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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk Oh boy. I think you just pretty much ended it for the poor Germans. Hard to see them coming back from that defeat at the gates of Moscow. Let the Red Army march towards Berlin begin!

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Yeah I figured there wasn't much left to lose since Japan failed at Irkutsk, and Axis is getting rolled everywhere else lol. The odds were ok to strafe into the desired position and try to pull a rabbit out the hat next round, but we only put up 4 hits in the first round of combat, which pretty much sealed the deal. Dark days for the Reich hehe

        Catch you in a few dude

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: USSR round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - USSR
                  1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                  1 Air-Transport and 1 Infantry moved from Archangel to Eastern Ukraine
                  1 Infantry, 1 Mech-Inf and 3 SP-Artillerys moved from Stalingrad to Eastern Ukraine
                  1 Fighter moved from Moscow to Eastern Ukraine
                  1 Fighter moved from Archangel to Central Russia
                  2 Infantrys moved from Volga to Central Russia
                  1 Infantry moved from Lapland to Eastern Finland
                        USSR take Eastern Finland from Finland
                  1 Tank-Destroyer moved from Irkutsk to Lensk
                        USSR take Lensk from Japan
                  1 Tank-Destroyer moved from Lensk to Irkutsk
                  1 SP-Artillery moved from Eastern Turkistan to Jezkazgan
          
              Combat - USSR
                  USSR lands units in Byelorussia
                  USSR creates battle in territory Byelorussia
                  Battle in Central Russia
                      USSR attack with 1 Fighter and 2 Infantrys
                      Finland defend with 1 Commissariat, 1 Flag and 1 Infantry
                          USSR roll dice for 1 Fighter and 2 Infantrys in Central Russia, round 2 : 1/3 hits, 0.90 expected hits
                          Finland roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the Finland lost in Central Russia
                      USSR win, taking Byelorussia from Germany, taking Central Russia from Finland with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                      Casualties for Finland: 1 Infantry
                  Battle in Eastern Ukraine
                      USSR attack with 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys
                      Balkan defend with 1 Infantry; Germany defend with 1 Flag, 2 Fuel-Barrels, 2 Infantrys, 1 Iron-Ore and 1 Mech-Inf
                          USSR roll dice for 1 Air-Transport, 1 Fighter, 2 Infantrys, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 2 : 3/8 hits, 2.00 expected hits
                          Germany roll dice for 3 Infantrys and 1 Mech-Inf in Eastern Ukraine, round 2 : 1/4 hits, 1.20 expected hits
                          1 Infantry owned by the USSR, 1 Infantry owned by the Balkan and 2 Infantrys owned by the Germany lost in Eastern Ukraine
                          USSR roll dice for 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys in Eastern Ukraine, round 3 : 1/7 hits, 1.70 expected hits
                          Germany roll dice for 1 Mech-Inf in Eastern Ukraine, round 3 : 0/1 hits, 0.30 expected hits
                      1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                      USSR win, taking Eastern Ukraine from Germany with 1 Air-Transport, 1 Fighter, 1 Infantry, 1 Mech-Inf and 3 SP-Artillerys remaining. Battle score for attacker is 32
                      Casualties for USSR: 1 Infantry
                      Casualties for Balkan: 1 Infantry
                      Casualties for Germany: 2 Infantrys and 1 Mech-Inf
          
              Non Combat Move - USSR
                  1 Fighter moved from Eastern Ukraine to Moscow
                  1 Fighter moved from Central Russia to Moscow
                  1 Air-Transport moved from Eastern Ukraine to Stalingrad
                  1 Air-Transport moved from Byelorussia to Archangel
                  1 Fighter moved from Moscow to Archangel
                  1 Artillery moved from Volga to Moscow
                  1 Commissar moved from Archangel to Moscow
                  4 Infantrys moved from Archangel to Moscow
          
