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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • Black_ElkB Offline
      Black_Elk
      last edited by Black_Elk

      Yeah this is about to get fairly ugly lol. Gotta take a mile-long shot on Egypt, or Allies will have 20 VC for sure by the end of the round.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by

        @Black_Elk Yeah, Axis are in a bad place. I think you needed to keep Germany's fleet out to block Norway rather than attacking Russia's fleet.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Italy round 3

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 3
          
              Combat Move - Italy
                      Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                  1 Artillery and 1 Mech-Inf moved from South Sudan to Egypt
                  1 Artillery, 1 Colonial-Infantry, 2 Fighters, 12 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from North Sudan to Egypt
                  1 Light-Tank moved from Eritrea to Egypt
                  1 Fighter moved from Italy to Egypt
                  2 Colonial-Infantrys and 5 Infantrys moved from South Sudan to North Sudan
                  1 Colonial-Infantry moved from Ethiopia to Eritrea
                  1 Colonial-Infantry and 1 Infantry moved from Ethiopia to Eritrea
                  2 Infantrys moved from Tanganyika to Northern Congo
                  2 Infantrys moved from Kenya to Tanganyika
                  1 Submarine moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                  1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 5 Sea Zone
                        Italy take Indian Ocean 5 Sea Zone from ANZAC
                  2 Infantrys moved from Tunesia to Libya
          
              Combat - Italy
                  Battle in Northern Congo
                      Italy attack with 2 Infantrys
                      British-Colonies defend with 1 Colonial-Infantry, 1 Colony and 1 Flag
                          Italy roll dice for 2 Infantrys in Northern Congo, round 2 : 0/2 hits, 0.40 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 2 : 1/1 hits, 0.20 expected hits
                          1 Infantry owned by the Italy lost in Northern Congo
                          Italy roll dice for 1 Infantry in Northern Congo, round 3 : 0/1 hits, 0.20 expected hits
                          British-Colonies roll dice for 1 Colonial-Infantry in Northern Congo, round 3 : 1/1 hits, 0.20 expected hits
                          1 Infantry owned by the Italy lost in Northern Congo
                      British-Colonies win
                      . Battle score for attacker is -20
                      Casualties for Italy: 2 Infantrys
                  Battle in Egypt
                      Italy attack with 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                      British-Colonies defend with 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 1 Factory, 1 Flag and 14 Infantrys; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                          AA fire in Egypt : 0/3 hits, 0.30 expected hits
                          Italy roll dice for 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 2 : 7/24 hits, 6.90 expected hits
                          British-Colonies roll dice for 3 Anti-Airs, 5 Artillerys, 4 Colonial-Infantrys, 3 Fighters and 14 Infantrys in Egypt, round 2 : 7/29 hits, 8.60 expected hits
                      3 Anti-Airs owned by the British-Colonies, 6 Infantrys owned by the Italy, 4 Colonial-Infantrys owned by the British-Colonies and 1 Colonial-Infantry owned by the Italy lost in Egypt
                          Italy roll dice for 2 Artillerys, 3 Fighters, 6 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank in Egypt, round 3 : 9/17 hits, 5.50 expected hits
                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 14 Infantrys in Egypt, round 3 : 8/22 hits, 7.50 expected hits
                          9 Infantrys owned by the British-Colonies, 6 Infantrys owned by the Italy and 2 Mech-Infs owned by the Italy lost in Egypt
                          Italy roll dice for 2 Artillerys, 3 Fighters, 2 Light-Tanks, 1 Mech-Inf and 1 Medium-Tank in Egypt, round 4 : 3/9 hits, 3.70 expected hits
                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 5 Infantrys in Egypt, round 4 : 6/13 hits, 4.80 expected hits
                          3 Infantrys owned by the British-Colonies, 2 Artillerys owned by the Italy, 1 Mech-Inf owned by the Italy, 1 Fighter owned by the Italy and 2 Light-Tanks owned by the Italy lost in Egypt
                          Italy roll dice for 2 Fighters and 1 Medium-Tank in Egypt, round 5 : 2/3 hits, 1.60 expected hits
                          British-Colonies roll dice for 5 Artillerys, 3 Fighters and 2 Infantrys in Egypt, round 5 : 3/10 hits, 3.90 expected hits
                          2 Infantrys owned by the British-Colonies, 2 Fighters owned by the Italy and 1 Medium-Tank owned by the Italy lost in Egypt
                      British-Colonies win
                      . Battle score for attacker is -99
                      Casualties for Italy: 2 Artillerys, 1 Colonial-Infantry, 3 Fighters, 12 Infantrys, 2 Light-Tanks, 3 Mech-Infs and 1 Medium-Tank
                      Casualties for British-Colonies: 3 Anti-Airs, 4 Colonial-Infantrys and 14 Infantrys
          
