Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - ANZAC 2 Fighters moved from Darwin to French Indochina Non Combat Move - ANZAC Aid the KNIL - ANZAC ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2 Purchase Units - ANZAC ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; Place Units - ANZAC 1 Fighter placed in Darwin Turn Complete - ANZAC ANZAC collect 38 PUs; end with 57 PUs Units generate 9 Fuel; ANZAC end with 25 Fuel Units generate 2 Iron; ANZAC end with 12 IronCombat Hit Differential Summary :
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TripleA Turn Summary: KNIL round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - KNIL 1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone ANZAC take Indian Ocean 5 Sea Zone from Italy 1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone 2 Fighters moved from Sumatra to French Indochina Combat - KNIL Non Combat Move - KNIL Purchase Units - KNIL KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; Place Units - KNIL 1 Air-Transport placed in Sumatra Turn Complete - KNIL KNIL collect 28 PUs; end with 41 PUs Units generate 5 Fuel; KNIL end with 23 Fuel Units generate 6 CR; KNIL end with 24 CR Units generate 2 Iron; KNIL end with 8 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Japan round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Japan 1 Infantry moved from Magadan to Gizhiga Japan take Gizhiga from USSR 1 Infantry moved from Ayan to Ust-Maysky Japan take Ust-Maysky from USSR 1 SP-Artillery moved from Ayan to Yakutsk 1 Light-Tank moved from Aldan to Yakutsk 1 Artillery moved from Aldan to Yakutsk 1 Infantry moved from Chita to Lensk Japan take Lensk from USSR 1 Light-Tank moved from Nikolaevsk to Lensk 2 Infantrys moved from Jehol to Eastern Mongolia 1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia 1 Light-Tank moved from Ryojun to Eastern Mongolia 4 Infantrys moved from Japan to Japan Sea Zone 1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia 1 Medium-Tank moved from Peking to Eastern Mongolia 1 Artillery and 1 Infantry moved from Peking to Lanchow 2 Fighters moved from Changsha to Chita 1 Infantry moved from Thailand to Hanoi 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking 4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone 3 Infantrys moved from South China Sea Zone to Canton 1 Infantry moved from South China Sea Zone to Canton 1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone 1 Fighter moved from South China Sea Zone to Hanoi 1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone 1 Fighter moved from Changsha to Lanchow 1 Infantry moved from Peking to Lanchow Combat - Japan Battle in Yakutsk Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Yakutsk Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Lanchow Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys China defend with 1 Flag and 2 Infantrys Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits 2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits 1 Artillery owned by the Japan lost in Lanchow retreated to Lanchow China win with 1 Infantry remaining. Battle score for attacker is -21 Casualties for Japan: 1 Artillery and 2 Infantrys Casualties for China: 1 Infantry Battle in Hanoi Japan attack with 1 Fighter and 1 Infantry British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits 1 Colonial-Infantry owned by the British-India lost in Hanoi Japan takes Hanoi from French-Colonies Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British-India: 1 Colonial-Infantry Battle in Canton Japan attack with 4 Infantrys French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan lost in Canton Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits 1 Mech-Inf owned by the French-Colonies lost in Canton Japan takes Canton from French-Colonies Japan win with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Japan: 1 Infantry Casualties for French-Colonies: 1 Mech-Inf Battle in Eastern Mongolia Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits 1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia Japan takes Eastern Mongolia from Pro-Allies-Neutral Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11 Casualties for Japan: 1 Infantry Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry Non Combat Move - Japan 1 Fighter moved from Lanchow to South China Sea Zone 1 Fighter moved from Hanoi to South China Sea Zone Purchase Units - Japan Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; Place Units - Japan 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun 5 Infantrys placed in Japan 1 Submarine placed in Truk Lagoon Sea Zone Turn Complete - Japan Japan collect 116 PUs; end with 119 PUs Units generate 41 Fuel; Japan end with 58 Fuel Units generate 4 Iron; Japan end with 4 Iron Units generate 1 CR; Japan end with 1 CRCombat Hit Differential Summary :
