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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Japan round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - Japan
                  Japan takes Burma from British-India
                  Japan takes Bengal from British-India
                  Japan takes Burma from British-India
                  Japan takes Bengal from British-India
              1 Infantry moved from Hainan to South China Sea Zone
              1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
              1 Infantry moved from Formosa to East China Sea Zone
              1 Infantry moved from Iwo Jima to East China Sea Zone
              3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
              3 Infantrys moved from Japan Sea Zone to Vladivostok
              1 Artillery moved from Hanoi to South China Sea Zone
              1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
              1 Infantry moved from Okinawa to East China Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
              1 Infantry moved from Japan to Japan Sea Zone
              1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
              3 Infantrys moved from Hanoi to South China Sea Zone
              3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
              3 Infantrys moved from Japan Sea Zone to Vladivostok
              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
              2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
              4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
              1 Fighter moved from Japan Sea Zone to Vladivostok
              4 Artillerys moved from Japan Sea Zone to Vladivostok
              5 Infantrys moved from Japan Sea Zone to Vladivostok
              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
              2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
              1 Fighter moved from Jehol to Vladivostok
              1 Fighter moved from Jehol to Vladivostok
              1 Fighter moved from Jehol to Vladivostok
              1 Artillery and 1 Infantry moved from Jehol to Hailar
              1 Infantry moved from Jehol to Hailar
              5 Infantrys moved from Jehol to Peking
              1 Mech-Inf moved from Hanoi to Bengal
              1 Anti-Air moved from Hanoi to Thailand
              1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
              1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
              1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
              1 Infantry and 1 Light-Tank moved from Hanoi to Canton
              1 Infantry moved from Hanoi to Canton
              2 Infantrys moved from Hanoi to Burma Road
              5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
              1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
      
          Combat - Japan
              Battle in Hailar
                  Japan attack with 1 Artillery and 2 Infantrys
                  USSR defend with 1 Flag and 1 Infantry
                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                      USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                      USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                      1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                  Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                  Casualties for Japan: 1 Infantry
                  Casualties for USSR: 1 Infantry
              Battle in Burma Road
                  Japan attack with 7 Infantrys and 1 Light-Tank
                  China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                      Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                      China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the British-India lost in Burma Road
                  Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                  Casualties for British-India: 1 Colonial-Infantry
              Battle in Canton
                  Japan attack with 2 Infantrys and 1 Light-Tank
                  China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                      Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                      China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the China lost in Canton
                  Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                  Casualties for China: 1 Infantry
              Battle in Vladivostok
                  Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                  USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                      Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                      Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                      USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                      6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                      Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                      USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                      4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                      Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                      USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                      1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                      Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                      USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                      1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                  Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                  Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                  Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
      
          Non Combat Move - Japan
              1 Fighter moved from Vladivostok to Japan Sea Zone
              3 Fighters moved from Vladivostok to Peking
      
          Purchase Units - Japan
              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
              Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
      
          Place Units - Japan
              1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
              2 Fighters placed in Truk Lagoon Sea Zone
              1 Infantry and 1 SP-Artillery placed in Ryojun
      
          Turn Complete - Japan
              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
              Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
              Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
              Japan collect 108 PUs; end with 109 PUs
              Units generate 39 Fuel; Japan end with 41 Fuel
              Units generate 3 Iron; Japan end with 3 Iron
              Units generate 1 CR; Japan end with 1 CR
      

      Combat Hit Differential Summary :

      Japan : -2.90
      China : -0.50
      USSR : -3.20
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Thailand round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Combat Move - Thailand
                1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                1 Light-Tank moved from Malaya to Southern Thailand
                1 Infantry moved from Thailand to Southern Thailand
        
            Combat - Thailand
                Battle in Southern Thailand
                    Thailand attack with 1 Infantry and 1 Light-Tank
                    British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                        Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                        British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                        1 Infantry owned by the British-India lost in Southern Thailand
                    Thailand takes Southern Thailand from British-India
                    Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                    Casualties for British-India: 1 Infantry
        