              Non Combat Move - Italy
          
              Purchase Units - Italy
                  Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                  Italy buy 1 Artillery, 1 Colonial-Infantry and 7 Infantrys; Remaining resources: 19 Fuel; 11 Iron; 0 PUs; 4 CR; 
          
              Place Units - Italy
                  1 Submarine placed in Gulf of Aden Sea Zone
                  1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Libya
                  5 Infantrys placed in Italy
          
              Turn Complete - Italy
                  Italy collect 87 PUs; end with 87 PUs
                  Units generate 7 CR; Italy end with 11 CR
                  Units generate 10 Fuel; Italy end with 29 Fuel
                  Units generate 3 Iron; Italy end with 14 Iron
          

          Combat Hit Differential Summary :

          AA fire in Egypt : : -0.30
          Italy : 2.70
          British-Colonies : 0.80
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Iraq round 3

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 3
            
                Combat Move - Iraq
                    1 Artillery, 4 Infantrys and 1 Light-Tank moved from Transjordan to Egypt
                    1 Fighter moved from Transjordan to Egypt
            
                Combat - Iraq
                    Battle in Egypt
                        Iraq attack with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                        British-Colonies defend with 5 Artillerys, 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                            Iraq roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank in Egypt, round 2 : 2/7 hits, 2.10 expected hits
                            British-Colonies roll dice for 5 Artillerys and 3 Fighters in Egypt, round 2 : 2/8 hits, 3.30 expected hits
                            2 Artillerys owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                            Iraq roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Light-Tank in Egypt, round 3 : 1/5 hits, 1.70 expected hits
                            British-Colonies roll dice for 3 Artillerys and 3 Fighters in Egypt, round 3 : 3/6 hits, 2.70 expected hits
                            1 Artillery owned by the Iraq, 1 Artillery owned by the British-Colonies and 2 Infantrys owned by the Iraq lost in Egypt
                            Iraq roll dice for 1 Fighter and 1 Light-Tank in Egypt, round 4 : 1/2 hits, 1.00 expected hits
                            British-Colonies roll dice for 2 Artillerys and 3 Fighters in Egypt, round 4 : 1/5 hits, 2.40 expected hits
                            1 Artillery owned by the British-Colonies and 1 Light-Tank owned by the Iraq lost in Egypt
                            Iraq roll dice for 1 Fighter in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                            British-Colonies roll dice for 1 Artillery and 3 Fighters in Egypt, round 5 : 4/4 hits, 2.10 expected hits
                            1 Artillery owned by the British-Colonies and 1 Fighter owned by the Iraq lost in Egypt
                        British-Colonies win
                        . Battle score for attacker is -31
                        Casualties for Iraq: 1 Artillery, 1 Fighter, 4 Infantrys and 1 Light-Tank
                        Casualties for British-Colonies: 5 Artillerys
            
                Non Combat Move - Iraq
            
                Aid Axis powers - Iraq
                    Iraq spend 5 Fuel on User Action: Action 1 Germany receives fuel support
                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support
                    Trigger 1 Germany receives fuel support: Germany met a national objective for an additional 5 Fuel; end with 91 Fuel
                    Action 1 Germany receives fuel support activates a trigger called: Trigger 1 Germany receives fuel support-2
            
                Purchase Units - Iraq
                    Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 15 PUs; 
            
                Turn Complete - Iraq
                    Iraq collect 5 PUs; end with 20 PUs
            

            Combat Hit Differential Summary :

            British-Colonies : -0.50
            Iraq : -0.30
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Iran round 3

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 3
              
                  Combat Move - Iran
                      1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank moved from Transjordan to Egypt
              
