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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @Frostion I think our first game was probably a better representation of how fuel would normally play out. In this game, Italy's fleet got crushed early so has used very little fuel. The Germans have also not moved their fleet much as they got boxed into the Baltic early. Allies fuel usage is probably close to standard except Russia is getting +20 from the Middle East that normally they wouldn't have.

      My general feel is something like this:

      • Germany & Japan are probably about right in terms of fuel as they tend to have big fleets and usually need to move them around
      • Italy has very little fuel and if they maintain their fleet then tend to run out very quickly and absolutely need the Middle East aid
      • UK has very little fuel income and rely on US aid
      • Russia fuel income is probably about right
      • US tends to have a lot of extra fuel but need to give some to UK and UK minors
      • Rest of the minors are tough to call as really depends if the survive or expand and what they build

      I find myself thinking about fuel fairly often and it ends up depending a lot on if large fleets survive and move around. If fleets are killed or traded then you tend to end up with excess fuel. I probably wouldn't change much except maybe give UK/Italy a bit more and USA a bit less.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Yeah, I think I took a licking both times out and this one will conclude probably with a VC in Africa well before reaching the nuclear age, so not sure how informative it'd be in terms of overall balance haha. But for resources my impression is basically the same as redrums.

        Not sure how reliable Germany can be as a source of fuel for the team early on, since G has a lot of pressing needs for it. I guess it comes down to whether you have to move the whole fleet or not in a given round. I was woefully on the defensive the entire time, but I'd imagine if staying forward on the other side of danish straits with the navy, that it could be a major drain if you suddenly need to move out for an attack or pull back to survive. Maybe if more tanks/mech had survived out of G1, that may have forced more tough decisions between the two. As it was Germany was mainly trying to hold the line in the east, and Italy didn't have much need, so I haven't had to think about it all that much this game lol.

        I'm not sure how much fuel I'd remove at this point, unless you think USA is too flush. My feeling is that there should probably be enough starting fuel for the majors to accommodate the aircraft that are likely to enter play during the first couple rounds, since they seem to drain fuel the fastest, and they are relatively few in number at the outset (meaning players will probably buy several more). When running dry the most expedient solution seems to be leaving a fleet or mobile ground stack somewhere it can camp defensively for a round or two to recover the reserve. It's hard not to move fighters around. Some locations are more attractive for camping than others, Truk and Hawaii come to mind, since they kind of hold each other in check. North Sea Zone, Celtic Sea Zone, Trafalgar Sea Zone, and Tyrennian Sea zone are similar. Or on land a spot like Leningrad or Morocco. Basically places you can stop and set up shop, threatening without actually moving to do so.

        I don't know, maybe now that I've had my ass handed to me a couple times and had a chance to see what's what, the next couple games might be me representative of the standard lol

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk I'm just getting revenge on you for beating up the AI so many times 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 1
          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            I do love that machine, it never throws in the towel hehe. Figure I gotta do my level best to fight the good fight here, even if team axis is sweating bullets. I've actually been really impressed with the AIs progress on this map from the first time out till now. I think all it really needs to hold its own against the newb on this sort of map is some way for the map designer to script some decent openers. Not entirely sure what that might look like but I think some dynamic way to set priority land or sz tiles for each nation/team at the outset in the xml would be cool. Most maps have some kind of VC system for the win so I guess that'd be ideal if those tiles were flagged, or same deal with canals. Most of the complex stuff seems to occur in round 1, so I wonder if there might be a way to teach the AI how to adopt maybe like a handful of winning openers. Maybe one has Axis focusing on priority India, another on priority Russia, where Italy/Japan throw their weight one way or the other depending on which strategy the machine falls on for that game. Something similar for Allies maybe where USA drives hard vs Pacific, or Africa, or Scandinavia/Europe depending on the opening script. Not sure what the possibilities are there, but I could see something like that working here or for the some of the standard A&A style maps. A couple guiding hand interventions to set the AI on the right path, since it does pretty well for itself once the optimal conditions are arrived at on the ground/sea. Its just hard to generalize what that is into a universal logic, so maybe the trick is just to give it a script for the first round, and then let it find its natural groove after that.