            Non Combat Move - Thailand
        
            Export to Imperial Japan - Thailand
                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
        
            Purchase Units - Thailand
                Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
        
            Place Units - Thailand
                1 Artillery placed in Thailand
        
            Turn Complete - Thailand
                Thailand collect 13 PUs; end with 15 PUs
                Units generate 1 Iron; Thailand end with 1 Iron
                Units generate 3 Fuel; Thailand end with 3 Fuel
        

        Combat Hit Differential Summary :

        British-India : -0.30
        Thailand : 1.30
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by Black_Elk

          Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USA round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 2
              
                  Combat Move - USA
                      3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                      3 Infantrys moved from Trafalgar Sea Zone to Morocco
                      2 Fighters moved from Gibraltar to Morocco
                      1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                      1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                      1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                      1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone
                      1 Fighter moved from Guam to Hawaiian Sea Zone
                      1 Artillery and 2 Mariness moved from California to San Diego Sea Zone
                      1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone
                      1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii
                      1 Infantry moved from USA South Atlantic to USA North Atlantic
                      1 Marines moved from California to Great Plains
                      1 Infantry moved from British Columbia to Victoria
              
                  Combat - USA
                      Battle in Morocco
                          USA attack with 2 Fighters and 3 Infantrys
                          Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                              USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                              1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                              USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits
                              Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                          1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                          USA takes Morocco from Pro-Axis-Neutral
                          USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22
                          Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
              
                  Non Combat Move - USA
                      2 Fighters moved from Morocco to Algeria
                      1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                      1 Infantry moved from Central America to Yucatan
                      1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
              
                  Lend-Lease aid - USA
                      USA spend 10 PUs on User Action: Action 3 China receives financial support
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                      Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs
                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                      USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                      Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs
                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                      USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                      Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs
                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                      USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                      Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                      Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                      Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                      USA spend 15 Fuel on User Action: Action 6 France receives fuel support
                      Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support
                      Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel
                      Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2
              
                  Purchase Units - USA
                      USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; 
              
                  Place Units - USA
                      2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone
              
                  Turn Complete - USA
                      USA collect 103 PUs; end with 104 PUs
                      Units generate 48 Fuel; USA end with 73 Fuel
                      Units generate 4 Iron; USA end with 8 Iron
                      USA creates 1 Air-Transport in USA North Atlantic
              

              Combat Hit Differential Summary :

              USA : 0.80
              Pro-Axis-Neutral : -0.30
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: China round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Combat Move - China
                        2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road
                        1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road
                
                    Combat - China
                        Battle in Burma Road
                            China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf
                            Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank
                                China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits
                                Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits
                                3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road
                                China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits
                                Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits
                                2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                            3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking
                            Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2
                            Casualties for China: 2 Anti-Airs and 3 Infantrys
                            Casualties for Japan: 5 Infantrys
                
                    Non Combat Move - China
                        2 Infantrys moved from Lanchow to Chungking
                        1 Infantry moved from Qinghai to Lanchow
                        1 Fighter moved from Burma Road to Chungking
                
                    Purchase Units - China
                        China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 
                
                    Place Units - China
                        1 Artillery and 2 Infantrys placed in Chungking
                
                    Turn Complete - China
                        China collect 18 PUs; end with 22 PUs
                        Units generate 2 Fuel; China end with 12 Fuel
                        Units generate 1 Iron; China end with 1 Iron
                

                Combat Hit Differential Summary :

                China : -1.20
                Japan : 0.90
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Brazil round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - Brazil
                          1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone
                          1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste
                          1 Transport moved from Freetown Sea Zone to Natal Sea Zone
                          1 Artillery and 2 Infantrys moved from Senegal to Mauritania
                  
                      Non Combat Move - Brazil
                  
                      Export to the USA - Brazil
                          Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                          Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron
                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                  
                      Purchase Units - Brazil
                          Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; 
                  