Pro-Allies-Neutral : 0.40 Japan : 0.40 China : 2.10 USSR : -0.30 French-Colonies : -0.20 -
TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Thailand 1 Infantry moved from Thailand to Burma Combat - Thailand Battle in Burma Thailand attack with 1 Infantry British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Thailand lost in Burma British-India win . Battle score for attacker is -10 Casualties for Thailand: 1 Infantry Non Combat Move - Thailand Export to Imperial Japan - Thailand Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2 Purchase Units - Thailand Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; Place Units - Thailand 2 Infantrys placed in Thailand Turn Complete - Thailand Thailand collect 13 PUs; end with 14 PUs Units generate 1 Iron; Thailand end with 1 Iron Units generate 3 Fuel; Thailand end with 8 FuelCombat Hit Differential Summary :
British-India : 0.70 Thailand : -0.20 -
TripleA Turn Summary: USA round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - USA 3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone 3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia France take Tunesia from Italy Combat - USA Non Combat Move - USA 1 Air-Transport and 1 Infantry moved from Senegal to Tunesia 1 Air-Transport moved from Tunesia to Algerian Desert 1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal 1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana 1 Marines moved from USA Central to USA North Atlantic 1 Infantry moved from Great Plains to USA Central 1 Infantry moved from USA Northwest to Great Plains 1 Infantry moved from Mexico City to Northern Mexico 1 Fighter moved from Algeria to Mediterranean Sea Zone 1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone 1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone Lend-Lease aid - USA USA spend 20 PUs on User Action: Action 7 USSR receives financial support Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2 USA spend 10 PUs on User Action: Action 3 China receives financial support Action 3 China receives financial support activates a trigger called: Trigger China receives financial support Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2 USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2 Purchase Units - USA USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; Place Units - USA 1 Transport placed in West African Sea Zone 1 Fighter and 3 Mariness placed in Morocco Turn Complete - USA USA collect 105 PUs; end with 115 PUs Units generate 48 Fuel; USA end with 114 Fuel Units generate 4 Iron; USA end with 13 Iron USA creates 1 Air-Transport in USA North AtlanticCombat Hit Differential Summary :
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - China 1 Fighter and 2 Infantrys moved from Chungking to Burma Road 5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha 1 Infantry moved from Lanchow to Changsha 1 Infantry moved from Qinghai to Lanchow Combat - China Battle in Changsha China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0 Casualties for China: 1 Infantry Casualties for Japan: 1 Infantry Battle in Burma Road China attack with 1 Fighter and 2 Infantrys Japan defend with 1 Flag and 1 Infantry China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for China: 1 Infantry Casualties for Japan: 1 Infantry Non Combat Move - China 1 Fighter moved from Burma Road to Chungking Purchase Units - China Trigger China Late 1941: China has their production frontier changed to: production_China_2 China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; Place Units - China 1 Anti-Air and 1 Fighter placed in Chungking Turn Complete - China China collect 22 PUs; end with 22 PUs Units generate 2 Iron; China end with 3 Iron Units generate 2 Fuel; China end with 10 FuelCombat Hit Differential Summary :
China : -0.80 Japan : 1.40 -
TripleA Turn Summary: Brazil round 4
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 4 Combat Move - Brazil 1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone 1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia 1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert 1 Transport moved from West African Sea Zone to Natal Sea Zone 1 Artillery and 2 Infantrys moved from Brazil to Nordeste Non Combat Move - Brazil Purchase Units - Brazil Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; Turn Complete - Brazil Brazil collect 17 PUs; end with 37 PUs Units generate 2 Fuel; Brazil end with 3 Fuel Units generate 1 Iron; Brazil end with 2 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Germany round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Germany Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR: "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini Brazil has gained access to USA military equipment. 