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: British-India round 5

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 5
              
                  Combat Move - British-India
                          British-India takes Southern Thailand from Thailand
                      1 Infantry moved from Lower Burma to Southern Thailand
                      1 Infantry moved from Burma to Hanoi
                      2 Fighters moved from French Indochina to Hanoi
              
                  Combat - British-India
                      Battle in Hanoi
                          British-India attack with 2 Fighters and 1 Infantry
                          Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                              British-India roll dice for 2 Fighters and 1 Infantry in Hanoi, round 2 : 2/3 hits, 1.20 expected hits
                              Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                              1 Infantry owned by the Japan lost in Hanoi
                          French-Colonies takes Hanoi from Japan
                          British-India win
                          . Battle score for attacker is 10
                          Casualties for Japan: 1 Infantry
              
                  Non Combat Move - British-India
                      1 Colonial-Infantry moved from Bengal to Burma
                      3 Anti-Airs and 2 Infantrys moved from Bengal to Lower Burma
                      1 Colonial-Infantry moved from Orissa to Bengal
                      2 Colonial-Infantrys moved from Nepal to Bengal
                      1 Infantry and 1 Mech-Inf moved from India to Bengal
                      1 Infantry moved from India to Orissa
                      1 Fighter moved from India to French Indochina
                      2 Fighters moved from Hanoi to French Indochina
                      1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
              
                  Purchase Units - British-India
                      British-India buy 1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf; Remaining resources: 21 Fuel; 0 Iron; 0 PUs; 4 CR; 0 SS; 
              
                  Place Units - British-India
                      1 Anti-Air, 1 Colonial-Infantry, 2 Infantrys and 1 Mech-Inf placed in India
              
                  Turn Complete - British-India
                      British-India collect 47 PUs; end with 47 PUs
                      Units generate 2 SS; British-India end with 2 SS
                      Units generate 9 Fuel; British-India end with 30 Fuel
                      Units generate 6 CR; British-India end with 10 CR
                      Units generate 2 Iron; British-India end with 2 Iron
              

              Combat Hit Differential Summary :

              Japan : -0.30
              British-India : 0.80
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: French-Colonies round 5

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 5
                
                    Combat Move - French-Colonies
                        2 Artillerys, 5 Colonial-Infantrys and 13 Infantrys moved from French Indochina to Thailand
                        French-Colonies undo move 1.
                
                    Combat - French-Colonies
                
                    Purchase Units - French-Colonies
                        French-Colonies buy 1 Dive-Bomber and 4 Infantrys; Remaining resources: 33 Fuel; 0 PUs; 8 CR; 1 Iron; 0 SS; 
                
                    Place Units - French-Colonies
                        1 Dive-Bomber and 4 Infantrys placed in French Indochina
                
                    Turn Complete - French-Colonies
                        French-Colonies collect 40 PUs; end with 40 PUs
                        Units generate 7 Fuel; French-Colonies end with 40 Fuel
                        Units generate 1 Iron; French-Colonies end with 2 Iron
                        Units generate 5 CR; French-Colonies end with 13 CR
                        Units generate 1 SS; French-Colonies end with 1 SS
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: ANZAC round 5

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 5
                  
                      Combat Move - ANZAC
                          4 Fighters moved from French Indochina to Canton
                          1 Fighter moved from Darwin to French Indochina
                  
                      Combat - ANZAC
                          Battle in Canton
                              ANZAC attack with 4 Fighters
                              Japan defend with 1 Flag, 3 Fuel-Barrels and 3 Infantrys
                                  ANZAC roll dice for 4 Fighters in Canton, round 2 : 3/4 hits, 2.00 expected hits
                                  Japan roll dice for 3 Infantrys in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                  3 Infantrys owned by the Japan and 1 Fighter owned by the ANZAC lost in Canton
                              ANZAC win with 3 Fighters remaining. Battle score for attacker is 10
                              Casualties for ANZAC: 1 Fighter
                              Casualties for Japan: 3 Infantrys
                  
                      Non Combat Move - ANZAC
                          3 Fighters moved from Canton to French Indochina
                  
                      Aid the KNIL - ANZAC
                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 51 PUs
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Air-Transport and 1 Fighter; Remaining resources: 15 Fuel; 12 Iron; 2 PUs; 
                  
                      Place Units - ANZAC
                          1 Air-Transport and 1 Fighter placed in Darwin
                  
                      Turn Complete - ANZAC
                          ANZAC collect 43 PUs; end with 45 PUs
                          Units generate 9 Fuel; ANZAC end with 24 Fuel
                          Units generate 2 Iron; ANZAC end with 14 Iron
                  

                  Combat Hit Differential Summary :

                  Japan : 0.10
                  ANZAC : 1.00
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: KNIL round 5

