taking Murmansk from USSR with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                          Casualties for USSR: 1 Infantry
              
                  Non Combat Move - Finland
              
                  Export to Germany - Finland
                      Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                      Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                      Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
              
                  Purchase Units - Finland
                      Finland buy 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 6 PUs; 
              
                  Place Units - Finland
                      1 Infantry placed in Finland
              
                  Turn Complete - Finland
                      Finland collect 15 PUs; end with 21 PUs
                      Units generate 3 Fuel; Finland end with 3 Fuel
                      Units generate 2 Iron; Finland end with 2 Iron
              

              Combat Hit Differential Summary :

              Finland : 0.30
              USSR : -0.30
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: USSR round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - USSR
                        Turning on Edit Mode
                        EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry
                        EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar
                        EDIT: Turning off Edit Mode
                            French-Colonies takes Syria from Iraq
                            British-Colonies takes Transjordan from Iraq
                            British-Colonies takes Transjordan from Iraq
                        1 Infantry moved from Archangel to Karelia
                              USSR take Karelia from Finland
                        1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                        1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                        1 Fighter moved from Stalingrad to Central Russia
                        3 Infantrys moved from Stalingrad to Central Russia
                        1 Anti-Air moved from Volga to Central Russia
                        2 Infantrys moved from Volga to Central Russia
                        1 Infantry moved from Iraq to Transjordan
                        1 Cruiser moved from Barents Sea Zone to North Sea Zone
                        1 Infantry moved from Ust-Maysky to Yakutsk
                        1 Infantry moved from Lensk to Irkutsk
                
                    Combat - USSR
                        USSR lands units in Byelorussia
                        USSR creates battle in territory Byelorussia
                        USSR lands units in Lapland
                        USSR creates battle in territory Lapland
                        Battle in Central Russia
                            USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys
                            Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry
                                USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits
                                Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits
                            1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia
                                USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits
                                Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits
                                1 Infantry owned by the Germany lost in Central Russia
                                USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits
                                Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia
                            USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21
                            Casualties for USSR: 1 Anti-Air and 1 Infantry
                            Casualties for Germany: 3 Infantrys and 1 SS-Infantry
                
                    Non Combat Move - USSR
                        2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad
                        3 Artillerys and 1 Commissar moved from Moscow to Archangel
                        1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel
                        1 Air-Transport moved from Lapland to Archangel
                        1 Fighter moved from Central Russia to Archangel
                        1 Air-Transport and 1 Fighter moved from Siberia to Archangel
                        3 Infantrys moved from Volga to Stalingrad
                        1 Artillery and 15 Infantrys moved from Volga to Moscow
                        1 Fighter moved from Archangel to Moscow
                        1 Mech-Inf moved from Moscow to Archangel
                        1 Mech-Inf moved from Moscow to Archangel
                        1 Air-Transport moved from Byelorussia to Moscow
                        1 Mech-Inf moved from Moscow to Archangel
                        1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan
                
                    Purchase Units - USSR
                        USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; 
                
                    Place Units - USSR
                        1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow
                        5 Infantrys placed in Archangel
                        5 Infantrys placed in Stalingrad
                        1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                
                    Turn Complete - USSR
                        USSR collect 143 PUs; end with 143 PUs
                        Units generate 49 Fuel; USSR end with 105 Fuel
                        Units generate 7 SS; USSR end with 7 SS
                        Units generate 4 Officials; USSR end with 6 Officials
                        Units generate 6 Iron; USSR end with 13 Iron
                        USSR creates 1 Air-Transport in Siberia
                

                Combat Hit Differential Summary :

                USSR : -0.30
                Germany : -0.10
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Britain round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 4
                  
                      Combat Move - Britain
                          3 Infantrys moved from Iceland to Greenland Sea Zone
                          3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone
                          3 Infantrys moved from North Sea Zone to Normandy
                                France take Normandy from Germany
                          1 Infantry moved from Norway to North Sea Zone
                          1 Infantry moved from North Sea Zone to Denmark
                                Britain take Denmark from Germany
                          1 Air-Transport and 1 Infantry moved from England to Benelux
                          1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone
                          1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar
                  
                      Combat - Britain
                          Britain lands units in Benelux
                          Britain creates battle in territory Benelux
                  
