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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Japan round 4

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 4
      
          Combat Move - Japan
              1 Infantry moved from Magadan to Gizhiga
                    Japan take Gizhiga from USSR
              1 Infantry moved from Ayan to Ust-Maysky
                    Japan take Ust-Maysky from USSR
              1 SP-Artillery moved from Ayan to Yakutsk
              1 Light-Tank moved from Aldan to Yakutsk
              1 Artillery moved from Aldan to Yakutsk
              1 Infantry moved from Chita to Lensk
                    Japan take Lensk from USSR
              1 Light-Tank moved from Nikolaevsk to Lensk
              2 Infantrys moved from Jehol to Eastern Mongolia
              1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
              1 Light-Tank moved from Ryojun to Eastern Mongolia
              4 Infantrys moved from Japan to Japan Sea Zone
              1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
              1 Medium-Tank moved from Peking to Eastern Mongolia
              1 Artillery and 1 Infantry moved from Peking to Lanchow
              2 Fighters moved from Changsha to Chita
              1 Infantry moved from Thailand to Hanoi
              6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
              4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
              3 Infantrys moved from South China Sea Zone to Canton
              1 Infantry moved from South China Sea Zone to Canton
              1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
              1 Fighter moved from South China Sea Zone to Hanoi
              1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
              1 Fighter moved from Changsha to Lanchow
              1 Infantry moved from Peking to Lanchow
      
          Combat - Japan
              Battle in Yakutsk
                  Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                      Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                      USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Yakutsk
                  Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                  Casualties for USSR: 1 Infantry
              Battle in Lanchow
                  Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                  China defend with 1 Flag and 2 Infantrys
                      Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                      China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                      2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                      Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                      China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                      1 Artillery owned by the Japan lost in Lanchow
                   retreated to Lanchow
                  China win with 1 Infantry remaining. Battle score for attacker is -21
                  Casualties for Japan: 1 Artillery and 2 Infantrys
                  Casualties for China: 1 Infantry
              Battle in Hanoi
                  Japan attack with 1 Fighter and 1 Infantry
                  British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the British-India lost in Hanoi
                  Japan takes Hanoi from French-Colonies
                  Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for British-India: 1 Colonial-Infantry
              Battle in Canton
                  Japan attack with 4 Infantrys
                  French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                      Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                      French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan lost in Canton
                      Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                      French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                  1 Mech-Inf owned by the French-Colonies lost in Canton
                  Japan takes Canton from French-Colonies
                  Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                  Casualties for Japan: 1 Infantry
                  Casualties for French-Colonies: 1 Mech-Inf
              Battle in Eastern Mongolia
                  Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                  Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                      Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                      Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                      1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                  Japan takes Eastern Mongolia from Pro-Allies-Neutral
                  Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                  Casualties for Japan: 1 Infantry
                  Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
      
          Non Combat Move - Japan
              1 Fighter moved from Lanchow to South China Sea Zone
              1 Fighter moved from Hanoi to South China Sea Zone
      
          Purchase Units - Japan
              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
              Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
      
          Place Units - Japan
              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
              5 Infantrys placed in Japan
              1 Submarine placed in Truk Lagoon Sea Zone
      
          Turn Complete - Japan
              Japan collect 116 PUs; end with 119 PUs
              Units generate 41 Fuel; Japan end with 58 Fuel
              Units generate 4 Iron; Japan end with 4 Iron
              Units generate 1 CR; Japan end with 1 CR
      

      Combat Hit Differential Summary :

      Pro-Allies-Neutral : 0.40
      Japan : 0.40
      China : 2.10
      USSR : -0.30
      French-Colonies : -0.20
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Thailand round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - Thailand
                1 Infantry moved from Thailand to Burma
        
            Combat - Thailand
                Battle in Burma
                    Thailand attack with 1 Infantry
                    British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                        Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                        British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Thailand lost in Burma
                    British-India win
                    . Battle score for attacker is -10
                    Casualties for Thailand: 1 Infantry
        
            Non Combat Move - Thailand
        
            Export to Imperial Japan - Thailand
                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
        
            Purchase Units - Thailand
                Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
        
            Place Units - Thailand
                2 Infantrys placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 13 PUs; end with 14 PUs
                Units generate 1 Iron; Thailand end with 1 Iron
                Units generate 3 Fuel; Thailand end with 8 Fuel
        

        Combat Hit Differential Summary :

        British-India : 0.70
        Thailand : -0.20
        

        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: USA round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - USA
                  3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                  3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                        France take Tunesia from Italy
          