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 5
                    
                        Combat Move - KNIL
                            1 Air-Transport and 1 Infantry moved from Sumatra to Malaya
                            3 Infantrys moved from Sumatra to Sumatra Sea Zone
                            1 Cruiser, 3 Infantrys and 1 Transport moved from Sumatra Sea Zone to Bay of Bengal Sea Zone
                            3 Infantrys moved from Bay of Bengal Sea Zone to Lower Burma
                    
                        Combat - KNIL
                            KNIL lands units in Malaya
                            KNIL creates battle in territory Malaya
                                British-India takes Malaya from Thailand
                    
                        Non Combat Move - KNIL
                            1 Air-Transport moved from Malaya to Sumatra
                    
                        Purchase Units - KNIL
                            KNIL buy 1 Colonial-Infantry and 2 Fighters; Remaining resources: 19 Fuel; 8 Iron; 5 PUs; 14 CR; 
                    
                        Place Units - KNIL
                            1 Colonial-Infantry and 2 Fighters placed in Sumatra
                    
                        Turn Complete - KNIL
                            KNIL collect 28 PUs; end with 33 PUs
                            Units generate 5 Fuel; KNIL end with 24 Fuel
                            Units generate 6 CR; KNIL end with 20 CR
                            Units generate 2 Iron; KNIL end with 10 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Japan round 5

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 5
                      
                          Combat Move - Japan
                              1 Infantry and 1 Light-Tank moved from Lensk to Irkutsk
                              1 Light-Tank and 1 SP-Artillery moved from Yakutsk to Irkutsk
                              2 Fighters moved from Chita to Irkutsk
                              1 Artillery moved from Yakutsk to Yakutia
                                    Japan take Yakutia from USSR
                              1 Infantry moved from Ust-Maysky to Aldan
                              2 Infantrys and 2 Mech-Infs moved from Eastern Mongolia to Bartsk
                                    Japan take Buryat from USSR
                                    Japan take Bartsk from USSR
                              1 Light-Tank and 1 Medium-Tank moved from Eastern Mongolia to Bartsk
                              1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                              2 Fighters moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                              5 Infantrys moved from Japan to Japan Sea Zone
                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Changsha
                              2 Artillerys, 6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Peking to Changsha
                              1 Transport moved from South China Sea Zone to Philippines Sea Zone
                              1 Infantry moved from Philippines to Philippines Sea Zone
                              1 Infantry moved from Saipan to Philippines Sea Zone
                              2 Infantrys and 1 Transport moved from Philippines Sea Zone to South China Sea Zone
                              2 Fighters moved from South China Sea Zone to Changsha
                              2 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                              2 Infantrys moved from South China Sea Zone to Canton
                              3 Infantrys and 1 Transport moved from Japan Sea Zone to South China Sea Zone
                              3 Infantrys moved from South China Sea Zone to Canton
                              1 Battleship and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                              1 Infantry moved from Gizhiga to Anadyr
                                    Japan take Anadyr from USSR
                              2 Infantrys moved from South China Sea Zone to Hanoi
                      
