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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - ANZAC
              2 Fighters moved from Darwin to French Indochina
      
          Non Combat Move - ANZAC
      
          Aid the KNIL - ANZAC
              ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
              Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
      
          Purchase Units - ANZAC
              ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; 
      
          Place Units - ANZAC
              1 Fighter placed in Darwin
      
          Turn Complete - ANZAC
              ANZAC collect 38 PUs; end with 57 PUs
              Units generate 9 Fuel; ANZAC end with 25 Fuel
              Units generate 2 Iron; ANZAC end with 12 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: KNIL round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - KNIL
                1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                      ANZAC take Indian Ocean 5 Sea Zone from Italy
                1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
                2 Fighters moved from Sumatra to French Indochina
        
            Combat - KNIL
        
            Non Combat Move - KNIL
        
            Purchase Units - KNIL
                KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
        
            Place Units - KNIL
                1 Air-Transport placed in Sumatra
        
            Turn Complete - KNIL
                KNIL collect 28 PUs; end with 41 PUs
                Units generate 5 Fuel; KNIL end with 23 Fuel
                Units generate 6 CR; KNIL end with 24 CR
                Units generate 2 Iron; KNIL end with 8 Iron
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Japan round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - Japan
                  1 Infantry moved from Magadan to Gizhiga
                        Japan take Gizhiga from USSR
                  1 Infantry moved from Ayan to Ust-Maysky
                        Japan take Ust-Maysky from USSR
                  1 SP-Artillery moved from Ayan to Yakutsk
                  1 Light-Tank moved from Aldan to Yakutsk
                  1 Artillery moved from Aldan to Yakutsk
                  1 Infantry moved from Chita to Lensk
                        Japan take Lensk from USSR
                  1 Light-Tank moved from Nikolaevsk to Lensk
                  2 Infantrys moved from Jehol to Eastern Mongolia
                  1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                  1 Light-Tank moved from Ryojun to Eastern Mongolia
                  4 Infantrys moved from Japan to Japan Sea Zone
                  1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                  1 Medium-Tank moved from Peking to Eastern Mongolia
                  1 Artillery and 1 Infantry moved from Peking to Lanchow
                  2 Fighters moved from Changsha to Chita
                  1 Infantry moved from Thailand to Hanoi
                  6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                  4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                  3 Infantrys moved from South China Sea Zone to Canton
                  1 Infantry moved from South China Sea Zone to Canton
                  1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                  1 Fighter moved from South China Sea Zone to Hanoi
                  1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                  1 Fighter moved from Changsha to Lanchow
                  1 Infantry moved from Peking to Lanchow
          
              Combat - Japan
                  Battle in Yakutsk
                      Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                      USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                          Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                          USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the USSR lost in Yakutsk
                      Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                      Casualties for USSR: 1 Infantry
                  Battle in Lanchow
                      Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                      China defend with 1 Flag and 2 Infantrys
                          Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                          China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                          2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                          Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                          China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                          1 Artillery owned by the Japan lost in Lanchow
                       retreated to Lanchow
                      China win with 1 Infantry remaining. Battle score for attacker is -21
                      Casualties for Japan: 1 Artillery and 2 Infantrys
                      Casualties for China: 1 Infantry
                  Battle in Hanoi
                      Japan attack with 1 Fighter and 1 Infantry
                      British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                          Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                          French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                          Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                          French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                          Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                          French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                      1 Colonial-Infantry owned by the British-India lost in Hanoi
                      Japan takes Hanoi from French-Colonies
                      Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                      Casualties for British-India: 1 Colonial-Infantry
                  Battle in Canton
                      Japan attack with 4 Infantrys
                      French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                          Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                          French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the Japan lost in Canton
                          Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                          French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                      1 Mech-Inf owned by the French-Colonies lost in Canton
                      Japan takes Canton from French-Colonies
                      Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                      Casualties for Japan: 1 Infantry
                      Casualties for French-Colonies: 1 Mech-Inf
                  Battle in Eastern Mongolia
                      Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                      Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                          Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                          Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                          1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                      Japan takes Eastern Mongolia from Pro-Allies-Neutral
                      Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                      Casualties for Japan: 1 Infantry
                      Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
          