              Combat - USA
          
              Non Combat Move - USA
                  1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                  1 Air-Transport moved from Tunesia to Algerian Desert
                  1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                  1 Marines moved from USA Central to USA North Atlantic
                  1 Infantry moved from Great Plains to USA Central
                  1 Infantry moved from USA Northwest to Great Plains
                  1 Infantry moved from Mexico City to Northern Mexico
                  1 Fighter moved from Algeria to Mediterranean Sea Zone
                  1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                  1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
          
              Lend-Lease aid - USA
                  USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                  Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                  USA spend 10 PUs on User Action: Action 3 China receives financial support
                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                  Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                  USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                  Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                  Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                  Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
          
              Purchase Units - USA
                  USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
          
              Place Units - USA
                  1 Transport placed in West African Sea Zone
                  1 Fighter and 3 Mariness placed in Morocco
          
              Turn Complete - USA
                  USA collect 105 PUs; end with 115 PUs
                  Units generate 48 Fuel; USA end with 114 Fuel
                  Units generate 4 Iron; USA end with 13 Iron
                  USA creates 1 Air-Transport in USA North Atlantic
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: China round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - China
                    1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                    5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                    1 Infantry moved from Lanchow to Changsha
                    1 Infantry moved from Qinghai to Lanchow
            
                Combat - China
                    Battle in Changsha
                        China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                        Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                            China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                            Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                        China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                        Casualties for China: 1 Infantry
                        Casualties for Japan: 1 Infantry
                    Battle in Burma Road
                        China attack with 1 Fighter and 2 Infantrys
                        Japan defend with 1 Flag and 1 Infantry
                            China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                            Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                        China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                        Casualties for China: 1 Infantry
                        Casualties for Japan: 1 Infantry
            
                Non Combat Move - China
                    1 Fighter moved from Burma Road to Chungking
            
                Purchase Units - China
                    Trigger China Late 1941: China has their production frontier changed to: production_China_2
                    China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
            
                Place Units - China
                    1 Anti-Air and 1 Fighter placed in Chungking
            
                Turn Complete - China
                    China collect 22 PUs; end with 22 PUs
                    Units generate 2 Iron; China end with 3 Iron
                    Units generate 2 Fuel; China end with 10 Fuel
            

            Combat Hit Differential Summary :

            China : -0.80
            Japan : 1.40
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Brazil round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - Brazil
                      1 Cruiser moved from South Indian Ocean 15 Sea Zone to Indian Ocean 7 Sea Zone
                      1 Artillery and 2 Infantrys moved from Algerian Desert to Tunesia
                      1 Anti-Air, 1 Artillery and 1 Infantry moved from Morocco to Algerian Desert
                      1 Transport moved from West African Sea Zone to Natal Sea Zone
                      1 Artillery and 2 Infantrys moved from Brazil to Nordeste
              
                  Non Combat Move - Brazil
              
                  Purchase Units - Brazil
                      Brazil buy nothing; Remaining resources: 1 Fuel; 1 Iron; 20 PUs; 
              
                  Turn Complete - Brazil
                      Brazil collect 17 PUs; end with 37 PUs
                      Units generate 2 Fuel; Brazil end with 3 Fuel
                      Units generate 1 Iron; Brazil end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Germany round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 5
                
                    Combat Move - Germany
                        Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "The Mediterranean will be turned into an Italian lake." - Il Duce Benito Mussolini  Brazil has gained access to USA military equipment.
                        2 Fighters moved from France to Denmark
                        2 Fighters moved from West Germany to Denmark
                        2 Infantrys moved from West Germany to Denmark
                        2 Artillerys, 6 Infantrys and 1 Medium-Tank moved from France to West Germany
                        2 Infantrys moved from East Prussia to Byelorussia
                        1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                        2 Infantrys and 1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                        2 Infantrys, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                        1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                        1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                        1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                        1 Infantry and 1 Mech-Inf moved from West Germany to East Prussia
                        2 Submarines moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                        1 Fighter moved from Eastern Ukraine to Central Russia
                        2 Infantrys and 1 SS-Infantry moved from Leningrad to Central Russia
                        1 Light-Tank moved from Eastern Ukraine to Central Russia
                        1 Light-Tank moved from Berlin to Byelorussia
                        1 Mech-Inf moved from Eastern Ukraine to Central Russia
                