                          Combat - Japan
                              Battle in Pacific 5 Sea Zone
                                  Japan attack with 2 Fighters and 1 Submarine
                                  USA defend with 1 Destroyer
                                      Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                      Japan roll dice for 2 Fighters in Pacific 5 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                                      USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                  Japan win with 2 Fighters remaining. Battle score for attacker is -9
                                  Casualties for Japan: 1 Submarine
                                  Casualties for USA: 1 Destroyer
                              Battle in Irkutsk
                                  Japan attack with 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                                  USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 6 Infantrys and 2 Tank-Destroyers
                                      anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                                  1 SP-Artillery owned by the Japan lost in Irkutsk
                                      Japan roll dice for 2 Fighters, 1 Infantry and 2 Light-Tanks in Irkutsk, round 2 : 4/5 hits, 2.20 expected hits
                                      USSR roll dice for 6 Infantrys and 2 Tank-Destroyers in Irkutsk, round 2 : 2/8 hits, 2.60 expected hits
                                      1 Infantry owned by the Japan, 4 Infantrys owned by the USSR and 1 Light-Tank owned by the Japan lost in Irkutsk
                                      anti-vehicle gun fire in Irkutsk : 1/2 hits, 0.20 expected hits
                                  1 Light-Tank owned by the Japan lost in Irkutsk
                                      Japan roll dice for 2 Fighters in Irkutsk, round 3 : 0/2 hits, 1.00 expected hits
                                      USSR roll dice for 2 Infantrys and 2 Tank-Destroyers in Irkutsk, round 3 : 2/4 hits, 1.40 expected hits
                                      2 Fighters owned by the Japan lost in Irkutsk
                                  USSR win with 2 Infantrys and 2 Tank-Destroyers remaining. Battle score for attacker is -52
                                  Casualties for Japan: 2 Fighters, 1 Infantry, 2 Light-Tanks and 1 SP-Artillery
                                  Casualties for USSR: 4 Infantrys
                              Battle in Hanoi
                                  Japan attack with 2 Infantrys
                                  British-India defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                      Japan roll dice for 1 Battleship in Hanoi, round 2 : 0/1 hits, 0.60 expected hits
                                      Japan roll dice for 2 Infantrys in Hanoi, round 2 : 0/2 hits, 0.40 expected hits
                                      French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                      Japan roll dice for 2 Infantrys in Hanoi, round 3 : 1/2 hits, 0.40 expected hits
                                      French-Colonies roll dice for 1 Infantry in Hanoi, round 3 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Japan and 1 Infantry owned by the British-India lost in Hanoi
                                  Japan takes Hanoi from French-Colonies
                                  Japan win with 1 Infantry remaining. Battle score for attacker is 0
                                  Casualties for Japan: 1 Infantry
                                  Casualties for British-India: 1 Infantry
                              Battle in Changsha
                                  Japan attack with 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                  China defend with 5 Artillerys, 1 Flag, 9 Infantrys, 1 Iron-Ore and 2 Mech-Infs
                                      Japan roll dice for 2 Artillerys, 2 Fighters, 8 Infantrys, 1 Light-Tank, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 2 : 5/17 hits, 5.00 expected hits
                                      China roll dice for 5 Artillerys, 9 Infantrys and 2 Mech-Infs in Changsha, round 2 : 6/16 hits, 4.80 expected hits
                                      5 Infantrys owned by the Japan, 5 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                      Japan roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 3 : 5/11 hits, 3.80 expected hits
                                      China roll dice for 5 Artillerys, 4 Infantrys and 2 Mech-Infs in Changsha, round 3 : 5/11 hits, 3.30 expected hits
                                      1 Artillery owned by the China, 3 Infantrys owned by the Japan, 1 Artillery owned by the Japan, 4 Infantrys owned by the China and 1 Mech-Inf owned by the Japan lost in Changsha
                                      Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 4 : 3/6 hits, 2.50 expected hits
                                      China roll dice for 4 Artillerys and 2 Mech-Infs in Changsha, round 4 : 0/6 hits, 1.80 expected hits
                                      3 Artillerys owned by the China lost in Changsha
                                      Japan roll dice for 1 Artillery, 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 5 : 1/6 hits, 2.50 expected hits
                                      China roll dice for 1 Artillery and 2 Mech-Infs in Changsha, round 5 : 1/3 hits, 0.90 expected hits
                                      1 Artillery owned by the China and 1 Artillery owned by the Japan lost in Changsha
                                      Japan roll dice for 2 Fighters, 1 Light-Tank, 1 Medium-Tank and 1 SP-Artillery in Changsha, round 6 : 3/5 hits, 2.30 expected hits
                                      China roll dice for 2 Mech-Infs in Changsha, round 6 : 1/2 hits, 0.60 expected hits
                                  1 SP-Artillery owned by the Japan and 2 Mech-Infs owned by the China lost in Changsha
                                  Japan win, taking Changsha from China with 2 Fighters, 1 Light-Tank and 1 Medium-Tank remaining. Battle score for attacker is 31
                                  Casualties for Japan: 2 Artillerys, 8 Infantrys, 2 Mech-Infs and 1 SP-Artillery
                                  Casualties for China: 5 Artillerys, 9 Infantrys and 2 Mech-Infs
                      
                          Non Combat Move - Japan
                              2 Fighters moved from Changsha to South China Sea Zone
                              1 Light-Tank moved from Thailand to Canton
                              2 Fighters moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                      
                          Purchase Units - Japan
                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                              Japan buy 1 Bomber, 1 Factory, 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 0 CR; 
                      
                          Place Units - Japan
                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                              1 Bomber placed in Japan
                              1 Submarine placed in Truk Lagoon Sea Zone
                              1 Factory placed in Shanghai
                      