                  Combat - Iran
                      Battle in Egypt
                          Iran attack with 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank
                          British-Colonies defend with 1 Factory and 1 Flag; Britain defend with 1 Fighter and 1 Fuel-Barrel; France defend with 1 Fighter; South-Africa defend with 1 Fighter
                              AA fire in Egypt : 0/1 hits, 0.10 expected hits
                              Iran roll dice for 1 Anti-Air, 1 Fighter, 2 Infantrys, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 2 : 2/7 hits, 2.60 expected hits
                              British-Colonies roll dice for 3 Fighters in Egypt, round 2 : 2/3 hits, 1.80 expected hits
                              1 Infantry owned by the Iran, 1 Anti-Air owned by the Iran, 1 Fighter owned by the South-Africa and 1 Fighter owned by the Britain lost in Egypt
                              Iran roll dice for 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank in Egypt, round 3 : 2/5 hits, 2.30 expected hits
                              British-Colonies roll dice for 1 Fighter in Egypt, round 3 : 0/1 hits, 0.60 expected hits
                              1 Fighter owned by the France lost in Egypt
                          Iran takes Egypt from British-Colonies
                          Some non-combat units are destroyed: 
                          Iran win with 1 Fighter, 1 Infantry, 2 Light-Tanks and 1 Medium-Tank remaining. Battle score for attacker is 41
                          Casualties for Iran: 1 Anti-Air and 1 Infantry
                          Casualties for Britain: 1 Fighter
                          Casualties for South-Africa: 1 Fighter
                          Casualties for France: 1 Fighter
              
                  Non Combat Move - Iran
                      1 Fighter moved from Egypt to Libya
              
                  Purchase Units - Iran
                      Iran buy nothing; Remaining resources: 0 Fuel; 1 Iron; 29 PUs; 0 CR; 
              
                  Turn Complete - Iran
                      Iran collect 6 PUs; end with 35 PUs
                      Units generate 1 Fuel; Iran end with 1 Fuel
              

              Combat Hit Differential Summary :

              Iran : -0.90
              AA fire in Egypt : : -0.10
              British-Colonies : -0.40
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                No doubt. Well, that was certainly bloody. Italy decides to get lucky all of a sudden. I guess Iran had one final death gasp to try and help the team. Its down to Thailand now...

                British-India is up

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: British-India round 3

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 3
                  
                      Combat Move - British-India
                              British-India takes Burma from Japan
                          1 Fighter moved from India to French Indochina
                          1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys moved from Orissa to Bengal
                          1 Colonial-Infantry moved from Lower Burma to Burma
                  
                      Combat - British-India
                          Battle in Bengal
                              British-India attack with 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys
                              Japan defend with 1 Flag and 1 Mech-Inf; Germany defend with 1 SS-Potential
                                  British-India roll dice for 1 Anti-Air, 1 Colonial-Infantry and 2 Infantrys in Bengal, round 2 : 1/4 hits, 0.70 expected hits
                                  Japan roll dice for 1 Mech-Inf in Bengal, round 2 : 0/1 hits, 0.30 expected hits
                              1 Mech-Inf owned by the Japan lost in Bengal
                              British-India takes Bengal from Japan
                              British-India win
                              . Battle score for attacker is 12
                              Casualties for Japan: 1 Mech-Inf
                  
                      Non Combat Move - British-India
                          2 Anti-Airs and 2 Infantrys moved from India to Orissa
                          2 Colonial-Infantrys moved from Afghanistan to Punjab
                          1 Infantry moved from Kerman to Sind
                  
                      Export to Britain - British-India
                          British-India spend 1 Iron on User Action: Action Britain receives iron from British-India
                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India
                          Trigger Britain receives iron from British-India: Britain met a national objective for an additional 1 Iron; end with 8 Iron
                          Action Britain receives iron from British-India activates a trigger called: Trigger Britain receives iron from British-India-2
                  
                      Purchase Units - British-India
                          British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 19 Fuel; 2 Iron; 0 PUs; 2 CR; 0 SS; 
                  
                      Place Units - British-India
                          1 Destroyer placed in Indian Coast Sea Zone
                          1 Colonial-Infantry and 1 Fighter placed in India
                  
