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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Finland round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - Finland
              1 Light-Tank moved from Finland to Lapland
              6 Infantrys, 1 Mech-Inf and 1 SP-Artillery moved from Eastern Finland to Karelia
      
          Combat - Finland
              Battle in Karelia
                  Finland attack with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery
                  USSR defend with 1 Flag and 1 Infantry
                      Finland roll dice for 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery in Karelia, round 2 : 1/8 hits, 1.70 expected hits
                      USSR roll dice for 1 Infantry in Karelia, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Karelia
                  Finland win, taking Karelia from USSR with 6 Infantrys, 1 Mech-Inf and 1 SP-Artillery remaining. Battle score for attacker is 10
                  Casualties for USSR: 1 Infantry
              Battle in Lapland
                  Finland attack with 1 Light-Tank
                  USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                      Finland roll dice for 1 Light-Tank in Lapland, round 2 : 1/1 hits, 0.50 expected hits
                      USSR roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.30 expected hits
                      1 Infantry owned by the USSR lost in Lapland
                  Finland win, taking Lapland from USSR with 1 Light-Tank remaining. Battle score for attacker is 10
                  Casualties for USSR: 1 Infantry
      
          Non Combat Move - Finland
      
          Export to Germany - Finland
              Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
              Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 14 Iron
              Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
      
          Purchase Units - Finland
              Finland buy 1 SP-Artillery; Remaining resources: 0 Fuel; 0 Iron; 2 PUs; 
      
          Place Units - Finland
              1 SP-Artillery placed in Finland
      
          Turn Complete - Finland
              Finland collect 14 PUs; end with 16 PUs
              Units generate 3 Fuel; Finland end with 3 Fuel
              Units generate 1 Iron; Finland end with 1 Iron
      

      Combat Hit Differential Summary :

      Finland : -0.20
      USSR : -0.60
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Hmmm my thought was that stacking Leningrad prematurely would probably invite a rush on my soft underbelly, but I'll admit I had not really considered Norway when I commited to the plan. Possible the Allies might snag the 20 before we can respond. Perhaps Leningrad would have been better after all, though I figured the clap back would have seen the Russians coming out on top. But anyway, the die has been cast, as they say.

        USSR is up

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: USSR round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - USSR
                  13 Infantrys moved from Iran to Iraq
                  1 Anti-Air moved from Iran to Iraq
                  1 SP-Artillery moved from Iran to Eastern Turkistan
                        USSR take Khorasan from Iran
                        USSR take Eastern Turkistan from Iran
                  1 Fighter moved from Stalingrad to Eastern Ukraine
                  1 Air-Transport moved from Stalingrad to Leningrad
                  1 Anti-Air and 3 Infantrys moved from Archangel to Leningrad
                  2 Infantrys moved from Stalingrad to Eastern Ukraine
                  1 Anti-Air moved from Central Russia to Eastern Ukraine
                  1 Submarine moved from Barents Sea Zone to North Sea Zone
                  1 Cruiser moved from White Sea Zone to Barents Sea Zone
                  1 Submarine moved from Midway Island Sea Zone to Hawaiian Sea Zone
          
