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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: South-Africa round 2

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 2
      
          Combat Move - South-Africa
              1 Cruiser and 1 Destroyer moved from Mozambique Channel Sea Zone to Mombasa Sea Zone
              1 Fighter moved from Tanganyika to Egypt
              1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
              1 Infantry moved from Bechuanaland to Rhodesia
              1 Infantry and 1 Mech-Inf moved from South Africa to Rhodesia
      
          Non Combat Move - South-Africa
      
          Export to Britain - South-Africa
              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 8 Iron
              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
      
          Purchase Units - South-Africa
              South-Africa buy 1 Artillery and 1 Infantry; Remaining resources: 0 Fuel; 1 Iron; 2 PUs; 
      
          Place Units - South-Africa
              1 Artillery and 1 Infantry placed in South Africa
      
          Turn Complete - South-Africa
              South-Africa collect 15 PUs; end with 17 PUs
              Units generate 6 Fuel; South-Africa end with 6 Fuel
              Units generate 1 Iron; South-Africa end with 2 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Italy round 2

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 2
        
            Combat Move - Italy
                    Italy takes Indian Ocean 2 Sea Zone from British-India
                1 Artillery and 1 Mech-Inf moved from Kenya to South Sudan
                3 Colonial-Infantrys and 5 Infantrys moved from Uganda to South Sudan
                2 Infantrys moved from Libya to Tunesia
                1 Infantry moved from Bulgaria to Romania
                1 Artillery, 1 Colonial-Infantry, 2 Fighters, 10 Infantrys, 1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Libyan Desert to North Sudan
                1 Light-Tank moved from Somaliland to Eritrea
                2 Colonial-Infantrys and 1 Infantry moved from Somaliland to Ethiopia
                3 Infantrys moved from Kenya to Tanganyika
                2 Infantrys moved from Somalia to Kenya
                1 Submarine moved from Red Sea Zone to Indian Ocean 2 Sea Zone
                1 Anti-Air and 1 Infantry moved from Vichy to France
        
            Combat - Italy
                Battle in South Sudan
                    Italy attack with 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf
                    British-Colonies defend with 1 Flag; France defend with 1 Colonial-Infantry
                        Italy roll dice for 1 Artillery, 3 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf in South Sudan, round 2 : 2/10 hits, 2.10 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in South Sudan, round 2 : 1/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the France and 1 Colonial-Infantry owned by the Italy lost in South Sudan
                    Italy takes South Sudan from British-Colonies
                    Italy win with 1 Artillery, 2 Colonial-Infantrys, 5 Infantrys and 1 Mech-Inf remaining. Battle score for attacker is 0
                    Casualties for Italy: 1 Colonial-Infantry
                    Casualties for France: 1 Colonial-Infantry
                Battle in Tanganyika
                    Italy attack with 3 Infantrys
                    British-Colonies defend with 1 Colonial-Infantry and 1 Flag
                        Italy roll dice for 3 Infantrys in Tanganyika, round 2 : 1/3 hits, 0.60 expected hits
                        British-Colonies roll dice for 1 Colonial-Infantry in Tanganyika, round 2 : 1/1 hits, 0.20 expected hits
                        1 Infantry owned by the Italy and 1 Colonial-Infantry owned by the British-Colonies lost in Tanganyika
                    Italy takes Tanganyika from British-Colonies
                    Italy win with 2 Infantrys remaining. Battle score for attacker is -4
                    Casualties for Italy: 1 Infantry
                    Casualties for British-Colonies: 1 Colonial-Infantry
        
            Non Combat Move - Italy
        
            Purchase Units - Italy
                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                Italy buy 1 Colonial-Infantry, 1 Fighter and 6 Infantrys; Remaining resources: 25 Fuel; 9 Iron; 0 PUs; 7 CR; 
        
            Place Units - Italy
                1 Submarine placed in Adriatic Sea Zone
                1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Somalia
                Italy undo move 2.
                1 Colonial-Infantry, 1 Fighter and 2 Infantrys placed in Italy
                2 Infantrys placed in Libya
                2 Infantrys placed in Somalia
        
            Turn Complete - Italy
                Italy collect 87 PUs; end with 87 PUs
                Units generate 7 CR; Italy end with 14 CR
                Units generate 10 Fuel; Italy end with 35 Fuel
                Units generate 3 Iron; Italy end with 12 Iron
        

        Combat Hit Differential Summary :

        Italy : 0.30
        British-Colonies : 1.60
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Iraq round 2

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 2
          
              Combat Move - Iraq
                  1 Artillery, 1 Infantry and 1 Light-Tank moved from Syria to Transjordan
                  1 Fighter and 3 Infantrys moved from Iraq to Transjordan
          
              Non Combat Move - Iraq
          
              Aid Axis powers - Iraq
                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 87 Fuel
                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                  Iraq spend 5 Fuel on User Action: Action 3 Japan receives fuel support
                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support
                  Trigger 3 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 65 Fuel
                  Action 3 Japan receives fuel support activates a trigger called: Trigger 3 Japan receives fuel support-2
          