                      Turn Complete - British-India
                          British-India collect 45 PUs; end with 45 PUs
                          Units generate 2 SS; British-India end with 2 SS
                          Units generate 9 Fuel; British-India end with 28 Fuel
                          Units generate 6 CR; British-India end with 8 CR
                          Units generate 1 Iron; British-India end with 3 Iron
                  

                  Combat Hit Differential Summary :

                  Japan : -0.30
                  British-India : 0.30
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: French-Colonies round 3

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 3
                    
                        Combat Move - French-Colonies
                            1 Infantry moved from Orissa to Bengal
                            4 Colonial-Infantrys, 8 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                            French-Colonies undo move 2.
                            French-Colonies undo move 1.
                            1 Infantry moved from Orissa to Bengal
                    
                        Combat - French-Colonies
                    
                        Non Combat Move - French-Colonies
                    
                        Purchase Units - French-Colonies
                            French-Colonies buy 1 Artillery and 3 Infantrys; Remaining resources: 19 Fuel; 3 PUs; 9 CR; 0 Iron; 
                    
                        Place Units - French-Colonies
                            1 Artillery and 3 Infantrys placed in French Indochina
                    
                        Turn Complete - French-Colonies
                            French-Colonies collect 29 PUs; end with 32 PUs
                            Units generate 6 Fuel; French-Colonies end with 25 Fuel
                            Units generate 1 Iron; French-Colonies end with 1 Iron
                            Units generate 4 CR; French-Colonies end with 13 CR
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: ANZAC round 3

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 3
                      
                          Combat Move - ANZAC
                              1 Fighter moved from Western New Guinea to French Indochina
                              1 Fighter moved from Darwin to French Indochina
                              1 Infantry moved from Alice Springs to North Queensland
                              4 Artillerys moved from Darwin to North Queensland
                              4 Infantrys moved from Darwin to North Queensland
                      
                          Non Combat Move - ANZAC
                      
                          Aid the KNIL - ANZAC
                              ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                              Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 40 PUs
                              Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                              ANZAC spend 10 Fuel on User Action: Action 2 KNIL receives fuel support
                              Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support
                              Trigger KNIL receives fuel support: KNIL met a national objective for an additional 10 Fuel; end with 23 Fuel
                              Action 2 KNIL receives fuel support activates a trigger called: Trigger KNIL receives fuel support-2
                      
                          Purchase Units - ANZAC
                              ANZAC buy 2 Fighters; Remaining resources: 11 Fuel; 8 Iron; 11 PUs; 
                      
                          Place Units - ANZAC
                              2 Fighters placed in Darwin
                      
                          Turn Complete - ANZAC
                              ANZAC collect 38 PUs; end with 49 PUs
                              Units generate 9 Fuel; ANZAC end with 20 Fuel
                              Units generate 2 Iron; ANZAC end with 10 Iron
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: KNIL round 3

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 3
                        
                            Combat Move - KNIL
                                1 Colonial-Infantry moved from Para to Nordeste
                                1 Transport moved from Sumatra Sea Zone to Java Sea Zone
                                1 Colonial-Infantry moved from Halmahera to Java Sea Zone
                                1 Colonial-Infantry moved from Celebes to Java Sea Zone
                                1 Colonial-Infantry moved from Borneo to Java Sea Zone
                                3 Colonial-Infantrys and 1 Transport moved from Java Sea Zone to Sumatra Sea Zone
                                3 Colonial-Infantrys moved from Sumatra Sea Zone to Sumatra
                                1 Dive-Bomber moved from Sumatra to French Indochina
                        
                            Non Combat Move - KNIL
                        
                            Purchase Units - KNIL
                                KNIL buy 2 Fighters; Remaining resources: 19 Fuel; 4 Iron; 0 PUs; 12 CR; 
                        
                            Place Units - KNIL
                                2 Fighters placed in Sumatra
                        
                            Turn Complete - KNIL
                                KNIL collect 28 PUs; end with 28 PUs
                                Units generate 5 Fuel; KNIL end with 24 Fuel
                                Units generate 6 CR; KNIL end with 18 CR
                                Units generate 2 Iron; KNIL end with 6 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Japan round 3