              Purchase Units - USSR
                  Trigger USSR Late 1942: USSR has their production frontier changed to: production_USSR_2
                  USSR buy 2 Anti-Airs, 1 Commissar, 1 Fighter, 3 Heavy-Tanks, 5 Infantrys and 1 Tank-Destroyer; Remaining resources: 118 Fuel; 1 Iron; 0 PUs; 0 Officials; 0 SS; 
          
              Place Units - USSR
                  1 Commissar placed in Archangel
                  2 Infantrys placed in Siberia
                  1 Infantry and 1 Tank-Destroyer placed in Irkutsk
                  1 Infantry placed in Irkutsk
                  2 Heavy-Tanks placed in Moscow
                  1 Anti-Air, 1 Fighter and 1 Infantry placed in Stalingrad
                  1 Heavy-Tank placed in Stalingrad
                  USSR undo move 5.
                  1 Heavy-Tank placed in Moscow
                  1 Heavy-Tank placed in Archangel
                  1 Anti-Air placed in Moscow
          
              Turn Complete - USSR
                  USSR collect 140 PUs; end with 140 PUs
                  Units generate 50 Fuel; USSR end with 168 Fuel
                  Units generate 7 SS; USSR end with 7 SS
                  Units generate 4 Officials; USSR end with 4 Officials
                  Units generate 8 Iron; USSR end with 9 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          Finland : -0.30
          USSR : 0.40
          Germany : -0.50
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Britain round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - Britain
                            AA fire in Gulf of Bothnia Sea Zone : 0/2 hits, 0.20 expected hits
                    2 Air-Transports, 1 Dive-Bomber and 2 Infantrys moved from Norway to Finland
                    1 Dive-Bomber moved from North Sea Zone to Denmark
                    1 Anti-Air and 2 Infantrys moved from England to North Sea Zone
                    1 Anti-Air and 2 Infantrys moved from North Sea Zone to Denmark
                    1 Artillery and 1 Infantry moved from England to North Sea Zone
                    1 Artillery and 1 Infantry moved from North Sea Zone to Denmark
                    1 Infantry moved from England to North Sea Zone
                    1 Artillery and 1 Infantry moved from Norway to North Sea Zone
                    1 Artillery and 2 Infantrys moved from North Sea Zone to France
                    2 Fighters moved from North Sea Zone to France
                    1 Infantry moved from Normandy to France
                    1 Infantry moved from Normandy to France
            
                Combat - Britain
                    Battle in Finland
                        Britain attack with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys
                        Finland defend with 1 Factory, 1 Flag, 3 Fuel-Barrels and 1 Light-Tank; Germany defend with 1 SS-Potential
                            dive bombing fire in Finland : 1/1 hits, 0.10 expected hits
                        1 Light-Tank owned by the Finland lost in Finland
                        Britain captures one of Finland capitals
                        Some non-combat units are destroyed: 
                        Britain win, taking Finland from Finland with 2 Air-Transports, 1 Dive-Bomber and 2 Infantrys remaining. Battle score for attacker is 15
                        Casualties for Finland: 1 Light-Tank
                    Battle in Denmark
                        Britain attack with 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys
                        Germany defend with 1 Artillery, 1 Flag, 2 Infantrys and 1 SS-Potential
                            Britain roll dice for 1 Anti-Air, 1 Artillery, 1 Dive-Bomber and 3 Infantrys in Denmark, round 2 : 1/6 hits, 1.60 expected hits
                            Germany roll dice for 1 Artillery and 2 Infantrys in Denmark, round 2 : 2/3 hits, 0.90 expected hits
                        1 Anti-Air owned by the Britain, 1 Infantry owned by the Britain and 1 Infantry owned by the Germany lost in Denmark
                            Britain roll dice for 1 Artillery, 1 Dive-Bomber and 2 Infantrys in Denmark, round 3 : 2/4 hits, 1.30 expected hits
                            Germany roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 1/2 hits, 0.60 expected hits
                            1 Infantry owned by the Britain, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Denmark
                        Britain win, taking Denmark from Germany with 1 Artillery, 1 Dive-Bomber and 1 Infantry remaining. Battle score for attacker is 2
                        Casualties for Britain: 1 Anti-Air and 2 Infantrys
                        Casualties for Germany: 1 Artillery and 2 Infantrys
                    Battle in France
                        Britain attack with 1 Artillery, 2 Fighters and 4 Infantrys
                        Germany defend with 1 Artillery, 1 Flag, 3 Infantrys and 1 SS-Potential
                            Britain roll dice for 1 Battleship in France, round 2 : 1/1 hits, 0.60 expected hits
                            1 Infantry owned by the Germany lost in France
                            Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 2 : 2/7 hits, 2.10 expected hits
                            Germany roll dice for 1 Artillery and 2 Infantrys in France, round 2 : 0/3 hits, 0.90 expected hits
                            2 Infantrys owned by the Germany lost in France
                            Britain roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in France, round 3 : 3/7 hits, 2.10 expected hits
                            Germany roll dice for 1 Artillery in France, round 3 : 0/1 hits, 0.30 expected hits
                            1 Artillery owned by the Germany lost in France
                        Britain captures one of France capitals
                        Britain win, taking France from Germany with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 41
                        Casualties for Germany: 1 Artillery and 3 Infantrys
            
                Non Combat Move - Britain
                    2 Air-Transports and 1 Dive-Bomber moved from Finland to Eastern Finland
                    2 Fighters moved from France to North Sea Zone
                    1 Dive-Bomber moved from Denmark to North Sea Zone
                    1 Infantry moved from Vichy to Normandy
                    1 Air-Transport and 1 Infantry moved from Gibraltar to Vichy
                    1 Air-Transport moved from Vichy to Normandy
                    1 Air-Transport and 1 Infantry moved from Iceland to Norway
                    1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                    1 Artillery moved from USA North Atlantic to Halifax
                    1 Artillery moved from Labrador to Halifax
            
                Purchase Units - Britain
                    Trigger Britain Late 1942: Britain has their production frontier changed to: production_Britain_2
                    Britain buy 1 Anti-Air, 2 Artillerys and 7 Infantrys; Remaining resources: 36 Fuel; 6 Iron; 0 PUs; 0 SS; 
            
                Place Units - Britain
                    1 Anti-Air, 1 Artillery and 3 Infantrys placed in Norway
                    1 Artillery and 4 Infantrys placed in England
            
                Turn Complete - Britain
                    Britain collect 84 PUs; end with 84 PUs
                    Units generate 4 SS; Britain end with 4 SS
                    Units generate 16 Fuel; Britain end with 52 Fuel
                    Units generate 2 Iron; Britain end with 8 Iron
                    Britain creates 1 Air-Transport in Halifax
            

            Combat Hit Differential Summary :

            Britain : 1.30
            dive bombing fire in Finland : : 0.90
            AA fire in Gulf of Bothnia Sea Zone : : -0.20
            Germany : 0.30
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: France round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - France
                          British-Colonies takes Somaliland from Italy
                      1 Colonial-Infantry moved from Sicily to Tyrrhenian Sea Zone
                      1 Colonial-Infantry and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                      1 Colonial-Infantry moved from Adriatic Sea Zone to Croatia
                            France take Croatia from Balkan
                      1 Mech-Inf moved from Kenya to Somaliland
                      1 Artillery and 4 Colonial-Infantrys moved from Uganda to Kenya
                      1 Colonial-Infantry and 1 Mech-Inf moved from Ubangi-Shari to Kenya
                      1 Colonial-Infantry moved from Ubangi-Shari to Uganda
              
                  Combat - France
              
                  Non Combat Move - France
              
                  Aid the colonies - France
                      France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                      Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 50 PUs
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
              
                  Purchase Units - France
                      Trigger France Late 1942: France has their production frontier changed to: production_France_2
                      France buy 2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer; Remaining resources: 12 Fuel; 0 PUs; 2 CR; 1 Iron; 0 SS; 
              
                  Place Units - France
                      2 Colonial-Infantrys, 2 Infantrys and 1 Tank-Destroyer placed in Normandy
              
                  Turn Complete - France
                      France collect 52 PUs; end with 52 PUs
                      Units generate 4 Fuel; France end with 16 Fuel
                      Units generate 11 CR; France end with 13 CR
                      Units generate 3 SS; France end with 3 SS
                      Units generate 1 Iron; France end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British-Colonies round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - British-Colonies
                            British-Colonies takes Tobruk from Italy
                        1 Artillery moved from Uganda to Kenya
                        1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs moved from South Sudan to Kenya
                        1 Infantry and 1 Mech-Inf moved from Nigeria to South Sudan
                        2 Infantrys moved from Nigeria to Chad
                        British-Colonies undo move 2.
                        1 Colonial-Infantry moved from South Sudan to Uganda
                        2 Colonial-Infantrys moved from Tunesia to Tyrrhenian Sea Zone
                        2 Colonial-Infantrys and 1 Transport moved from Tyrrhenian Sea Zone to Adriatic Sea Zone
                        2 Colonial-Infantrys moved from Adriatic Sea Zone to Tobruk
                
                    Combat - British-Colonies
                
                    Non Combat Move - British-Colonies
                
                    Purchase Units - British-Colonies
                        Trigger British-Colonies Late 1942: British-Colonies has their production frontier changed to: production_British-Colonies_2
                        British-Colonies buy 1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf; Remaining resources: 22 Fuel; 1 Iron; 0 PUs; 5 CR; 0 SS; 
                
                    Place Units - British-Colonies
                        1 Anti-Air, 1 Colonial-Infantry, 1 Dive-Bomber and 1 Mech-Inf placed in Nigeria
                
                    Turn Complete - British-Colonies
                        British-Colonies collect 51 PUs; end with 51 PUs
                        Units generate 10 CR; British-Colonies end with 15 CR
                        Units generate 8 Fuel; British-Colonies end with 30 Fuel
                        Units generate 2 Iron; British-Colonies end with 3 Iron
                        Units generate 1 SS; British-Colonies end with 1 SS
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: South-Africa round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - South-Africa
                          1 Infantry moved from Kenya to Ethiopia
                          1 Artillery and 1 Infantry moved from Lindi to Tanganyika
                          1 Infantry and 1 Mech-Inf moved from Rhodesia to Tanganyika
                          1 Infantry moved from Rhodesia to Lindi
                          1 Infantry moved from South Africa to Bechuanaland
                  
                      Non Combat Move - South-Africa
                  
                      Purchase Units - South-Africa
                          Trigger South-Africa Late 1942: South-Africa has their production frontier changed to: production_South-Africa_2
                          South-Africa buy 1 Dive-Bomber; Remaining resources: 22 Fuel; 3 Iron; 0 PUs; 
                  
                      Place Units - South-Africa
                          1 Dive-Bomber placed in South Africa
                  
                      Turn Complete - South-Africa
                          South-Africa collect 15 PUs; end with 15 PUs
                          Units generate 6 Fuel; South-Africa end with 28 Fuel
                          Units generate 1 Iron; South-Africa end with 4 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Italy round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - Italy
                              1 Artillery and 1 Infantry moved from Italy to Croatia
                              1 Colonial-Infantry moved from North Sudan to Egypt
                              1 Colonial-Infantry moved from Nubian Desert to Egypt
                      
                          Combat - Italy
                              Battle in Croatia
                                  Italy attack with 1 Artillery and 1 Infantry
                                  France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                                      Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                                      France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                                      Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                                      France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                                  1 Colonial-Infantry owned by the France lost in Croatia
                                  Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                                  Casualties for France: 1 Colonial-Infantry
                      
                          Non Combat Move - Italy
                      
                          Purchase Units - Italy
                              Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                              Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
                      