                    Combat - Germany
                        Battle in Byelorussia
                            Germany attack with 2 Infantrys and 1 Light-Tank
                            USSR defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 2 Infantrys and 1 Light-Tank in Byelorussia, round 2 : 2/3 hits, 0.90 expected hits
                                USSR roll dice for 1 Infantry in Byelorussia, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the USSR lost in Byelorussia
                            Germany win, taking Byelorussia from USSR with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                            Casualties for USSR: 1 Infantry
                        Battle in Central Russia
                            Germany attack with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                            USSR defend with 1 Commissariat, 1 Flag and 4 Infantrys
                                Germany roll dice for 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 4/6 hits, 1.80 expected hits
                                USSR roll dice for 4 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                4 Infantrys owned by the USSR lost in Central Russia
                            Germany win, taking Central Russia from USSR with 1 Fighter, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry remaining. Battle score for attacker is 40
                            Casualties for USSR: 4 Infantrys
                        Battle in Denmark
                            Germany attack with 4 Fighters and 2 Infantrys
                            Britain defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                Germany roll dice for 4 Fighters and 2 Infantrys in Denmark, round 2 : 4/6 hits, 2.40 expected hits
                                Britain roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.30 expected hits
                                1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                            Germany win, taking Denmark from Britain with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                            Casualties for Germany: 1 Infantry
                            Casualties for Britain: 1 Infantry
                
                    Non Combat Move - Germany
                        4 Fighters moved from Denmark to West Germany
                        3 Light-Tanks, 2 Mech-Infs and 1 SP-Artillery moved from Eastern Ukraine to Leningrad
                        1 Fighter moved from Central Russia to Leningrad
                
                    Purchase Units - Germany
                        Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                        Germany buy 1 Anti-Air, 11 Infantrys and 1 SS-Infantry; Remaining resources: 18 SS; 63 Fuel; 21 Iron; 0 PUs; 0 Officials; 
                
                    Place Units - Germany
                        1 Anti-Air, 3 Infantrys and 1 SS-Infantry placed in West Germany
                        5 Infantrys placed in East Prussia
                        1 Submarine placed in Baltic Sea Zone
                        3 Infantrys placed in Berlin
                
                    Turn Complete - Germany
                        Germany collect 121 PUs; end with 121 PUs
                        Units generate 21 SS; Germany end with 39 SS
                        Units generate 30 Fuel; Germany end with 93 Fuel
                        Units generate 7 Iron; Germany end with 28 Iron
                        Units generate 1 Officials; Germany end with 1 Officials
                

                Combat Hit Differential Summary :

                USSR : -1.40
                Britain : 0.70
                Germany : 4.90
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Balkan round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - Balkan
                          1 SP-Artillery moved from Eastern Ukraine to Volga
                                Balkan take Volga from USSR
                          11 Infantrys moved from Eastern Ukraine to Byelorussia
                          1 Infantry moved from Romania to Western Ukraine
                          1 Fighter moved from Romania to Leningrad
                          1 Infantry moved from Leningrad to Karelia
                          1 Fighter moved from Leningrad to Karelia
                  
                      Combat - Balkan
                          Battle in Karelia
                              Balkan attack with 1 Fighter and 1 Infantry
                              USSR defend with 1 Flag and 1 Infantry
                                  Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 2 : 0/2 hits, 0.70 expected hits
                                  USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                  Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 3 : 0/2 hits, 0.70 expected hits
                                  USSR roll dice for 1 Infantry in Karelia, round 3 : 0/1 hits, 0.30 expected hits
                                  Balkan roll dice for 1 Fighter and 1 Infantry in Karelia, round 4 : 1/2 hits, 0.70 expected hits
                                  USSR roll dice for 1 Infantry in Karelia, round 4 : 0/1 hits, 0.30 expected hits
                                  1 Infantry owned by the USSR lost in Karelia
                              Balkan win, taking Karelia from USSR with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
                              Casualties for USSR: 1 Infantry
                  
                      Non Combat Move - Balkan
                          1 Fighter moved from Karelia to Leningrad
                  
                      Export to Germany - Balkan
                          Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                          Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 29 Iron
                          Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                  
                      Purchase Units - Balkan
                          Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                  
                      Place Units - Balkan
                          1 Fighter and 1 Infantry placed in Romania
                  
                      Turn Complete - Balkan
                          Balkan collect 33 PUs; end with 35 PUs
                          Units generate 3 Fuel; Balkan end with 3 Fuel
                          Units generate 1 Iron; Balkan end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Balkan : -1.10
                  USSR : -0.90
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Finland round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - Finland
                            1 Infantry and 1 Light-Tank moved from Murmansk to Lapland
                            1 SP-Artillery moved from Finland to Leningrad
                            1 Infantry moved from Finland to Eastern Finland
                    
                        Combat - Finland
                            Battle in Lapland
                                Finland attack with 1 Infantry and 1 Light-Tank
                                USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                    Finland roll dice for 1 Infantry and 1 Light-Tank in Lapland, round 2 : 0/2 hits, 0.70 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Finland lost in Lapland
                                    Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 4 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Light-Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 5 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Light-Tank in Lapland, round 6 : 0/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 6 : 0/1 hits, 0.30 expected hits
                                    Finland roll dice for 1 Light-Tank in Lapland, round 7 : 1/1 hits, 0.50 expected hits
                                    USSR roll dice for 1 Infantry in Lapland, round 7 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the USSR lost in Lapland
                                Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 0
                                Casualties for Finland: 1 Infantry
                                Casualties for USSR: 1 Infantry
                    