              Purchase Units - Iraq
                  Iraq buy 1 Light-Tank; Remaining resources: 1 Fuel; 1 Iron; 0 PUs; 
          
              Place Units - Iraq
                  1 Light-Tank placed in Iraq
          
              Turn Complete - Iraq
                  Iraq collect 15 PUs; end with 15 PUs
                  Units generate 10 Fuel; Iraq end with 11 Fuel
                  Units generate 1 Iron; Iraq end with 2 Iron
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Iran round 2

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 2
            
                Combat Move - Iran
                    1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Iraq to Transjordan
                    1 Anti-Air moved from Iraq to Transjordan
                    1 Infantry moved from Eastern Turkistan to Uzbekistan
                          Iran take Uzbekistan from USSR
            
                Combat - Iran
            
                Non Combat Move - Iran
            
                Aid Axis powers - Iran
                    Iran spend 5 Fuel on User Action: Action 4 Germany receives fuel support
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support
                    Trigger 4 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 92 Fuel
                    Action 4 Germany receives fuel support activates a trigger called: Trigger 4 Germany receives fuel support-2
                    Iran spend 5 Fuel on User Action: Action 6 Japan receives fuel support
                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support
                    Trigger 6 Japan receives fuel support: Japan met a national objective for an additional 5 Fuel; end with 70 Fuel
                    Action 6 Japan receives fuel support activates a trigger called: Trigger 6 Japan receives fuel support-2
            
                Purchase Units - Iran
                    Iran buy nothing; Remaining resources: 1 Fuel; 1 Iron; 22 PUs; 0 CR; 
            
                Turn Complete - Iran
                    Iran collect 7 PUs; end with 29 PUs
                    Units generate 4 Fuel; Iran end with 5 Fuel
            

            Combat Hit Differential Summary :

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: British-India round 2

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 2
              
                  Combat Move - British-India
                          British-India takes Southern Thailand from Thailand
                          British-India takes Kerman from Iran
                      1 Infantry moved from Lower Burma to Southern Thailand
                      1 Infantry moved from Sind to Kerman
                      3 Colonial-Infantrys moved from Sind to Afghanistan
                      1 Fighter moved from India to Afghanistan
              
                  Combat - British-India
                      Battle in Afghanistan
                          British-India attack with 3 Colonial-Infantrys and 1 Fighter
                          Pro-Axis-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                              British-India roll dice for 3 Colonial-Infantrys and 1 Fighter in Afghanistan, round 2 : 1/4 hits, 1.10 expected hits
                              Pro-Axis-Neutral roll dice for 1 Artillery and 1 Infantry in Afghanistan, round 2 : 1/2 hits, 0.60 expected hits
                              1 Infantry owned by the Pro-Axis-Neutral and 1 Colonial-Infantry owned by the British-India lost in Afghanistan
                              British-India roll dice for 2 Colonial-Infantrys and 1 Fighter in Afghanistan, round 3 : 2/3 hits, 0.90 expected hits
                              Pro-Axis-Neutral roll dice for 1 Artillery in Afghanistan, round 3 : 0/1 hits, 0.30 expected hits
                              1 Artillery owned by the Pro-Axis-Neutral lost in Afghanistan
                          British-India takes Afghanistan from Pro-Axis-Neutral
                          British-India win
                          . Battle score for attacker is 15
                          Casualties for British-India: 1 Colonial-Infantry
                          Casualties for Pro-Axis-Neutral: 1 Artillery and 1 Infantry
              
                  Non Combat Move - British-India
                      1 Fighter moved from Afghanistan to India
                      1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from India to Orissa
                      1 Colonial-Infantry moved from Burma to Burma Road
                      1 Colonial-Infantry moved from Bengal to Lower Burma
              
                  Export to Britain - British-India
                      British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                      Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 9 Iron
                      Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
              
                  Purchase Units - British-India
                      British-India buy 2 Anti-Airs and 2 Infantrys; Remaining resources: 12 Fuel; 3 Iron; 0 PUs; 6 CR; 0 SS; 
              
                  Place Units - British-India
                      2 Anti-Airs and 2 Infantrys placed in India
              
                  Turn Complete - British-India
                      British-India collect 42 PUs; end with 42 PUs
                      Units generate 2 SS; British-India end with 2 SS
                      Units generate 9 Fuel; British-India end with 21 Fuel
                      Units generate 6 CR; British-India end with 12 CR
                      Units generate 2 Iron; British-India end with 5 Iron
              

              Combat Hit Differential Summary :

              British-India : 1.00
              Pro-Axis-Neutral : 0.10
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: French-Colonies round 2

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 2
                
                    Combat Move - French-Colonies
                        1 Colonial-Infantry moved from Para to Nordeste
                        1 Fighter moved from French Indochina to Celebes Sea Zone
                        1 Infantry moved from India to Orissa
                