2 Fighters moved from France to Denmark 2 Fighters moved from West Germany to Denmark 2 Infantrys moved from West Germany to Denmark 2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany 2 Infantrys moved from East Prussia to Byelorussia 1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone 2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone 2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad 1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia 2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone 1 Fighter moved from Eastern Ukraine to Central Russia 2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia 1 Light-Tank moved from Eastern Ukraine to Central Russia 1 Light-Tank moved from Berlin to Byelorussia 1 Mech-Inf moved from Eastern Ukraine to Central Russia Combat - Germany Battle in Byelorussia Germany attack with 2 Infantrys and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Byelorussia Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Battle in Central Russia Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits 4 Infantrys owned by the USSR lost in Central Russia Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40 Casualties for USSR: 4 Infantrys Battle in Denmark Germany attack with 4 Fighters and 2 Infantrys Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 Infantry Casualties for Britain: 1 Infantry Non Combat Move - Germany 4 Fighters moved from Denmark to West Germany 3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad 1 Fighter moved from Central Russia to Leningrad Purchase Units - Germany Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; Place Units - Germany 1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany 5 Infantrys placed in East Prussia 1 Submarine placed in Baltic Sea Zone 3 Infantrys placed in Berlin Turn Complete - Germany Germany collect 121 PUs; end with 121 PUs Units generate 21 SS; Germany end with 39 SS Units generate 30 Fuel; Germany end with 93 Fuel Units generate 7 Iron; Germany end with 28 Iron Units generate 1 Officials; Germany end with 1 OfficialsCombat Hit Differential Summary :
USSR : -1.40 Britain : 0.70 Germany : 4.90 -
TripleA Turn Summary: Balkan round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Balkan 1 SP-Artillery moved from Eastern Ukraine to Volga Balkan take Volga from USSR 11 Infantrys moved from Eastern Ukraine to Byelorussia 1 Infantry moved from Romania to Western Ukraine 1 Fighter moved from Romania to Leningrad 1 Infantry moved from Leningrad to Karelia 1 Fighter moved from Leningrad to Karelia Combat - Balkan Battle in Karelia Balkan attack with 1 Fighter and 1 Infantry USSR defend with 1 Flag and 1 Infantry Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Karelia Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10 Casualties for USSR: 1 Infantry Non Combat Move - Balkan 1 Fighter moved from Karelia to Leningrad Export to Germany - Balkan Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2 Purchase Units - Balkan Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; Place Units - Balkan 1 Fighter and 1 Infantry placed in Romania Turn Complete - Balkan Balkan collect 33 PUs; end with 35 PUs Units generate 3 Fuel; Balkan end with 3 Fuel Units generate 1 Iron; Balkan end with 1 IronCombat Hit Differential Summary :
Balkan : -1.10 USSR : -0.90 -
TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Finland 1 Infantry and 1 Light-Tank moved from Murmansk to Lapland 1 SP-Artillery moved from Finland to Leningrad 1 Infantry moved from Finland to Eastern Finland Combat - Finland Battle in Lapland Finland attack with 1 Infantry and 1 Light-Tank USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Finland lost in Lapland Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the USSR lost in Lapland Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0 Casualties for Finland: 1 Infantry Casualties for USSR: 1 Infantry Non Combat Move - Finland Export to Germany - Finland Finland spend 1 Iron on User Action: Action Germany receives iron from Finland Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2 Purchase Units - Finland Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; Place Units - Finland 1 Fighter placed in Finland Turn Complete - Finland Finland collect 14 PUs; end with 15 PUs Units generate 3 Fuel; Finland end with 3 Fuel Units generate 2 Iron; Finland end with 3 IronCombat Hit Differential Summary :
Finland : -2.20 USSR : -0.80 -
Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.