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 3
                          
                              Combat Move - Japan
                                  1 Light-Tank moved from Vladivostok to Amur
                                        Japan take Amur from USSR
                                  1 Light-Tank moved from Amur to Nikolaevsk
                                  1 Infantry moved from Hailar to Chita
                                        Japan take Chita from USSR
                                  1 Artillery moved from Hailar to Aldan
                                        Japan take Aldan from USSR
                                  1 Light-Tank moved from Vladivostok to Aldan
                                        Japan take Khabarovsk from USSR
                                  1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                  1 Infantry moved from Sakhalin to Okhotsk Sea Zone
                                  1 Infantry moved from Okhotsk Sea Zone to Magadan
                                        Japan take Magadan from USSR
                                  1 Infantry moved from Hanoi to Thailand
                                  1 Light-Tank moved from Burma Road to Thailand
                                  1 Infantry moved from Changsha to Lanchow
                                  1 Infantry moved from Burma Road to Changsha
                                  1 Infantry moved from Ryojun to Jehol
                                  1 Fighter moved from Peking to Lanchow
                                  1 Infantry moved from Vladivostok to Japan Sea Zone
                                  1 SP-Artillery moved from Vladivostok to Japan Sea Zone
                                  1 Infantry, 1 SP-Artillery and 1 Transport moved from Japan Sea Zone to Okhotsk Sea Zone
                                  1 Infantry and 1 SP-Artillery moved from Okhotsk Sea Zone to Ayan
                                        Japan take Ayan from USSR
                                  1 Submarine moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                  1 Fighter moved from Truk Lagoon Sea Zone to Pacific 5 Sea Zone
                                  3 Artillerys and 2 Infantrys moved from Vladivostok to Japan Sea Zone
                                  5 Infantrys moved from Peking to Changsha
                                  1 Medium-Tank moved from Vladivostok to Japan Sea Zone
                                  1 SP-Artillery moved from Ryojun to Changsha
                                  1 Infantry moved from Tsitsihar to Jehol
                                  1 Fighter moved from Peking to Lanchow
                                  3 Artillerys, 2 Infantrys and 1 Medium-Tank moved from Japan Sea Zone to Peking
                                  1 Fighter moved from Japan Sea Zone to Nikolaevsk
                                  1 Cruiser and 2 Destroyers moved from East China Sea Zone to South China Sea Zone
                                  1 Infantry moved from Burma Road to Hanoi
                                  1 Infantry moved from Canton to Burma Road
                                  1 Infantry and 1 Light-Tank moved from Canton to Changsha
                                  1 Fighter moved from Peking to Lanchow
                                  1 Battleship moved from Japan Sea Zone to Okhotsk Sea Zone
                                  1 Cruiser moved from Japan Sea Zone to South China Sea Zone
                                  1 Destroyer moved from Japan Sea Zone to South China Sea Zone
                          
                              Combat - Japan
                                  Battle in Pacific 5 Sea Zone
                                      Japan attack with 1 Fighter and 1 Submarine
                                      USA defend with 1 Destroyer
                                          Japan roll dice for 1 Submarine in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                          USA roll dice for 1 Destroyer in Pacific 5 Sea Zone, round 2 : 1/1 hits, 0.30 expected hits
                                          1 Destroyer owned by the USA and 1 Submarine owned by the Japan lost in Pacific 5 Sea Zone
                                      Japan win with 1 Fighter remaining. Battle score for attacker is -9
                                      Casualties for Japan: 1 Submarine
                                      Casualties for USA: 1 Destroyer
                                  Battle in Nikolaevsk
                                      Japan attack with 1 Fighter and 1 Light-Tank
                                      USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                          Japan roll dice for 1 Fighter and 1 Light-Tank in Nikolaevsk, round 2 : 1/2 hits, 1.00 expected hits
                                          USSR roll dice for 1 Infantry in Nikolaevsk, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the USSR lost in Nikolaevsk
                                      Japan win, taking Nikolaevsk from USSR with 1 Fighter and 1 Light-Tank remaining. Battle score for attacker is 10
                                      Casualties for USSR: 1 Infantry
                                  Battle in Lanchow
                                      Japan attack with 3 Fighters and 1 Infantry
                                      China defend with 1 Flag and 1 Infantry
                                          Japan roll dice for 3 Fighters and 1 Infantry in Lanchow, round 2 : 3/4 hits, 1.70 expected hits
                                          China roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                          1 Infantry owned by the China lost in Lanchow
                                      Japan win, taking Lanchow from China with 3 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                                      Casualties for China: 1 Infantry
                          
