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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: British-Colonies round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - British-Colonies
                  British-Colonies takes Mallorca from Pro-Axis-Neutral
                  British-Colonies takes South Sudan from Italy
                  British-Colonies takes Uganda from Italy
                  French-Colonies takes Syria from Iraq
              1 Infantry moved from Para to Nordeste
              2 Colonial-Infantrys moved from Morocco to West African Sea Zone
              2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
              2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
              1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
              1 Infantry moved from Chad to South Sudan
              1 Colonial-Infantry moved from Northern Congo to Uganda
              1 Colonial-Infantry moved from Ubangi-Shari to Uganda
              1 Artillery moved from Equatorial Africa to Northern Congo
              1 Infantry moved from Iraq to Syria
      
          Combat - British-Colonies
      
          Non Combat Move - British-Colonies
      
          Purchase Units - British-Colonies
              British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
      
          Place Units - British-Colonies
              1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
      
          Turn Complete - British-Colonies
              British-Colonies collect 41 PUs; end with 42 PUs
              Units generate 6 CR; British-Colonies end with 6 CR
              Units generate 5 Fuel; British-Colonies end with 14 Fuel
              Units generate 1 Iron; British-Colonies end with 1 Iron
              Units generate 1 SS; British-Colonies end with 1 SS
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: South-Africa round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - South-Africa
                    French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                1 Infantry moved from Lindi to Tanganyika
                1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                1 Infantry moved from South Africa to Bechuanaland
        
            Combat - South-Africa
                Battle in Tanganyika
                    South-Africa attack with 3 Infantrys and 2 Mech-Infs
                    Italy defend with 1 Flag and 2 Infantrys
                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                        Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                        1 Infantry owned by the Italy lost in Tanganyika
                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                        Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                        South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                        Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the South-Africa lost in Tanganyika
                        South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                        Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                        South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                        Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the Italy lost in Tanganyika
                    British-Colonies takes Tanganyika from Italy
                    South-Africa win
                    . Battle score for attacker is 10
                    Casualties for Italy: 2 Infantrys
                    Casualties for South-Africa: 1 Infantry
        
            Non Combat Move - South-Africa
        
            Export to Britain - South-Africa
                South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
        
            Purchase Units - South-Africa
                South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
        
            Place Units - South-Africa
                1 Infantry and 1 Mech-Inf placed in South Africa
        
            Turn Complete - South-Africa
                South-Africa collect 15 PUs; end with 15 PUs
                Units generate 6 Fuel; South-Africa end with 8 Fuel
                Units generate 1 Iron; South-Africa end with 2 Iron
        

        Combat Hit Differential Summary :

        Italy : -0.80
        South-Africa : -1.60
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Italy round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - Italy
                      Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                      Italy takes Indian Ocean 2 Sea Zone from British-India
                  1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                  1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                  1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                  1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                  2 Infantrys moved from Tunesia to Libya
                  2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                  1 Colonial-Infantry moved from El Alamein to Egypt
                  2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
          
              Combat - Italy
          
              Non Combat Move - Italy
          
              Purchase Units - Italy
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
          
              Place Units - Italy
                  1 Submarine placed in Red Sea Zone
                  1 Fighter placed in Italy
                  2 Infantrys placed in Libya
                  1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                  Italy undo move 4.
                  Italy undo move 2.
                  1 Fighter and 3 Infantrys placed in Somalia
                  1 Artillery and 1 Colonial-Infantry placed in Italy
          
              Turn Complete - Italy
                  Italy collect 77 PUs; end with 77 PUs
                  Units generate 7 CR; Italy end with 8 CR
                  Units generate 10 Fuel; Italy end with 34 Fuel
                  Units generate 3 Iron; Italy end with 16 Iron
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Iraq round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - Iraq
            
                Purchase Units - Iraq
                    Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
            
                Turn Complete - Iraq
                    Iraq collect 0 PUs; end with 20 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Iran round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - Iran
              