              Combat - USSR
                  Battle in Leningrad
                      USSR attack with 1 Air-Transport, 1 Anti-Air and 3 Infantrys
                      Germany defend with 1 Artillery, 1 Flag and 1 Infantry
                          USSR roll dice for 1 Air-Transport, 1 Anti-Air and 3 Infantrys in Leningrad, round 2 : 2/5 hits, 0.80 expected hits
                          Germany roll dice for 1 Artillery and 1 Infantry in Leningrad, round 2 : 1/2 hits, 0.60 expected hits
                      1 Anti-Air owned by the USSR, 1 Artillery owned by the Germany and 1 Infantry owned by the Germany lost in Leningrad
                      USSR captures one of USSR capitals
                      USSR win, taking Leningrad from Germany with 1 Air-Transport and 3 Infantrys remaining. Battle score for attacker is 12
                      Casualties for USSR: 1 Anti-Air
                      Casualties for Germany: 1 Artillery and 1 Infantry
                  Battle in Eastern Ukraine
                      USSR attack with 1 Anti-Air, 1 Fighter and 2 Infantrys
                      Germany defend with 1 Flag, 2 Fuel-Barrels, 1 Iron-Ore, 1 Light-Tank and 1 Mech-Inf
                          USSR roll dice for 1 Anti-Air, 1 Fighter and 2 Infantrys in Eastern Ukraine, round 2 : 0/4 hits, 1.00 expected hits
                          Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 2 : 2/2 hits, 0.70 expected hits
                          1 Infantry owned by the USSR and 1 Anti-Air owned by the USSR lost in Eastern Ukraine
                          USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 3 : 1/2 hits, 0.70 expected hits
                          Germany roll dice for 1 Light-Tank and 1 Mech-Inf in Eastern Ukraine, round 3 : 0/2 hits, 0.70 expected hits
                      1 Mech-Inf owned by the Germany lost in Eastern Ukraine
                          USSR roll dice for 1 Fighter and 1 Infantry in Eastern Ukraine, round 4 : 1/2 hits, 0.70 expected hits
                          Germany roll dice for 1 Light-Tank in Eastern Ukraine, round 4 : 1/1 hits, 0.40 expected hits
                          1 Infantry owned by the USSR and 1 Light-Tank owned by the Germany lost in Eastern Ukraine
                      USSR win with 1 Fighter remaining. Battle score for attacker is -2
                      Casualties for USSR: 1 Anti-Air and 2 Infantrys
                      Casualties for Germany: 1 Light-Tank and 1 Mech-Inf
                  Battle in Iraq
                      USSR attack with 1 Anti-Air and 13 Infantrys
                      Iraq defend with 1 Factory, 1 Flag, 10 Fuel-Barrels, 1 Iron-Ore and 1 Light-Tank; Germany defend with 1 SS-Potential
                          USSR roll dice for 1 Anti-Air and 13 Infantrys in Iraq, round 2 : 4/14 hits, 2.70 expected hits
                          Iraq roll dice for 1 Light-Tank in Iraq, round 2 : 1/1 hits, 0.40 expected hits
                          1 Infantry owned by the USSR and 1 Light-Tank owned by the Iraq lost in Iraq
                      USSR captures one of Iraq capitals
                      Some non-combat units are destroyed: 
                      USSR win, taking Iraq from Iraq with 1 Anti-Air and 12 Infantrys remaining. Battle score for attacker is 5
                      Casualties for USSR: 1 Infantry
                      Casualties for Iraq: 1 Light-Tank
          
              Non Combat Move - USSR
                  2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Iran to Caspian Sea Zone
                  2 Mech-Infs and 3 SP-Artillerys moved from Iran to Dagestan
                  1 Light-Tank, 1 Mech-Inf and 1 Medium-Tank moved from Central Russia to Moscow
                  2 Mech-Infs moved from Stalingrad to Moscow
                  2 Commissars, 2 Infantrys and 1 Mech-Inf moved from Caspian Sea Zone to Stalingrad
                  1 Infantry moved from Stalingrad to Volga
                  1 Fighter moved from Eastern Ukraine to Stalingrad
                  1 Air-Transport moved from Leningrad to Archangel
                  1 Air-Transport moved from Siberia to Archangel
                  2 Artillerys moved from Central Russia to Stalingrad
                  19 Infantrys moved from Central Russia to Volga
                  3 Infantrys moved from Moscow to Archangel
                  1 Anti-Air moved from Moscow to Volga
                  1 Artillery moved from Moscow to Volga
                  1 Infantry moved from Aldan to Lensk
                  1 Infantry moved from Khabarovsk to Nikolaevsk
                  1 Infantry moved from Ayan to Ust-Maysky
          
              Purchase Units - USSR
                  USSR buy 1 Anti-Air, 4 Artillerys, 1 Commissar, 1 Fighter, 7 Infantrys and 2 Mech-Infs; Remaining resources: 28 Fuel; 4 Iron; 0 PUs; 3 Officials; 0 SS; 
          
              Place Units - USSR
                  3 Artillerys, 1 Commissar and 1 Mech-Inf placed in Moscow
                  5 Infantrys placed in Archangel
                  1 Fighter placed in Siberia
                  1 Anti-Air, 1 Artillery, 2 Infantrys and 1 Mech-Inf placed in Stalingrad
          