                    Combat - French-Colonies
                        Battle in Celebes Sea Zone
                            French-Colonies attack with 1 Fighter
                            Thailand defend with 1 Patrol-Boat
                                French-Colonies roll dice for 1 Fighter in Celebes Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                Thailand roll dice for 1 Patrol-Boat in Celebes Sea Zone, round 2 : 1/1 hits, 0.20 expected hits
                                1 Fighter owned by the French-Colonies and 1 Patrol-Boat owned by the Thailand lost in Celebes Sea Zone
                            Thailand win with no units remaining. Battle score for attacker is -7
                            Casualties for French-Colonies: 1 Fighter
                            Casualties for Thailand: 1 Patrol-Boat
                
                    Non Combat Move - French-Colonies
                
                    Export to Imperial France - French-Colonies
                        French-Colonies spend 1 Iron on User Action: Action France receives iron from French-Colonies
                        Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies
                        Trigger France receives iron from French-Colonies: France met a national objective for an additional 1 Iron; end with 2 Iron
                        Action France receives iron from French-Colonies activates a trigger called: Trigger France receives iron from French-Colonies-2
                
                    Purchase Units - French-Colonies
                        French-Colonies buy 5 Infantrys; Remaining resources: 13 Fuel; 0 PUs; 5 CR; 0 Iron; 
                
                    Place Units - French-Colonies
                        5 Infantrys placed in French Indochina
                
                    Turn Complete - French-Colonies
                        French-Colonies collect 34 PUs; end with 34 PUs
                        Units generate 6 Fuel; French-Colonies end with 19 Fuel
                        Units generate 1 Iron; French-Colonies end with 1 Iron
                        Units generate 4 CR; French-Colonies end with 9 CR
                

                Combat Hit Differential Summary :

                Thailand : 0.80
                French-Colonies : 0.50
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: ANZAC round 2

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 2
                  
                      Combat Move - ANZAC
                          1 Artillery and 2 Infantrys moved from Kimberley-Pilbara to Darwin
                          1 Infantry moved from Alice Springs to Darwin
                          1 Artillery moved from North Queensland to Darwin
                          1 Infantry moved from South Australia to Alice Springs
                          1 Patrol-Boat moved from Coral Sea Zone to Sydney Sea Zone
                  
                      Non Combat Move - ANZAC
                          1 Fighter moved from North Queensland to Western New Guinea
                  
                      Aid the KNIL - ANZAC
                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 42 PUs
                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 5 Iron; 18 PUs; 
                  
                      Place Units - ANZAC
                          1 Fighter placed in Darwin
                  
                      Turn Complete - ANZAC
                          ANZAC collect 43 PUs; end with 61 PUs
                          Units generate 9 Fuel; ANZAC end with 25 Fuel
                          Units generate 2 Iron; ANZAC end with 7 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: KNIL round 2

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 2
                    
                        Combat Move - KNIL
                            1 Colonial-Infantry moved from French Guiana to Para
                            1 Infantry moved from Java to Sumatra Sea Zone
                            1 Infantry moved from Sumatra Sea Zone to Sumatra
                    
                        Non Combat Move - KNIL
                    
                        Aid the ANZAC - KNIL
                            KNIL spend 1 Iron on User Action: Action ANZAC receives iron from KNIL
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL
                            Trigger ANZAC receives iron from KNIL: ANZAC met a national objective for an additional 1 Iron; end with 8 Iron
                            Action ANZAC receives iron from KNIL activates a trigger called: Trigger ANZAC receives iron from KNIL-2
                    
                        Purchase Units - KNIL
                            KNIL buy 4 Infantrys; Remaining resources: 8 Fuel; 2 Iron; 2 PUs; 6 CR; 
                    
                        Place Units - KNIL
                            4 Infantrys placed in Sumatra
                    
                        Turn Complete - KNIL
                            KNIL collect 28 PUs; end with 30 PUs
                            Units generate 5 Fuel; KNIL end with 13 Fuel
                            Units generate 6 CR; KNIL end with 12 CR
                            Units generate 2 Iron; KNIL end with 4 Iron
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Japan round 2