                  Purchase Units - Iran
                      Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; 
              
                  Place Units - Iran
                      1 Factory placed in Egypt
              
                  Turn Complete - Iran
                      Iran collect 6 PUs; end with 16 PUs
                      Units generate 1 Fuel; Iran end with 2 Fuel
              

              Combat Hit Differential Summary :

              Savegame

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British-India round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - British-India
                            British-India takes Lower Burma from Thailand
                            French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                        1 Fighter moved from French Indochina to Hanoi
                        1 Colonial-Infantry moved from Burma to Hanoi
                        1 Infantry moved from Bengal to Lower Burma
                        1 Infantry moved from Bengal to Burma
                        1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                        1 Artillery moved from North Borneo to Borneo
                        2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal
                        1 Colonial-Infantry moved from India to Orissa
                        2 Colonial-Infantrys moved from Punjab to Nepal
                        1 Infantry moved from Sind to India
                        1 Fighter moved from India to French Indochina
                
                    Combat - British-India
                        Battle in Indian Ocean 2 Sea Zone
                            British-India attack with 1 Destroyer
                            Italy defend with 1 Submarine
                                British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone
                            British-India takes Indian Ocean 2 Sea Zone from Italy
                            British-India win
                            . Battle score for attacker is 25
                            Casualties for Italy: 1 Submarine
                        Battle in Hanoi
                            British-India attack with 1 Colonial-Infantry and 1 Fighter
                            Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits
                                Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan lost in Hanoi
                            French-Colonies takes Hanoi from Japan
                            British-India win
                            . Battle score for attacker is 10
                            Casualties for Japan: 1 Infantry
                
                    Non Combat Move - British-India
                        1 Fighter moved from Hanoi to French Indochina
                
                    Purchase Units - British-India
                        British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; 
                
                    Place Units - British-India
                        1 Destroyer placed in Indian Coast Sea Zone
                        1 Fighter, 1 Infantry and 1 Mech-Inf placed in India
                
                    Turn Complete - British-India
                        British-India collect 45 PUs; end with 47 PUs
                        Units generate 2 SS; British-India end with 2 SS
                        Units generate 9 Fuel; British-India end with 31 Fuel
                        Units generate 6 CR; British-India end with 14 CR
                        Units generate 1 Iron; British-India end with 1 Iron
                

                Combat Hit Differential Summary :

                Japan : -0.30
                British-India : 1.70
                Italy : -0.60
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: French-Colonies round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 4
                  
                      Combat Move - French-Colonies
                              French-Colonies takes Canton from Japan
                          1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                          French-Colonies undo move 1.
                          1 Infantry moved from Bengal to Burma
                          French-Colonies undo move 1.
                          1 Infantry moved from Bengal to Lower Burma
                          1 Mech-Inf moved from French Indochina to Canton
                  
                      Combat - French-Colonies
                  
                      Non Combat Move - French-Colonies
                  
                      Purchase Units - French-Colonies
                          French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; 
                  
                      Place Units - French-Colonies
                          1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina
                  
                      Turn Complete - French-Colonies
                          French-Colonies collect 45 PUs; end with 50 PUs
                          Units generate 10 Fuel; French-Colonies end with 33 Fuel
                          Units generate 1 Iron; French-Colonies end with 1 Iron
                          Units generate 5 CR; French-Colonies end with 8 CR
                          Units generate 1 SS; French-Colonies end with 1 SS
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: ANZAC round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 4
                    
                        Combat Move - ANZAC
                            2 Fighters moved from Darwin to French Indochina
                    
                        Non Combat Move - ANZAC
                    
                        Aid the KNIL - ANZAC
                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                    
                        Purchase Units - ANZAC
                            ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; 
                    
                        Place Units - ANZAC
                            1 Fighter placed in Darwin
                    
                        Turn Complete - ANZAC
                            ANZAC collect 38 PUs; end with 57 PUs
                            Units generate 9 Fuel; ANZAC end with 25 Fuel
                            Units generate 2 Iron; ANZAC end with 12 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: KNIL round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 4
                      