                          Turn Complete - Japan
                              Japan collect 118 PUs; end with 122 PUs
                              Units generate 41 Fuel; Japan end with 51 Fuel
                              Units generate 4 Iron; Japan end with 4 Iron
                              Units generate 1 CR; Japan end with 1 CR
                      

                      Combat Hit Differential Summary :

                      USA : 0.70
                      Japan : 1.80
                      China : 1.60
                      anti-vehicle gun fire in Irkutsk : : 1.60
                      USSR : 0.00
                      French-Colonies : 0.40
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Thailand round 5

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 5
                        
                            Combat Move - Thailand
                        
                            Combat - Thailand
                        
                            Export to Imperial Japan - Thailand
                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                        
                            Purchase Units - Thailand
                                Thailand buy 1 Infantry; Remaining resources: 8 Fuel; 0 Iron; 4 PUs; 0 CR; 
                        
                            Place Units - Thailand
                                1 Infantry placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 10 PUs; end with 14 PUs
                                Units generate 3 Fuel; Thailand end with 11 Fuel
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Got thoroughly smoked by the tank destroyers in Irkutsk. Figured it was worth a run, but losing both fighters in the final clap back was a worse result than we had anticipated. A catastrophic failure that will surely have some Japanese generals committing seppuku tonight hehe. Seems like the Russian line will hold after all. Did slightly better against the Chinese, but still pretty bloody. Alas Thailand is starting to look a bit thin vs the minor triple-team. Their days may be numbered, diving into the final round.

                          USA is up

                          redrumR 1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: USA round 5

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 5
                            
                                Combat Move - USA
                                    1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                    3 Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                                    3 Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                    3 Infantrys moved from Adriatic Sea Zone to Albania
                                          USA take Albania from Italy
                                    3 Mariness moved from Morocco to West African Sea Zone
                                    3 Mariness and 1 Transport moved from West African Sea Zone to Trafalgar Sea Zone
                                    3 Mariness moved from Trafalgar Sea Zone to Tangier
                                    2 Fighters moved from Mediterranean Sea Zone to Tangier
                                    1 Fighter moved from Morocco to Tangier
                                    1 Air-Transport and 1 Infantry moved from Senegal to Tangier
                                    1 Air-Transport moved from Algerian Desert to Tangier
                            
                                Combat - USA
                                    Battle in Tangier
                                        USA attack with 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness
                                        Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                            USA roll dice for 2 Air-Transports, 3 Fighters, 1 Infantry and 3 Mariness in Tangier, round 2 : 3/9 hits, 2.80 expected hits
                                            Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 1/2 hits, 0.60 expected hits
                                            1 Artillery owned by the Pro-Axis-Neutral, 1 Infantry owned by the USA and 1 Infantry owned by the Pro-Axis-Neutral lost in Tangier
                                        USA takes Tangier from Pro-Axis-Neutral
                                        USA win with 2 Air-Transports, 3 Fighters and 3 Mariness remaining. Battle score for attacker is 11
                                        Casualties for USA: 1 Infantry
                                        Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
                            
                                Non Combat Move - USA
                                    1 Carrier moved from Mediterranean Sea Zone to Adriatic Sea Zone
                                    3 Fighters moved from Tangier to Adriatic Sea Zone
                                    2 Air-Transports moved from Tangier to Morocco
                                    1 Destroyer moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                                    1 Submarine moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                                    1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                    1 Air-Transport and 1 Marines moved from USA North Atlantic to Dutch Guiana
                                    1 Infantry moved from USA Central to USA North Atlantic
                                    1 Infantry moved from Great Plains to USA Central
                            
                                Lend-Lease aid - USA
                                    USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                    Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 54 Fuel
                                    Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                                    USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                                    Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                                    Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                                    Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                                    USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                    Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 157 PUs
                                    Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                    USA spend 10 PUs on User Action: Action 3 China receives financial support
                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                    Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                                    Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                    USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                    Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                    Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                                    Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                            
                                Purchase Units - USA
                                    USA buy 1 Artillery, 1 Destroyer, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 62 Fuel; 8 Iron; 0 PUs; 
                            
                                Place Units - USA
                                    1 Artillery, 2 Infantrys and 1 Tank-Destroyer placed in Morocco
                                    1 Destroyer placed in Hawaiian Sea Zone
                            
                                Turn Complete - USA
                                    USA collect 109 PUs; end with 109 PUs
                                    Units generate 1 SS; USA end with 1 SS
                                    Units generate 48 Fuel; USA end with 110 Fuel
                                    Units generate 4 Iron; USA end with 12 Iron
                                    USA creates 1 Air-Transport in USA North Atlantic
                            