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 2
                      
                          Combat Move - Japan
                                  Japan takes Burma from British-India
                                  Japan takes Bengal from British-India
                                  Japan takes Burma from British-India
                                  Japan takes Bengal from British-India
                              1 Infantry moved from Hainan to South China Sea Zone
                              1 Infantry and 1 Transport moved from South China Sea Zone to East China Sea Zone
                              1 Infantry moved from Formosa to East China Sea Zone
                              1 Infantry moved from Iwo Jima to East China Sea Zone
                              3 Infantrys and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                              3 Infantrys moved from Japan Sea Zone to Vladivostok
                              1 Artillery moved from Hanoi to South China Sea Zone
                              1 Artillery and 1 Transport moved from South China Sea Zone to East China Sea Zone
                              1 Infantry moved from Okinawa to East China Sea Zone
                              1 Artillery, 1 Infantry and 1 Transport moved from East China Sea Zone to Japan Sea Zone
                              1 Infantry moved from Japan to Japan Sea Zone
                              1 Artillery and 2 Infantrys moved from Japan Sea Zone to Vladivostok
                              3 Infantrys moved from Hanoi to South China Sea Zone
                              3 Infantrys and 1 Transport moved from South China Sea Zone to Japan Sea Zone
                              3 Infantrys moved from Japan Sea Zone to Vladivostok
                              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                              2 Artillerys and 1 Infantry moved from Hanoi to South China Sea Zone
                              1 Artillery and 2 Infantrys moved from Hanoi to South China Sea Zone
                              4 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 5 Infantrys and 3 Transports moved from South China Sea Zone to Japan Sea Zone
                              1 Fighter moved from Japan Sea Zone to Vladivostok
                              4 Artillerys moved from Japan Sea Zone to Vladivostok
                              5 Infantrys moved from Japan Sea Zone to Vladivostok
                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Vladivostok
                              2 Light-Tanks and 1 SP-Artillery moved from Jehol to Vladivostok
                              1 Fighter moved from Jehol to Vladivostok
                              1 Fighter moved from Jehol to Vladivostok
                              1 Fighter moved from Jehol to Vladivostok
                              1 Artillery and 1 Infantry moved from Jehol to Hailar
                              1 Infantry moved from Jehol to Hailar
                              5 Infantrys moved from Jehol to Peking
                              1 Mech-Inf moved from Hanoi to Bengal
                              1 Anti-Air moved from Hanoi to Thailand
                              1 Destroyer and 1 Submarine moved from East China Sea Zone to Truk Lagoon Sea Zone
                              1 Submarine moved from Japanese East Coast Sea Zone to Truk Lagoon Sea Zone
                              1 Battleship, 2 Cruisers, 1 Destroyer and 2 Submarines moved from Arafura Sea Zone to Truk Lagoon Sea Zone
                              1 Infantry and 1 Light-Tank moved from Hanoi to Canton
                              1 Infantry moved from Hanoi to Canton
                              2 Infantrys moved from Hanoi to Burma Road
                              5 Infantrys and 1 Light-Tank moved from Changsha to Burma Road
                              1 Cruiser and 2 Destroyers moved from Shelikhov Gulf Sea Zone to East China Sea Zone
                      
                          Combat - Japan
                              Battle in Hailar
                                  Japan attack with 1 Artillery and 2 Infantrys
                                  USSR defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 2 : 0/3 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Hailar, round 2 : 0/1 hits, 0.30 expected hits
                                      Japan roll dice for 1 Artillery and 2 Infantrys in Hailar, round 3 : 1/3 hits, 0.70 expected hits
                                      USSR roll dice for 1 Infantry in Hailar, round 3 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Japan and 1 Infantry owned by the USSR lost in Hailar
                                  Japan win, taking Hailar from USSR with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                                  Casualties for Japan: 1 Infantry
                                  Casualties for USSR: 1 Infantry
                              Battle in Burma Road
                                  Japan attack with 7 Infantrys and 1 Light-Tank
                                  China defend with 1 Flag; British-India defend with 1 Colonial-Infantry
                                      Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 1/8 hits, 1.90 expected hits
                                      China roll dice for 1 Colonial-Infantry in Burma Road, round 2 : 0/1 hits, 0.20 expected hits
                                  1 Colonial-Infantry owned by the British-India lost in Burma Road
                                  Japan win, taking Burma Road from China with 7 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 6
                                  Casualties for British-India: 1 Colonial-Infantry
                              Battle in Canton
                                  Japan attack with 2 Infantrys and 1 Light-Tank
                                  China defend with 1 Flag, 3 Fuel-Barrels and 1 Infantry
                                      Japan roll dice for 2 Infantrys and 1 Light-Tank in Canton, round 2 : 1/3 hits, 0.90 expected hits
                                      China roll dice for 1 Infantry in Canton, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the China lost in Canton
                                  Japan win, taking Canton from China with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                  Casualties for China: 1 Infantry
                              Battle in Vladivostok
                                  Japan attack with 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery
                                  USSR defend with 2 Artillerys, 1 Flag, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                                      Japan roll dice for 1 Battleship in Vladivostok, round 2 : 0/1 hits, 0.60 expected hits
                                      Japan roll dice for 5 Artillerys, 4 Fighters, 15 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 2 : 5/30 hits, 8.80 expected hits
                                      USSR roll dice for 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 2 : 6/26 hits, 7.90 expected hits
                                      6 Infantrys owned by the Japan and 5 Infantrys owned by the USSR lost in Vladivostok
                                      Japan roll dice for 5 Artillerys, 4 Fighters, 9 Infantrys, 2 Light-Tanks, 2 Mech-Infs, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 3 : 10/24 hits, 7.60 expected hits
                                      USSR roll dice for 2 Artillerys, 6 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 3 : 7/21 hits, 6.40 expected hits
                                      4 Infantrys owned by the Japan, 6 Infantrys owned by the USSR, 2 Artillerys owned by the USSR, 1 Artillery owned by the Japan, 2 Mech-Infs owned by the USSR and 2 Mech-Infs owned by the Japan lost in Vladivostok
                                      Japan roll dice for 4 Artillerys, 4 Fighters, 5 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 4 : 5/17 hits, 6.10 expected hits
                                      USSR roll dice for 1 Light-Tank, 5 Mech-Infs and 5 SP-Artillerys in Vladivostok, round 4 : 2/11 hits, 3.40 expected hits
                                      1 Infantry owned by the Japan, 1 Artillery owned by the Japan and 5 Mech-Infs owned by the USSR lost in Vladivostok
                                      Japan roll dice for 3 Artillerys, 4 Fighters, 4 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery in Vladivostok, round 5 : 7/15 hits, 5.60 expected hits
                                      USSR roll dice for 1 Light-Tank and 5 SP-Artillerys in Vladivostok, round 5 : 1/6 hits, 1.90 expected hits
                                      1 Infantry owned by the Japan, 5 SP-Artillerys owned by the USSR and 1 Light-Tank owned by the USSR lost in Vladivostok
                                  Japan win, taking Vladivostok from USSR with 3 Artillerys, 4 Fighters, 3 Infantrys, 2 Light-Tanks, 1 Medium-Tank and 1 SP-Artillery remaining. Battle score for attacker is 125
                                  Casualties for Japan: 2 Artillerys, 12 Infantrys and 2 Mech-Infs
                                  Casualties for USSR: 2 Artillerys, 11 Infantrys, 1 Light-Tank, 7 Mech-Infs and 5 SP-Artillerys
                      