                              Non Combat Move - Japan
                                  3 Fighters moved from Lanchow to Changsha
                                  1 Fighter moved from Nikolaevsk to Japan Sea Zone
                                  1 Fighter moved from Pacific 5 Sea Zone to Truk Lagoon Sea Zone
                          
                              Aid Axis powers - Japan
                                  Japan spend 10 PUs on User Action: Action 2 Thailand receives financial support
                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-3
                                  Trigger Thailand receives financial support-3: Thailand met a national objective for an additional 10 PUs; end with 25 PUs
                                  Action 2 Thailand receives financial support activates a trigger called: Trigger Thailand receives financial support-4
                          
                              Purchase Units - Japan
                                  Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                  Japan buy 6 Infantrys, 1 Light-Tank and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 0 PUs; 0 CR; 
                          
                              Place Units - Japan
                                  1 Submarine placed in Truk Lagoon Sea Zone
                                  2 Infantrys, 1 Light-Tank and 2 Mech-Infs placed in Ryojun
                                  4 Infantrys placed in Japan
                          
                              Turn Complete - Japan
                                  Japan collect 113 PUs; end with 113 PUs
                                  Units generate 40 Fuel; Japan end with 49 Fuel
                                  Units generate 4 Iron; Japan end with 4 Iron
                                  Units generate 1 CR; Japan end with 1 CR
                          

                          Combat Hit Differential Summary :

                          USA : 0.70
                          Japan : 1.80
                          China : -0.30
                          USSR : -0.30
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Thailand round 3

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 3
                            
                                Combat Move - Thailand
                                        Thailand takes Lower Burma from British-India
                                    1 Light-Tank moved from Southern Thailand to Lower Burma
                                    1 Light-Tank moved from Lower Burma to Thailand
                                    1 Infantry moved from Southern Thailand to Thailand
                            
                                Combat - Thailand
                            
                                Non Combat Move - Thailand
                            
                                Export to Imperial Japan - Thailand
                                    Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                    Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                    Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                            
                                Purchase Units - Thailand
                                    Thailand buy 2 Infantrys; Remaining resources: 1 Fuel; 0 Iron; 5 PUs; 
                            
                                Place Units - Thailand
                                    2 Infantrys placed in Thailand
                            
                                Turn Complete - Thailand
                                    Thailand collect 16 PUs; end with 21 PUs
                                    Units generate 4 Fuel; Thailand end with 5 Fuel
                                    Units generate 1 CR; Thailand end with 1 CR
                                    Units generate 1 Iron; Thailand end with 1 Iron
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Yeah Japan doesn't have any real momentum at this point to influence the wider war. Not sure they ever had much chance given the state of Europe, but I'd say the Pacific VCs are basically on lock for the Allies from here on.

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                Yeah, Japan has to go for French Indo and Sumatra in the first 3 rounds otherwise they become stacked and very difficult to conquer. Japan would now need to mass transports with enough units to load them in order to take either of them out.

                                I"d actually say Germany is doing fine but Italy/Japan/Middle East is where the problems are for the Axis.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by Black_Elk

                                  I agree, Germany made a decent recovery, but their initial fail put Italy out of play and took most the pressure off the Allies at the center. No potential quick drops into Caucasus, or ways to threaten amphibious actions around the Indian ocean and the like. Whatever plan I might have pursued for them definitely went out the window almost immediately lol. Not sure Japan was ever going to have a serious shot on Sumatra after losing the Truk transport to the air strike, that was a nice play by USA. I guess it was probably more expedient to just take French Indo last round. Had a pretty clean shot on French Colonies with like 20 units remaining. Then I guess bounce back to try and hold Manchuria after that. But the Russians did a good job throwing their weight around and tempting me out of position. Didn't stack heavy enough vs China out the gate either. My Axis just didn't have the juice this time out, I may have lost heart and got a little too distracted on J1 haha

