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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Balkan round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - Balkan
              1 Infantry moved from Western Ukraine to Eastern Ukraine
              1 Infantry moved from Romania to Western Ukraine
              1 Fighter moved from Romania to Central Russia
              3 Infantrys moved from Byelorussia to Central Russia
              8 Infantrys moved from Byelorussia to Leningrad
      
          Combat - Balkan
              Battle in Central Russia
                  Balkan attack with 1 Fighter and 3 Infantrys
                  USSR defend with 1 Artillery, 1 Commissariat, 1 Flag and 1 Infantry
                      Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 2 : 0/4 hits, 1.10 expected hits
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 2 : 0/2 hits, 0.60 expected hits
                      Balkan roll dice for 1 Fighter and 3 Infantrys in Central Russia, round 3 : 0/4 hits, 1.10 expected hits
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 3 : 2/2 hits, 0.60 expected hits
                      2 Infantrys owned by the Balkan lost in Central Russia
                      Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 4 : 1/2 hits, 0.70 expected hits
                      USSR roll dice for 1 Artillery and 1 Infantry in Central Russia, round 4 : 0/2 hits, 0.60 expected hits
                      1 Infantry owned by the USSR lost in Central Russia
                      Balkan roll dice for 1 Fighter and 1 Infantry in Central Russia, round 5 : 1/2 hits, 0.70 expected hits
                      USSR roll dice for 1 Artillery in Central Russia, round 5 : 1/1 hits, 0.30 expected hits
                      1 Artillery owned by the USSR and 1 Infantry owned by the Balkan lost in Central Russia
                  Balkan win with 1 Fighter remaining. Battle score for attacker is -9
                  Casualties for Balkan: 3 Infantrys
                  Casualties for USSR: 1 Artillery and 1 Infantry
      
          Non Combat Move - Balkan
              1 Fighter moved from Central Russia to Leningrad
      
          Export to Germany - Balkan
              Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
              Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
              Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
      
          Purchase Units - Balkan
              Trigger Balkan Late 1942: Balkan has their production frontier changed to: production_Balkan_3
              Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
      
          Place Units - Balkan
              1 Fighter and 1 Infantry placed in Romania
      
          Turn Complete - Balkan
              Balkan collect 31 PUs; end with 36 PUs
              Units generate 2 Fuel; Balkan end with 3 Fuel
              Units generate 1 Iron; Balkan end with 1 Iron
      

      Combat Hit Differential Summary :

      Balkan : -1.60
      USSR : 0.90
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Finland round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - Finland
                1 Infantry moved from Leningrad to Central Russia
                      Finland take Central Russia from USSR
                1 Infantry moved from Eastern Finland to Leningrad
                1 Fighter moved from Finland to Leningrad
        
            Combat - Finland
        
            Non Combat Move - Finland
        
            Export to Germany - Finland
                Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
        
            Purchase Units - Finland
                Trigger Finland Late 1942: Finland has their production frontier changed to: production_Finland_3
                Finland buy 1 Light-Tank; Remaining resources: 1 Fuel; 0 Iron; 0 PUs; 
        
            Place Units - Finland
                1 Light-Tank placed in Finland
        
            Turn Complete - Finland
                Finland collect 16 PUs; end with 16 PUs
                Units generate 1 Officials; Finland end with 1 Officials
                Units generate 3 Fuel; Finland end with 4 Fuel
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Screwed by Russian tank destroyers yet again. Was hoping to bleed Moscow a bit harder on the strafe there, but G dudded out. Stalin is up

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

              Catch you in a few dude

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: USSR round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - USSR
                        1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                        1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                        1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                        1 Fighter moved from Moscow to Eastern Ukraine
                        1 Fighter moved from Archangel to Central Russia
                        2 Infantrys moved from Volga to Central Russia
                        1 Infantry moved from Lapland to Eastern Finland
                              USSR take Eastern Finland from Finland
                        1 Tank-Destroyer moved from Irkutsk to Lensk
                              USSR take Lensk from Japan
                        1 Tank-Destroyer moved from Lensk to Irkutsk
                        1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
                