              Non Combat Move - Japan
                  1 Fighter moved from Lanchow to South China Sea Zone
                  1 Fighter moved from Hanoi to South China Sea Zone
          
              Purchase Units - Japan
                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                  Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
          
              Place Units - Japan
                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                  5 Infantrys placed in Japan
                  1 Submarine placed in Truk Lagoon Sea Zone
          
              Turn Complete - Japan
                  Japan collect 116 PUs; end with 119 PUs
                  Units generate 41 Fuel; Japan end with 58 Fuel
                  Units generate 4 Iron; Japan end with 4 Iron
                  Units generate 1 CR; Japan end with 1 CR
          

          Combat Hit Differential Summary :

          Pro-Allies-Neutral : 0.40
          Japan : 0.40
          China : 2.10
          USSR : -0.30
          French-Colonies : -0.20
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Thailand round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - Thailand
                    1 Infantry moved from Thailand to Burma
            
                Combat - Thailand
                    Battle in Burma
                        Thailand attack with 1 Infantry
                        British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                            Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                            British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Thailand lost in Burma
                        British-India win
                        . Battle score for attacker is -10
                        Casualties for Thailand: 1 Infantry
            
                Non Combat Move - Thailand
            
                Export to Imperial Japan - Thailand
                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
            
                Purchase Units - Thailand
                    Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
            
                Place Units - Thailand
                    2 Infantrys placed in Thailand
            
                Turn Complete - Thailand
                    Thailand collect 13 PUs; end with 14 PUs
                    Units generate 1 Iron; Thailand end with 1 Iron
                    Units generate 3 Fuel; Thailand end with 8 Fuel
            

            Combat Hit Differential Summary :

            British-India : 0.70
            Thailand : -0.20
            

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USA round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - USA
                      3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                      3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                            France take Tunesia from Italy
              
                  Combat - USA
              
                  Non Combat Move - USA
                      1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                      1 Air-Transport moved from Tunesia to Algerian Desert
                      1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                      1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                      1 Marines moved from USA Central to USA North Atlantic
                      1 Infantry moved from Great Plains to USA Central
                      1 Infantry moved from USA Northwest to Great Plains
                      1 Infantry moved from Mexico City to Northern Mexico
                      1 Fighter moved from Algeria to Mediterranean Sea Zone
                      1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                      1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
              
                  Lend-Lease aid - USA
                      USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                      Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                      USA spend 10 PUs on User Action: Action 3 China receives financial support
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                      Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                      USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                      Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                      Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                      Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
              
                  Purchase Units - USA
                      USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
              
                  Place Units - USA
                      1 Transport placed in West African Sea Zone
                      1 Fighter and 3 Mariness placed in Morocco
              
                  Turn Complete - USA
                      USA collect 105 PUs; end with 115 PUs
                      Units generate 48 Fuel; USA end with 114 Fuel
                      Units generate 4 Iron; USA end with 13 Iron
                      USA creates 1 Air-Transport in USA North Atlantic
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: China round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - China
                        1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                        5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                        1 Infantry moved from Lanchow to Changsha
                        1 Infantry moved from Qinghai to Lanchow
                
                    Combat - China
                        Battle in Changsha
                            China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                            Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                                Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                            China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                            Casualties for China: 1 Infantry
                            Casualties for Japan: 1 Infantry
                        Battle in Burma Road
                            China attack with 1 Fighter and 2 Infantrys
                            Japan defend with 1 Flag and 1 Infantry
                                China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                                Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                            China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for China: 1 Infantry
                            Casualties for Japan: 1 Infantry
                
                    Non Combat Move - China
                        1 Fighter moved from Burma Road to Chungking
                
                    Purchase Units - China
                        Trigger China Late 1941: China has their production frontier changed to: production_China_2
                        China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
                
                    Place Units - China
                        1 Anti-Air and 1 Fighter placed in Chungking
                
                    Turn Complete - China
                        China collect 22 PUs; end with 22 PUs
                        Units generate 2 Iron; China end with 3 Iron
                        Units generate 2 Fuel; China end with 10 Fuel
                

                Combat Hit Differential Summary :