              Turn Complete - USSR
                  USSR collect 150 PUs; end with 150 PUs
                  Units generate 50 Fuel; USSR end with 78 Fuel
                  Units generate 6 SS; USSR end with 6 SS
                  Units generate 4 Officials; USSR end with 7 Officials
                  Units generate 7 Iron; USSR end with 11 Iron
                  USSR creates 1 Air-Transport in Siberia
          

          Combat Hit Differential Summary :

          USSR : 2.10
          Iraq : 0.60
          Germany : 1.60
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Britain round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 3
            
                Combat Move - Britain
                        Britain takes Iceland from True-Neutral
                        Britain takes Iceland from True-Neutral
                    1 Infantry moved from Northern Ireland to Celtic Sea Zone
                    1 Infantry and 1 Transport moved from Celtic Sea Zone to North Sea Zone
                    1 Artillery and 1 Infantry moved from England to North Sea Zone
                    1 Artillery and 2 Infantrys moved from North Sea Zone to Norway
                    1 Battleship, 1 Cruiser, 2 Destroyers and 3 Patrol-Boats moved from Celtic Sea Zone to North Sea Zone
                    1 Cruiser, 1 Destroyer and 1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                    1 Infantry moved from England to Celtic Sea Zone
                    1 Fighter moved from England to Norway
                    2 Infantrys moved from England to Celtic Sea Zone
                    3 Infantrys and 1 Transport moved from Celtic Sea Zone to Greenland Sea Zone
                    3 Infantrys moved from Greenland Sea Zone to Iceland
                    1 Fighter moved from Algeria to Egypt
                    1 Air-Transport moved from Bay of Biscay Sea Zone to England
                    1 Patrol-Boat moved from Bay of Biscay Sea Zone to Celtic Sea Zone
                    1 Artillery and 2 Infantrys moved from Great Plains to USA Central
            
                Combat - Britain
                    Battle in Norway
                        Britain attack with 1 Artillery, 1 Fighter and 2 Infantrys
                        True-Neutral defend with 1 Artillery, 1 Flag, 1 Fuel-Barrel, 1 Infantry and 1 SS-Potential
                            Britain roll dice for 1 Battleship in Norway, round 2 : 1/1 hits, 0.60 expected hits
                            1 Infantry owned by the True-Neutral lost in Norway
                            Britain roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Norway, round 2 : 2/4 hits, 1.20 expected hits
                            True-Neutral roll dice for 1 Artillery in Norway, round 2 : 0/1 hits, 0.30 expected hits
                            1 Artillery owned by the True-Neutral lost in Norway
                        Britain takes Norway from True-Neutral
                        Britain win with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 21
                        Casualties for True-Neutral: 1 Artillery and 1 Infantry
            
                Non Combat Move - Britain
                    1 Fighter moved from Norway to England
                    1 Air-Transport moved from Halifax to Bay of Biscay Sea Zone
            
                Purchase Units - Britain
                    Britain buy 1 Carrier and 2 Fighters; Remaining resources: 21 Fuel; 5 Iron; 8 PUs; 
            
                Place Units - Britain
                    1 Carrier placed in North Sea Zone
                        1 Fighter moved from England to North Sea Zone
                    2 Fighters placed in North Sea Zone
            
                Turn Complete - Britain
                    Britain collect 68 PUs; end with 76 PUs
                    Units generate 14 Fuel; Britain end with 35 Fuel
                    Units generate 2 Iron; Britain end with 7 Iron
                    Units generate 1 SS; Britain end with 1 SS
                    Britain creates 1 Air-Transport in Halifax
            

            Combat Hit Differential Summary :

            True-Neutral : -0.30
            Britain : 1.20
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: France round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - France
                      1 Cruiser moved from Bay of Biscay Sea Zone to North Sea Zone
                      1 Fighter moved from Chad to Egypt
                      1 Colonial-Infantry and 1 Infantry moved from Gabon to Equatorial Africa
                      1 Colonial-Infantry and 1 Infantry moved from Gibraltar to Trafalgar Sea Zone
                      1 Colonial-Infantry, 1 Infantry and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                      1 Colonial-Infantry and 1 Infantry moved from West African Sea Zone to Morocco
              
                  Non Combat Move - France
              
                  Aid the colonies - France
                      France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                      Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 44 PUs
                      Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
              
                  Purchase Units - France
                      France buy 1 Artillery and 1 Colonial-Infantry; Remaining resources: 16 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
              
