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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: KNIL round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - KNIL
              1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                    ANZAC take Indian Ocean 5 Sea Zone from Italy
              1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
              2 Fighters moved from Sumatra to French Indochina
      
          Combat - KNIL
      
          Non Combat Move - KNIL
      
          Purchase Units - KNIL
              KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
      
          Place Units - KNIL
              1 Air-Transport placed in Sumatra
      
          Turn Complete - KNIL
              KNIL collect 28 PUs; end with 41 PUs
              Units generate 5 Fuel; KNIL end with 23 Fuel
              Units generate 6 CR; KNIL end with 24 CR
              Units generate 2 Iron; KNIL end with 8 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Japan round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - Japan
                1 Infantry moved from Magadan to Gizhiga
                      Japan take Gizhiga from USSR
                1 Infantry moved from Ayan to Ust-Maysky
                      Japan take Ust-Maysky from USSR
                1 SP-Artillery moved from Ayan to Yakutsk
                1 Light-Tank moved from Aldan to Yakutsk
                1 Artillery moved from Aldan to Yakutsk
                1 Infantry moved from Chita to Lensk
                      Japan take Lensk from USSR
                1 Light-Tank moved from Nikolaevsk to Lensk
                2 Infantrys moved from Jehol to Eastern Mongolia
                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                1 Light-Tank moved from Ryojun to Eastern Mongolia
                4 Infantrys moved from Japan to Japan Sea Zone
                1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                1 Medium-Tank moved from Peking to Eastern Mongolia
                1 Artillery and 1 Infantry moved from Peking to Lanchow
                2 Fighters moved from Changsha to Chita
                1 Infantry moved from Thailand to Hanoi
                6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                3 Infantrys moved from South China Sea Zone to Canton
                1 Infantry moved from South China Sea Zone to Canton
                1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                1 Fighter moved from South China Sea Zone to Hanoi
                1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                1 Fighter moved from Changsha to Lanchow
                1 Infantry moved from Peking to Lanchow
        
            Combat - Japan
                Battle in Yakutsk
                    Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                    USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                        Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                        USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the USSR lost in Yakutsk
                    Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Lanchow
                    Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                    China defend with 1 Flag and 2 Infantrys
                        Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                        China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                        2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                        Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                        China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                        1 Artillery owned by the Japan lost in Lanchow
                     retreated to Lanchow
                    China win with 1 Infantry remaining. Battle score for attacker is -21
                    Casualties for Japan: 1 Artillery and 2 Infantrys
                    Casualties for China: 1 Infantry
                Battle in Hanoi
                    Japan attack with 1 Fighter and 1 Infantry
                    British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                        Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                        French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-India lost in Hanoi
                    Japan takes Hanoi from French-Colonies
                    Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for British-India: 1 Colonial-Infantry
                Battle in Canton
                    Japan attack with 4 Infantrys
                    French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                        Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan lost in Canton
                        Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                        French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                    1 Mech-Inf owned by the French-Colonies lost in Canton
                    Japan takes Canton from French-Colonies
                    Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Japan: 1 Infantry
                    Casualties for French-Colonies: 1 Mech-Inf
                Battle in Eastern Mongolia
                    Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                    Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                        Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                        Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                        1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                    Japan takes Eastern Mongolia from Pro-Allies-Neutral
                    Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                    Casualties for Japan: 1 Infantry
                    Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
        
            Non Combat Move - Japan
                1 Fighter moved from Lanchow to South China Sea Zone
                1 Fighter moved from Hanoi to South China Sea Zone
        
            Purchase Units - Japan
                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
        
            Place Units - Japan
                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                5 Infantrys placed in Japan
                1 Submarine placed in Truk Lagoon Sea Zone
        
            Turn Complete - Japan
                Japan collect 116 PUs; end with 119 PUs
                Units generate 41 Fuel; Japan end with 58 Fuel
                Units generate 4 Iron; Japan end with 4 Iron
                Units generate 1 CR; Japan end with 1 CR
        

        Combat Hit Differential Summary :

        Pro-Allies-Neutral : 0.40
        Japan : 0.40
        China : 2.10
        USSR : -0.30
        French-Colonies : -0.20
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Thailand round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - Thailand
                  1 Infantry moved from Thailand to Burma
          