                        Non Combat Move - Finland
                    
                        Export to Germany - Finland
                            Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                            Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 30 Iron
                            Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                    
                        Purchase Units - Finland
                            Finland buy 1 Fighter; Remaining resources: 0 Fuel; 1 Iron; 1 PUs; 
                    
                        Place Units - Finland
                            1 Fighter placed in Finland
                    
                        Turn Complete - Finland
                            Finland collect 14 PUs; end with 15 PUs
                            Units generate 3 Fuel; Finland end with 3 Fuel
                            Units generate 2 Iron; Finland end with 3 Iron
                    

                    Combat Hit Differential Summary :

                    Finland : -2.20
                    USSR : -0.80
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Well, I guess at least we made it into 1942. Didn't see a lot of great options for holding Paris vs Britain, without losing Western Germany in the process. So I guess they'll be drinking and dancing all along the banks of the Siene by the end of this turn hehe.

                      Russia is up

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: USSR round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 5
                        
                            Combat Move - USSR
                                1 Air-Transport and 1 Infantry moved from Archangel to Murmansk
                                1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                                1 Fighter moved from Archangel to Lapland
                                1 Artillery and 2 Infantrys moved from Stalingrad to Volga
                                1 Artillery and 2 Infantrys moved from Stalingrad to Eastern Ukraine
                                4 Infantrys moved from Stalingrad to Central Russia
                                1 Fighter moved from Moscow to Central Russia
                                1 Artillery moved from Stalingrad to Central Russia
                                1 Anti-Air moved from Moscow to Central Russia
                                2 Infantrys moved from Moscow to Central Russia
                                1 Air-Transport moved from Moscow to Central Russia
                        
                            Combat - USSR
                                USSR lands units in Murmansk
                                USSR creates battle in territory Murmansk
                                Battle in Volga
                                    USSR attack with 1 Artillery and 2 Infantrys
                                    Balkan defend with 1 Flag, 1 Fuel-Barrel and 1 SP-Artillery
                                        USSR roll dice for 1 Artillery and 2 Infantrys in Volga, round 2 : 2/3 hits, 0.70 expected hits
                                        Balkan roll dice for 1 SP-Artillery in Volga, round 2 : 0/1 hits, 0.30 expected hits
                                    1 SP-Artillery owned by the Balkan lost in Volga
                                    USSR win, taking Murmansk from Finland, taking Volga from Balkan with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 12
                                    Casualties for Balkan: 1 SP-Artillery
                                Battle in Central Russia
                                    USSR attack with 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys
                                    Germany defend with 1 Commissariat, 1 Flag, 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                        USSR roll dice for 1 Air-Transport, 1 Anti-Air, 1 Artillery, 1 Fighter and 6 Infantrys in Central Russia, round 2 : 1/9 hits, 2.10 expected hits
                                        Germany roll dice for 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 2 : 2/5 hits, 1.60 expected hits
                                        1 Infantry owned by the USSR, 1 Anti-Air owned by the USSR and 1 Infantry owned by the Germany lost in Central Russia
                                        USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 5 Infantrys in Central Russia, round 3 : 2/7 hits, 1.80 expected hits
                                        Germany roll dice for 1 Infantry, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry in Central Russia, round 3 : 2/4 hits, 1.30 expected hits
                                        2 Infantrys owned by the USSR, 1 Mech-Inf owned by the Germany and 1 Infantry owned by the Germany lost in Central Russia
                                        USSR roll dice for 1 Air-Transport, 1 Artillery, 1 Fighter and 3 Infantrys in Central Russia, round 4 : 2/5 hits, 1.40 expected hits
                                        Germany roll dice for 1 Light-Tank and 1 SS-Infantry in Central Russia, round 4 : 2/2 hits, 0.70 expected hits
                                        2 Infantrys owned by the USSR, 1 SS-Infantry owned by the Germany and 1 Light-Tank owned by the Germany lost in Central Russia
                                    USSR win, taking Central Russia from Germany with 1 Air-Transport, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -2
                                    Casualties for USSR: 1 Anti-Air and 5 Infantrys
                                    Casualties for Germany: 2 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 SS-Infantry
                                Battle in Lapland
                                    USSR attack with 1 Air-Transport, 1 Fighter and 1 Infantry
                                    Finland defend with 1 Flag, 1 Iron-Ore and 1 Light-Tank
                                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 2 : 0/3 hits, 0.80 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 2 : 0/1 hits, 0.40 expected hits
                                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 3 : 0/3 hits, 0.80 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 3 : 0/1 hits, 0.40 expected hits
                                        USSR roll dice for 1 Air-Transport, 1 Fighter and 1 Infantry in Lapland, round 4 : 1/3 hits, 0.80 expected hits
                                        Finland roll dice for 1 Light-Tank in Lapland, round 4 : 0/1 hits, 0.40 expected hits
                                    1 Light-Tank owned by the Finland lost in Lapland
                                    USSR win, taking Lapland from Finland with 1 Air-Transport, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 15
                                    Casualties for Finland: 1 Light-Tank
                                Battle in Eastern Ukraine
                                    USSR attack with 1 Artillery and 2 Infantrys
                                    Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels and 1 Iron-Ore
                                        USSR roll dice for 1 Artillery and 2 Infantrys in Eastern Ukraine, round 2 : 2/3 hits, 0.70 expected hits
                                        Germany roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR and 1 Infantry owned by the Balkan lost in Eastern Ukraine
                                    USSR win, taking Eastern Ukraine from Germany with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                    Casualties for USSR: 1 Infantry
                                    Casualties for Balkan: 1 Infantry
                        