                  Place Units - France
                      1 Artillery and 1 Colonial-Infantry placed in Gabon
              
                  Turn Complete - France
                      France collect 28 PUs; end with 30 PUs
                      Units generate 3 Fuel; France end with 19 Fuel
                      Units generate 10 CR; France end with 11 CR
                      Units generate 1 Iron; France end with 2 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: British-Colonies round 3

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 3
                
                    Combat Move - British-Colonies
                        1 Infantry moved from French Guiana to Para
                        1 Infantry moved from Mecca to Iraq
                        1 Infantry moved from Chad to Equatorial Africa
                        British-Colonies undo move 3.
                        1 Artillery moved from Northern Congo to Equatorial Africa
                        1 Colonial-Infantry moved from Ubangi-Shari to Northern Congo
                        1 Colonial-Infantry moved from Chad to Ubangi-Shari
                        1 Battleship and 2 Cruisers moved from Red Sea Zone to Arabian Sea Zone
                        2 Colonial-Infantrys moved from Gibraltar to Trafalgar Sea Zone
                        2 Colonial-Infantrys and 1 Transport moved from Trafalgar Sea Zone to West African Sea Zone
                        2 Colonial-Infantrys moved from West African Sea Zone to Morocco
                
                    Combat - British-Colonies
                        Battle in Arabian Sea Zone
                            British-Colonies attack with 1 Battleship and 2 Cruisers
                            Iran defend with 2 Patrol-Boats; Iraq defend with 1 Patrol-Boat
                                British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 2 : 1/3 hits, 1.60 expected hits
                                Iran roll dice for 3 Patrol-Boats in Arabian Sea Zone, round 2 : 0/3 hits, 0.60 expected hits
                            1 Patrol-Boat owned by the Iraq lost in Arabian Sea Zone
                                British-Colonies roll dice for 1 Battleship and 2 Cruisers in Arabian Sea Zone, round 3 : 2/3 hits, 1.60 expected hits
                                Iran roll dice for 2 Patrol-Boats in Arabian Sea Zone, round 3 : 0/2 hits, 0.40 expected hits
                            2 Patrol-Boats owned by the Iran lost in Arabian Sea Zone
                            British-Colonies win
                            . Battle score for attacker is 39
                            Casualties for Iraq: 1 Patrol-Boat
                            Casualties for Iran: 2 Patrol-Boats
                
                    Non Combat Move - British-Colonies
                
                    Purchase Units - British-Colonies
                        British-Colonies buy 2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 9 Fuel; 1 Iron; 0 PUs; 4 CR; 0 SS; 
                
                    Place Units - British-Colonies
                        2 Anti-Airs, 1 Colonial-Infantry and 2 Infantrys placed in Egypt
                
                    Turn Complete - British-Colonies
                        British-Colonies collect 41 PUs; end with 41 PUs
                        Units generate 6 CR; British-Colonies end with 10 CR
                        Units generate 5 Fuel; British-Colonies end with 14 Fuel
                        Units generate 1 Iron; British-Colonies end with 2 Iron
                

                Combat Hit Differential Summary :

                Iran : -1.00
                British-Colonies : -0.20
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: South-Africa round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - South-Africa
                          1 Cruiser and 1 Destroyer moved from Mombasa Sea Zone to Indian Ocean 2 Sea Zone
                          1 Infantry moved from Rhodesia to Lindi
                          1 Infantry and 1 Mech-Inf moved from Rhodesia to Equatorial Africa
                          1 Artillery and 1 Infantry moved from South Africa to Bechuanaland
                  
                      Combat - South-Africa
                          Battle in Indian Ocean 2 Sea Zone
                              South-Africa attack with 1 Cruiser and 1 Destroyer
                              Italy defend with 1 Submarine
                                  South-Africa roll dice for 1 Cruiser and 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/2 hits, 0.80 expected hits
                                  Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                  1 Destroyer owned by the South-Africa lost in Indian Ocean 2 Sea Zone
                              1 Submarine owned by the Italy Submerged
                              British-India takes Indian Ocean 2 Sea Zone from Italy
                              South-Africa win
                              . Battle score for attacker is -16
                              Casualties for South-Africa: 1 Destroyer
                  
                      Non Combat Move - South-Africa
                  
                      Purchase Units - South-Africa
                          South-Africa buy 1 Infantry; Remaining resources: 2 Fuel; 2 Iron; 7 PUs; 
                  