              Combat - Thailand
                  Battle in Burma
                      Thailand attack with 1 Infantry
                      British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                          Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                          British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                          1 Infantry owned by the Thailand lost in Burma
                      British-India win
                      . Battle score for attacker is -10
                      Casualties for Thailand: 1 Infantry
          
              Non Combat Move - Thailand
          
              Export to Imperial Japan - Thailand
                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
          
              Purchase Units - Thailand
                  Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
          
              Place Units - Thailand
                  2 Infantrys placed in Thailand
          
              Turn Complete - Thailand
                  Thailand collect 13 PUs; end with 14 PUs
                  Units generate 1 Iron; Thailand end with 1 Iron
                  Units generate 3 Fuel; Thailand end with 8 Fuel
          

          Combat Hit Differential Summary :

          British-India : 0.70
          Thailand : -0.20
          

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: USA round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - USA
                    3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                    3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                          France take Tunesia from Italy
            
                Combat - USA
            
                Non Combat Move - USA
                    1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                    1 Air-Transport moved from Tunesia to Algerian Desert
                    1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                    1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                    1 Marines moved from USA Central to USA North Atlantic
                    1 Infantry moved from Great Plains to USA Central
                    1 Infantry moved from USA Northwest to Great Plains
                    1 Infantry moved from Mexico City to Northern Mexico
                    1 Fighter moved from Algeria to Mediterranean Sea Zone
                    1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                    1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
            
                Lend-Lease aid - USA
                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                    USA spend 10 PUs on User Action: Action 3 China receives financial support
                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                    Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                    USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                    Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
            
                Purchase Units - USA
                    USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
            
                Place Units - USA
                    1 Transport placed in West African Sea Zone
                    1 Fighter and 3 Mariness placed in Morocco
            
                Turn Complete - USA
                    USA collect 105 PUs; end with 115 PUs
                    Units generate 48 Fuel; USA end with 114 Fuel
                    Units generate 4 Iron; USA end with 13 Iron
                    USA creates 1 Air-Transport in USA North Atlantic
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: China round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - China
                      1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                      5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                      1 Infantry moved from Lanchow to Changsha
                      1 Infantry moved from Qinghai to Lanchow
              
                  Combat - China
                      Battle in Changsha
                          China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                          Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                              China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                              Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                          China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                          Casualties for China: 1 Infantry
                          Casualties for Japan: 1 Infantry
                      Battle in Burma Road
                          China attack with 1 Fighter and 2 Infantrys
                          Japan defend with 1 Flag and 1 Infantry
                              China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                              Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                          China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                          Casualties for China: 1 Infantry
                          Casualties for Japan: 1 Infantry
              
                  Non Combat Move - China
                      1 Fighter moved from Burma Road to Chungking
              
                  Purchase Units - China
                      Trigger China Late 1941: China has their production frontier changed to: production_China_2
                      China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
              
                  Place Units - China
                      1 Anti-Air and 1 Fighter placed in Chungking
              
                  Turn Complete - China
                      China collect 22 PUs; end with 22 PUs
                      Units generate 2 Iron; China end with 3 Iron
                      Units generate 2 Fuel; China end with 10 Fuel
              

              Combat Hit Differential Summary :

              China : -0.80
              Japan : 1.40
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Brazil round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - Brazil
                        1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
                        1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
                        1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
                        1 Transport moved from West African Sea Zone to Natal Sea Zone
                        1 Artillery and 2 Infantrys moved from Brazil to Nordeste
                
                    Non Combat Move - Brazil
                
                    Purchase Units - Brazil
                        Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
                
                    Turn Complete - Brazil
                        Brazil collect 17 PUs; end with 37 PUs
                        Units generate 2 Fuel; Brazil end with 3 Fuel
                        Units generate 1 Iron; Brazil end with 2 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Germany round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - Germany
                          Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                          2 Fighters moved from France to Denmark
                          2 Fighters moved from West Germany to Denmark
                          2 Infantrys moved from West Germany to Denmark
                          2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                          2 Infantrys moved from East Prussia to Byelorussia
                          1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                          2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                          2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                          1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                          1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                          1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                          1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                          2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                          1 Fighter moved from Eastern Ukraine to Central Russia
                          2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                          1 Light-Tank moved from Eastern Ukraine to Central Russia
                          1 Light-Tank moved from Berlin to Byelorussia
                          1 Mech-Inf moved from Eastern Ukraine to Central Russia
                  