                      Non Combat Move - Britain
                          1 Air-Transport moved from Benelux to England
                          1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                          1 Infantry moved from Labrador to Halifax
                          2 Infantrys moved from USA Central to USA North Atlantic
                          1 Artillery moved from USA Central to USA North Atlantic
                  
                      Aid the Commonwealth - Britain
                          Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                          Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                          Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs
                          Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
                  
                      Purchase Units - Britain
                          Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; 
                  
                      Place Units - Britain
                          1 Transport placed in North Sea Zone
                          2 Artillerys and 2 Dive-Bombers placed in England
                  
                      Turn Complete - Britain
                          Britain collect 74 PUs; end with 78 PUs
                          Units generate 3 SS; Britain end with 3 SS
                          Units generate 13 Fuel; Britain end with 39 Fuel
                          Units generate 2 Iron; Britain end with 6 Iron
                          Britain creates 1 Air-Transport in Halifax
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: France round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 4
                    
                        Combat Move - France
                            4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari
                            1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                            1 Colonial-Infantry moved from Gabon to Equatorial Africa
                            1 Infantry moved from Morocco to West African Sea Zone
                            1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                            1 Infantry moved from Mediterranean Sea Zone to Vichy
                                  France take Vichy from Italy
                            1 Colonial-Infantry moved from Algerian Desert to Algeria
                            1 Colonial-Infantry moved from Morocco to Algerian Desert
                    
                        Combat - France
                    
                        Non Combat Move - France
                    
                        Aid the colonies - France
                            France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                            Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                    
                        Purchase Units - France
                            France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                    
                        Place Units - France
                            1 Colonial-Infantry and 1 Mech-Inf placed in Gabon
                    
                        Turn Complete - France
                            France collect 38 PUs; end with 40 PUs
                            Units generate 4 Fuel; France end with 19 Fuel
                            Units generate 10 CR; France end with 11 CR
                            Units generate 1 Iron; France end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British-Colonies round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 4
                      
                          Combat Move - British-Colonies
                                  British-Colonies takes Mallorca from Pro-Axis-Neutral
                                  British-Colonies takes South Sudan from Italy
                                  British-Colonies takes Uganda from Italy
                                  French-Colonies takes Syria from Iraq
                              1 Infantry moved from Para to Nordeste
                              2 Colonial-Infantrys moved from Morocco to West African Sea Zone
                              2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                              2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
                              1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
                              1 Infantry moved from Chad to South Sudan
                              1 Colonial-Infantry moved from Northern Congo to Uganda
                              1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                              1 Artillery moved from Equatorial Africa to Northern Congo
                              1 Infantry moved from Iraq to Syria
                      
                          Combat - British-Colonies
                      
                          Non Combat Move - British-Colonies
                      
                          Purchase Units - British-Colonies
                              British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
                      
                          Place Units - British-Colonies
                              1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
                      
                          Turn Complete - British-Colonies
                              British-Colonies collect 41 PUs; end with 42 PUs
                              Units generate 6 CR; British-Colonies end with 6 CR
                              Units generate 5 Fuel; British-Colonies end with 14 Fuel
                              Units generate 1 Iron; British-Colonies end with 1 Iron
                              Units generate 1 SS; British-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: South-Africa round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 4
                        
                            Combat Move - South-Africa
                                    French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                                2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                                1 Infantry moved from Lindi to Tanganyika
                                1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                                1 Infantry moved from South Africa to Bechuanaland
                        
                            Combat - South-Africa
                                Battle in Tanganyika
                                    South-Africa attack with 3 Infantrys and 2 Mech-Infs
                                    Italy defend with 1 Flag and 2 Infantrys
                                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                                        Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                                        1 Infantry owned by the Italy lost in Tanganyika
                                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                        Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                                        Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the South-Africa lost in Tanganyika
                                        South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                                        Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                                        South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                                        Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Italy lost in Tanganyika
                                    British-Colonies takes Tanganyika from Italy
                                    South-Africa win
                                    . Battle score for attacker is 10
                                    Casualties for Italy: 2 Infantrys
                                    Casualties for South-Africa: 1 Infantry
                        