                            Non Combat Move - USSR
                                1 Fighter moved from Lapland to Archangel
                                1 Air-Transport moved from Lapland to Archangel
                                1 Air-Transport moved from Murmansk to Archangel
                                1 Air-Transport and 1 Fighter moved from Central Russia to Moscow
                                1 Air-Transport moved from Siberia to Moscow
                                1 Commissar moved from Moscow to Archangel
                                1 Artillery moved from Archangel to Moscow
                                1 Artillery moved from Archangel to Moscow
                                3 Infantrys moved from Moscow to Archangel
                                2 Commissars and 2 Mech-Infs moved from Stalingrad to Moscow
                                1 Mech-Inf moved from Stalingrad to Moscow
                                3 Infantrys moved from Moscow to Archangel
                                3 Mech-Infs moved from Archangel to Moscow
                        
                            Purchase Units - USSR
                                USSR buy 1 Anti-Air, 1 Commissar, 11 Infantrys and 3 Tank-Destroyers; Remaining resources: 84 Fuel; 7 Iron; 0 PUs; 1 Officials; 0 SS; 
                        
                            Place Units - USSR
                                1 Infantry placed in Stalingrad
                                4 Infantrys and 1 Tank-Destroyer placed in Irkutsk
                                1 Anti-Air, 2 Infantrys and 2 Tank-Destroyers placed in Moscow
                                1 Commissar and 4 Infantrys placed in Archangel
                        
                            Turn Complete - USSR
                                USSR collect 137 PUs; end with 137 PUs
                                Units generate 50 Fuel; USSR end with 134 Fuel
                                Units generate 6 SS; USSR end with 6 SS
                                Units generate 4 Officials; USSR end with 5 Officials
                                Units generate 8 Iron; USSR end with 15 Iron
                                USSR creates 1 Air-Transport in Siberia
                        

                        Combat Hit Differential Summary :

                        Balkan : -0.30
                        Finland : -1.20
                        USSR : 0.90
                        Germany : 3.10
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Britain round 5

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 5
                          
                              Combat Move - Britain
                                  1 Fighter moved from North Sea Zone to Archangel
                                  2 Dive-Bombers moved from England to Denmark
                                  2 Fighters moved from North Sea Zone to Denmark
                                  2 Infantrys moved from England to North Sea Zone
                                  2 Infantrys moved from North Sea Zone to Denmark
                                  3 Infantrys moved from England to North Sea Zone
                                  3 Infantrys moved from North Sea Zone to France
                                  1 Infantry moved from Normandy to France
                          