                      Combat - Germany
                          Battle in Byelorussia
                              Germany attack with 2 Infantrys and 1 Light-Tank
                              USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                  Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                                  USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR lost in Byelorussia
                              Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                              Casualties for USSR: 1 Infantry
                          Battle in Central Russia
                              Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                              USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                                  Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                                  USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                  4 Infantrys owned by the USSR lost in Central Russia
                              Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                              Casualties for USSR: 4 Infantrys
                          Battle in Denmark
                              Germany attack with 4 Fighters and 2 Infantrys
                              Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                  Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                                  Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                              Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                              Casualties for Germany: 1 Infantry
                              Casualties for Britain: 1 Infantry
                  
                      Non Combat Move - Germany
                          4 Fighters moved from Denmark to West Germany
                          3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                          1 Fighter moved from Central Russia to Leningrad
                  
                      Purchase Units - Germany
                          Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                          Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
                  
                      Place Units - Germany
                          1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                          5 Infantrys placed in East Prussia
                          1 Submarine placed in Baltic Sea Zone
                          3 Infantrys placed in Berlin
                  
                      Turn Complete - Germany
                          Germany collect 121 PUs; end with 121 PUs
                          Units generate 21 SS; Germany end with 39 SS
                          Units generate 30 Fuel; Germany end with 93 Fuel
                          Units generate 7 Iron; Germany end with 28 Iron
                          Units generate 1 Officials; Germany end with 1 Officials
                  

                  Combat Hit Differential Summary :

                  USSR : -1.40
                  Britain : 0.70
                  Germany : 4.90
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Balkan round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - Balkan
                            1 SP-Artillery moved from Eastern Ukraine to Volga
                                  Balkan take Volga from USSR
                            11 Infantrys moved from Eastern Ukraine to Byelorussia
                            1 Infantry moved from Romania to Western Ukraine
                            1 Fighter moved from Romania to Leningrad
                            1 Infantry moved from Leningrad to Karelia
                            1 Fighter moved from Leningrad to Karelia
                    
                        Combat - Balkan
                            Battle in Karelia
                                Balkan attack with 1 Fighter and 1 Infantry
                                USSR defend with 1 Flag and 1 Infantry
                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                                    Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR lost in Karelia
                                Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                                Casualties for USSR: 1 Infantry
                    
                        Non Combat Move - Balkan
                            1 Fighter moved from Karelia to Leningrad
                    
                        Export to Germany - Balkan
                            Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                            Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                            Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                    
                        Purchase Units - Balkan
                            Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                    
                        Place Units - Balkan
                            1 Fighter and 1 Infantry placed in Romania
                    
                        Turn Complete - Balkan
                            Balkan collect 33 PUs; end with 35 PUs
                            Units generate 3 Fuel; Balkan end with 3 Fuel
                            Units generate 1 Iron; Balkan end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Balkan : -1.10
                    USSR : -0.90
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Finland round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - Finland
                              1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                              1 SP-Artillery moved from Finland to Leningrad
                              1 Infantry moved from Finland to Eastern Finland
                      
                          Combat - Finland
                              Battle in Lapland
                                  Finland attack with 1 Infantry and 1 Light-Tank
                                  USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                      Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Finland lost in Lapland
                                      Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                                      Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                                      USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR lost in Lapland
                                  Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                                  Casualties for Finland: 1 Infantry
                                  Casualties for USSR: 1 Infantry
                      
                          Non Combat Move - Finland
                      
                          Export to Germany - Finland
                              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                      
                          Purchase Units - Finland
                              Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
                      
                          Place Units - Finland
                              1 Fighter placed in Finland
                      
                          Turn Complete - Finland
                              Finland collect 14 PUs; end with 15 PUs
                              Units generate 3 Fuel; Finland end with 3 Fuel
                              Units generate 2 Iron; Finland end with 3 Iron
                      

                      Combat Hit Differential Summary :

                      Finland : -2.20
                      USSR : -0.80
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