                      Turn Complete - Brazil
                          Brazil collect 17 PUs; end with 34 PUs
                          Units generate 2 Fuel; Brazil end with 7 Fuel
                          Units generate 1 Iron; Brazil end with 1 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Germany round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 3
                      
                          Combat Move - Germany
                              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                              1 Light-Tank moved from East Prussia to Eastern Ukraine
                              1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                              1 Infantry moved from Sweden to Baltic Sea Zone
                              1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                              1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                              1 Artillery moved from Baltic States to Leningrad
                              2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia
                              1 Infantry moved from Baltic States to Leningrad
                              1 Medium-Tank moved from West Germany to France
                              1 Infantry moved from West Germany to France
                              1 Fighter moved from East Prussia to France
                              1 Infantry moved from Berlin to West Germany
                              1 Light-Tank moved from Berlin to West Germany
                              1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany
                              1 Light-Tank moved from Berlin to Byelorussia
                              1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia
                              1 Anti-Air moved from East Prussia to Byelorussia
                              1 Fighter moved from East Prussia to Leningrad
                      
                          Combat - Germany
                              Battle in Byelorussia
                                  Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys
                                  USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential
                                      Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits
                                      USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia
                                  Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10
                                  Casualties for Germany: 1 Anti-Air
                                  Casualties for USSR: 1 Anti-Air and 1 Infantry
                              Battle in Eastern Ukraine
                                  Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf
                                  USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                      Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits
                                      USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                  Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0
                                  Casualties for Germany: 1 Infantry
                                  Casualties for USSR: 1 Infantry
                              Battle in Gulf of Bothnia Sea Zone
                                  Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports
                                  USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                      Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                  2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone
                                      Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits
                                      USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                      USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                  Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71
                                  Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                              Battle in Leningrad
                                  Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                  USSR defend with 1 Factory, 1 Flag and 1 Infantry
                                      Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits
                                      USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad
                                  Germany captures one of USSR capitals
                                  Some non-combat units are destroyed: 
                                  Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                  Casualties for Germany: 1 Infantry
                                  Casualties for USSR: 1 Infantry
                      
                          Non Combat Move - Germany
                              1 Fighter moved from Leningrad to East Prussia
                      
                          Purchase Units - Germany
                              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                              Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; 
                      
                          Place Units - Germany
                              2 Fighters and 3 Infantrys placed in West Germany
                              2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia
                              1 Submarine placed in Baltic Sea Zone
                      
                          Turn Complete - Germany
                              Germany collect 125 PUs; end with 125 PUs
                              Units generate 28 SS; Germany end with 33 SS
                              Units generate 31 Fuel; Germany end with 86 Fuel
                              Units generate 7 Iron; Germany end with 12 Iron
                      

                      Combat Hit Differential Summary :

                      USSR : 1.30
                      Germany : 1.60
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Balkan round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - Balkan
                                10 Infantrys moved from Western Ukraine to Byelorussia
                                3 Infantrys moved from Romania to Western Ukraine
                        
                            Non Combat Move - Balkan
                                1 Infantry moved from Baltic States to Byelorussia
                        
                            Export to Germany - Balkan
                                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                        
                            Purchase Units - Balkan
                                Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
                        
                            Place Units - Balkan
                                1 Fighter and 1 SP-Artillery placed in Romania
                        
                            Turn Complete - Balkan
                                Balkan collect 30 PUs; end with 32 PUs
                                Units generate 2 Fuel; Balkan end with 8 Fuel
                                Units generate 1 Iron; Balkan end with 1 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Finland round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Finland
                                  1 Light-Tank moved from Finland to Lapland
                                  6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
                          
                              Combat - Finland
                                  Battle in Karelia
                                      Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                                      USSR defend with 1 Flag and 1 Infantry
                                          Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                                          USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR lost in Karelia
                                      Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                                      Casualties for USSR: 1 Infantry
                                  Battle in Lapland
                                      Finland attack with 1 Light-Tank
                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                          Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                                          USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR lost in Lapland
                                      Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                                      Casualties for USSR: 1 Infantry
                          