                China : -0.80
                Japan : 1.40
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Brazil round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 4
                  
                      Combat Move - Brazil
                          1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
                          1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
                          1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
                          1 Transport moved from West African Sea Zone to Natal Sea Zone
                          1 Artillery and 2 Infantrys moved from Brazil to Nordeste
                  
                      Non Combat Move - Brazil
                  
                      Purchase Units - Brazil
                          Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
                  
                      Turn Complete - Brazil
                          Brazil collect 17 PUs; end with 37 PUs
                          Units generate 2 Fuel; Brazil end with 3 Fuel
                          Units generate 1 Iron; Brazil end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Germany round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - Germany
                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                            2 Fighters moved from France to Denmark
                            2 Fighters moved from West Germany to Denmark
                            2 Infantrys moved from West Germany to Denmark
                            2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                            2 Infantrys moved from East Prussia to Byelorussia
                            1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                            2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                            2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                            1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                            1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                            1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                            1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                            2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                            1 Fighter moved from Eastern Ukraine to Central Russia
                            2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                            1 Light-Tank moved from Eastern Ukraine to Central Russia
                            1 Light-Tank moved from Berlin to Byelorussia
                            1 Mech-Inf moved from Eastern Ukraine to Central Russia
                    
                        Combat - Germany
                            Battle in Byelorussia
                                Germany attack with 2 Infantrys and 1 Light-Tank
                                USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                    Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                                    USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR lost in Byelorussia
                                Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                Casualties for USSR: 1 Infantry
                            Battle in Central Russia
                                Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                                    Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                                    USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                    4 Infantrys owned by the USSR lost in Central Russia
                                Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                                Casualties for USSR: 4 Infantrys
                            Battle in Denmark
                                Germany attack with 4 Fighters and 2 Infantrys
                                Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                    Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                                    Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                                Casualties for Germany: 1 Infantry
                                Casualties for Britain: 1 Infantry
                    
                        Non Combat Move - Germany
                            4 Fighters moved from Denmark to West Germany
                            3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                            1 Fighter moved from Central Russia to Leningrad
                    
                        Purchase Units - Germany
                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                            Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
                    
                        Place Units - Germany
                            1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                            5 Infantrys placed in East Prussia
                            1 Submarine placed in Baltic Sea Zone
                            3 Infantrys placed in Berlin
                    
                        Turn Complete - Germany
                            Germany collect 121 PUs; end with 121 PUs
                            Units generate 21 SS; Germany end with 39 SS
                            Units generate 30 Fuel; Germany end with 93 Fuel
                            Units generate 7 Iron; Germany end with 28 Iron
                            Units generate 1 Officials; Germany end with 1 Officials
                    

                    Combat Hit Differential Summary :

                    USSR : -1.40
                    Britain : 0.70
                    Germany : 4.90
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Balkan round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - Balkan
                              1 SP-Artillery moved from Eastern Ukraine to Volga
                                    Balkan take Volga from USSR
                              11 Infantrys moved from Eastern Ukraine to Byelorussia
                              1 Infantry moved from Romania to Western Ukraine
                              1 Fighter moved from Romania to Leningrad
                              1 Infantry moved from Leningrad to Karelia
                              1 Fighter moved from Leningrad to Karelia
                      
                          Combat - Balkan
                              Battle in Karelia
                                  Balkan attack with 1 Fighter and 1 Infantry
                                  USSR defend with 1 Flag and 1 Infantry
                                      Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                      Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                                      Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR lost in Karelia
                                  Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                  Casualties for USSR: 1 Infantry
                      
                          Non Combat Move - Balkan
                              1 Fighter moved from Karelia to Leningrad
                      
                          Export to Germany - Balkan
                              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                      
                          Purchase Units - Balkan
                              Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                      
                          Place Units - Balkan
                              1 Fighter and 1 Infantry placed in Romania
                      
                          Turn Complete - Balkan
                              Balkan collect 33 PUs; end with 35 PUs
                              Units generate 3 Fuel; Balkan end with 3 Fuel
                              Units generate 1 Iron; Balkan end with 1 Iron
                      

                      Combat Hit Differential Summary :