                        Russia is up

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: USSR round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 5
                          
                              Combat Move - USSR
                                  1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                                  1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                  1 Fighter moved from Archangel to Lapland
                                  1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                                  1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                                  4 Infantrys moved from Stalingrad to Central Russia
                                  1 Fighter moved from Moscow to Central Russia
                                  1 Artillery moved from Stalingrad to Central Russia
                                  1 Anti-Air moved from Moscow to Central Russia
                                  2 Infantrys moved from Moscow to Central Russia
                                  1 Air-Transport moved from Moscow to Central Russia
                          
                              Combat - USSR
                                  USSR lands units in Murmansk
                                  USSR creates battle in territory Murmansk
                                  Battle in Volga
                                      USSR attack with 1 Artillery and 2 Infantrys
                                      Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                          USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                                          Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                      1 SP-Artillery owned by the Balkan lost in Volga
                                      USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                                      Casualties for Balkan: 1 SP-Artillery
                                  Battle in Central Russia
                                      USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                                      Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                          USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                                          Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                                          1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                                          USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                                          Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                                          2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                                          USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                                          Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                                          2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                                      USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                                      Casualties for USSR: 1 Anti-Air and 5 Infantrys
                                      Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                  Battle in Lapland
                                      USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                      Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                                          Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                                          Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                                          USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                                          Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                                      1 Light-Tank owned by the Finland lost in Lapland
                                      USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                                      Casualties for Finland: 1 Light-Tank
                                  Battle in Eastern Ukraine
                                      USSR attack with 1 Artillery and 2 Infantrys
                                      Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                          USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                                          Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                                      USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                      Casualties for USSR: 1 Infantry
                                      Casualties for Balkan: 1 Infantry
                          
                              Non Combat Move - USSR
                                  1 Fighter moved from Lapland to Archangel
                                  1 Air-Transport moved from Lapland to Archangel
                                  1 Air-Transport moved from Murmansk to Archangel
                                  1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                                  1 Air-Transport moved from Siberia to Moscow
                                  1 Commissar moved from Moscow to Archangel
                                  1 Artillery moved from Archangel to Moscow
                                  1 Artillery moved from Archangel to Moscow
                                  3 Infantrys moved from Moscow to Archangel
                                  2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                                  1 Mech-Inf moved from Stalingrad to Moscow
                                  3 Infantrys moved from Moscow to Archangel
                                  3 Mech-Infs moved from Archangel to Moscow
                          
                              Purchase Units - USSR
                                  USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
                          
                              Place Units - USSR
                                  1 Infantry placed in Stalingrad
                                  4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                                  1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                                  1 Commissar and 4 Infantrys placed in Archangel
                          
                              Turn Complete - USSR
                                  USSR collect 137 PUs; end with 137 PUs
                                  Units generate 50 Fuel; USSR end with 134 Fuel
                                  Units generate 6 SS; USSR end with 6 SS
                                  Units generate 4 Officials; USSR end with 5 Officials
                                  Units generate 8 Iron; USSR end with 15 Iron
                                  USSR creates 1 Air-Transport in Siberia
                          

                          Combat Hit Differential Summary :

                          Balkan : -0.30
                          Finland : -1.20
                          USSR : 0.90
                          Germany : 3.10
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Britain round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - Britain
                                    1 Fighter moved from North Sea Zone to Archangel
                                    2 Dive-Bombers moved from England to Denmark
                                    2 Fighters moved from North Sea Zone to Denmark
                                    2 Infantrys moved from England to North Sea Zone
                                    2 Infantrys moved from North Sea Zone to Denmark
                                    3 Infantrys moved from England to North Sea Zone
                                    3 Infantrys moved from North Sea Zone to France
                                    1 Infantry moved from Normandy to France
                            
                                Combat - Britain
                                    Battle in Denmark
                                        Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                                        Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                            Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                                            Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Germany lost in Denmark
                                        Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                        Casualties for Germany: 1 Infantry
                                    Battle in France
                                        Britain attack with 4 Infantrys
                                        Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                            Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                        1 Anti-Air owned by the Italy lost in France
                                            Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                                            Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Britain lost in France
                                            Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                                            Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                                            Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                                            Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Italy lost in France
                                        Britain captures one of France capitals
                                        Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                                        Casualties for Italy: 1 Anti-Air and 1 Infantry
                                        Casualties for Britain: 1 Infantry
                            