                              Non Combat Move - Finland
                          
                              Export to Germany - Finland
                                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                          
                              Purchase Units - Finland
                                  Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                          
                              Place Units - Finland
                                  1 SP-Artillery placed in Finland
                          
                              Turn Complete - Finland
                                  Finland collect 14 PUs; end with 16 PUs
                                  Units generate 3 Fuel; Finland end with 3 Fuel
                                  Units generate 1 Iron; Finland end with 1 Iron
                          

                          Combat Hit Differential Summary :

                          Finland : -0.20
                          USSR : -0.60
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

                            USSR is up

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: USSR round 3

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 3
                              
                                  Combat Move - USSR
                                      13 Infantrys moved from Iran to Iraq
                                      1 Anti-Air moved from Iran to Iraq
                                      1 SP-Artillery moved from Iran to Eastern Turkistan
                                            USSR take Khorasan from Iran
                                            USSR take Eastern Turkistan from Iran
                                      1 Fighter moved from Stalingrad to Eastern Ukraine
                                      1 Air-Transport moved from Stalingrad to Leningrad
                                      1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
                                      2 Infantrys moved from Stalingrad to Eastern Ukraine
                                      1 Anti-Air moved from Central Russia to Eastern Ukraine
                                      1 Submarine moved from Barents Sea Zone to North Sea Zone
                                      1 Cruiser moved from White Sea Zone to Barents Sea Zone
                                      1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
                              
                                  Combat - USSR
                                      Battle in Leningrad
                                          USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                                          Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                                              USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                                              Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                                          1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                                          USSR captures one of USSR capitals
                                          USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                                          Casualties for USSR: 1 Anti-Air
                                          Casualties for Germany: 1 Artillery and 1 Infantry
                                      Battle in Eastern Ukraine
                                          USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                                          Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                                              USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                                              Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                                              1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                                              USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                                              Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                                          1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                                              USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                                              Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                                              1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                                          USSR win with 1 Fighter remaining. Battle score for attacker is -2
                                          Casualties for USSR: 1 Anti-Air and 2 Infantrys
                                          Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
                                      Battle in Iraq
                                          USSR attack with 1 Anti-Air and 13 Infantrys
                                          Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                                              USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                                              Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                                              1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                                          USSR captures one of Iraq capitals
                                          Some non-combat units are destroyed: 
                                          USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                                          Casualties for USSR: 1 Infantry
                                          Casualties for Iraq: 1 Light-Tank
                              
                                  Non Combat Move - USSR
                                      2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
                                      2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
                                      1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
                                      2 Mech-Infs moved from Stalingrad to Moscow
                                      2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
                                      1 Infantry moved from Stalingrad to Volga
                                      1 Fighter moved from Eastern Ukraine to Stalingrad
                                      1 Air-Transport moved from Leningrad to Archangel
                                      1 Air-Transport moved from Siberia to Archangel
                                      2 Artillerys moved from Central Russia to Stalingrad
                                      19 Infantrys moved from Central Russia to Volga
                                      3 Infantrys moved from Moscow to Archangel
                                      1 Anti-Air moved from Moscow to Volga
                                      1 Artillery moved from Moscow to Volga
                                      1 Infantry moved from Aldan to Lensk
                                      1 Infantry moved from Khabarovsk to Nikolaevsk
                                      1 Infantry moved from Ayan to Ust-Maysky
                              
                                  Purchase Units - USSR
                                      USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
                              
                                  Place Units - USSR
                                      3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
                                      5 Infantrys placed in Archangel
                                      1 Fighter placed in Siberia
                                      1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
                              
                                  Turn Complete - USSR
                                      USSR collect 150 PUs; end with 150 PUs
                                      Units generate 50 Fuel; USSR end with 78 Fuel
                                      Units generate 6 SS; USSR end with 6 SS
                                      Units generate 4 Officials; USSR end with 7 Officials
                                      Units generate 7 Iron; USSR end with 11 Iron
                                      USSR creates 1 Air-Transport in Siberia
                              