                            Non Combat Move - South-Africa
                        
                            Export to Britain - South-Africa
                                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                        
                            Purchase Units - South-Africa
                                South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                        
                            Place Units - South-Africa
                                1 Infantry and 1 Mech-Inf placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 15 PUs; end with 15 PUs
                                Units generate 6 Fuel; South-Africa end with 8 Fuel
                                Units generate 1 Iron; South-Africa end with 2 Iron
                        

                        Combat Hit Differential Summary :

                        Italy : -0.80
                        South-Africa : -1.60
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Italy round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 4
                          
                              Combat Move - Italy
                                      Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                      Italy takes Indian Ocean 2 Sea Zone from British-India
                                  1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                                  1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                                  1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                                  1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                                  2 Infantrys moved from Tunesia to Libya
                                  2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                                  1 Colonial-Infantry moved from El Alamein to Egypt
                                  2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
                          
                              Combat - Italy
                          
                              Non Combat Move - Italy
                          
                              Purchase Units - Italy
                                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                  Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
                          
                              Place Units - Italy
                                  1 Submarine placed in Red Sea Zone
                                  1 Fighter placed in Italy
                                  2 Infantrys placed in Libya
                                  1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                                  Italy undo move 4.
                                  Italy undo move 2.
                                  1 Fighter and 3 Infantrys placed in Somalia
                                  1 Artillery and 1 Colonial-Infantry placed in Italy
                          
                              Turn Complete - Italy
                                  Italy collect 77 PUs; end with 77 PUs
                                  Units generate 7 CR; Italy end with 8 CR
                                  Units generate 10 Fuel; Italy end with 34 Fuel
                                  Units generate 3 Iron; Italy end with 16 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Iraq round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - Iraq
                            
                                Purchase Units - Iraq
                                    Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                            
                                Turn Complete - Iraq
                                    Iraq collect 0 PUs; end with 20 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Iran round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - Iran
                              
                                  Purchase Units - Iran
                                      Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; 
                              
                                  Place Units - Iran
                                      1 Factory placed in Egypt
                              
                                  Turn Complete - Iran
                                      Iran collect 6 PUs; end with 16 PUs
                                      Units generate 1 Fuel; Iran end with 2 Fuel
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: British-India round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - British-India
                                            British-India takes Lower Burma from Thailand
                                            French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                        1 Fighter moved from French Indochina to Hanoi
                                        1 Colonial-Infantry moved from Burma to Hanoi
                                        1 Infantry moved from Bengal to Lower Burma
                                        1 Infantry moved from Bengal to Burma
                                        1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                        1 Artillery moved from North Borneo to Borneo
                                        2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal
                                        1 Colonial-Infantry moved from India to Orissa
                                        2 Colonial-Infantrys moved from Punjab to Nepal
                                        1 Infantry moved from Sind to India
                                        1 Fighter moved from India to French Indochina
                                
                                    Combat - British-India
                                        Battle in Indian Ocean 2 Sea Zone
                                            British-India attack with 1 Destroyer
                                            Italy defend with 1 Submarine
                                                British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                                Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                                1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone
                                            British-India takes Indian Ocean 2 Sea Zone from Italy
                                            British-India win
                                            . Battle score for attacker is 25
                                            Casualties for Italy: 1 Submarine
                                        Battle in Hanoi
                                            British-India attack with 1 Colonial-Infantry and 1 Fighter
                                            Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits
                                                Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Infantry owned by the Japan lost in Hanoi
                                            French-Colonies takes Hanoi from Japan
                                            British-India win
                                            . Battle score for attacker is 10
                                            Casualties for Japan: 1 Infantry
                                
                                    Non Combat Move - British-India
                                        1 Fighter moved from Hanoi to French Indochina
                                
                                    Purchase Units - British-India
                                        British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; 
                                
                                    Place Units - British-India
                                        1 Destroyer placed in Indian Coast Sea Zone
                                        1 Fighter, 1 Infantry and 1 Mech-Inf placed in India
                                
                                    Turn Complete - British-India
                                        British-India collect 45 PUs; end with 47 PUs
                                        Units generate 2 SS; British-India end with 2 SS
                                        Units generate 9 Fuel; British-India end with 31 Fuel
                                        Units generate 6 CR; British-India end with 14 CR
                                        Units generate 1 Iron; British-India end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                Japan : -0.30
                                British-India : 1.70
                                Italy : -0.60
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: French-Colonies round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - French-Colonies
                                              French-Colonies takes Canton from Japan
                                          1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                          French-Colonies undo move 1.
                                          1 Infantry moved from Bengal to Burma
                                          French-Colonies undo move 1.
                                          1 Infantry moved from Bengal to Lower Burma
                                          1 Mech-Inf moved from French Indochina to Canton
                                  