                      Place Units - South-Africa
                          1 Infantry placed in South Africa
                  
                      Turn Complete - South-Africa
                          South-Africa collect 15 PUs; end with 22 PUs
                          Units generate 6 Fuel; South-Africa end with 8 Fuel
                          Units generate 1 Iron; South-Africa end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  Italy : 0.70
                  South-Africa : -0.80
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Italy round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - Italy
                                    Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                                1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                                1 Light-Tank moved from Eritrea to Egypt
                                1 Fighter moved from Italy to Egypt
                                2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                                1 Colonial-Infantry moved from Ethiopia to Eritrea
                                1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                                2 Infantrys moved from Tanganyika to Northern Congo
                                2 Infantrys moved from Kenya to Tanganyika
                                1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                                1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                                      Italy take Indian Ocean 5 Sea Zone from ANZAC
                                2 Infantrys moved from Tunesia to Libya
                        
                            Combat - Italy
                                Battle in Northern Congo
                                    Italy attack with 2 Infantrys
                                    British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                                        Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                                        1 Infantry owned by the Italy lost in Northern Congo
                                        Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                                        British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                                        1 Infantry owned by the Italy lost in Northern Congo
                                    British-Colonies win
                                    . Battle score for attacker is -20
                                    Casualties for Italy: 2 Infantrys
                                Battle in Egypt
                                    Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                    British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                        AA fire in Egypt : 0/3 hits, 0.30 expected hits
                                        Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                                        British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                                    3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                                        Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                                        British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                                        9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                                        Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                                        British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                                        3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                                        Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                                        British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                                        2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                                    British-Colonies win
                                    . Battle score for attacker is -99
                                    Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                                    Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
                        
                            Non Combat Move - Italy
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
                        
                            Place Units - Italy
                                1 Submarine placed in Gulf of Aden Sea Zone
                                1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                                5 Infantrys placed in Italy
                        
                            Turn Complete - Italy
                                Italy collect 87 PUs; end with 87 PUs
                                Units generate 7 CR; Italy end with 11 CR
                                Units generate 10 Fuel; Italy end with 29 Fuel
                                Units generate 3 Iron; Italy end with 14 Iron
                        

                        Combat Hit Differential Summary :

                        AA fire in Egypt : : -0.30
                        Italy : 2.70
                        British-Colonies : 0.80
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Iraq round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Iraq
                                  1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                                  1 Fighter moved from Transjordan to Egypt
                          
                              Combat - Iraq
                                  Battle in Egypt
                                      Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                      British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                          Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                                          British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                                          2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                          Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                                          British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                                          1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                                          Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                                          British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                                          1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                                          Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                                          British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                                          1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                                      British-Colonies win
                                      . Battle score for attacker is -31
                                      Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                                      Casualties for British-Colonies: 5 Artillerys
                          
                              Non Combat Move - Iraq
                          
                              Aid Axis powers - Iraq
                                  Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                                  Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                                  Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
                          
                              Purchase Units - Iraq
                                  Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
                          
                              Turn Complete - Iraq
                                  Iraq collect 5 PUs; end with 20 PUs
                          

                          Combat Hit Differential Summary :

                          British-Colonies : -0.50
                          Iraq : -0.30
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Iran round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - Iran
                                    1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
                            
                                Combat - Iran
                                    Battle in Egypt
                                        Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                                        British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                                            AA fire in Egypt : 0/1 hits, 0.10 expected hits
                                            Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                                            British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                                            1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                                            Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                                            British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                                            1 Fighter owned by the France lost in Egypt
                                        Iran takes Egypt from British-Colonies
                                        Some non-combat units are destroyed: 
                                        Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                                        Casualties for Iran: 1 Anti-Air and 1 Infantry
                                        Casualties for Britain: 1 Fighter
                                        Casualties for South-Africa: 1 Fighter
                                        Casualties for France: 1 Fighter
                            
                                Non Combat Move - Iran
                                    1 Fighter moved from Egypt to Libya
                            
                                Purchase Units - Iran
                                    Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
                            
                                Turn Complete - Iran
                                    Iran collect 6 PUs; end with 35 PUs
                                    Units generate 1 Fuel; Iran end with 1 Fuel
                            

                            Combat Hit Differential Summary :