                              Combat Hit Differential Summary :

                              USSR : 2.10
                              Iraq : 0.60
                              Germany : 1.60
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Britain round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - Britain
                                            Britain takes Iceland from True-Neutral
                                            Britain takes Iceland from True-Neutral
                                        1 Infantry moved from Northern Ireland to Celtic Sea Zone
                                        1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                                        1 Artillery and 1 Infantry moved from England to North Sea Zone
                                        1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                                        1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                                        1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                                        1 Infantry moved from England to Celtic Sea Zone
                                        1 Fighter moved from England to Norway
                                        2 Infantrys moved from England to Celtic Sea Zone
                                        3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                                        3 Infantrys moved from Greenland Sea Zone to Iceland
                                        1 Fighter moved from Algeria to Egypt
                                        1 Air-Transport moved from Bay of Biscay Sea Zone to England
                                        1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                                        1 Artillery and 2 Infantrys moved from Great Plains to USA Central
                                
                                    Combat - Britain
                                        Battle in Norway
                                            Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                            True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                                                Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                                                1 Infantry owned by the True-Neutral lost in Norway
                                                Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                                                True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                                                1 Artillery owned by the True-Neutral lost in Norway
                                            Britain takes Norway from True-Neutral
                                            Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                                            Casualties for True-Neutral: 1 Artillery and 1 Infantry
                                
                                    Non Combat Move - Britain
                                        1 Fighter moved from Norway to England
                                        1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
                                
                                    Purchase Units - Britain
                                        Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
                                
                                    Place Units - Britain
                                        1 Carrier placed in North Sea Zone
                                            1 Fighter moved from England to North Sea Zone
                                        2 Fighters placed in North Sea Zone
                                
                                    Turn Complete - Britain
                                        Britain collect 68 PUs; end with 76 PUs
                                        Units generate 14 Fuel; Britain end with 35 Fuel
                                        Units generate 2 Iron; Britain end with 7 Iron
                                        Units generate 1 SS; Britain end with 1 SS
                                        Britain creates 1 Air-Transport in Halifax
                                

                                Combat Hit Differential Summary :

                                True-Neutral : -0.30
                                Britain : 1.20
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: France round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - France
                                          1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                                          1 Fighter moved from Chad to Egypt
                                          1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                                          1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                                          1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                          1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
                                  
                                      Non Combat Move - France
                                  
                                      Aid the colonies - France
                                          France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                                          Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                                  
                                      Purchase Units - France
                                          France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                                  
                                      Place Units - France
                                          1 Artillery and 1 Colonial-Infantry placed in Gabon
                                  
                                      Turn Complete - France
                                          France collect 28 PUs; end with 30 PUs
                                          Units generate 3 Fuel; France end with 19 Fuel
                                          Units generate 10 CR; France end with 11 CR
                                          Units generate 1 Iron; France end with 2 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: British-Colonies round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - British-Colonies
                                            1 Infantry moved from French Guiana to Para
                                            1 Infantry moved from Mecca to Iraq
                                            1 Infantry moved from Chad to Equatorial Africa
                                            British-Colonies undo move 3.
                                            1 Artillery moved from Northern Congo to Equatorial Africa
                                            1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                                            1 Colonial-Infantry moved from Chad to Ubangi-Shari
                                            1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                                            2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                                            2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                                            2 Colonial-Infantrys moved from West African Sea Zone to Morocco
                                    
                                        Combat - British-Colonies
                                            Battle in Arabian Sea Zone
                                                British-Colonies attack with 1 Battleship and 2 Cruisers
                                                Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                                                    British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                                                    Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                                                1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                                                    British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                                                    Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                                                2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                                                British-Colonies win
                                                . Battle score for attacker is 39
                                                Casualties for Iraq: 1 Patrol-Boat
                                                Casualties for Iran: 2 Patrol-Boats
                                    