                          Non Combat Move - Japan
                              1 Fighter moved from Vladivostok to Japan Sea Zone
                              3 Fighters moved from Vladivostok to Peking
                      
                          Purchase Units - Japan
                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                              Japan buy 1 Carrier, 2 Fighters, 1 Infantry and 1 SP-Artillery; Remaining resources: 2 Fuel; 0 Iron; 1 PUs; 0 CR; 
                      
                          Place Units - Japan
                              1 Carrier and 1 Submarine placed in Truk Lagoon Sea Zone
                              2 Fighters placed in Truk Lagoon Sea Zone
                              1 Infantry and 1 SP-Artillery placed in Ryojun
                      
                          Turn Complete - Japan
                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Bengal
                              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Japan in Burma
                              Trigger The SS is now recruiting from Bengal: Germany has 1 SS-Potential placed in Bengal
                              Trigger The SS is now recruiting from Burma: Germany has 1 SS-Potential placed in Burma
                              Japan collect 108 PUs; end with 109 PUs
                              Units generate 39 Fuel; Japan end with 41 Fuel
                              Units generate 3 Iron; Japan end with 3 Iron
                              Units generate 1 CR; Japan end with 1 CR
                      

                      Combat Hit Differential Summary :

                      Japan : -2.90
                      China : -0.50
                      USSR : -3.20
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Thailand round 2

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 2
                        
                            Combat Move - Thailand
                                1 Cruiser and 1 Destroyer moved from Java Sea Zone to South China Sea Zone
                                1 Light-Tank moved from Malaya to Southern Thailand
                                1 Infantry moved from Thailand to Southern Thailand
                        
                            Combat - Thailand
                                Battle in Southern Thailand
                                    Thailand attack with 1 Infantry and 1 Light-Tank
                                    British-India defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                        Thailand roll dice for 1 Infantry and 1 Light-Tank in Southern Thailand, round 2 : 2/2 hits, 0.70 expected hits
                                        British-India roll dice for 1 Infantry in Southern Thailand, round 2 : 0/1 hits, 0.30 expected hits
                                        1 Infantry owned by the British-India lost in Southern Thailand
                                    Thailand takes Southern Thailand from British-India
                                    Thailand win with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                                    Casualties for British-India: 1 Infantry
                        
                            Non Combat Move - Thailand
                        
                            Export to Imperial Japan - Thailand
                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 4 Iron
                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                        
                            Purchase Units - Thailand
                                Thailand buy 1 Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                        
                            Place Units - Thailand
                                1 Artillery placed in Thailand
                        
                            Turn Complete - Thailand
                                Thailand collect 13 PUs; end with 15 PUs
                                Units generate 1 Iron; Thailand end with 1 Iron
                                Units generate 3 Fuel; Thailand end with 3 Fuel
                        

                        Combat Hit Differential Summary :

                        British-India : -0.30
                        Thailand : 1.30
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by Black_Elk

                          Much as it pained us to reverse course and leave Indo-China unscathed, it seemed that Russia just had to be dealt with already, for all the messed up things they've been doing to our buddies on the other side of the world lol.

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                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Wow. Interesting choice. Great TUV swing but it probably means Japan will struggle to ever take French Indo-China, Sumatra, or India.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: USA round 2