                          Combat Move - KNIL
                              1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                                    ANZAC take Indian Ocean 5 Sea Zone from Italy
                              1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
                              2 Fighters moved from Sumatra to French Indochina
                      
                          Combat - KNIL
                      
                          Non Combat Move - KNIL
                      
                          Purchase Units - KNIL
                              KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
                      
                          Place Units - KNIL
                              1 Air-Transport placed in Sumatra
                      
                          Turn Complete - KNIL
                              KNIL collect 28 PUs; end with 41 PUs
                              Units generate 5 Fuel; KNIL end with 23 Fuel
                              Units generate 6 CR; KNIL end with 24 CR
                              Units generate 2 Iron; KNIL end with 8 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Japan round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 4
                        
                            Combat Move - Japan
                                1 Infantry moved from Magadan to Gizhiga
                                      Japan take Gizhiga from USSR
                                1 Infantry moved from Ayan to Ust-Maysky
                                      Japan take Ust-Maysky from USSR
                                1 SP-Artillery moved from Ayan to Yakutsk
                                1 Light-Tank moved from Aldan to Yakutsk
                                1 Artillery moved from Aldan to Yakutsk
                                1 Infantry moved from Chita to Lensk
                                      Japan take Lensk from USSR
                                1 Light-Tank moved from Nikolaevsk to Lensk
                                2 Infantrys moved from Jehol to Eastern Mongolia
                                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                1 Light-Tank moved from Ryojun to Eastern Mongolia
                                4 Infantrys moved from Japan to Japan Sea Zone
                                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                1 Medium-Tank moved from Peking to Eastern Mongolia
                                1 Artillery and 1 Infantry moved from Peking to Lanchow
                                2 Fighters moved from Changsha to Chita
                                1 Infantry moved from Thailand to Hanoi
                                6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                                4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                                3 Infantrys moved from South China Sea Zone to Canton
                                1 Infantry moved from South China Sea Zone to Canton
                                1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                                1 Fighter moved from South China Sea Zone to Hanoi
                                1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                                1 Fighter moved from Changsha to Lanchow
                                1 Infantry moved from Peking to Lanchow
                        
                            Combat - Japan
                                Battle in Yakutsk
                                    Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                                    USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                        Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                                        USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR lost in Yakutsk
                                    Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                                    Casualties for USSR: 1 Infantry
                                Battle in Lanchow
                                    Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                    China defend with 1 Flag and 2 Infantrys
                                        Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                                        China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                                        2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                        Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                                        China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                        1 Artillery owned by the Japan lost in Lanchow
                                     retreated to Lanchow
                                    China win with 1 Infantry remaining. Battle score for attacker is -21
                                    Casualties for Japan: 1 Artillery and 2 Infantrys
                                    Casualties for China: 1 Infantry
                                Battle in Hanoi
                                    Japan attack with 1 Fighter and 1 Infantry
                                    British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                                    1 Colonial-Infantry owned by the British-India lost in Hanoi
                                    Japan takes Hanoi from French-Colonies
                                    Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                    Casualties for British-India: 1 Colonial-Infantry
                                Battle in Canton
                                    Japan attack with 4 Infantrys
                                    French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                                        Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Japan lost in Canton
                                        Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                                    1 Mech-Inf owned by the French-Colonies lost in Canton
                                    Japan takes Canton from French-Colonies
                                    Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                                    Casualties for Japan: 1 Infantry
                                    Casualties for French-Colonies: 1 Mech-Inf
                                Battle in Eastern Mongolia
                                    Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                    Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                        Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                                        Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                                        1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                                    Japan takes Eastern Mongolia from Pro-Allies-Neutral
                                    Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                                    Casualties for Japan: 1 Infantry
                                    Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                        
                            Non Combat Move - Japan
                                1 Fighter moved from Lanchow to South China Sea Zone
                                1 Fighter moved from Hanoi to South China Sea Zone
                        