                    Combat - USSR
                        USSR lands units in Byelorussia
                        USSR creates battle in territory Byelorussia
                        Battle in Central Russia
                            USSR attack with 1 Fighter and 2 Infantrys
                            Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                                USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                                Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                                1 Infantry owned by the Finland lost in Central Russia
                            USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                            Casualties for Finland: 1 Infantry
                        Battle in Eastern Ukraine
                            USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                            Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                                USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                                Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                                1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                                USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                                Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                            1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                            USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                            Casualties for USSR: 1 Infantry
                            Casualties for Balkan: 1 Infantry
                            Casualties for Germany: 2 Infantrys and 1 Mech-Inf
                
                    Non Combat Move - USSR
                        1 Fighter moved from Eastern Ukraine to Moscow
                        1 Fighter moved from Central Russia to Moscow
                        1 Air-Transport moved from Eastern Ukraine to Stalingrad
                        1 Air-Transport moved from Byelorussia to Archangel
                        1 Fighter moved from Moscow to Archangel
                        1 Artillery moved from Volga to Moscow
                        1 Commissar moved from Archangel to Moscow
                        4 Infantrys moved from Archangel to Moscow
                
                    Purchase Units - USSR
                        Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                        USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
                
                    Place Units - USSR
                        1 Commissar placed in Archangel
                        2 Infantrys placed in Siberia
                        1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                        1 Infantry placed in Irkutsk
                        2 Heavy-Tanks placed in Moscow
                        1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                        1 Heavy-Tank placed in Stalingrad
                        USSR undo move 5.
                        1 Heavy-Tank placed in Moscow
                        1 Heavy-Tank placed in Archangel
                        1 Anti-Air placed in Moscow
                
                    Turn Complete - USSR
                        USSR collect 140 PUs; end with 140 PUs
                        Units generate 50 Fuel; USSR end with 168 Fuel
                        Units generate 7 SS; USSR end with 7 SS
                        Units generate 4 Officials; USSR end with 4 Officials
                        Units generate 8 Iron; USSR end with 9 Iron
                        USSR creates 1 Air-Transport in Siberia
                

                Combat Hit Differential Summary :

                Finland : -0.30
                USSR : 0.40
                Germany : -0.50
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Britain round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - Britain
                                  AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
                          2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
                          1 Dive-Bomber moved from North Sea Zone to Denmark
                          1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
                          1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
                          1 Artillery and 1 Infantry moved from England to North Sea Zone
                          1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
                          1 Infantry moved from England to North Sea Zone
                          1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                          1 Artillery and 2 Infantrys moved from North Sea Zone to France
                          2 Fighters moved from North Sea Zone to France
                          1 Infantry moved from Normandy to France
                          1 Infantry moved from Normandy to France
                  
                      Combat - Britain
                          Battle in Finland
                              Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                              Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                                  dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                              1 Light-Tank owned by the Finland lost in Finland
                              Britain captures one of Finland capitals
                              Some non-combat units are destroyed: 
                              Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                              Casualties for Finland: 1 Light-Tank
                          Battle in Denmark
                              Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                              Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                                  Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                                  Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                              1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                                  Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                                  Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                                  1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                              Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                              Casualties for Britain: 1 Anti-Air and 2 Infantrys
                              Casualties for Germany: 1 Artillery and 2 Infantrys
                          Battle in France
                              Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                              Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                                  Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                                  1 Infantry owned by the Germany lost in France
                                  Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                                  Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                                  2 Infantrys owned by the Germany lost in France
                                  Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                                  Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                                  1 Artillery owned by the Germany lost in France
                              Britain captures one of France capitals
                              Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                              Casualties for Germany: 1 Artillery and 3 Infantrys
                  