                              Combat - Britain
                                  Battle in Denmark
                                      Britain attack with 2 Dive-Bombers, 2 Fighters and 2 Infantrys
                                      Germany defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                          Britain roll dice for 2 Dive-Bombers, 2 Fighters and 2 Infantrys in Denmark, round 2 : 2/6 hits, 2.60 expected hits
                                          Germany roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Germany lost in Denmark
                                      Britain win, taking Denmark from Germany with 2 Dive-Bombers, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                      Casualties for Germany: 1 Infantry
                                  Battle in France
                                      Britain attack with 4 Infantrys
                                      Italy defend with 1 Anti-Air and 1 Infantry; Germany defend with 1 Flag and 1 SS-Potential
                                          Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                      1 Anti-Air owned by the Italy lost in France
                                          Britain roll dice for 4 Infantrys in France, round 2 : 0/4 hits, 0.80 expected hits
                                          Germany roll dice for 1 Infantry in France, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Britain lost in France
                                          Britain roll dice for 3 Infantrys in France, round 3 : 0/3 hits, 0.60 expected hits
                                          Germany roll dice for 1 Infantry in France, round 3 : 0/1 hits, 0.30 expected hits
                                          Britain roll dice for 3 Infantrys in France, round 4 : 1/3 hits, 0.60 expected hits
                                          Germany roll dice for 1 Infantry in France, round 4 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the Italy lost in France
                                      Britain captures one of France capitals
                                      Britain win, taking France from Germany with 3 Infantrys remaining. Battle score for attacker is 9
                                      Casualties for Italy: 1 Anti-Air and 1 Infantry
                                      Casualties for Britain: 1 Infantry
                          
                              Non Combat Move - Britain
                                  1 Dive-Bomber and 2 Fighters moved from Denmark to North Sea Zone
                                  1 Dive-Bomber moved from Denmark to Norway
                                  1 Air-Transport and 1 Infantry moved from Iceland to Norway
                                  1 Air-Transport and 1 Infantry moved from England to Norway
                                  1 Infantry moved from England to North Sea Zone
                                  1 Artillery moved from England to North Sea Zone
                                  1 Artillery moved from England to North Sea Zone
                                  2 Artillerys and 1 Infantry moved from North Sea Zone to Normandy
                                  1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                                  1 Air-Transport moved from Vichy to Gibraltar
                                  1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                                  2 Infantrys moved from USA North Atlantic to Halifax
                          
                              Aid the Commonwealth - Britain
                                  Britain spend 15 Fuel on User Action: Action 4 South-Africa receives fuel support
                                  Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support
                                  Trigger South-Africa receives fuel support: South-Africa met a national objective for an additional 15 Fuel; end with 23 Fuel
                                  Action 4 South-Africa receives fuel support activates a trigger called: Trigger South-Africa receives fuel support-2
                                  Britain spend 15 Fuel on User Action: Action 8 British-Colonies receives fuel support
                                  Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support
                                  Trigger British-Colonies receives fuel support: British-Colonies met a national objective for an additional 15 Fuel; end with 29 Fuel
                                  Action 8 British-Colonies receives fuel support activates a trigger called: Trigger British-Colonies receives fuel support-2
                          
                              Purchase Units - Britain
                                  Britain buy 1 Artillery, 1 Factory and 4 Infantrys; Remaining resources: 16 Fuel; 6 Iron; 2 PUs; 0 SS; 
                          
                              Place Units - Britain
                                  1 Factory placed in Norway
                                  1 Artillery and 4 Infantrys placed in England
                          
                              Turn Complete - Britain
                                  Britain collect 74 PUs; end with 76 PUs
                                  Units generate 3 SS; Britain end with 3 SS
                                  Units generate 13 Fuel; Britain end with 29 Fuel
                                  Units generate 2 Iron; Britain end with 8 Iron
                                  Britain creates 1 Air-Transport in Halifax
                          

                          Combat Hit Differential Summary :

                          Britain : -1.20
                          Germany : -0.20
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: France round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - France
                                        British-Colonies takes Kenya from Italy
                                    1 Infantry moved from Vichy to Normandy
                                    1 Colonial-Infantry moved from Algeria to Mediterranean Sea Zone
                                    1 Colonial-Infantry and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                    1 Colonial-Infantry moved from Tyrrhenian Sea Zone to Sicily
                                          France take Sicily from Italy
                                    1 Colonial-Infantry, 1 Infantry and 1 Mech-Inf moved from Algeria to Tunesia
                                    1 Colonial-Infantry moved from Algerian Desert to Tunesia
                                    1 Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                                    1 Artillery and 4 Colonial-Infantrys moved from Ubangi-Shari to Uganda
                                    1 Colonial-Infantry moved from Equatorial Africa to Ubangi-Shari
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                            
                                Combat - France
                            
                                Non Combat Move - France
                            
                                Aid the colonies - France
                                    France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                    Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 60 PUs
                                    Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                            
                                Purchase Units - France
                                    France buy 1 Factory; Remaining resources: 13 Fuel; 5 PUs; 11 CR; 2 Iron; 0 SS; 
                            
                                Place Units - France
                                    1 Factory placed in Normandy
                            
                                Turn Complete - France
                                    France collect 50 PUs; end with 55 PUs
                                    Units generate 4 Fuel; France end with 17 Fuel
                                    Units generate 11 CR; France end with 22 CR
                                    Units generate 2 SS; France end with 2 SS
                                    Units generate 1 Iron; France end with 3 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British-Colonies round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 5
                              