                            Iran : -0.90
                            AA fire in Egypt : : -0.10
                            British-Colonies : -0.40
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by Black_Elk

                              No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                              British-India is up

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: British-India round 3

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 3
                                
                                    Combat Move - British-India
                                            British-India takes Burma from Japan
                                        1 Fighter moved from India to French Indochina
                                        1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                                        1 Colonial-Infantry moved from Lower Burma to Burma
                                
                                    Combat - British-India
                                        Battle in Bengal
                                            British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                                            Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                                British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                                Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                                            1 Mech-Inf owned by the Japan lost in Bengal
                                            British-India takes Bengal from Japan
                                            British-India win
                                            . Battle score for attacker is 12
                                            Casualties for Japan: 1 Mech-Inf
                                
                                    Non Combat Move - British-India
                                        2 Anti-Airs and 2 Infantrys moved from India to Orissa
                                        2 Colonial-Infantrys moved from Afghanistan to Punjab
                                        1 Infantry moved from Kerman to Sind
                                
                                    Export to Britain - British-India
                                        British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                                        Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                                        Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                                
                                    Purchase Units - British-India
                                        British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                                
                                    Place Units - British-India
                                        1 Destroyer placed in Indian Coast Sea Zone
                                        1 Colonial-Infantry and 1 Fighter placed in India
                                
                                    Turn Complete - British-India
                                        British-India collect 45 PUs; end with 45 PUs
                                        Units generate 2 SS; British-India end with 2 SS
                                        Units generate 9 Fuel; British-India end with 28 Fuel
                                        Units generate 6 CR; British-India end with 8 CR
                                        Units generate 1 Iron; British-India end with 3 Iron
                                

                                Combat Hit Differential Summary :

                                Japan : -0.30
                                British-India : 0.30
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: French-Colonies round 3

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - French-Colonies
                                          1 Infantry moved from Orissa to Bengal
                                          4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                          French-Colonies undo move 2.
                                          French-Colonies undo move 1.
                                          1 Infantry moved from Orissa to Bengal
                                  
                                      Combat - French-Colonies
                                  
                                      Non Combat Move - French-Colonies
                                  
                                      Purchase Units - French-Colonies
                                          French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                                  
                                      Place Units - French-Colonies
                                          1 Artillery and 3 Infantrys placed in French Indochina
                                  
                                      Turn Complete - French-Colonies
                                          French-Colonies collect 29 PUs; end with 32 PUs
                                          Units generate 6 Fuel; French-Colonies end with 25 Fuel
                                          Units generate 1 Iron; French-Colonies end with 1 Iron
                                          Units generate 4 CR; French-Colonies end with 13 CR
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: ANZAC round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - ANZAC
                                            1 Fighter moved from Western New Guinea to French Indochina
                                            1 Fighter moved from Darwin to French Indochina
                                            1 Infantry moved from Alice Springs to North Queensland
                                            4 Artillerys moved from Darwin to North Queensland
                                            4 Infantrys moved from Darwin to North Queensland
                                    
                                        Non Combat Move - ANZAC
                                    
                                        Aid the KNIL - ANZAC
                                            ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                            Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                                            Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                            ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                                            Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                                            Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                                            Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                                    
                                        Place Units - ANZAC
                                            2 Fighters placed in Darwin
                                    
                                        Turn Complete - ANZAC
                                            ANZAC collect 38 PUs; end with 49 PUs
                                            Units generate 9 Fuel; ANZAC end with 20 Fuel
                                            Units generate 2 Iron; ANZAC end with 10 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: KNIL round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - KNIL
                                              1 Colonial-Infantry moved from Para to Nordeste
                                              1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                              1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                              1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                              1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                              3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                              3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                              1 Dive-Bomber moved from Sumatra to French Indochina
                                      
                                          Non Combat Move - KNIL
                                      
                                          Purchase Units - KNIL
                                              KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                                      
                                          Place Units - KNIL
                                              2 Fighters placed in Sumatra
                                      