                                Non Combat Move - Britain
                                    1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                                    1 Dive-Bomber moved from Denmark to Norway
                                    1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                    1 Air-Transport and 1 Infantry moved from England to Norway
                                    1 Infantry moved from England to North Sea Zone
                                    1 Artillery moved from England to North Sea Zone
                                    1 Artillery moved from England to North Sea Zone
                                    2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                                    1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                    1 Air-Transport moved from Vichy to Gibraltar
                                    1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                    2 Infantrys moved from USA North Atlantic to Halifax
                            
                                Aid the Commonwealth - Britain
                                    Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                                    Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                                    Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                                    Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                                    Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                                    Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                                    Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                                    Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
                            
                                Purchase Units - Britain
                                    Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
                            
                                Place Units - Britain
                                    1 Factory placed in Norway
                                    1 Artillery and 4 Infantrys placed in England
                            
                                Turn Complete - Britain
                                    Britain collect 74 PUs; end with 76 PUs
                                    Units generate 3 SS; Britain end with 3 SS
                                    Units generate 13 Fuel; Britain end with 29 Fuel
                                    Units generate 2 Iron; Britain end with 8 Iron
                                    Britain creates 1 Air-Transport in Halifax
                            

                            Combat Hit Differential Summary :

                            Britain : -1.20
                            Germany : -0.20
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: France round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 5
                              
                                  Combat Move - France
                                          British-Colonies takes Kenya from Italy
                                      1 Infantry moved from Vichy to Normandy
                                      1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone
                                      1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                      1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily
                                            France take Sicily from Italy
                                      1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia
                                      1 Colonial-Infantry moved from Algerian Desert to Tunesia
                                      1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                      1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda
                                      1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                      1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                              
                                  Combat - France
                              
                                  Non Combat Move - France
                              
                                  Aid the colonies - France
                                      France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                      Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs
                                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                              
                                  Purchase Units - France
                                      France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; 
                              
                                  Place Units - France
                                      1 Factory placed in Normandy
                              
                                  Turn Complete - France
                                      France collect 50 PUs; end with 55 PUs
                                      Units generate 4 Fuel; France end with 17 Fuel
                                      Units generate 11 CR; France end with 22 CR
                                      Units generate 2 SS; France end with 2 SS
                                      Units generate 1 Iron; France end with 3 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: British-Colonies round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 5
                                
                                    Combat Move - British-Colonies
                                            British-Colonies takes Eritrea from Italy
                                            British-Colonies takes Ethiopia from Italy
                                            British-Colonies takes Ethiopia from Italy
                                            British-Colonies takes Eritrea from Italy
                                        1 Infantry moved from South Sudan to Eritrea
                                        1 Colonial-Infantry moved from Uganda to Ethiopia
                                        1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan
                                        1 Colonial-Infantry moved from Uganda to South Sudan
                                        British-Colonies undo move 4.
                                        British-Colonies undo move 2.
                                        British-Colonies undo move 1.
                                        1 Colonial-Infantry moved from Uganda to Ethiopia
                                        1 Colonial-Infantry moved from Uganda to Eritrea
                                        1 Artillery moved from Northern Congo to Uganda
                                        1 Infantry moved from Syria to Transjordan
                                        2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone
                                        2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                        2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                        1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                
                                    Combat - British-Colonies
                                
                                    Non Combat Move - British-Colonies
                                
                                    Purchase Units - British-Colonies
                                        British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; 
                                
                                    Place Units - British-Colonies
                                        3 Infantrys and 1 Mech-Inf placed in Nigeria
                                
                                    Turn Complete - British-Colonies
                                        British-Colonies collect 47 PUs; end with 47 PUs
                                        Units generate 9 CR; British-Colonies end with 15 CR
                                        Units generate 7 Fuel; British-Colonies end with 25 Fuel
                                        Units generate 2 Iron; British-Colonies end with 2 Iron
                                        Units generate 1 SS; British-Colonies end with 1 SS
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: South-Africa round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - South-Africa
                                          2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya
                                          1 Artillery and 1 Infantry moved from Rhodesia to Lindi
                                          1 Infantry moved from Bechuanaland to Rhodesia
                                          1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                          1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                  
                                      Non Combat Move - South-Africa
                                  