                            Purchase Units - Japan
                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
                        
                            Place Units - Japan
                                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                5 Infantrys placed in Japan
                                1 Submarine placed in Truk Lagoon Sea Zone
                        
                            Turn Complete - Japan
                                Japan collect 116 PUs; end with 119 PUs
                                Units generate 41 Fuel; Japan end with 58 Fuel
                                Units generate 4 Iron; Japan end with 4 Iron
                                Units generate 1 CR; Japan end with 1 CR
                        

                        Combat Hit Differential Summary :

                        Pro-Allies-Neutral : 0.40
                        Japan : 0.40
                        China : 2.10
                        USSR : -0.30
                        French-Colonies : -0.20
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Thailand round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 4
                          
                              Combat Move - Thailand
                                  1 Infantry moved from Thailand to Burma
                          
                              Combat - Thailand
                                  Battle in Burma
                                      Thailand attack with 1 Infantry
                                      British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                          Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                                          British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Thailand lost in Burma
                                      British-India win
                                      . Battle score for attacker is -10
                                      Casualties for Thailand: 1 Infantry
                          
                              Non Combat Move - Thailand
                          
                              Export to Imperial Japan - Thailand
                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                          
                              Purchase Units - Thailand
                                  Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
                          
                              Place Units - Thailand
                                  2 Infantrys placed in Thailand
                          
                              Turn Complete - Thailand
                                  Thailand collect 13 PUs; end with 14 PUs
                                  Units generate 1 Iron; Thailand end with 1 Iron
                                  Units generate 3 Fuel; Thailand end with 8 Fuel
                          

                          Combat Hit Differential Summary :

                          British-India : 0.70
                          Thailand : -0.20
                          

                          Savegame

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: USA round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - USA
                                    3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                                    3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                          France take Tunesia from Italy
                            
                                Combat - USA
                            
                                Non Combat Move - USA
                                    1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                                    1 Air-Transport moved from Tunesia to Algerian Desert
                                    1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                    1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                    1 Marines moved from USA Central to USA North Atlantic
                                    1 Infantry moved from Great Plains to USA Central
                                    1 Infantry moved from USA Northwest to Great Plains
                                    1 Infantry moved from Mexico City to Northern Mexico
                                    1 Fighter moved from Algeria to Mediterranean Sea Zone
                                    1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                    1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
                            
                                Lend-Lease aid - USA
                                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                    USA spend 10 PUs on User Action: Action 3 China receives financial support
                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                    Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                    USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                    Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                            
                                Purchase Units - USA
                                    USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
                            
                                Place Units - USA
                                    1 Transport placed in West African Sea Zone
                                    1 Fighter and 3 Mariness placed in Morocco
                            
                                Turn Complete - USA
                                    USA collect 105 PUs; end with 115 PUs
                                    Units generate 48 Fuel; USA end with 114 Fuel
                                    Units generate 4 Iron; USA end with 13 Iron
                                    USA creates 1 Air-Transport in USA North Atlantic
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: China round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - China
                                      1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                                      5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                                      1 Infantry moved from Lanchow to Changsha
                                      1 Infantry moved from Qinghai to Lanchow
                              
                                  Combat - China
                                      Battle in Changsha
                                          China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                                          Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                              China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                                              Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                          China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                                          Casualties for China: 1 Infantry
                                          Casualties for Japan: 1 Infantry
                                      Battle in Burma Road
                                          China attack with 1 Fighter and 2 Infantrys
                                          Japan defend with 1 Flag and 1 Infantry
                                              China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                                              Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                          China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                          Casualties for China: 1 Infantry
                                          Casualties for Japan: 1 Infantry
                              
                                  Non Combat Move - China
                                      1 Fighter moved from Burma Road to Chungking
                              
                                  Purchase Units - China
                                      Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                      China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
                              
                                  Place Units - China
                                      1 Anti-Air and 1 Fighter placed in Chungking
                              