                                      Combat - French-Colonies
                                  
                                      Non Combat Move - French-Colonies
                                  
                                      Purchase Units - French-Colonies
                                          French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; 
                                  
                                      Place Units - French-Colonies
                                          1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina
                                  
                                      Turn Complete - French-Colonies
                                          French-Colonies collect 45 PUs; end with 50 PUs
                                          Units generate 10 Fuel; French-Colonies end with 33 Fuel
                                          Units generate 1 Iron; French-Colonies end with 1 Iron
                                          Units generate 5 CR; French-Colonies end with 8 CR
                                          Units generate 1 SS; French-Colonies end with 1 SS
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - ANZAC
                                            2 Fighters moved from Darwin to French Indochina
                                    
                                        Non Combat Move - ANZAC
                                    
                                        Aid the KNIL - ANZAC
                                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; 
                                    
                                        Place Units - ANZAC
                                            1 Fighter placed in Darwin
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 38 PUs; end with 57 PUs
                                            Units generate 9 Fuel; ANZAC end with 25 Fuel
                                            Units generate 2 Iron; ANZAC end with 12 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: KNIL round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - KNIL
                                              1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                                                    ANZAC take Indian Ocean 5 Sea Zone from Italy
                                              1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
                                              2 Fighters moved from Sumatra to French Indochina
                                      
                                          Combat - KNIL
                                      
                                          Non Combat Move - KNIL
                                      
                                          Purchase Units - KNIL
                                              KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
                                      
                                          Place Units - KNIL
                                              1 Air-Transport placed in Sumatra
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 28 PUs; end with 41 PUs
                                              Units generate 5 Fuel; KNIL end with 23 Fuel
                                              Units generate 6 CR; KNIL end with 24 CR
                                              Units generate 2 Iron; KNIL end with 8 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Japan round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Japan
                                                1 Infantry moved from Magadan to Gizhiga
                                                      Japan take Gizhiga from USSR
                                                1 Infantry moved from Ayan to Ust-Maysky
                                                      Japan take Ust-Maysky from USSR
                                                1 SP-Artillery moved from Ayan to Yakutsk
                                                1 Light-Tank moved from Aldan to Yakutsk
                                                1 Artillery moved from Aldan to Yakutsk
                                                1 Infantry moved from Chita to Lensk
                                                      Japan take Lensk from USSR
                                                1 Light-Tank moved from Nikolaevsk to Lensk
                                                2 Infantrys moved from Jehol to Eastern Mongolia
                                                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                                1 Light-Tank moved from Ryojun to Eastern Mongolia
                                                4 Infantrys moved from Japan to Japan Sea Zone
                                                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                                1 Medium-Tank moved from Peking to Eastern Mongolia
                                                1 Artillery and 1 Infantry moved from Peking to Lanchow
                                                2 Fighters moved from Changsha to Chita
                                                1 Infantry moved from Thailand to Hanoi
                                                6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                                                4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                                                3 Infantrys moved from South China Sea Zone to Canton
                                                1 Infantry moved from South China Sea Zone to Canton
                                                1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                                                1 Fighter moved from South China Sea Zone to Hanoi
                                                1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                                                1 Fighter moved from Changsha to Lanchow
                                                1 Infantry moved from Peking to Lanchow
                                        