                                      Purchase Units - South-Africa
                                          South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; 
                                  
                                      Place Units - South-Africa
                                          1 Infantry placed in South Africa
                                  
                                      Turn Complete - South-Africa
                                          South-Africa collect 15 PUs; end with 20 PUs
                                          Units generate 6 Fuel; South-Africa end with 24 Fuel
                                          Units generate 1 Iron; South-Africa end with 3 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Italy round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Italy
                                            1 Colonial-Infantry moved from Nubian Desert to North Sudan
                                            1 Infantry moved from Nubian Desert to Egypt
                                            1 Infantry moved from Somalia to Ethiopia
                                            1 Fighter moved from Somalia to Ethiopia
                                    
                                        Combat - Italy
                                            Battle in Ethiopia
                                                Italy attack with 1 Fighter and 1 Infantry
                                                British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                    Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits
                                                    British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits
                                                    1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia
                                                Italy win with 1 Fighter remaining. Battle score for attacker is -4
                                                Casualties for Italy: 1 Infantry
                                                Casualties for British-Colonies: 1 Colonial-Infantry
                                    
                                        Non Combat Move - Italy
                                            1 Fighter moved from Ethiopia to Somalia
                                    
                                        Purchase Units - Italy
                                            Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                            Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; 
                                    
                                        Place Units - Italy
                                            1 Medium-Tank and 1 Tank-Destroyer placed in Italy
                                            Italy undo move 1.
                                            2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia
                                            1 Medium-Tank placed in Libya
                                            1 Medium-Tank placed in Italy
                                            1 Submarine placed in Red Sea Zone
                                    
                                        Turn Complete - Italy
                                            Italy collect 67 PUs; end with 67 PUs
                                            Units generate 8 Fuel; Italy end with 40 Fuel
                                            Units generate 2 Iron; Italy end with 4 Iron
                                            Units generate 3 CR; Italy end with 11 CR
                                    

                                    Combat Hit Differential Summary :

                                    Italy : 0.30
                                    British-Colonies : 0.80
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Iraq round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Iraq
                                      
                                          Purchase Units - Iraq
                                              Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                                      
                                          Turn Complete - Iraq
                                              Iraq collect 0 PUs; end with 20 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Iran round 5

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Iran
                                        
                                            Purchase Units - Iran
                                                Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; 
                                        
                                            Place Units - Iran
                                                1 Infantry placed in Egypt
                                        
                                            Turn Complete - Iran
                                                Iran collect 6 PUs; end with 12 PUs
                                                Units generate 1 Fuel; Iran end with 3 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • FrostionF Offline
                                          Frostion Admin
                                          last edited by

                                          I am following this game closely 😊 It's very interesting.

                                          I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.

                                          I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.

                                          If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.

                                          How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.

                                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                          • redrumR Offline
                                            redrum Admin @Frostion
                                            last edited by

                                            @Frostion I think our first game was probably a better representation of how fuel would normally play out. In this game, Italy's fleet got crushed early so has used very little fuel. The Germans have also not moved their fleet much as they got boxed into the Baltic early. Allies fuel usage is probably close to standard except Russia is getting +20 from the Middle East that normally they wouldn't have.

                                            My general feel is something like this:

                                            • Germany & Japan are probably about right in terms of fuel as they tend to have big fleets and usually need to move them around
                                            • Italy has very little fuel and if they maintain their fleet then tend to run out very quickly and absolutely need the Middle East aid
                                            • UK has very little fuel income and rely on US aid
                                            • Russia fuel income is probably about right
                                            • US tends to have a lot of extra fuel but need to give some to UK and UK minors
                                            • Rest of the minors are tough to call as really depends if the survive or expand and what they build

                                            I find myself thinking about fuel fairly often and it ends up depending a lot on if large fleets survive and move around. If fleets are killed or traded then you tend to end up with excess fuel. I probably wouldn't change much except maybe give UK/Italy a bit more and USA a bit less.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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