                                  Turn Complete - China
                                      China collect 22 PUs; end with 22 PUs
                                      Units generate 2 Iron; China end with 3 Iron
                                      Units generate 2 Fuel; China end with 10 Fuel
                              

                              Combat Hit Differential Summary :

                              China : -0.80
                              Japan : 1.40
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Brazil round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - Brazil
                                        1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
                                        1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
                                        1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
                                        1 Transport moved from West African Sea Zone to Natal Sea Zone
                                        1 Artillery and 2 Infantrys moved from Brazil to Nordeste
                                
                                    Non Combat Move - Brazil
                                
                                    Purchase Units - Brazil
                                        Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
                                
                                    Turn Complete - Brazil
                                        Brazil collect 17 PUs; end with 37 PUs
                                        Units generate 2 Fuel; Brazil end with 3 Fuel
                                        Units generate 1 Iron; Brazil end with 2 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Germany round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Germany
                                          Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                                          2 Fighters moved from France to Denmark
                                          2 Fighters moved from West Germany to Denmark
                                          2 Infantrys moved from West Germany to Denmark
                                          2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                                          2 Infantrys moved from East Prussia to Byelorussia
                                          1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                          2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                                          2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                          1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                          1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                          1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                          1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                                          2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                          1 Fighter moved from Eastern Ukraine to Central Russia
                                          2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                                          1 Light-Tank moved from Eastern Ukraine to Central Russia
                                          1 Light-Tank moved from Berlin to Byelorussia
                                          1 Mech-Inf moved from Eastern Ukraine to Central Russia
                                  
                                      Combat - Germany
                                          Battle in Byelorussia
                                              Germany attack with 2 Infantrys and 1 Light-Tank
                                              USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                  Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                                                  USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the USSR lost in Byelorussia
                                              Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                              Casualties for USSR: 1 Infantry
                                          Battle in Central Russia
                                              Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                              USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                                                  Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                                                  USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                                  4 Infantrys owned by the USSR lost in Central Russia
                                              Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                                              Casualties for USSR: 4 Infantrys
                                          Battle in Denmark
                                              Germany attack with 4 Fighters and 2 Infantrys
                                              Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                  Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                                                  Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                              Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                                              Casualties for Germany: 1 Infantry
                                              Casualties for Britain: 1 Infantry
                                  
                                      Non Combat Move - Germany
                                          4 Fighters moved from Denmark to West Germany
                                          3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                                          1 Fighter moved from Central Russia to Leningrad
                                  
                                      Purchase Units - Germany
                                          Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                          Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
                                  
                                      Place Units - Germany
                                          1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                                          5 Infantrys placed in East Prussia
                                          1 Submarine placed in Baltic Sea Zone
                                          3 Infantrys placed in Berlin
                                  
                                      Turn Complete - Germany
                                          Germany collect 121 PUs; end with 121 PUs
                                          Units generate 21 SS; Germany end with 39 SS
                                          Units generate 30 Fuel; Germany end with 93 Fuel
                                          Units generate 7 Iron; Germany end with 28 Iron
                                          Units generate 1 Officials; Germany end with 1 Officials
                                  

                                  Combat Hit Differential Summary :

                                  USSR : -1.40
                                  Britain : 0.70
                                  Germany : 4.90
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Balkan round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Balkan
                                            1 SP-Artillery moved from Eastern Ukraine to Volga
                                                  Balkan take Volga from USSR
                                            11 Infantrys moved from Eastern Ukraine to Byelorussia
                                            1 Infantry moved from Romania to Western Ukraine
                                            1 Fighter moved from Romania to Leningrad
                                            1 Infantry moved from Leningrad to Karelia
                                            1 Fighter moved from Leningrad to Karelia
                                    
                                        Combat - Balkan
                                            Battle in Karelia
                                                Balkan attack with 1 Fighter and 1 Infantry
                                                USSR defend with 1 Flag and 1 Infantry
                                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                                                    USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                                                    USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                                                    USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the USSR lost in Karelia
                                                Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                                Casualties for USSR: 1 Infantry
                                    