                                  Combat Move - British-Colonies
                                          British-Colonies takes Eritrea from Italy
                                          British-Colonies takes Ethiopia from Italy
                                          British-Colonies takes Ethiopia from Italy
                                          British-Colonies takes Eritrea from Italy
                                      1 Infantry moved from South Sudan to Eritrea
                                      1 Colonial-Infantry moved from Uganda to Ethiopia
                                      1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from Nigeria to South Sudan
                                      1 Colonial-Infantry moved from Uganda to South Sudan
                                      British-Colonies undo move 4.
                                      British-Colonies undo move 2.
                                      British-Colonies undo move 1.
                                      1 Colonial-Infantry moved from Uganda to Ethiopia
                                      1 Colonial-Infantry moved from Uganda to Eritrea
                                      1 Artillery moved from Northern Congo to Uganda
                                      1 Infantry moved from Syria to Transjordan
                                      2 Colonial-Infantrys moved from Mallorca to Mediterranean Sea Zone
                                      2 Colonial-Infantrys and 1 Transport moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                      2 Colonial-Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                      1 Battleship and 2 Cruisers moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                              
                                  Combat - British-Colonies
                              
                                  Non Combat Move - British-Colonies
                              
                                  Purchase Units - British-Colonies
                                      British-Colonies buy 3 Infantrys and 1 Mech-Inf; Remaining resources: 18 Fuel; 0 Iron; 0 PUs; 6 CR; 0 SS; 
                              
                                  Place Units - British-Colonies
                                      3 Infantrys and 1 Mech-Inf placed in Nigeria
                              
                                  Turn Complete - British-Colonies
                                      British-Colonies collect 47 PUs; end with 47 PUs
                                      Units generate 9 CR; British-Colonies end with 15 CR
                                      Units generate 7 Fuel; British-Colonies end with 25 Fuel
                                      Units generate 2 Iron; British-Colonies end with 2 Iron
                                      Units generate 1 SS; British-Colonies end with 1 SS
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: South-Africa round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 5
                                
                                    Combat Move - South-Africa
                                        2 Infantrys and 2 Mech-Infs moved from Tanganyika to Kenya
                                        1 Artillery and 1 Infantry moved from Rhodesia to Lindi
                                        1 Infantry moved from Bechuanaland to Rhodesia
                                        1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
                                        1 Cruiser moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                                
                                    Non Combat Move - South-Africa
                                
                                    Purchase Units - South-Africa
                                        South-Africa buy 1 Infantry; Remaining resources: 18 Fuel; 2 Iron; 5 PUs; 
                                
                                    Place Units - South-Africa
                                        1 Infantry placed in South Africa
                                
                                    Turn Complete - South-Africa
                                        South-Africa collect 15 PUs; end with 20 PUs
                                        Units generate 6 Fuel; South-Africa end with 24 Fuel
                                        Units generate 1 Iron; South-Africa end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Italy round 5

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Italy
                                          1 Colonial-Infantry moved from Nubian Desert to North Sudan
                                          1 Infantry moved from Nubian Desert to Egypt
                                          1 Infantry moved from Somalia to Ethiopia
                                          1 Fighter moved from Somalia to Ethiopia
                                  
                                      Combat - Italy
                                          Battle in Ethiopia
                                              Italy attack with 1 Fighter and 1 Infantry
                                              British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                  Italy roll dice for 1 Fighter and 1 Infantry in Ethiopia, round 2 : 1/2 hits, 0.70 expected hits
                                                  British-Colonies roll dice for 1 Colonial-Infantry in Ethiopia, round 2 : 1/1 hits, 0.20 expected hits
                                                  1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Ethiopia
                                              Italy win with 1 Fighter remaining. Battle score for attacker is -4
                                              Casualties for Italy: 1 Infantry
                                              Casualties for British-Colonies: 1 Colonial-Infantry
                                  
                                      Non Combat Move - Italy
                                          1 Fighter moved from Ethiopia to Somalia
                                  
                                      Purchase Units - Italy
                                          Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                          Italy buy 4 Medium-Tanks and 1 Tank-Destroyer; Remaining resources: 32 Fuel; 2 Iron; 0 PUs; 8 CR; 
                                  
                                      Place Units - Italy
                                          1 Medium-Tank and 1 Tank-Destroyer placed in Italy
                                          Italy undo move 1.
                                          2 Medium-Tanks and 1 Tank-Destroyer placed in Somalia
                                          1 Medium-Tank placed in Libya
                                          1 Medium-Tank placed in Italy
                                          1 Submarine placed in Red Sea Zone
                                  