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 2
                              
                                  Combat Move - USA
                                      3 Infantrys and 1 Transport moved from North Atlantic 4 Sea Zone to Trafalgar Sea Zone
                                      3 Infantrys moved from Trafalgar Sea Zone to Morocco
                                      2 Fighters moved from Gibraltar to Morocco
                                      1 Destroyer moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                      1 Cruiser moved from North Atlantic 4 Sea Zone to Bay of Biscay Sea Zone
                                      1 Battleship moved from North Atlantic 6 Sea Zone to Trafalgar Sea Zone
                                      1 Air-Transport, 1 Carrier and 1 Submarine moved from North Atlantic 6 Sea Zone to Bay of Biscay Sea Zone
                                      1 Fighter moved from Guam to Hawaiian Sea Zone
                                      1 Artillery and 2 Mariness moved from California to San Diego Sea Zone
                                      1 Artillery, 2 Mariness and 1 Transport moved from San Diego Sea Zone to Hawaiian Sea Zone
                                      1 Artillery and 2 Mariness moved from Hawaiian Sea Zone to Hawaii
                                      1 Infantry moved from USA South Atlantic to USA North Atlantic
                                      1 Marines moved from California to Great Plains
                                      1 Infantry moved from British Columbia to Victoria
                              
                                  Combat - USA
                                      Battle in Morocco
                                          USA attack with 2 Fighters and 3 Infantrys
                                          Pro-Axis-Neutral defend with 1 Flag, 1 Infantry and 1 Mech-Inf
                                              USA roll dice for 1 Battleship in Morocco, round 2 : 1/1 hits, 0.60 expected hits
                                              1 Infantry owned by the Pro-Axis-Neutral lost in Morocco
                                              USA roll dice for 2 Fighters and 3 Infantrys in Morocco, round 2 : 2/5 hits, 1.60 expected hits
                                              Pro-Axis-Neutral roll dice for 1 Mech-Inf in Morocco, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Mech-Inf owned by the Pro-Axis-Neutral lost in Morocco
                                          USA takes Morocco from Pro-Axis-Neutral
                                          USA win with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 22
                                          Casualties for Pro-Axis-Neutral: 1 Infantry and 1 Mech-Inf
                              
                                  Non Combat Move - USA
                                      2 Fighters moved from Morocco to Algeria
                                      1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                      1 Infantry moved from Central America to Yucatan
                                      1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                              
                                  Lend-Lease aid - USA
                                      USA spend 10 PUs on User Action: Action 3 China receives financial support
                                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                      Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 35 PUs
                                      Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                      USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                      Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 172 PUs
                                      Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                      USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                      Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 88 PUs
                                      Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                      USA spend 5 Fuel on User Action: Action 2 Brazil receives fuel support
                                      Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support
                                      Trigger Brazil receives fuel support: Brazil met a national objective for an additional 5 Fuel; end with 8 Fuel
                                      Action 2 Brazil receives fuel support activates a trigger called: Trigger Brazil receives fuel support-2
                                      USA spend 15 Fuel on User Action: Action 6 France receives fuel support
                                      Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support
                                      Trigger France receives fuel support: France met a national objective for an additional 15 Fuel; end with 21 Fuel
                                      Action 6 France receives fuel support activates a trigger called: Trigger France receives fuel support-2
                              
                                  Purchase Units - USA
                                      USA buy 2 Destroyers and 1 Fighter; Remaining resources: 25 Fuel; 4 Iron; 1 PUs; 
                              
                                  Place Units - USA
                                      2 Destroyers and 1 Fighter placed in Hawaiian Sea Zone
                              
                                  Turn Complete - USA
                                      USA collect 103 PUs; end with 104 PUs
                                      Units generate 48 Fuel; USA end with 73 Fuel
                                      Units generate 4 Iron; USA end with 8 Iron
                                      USA creates 1 Air-Transport in USA North Atlantic
                              

                              Combat Hit Differential Summary :

                              USA : 0.80
                              Pro-Axis-Neutral : -0.30
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: China round 2

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 2
                                
                                    Combat Move - China
                                        2 Anti-Airs, 3 Artillerys, 1 Fighter and 7 Infantrys moved from Chungking to Burma Road
                                        1 Infantry and 1 Mech-Inf moved from Lanchow to Burma Road
                                
                                    Combat - China
                                        Battle in Burma Road
                                            China attack with 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf
                                            Japan defend with 1 Flag, 7 Infantrys and 1 Light-Tank
                                                China roll dice for 2 Anti-Airs, 3 Artillerys, 1 Fighter, 8 Infantrys and 1 Mech-Inf in Burma Road, round 2 : 3/15 hits, 3.40 expected hits
                                                Japan roll dice for 7 Infantrys and 1 Light-Tank in Burma Road, round 2 : 4/8 hits, 2.50 expected hits
                                                3 Infantrys owned by the Japan, 2 Anti-Airs owned by the China and 2 Infantrys owned by the China lost in Burma Road
                                                China roll dice for 3 Artillerys, 1 Fighter, 6 Infantrys and 1 Mech-Inf in Burma Road, round 3 : 2/11 hits, 2.80 expected hits
                                                Japan roll dice for 4 Infantrys and 1 Light-Tank in Burma Road, round 3 : 1/5 hits, 1.60 expected hits
                                                2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                            3 Artillerys owned by the China, 5 Infantrys owned by the China and 1 Mech-Inf owned by the China retreated to Chungking
                                            Japan win with 2 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 2
                                            Casualties for China: 2 Anti-Airs and 3 Infantrys
                                            Casualties for Japan: 5 Infantrys
                                
                                    Non Combat Move - China
                                        2 Infantrys moved from Lanchow to Chungking
                                        1 Infantry moved from Qinghai to Lanchow
                                        1 Fighter moved from Burma Road to Chungking
                                