                      Non Combat Move - Britain
                          2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
                          2 Fighters moved from France to North Sea Zone
                          1 Dive-Bomber moved from Denmark to North Sea Zone
                          1 Infantry moved from Vichy to Normandy
                          1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                          1 Air-Transport moved from Vichy to Normandy
                          1 Air-Transport and 1 Infantry moved from Iceland to Norway
                          1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                          1 Artillery moved from USA North Atlantic to Halifax
                          1 Artillery moved from Labrador to Halifax
                  
                      Purchase Units - Britain
                          Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                          Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
                  
                      Place Units - Britain
                          1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
                          1 Artillery and 4 Infantrys placed in England
                  
                      Turn Complete - Britain
                          Britain collect 84 PUs; end with 84 PUs
                          Units generate 4 SS; Britain end with 4 SS
                          Units generate 16 Fuel; Britain end with 52 Fuel
                          Units generate 2 Iron; Britain end with 8 Iron
                          Britain creates 1 Air-Transport in Halifax
                  

                  Combat Hit Differential Summary :

                  Britain : 1.30
                  dive bombing fire in Finland : : 0.90
                  AA fire in Gulf of Bothnia Sea Zone : : -0.20
                  Germany : 0.30
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: France round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 6
                    
                        Combat Move - France
                                British-Colonies takes Somaliland from Italy
                            1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                            1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                            1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                                  France take Croatia from Balkan
                            1 Mech-Inf moved from Kenya to Somaliland
                            1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                            1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                            1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                    
                        Combat - France
                    
                        Non Combat Move - France
                    
                        Aid the colonies - France
                            France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                            Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                    
                        Purchase Units - France
                            Trigger France Late 1942: France has their production frontier changed to: production_France_2
                            France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
                    
                        Place Units - France
                            2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
                    
                        Turn Complete - France
                            France collect 52 PUs; end with 52 PUs
                            Units generate 4 Fuel; France end with 16 Fuel
                            Units generate 11 CR; France end with 13 CR
                            Units generate 3 SS; France end with 3 SS
                            Units generate 1 Iron; France end with 2 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: British-Colonies round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - British-Colonies
                                  British-Colonies takes Tobruk from Italy
                              1 Artillery moved from Uganda to Kenya
                              1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                              1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                              2 Infantrys moved from Nigeria to Chad
                              British-Colonies undo move 2.
                              1 Colonial-Infantry moved from South Sudan to Uganda
                              2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                              2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                              2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
                      
                          Combat - British-Colonies
                      
                          Non Combat Move - British-Colonies
                      
                          Purchase Units - British-Colonies
                              Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                              British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
                      
                          Place Units - British-Colonies
                              1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
                      
                          Turn Complete - British-Colonies
                              British-Colonies collect 51 PUs; end with 51 PUs
                              Units generate 10 CR; British-Colonies end with 15 CR
                              Units generate 8 Fuel; British-Colonies end with 30 Fuel
                              Units generate 2 Iron; British-Colonies end with 3 Iron
                              Units generate 1 SS; British-Colonies end with 1 SS
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: South-Africa round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - South-Africa
                                1 Infantry moved from Kenya to Ethiopia
                                1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                                1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                                1 Infantry moved from Rhodesia to Lindi
                                1 Infantry moved from South Africa to Bechuanaland
                        
                            Non Combat Move - South-Africa
                        
                            Purchase Units - South-Africa
                                Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                                South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
                        
                            Place Units - South-Africa
                                1 Dive-Bomber placed in South Africa
                        
                            Turn Complete - South-Africa
                                South-Africa collect 15 PUs; end with 15 PUs
                                Units generate 6 Fuel; South-Africa end with 28 Fuel
                                Units generate 1 Iron; South-Africa end with 4 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Italy round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - Italy
                                    1 Artillery and 1 Infantry moved from Italy to Croatia
                                    1 Colonial-Infantry moved from North Sudan to Egypt
                                    1 Colonial-Infantry moved from Nubian Desert to Egypt
                            
                                Combat - Italy
                                    Battle in Croatia
                                        Italy attack with 1 Artillery and 1 Infantry
                                        France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                                            Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                                            France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                                            Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                                            France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                                        1 Colonial-Infantry owned by the France lost in Croatia
                                        Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                                        Casualties for France: 1 Colonial-Infantry
                            