                            Combat Hit Differential Summary :

                            USA : 0.20
                            Pro-Axis-Neutral : 0.40
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: China round 5

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 5
                              
                                  Combat Move - China
                                      1 Anti-Air moved from Chungking to Changsha
                                      1 Infantry moved from Burma Road to Changsha
                                      2 Fighters moved from Chungking to Changsha
                                      1 Infantry moved from Lanchow to Peking
                                            China take Peking from Japan
                              
                                  Combat - China
                                      Battle in Changsha
                                          China attack with 1 Anti-Air, 2 Fighters and 1 Infantry
                                          Japan defend with 1 Flag, 1 Iron-Ore, 1 Light-Tank and 1 Medium-Tank
                                              China roll dice for 1 Anti-Air, 2 Fighters and 1 Infantry in Changsha, round 2 : 2/4 hits, 1.30 expected hits
                                              Japan roll dice for 1 Light-Tank and 1 Medium-Tank in Changsha, round 2 : 2/2 hits, 0.90 expected hits
                                          1 Anti-Air owned by the China, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                          China win with 2 Fighters remaining. Battle score for attacker is 12
                                          Casualties for China: 1 Anti-Air and 1 Infantry
                                          Casualties for Japan: 1 Light-Tank and 1 Medium-Tank
                              
                                  Non Combat Move - China
                                      2 Fighters moved from Changsha to Chungking
                                      1 Infantry moved from Qinghai to Lanchow
                              
                                  Purchase Units - China
                                      China buy 1 Anti-Air, 1 Infantry and 1 Tank-Destroyer; Remaining resources: 6 Fuel; 1 Iron; 0 PUs; 
                              
                                  Place Units - China
                                      1 Anti-Air, 1 Infantry and 1 Tank-Destroyer placed in Chungking
                              
                                  Turn Complete - China
                                      China collect 24 PUs; end with 24 PUs
                                      Units generate 2 Fuel; China end with 8 Fuel
                                      Units generate 1 Iron; China end with 2 Iron
                              

                              Combat Hit Differential Summary :

                              China : 0.70
                              Japan : 1.10
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Brazil round 5

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 5
                                
                                    Combat Move - Brazil
                                        1 Artillery and 2 Infantrys moved from Nordeste to Natal Sea Zone
                                        1 Artillery, 2 Infantrys and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                                        1 Artillery and 2 Infantrys moved from West African Sea Zone to Morocco
                                        1 Anti-Air, 1 Artillery and 1 Infantry moved from Algerian Desert to Tunesia
                                
                                    Non Combat Move - Brazil
                                        1 Cruiser moved from Indian Ocean 7 Sea Zone to Indian Ocean 2 Sea Zone
                                
                                    Purchase Units - Brazil
                                        Trigger Brazil Early 1942: Brazil has their production frontier changed to: production_Brazil_2
                                        Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 4 Fuel; 1 Iron; 6 PUs; 
                                
                                    Place Units - Brazil
                                        1 Artillery and 2 Infantrys placed in Brazil
                                
                                    Turn Complete - Brazil
                                        Brazil collect 17 PUs; end with 23 PUs
                                        Units generate 2 Fuel; Brazil end with 6 Fuel
                                        Units generate 1 Iron; Brazil end with 2 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Yeah, I missed that Japan could hit China with that many units. I should have moved a few fighters to defend the chinese army.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Germany round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Germany
                                            Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If the tanks succeed, then victory follows." - Panzer General Heinz Guderian  Several nations can now purchase Heavy-Tanks.
                                            1 Fighter, 20 Infantrys, 3 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys moved from Leningrad to Moscow
                                            1 Light-Tank moved from Byelorussia to Moscow
                                            1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                            2 Infantrys moved from Byelorussia to Eastern Ukraine
                                            3 Transports moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                            4 Infantrys moved from East Prussia to Baltic Sea Zone
                                            3 Infantrys moved from Berlin to Baltic Sea Zone
                                            1 Infantry moved from East Prussia to Baltic Sea Zone
                                            8 Infantrys and 3 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                            1 Artillery and 3 Infantrys moved from West Germany to Denmark
                                            2 Fighters moved from West Germany to Denmark
                                            1 Artillery and 3 Infantrys moved from West Germany to France
                                            2 Fighters moved from West Germany to France
                                    