                                            Combat - Japan
                                                Battle in Yakutsk
                                                    Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                                                    USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                        Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                                                        USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the USSR lost in Yakutsk
                                                    Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                                                    Casualties for USSR: 1 Infantry
                                                Battle in Lanchow
                                                    Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                                    China defend with 1 Flag and 2 Infantrys
                                                        Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                                                        China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                                                        2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                        Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                                                        China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                                        1 Artillery owned by the Japan lost in Lanchow
                                                     retreated to Lanchow
                                                    China win with 1 Infantry remaining. Battle score for attacker is -21
                                                    Casualties for Japan: 1 Artillery and 2 Infantrys
                                                    Casualties for China: 1 Infantry
                                                Battle in Hanoi
                                                    Japan attack with 1 Fighter and 1 Infantry
                                                    British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                                                    1 Colonial-Infantry owned by the British-India lost in Hanoi
                                                    Japan takes Hanoi from French-Colonies
                                                    Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                    Casualties for British-India: 1 Colonial-Infantry
                                                Battle in Canton
                                                    Japan attack with 4 Infantrys
                                                    French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                                                        Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                                                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Japan lost in Canton
                                                        Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                                                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                                                    1 Mech-Inf owned by the French-Colonies lost in Canton
                                                    Japan takes Canton from French-Colonies
                                                    Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                                                    Casualties for Japan: 1 Infantry
                                                    Casualties for French-Colonies: 1 Mech-Inf
                                                Battle in Eastern Mongolia
                                                    Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                    Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                                        Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                                                        Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                                                        1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                                                    Japan takes Eastern Mongolia from Pro-Allies-Neutral
                                                    Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                                                    Casualties for Japan: 1 Infantry
                                                    Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                                        
                                            Non Combat Move - Japan
                                                1 Fighter moved from Lanchow to South China Sea Zone
                                                1 Fighter moved from Hanoi to South China Sea Zone
                                        
                                            Purchase Units - Japan
                                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
                                        
                                            Place Units - Japan
                                                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                                5 Infantrys placed in Japan
                                                1 Submarine placed in Truk Lagoon Sea Zone
                                        
                                            Turn Complete - Japan
                                                Japan collect 116 PUs; end with 119 PUs
                                                Units generate 41 Fuel; Japan end with 58 Fuel
                                                Units generate 4 Iron; Japan end with 4 Iron
                                                Units generate 1 CR; Japan end with 1 CR
                                        

                                        Combat Hit Differential Summary :

                                        Pro-Allies-Neutral : 0.40
                                        Japan : 0.40
                                        China : 2.10
                                        USSR : -0.30
                                        French-Colonies : -0.20
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Thailand round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Thailand
                                                  1 Infantry moved from Thailand to Burma
                                          
                                              Combat - Thailand
                                                  Battle in Burma
                                                      Thailand attack with 1 Infantry
                                                      British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                          Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                          British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Thailand lost in Burma
                                                      British-India win
                                                      . Battle score for attacker is -10
                                                      Casualties for Thailand: 1 Infantry
                                          
                                              Non Combat Move - Thailand
                                          
                                              Export to Imperial Japan - Thailand
                                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                          
                                              Place Units - Thailand
                                                  2 Infantrys placed in Thailand
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 13 PUs; end with 14 PUs
                                                  Units generate 1 Iron; Thailand end with 1 Iron
                                                  Units generate 3 Fuel; Thailand end with 8 Fuel
                                          

                                          Combat Hit Differential Summary :

                                          British-India : 0.70
                                          Thailand : -0.20
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: USA round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - USA
                                                    3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                                                    3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                                          France take Tunesia from Italy
                                            
                                                Combat - USA
                                            
                                                Non Combat Move - USA
                                                    1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                                                    1 Air-Transport moved from Tunesia to Algerian Desert
                                                    1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                                    1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                                    1 Marines moved from USA Central to USA North Atlantic
                                                    1 Infantry moved from Great Plains to USA Central
                                                    1 Infantry moved from USA Northwest to Great Plains
                                                    1 Infantry moved from Mexico City to Northern Mexico
                                                    1 Fighter moved from Algeria to Mediterranean Sea Zone
                                                    1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                                    1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
                                            
                                                Lend-Lease aid - USA
                                                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                                    USA spend 10 PUs on User Action: Action 3 China receives financial support
                                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                                    Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                                    USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                                    Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                                            
                                                Purchase Units - USA
                                                    USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
                                            
                                                Place Units - USA
                                                    1 Transport placed in West African Sea Zone
                                                    1 Fighter and 3 Mariness placed in Morocco
                                            
                                                Turn Complete - USA
                                                    USA collect 105 PUs; end with 115 PUs
                                                    Units generate 48 Fuel; USA end with 114 Fuel
                                                    Units generate 4 Iron; USA end with 13 Iron
                                                    USA creates 1 Air-Transport in USA North Atlantic
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 9
                                            • 10
                                            • 2 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums