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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: KNIL round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - KNIL
              1 Colonial-Infantry moved from French Guiana to Para
              1 Infantry moved from Java to Sumatra Sea Zone
              1 Infantry moved from Sumatra Sea Zone to Sumatra
      
          Non Combat Move - KNIL
      
          Aid the ANZAC - KNIL
              KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
              Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron
              Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
      
          Purchase Units - KNIL
              KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; 
      
          Place Units - KNIL
              4 Infantrys placed in Sumatra
      
          Turn Complete - KNIL
              KNIL collect 28 PUs; end with 30 PUs
              Units generate 5 Fuel; KNIL end with 13 Fuel
              Units generate 6 CR; KNIL end with 12 CR
              Units generate 2 Iron; KNIL end with 4 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Japan round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Combat Move - Japan
                    Japan takes Burma from British-India
                    Japan takes Bengal from British-India
                    Japan takes Burma from British-India
                    Japan takes Bengal from British-India
                1 Infantry moved from Hainan to South China Sea Zone
                1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
                1 Infantry moved from Formosa to East China Sea Zone
                1 Infantry moved from Iwo Jima to East China Sea Zone
                3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                3 Infantrys moved from Japan Sea Zone to Vladivostok
                1 Artillery moved from Hanoi to South China Sea Zone
                1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
                1 Infantry moved from Okinawa to East China Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                1 Infantry moved from Japan to Japan Sea Zone
                1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
                3 Infantrys moved from Hanoi to South China Sea Zone
                3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
                3 Infantrys moved from Japan Sea Zone to Vladivostok
                1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
                1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
                1 Fighter moved from Japan Sea Zone to Vladivostok
                4 Artillerys moved from Japan Sea Zone to Vladivostok
                5 Infantrys moved from Japan Sea Zone to Vladivostok
                2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
                2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
                1 Fighter moved from Jehol to Vladivostok
                1 Fighter moved from Jehol to Vladivostok
                1 Fighter moved from Jehol to Vladivostok
                1 Artillery and 1 Infantry moved from Jehol to Hailar
                1 Infantry moved from Jehol to Hailar
                5 Infantrys moved from Jehol to Peking
                1 Mech-Inf moved from Hanoi to Bengal
                1 Anti-Air moved from Hanoi to Thailand
                1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
                1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
                1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
                1 Infantry and 1 Light-Tank moved from Hanoi to Canton
                1 Infantry moved from Hanoi to Canton
                2 Infantrys moved from Hanoi to Burma Road
                5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
                1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
        
            Combat - Japan
                Battle in Hailar
                    Japan attack with 1 Artillery and 2 Infantrys
                    USSR defend with 1 Flag and 1 Infantry
                        Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                        USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                        Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                        USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                        1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                    Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 Infantry
                    Casualties for USSR: 1 Infantry
                Battle in Burma Road
                    Japan attack with 7 Infantrys and 1 Light-Tank
                    China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                        Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                        China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the British-India lost in Burma Road
                    Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                    Casualties for British-India: 1 Colonial-Infantry
                Battle in Canton
                    Japan attack with 2 Infantrys and 1 Light-Tank
                    China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                        Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                        China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the China lost in Canton
                    Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                    Casualties for China: 1 Infantry
                Battle in Vladivostok
                    Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                    USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                        Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                        Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                        USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                        6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                        Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                        USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                        4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                        Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                        USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                        1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                        Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                        USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                        1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                    Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                    Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                    Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
        
            Non Combat Move - Japan
                1 Fighter moved from Vladivostok to Japan Sea Zone
                3 Fighters moved from Vladivostok to Peking
        
            Purchase Units - Japan
                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
        
            Place Units - Japan
                1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
                2 Fighters placed in Truk Lagoon Sea Zone
                1 Infantry and 1 SP-Artillery placed in Ryojun
        
            Turn Complete - Japan
                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
                Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
                Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                Japan collect 108 PUs; end with 109 PUs
                Units generate 39 Fuel; Japan end with 41 Fuel
                Units generate 3 Iron; Japan end with 3 Iron
                Units generate 1 CR; Japan end with 1 CR
        

        Combat Hit Differential Summary :

        Japan : -2.90
        China : -0.50
        USSR : -3.20
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Thailand round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 2
          
              Combat Move - Thailand
                  1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                  1 Light-Tank moved from Malaya to Southern Thailand
                  1 Infantry moved from Thailand to Southern Thailand
          
              Combat - Thailand
                  Battle in Southern Thailand
                      Thailand attack with 1 Infantry and 1 Light-Tank
                      British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                          Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                          British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                          1 Infantry owned by the British-India lost in Southern Thailand
                      Thailand takes Southern Thailand from British-India
                      Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                      Casualties for British-India: 1 Infantry
          
              Non Combat Move - Thailand
          
              Export to Imperial Japan - Thailand
                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
          
              Purchase Units - Thailand
                  Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
          
              Place Units - Thailand
                  1 Artillery placed in Thailand
          
              Turn Complete - Thailand
                  Thailand collect 13 PUs; end with 15 PUs
                  Units generate 1 Iron; Thailand end with 1 Iron
                  Units generate 3 Fuel; Thailand end with 3 Fuel
          

          Combat Hit Differential Summary :

          British-India : -0.30
          Thailand : 1.30
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: USA round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Combat Move - USA
                        3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                        3 Infantrys moved from Trafalgar Sea Zone to Morocco
                        2 Fighters moved from Gibraltar to Morocco
                        1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                        1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                        1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                        1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone
                        1 Fighter moved from Guam to Hawaiian Sea Zone
                        1 Artillery and 2 Mariness moved from California to San Diego Sea Zone
                        1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone
                        1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii
                        1 Infantry moved from USA South Atlantic to USA North Atlantic
                        1 Marines moved from California to Great Plains
                        1 Infantry moved from British Columbia to Victoria
                
                    Combat - USA
                        Battle in Morocco
                            USA attack with 2 Fighters and 3 Infantrys
                            Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                                USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                                1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                                USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits
                                Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                            1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                            USA takes Morocco from Pro-Axis-Neutral
                            USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22
                            Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
                
                    Non Combat Move - USA
                        2 Fighters moved from Morocco to Algeria
                        1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                        1 Infantry moved from Central America to Yucatan
                        1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                
                    Lend-Lease aid - USA
                        USA spend 10 PUs on User Action: Action 3 China receives financial support
                        Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                        Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs
                        Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                        USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                        Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                        Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs
                        Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                        USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                        Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                        Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs
                        Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                        USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                        Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                        Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                        Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                        USA spend 15 Fuel on User Action: Action 6 France receives fuel support
                        Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support
                        Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel
                        Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2
                
                    Purchase Units - USA
                        USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; 
                
                    Place Units - USA
                        2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone
                
                    Turn Complete - USA
                        USA collect 103 PUs; end with 104 PUs
                        Units generate 48 Fuel; USA end with 73 Fuel
                        Units generate 4 Iron; USA end with 8 Iron
                        USA creates 1 Air-Transport in USA North Atlantic
                

                Combat Hit Differential Summary :

                USA : 0.80
                Pro-Axis-Neutral : -0.30
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: China round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - China
                          2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road
                          1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road
                  
                      Combat - China
                          Battle in Burma Road
                              China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf
                              Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank
                                  China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits
                                  Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits
                                  3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road
                                  China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits
                                  Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits
                                  2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                              3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking
                              Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2
                              Casualties for China: 2 Anti-Airs and 3 Infantrys
                              Casualties for Japan: 5 Infantrys
                  
                      Non Combat Move - China
                          2 Infantrys moved from Lanchow to Chungking
                          1 Infantry moved from Qinghai to Lanchow
                          1 Fighter moved from Burma Road to Chungking
                  
                      Purchase Units - China
                          China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 
                  
                      Place Units - China
                          1 Artillery and 2 Infantrys placed in Chungking
                  
                      Turn Complete - China
                          China collect 18 PUs; end with 22 PUs
                          Units generate 2 Fuel; China end with 12 Fuel
                          Units generate 1 Iron; China end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  China : -1.20
                  Japan : 0.90
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Brazil round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 2
                    
                        Combat Move - Brazil
                            1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone
                            1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste
                            1 Transport moved from Freetown Sea Zone to Natal Sea Zone
                            1 Artillery and 2 Infantrys moved from Senegal to Mauritania
                    
                        Non Combat Move - Brazil
                    
                        Export to the USA - Brazil
                            Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                            Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                            Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron
                            Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                    
                        Purchase Units - Brazil
                            Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; 
                    
                        Turn Complete - Brazil
                            Brazil collect 17 PUs; end with 34 PUs
                            Units generate 2 Fuel; Brazil end with 7 Fuel
                            Units generate 1 Iron; Brazil end with 1 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Germany round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - Germany
                                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                1 Light-Tank moved from East Prussia to Eastern Ukraine
                                1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                1 Infantry moved from Sweden to Baltic Sea Zone
                                1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                1 Artillery moved from Baltic States to Leningrad
                                2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia
                                1 Infantry moved from Baltic States to Leningrad
                                1 Medium-Tank moved from West Germany to France
                                1 Infantry moved from West Germany to France
                                1 Fighter moved from East Prussia to France
                                1 Infantry moved from Berlin to West Germany
                                1 Light-Tank moved from Berlin to West Germany
                                1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany
                                1 Light-Tank moved from Berlin to Byelorussia
                                1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia
                                1 Anti-Air moved from East Prussia to Byelorussia
                                1 Fighter moved from East Prussia to Leningrad
                        
                            Combat - Germany
                                Battle in Byelorussia
                                    Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys
                                    USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential
                                        Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits
                                        USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia
                                    Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10
                                    Casualties for Germany: 1 Anti-Air
                                    Casualties for USSR: 1 Anti-Air and 1 Infantry
                                Battle in Eastern Ukraine
                                    Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf
                                    USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                        Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits
                                        USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                    Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0
                                    Casualties for Germany: 1 Infantry
                                    Casualties for USSR: 1 Infantry
                                Battle in Gulf of Bothnia Sea Zone
                                    Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports
                                    USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                        Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                    2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone
                                        Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits
                                        USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                        USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                        1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                    Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71
                                    Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                Battle in Leningrad
                                    Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                    USSR defend with 1 Factory, 1 Flag and 1 Infantry
                                        Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits
                                        USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits
                                        1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad
                                    Germany captures one of USSR capitals
                                    Some non-combat units are destroyed: 
                                    Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                    Casualties for Germany: 1 Infantry
                                    Casualties for USSR: 1 Infantry
                        
                            Non Combat Move - Germany
                                1 Fighter moved from Leningrad to East Prussia
                        
                            Purchase Units - Germany
                                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; 
                        
                            Place Units - Germany
                                2 Fighters and 3 Infantrys placed in West Germany
                                2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia
                                1 Submarine placed in Baltic Sea Zone
                        
                            Turn Complete - Germany
                                Germany collect 125 PUs; end with 125 PUs
                                Units generate 28 SS; Germany end with 33 SS
                                Units generate 31 Fuel; Germany end with 86 Fuel
                                Units generate 7 Iron; Germany end with 12 Iron
                        

                        Combat Hit Differential Summary :

                        USSR : 1.30
                        Germany : 1.60
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Balkan round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Balkan
                                  10 Infantrys moved from Western Ukraine to Byelorussia
                                  3 Infantrys moved from Romania to Western Ukraine
                          
                              Non Combat Move - Balkan
                                  1 Infantry moved from Baltic States to Byelorussia
                          
                              Export to Germany - Balkan
                                  Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                  Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
                                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                          
                              Purchase Units - Balkan
                                  Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                  Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
                          
                              Place Units - Balkan
                                  1 Fighter and 1 SP-Artillery placed in Romania
                          
                              Turn Complete - Balkan
                                  Balkan collect 30 PUs; end with 32 PUs
                                  Units generate 2 Fuel; Balkan end with 8 Fuel
                                  Units generate 1 Iron; Balkan end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Finland round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - Finland
                                    1 Light-Tank moved from Finland to Lapland
                                    6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
                            
                                Combat - Finland
                                    Battle in Karelia
                                        Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                                        USSR defend with 1 Flag and 1 Infantry
                                            Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                                            USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Karelia
                                        Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                                    Battle in Lapland
                                        Finland attack with 1 Light-Tank
                                        USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                            Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                                            USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Infantry owned by the USSR lost in Lapland
                                        Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                                        Casualties for USSR: 1 Infantry
                            
                                Non Combat Move - Finland
                            
                                Export to Germany - Finland
                                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
                                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                            
                                Purchase Units - Finland
                                    Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                            
                                Place Units - Finland
                                    1 SP-Artillery placed in Finland
                            
                                Turn Complete - Finland
                                    Finland collect 14 PUs; end with 16 PUs
                                    Units generate 3 Fuel; Finland end with 3 Fuel
                                    Units generate 1 Iron; Finland end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Finland : -0.20
                            USSR : -0.60
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

                              USSR is up

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: USSR round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - USSR
                                        13 Infantrys moved from Iran to Iraq
                                        1 Anti-Air moved from Iran to Iraq
                                        1 SP-Artillery moved from Iran to Eastern Turkistan
                                              USSR take Khorasan from Iran
                                              USSR take Eastern Turkistan from Iran
                                        1 Fighter moved from Stalingrad to Eastern Ukraine
                                        1 Air-Transport moved from Stalingrad to Leningrad
                                        1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
                                        2 Infantrys moved from Stalingrad to Eastern Ukraine
                                        1 Anti-Air moved from Central Russia to Eastern Ukraine
                                        1 Submarine moved from Barents Sea Zone to North Sea Zone
                                        1 Cruiser moved from White Sea Zone to Barents Sea Zone
                                        1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
                                
                                    Combat - USSR
                                        Battle in Leningrad
                                            USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                                            Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                                                USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                                                Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                                            1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                                            USSR captures one of USSR capitals
                                            USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                                            Casualties for USSR: 1 Anti-Air
                                            Casualties for Germany: 1 Artillery and 1 Infantry
                                        Battle in Eastern Ukraine
                                            USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                            Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                                                USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                                                Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                                                1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                                                USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                                                Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                                            1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                                USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                                                Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                                                1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                                            USSR win with 1 Fighter remaining. Battle score for attacker is -2
                                            Casualties for USSR: 1 Anti-Air and 2 Infantrys
                                            Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
                                        Battle in Iraq
                                            USSR attack with 1 Anti-Air and 13 Infantrys
                                            Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                                                USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                                                Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                                                1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                                            USSR captures one of Iraq capitals
                                            Some non-combat units are destroyed: 
                                            USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                                            Casualties for USSR: 1 Infantry
                                            Casualties for Iraq: 1 Light-Tank
                                
                                    Non Combat Move - USSR
                                        2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
                                        2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
                                        1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
                                        2 Mech-Infs moved from Stalingrad to Moscow
                                        2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
                                        1 Infantry moved from Stalingrad to Volga
                                        1 Fighter moved from Eastern Ukraine to Stalingrad
                                        1 Air-Transport moved from Leningrad to Archangel
                                        1 Air-Transport moved from Siberia to Archangel
                                        2 Artillerys moved from Central Russia to Stalingrad
                                        19 Infantrys moved from Central Russia to Volga
                                        3 Infantrys moved from Moscow to Archangel
                                        1 Anti-Air moved from Moscow to Volga
                                        1 Artillery moved from Moscow to Volga
                                        1 Infantry moved from Aldan to Lensk
                                        1 Infantry moved from Khabarovsk to Nikolaevsk
                                        1 Infantry moved from Ayan to Ust-Maysky
                                
                                    Purchase Units - USSR
                                        USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
                                
                                    Place Units - USSR
                                        3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
                                        5 Infantrys placed in Archangel
                                        1 Fighter placed in Siberia
                                        1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
                                
                                    Turn Complete - USSR
                                        USSR collect 150 PUs; end with 150 PUs
                                        Units generate 50 Fuel; USSR end with 78 Fuel
                                        Units generate 6 SS; USSR end with 6 SS
                                        Units generate 4 Officials; USSR end with 7 Officials
                                        Units generate 7 Iron; USSR end with 11 Iron
                                        USSR creates 1 Air-Transport in Siberia
                                

                                Combat Hit Differential Summary :

                                USSR : 2.10
                                Iraq : 0.60
                                Germany : 1.60
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Britain round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Britain
                                              Britain takes Iceland from True-Neutral
                                              Britain takes Iceland from True-Neutral
                                          1 Infantry moved from Northern Ireland to Celtic Sea Zone
                                          1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                                          1 Artillery and 1 Infantry moved from England to North Sea Zone
                                          1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                                          1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                                          1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                                          1 Infantry moved from England to Celtic Sea Zone
                                          1 Fighter moved from England to Norway
                                          2 Infantrys moved from England to Celtic Sea Zone
                                          3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                                          3 Infantrys moved from Greenland Sea Zone to Iceland
                                          1 Fighter moved from Algeria to Egypt
                                          1 Air-Transport moved from Bay of Biscay Sea Zone to England
                                          1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                                          1 Artillery and 2 Infantrys moved from Great Plains to USA Central
                                  
                                      Combat - Britain
                                          Battle in Norway
                                              Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                              True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                                  Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                                                  1 Infantry owned by the True-Neutral lost in Norway
                                                  Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                                                  True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                                                  1 Artillery owned by the True-Neutral lost in Norway
                                              Britain takes Norway from True-Neutral
                                              Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                                              Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                  
                                      Non Combat Move - Britain
                                          1 Fighter moved from Norway to England
                                          1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
                                  
                                      Purchase Units - Britain
                                          Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
                                  
                                      Place Units - Britain
                                          1 Carrier placed in North Sea Zone
                                              1 Fighter moved from England to North Sea Zone
                                          2 Fighters placed in North Sea Zone
                                  
                                      Turn Complete - Britain
                                          Britain collect 68 PUs; end with 76 PUs
                                          Units generate 14 Fuel; Britain end with 35 Fuel
                                          Units generate 2 Iron; Britain end with 7 Iron
                                          Units generate 1 SS; Britain end with 1 SS
                                          Britain creates 1 Air-Transport in Halifax
                                  

                                  Combat Hit Differential Summary :

                                  True-Neutral : -0.30
                                  Britain : 1.20
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: France round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - France
                                            1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                                            1 Fighter moved from Chad to Egypt
                                            1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                                            1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                                            1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                            1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
                                    
                                        Non Combat Move - France
                                    
                                        Aid the colonies - France
                                            France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                            Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                                            Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                                    
                                        Purchase Units - France
                                            France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                                    
                                        Place Units - France
                                            1 Artillery and 1 Colonial-Infantry placed in Gabon
                                    
                                        Turn Complete - France
                                            France collect 28 PUs; end with 30 PUs
                                            Units generate 3 Fuel; France end with 19 Fuel
                                            Units generate 10 CR; France end with 11 CR
                                            Units generate 1 Iron; France end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: British-Colonies round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - British-Colonies
                                              1 Infantry moved from French Guiana to Para
                                              1 Infantry moved from Mecca to Iraq
                                              1 Infantry moved from Chad to Equatorial Africa
                                              British-Colonies undo move 3.
                                              1 Artillery moved from Northern Congo to Equatorial Africa
                                              1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                                              1 Colonial-Infantry moved from Chad to Ubangi-Shari
                                              1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                                              2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                                              2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                              2 Colonial-Infantrys moved from West African Sea Zone to Morocco
                                      
                                          Combat - British-Colonies
                                              Battle in Arabian Sea Zone
                                                  British-Colonies attack with 1 Battleship and 2 Cruisers
                                                  Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                                                      British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                                                      Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                                                  1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                                                      British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                                                      Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                                                  2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                                                  British-Colonies win
                                                  . Battle score for attacker is 39
                                                  Casualties for Iraq: 1 Patrol-Boat
                                                  Casualties for Iran: 2 Patrol-Boats
                                      
                                          Non Combat Move - British-Colonies
                                      
                                          Purchase Units - British-Colonies
                                              British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
                                      
                                          Place Units - British-Colonies
                                              2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
                                      
                                          Turn Complete - British-Colonies
                                              British-Colonies collect 41 PUs; end with 41 PUs
                                              Units generate 6 CR; British-Colonies end with 10 CR
                                              Units generate 5 Fuel; British-Colonies end with 14 Fuel
                                              Units generate 1 Iron; British-Colonies end with 2 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Iran : -1.00
                                      British-Colonies : -0.20
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: South-Africa round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - South-Africa
                                                1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                                                1 Infantry moved from Rhodesia to Lindi
                                                1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                                                1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
                                        
                                            Combat - South-Africa
                                                Battle in Indian Ocean 2 Sea Zone
                                                    South-Africa attack with 1 Cruiser and 1 Destroyer
                                                    Italy defend with 1 Submarine
                                                        South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                        Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                        1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                                                    1 Submarine owned by the Italy Submerged
                                                    British-India takes Indian Ocean 2 Sea Zone from Italy
                                                    South-Africa win
                                                    . Battle score for attacker is -16
                                                    Casualties for South-Africa: 1 Destroyer
                                        
                                            Non Combat Move - South-Africa
                                        
                                            Purchase Units - South-Africa
                                                South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
                                        
                                            Place Units - South-Africa
                                                1 Infantry placed in South Africa
                                        
                                            Turn Complete - South-Africa
                                                South-Africa collect 15 PUs; end with 22 PUs
                                                Units generate 6 Fuel; South-Africa end with 8 Fuel
                                                Units generate 1 Iron; South-Africa end with 3 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Italy : 0.70
                                        South-Africa : -0.80
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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