                                      Turn Complete - Italy
                                          Italy collect 67 PUs; end with 67 PUs
                                          Units generate 8 Fuel; Italy end with 40 Fuel
                                          Units generate 2 Iron; Italy end with 4 Iron
                                          Units generate 3 CR; Italy end with 11 CR
                                  

                                  Combat Hit Differential Summary :

                                  Italy : 0.30
                                  British-Colonies : 0.80
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Iraq round 5

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Iraq
                                    
                                        Purchase Units - Iraq
                                            Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                                    
                                        Turn Complete - Iraq
                                            Iraq collect 0 PUs; end with 20 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Iran round 5

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Iran
                                      
                                          Purchase Units - Iran
                                              Iran buy 1 Infantry; Remaining resources: 2 Fuel; 1 Iron; 6 PUs; 0 CR; 
                                      
                                          Place Units - Iran
                                              1 Infantry placed in Egypt
                                      
                                          Turn Complete - Iran
                                              Iran collect 6 PUs; end with 12 PUs
                                              Units generate 1 Fuel; Iran end with 3 Fuel
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        I am following this game closely 😊 It's very interesting.

                                        I have tried to look at both of your fuel usages and fuel income. Her in the fifth round most starting units should have been moved to the front lines and the game should have progressed enough to give a good picture of how much fuel the nations have access to.

                                        I get the impression that all the big nations have more than enough fuel, and also that some of the minors, like Finland, Balkan and South Africa are running on fumes, unless nations like Germany and Britain give some fuel to the little guys.

                                        If this is the case, then it is kind of like I imagined and would like it to be. The big guy's surpluses should be considered spent on the little guys.

                                        How have you experienced the fuel need and availability? l am of course asking to figure out if some barrels from majors or minors should be removed.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Frostion
                                          last edited by

                                          @Frostion I think our first game was probably a better representation of how fuel would normally play out. In this game, Italy's fleet got crushed early so has used very little fuel. The Germans have also not moved their fleet much as they got boxed into the Baltic early. Allies fuel usage is probably close to standard except Russia is getting +20 from the Middle East that normally they wouldn't have.

                                          My general feel is something like this:

                                          • Germany & Japan are probably about right in terms of fuel as they tend to have big fleets and usually need to move them around
                                          • Italy has very little fuel and if they maintain their fleet then tend to run out very quickly and absolutely need the Middle East aid
                                          • UK has very little fuel income and rely on US aid
                                          • Russia fuel income is probably about right
                                          • US tends to have a lot of extra fuel but need to give some to UK and UK minors
                                          • Rest of the minors are tough to call as really depends if the survive or expand and what they build

                                          I find myself thinking about fuel fairly often and it ends up depending a lot on if large fleets survive and move around. If fleets are killed or traded then you tend to end up with excess fuel. I probably wouldn't change much except maybe give UK/Italy a bit more and USA a bit less.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Yeah, I think I took a licking both times out and this one will conclude probably with a VC in Africa well before reaching the nuclear age, so not sure how informative it'd be in terms of overall balance haha. But for resources my impression is basically the same as redrums.

                                            Not sure how reliable Germany can be as a source of fuel for the team early on, since G has a lot of pressing needs for it. I guess it comes down to whether you have to move the whole fleet or not in a given round. I was woefully on the defensive the entire time, but I'd imagine if staying forward on the other side of danish straits with the navy, that it could be a major drain if you suddenly need to move out for an attack or pull back to survive. Maybe if more tanks/mech had survived out of G1, that may have forced more tough decisions between the two. As it was Germany was mainly trying to hold the line in the east, and Italy didn't have much need, so I haven't had to think about it all that much this game lol.

                                            I'm not sure how much fuel I'd remove at this point, unless you think USA is too flush. My feeling is that there should probably be enough starting fuel for the majors to accommodate the aircraft that are likely to enter play during the first couple rounds, since they seem to drain fuel the fastest, and they are relatively few in number at the outset (meaning players will probably buy several more). When running dry the most expedient solution seems to be leaving a fleet or mobile ground stack somewhere it can camp defensively for a round or two to recover the reserve. It's hard not to move fighters around. Some locations are more attractive for camping than others, Truk and Hawaii come to mind, since they kind of hold each other in check. North Sea Zone, Celtic Sea Zone, Trafalgar Sea Zone, and Tyrennian Sea zone are similar. Or on land a spot like Leningrad or Morocco. Basically places you can stop and set up shop, threatening without actually moving to do so.

                                            I don't know, maybe now that I've had my ass handed to me a couple times and had a chance to see what's what, the next couple games might be me representative of the standard lol

                                            redrumR 1 Reply Last reply Reply Quote 0

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