                                          Turn Complete - KNIL
                                              KNIL collect 28 PUs; end with 28 PUs
                                              Units generate 5 Fuel; KNIL end with 24 Fuel
                                              Units generate 6 CR; KNIL end with 18 CR
                                              Units generate 2 Iron; KNIL end with 6 Iron
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Japan round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Japan
                                                1 Light-Tank moved from Vladivostok to Amur
                                                      Japan take Amur from USSR
                                                1 Light-Tank moved from Amur to Nikolaevsk
                                                1 Infantry moved from Hailar to Chita
                                                      Japan take Chita from USSR
                                                1 Artillery moved from Hailar to Aldan
                                                      Japan take Aldan from USSR
                                                1 Light-Tank moved from Vladivostok to Aldan
                                                      Japan take Khabarovsk from USSR
                                                1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                                1 Infantry moved from Okhotsk Sea Zone to Magadan
                                                      Japan take Magadan from USSR
                                                1 Infantry moved from Hanoi to Thailand
                                                1 Light-Tank moved from Burma Road to Thailand
                                                1 Infantry moved from Changsha to Lanchow
                                                1 Infantry moved from Burma Road to Changsha
                                                1 Infantry moved from Ryojun to Jehol
                                                1 Fighter moved from Peking to Lanchow
                                                1 Infantry moved from Vladivostok to Japan Sea Zone
                                                1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                                1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                                1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                                      Japan take Ayan from USSR
                                                1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                                3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                                5 Infantrys moved from Peking to Changsha
                                                1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                                1 SP-Artillery moved from Ryojun to Changsha
                                                1 Infantry moved from Tsitsihar to Jehol
                                                1 Fighter moved from Peking to Lanchow
                                                3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                                1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                                1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                                1 Infantry moved from Burma Road to Hanoi
                                                1 Infantry moved from Canton to Burma Road
                                                1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                                1 Fighter moved from Peking to Lanchow
                                                1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                                1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                                1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                                        
                                            Combat - Japan
                                                Battle in Pacific 5 Sea Zone
                                                    Japan attack with 1 Fighter and 1 Submarine
                                                    USA defend with 1 Destroyer
                                                        Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                                        USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                                        1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                                    Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                                    Casualties for Japan: 1 Submarine
                                                    Casualties for USA: 1 Destroyer
                                                Battle in Nikolaevsk
                                                    Japan attack with 1 Fighter and 1 Light-Tank
                                                    USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                        Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                                        USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the USSR lost in Nikolaevsk
                                                    Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                                    Casualties for USSR: 1 Infantry
                                                Battle in Lanchow
                                                    Japan attack with 3 Fighters and 1 Infantry
                                                    China defend with 1 Flag and 1 Infantry
                                                        Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                                        China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the China lost in Lanchow
                                                    Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                                    Casualties for China: 1 Infantry
                                        
                                            Non Combat Move - Japan
                                                3 Fighters moved from Lanchow to Changsha
                                                1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                                1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                                        
                                            Aid Axis powers - Japan
                                                Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                                Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                                Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                                Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                                        
                                            Purchase Units - Japan
                                                Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                                Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                                        
                                            Place Units - Japan
                                                1 Submarine placed in Truk Lagoon Sea Zone
                                                2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                                4 Infantrys placed in Japan
                                        
                                            Turn Complete - Japan
                                                Japan collect 113 PUs; end with 113 PUs
                                                Units generate 40 Fuel; Japan end with 49 Fuel
                                                Units generate 4 Iron; Japan end with 4 Iron
                                                Units generate 1 CR; Japan end with 1 CR
                                        

                                        Combat Hit Differential Summary :

                                        USA : 0.70
                                        Japan : 1.80
                                        China : -0.30
                                        USSR : -0.30
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Thailand round 3

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Thailand
                                                      Thailand takes Lower Burma from British-India
                                                  1 Light-Tank moved from Southern Thailand to Lower Burma
                                                  1 Light-Tank moved from Lower Burma to Thailand
                                                  1 Infantry moved from Southern Thailand to Thailand
                                          
                                              Combat - Thailand
                                          
                                              Non Combat Move - Thailand
                                          
                                              Export to Imperial Japan - Thailand
                                                  Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                  Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                  Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                          
                                              Purchase Units - Thailand
                                                  Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                                          
                                              Place Units - Thailand
                                                  2 Infantrys placed in Thailand
                                          
                                              Turn Complete - Thailand
                                                  Thailand collect 16 PUs; end with 21 PUs
                                                  Units generate 4 Fuel; Thailand end with 5 Fuel
                                                  Units generate 1 CR; Thailand end with 1 CR
                                                  Units generate 1 Iron; Thailand end with 1 Iron
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

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