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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Brazil round 3

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 3
      
          Combat Move - Brazil
              1 Artillery and 2 Infantrys moved from Mauritania to Algerian Desert
              1 Anti-Air, 1 Artillery and 1 Infantry moved from Nordeste to Natal Sea Zone
              1 Anti-Air, 1 Artillery, 1 Infantry and 1 Transport moved from Natal Sea Zone to West African Sea Zone
              1 Anti-Air, 1 Artillery and 1 Infantry moved from West African Sea Zone to Morocco
              1 Cruiser moved from Port Elizabeth Sea Zone to South Indian Ocean 15 Sea Zone
      
          Non Combat Move - Brazil
      
          Purchase Units - Brazil
              Brazil buy 1 Artillery and 2 Infantrys; Remaining resources: 3 Fuel; 0 Iron; 3 PUs; 
      
          Place Units - Brazil
              1 Artillery and 2 Infantrys placed in Brazil
      
          Turn Complete - Brazil
              Brazil collect 17 PUs; end with 20 PUs
              Units generate 2 Fuel; Brazil end with 5 Fuel
              Units generate 1 Iron; Brazil end with 1 Iron
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Germany round 4

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 4
        
            Combat Move - Germany
                Note to players ANZAC, Balkan, Brazil, Britain, British-Colonies, British-India, China, Finland, France, French-Colonies, Germany, Iran, Iraq, Italy, Japan, KNIL, South-Africa, Thailand, USA and USSR:   "If we come to a minefield, our infantry attacks exactly as it were not there." - Marshal of the Soviet Union Georgy Zhukov  China has gained access to USA military equipment.
                3 Artillerys and 3 Mech-Infs moved from Byelorussia to Stalingrad
                4 Light-Tanks and 1 SP-Artillery moved from Byelorussia to Stalingrad
                1 Fighter moved from East Prussia to Stalingrad
                1 Infantry and 1 SS-Infantry moved from Byelorussia to Central Russia
                1 Infantry moved from Byelorussia to Central Russia
                1 Infantry moved from Byelorussia to Central Russia
                1 Medium-Tank moved from East Prussia to Leningrad
                1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                1 Anti-Air moved from Sweden to Baltic Sea Zone
                2 Infantrys moved from East Prussia to Baltic Sea Zone
                1 Anti-Air, 2 Infantrys and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 Anti-Air moved from Gulf of Bothnia Sea Zone to Leningrad
                2 Infantrys moved from Gulf of Bothnia Sea Zone to Leningrad
                1 Transport moved from Gulf of Bothnia Sea Zone to Baltic Sea Zone
                1 SS-Infantry moved from East Prussia to Baltic Sea Zone
                1 SS-Infantry and 1 Transport moved from Baltic Sea Zone to Gulf of Bothnia Sea Zone
                1 SS-Infantry moved from Gulf of Bothnia Sea Zone to Leningrad
                3 Infantrys moved from West Germany to France
                1 Fighter moved from West Germany to France
                18 Infantrys and 1 SS-Infantry moved from Byelorussia to Leningrad
        
            Combat - Germany
                Battle in Central Russia
                    Germany attack with 3 Infantrys and 1 SS-Infantry
                    USSR defend with 1 Commissariat, 1 Flag and 1 Infantry
                        Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 0.80 expected hits
                        USSR roll dice for 1 Infantry in Central Russia, round 2 : 0/1 hits, 0.20 expected hits
                        1 Infantry owned by the USSR lost in Central Russia
                    Germany win, taking Central Russia from USSR with 3 Infantrys and 1 SS-Infantry remaining. Battle score for attacker is 10
                    Casualties for USSR: 1 Infantry
                Battle in Leningrad
                    Germany attack with 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys
                    USSR defend with 1 Flag and 3 Infantrys
                        Germany roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.60 expected hits
                        1 Infantry owned by the USSR lost in Leningrad
                        Germany roll dice for 1 Anti-Air, 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys in Leningrad, round 2 : 6/24 hits, 5.10 expected hits
                        USSR roll dice for 2 Infantrys in Leningrad, round 2 : 1/2 hits, 0.40 expected hits
                        2 Infantrys owned by the USSR and 1 Anti-Air owned by the Germany lost in Leningrad
                    Germany captures one of USSR capitals
                    Germany win, taking Leningrad from USSR with 20 Infantrys, 1 Medium-Tank and 2 SS-Infantrys remaining. Battle score for attacker is 21
                    Casualties for USSR: 3 Infantrys
                    Casualties for Germany: 1 Anti-Air
                Battle in Stalingrad
                    Germany attack with 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery
                    USSR defend with 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Factory, 1 Fighter, 1 Flag, 2 Fuel-Barrels, 4 Infantrys and 2 Mech-Infs
                        AA fire in Stalingrad : 0/1 hits, 0.10 expected hits
                        Germany roll dice for 3 Artillerys, 1 Fighter, 4 Light-Tanks, 3 Mech-Infs and 1 SP-Artillery in Stalingrad, round 2 : 2/12 hits, 3.90 expected hits
                        USSR roll dice for 1 Anti-Air, 3 Artillerys, 2 Commissars, 1 Fighter, 4 Infantrys and 2 Mech-Infs in Stalingrad, round 2 : 3/13 hits, 4.00 expected hits
                        1 Commissar owned by the USSR, 1 Anti-Air owned by the USSR and 3 Artillerys owned by the Germany lost in Stalingrad
                    3 Mech-Infs owned by the Germany, 1 SP-Artillery owned by the Germany and 4 Light-Tanks owned by the Germany retreated to Eastern Ukraine
                    USSR win with 3 Artillerys, 1 Commissar, 1 Fighter, 4 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is -19
                    Casualties for Germany: 3 Artillerys
                    Casualties for USSR: 1 Anti-Air and 1 Commissar
        