                                        Combat - Germany
                                            Battle in Denmark
                                                Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                                Britain defend with 1 Flag, 2 Infantrys and 1 SS-Potential
                                                    Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Denmark, round 2 : 2/6 hits, 1.90 expected hits
                                                    Britain roll dice for 2 Infantrys in Denmark, round 2 : 1/2 hits, 0.60 expected hits
                                                    2 Infantrys owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                                Germany win, taking Denmark from Britain with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                                                Casualties for Germany: 1 Infantry
                                                Casualties for Britain: 2 Infantrys
                                            Battle in France
                                                Germany attack with 1 Artillery, 2 Fighters and 3 Infantrys
                                                Britain defend with 3 Infantrys; France defend with 1 Flag and 1 SS-Potential
                                                    Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 2 : 1/6 hits, 1.90 expected hits
                                                    France roll dice for 3 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                                    1 Infantry owned by the Britain lost in France
                                                    Germany roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in France, round 3 : 3/6 hits, 1.90 expected hits
                                                    France roll dice for 2 Infantrys in France, round 3 : 0/2 hits, 0.60 expected hits
                                                    2 Infantrys owned by the Britain lost in France
                                                Germany captures one of France capitals
                                                Germany win, taking France from France with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 30
                                                Casualties for Britain: 3 Infantrys
                                            Battle in Eastern Ukraine
                                                Germany attack with 3 Infantrys and 1 Mech-Inf
                                                USSR defend with 1 Artillery, 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                    Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 0/4 hits, 0.80 expected hits
                                                    USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.60 expected hits
                                                    Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 3 : 1/4 hits, 0.80 expected hits
                                                    USSR roll dice for 1 Artillery and 1 Infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.60 expected hits
                                                    1 Infantry owned by the USSR lost in Eastern Ukraine
                                                    Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 4 : 2/4 hits, 0.80 expected hits
                                                    USSR roll dice for 1 Artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.30 expected hits
                                                    1 Artillery owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                                Germany win, taking Eastern Ukraine from USSR with 2 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 11
                                                Casualties for USSR: 1 Artillery and 1 Infantry
                                                Casualties for Germany: 1 Infantry
                                            Battle in Moscow
                                                Germany attack with 1 Fighter, 20 Infantrys, 4 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys
                                                USSR defend with 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Commissariat, 1 Factory, 1 Fighter, 1 Flag, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers
                                                    AA fire in Moscow : 0/1 hits, 0.10 expected hits
                                                    anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                                1 Mech-Inf owned by the Germany lost in Moscow
                                                    Germany roll dice for 1 Fighter, 20 Infantrys, 4 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 2 : 4/30 hits, 8.00 expected hits
                                                    USSR roll dice for 2 Air-Transports, 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 11 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 2 : 8/28 hits, 9.00 expected hits
                                                    1 Infantry owned by the USSR, 2 Air-Transports owned by the USSR, 1 Anti-Air owned by the USSR and 8 Infantrys owned by the Germany lost in Moscow
                                                    anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                                1 Light-Tank owned by the Germany lost in Moscow
                                                    Germany roll dice for 1 Fighter, 12 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank, 1 SP-Artillery and 2 SS-Infantrys in Moscow, round 3 : 6/21 hits, 5.90 expected hits
                                                    USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 10 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 3 : 7/24 hits, 8.40 expected hits
                                                    6 Infantrys owned by the USSR and 7 Infantrys owned by the Germany lost in Moscow
                                                    anti-vehicle gun fire in Moscow : 1/3 hits, 0.30 expected hits
                                                1 SP-Artillery owned by the Germany lost in Moscow
                                                    Germany roll dice for 1 Fighter, 5 Infantrys, 3 Light-Tanks, 1 Mech-Inf, 1 Medium-Tank and 2 SS-Infantrys in Moscow, round 4 : 3/13 hits, 4.20 expected hits
                                                    USSR roll dice for 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers in Moscow, round 4 : 7/18 hits, 6.40 expected hits
                                                    1 Infantry owned by the USSR, 1 Artillery owned by the USSR, 2 SS-Infantrys owned by the Germany, 1 Commissar owned by the USSR and 5 Infantrys owned by the Germany lost in Moscow
                                                1 Medium-Tank owned by the Germany, 1 Mech-Inf owned by the Germany and 3 Light-Tanks owned by the Germany retreated to Leningrad
                                                USSR win with 2 Artillerys, 1 Commissar, 1 Fighter, 3 Infantrys, 7 Mech-Infs and 3 Tank-Destroyers remaining. Battle score for attacker is -104
                                                Casualties for Germany: 20 Infantrys, 1 Light-Tank, 1 Mech-Inf, 1 SP-Artillery and 2 SS-Infantrys
                                                Casualties for USSR: 2 Air-Transports, 1 Anti-Air, 1 Artillery, 1 Commissar and 8 Infantrys
                                    