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: USA round 3

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - USA
                                            1 Submarine moved from Bay of Biscay Sea Zone to North Sea Zone
                                            1 Air-Transport, 1 Carrier and 1 Cruiser moved from Bay of Biscay Sea Zone to Mediterranean Sea Zone
                                            3 Infantrys moved from Morocco to Trafalgar Sea Zone
                                            3 Infantrys and 1 Transport moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                                            3 Infantrys moved from Tyrrhenian Sea Zone to Sardinia
                                                  USA take Sardinia from Italy
                                            1 Battleship and 1 Destroyer moved from Trafalgar Sea Zone to Tyrrhenian Sea Zone
                                            1 Fighter moved from Algeria to Mediterranean Sea Zone
                                    
                                        Combat - USA
                                    
                                        Non Combat Move - USA
                                            1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                            1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                            1 Infantry moved from USA Central to USA North Atlantic
                                            1 Marines moved from Great Plains to USA Central
                                            1 Infantry moved from Yucatan to Mexico City
                                            1 Infantry moved from Victoria to USA Northwest
                                            1 Destroyer moved from Hawaiian Sea Zone to Pacific 5 Sea Zone
                                    
                                        Lend-Lease aid - USA
                                            USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                            Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                            Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 170 PUs
                                            Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                            USA spend 10 PUs on User Action: Action 3 China receives financial support
                                            Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                            Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 32 PUs
                                            Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                            USA spend 25 PUs on User Action: Action A9 Britain receives financial support
                                            Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support
                                            Trigger Britain receives financial support: Britain met a national objective for an additional 25 PUs; end with 101 PUs
                                            Action A9 Britain receives financial support activates a trigger called: Trigger Britain receives financial support-2
                                    
                                        Purchase Units - USA
                                            USA buy 1 Destroyer and 1 Factory; Remaining resources: 54 Fuel; 7 Iron; 8 PUs; 
                                    
                                        Place Units - USA
                                            1 Destroyer placed in Hawaiian Sea Zone
                                            1 Factory placed in Morocco
                                    
                                        Turn Complete - USA
                                            USA collect 105 PUs; end with 113 PUs
                                            Units generate 48 Fuel; USA end with 102 Fuel
                                            Units generate 4 Iron; USA end with 11 Iron
                                            USA creates 1 Air-Transport in USA North Atlantic
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: China round 3

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - China
                                              2 Infantrys moved from Qinghai to Lanchow
                                              1 Fighter moved from Chungking to Lanchow
                                      
                                          Combat - China
                                              Battle in Lanchow
                                                  China attack with 1 Fighter and 2 Infantrys
                                                  Japan defend with 1 Flag and 1 Infantry
                                                      China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 2 : 0/3 hits, 0.90 expected hits
                                                      Japan roll dice for 1 Infantry in Lanchow, round 2 : 0/1 hits, 0.30 expected hits
                                                      China roll dice for 1 Fighter and 2 Infantrys in Lanchow, round 3 : 2/3 hits, 0.90 expected hits
                                                      Japan roll dice for 1 Infantry in Lanchow, round 3 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Japan lost in Lanchow
                                                  China win, taking Lanchow from Japan with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 10
                                                  Casualties for Japan: 1 Infantry
                                      
                                          Non Combat Move - China
                                              1 Fighter moved from Lanchow to Chungking
                                      
                                          Purchase Units - China
                                              China buy 1 Artillery and 2 Infantrys; Remaining resources: 10 Fuel; 0 Iron; 1 PUs; 
                                      
                                          Place Units - China
                                              1 Artillery and 2 Infantrys placed in Chungking
                                      
                                          Turn Complete - China
                                              China collect 18 PUs; end with 19 PUs
                                              Units generate 2 Fuel; China end with 12 Fuel
                                              Units generate 1 Iron; China end with 1 Iron
                                      

                                      Combat Hit Differential Summary :

                                      China : 0.20
                                      Japan : -0.60
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Brazil round 3

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Brazil
                                                1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert
                                                1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone
                                                1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone
                                                1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco
                                                1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone
                                        
                                            Non Combat Move - Brazil
                                        
                                            Purchase Units - Brazil
                                                Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; 
                                        
                                            Place Units - Brazil
                                                1 Artillery and 2 Infantrys placed in Brazil
                                        