                          Place Units - Italy
                              1 Submarine placed in Red Sea Zone
                              1 Colonial-Infantry and 3 Infantrys placed in Somalia
                              1 Infantry placed in Italy
                              1 Artillery and 1 Infantry placed in Libya
                      
                          Turn Complete - Italy
                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                              Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                              Italy collect 61 PUs; end with 61 PUs
                              Units generate 7 Fuel; Italy end with 47 Fuel
                              Units generate 2 Iron; Italy end with 5 Iron
                              Units generate 2 CR; Italy end with 3 CR
                      

                      Combat Hit Differential Summary :

                      Italy : 1.00
                      France : -0.40
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Iran round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - Iran
                        
                            Purchase Units - Iran
                                Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
                        
                            Place Units - Iran
                                1 Infantry placed in Egypt
                        
                            Turn Complete - Iran
                                Iran collect 6 PUs; end with 8 PUs
                                Units generate 1 Fuel; Iran end with 4 Fuel
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk @Black_Elk
                          last edited by

                          Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

                          Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

                          British-India is up

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: British-India round 6

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 6
                            
                                Combat Move - British-India
                                    1 Infantry moved from Southern Thailand to Thailand
                                    1 Colonial-Infantry moved from Burma to Thailand
                                    3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                                    British-India undo move 4.
                                    British-India undo move 3.
                                    British-India undo move 2.
                                    British-India undo move 1.
                                    1 Colonial-Infantry moved from Burma to Hanoi
                                    3 Fighters moved from French Indochina to Hanoi
                                    3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                                    1 Infantry moved from Southern Thailand to Thailand
                                    1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                            
                                Combat - British-India
                                    Battle in Hanoi
                                        British-India attack with 1 Colonial-Infantry and 3 Fighters
                                        Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                            British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                                            Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                                            1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                                        British-India win
                                        . Battle score for attacker is 4
                                        Casualties for British-India: 1 Colonial-Infantry
                                        Casualties for Japan: 1 Infantry
                                    Battle in Thailand
                                        British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                                        Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                                            AA fire in Thailand : 0/3 hits, 0.30 expected hits
                                            British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                                            Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                                        1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                                        2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                                        Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                                        Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                                        Casualties for Japan: 1 Anti-Air
                            
                                Non Combat Move - British-India
                                    2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                                    1 Infantry moved from Orissa to Bengal
                                    1 Infantry and 1 Mech-Inf moved from India to Bengal
                                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                                    1 Fighter moved from Hanoi to Chungking
                                    2 Fighters moved from Hanoi to French Indochina
                            
                                Purchase Units - British-India
                                    Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                                    British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
                            
                                Place Units - British-India
                                    1 Colonial-Infantry and 1 Fighter placed in India
                                    1 Destroyer placed in Indian Coast Sea Zone
                            
                                Turn Complete - British-India
                                    British-India collect 48 PUs; end with 53 PUs
                                    Units generate 3 SS; British-India end with 3 SS
                                    Units generate 9 Fuel; British-India end with 29 Fuel
                                    Units generate 6 CR; British-India end with 6 CR
                                    Units generate 2 Iron; British-India end with 2 Iron
                            

                            Combat Hit Differential Summary :

                            Japan : 0.70
                            British-India : -1.00
                            AA fire in Thailand : : -0.30
                            Thailand : -0.10
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: ANZAC round 6

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 6
                              
                                  Combat Move - ANZAC
                              
                                  Combat - ANZAC
                              
                                  Non Combat Move - ANZAC
                                      1 Fighter moved from Darwin to French Indochina
                                      1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                                      1 Infantry moved from North Queensland to Darwin
                                      1 Fighter moved from French Indochina to Chungking
                              
                                  Aid the KNIL - ANZAC
                                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                              
                                  Purchase Units - ANZAC
                                      Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                                      ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                              
                                  Place Units - ANZAC
                                      1 Fighter placed in Darwin
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 43 PUs; end with 58 PUs
                                      Units generate 9 Fuel; ANZAC end with 27 Fuel
                                      Units generate 2 Iron; ANZAC end with 16 Iron
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: KNIL round 6