                      Balkan : -1.10
                      USSR : -0.90
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Finland round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 5
                        
                            Combat Move - Finland
                                1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                                1 SP-Artillery moved from Finland to Leningrad
                                1 Infantry moved from Finland to Eastern Finland
                        
                            Combat - Finland
                                Battle in Lapland
                                    Finland attack with 1 Infantry and 1 Light-Tank
                                    USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                        Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the Finland lost in Lapland
                                        Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                                        USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR lost in Lapland
                                    Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                                    Casualties for Finland: 1 Infantry
                                    Casualties for USSR: 1 Infantry
                        
                            Non Combat Move - Finland
                        
                            Export to Germany - Finland
                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                        
                            Purchase Units - Finland
                                Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
                        
                            Place Units - Finland
                                1 Fighter placed in Finland
                        
                            Turn Complete - Finland
                                Finland collect 14 PUs; end with 15 PUs
                                Units generate 3 Fuel; Finland end with 3 Fuel
                                Units generate 2 Iron; Finland end with 3 Iron
                        

                        Combat Hit Differential Summary :

                        Finland : -2.20
                        USSR : -0.80
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

                          Russia is up

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: USSR round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - USSR
                                    1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                                    1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                    1 Fighter moved from Archangel to Lapland
                                    1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                                    1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                                    4 Infantrys moved from Stalingrad to Central Russia
                                    1 Fighter moved from Moscow to Central Russia
                                    1 Artillery moved from Stalingrad to Central Russia
                                    1 Anti-Air moved from Moscow to Central Russia
                                    2 Infantrys moved from Moscow to Central Russia
                                    1 Air-Transport moved from Moscow to Central Russia
                            
                                Combat - USSR
                                    USSR lands units in Murmansk
                                    USSR creates battle in territory Murmansk
                                    Battle in Volga
                                        USSR attack with 1 Artillery and 2 Infantrys
                                        Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                            USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                                            Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                        1 SP-Artillery owned by the Balkan lost in Volga
                                        USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                                        Casualties for Balkan: 1 SP-Artillery
                                    Battle in Central Russia
                                        USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                                        Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                            USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                                            Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                                            1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                                            USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                                            Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                                            2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                                            USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                                            Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                                            2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                                        USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                                        Casualties for USSR: 1 Anti-Air and 5 Infantrys
                                        Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                    Battle in Lapland
                                        USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                        Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                                            USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                                            Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                                            USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                                            Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                                            USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                                            Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                                        1 Light-Tank owned by the Finland lost in Lapland
                                        USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                                        Casualties for Finland: 1 Light-Tank
                                    Battle in Eastern Ukraine
                                        USSR attack with 1 Artillery and 2 Infantrys
                                        Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                            USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                                            Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                                        USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                        Casualties for USSR: 1 Infantry
                                        Casualties for Balkan: 1 Infantry
                            
                                Non Combat Move - USSR
                                    1 Fighter moved from Lapland to Archangel
                                    1 Air-Transport moved from Lapland to Archangel
                                    1 Air-Transport moved from Murmansk to Archangel
                                    1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                                    1 Air-Transport moved from Siberia to Moscow
                                    1 Commissar moved from Moscow to Archangel
                                    1 Artillery moved from Archangel to Moscow
                                    1 Artillery moved from Archangel to Moscow
                                    3 Infantrys moved from Moscow to Archangel
                                    2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                                    1 Mech-Inf moved from Stalingrad to Moscow
                                    3 Infantrys moved from Moscow to Archangel
                                    3 Mech-Infs moved from Archangel to Moscow
                            
                                Purchase Units - USSR
                                    USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
                            
                                Place Units - USSR
                                    1 Infantry placed in Stalingrad
                                    4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                                    1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                                    1 Commissar and 4 Infantrys placed in Archangel
                            
                                Turn Complete - USSR
                                    USSR collect 137 PUs; end with 137 PUs
                                    Units generate 50 Fuel; USSR end with 134 Fuel
                                    Units generate 6 SS; USSR end with 6 SS
                                    Units generate 4 Officials; USSR end with 5 Officials
                                    Units generate 8 Iron; USSR end with 15 Iron
                                    USSR creates 1 Air-Transport in Siberia
                            