                                            Turn Complete - Brazil
                                                Brazil collect 17 PUs; end with 20 PUs
                                                Units generate 2 Fuel; Brazil end with 5 Fuel
                                                Units generate 1 Iron; Brazil end with 1 Iron
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Germany round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Germany
                                                  Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                                                  3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad
                                                  4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad
                                                  1 Fighter moved from East Prussia to Stalingrad
                                                  1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia
                                                  1 Infantry moved from Byelorussia to Central Russia
                                                  1 Infantry moved from Byelorussia to Central Russia
                                                  1 Medium-Tank moved from East Prussia to Leningrad
                                                  1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                                  1 Anti-Air moved from Sweden to Baltic Sea Zone
                                                  2 Infantrys moved from East Prussia to Baltic Sea Zone
                                                  1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                                  1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad
                                                  2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                                                  1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                                                  1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                                                  1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                                                  1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                                                  3 Infantrys moved from West Germany to France
                                                  1 Fighter moved from West Germany to France
                                                  18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad
                                          
                                              Combat - Germany
                                                  Battle in Central Russia
                                                      Germany attack with 3 Infantrys and 1 SS-Infantry
                                                      USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                                                          Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits
                                                          USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                                                          1 Infantry owned by the USSR lost in Central Russia
                                                      Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                                                      Casualties for USSR: 1 Infantry
                                                  Battle in Leningrad
                                                      Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys
                                                      USSR defend with 1 Flag and 3 Infantrys
                                                          Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits
                                                          1 Infantry owned by the USSR lost in Leningrad
                                                          Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits
                                                          USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits
                                                          2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad
                                                      Germany captures one of USSR capitals
                                                      Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21
                                                      Casualties for USSR: 3 Infantrys
                                                      Casualties for Germany: 1 Anti-Air
                                                  Battle in Stalingrad
                                                      Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery
                                                      USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs
                                                          AA fire in Stalingrad : 0/1 hits, 0.10 expected hits
                                                          Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits
                                                          USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits
                                                          1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad
                                                      3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine
                                                      USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19
                                                      Casualties for Germany: 3 Artillerys
                                                      Casualties for USSR: 1 Anti-Air and 1 Commissar
                                          
                                              Non Combat Move - Germany
                                                  1 Fighter moved from Stalingrad to Eastern Ukraine
                                          
                                              Purchase Units - Germany
                                                  Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                                                  Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; 
                                          
                                              Place Units - Germany
                                                  1 Fighter and 4 Infantrys placed in West Germany
                                                  4 Infantrys and 1 SS-Infantry placed in East Prussia
                                                  1 Light-Tank placed in Berlin
                                                  1 Submarine placed in Baltic Sea Zone
                                          
                                              Turn Complete - Germany
                                                  Germany collect 129 PUs; end with 129 PUs
                                                  Units generate 25 SS; Germany end with 38 SS
                                                  Units generate 31 Fuel; Germany end with 96 Fuel
                                                  Units generate 7 Iron; Germany end with 19 Iron
                                                  Units generate 1 Officials; Germany end with 1 Officials
                                          

                                          Combat Hit Differential Summary :

                                          USSR : -0.60
                                          AA fire in Stalingrad : : -0.10
                                          Germany : -0.40
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Balkan round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Balkan
                                                    1 Fighter moved from Romania to Leningrad
                                                    3 Infantrys moved from Western Ukraine to Eastern Ukraine
                                                    4 Infantrys moved from Byelorussia to Eastern Ukraine
                                                    3 Infantrys moved from Byelorussia to Eastern Ukraine
                                                    1 SP-Artillery moved from Romania to Eastern Ukraine
                                                    2 Infantrys moved from Byelorussia to Leningrad
                                                    2 Infantrys moved from Byelorussia to Eastern Ukraine
                                            
                                                Non Combat Move - Balkan
                                            
                                                Export to Germany - Balkan
                                                    Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                                                    Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                                                    Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
                                            
                                                Purchase Units - Balkan
                                                    Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; 
                                            
                                                Place Units - Balkan
                                                    1 Fighter and 1 Infantry placed in Romania
                                            
                                                Turn Complete - Balkan
                                                    Balkan collect 30 PUs; end with 32 PUs
                                                    Units generate 2 Fuel; Balkan end with 6 Fuel
                                                    Units generate 1 Iron; Balkan end with 1 Iron
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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