                                        Non Combat Move - Balkan
                                            1 Fighter moved from Karelia to Leningrad
                                    
                                        Export to Germany - Balkan
                                            Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                            Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                    
                                        Purchase Units - Balkan
                                            Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                                    
                                        Place Units - Balkan
                                            1 Fighter and 1 Infantry placed in Romania
                                    
                                        Turn Complete - Balkan
                                            Balkan collect 33 PUs; end with 35 PUs
                                            Units generate 3 Fuel; Balkan end with 3 Fuel
                                            Units generate 1 Iron; Balkan end with 1 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Balkan : -1.10
                                    USSR : -0.90
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Finland round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Finland
                                              1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                                              1 SP-Artillery moved from Finland to Leningrad
                                              1 Infantry moved from Finland to Eastern Finland
                                      
                                          Combat - Finland
                                              Battle in Lapland
                                                  Finland attack with 1 Infantry and 1 Light-Tank
                                                  USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                      Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Finland lost in Lapland
                                                      Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                                      Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                                      Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                                                      Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                                                      Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                                                      USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR lost in Lapland
                                                  Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                                                  Casualties for Finland: 1 Infantry
                                                  Casualties for USSR: 1 Infantry
                                      
                                          Non Combat Move - Finland
                                      
                                          Export to Germany - Finland
                                              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                      
                                          Purchase Units - Finland
                                              Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
                                      
                                          Place Units - Finland
                                              1 Fighter placed in Finland
                                      
                                          Turn Complete - Finland
                                              Finland collect 14 PUs; end with 15 PUs
                                              Units generate 3 Fuel; Finland end with 3 Fuel
                                              Units generate 2 Iron; Finland end with 3 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Finland : -2.20
                                      USSR : -0.80
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

                                        Russia is up

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: USSR round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - USSR
                                                  1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                                                  1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                                  1 Fighter moved from Archangel to Lapland
                                                  1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                                                  1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                                                  4 Infantrys moved from Stalingrad to Central Russia
                                                  1 Fighter moved from Moscow to Central Russia
                                                  1 Artillery moved from Stalingrad to Central Russia
                                                  1 Anti-Air moved from Moscow to Central Russia
                                                  2 Infantrys moved from Moscow to Central Russia
                                                  1 Air-Transport moved from Moscow to Central Russia
                                          
                                              Combat - USSR
                                                  USSR lands units in Murmansk
                                                  USSR creates battle in territory Murmansk
                                                  Battle in Volga
                                                      USSR attack with 1 Artillery and 2 Infantrys
                                                      Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                                          USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                                                          Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 SP-Artillery owned by the Balkan lost in Volga
                                                      USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                                                      Casualties for Balkan: 1 SP-Artillery
                                                  Battle in Central Russia
                                                      USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                                                      Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                                          USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                                                          Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                                                          1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                                                          USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                                                          Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                                                          2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                                                          USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                                                          Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                                                          2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                                                      USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                                                      Casualties for USSR: 1 Anti-Air and 5 Infantrys
                                                      Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                                  Battle in Lapland
                                                      USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                                      Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                                                      1 Light-Tank owned by the Finland lost in Lapland
                                                      USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                                                      Casualties for Finland: 1 Light-Tank
                                                  Battle in Eastern Ukraine
                                                      USSR attack with 1 Artillery and 2 Infantrys
                                                      Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                                          USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                                                          Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                                                      USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                                      Casualties for USSR: 1 Infantry
                                                      Casualties for Balkan: 1 Infantry
                                          