                                Non Combat Move - Italy
                            
                                Purchase Units - Italy
                                    Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                    Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
                            
                                Place Units - Italy
                                    1 Submarine placed in Red Sea Zone
                                    1 Colonial-Infantry and 3 Infantrys placed in Somalia
                                    1 Infantry placed in Italy
                                    1 Artillery and 1 Infantry placed in Libya
                            
                                Turn Complete - Italy
                                    Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                                    Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                                    Italy collect 61 PUs; end with 61 PUs
                                    Units generate 7 Fuel; Italy end with 47 Fuel
                                    Units generate 2 Iron; Italy end with 5 Iron
                                    Units generate 2 CR; Italy end with 3 CR
                            

                            Combat Hit Differential Summary :

                            Italy : 1.00
                            France : -0.40
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Iran round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 6
                              
                                  Combat Move - Iran
                              
                                  Purchase Units - Iran
                                      Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
                              
                                  Place Units - Iran
                                      1 Infantry placed in Egypt
                              
                                  Turn Complete - Iran
                                      Iran collect 6 PUs; end with 8 PUs
                                      Units generate 1 Fuel; Iran end with 4 Fuel
                              

                              Combat Hit Differential Summary :

                              Savegame

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @Black_Elk
                                last edited by

                                Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                                Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                                British-India is up

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: British-India round 6

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - British-India
                                          1 Infantry moved from Southern Thailand to Thailand
                                          1 Colonial-Infantry moved from Burma to Thailand
                                          3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                          1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                          British-India undo move 4.
                                          British-India undo move 3.
                                          British-India undo move 2.
                                          British-India undo move 1.
                                          1 Colonial-Infantry moved from Burma to Hanoi
                                          3 Fighters moved from French Indochina to Hanoi
                                          3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                          1 Infantry moved from Southern Thailand to Thailand
                                          1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                  
                                      Combat - British-India
                                          Battle in Hanoi
                                              British-India attack with 1 Colonial-Infantry and 3 Fighters
                                              Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                  British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                                  Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                                  1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                                              British-India win
                                              . Battle score for attacker is 4
                                              Casualties for British-India: 1 Colonial-Infantry
                                              Casualties for Japan: 1 Infantry
                                          Battle in Thailand
                                              British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                                              Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                                  AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                                  British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                                  Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                                              1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                                              2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                                              Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                                              Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                                              Casualties for Japan: 1 Anti-Air
                                  
                                      Non Combat Move - British-India
                                          2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                                          1 Infantry moved from Orissa to Bengal
                                          1 Infantry and 1 Mech-Inf moved from India to Bengal
                                          1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                                          1 Fighter moved from Hanoi to Chungking
                                          2 Fighters moved from Hanoi to French Indochina
                                  
                                      Purchase Units - British-India
                                          Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                                          British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                                  
                                      Place Units - British-India
                                          1 Colonial-Infantry and 1 Fighter placed in India
                                          1 Destroyer placed in Indian Coast Sea Zone
                                  
                                      Turn Complete - British-India
                                          British-India collect 48 PUs; end with 53 PUs
                                          Units generate 3 SS; British-India end with 3 SS
                                          Units generate 9 Fuel; British-India end with 29 Fuel
                                          Units generate 6 CR; British-India end with 6 CR
                                          Units generate 2 Iron; British-India end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Japan : 0.70
                                  British-India : -1.00
                                  AA fire in Thailand : : -0.30
                                  Thailand : -0.10
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - ANZAC
                                    
                                        Combat - ANZAC
                                    
                                        Non Combat Move - ANZAC
                                            1 Fighter moved from Darwin to French Indochina
                                            1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                                            1 Infantry moved from North Queensland to Darwin
                                            1 Fighter moved from French Indochina to Chungking
                                    