                            Combat Hit Differential Summary :

                            Balkan : -0.30
                            Finland : -1.20
                            USSR : 0.90
                            Germany : 3.10
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Britain round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 5
                              
                                  Combat Move - Britain
                                      1 Fighter moved from North Sea Zone to Archangel
                                      2 Dive-Bombers moved from England to Denmark
                                      2 Fighters moved from North Sea Zone to Denmark
                                      2 Infantrys moved from England to North Sea Zone
                                      2 Infantrys moved from North Sea Zone to Denmark
                                      3 Infantrys moved from England to North Sea Zone
                                      3 Infantrys moved from North Sea Zone to France
                                      1 Infantry moved from Normandy to France
                              
                                  Combat - Britain
                                      Battle in Denmark
                                          Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                                          Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                              Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                                              Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Germany lost in Denmark
                                          Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                          Casualties for Germany: 1 Infantry
                                      Battle in France
                                          Britain attack with 4 Infantrys
                                          Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                              Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                          1 Anti-Air owned by the Italy lost in France
                                              Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                                              Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Britain lost in France
                                              Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                                              Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                                              Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                                              Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Italy lost in France
                                          Britain captures one of France capitals
                                          Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                                          Casualties for Italy: 1 Anti-Air and 1 Infantry
                                          Casualties for Britain: 1 Infantry
                              
                                  Non Combat Move - Britain
                                      1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                                      1 Dive-Bomber moved from Denmark to Norway
                                      1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                      1 Air-Transport and 1 Infantry moved from England to Norway
                                      1 Infantry moved from England to North Sea Zone
                                      1 Artillery moved from England to North Sea Zone
                                      1 Artillery moved from England to North Sea Zone
                                      2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                                      1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                      1 Air-Transport moved from Vichy to Gibraltar
                                      1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                      2 Infantrys moved from USA North Atlantic to Halifax
                              
                                  Aid the Commonwealth - Britain
                                      Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                                      Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                                      Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                                      Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                                      Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                                      Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                                      Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                                      Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
                              
                                  Purchase Units - Britain
                                      Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
                              
                                  Place Units - Britain
                                      1 Factory placed in Norway
                                      1 Artillery and 4 Infantrys placed in England
                              
                                  Turn Complete - Britain
                                      Britain collect 74 PUs; end with 76 PUs
                                      Units generate 3 SS; Britain end with 3 SS
                                      Units generate 13 Fuel; Britain end with 29 Fuel
                                      Units generate 2 Iron; Britain end with 8 Iron
                                      Britain creates 1 Air-Transport in Halifax
                              

                              Combat Hit Differential Summary :

                              Britain : -1.20
                              Germany : -0.20
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: France round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 5
                                
                                    Combat Move - France
                                            British-Colonies takes Kenya from Italy
                                        1 Infantry moved from Vichy to Normandy
                                        1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone
                                        1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                        1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily
                                              France take Sicily from Italy
                                        1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia
                                        1 Colonial-Infantry moved from Algerian Desert to Tunesia
                                        1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                        1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda
                                        1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                        1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                                
                                    Combat - France
                                
                                    Non Combat Move - France
                                
                                    Aid the colonies - France
                                        France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                        Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                        Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs
                                        Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                                
                                    Purchase Units - France
                                        France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; 
                                
                                    Place Units - France
                                        1 Factory placed in Normandy
                                
                                    Turn Complete - France
                                        France collect 50 PUs; end with 55 PUs
                                        Units generate 4 Fuel; France end with 17 Fuel
                                        Units generate 11 CR; France end with 22 CR
                                        Units generate 2 SS; France end with 2 SS
                                        Units generate 1 Iron; France end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British-Colonies round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - British-Colonies
                                              British-Colonies takes Eritrea from Italy
                                              British-Colonies takes Ethiopia from Italy
                                              British-Colonies takes Ethiopia from Italy
                                              British-Colonies takes Eritrea from Italy
                                          1 Infantry moved from South Sudan to Eritrea
                                          1 Colonial-Infantry moved from Uganda to Ethiopia
                                          1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan
                                          1 Colonial-Infantry moved from Uganda to South Sudan
                                          British-Colonies undo move 4.
                                          British-Colonies undo move 2.
                                          British-Colonies undo move 1.
                                          1 Colonial-Infantry moved from Uganda to Ethiopia
                                          1 Colonial-Infantry moved from Uganda to Eritrea
                                          1 Artillery moved from Northern Congo to Uganda
                                          1 Infantry moved from Syria to Transjordan
                                          2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone
                                          2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                          2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                          1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                  
                                      Combat - British-Colonies
                                  