                                              Non Combat Move - USSR
                                                  1 Fighter moved from Lapland to Archangel
                                                  1 Air-Transport moved from Lapland to Archangel
                                                  1 Air-Transport moved from Murmansk to Archangel
                                                  1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                                                  1 Air-Transport moved from Siberia to Moscow
                                                  1 Commissar moved from Moscow to Archangel
                                                  1 Artillery moved from Archangel to Moscow
                                                  1 Artillery moved from Archangel to Moscow
                                                  3 Infantrys moved from Moscow to Archangel
                                                  2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                                                  1 Mech-Inf moved from Stalingrad to Moscow
                                                  3 Infantrys moved from Moscow to Archangel
                                                  3 Mech-Infs moved from Archangel to Moscow
                                          
                                              Purchase Units - USSR
                                                  USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
                                          
                                              Place Units - USSR
                                                  1 Infantry placed in Stalingrad
                                                  4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                                                  1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                                                  1 Commissar and 4 Infantrys placed in Archangel
                                          
                                              Turn Complete - USSR
                                                  USSR collect 137 PUs; end with 137 PUs
                                                  Units generate 50 Fuel; USSR end with 134 Fuel
                                                  Units generate 6 SS; USSR end with 6 SS
                                                  Units generate 4 Officials; USSR end with 5 Officials
                                                  Units generate 8 Iron; USSR end with 15 Iron
                                                  USSR creates 1 Air-Transport in Siberia
                                          

                                          Combat Hit Differential Summary :

                                          Balkan : -0.30
                                          Finland : -1.20
                                          USSR : 0.90
                                          Germany : 3.10
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Britain round 5

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Britain
                                                    1 Fighter moved from North Sea Zone to Archangel
                                                    2 Dive-Bombers moved from England to Denmark
                                                    2 Fighters moved from North Sea Zone to Denmark
                                                    2 Infantrys moved from England to North Sea Zone
                                                    2 Infantrys moved from North Sea Zone to Denmark
                                                    3 Infantrys moved from England to North Sea Zone
                                                    3 Infantrys moved from North Sea Zone to France
                                                    1 Infantry moved from Normandy to France
                                            
                                                Combat - Britain
                                                    Battle in Denmark
                                                        Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                                                        Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                            Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                                                            Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Germany lost in Denmark
                                                        Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                                        Casualties for Germany: 1 Infantry
                                                    Battle in France
                                                        Britain attack with 4 Infantrys
                                                        Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                                            Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                                        1 Anti-Air owned by the Italy lost in France
                                                            Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                                                            Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Britain lost in France
                                                            Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                                                            Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                                                            Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                                                            Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Italy lost in France
                                                        Britain captures one of France capitals
                                                        Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                                                        Casualties for Italy: 1 Anti-Air and 1 Infantry
                                                        Casualties for Britain: 1 Infantry
                                            
                                                Non Combat Move - Britain
                                                    1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                                                    1 Dive-Bomber moved from Denmark to Norway
                                                    1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                                    1 Air-Transport and 1 Infantry moved from England to Norway
                                                    1 Infantry moved from England to North Sea Zone
                                                    1 Artillery moved from England to North Sea Zone
                                                    1 Artillery moved from England to North Sea Zone
                                                    2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                                                    1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                                    1 Air-Transport moved from Vichy to Gibraltar
                                                    1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                                    2 Infantrys moved from USA North Atlantic to Halifax
                                            
                                                Aid the Commonwealth - Britain
                                                    Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                                                    Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                                                    Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                                                    Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                                                    Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                                                    Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                                                    Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                                                    Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
                                            
                                                Purchase Units - Britain
                                                    Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
                                            
                                                Place Units - Britain
                                                    1 Factory placed in Norway
                                                    1 Artillery and 4 Infantrys placed in England
                                            
                                                Turn Complete - Britain
                                                    Britain collect 74 PUs; end with 76 PUs
                                                    Units generate 3 SS; Britain end with 3 SS
                                                    Units generate 13 Fuel; Britain end with 29 Fuel
                                                    Units generate 2 Iron; Britain end with 8 Iron
                                                    Britain creates 1 Air-Transport in Halifax
                                            

                                            Combat Hit Differential Summary :

                                            Britain : -1.20
                                            Germany : -0.20
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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