                                    Purchase Units - China
                                        China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 4 PUs; 
                                
                                    Place Units - China
                                        1 Artillery and 2 Infantrys placed in Chungking
                                
                                    Turn Complete - China
                                        China collect 18 PUs; end with 22 PUs
                                        Units generate 2 Fuel; China end with 12 Fuel
                                        Units generate 1 Iron; China end with 1 Iron
                                

                                Combat Hit Differential Summary :

                                China : -1.20
                                Japan : 0.90
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Brazil round 2

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Brazil
                                          1 Cruiser moved from South Atlantic 12 Sea Zone to Port Elizabeth Sea Zone
                                          1 Anti-Air, 1 Artillery and 1 Infantry moved from Brazil to Nordeste
                                          1 Transport moved from Freetown Sea Zone to Natal Sea Zone
                                          1 Artillery and 2 Infantrys moved from Senegal to Mauritania
                                  
                                      Non Combat Move - Brazil
                                  
                                      Export to the USA - Brazil
                                          Brazil spend 1 Iron on User Action: Action USA receives iron from Brazil
                                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil
                                          Trigger USA receives iron from Brazil: USA met a national objective for an additional 1 Iron; end with 9 Iron
                                          Action USA receives iron from Brazil activates a trigger called: Trigger USA receives iron from Brazil-2
                                  
                                      Purchase Units - Brazil
                                          Brazil buy nothing; Remaining resources: 5 Fuel; 0 Iron; 17 PUs; 
                                  
                                      Turn Complete - Brazil
                                          Brazil collect 17 PUs; end with 34 PUs
                                          Units generate 2 Fuel; Brazil end with 7 Fuel
                                          Units generate 1 Iron; Brazil end with 1 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Yeah it was a tough decision, but Sumatra seemed out of range after the USA strike vs the Philippines transport, and French-Indo seemed more straightforward to contain than all those Russian mobile units running amok in the backfield. Unfortunately given the Axis showing elsewhere on the board, Japan doesn't really have the time to do what I'm doing. Lot of hitpoints to recover to make any kind of resurgence down south, so it was kind of taking the bait on that Russian stack lol, but as you say, least the TUV swing was nice. Let me look at G right quick and see how to handle this situation on the Eastern Front. Back in a few

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Germany round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Germany
                                              Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "Never in the field of human conflict, has so much, been owed by so many, to so few." - Prime Minister Winston Churchill  Balkan states has gained access to German military equipment.
                                              1 Light-Tank moved from East Prussia to Eastern Ukraine
                                              1 Infantry and 1 Mech-Inf moved from East Prussia to Eastern Ukraine
                                              1 Infantry moved from Sweden to Baltic Sea Zone
                                              1 Battleship, 2 Cruisers, 2 Destroyers, 1 Infantry, 2 Patrol-Boats, 4 Submarines and 5 Transports moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                              1 Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                              1 Artillery moved from Baltic States to Leningrad
                                              2 Artillerys, 19 Infantrys, 1 Light-Tank and 2 SS-Infantrys moved from Baltic States to Byelorussia
                                              1 Infantry moved from Baltic States to Leningrad
                                              1 Medium-Tank moved from West Germany to France
                                              1 Infantry moved from West Germany to France
                                              1 Fighter moved from East Prussia to France
                                              1 Infantry moved from Berlin to West Germany
                                              1 Light-Tank moved from Berlin to West Germany
                                              1 Infantry and 1 Mech-Inf moved from East Prussia to West Germany
                                              1 Light-Tank moved from Berlin to Byelorussia
                                              1 Artillery, 2 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery moved from East Prussia to Byelorussia
                                              1 Anti-Air moved from East Prussia to Byelorussia
                                              1 Fighter moved from East Prussia to Leningrad
                                      