Russia is up
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TripleA Turn Summary: USSR round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - USSR 1 Air-Transport and 1 Infantry moved from Archangel to Murmansk 1 Air-Transport and 1 Infantry moved from Archangel to Lapland 1 Fighter moved from Archangel to Lapland 1 Artillery and 2 Infantrys moved from Stalingrad to Volga 1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine 4 Infantrys moved from Stalingrad to Central Russia 1 Fighter moved from Moscow to Central Russia 1 Artillery moved from Stalingrad to Central Russia 1 Anti-Air moved from Moscow to Central Russia 2 Infantrys moved from Moscow to Central Russia 1 Air-Transport moved from Moscow to Central Russia Combat - USSR USSR lands units in Murmansk USSR creates battle in territory Murmansk Battle in Volga USSR attack with 1 Artillery and 2 Infantrys Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits 1 SP-Artillery owned by the Balkan lost in Volga USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Balkan: 1 SP-Artillery Battle in Central Russia USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits 1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits 2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits 2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2 Casualties for USSR: 1 Anti-Air and 5 Infantrys Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry Battle in Lapland USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits 1 Light-Tank owned by the Finland lost in Lapland USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15 Casualties for Finland: 1 Light-Tank Battle in Eastern Ukraine USSR attack with 1 Artillery and 2 Infantrys Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for USSR: 1 Infantry Casualties for Balkan: 1 Infantry Non Combat Move - USSR 1 Fighter moved from Lapland to Archangel 1 Air-Transport moved from Lapland to Archangel 1 Air-Transport moved from Murmansk to Archangel 1 Air-Transport and 1 Fighter moved from Central Russia to Moscow 1 Air-Transport moved from Siberia to Moscow 1 Commissar moved from Moscow to Archangel 1 Artillery moved from Archangel to Moscow 1 Artillery moved from Archangel to Moscow 3 Infantrys moved from Moscow to Archangel 2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow 1 Mech-Inf moved from Stalingrad to Moscow 3 Infantrys moved from Moscow to Archangel 3 Mech-Infs moved from Archangel to Moscow Purchase Units - USSR USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; Place Units - USSR 1 Infantry placed in Stalingrad 4 Infantrys and 1 Tank-Destroyer placed in Irkutsk 1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow 1 Commissar and 4 Infantrys placed in Archangel Turn Complete - USSR USSR collect 137 PUs; end with 137 PUs Units generate 50 Fuel; USSR end with 134 Fuel Units generate 6 SS; USSR end with 6 SS Units generate 4 Officials; USSR end with 5 Officials Units generate 8 Iron; USSR end with 15 Iron USSR creates 1 Air-Transport in SiberiaCombat Hit Differential Summary :
Balkan : -0.30 Finland : -1.20 USSR : 0.90 Germany : 3.10 -
TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Britain 1 Fighter moved from North Sea Zone to Archangel 2 Dive-Bombers moved from England to Denmark 2 Fighters moved from North Sea Zone to Denmark 2 Infantrys moved from England to North Sea Zone 2 Infantrys moved from North Sea Zone to Denmark 3 Infantrys moved from England to North Sea Zone 3 Infantrys moved from North Sea Zone to France 1 Infantry moved from Normandy to France Combat - Britain Battle in Denmark Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Germany: 1 Infantry Battle in France Britain attack with 4 Infantrys Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits 1 Anti-Air owned by the Italy lost in France Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits 1 Infantry owned by the Britain lost in France Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits 1 Infantry owned by the Italy lost in France Britain captures one of France capitals Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9 Casualties for Italy: 1 Anti-Air and 1 Infantry Casualties for Britain: 1 Infantry Non Combat Move - Britain 1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone 1 Dive-Bomber moved from Denmark to Norway 1 Air-Transport and 1 Infantry moved from Iceland to Norway 1 Air-Transport and 1 Infantry moved from England to Norway 1 Infantry moved from England to North Sea Zone 1 Artillery moved from England to North Sea Zone 1 Artillery moved from England to North Sea Zone 2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy 1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy 1 Air-Transport moved from Vichy to Gibraltar 1 Air-Transport and 1 Infantry moved from Halifax to Iceland 2 Infantrys moved from USA North Atlantic to Halifax Aid the Commonwealth - Britain Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2 Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2 Purchase Units - Britain Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; Place Units - Britain 1 Factory placed in Norway 1 Artillery and 4 Infantrys placed in England Turn Complete - Britain Britain collect 74 PUs; end with 76 PUs Units generate 3 SS; Britain end with 3 SS Units generate 13 Fuel; Britain end with 29 Fuel Units generate 2 Iron; Britain end with 8 Iron Britain creates 1 Air-Transport in HalifaxCombat Hit Differential Summary :
Britain : -1.20 Germany : -0.20 -