                                        Non Combat Move - Germany
                                            1 Fighter moved from Moscow to Leningrad
                                            8 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                                            1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                            1 Medium-Tank and 1 SS-Infantry moved from West Germany to Baltic Sea Zone
                                            1 Medium-Tank, 1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                            1 Medium-Tank and 1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                            2 Fighters moved from Denmark to Leningrad
                                            2 Fighters moved from France to West Germany
                                    
                                        Purchase Units - Germany
                                            Trigger Germany Late 1942: Germany has their production frontier changed to: production_Germany_2
                                            Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                            Germany buy 3 Heavy-Tanks, 4 Infantrys, 1 SS-Panzer and 1 Tank-Destroyer; Remaining resources: 14 SS; 63 Fuel; 12 Iron; 0 PUs; 0 Officials; 
                                    
                                        Place Units - Germany
                                            3 Heavy-Tanks, 1 SS-Panzer and 1 Tank-Destroyer placed in West Germany
                                            4 Infantrys placed in East Prussia
                                            1 Submarine placed in Baltic Sea Zone
                                    
                                        Turn Complete - Germany
                                            Germany collect 117 PUs; end with 117 PUs
                                            Units generate 30 Fuel; Germany end with 93 Fuel
                                            Units generate 19 SS; Germany end with 33 SS
                                            Units generate 7 Iron; Germany end with 19 Iron
                                    

                                    Combat Hit Differential Summary :

                                    anti-vehicle gun fire in Moscow : : 2.10
                                    AA fire in Moscow : : -0.10
                                    Britain : 0.40
                                    USSR : -2.30
                                    France : -1.50
                                    Germany : -4.20
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Balkan round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Balkan
                                              1 Infantry moved from Western Ukraine to Eastern Ukraine
                                              1 Infantry moved from Romania to Western Ukraine
                                              1 Fighter moved from Romania to Central Russia
                                              3 Infantrys moved from Byelorussia to Central Russia
                                              8 Infantrys moved from Byelorussia to Leningrad
                                      
                                          Combat - Balkan
                                              Battle in Central Russia
                                                  Balkan attack with 1 Fighter and 3 Infantrys
                                                  USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                                                      Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                                                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                                                      Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                                                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                                                      2 Infantrys owned by the Balkan lost in Central Russia
                                                      Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                                                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                                                      1 Infantry owned by the USSR lost in Central Russia
                                                      Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                                                      USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                                                      1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                                                  Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                                                  Casualties for Balkan: 3 Infantrys
                                                  Casualties for USSR: 1 Artillery and 1 Infantry
                                      
                                          Non Combat Move - Balkan
                                              1 Fighter moved from Central Russia to Leningrad
                                      
                                          Export to Germany - Balkan
                                              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                                              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                      
                                          Purchase Units - Balkan
                                              Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
                                              Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                      
                                          Place Units - Balkan
                                              1 Fighter and 1 Infantry placed in Romania
                                      
                                          Turn Complete - Balkan
                                              Balkan collect 31 PUs; end with 36 PUs
                                              Units generate 2 Fuel; Balkan end with 3 Fuel
                                              Units generate 1 Iron; Balkan end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Balkan : -1.60
                                      USSR : 0.90
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Finland round 6

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Finland
                                                1 Infantry moved from Leningrad to Central Russia
                                                      Finland take Central Russia from USSR
                                                1 Infantry moved from Eastern Finland to Leningrad
                                                1 Fighter moved from Finland to Leningrad
                                        
                                            Combat - Finland
                                        
                                            Non Combat Move - Finland
                                        
                                            Export to Germany - Finland
                                                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                                                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                        
                                            Purchase Units - Finland
                                                Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                                                Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
                                        
                                            Place Units - Finland
                                                1 Light-Tank placed in Finland
                                        
                                            Turn Complete - Finland
                                                Finland collect 16 PUs; end with 16 PUs
                                                Units generate 1 Officials; Finland end with 1 Officials
                                                Units generate 3 Fuel; Finland end with 4 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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