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 6
                                
                                    Combat Move - KNIL
                                        1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                                
                                    Combat - KNIL
                                        KNIL lands units in Hanoi
                                        KNIL creates battle in territory Hanoi
                                            French-Colonies takes Hanoi from Japan
                                
                                    Non Combat Move - KNIL
                                        3 Infantrys moved from Lower Burma to Thailand
                                        1 Air-Transport moved from Hanoi to Thailand
                                        2 Fighters moved from Sumatra to French Indochina
                                        1 Fighter moved from French Indochina to Chungking
                                        1 Infantry moved from Malaya to Southern Thailand
                                
                                    Purchase Units - KNIL
                                        Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                                        KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                                
                                    Place Units - KNIL
                                        2 Fighters placed in Sumatra
                                
                                    Turn Complete - KNIL
                                        KNIL collect 28 PUs; end with 31 PUs
                                        Units generate 5 Fuel; KNIL end with 21 Fuel
                                        Units generate 6 CR; KNIL end with 26 CR
                                        Units generate 2 Iron; KNIL end with 12 Iron
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                                  And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Japan round 6

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 6
                                    
                                        Combat Move - Japan
                                            2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                                            2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                                            1 Infantry moved from Canton to Changsha
                                            1 Infantry moved from Canton to Burma Road
                                                  Japan take Burma Road from China
                                            3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                                            1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                                            1 Infantry moved from Eastern Mongolia to Southern Mongolia
                                            1 Bomber moved from Japan to Southern Mongolia
                                    
                                        Combat - Japan
                                            Battle in Irkutsk
                                                Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                                    anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                                    Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                                    USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                                    2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                                    anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                                    Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                                    USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                                    3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                                USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                                Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                Casualties for USSR: 4 Infantrys
                                            Battle in Peking
                                                Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                                China defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                                    China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the China lost in Peking
                                                Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                                Casualties for China: 1 Infantry
                                            Battle in Hanoi
                                                Japan attack with 3 Infantrys and 1 Light-Tank
                                                KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                    Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                                    French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the KNIL lost in Hanoi
                                                Japan takes Hanoi from French-Colonies
                                                Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                                Casualties for KNIL: 1 Infantry
                                            Battle in Southern Mongolia
                                                Japan attack with 1 Bomber and 1 Infantry
                                                Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                                    Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                                    Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                                    1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                                Japan takes Southern Mongolia from Pro-Allies-Neutral
                                                Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                                Casualties for Pro-Allies-Neutral: 1 Infantry
                                    
                                        Non Combat Move - Japan
                                            1 Bomber moved from Southern Mongolia to Eastern Mongolia
                                    
                                        Purchase Units - Japan
                                            Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                            Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                                    
                                        Place Units - Japan
                                            3 Submarines placed in Truk Lagoon Sea Zone
                                            5 Infantrys placed in Shanghai
                                            2 Infantrys placed in Ryojun
                                    
                                        Turn Complete - Japan
                                            Japan collect 120 PUs; end with 122 PUs
                                            Units generate 41 Fuel; Japan end with 51 Fuel
                                            Units generate 4 Iron; Japan end with 5 Iron
                                            Units generate 1 CR; Japan end with 1 CR
                                    

                                    Combat Hit Differential Summary :

                                    Pro-Allies-Neutral : -0.30
                                    Japan : 2.20
                                    China : -0.30
                                    anti-vehicle gun fire in Irkutsk : : -0.60
                                    USSR : 1.50
                                    French-Colonies : -0.30
                                    

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Thailand round 6

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Thailand
                                      
                                          Purchase Units - Thailand
                                              Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                                      
                                          Turn Complete - Thailand
                                              Thailand collect 0 PUs; end with 14 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Looks like the Allies have secured total victory. Well done!

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Yep. GG. Well played sir!

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                                            redrumR 2 Replies Last reply Reply Quote 0

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