TripleA Turn Summary: France round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - France British-Colonies takes Kenya from Italy 1 Infantry moved from Vichy to Normandy 1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone 1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone 1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily France take Sicily from Italy 1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia 1 Colonial-Infantry moved from Algerian Desert to Tunesia 1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya 1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda 1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari 1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari Combat - France Non Combat Move - France Aid the colonies - France France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2 Purchase Units - France France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; Place Units - France 1 Factory placed in Normandy Turn Complete - France France collect 50 PUs; end with 55 PUs Units generate 4 Fuel; France end with 17 Fuel Units generate 11 CR; France end with 22 CR Units generate 2 SS; France end with 2 SS Units generate 1 Iron; France end with 3 IronCombat Hit Differential Summary :
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TripleA Turn Summary: British-Colonies round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - British-Colonies British-Colonies takes Eritrea from Italy British-Colonies takes Ethiopia from Italy British-Colonies takes Ethiopia from Italy British-Colonies takes Eritrea from Italy 1 Infantry moved from South Sudan to Eritrea 1 Colonial-Infantry moved from Uganda to Ethiopia 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan 1 Colonial-Infantry moved from Uganda to South Sudan British-Colonies undo move 4. British-Colonies undo move 2. British-Colonies undo move 1. 1 Colonial-Infantry moved from Uganda to Ethiopia 1 Colonial-Infantry moved from Uganda to Eritrea 1 Artillery moved from Northern Congo to Uganda 1 Infantry moved from Syria to Transjordan 2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone 2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone 2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia 1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone Combat - British-Colonies Non Combat Move - British-Colonies Purchase Units - British-Colonies British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; Place Units - British-Colonies 3 Infantrys and 1 Mech-Inf placed in Nigeria Turn Complete - British-Colonies British-Colonies collect 47 PUs; end with 47 PUs Units generate 9 CR; British-Colonies end with 15 CR Units generate 7 Fuel; British-Colonies end with 25 Fuel Units generate 2 Iron; British-Colonies end with 2 Iron Units generate 1 SS; British-Colonies end with 1 SSCombat Hit Differential Summary :
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TripleA Turn Summary: South-Africa round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - South-Africa 2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya 1 Artillery and 1 Infantry moved from Rhodesia to Lindi 1 Infantry moved from Bechuanaland to Rhodesia 1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia 1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone Non Combat Move - South-Africa Purchase Units - South-Africa South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; Place Units - South-Africa 1 Infantry placed in South Africa Turn Complete - South-Africa South-Africa collect 15 PUs; end with 20 PUs Units generate 6 Fuel; South-Africa end with 24 Fuel Units generate 1 Iron; South-Africa end with 3 IronCombat Hit Differential Summary :
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Italy 1 Colonial-Infantry moved from Nubian Desert to North Sudan 1 Infantry moved from Nubian Desert to Egypt 1 Infantry moved from Somalia to Ethiopia 1 Fighter moved from Somalia to Ethiopia Combat - Italy Battle in Ethiopia Italy attack with 1 Fighter and 1 Infantry British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits 1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia Italy win with 1 Fighter remaining. Battle score for attacker is -4 Casualties for Italy: 1 Infantry Casualties for British-Colonies: 1 Colonial-Infantry Non Combat Move - Italy 1 Fighter moved from Ethiopia to Somalia Purchase Units - Italy Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; Place Units - Italy 1 Medium-Tank and 1 Tank-Destroyer placed in Italy Italy undo move 1. 2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia 1 Medium-Tank placed in Libya 1 Medium-Tank placed in Italy 1 Submarine placed in Red Sea Zone Turn Complete - Italy Italy collect 67 PUs; end with 67 PUs Units generate 8 Fuel; Italy end with 40 Fuel Units generate 2 Iron; Italy end with 4 Iron Units generate 3 CR; Italy end with 11 CRCombat Hit Differential Summary :
Italy : 0.30 British-Colonies : 0.80 -
TripleA Turn Summary: Iraq round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Iraq Purchase Units - Iraq Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; Turn Complete - Iraq Iraq collect 0 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Iran round 5
TripleA Turn Summary for game: Iron War, version: 0.2.7
Game History
Round: 5 Combat Move - Iran Purchase Units - Iran Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; Place Units - Iran 1 Infantry placed in Egypt Turn Complete - Iran Iran collect 6 PUs; end with 12 PUs Units generate 1 Fuel; Iran end with 3 FuelCombat Hit Differential Summary :
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I am following this game closely
It's very interesting.I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.
I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.
If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.
How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.
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