                                        Aid the KNIL - ANZAC
                                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                    
                                        Purchase Units - ANZAC
                                            Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                            ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                                    
                                        Place Units - ANZAC
                                            1 Fighter placed in Darwin
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 43 PUs; end with 58 PUs
                                            Units generate 9 Fuel; ANZAC end with 27 Fuel
                                            Units generate 2 Iron; ANZAC end with 16 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: KNIL round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - KNIL
                                              1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                                      
                                          Combat - KNIL
                                              KNIL lands units in Hanoi
                                              KNIL creates battle in territory Hanoi
                                                  French-Colonies takes Hanoi from Japan
                                      
                                          Non Combat Move - KNIL
                                              3 Infantrys moved from Lower Burma to Thailand
                                              1 Air-Transport moved from Hanoi to Thailand
                                              2 Fighters moved from Sumatra to French Indochina
                                              1 Fighter moved from French Indochina to Chungking
                                              1 Infantry moved from Malaya to Southern Thailand
                                      
                                          Purchase Units - KNIL
                                              Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                              KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                                      
                                          Place Units - KNIL
                                              2 Fighters placed in Sumatra
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 28 PUs; end with 31 PUs
                                              Units generate 5 Fuel; KNIL end with 21 Fuel
                                              Units generate 6 CR; KNIL end with 26 CR
                                              Units generate 2 Iron; KNIL end with 12 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by

                                        @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                                        And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Japan round 6

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Japan
                                                  2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                                                  2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                                                  1 Infantry moved from Canton to Changsha
                                                  1 Infantry moved from Canton to Burma Road
                                                        Japan take Burma Road from China
                                                  3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                                                  1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                                                  1 Infantry moved from Eastern Mongolia to Southern Mongolia
                                                  1 Bomber moved from Japan to Southern Mongolia
                                          
                                              Combat - Japan
                                                  Battle in Irkutsk
                                                      Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                      USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                                          anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                                          Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                                          USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                                          2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                                          anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                                          Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                                          USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                                          3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                                      USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                                      Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                      Casualties for USSR: 4 Infantrys
                                                  Battle in Peking
                                                      Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                                      China defend with 1 Flag and 1 Infantry
                                                          Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                                          China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the China lost in Peking
                                                      Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                                      Casualties for China: 1 Infantry
                                                  Battle in Hanoi
                                                      Japan attack with 3 Infantrys and 1 Light-Tank
                                                      KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                          Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                                          French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the KNIL lost in Hanoi
                                                      Japan takes Hanoi from French-Colonies
                                                      Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                                      Casualties for KNIL: 1 Infantry
                                                  Battle in Southern Mongolia
                                                      Japan attack with 1 Bomber and 1 Infantry
                                                      Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                                          Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                                          Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                                      Japan takes Southern Mongolia from Pro-Allies-Neutral
                                                      Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                                      Casualties for Pro-Allies-Neutral: 1 Infantry
                                          
                                              Non Combat Move - Japan
                                                  1 Bomber moved from Southern Mongolia to Eastern Mongolia
                                          
                                              Purchase Units - Japan
                                                  Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                  Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                                          
                                              Place Units - Japan
                                                  3 Submarines placed in Truk Lagoon Sea Zone
                                                  5 Infantrys placed in Shanghai
                                                  2 Infantrys placed in Ryojun
                                          
                                              Turn Complete - Japan
                                                  Japan collect 120 PUs; end with 122 PUs
                                                  Units generate 41 Fuel; Japan end with 51 Fuel
                                                  Units generate 4 Iron; Japan end with 5 Iron
                                                  Units generate 1 CR; Japan end with 1 CR
                                          

                                          Combat Hit Differential Summary :

                                          Pro-Allies-Neutral : -0.30
                                          Japan : 2.20
                                          China : -0.30
                                          anti-vehicle gun fire in Irkutsk : : -0.60
                                          USSR : 1.50
                                          French-Colonies : -0.30
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Thailand round 6

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Thailand
                                            
                                                Purchase Units - Thailand
                                                    Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                                            
                                                Turn Complete - Thailand
                                                    Thailand collect 0 PUs; end with 14 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

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