                                        Non Combat Move - British-Colonies
                                    
                                        Purchase Units - British-Colonies
                                            British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
                                    
                                        Place Units - British-Colonies
                                            2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
                                    
                                        Turn Complete - British-Colonies
                                            British-Colonies collect 41 PUs; end with 41 PUs
                                            Units generate 6 CR; British-Colonies end with 10 CR
                                            Units generate 5 Fuel; British-Colonies end with 14 Fuel
                                            Units generate 1 Iron; British-Colonies end with 2 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Iran : -1.00
                                    British-Colonies : -0.20
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: South-Africa round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - South-Africa
                                              1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                                              1 Infantry moved from Rhodesia to Lindi
                                              1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                                              1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
                                      
                                          Combat - South-Africa
                                              Battle in Indian Ocean 2 Sea Zone
                                                  South-Africa attack with 1 Cruiser and 1 Destroyer
                                                  Italy defend with 1 Submarine
                                                      South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                                      Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                                                  1 Submarine owned by the Italy Submerged
                                                  British-India takes Indian Ocean 2 Sea Zone from Italy
                                                  South-Africa win
                                                  . Battle score for attacker is -16
                                                  Casualties for South-Africa: 1 Destroyer
                                      
                                          Non Combat Move - South-Africa
                                      
                                          Purchase Units - South-Africa
                                              South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
                                      
                                          Place Units - South-Africa
                                              1 Infantry placed in South Africa
                                      
                                          Turn Complete - South-Africa
                                              South-Africa collect 15 PUs; end with 22 PUs
                                              Units generate 6 Fuel; South-Africa end with 8 Fuel
                                              Units generate 1 Iron; South-Africa end with 3 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Italy : 0.70
                                      South-Africa : -0.80
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Italy round 3

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Italy
                                                        Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                                    1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                                                    1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                                                    1 Light-Tank moved from Eritrea to Egypt
                                                    1 Fighter moved from Italy to Egypt
                                                    2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                                                    1 Colonial-Infantry moved from Ethiopia to Eritrea
                                                    1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                                                    2 Infantrys moved from Tanganyika to Northern Congo
                                                    2 Infantrys moved from Kenya to Tanganyika
                                                    1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                                    1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                                                          Italy take Indian Ocean 5 Sea Zone from ANZAC
                                                    2 Infantrys moved from Tunesia to Libya
                                            
                                                Combat - Italy
                                                    Battle in Northern Congo
                                                        Italy attack with 2 Infantrys
                                                        British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                                            Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                                            British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                                            1 Infantry owned by the Italy lost in Northern Congo
                                                            Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                                            British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                                            1 Infantry owned by the Italy lost in Northern Congo
                                                        British-Colonies win
                                                        . Battle score for attacker is -20
                                                        Casualties for Italy: 2 Infantrys
                                                    Battle in Egypt
                                                        Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                                        British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                                            AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                                            Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                                            British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                                                        3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                                            Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                                            9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                                            Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                                            3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                                            Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                                            British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                                            2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                                                        British-Colonies win
                                                        . Battle score for attacker is -99
                                                        Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                                        Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                                            
                                                Non Combat Move - Italy
                                            
                                                Purchase Units - Italy
                                                    Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                                    Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                                            
                                                Place Units - Italy
                                                    1 Submarine placed in Gulf of Aden Sea Zone
                                                    1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                                                    5 Infantrys placed in Italy
                                            
                                                Turn Complete - Italy
                                                    Italy collect 87 PUs; end with 87 PUs
                                                    Units generate 7 CR; Italy end with 11 CR
                                                    Units generate 10 Fuel; Italy end with 29 Fuel
                                                    Units generate 3 Iron; Italy end with 14 Iron
                                            

                                            Combat Hit Differential Summary :

                                            AA fire in Egypt : : -0.30
                                            Italy : 2.70
                                            British-Colonies : 0.80
                                            

                                            Savegame

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