                                          Combat - Germany
                                              Battle in Byelorussia
                                                  Germany attack with 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys
                                                  USSR defend with 1 Anti-Air, 1 Flag, 1 Infantry and 1 SS-Potential
                                                      Germany roll dice for 1 Anti-Air, 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys in Byelorussia, round 2 : 9/35 hits, 8.50 expected hits
                                                      USSR roll dice for 1 Anti-Air and 1 Infantry in Byelorussia, round 2 : 1/2 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR, 1 Anti-Air owned by the Germany and 1 Anti-Air owned by the USSR lost in Byelorussia
                                                  Germany win, taking Byelorussia from USSR with 3 Artillerys, 21 Infantrys, 4 Light-Tanks, 3 Mech-Infs, 1 SP-Artillery and 2 SS-Infantrys remaining. Battle score for attacker is 10
                                                  Casualties for Germany: 1 Anti-Air
                                                  Casualties for USSR: 1 Anti-Air and 1 Infantry
                                              Battle in Eastern Ukraine
                                                  Germany attack with 1 Infantry, 1 Light-Tank and 1 Mech-Inf
                                                  USSR defend with 1 Flag, 2 Fuel-Barrels, 1 Infantry and 1 Iron-Ore
                                                      Germany roll dice for 1 Infantry, 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/3 hits, 0.90 expected hits
                                                      USSR roll dice for 1 Infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Eastern Ukraine
                                                  Germany win, taking Eastern Ukraine from USSR with 1 Light-Tank and 1 Mech-Inf remaining. Battle score for attacker is 0
                                                  Casualties for Germany: 1 Infantry
                                                  Casualties for USSR: 1 Infantry
                                              Battle in Gulf of Bothnia Sea Zone
                                                  Germany attack with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports
                                                  USSR defend with 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                                      Germany roll dice for 4 Submarines in Gulf of Bothnia Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                                                  2 Patrol-Boats owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                      Germany roll dice for 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats and 5 Transports in Gulf of Bothnia Sea Zone, round 2 : 3/7 hits, 2.80 expected hits
                                                      USSR roll dice for 1 Submarine in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                                      USSR roll dice for 1 Cruiser in Gulf of Bothnia Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 Cruiser owned by the USSR and 1 Submarine owned by the USSR lost in Gulf of Bothnia Sea Zone
                                                  Germany win with 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Patrol-Boats, 4 Submarines and 5 Transports remaining. Battle score for attacker is 71
                                                  Casualties for USSR: 1 Cruiser, 2 Patrol-Boats and 1 Submarine
                                              Battle in Leningrad
                                                  Germany attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                                  USSR defend with 1 Factory, 1 Flag and 1 Infantry
                                                      Germany roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Leningrad, round 2 : 1/4 hits, 1.20 expected hits
                                                      USSR roll dice for 1 Infantry in Leningrad, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR and 1 Infantry owned by the Germany lost in Leningrad
                                                  Germany captures one of USSR capitals
                                                  Some non-combat units are destroyed: 
                                                  Germany win, taking Leningrad from USSR with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                  Casualties for Germany: 1 Infantry
                                                  Casualties for USSR: 1 Infantry
                                      
                                          Non Combat Move - Germany
                                              1 Fighter moved from Leningrad to East Prussia
                                      
                                          Purchase Units - Germany
                                              Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                              Germany buy 2 Fighters, 5 Infantrys, 1 Medium-Tank and 1 SS-Infantry; Remaining resources: 5 SS; 55 Fuel; 5 Iron; 0 PUs; 
                                      
                                          Place Units - Germany
                                              2 Fighters and 3 Infantrys placed in West Germany
                                              2 Infantrys, 1 Medium-Tank and 1 SS-Infantry placed in East Prussia
                                              1 Submarine placed in Baltic Sea Zone
                                      
                                          Turn Complete - Germany
                                              Germany collect 125 PUs; end with 125 PUs
                                              Units generate 28 SS; Germany end with 33 SS
                                              Units generate 31 Fuel; Germany end with 86 Fuel
                                              Units generate 7 Iron; Germany end with 12 Iron
                                      

                                      Combat Hit Differential Summary :

                                      USSR : 1.30
                                      Germany : 1.60
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Balkan round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Balkan
                                                10 Infantrys moved from Western Ukraine to Byelorussia
                                                3 Infantrys moved from Romania to Western Ukraine
                                        
                                            Non Combat Move - Balkan
                                                1 Infantry moved from Baltic States to Byelorussia
                                        
                                            Export to Germany - Balkan
                                                Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                                Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 13 Iron
                                                Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                        
                                            Purchase Units - Balkan
                                                Trigger Balkan Early 1941: Balkan has their production frontier changed to: production_Balkan_2
                                                Balkan buy 1 Fighter and 1 SP-Artillery; Remaining resources: 6 Fuel; 0 Iron; 2 PUs; 
                                        
                                            Place Units - Balkan
                                                1 Fighter and 1 SP-Artillery placed in Romania
                                        
                                            Turn Complete - Balkan
                                                Balkan collect 30 PUs; end with 32 PUs
                                                Units generate 2 Fuel; Balkan end with 8 Fuel
                                                Units generate 1 Iron; Balkan end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Finland round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Finland
                                                  1 Light-Tank moved from Finland to Lapland
                                                  6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
                                          
                                              Combat - Finland
                                                  Battle in Karelia
                                                      Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                                                      USSR defend with 1 Flag and 1 Infantry
                                                          Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                                                          USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Karelia
                                                      Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Lapland
                                                      Finland attack with 1 Light-Tank
                                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                          Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                                                          USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                                                          1 Infantry owned by the USSR lost in Lapland
                                                      Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                          
                                              Non Combat Move - Finland
                                          
                                              Export to Germany - Finland
                                                  Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                                                  Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
                                                  Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
                                          
                                              Purchase Units - Finland
                                                  Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
                                          
                                              Place Units - Finland
                                                  1 SP-Artillery placed in Finland
                                          
                                              Turn Complete - Finland
                                                  Finland collect 14 PUs; end with 16 PUs
                                                  Units generate 3 Fuel; Finland end with 3 Fuel
                                                  Units generate 1 Iron; Finland end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Finland : -0.20
                                          USSR : -0.60
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by Black_Elk

                                            Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

                                            USSR is up

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