                                      Non Combat Move - British-Colonies
                                  
                                      Purchase Units - British-Colonies
                                          British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; 
                                  
                                      Place Units - British-Colonies
                                          3 Infantrys and 1 Mech-Inf placed in Nigeria
                                  
                                      Turn Complete - British-Colonies
                                          British-Colonies collect 47 PUs; end with 47 PUs
                                          Units generate 9 CR; British-Colonies end with 15 CR
                                          Units generate 7 Fuel; British-Colonies end with 25 Fuel
                                          Units generate 2 Iron; British-Colonies end with 2 Iron
                                          Units generate 1 SS; British-Colonies end with 1 SS
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: South-Africa round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - South-Africa
                                            2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya
                                            1 Artillery and 1 Infantry moved from Rhodesia to Lindi
                                            1 Infantry moved from Bechuanaland to Rhodesia
                                            1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                            1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                    
                                        Non Combat Move - South-Africa
                                    
                                        Purchase Units - South-Africa
                                            South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; 
                                    
                                        Place Units - South-Africa
                                            1 Infantry placed in South Africa
                                    
                                        Turn Complete - South-Africa
                                            South-Africa collect 15 PUs; end with 20 PUs
                                            Units generate 6 Fuel; South-Africa end with 24 Fuel
                                            Units generate 1 Iron; South-Africa end with 3 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Italy round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Italy
                                              1 Colonial-Infantry moved from Nubian Desert to North Sudan
                                              1 Infantry moved from Nubian Desert to Egypt
                                              1 Infantry moved from Somalia to Ethiopia
                                              1 Fighter moved from Somalia to Ethiopia
                                      
                                          Combat - Italy
                                              Battle in Ethiopia
                                                  Italy attack with 1 Fighter and 1 Infantry
                                                  British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                      Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits
                                                      British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits
                                                      1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia
                                                  Italy win with 1 Fighter remaining. Battle score for attacker is -4
                                                  Casualties for Italy: 1 Infantry
                                                  Casualties for British-Colonies: 1 Colonial-Infantry
                                      
                                          Non Combat Move - Italy
                                              1 Fighter moved from Ethiopia to Somalia
                                      
                                          Purchase Units - Italy
                                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                              Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; 
                                      
                                          Place Units - Italy
                                              1 Medium-Tank and 1 Tank-Destroyer placed in Italy
                                              Italy undo move 1.
                                              2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia
                                              1 Medium-Tank placed in Libya
                                              1 Medium-Tank placed in Italy
                                              1 Submarine placed in Red Sea Zone
                                      
                                          Turn Complete - Italy
                                              Italy collect 67 PUs; end with 67 PUs
                                              Units generate 8 Fuel; Italy end with 40 Fuel
                                              Units generate 2 Iron; Italy end with 4 Iron
                                              Units generate 3 CR; Italy end with 11 CR
                                      

                                      Combat Hit Differential Summary :

                                      Italy : 0.30
                                      British-Colonies : 0.80
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Iraq round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Iraq
                                        
                                            Purchase Units - Iraq
                                                Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                                        
                                            Turn Complete - Iraq
                                                Iraq collect 0 PUs; end with 20 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Iran round 5

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Iran
                                          
                                              Purchase Units - Iran
                                                  Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; 
                                          
                                              Place Units - Iran
                                                  1 Infantry placed in Egypt
                                          
                                              Turn Complete - Iran
                                                  Iran collect 6 PUs; end with 12 PUs
                                                  Units generate 1 Fuel; Iran end with 3 Fuel
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            I am following this game closely 😊 It's very interesting.

                                            I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.

                                            I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.

                                            If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.

                                            How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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