            Non Combat Move - Germany
                1 Fighter moved from Stalingrad to Eastern Ukraine
        
            Purchase Units - Germany
                Trigger German Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Germany
                Germany buy 1 Fighter, 8 Infantrys, 1 Light-Tank and 1 SS-Infantry; Remaining resources: 13 SS; 65 Fuel; 12 Iron; 0 PUs; 
        
            Place Units - Germany
                1 Fighter and 4 Infantrys placed in West Germany
                4 Infantrys and 1 SS-Infantry placed in East Prussia
                1 Light-Tank placed in Berlin
                1 Submarine placed in Baltic Sea Zone
        
            Turn Complete - Germany
                Germany collect 129 PUs; end with 129 PUs
                Units generate 25 SS; Germany end with 38 SS
                Units generate 31 Fuel; Germany end with 96 Fuel
                Units generate 7 Iron; Germany end with 19 Iron
                Units generate 1 Officials; Germany end with 1 Officials
        

        Combat Hit Differential Summary :

        USSR : -0.60
        AA fire in Stalingrad : : -0.10
        Germany : -0.40
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Balkan round 4

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 4
          
              Combat Move - Balkan
                  1 Fighter moved from Romania to Leningrad
                  3 Infantrys moved from Western Ukraine to Eastern Ukraine
                  4 Infantrys moved from Byelorussia to Eastern Ukraine
                  3 Infantrys moved from Byelorussia to Eastern Ukraine
                  1 SP-Artillery moved from Romania to Eastern Ukraine
                  2 Infantrys moved from Byelorussia to Leningrad
                  2 Infantrys moved from Byelorussia to Eastern Ukraine
          
              Non Combat Move - Balkan
          
              Export to Germany - Balkan
                  Balkan spend 1 Iron on User Action: Action Germany receives iron from Balkan
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan
                  Trigger Germany receives iron from Balkan: Germany met a national objective for an additional 1 Iron; end with 20 Iron
                  Action Germany receives iron from Balkan activates a trigger called: Trigger Germany receives iron from Balkan-2
          
              Purchase Units - Balkan
                  Balkan buy 1 Fighter and 1 Infantry; Remaining resources: 4 Fuel; 0 Iron; 2 PUs; 
          
              Place Units - Balkan
                  1 Fighter and 1 Infantry placed in Romania
          
              Turn Complete - Balkan
                  Balkan collect 30 PUs; end with 32 PUs
                  Units generate 2 Fuel; Balkan end with 6 Fuel
                  Units generate 1 Iron; Balkan end with 1 Iron
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Finland round 4

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 4
            
                Combat Move - Finland
                    1 Mech-Inf and 1 SP-Artillery moved from Karelia to Leningrad
                    1 Light-Tank moved from Lapland to Murmansk
                    1 Infantry moved from Karelia to Murmansk
                    5 Infantrys moved from Karelia to Leningrad
            
                Combat - Finland
                    Battle in Murmansk
                        Finland attack with 1 Infantry and 1 Light-Tank
                        USSR defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                            Finland roll dice for 1 Infantry and 1 Light-Tank in Murmansk, round 2 : 1/2 hits, 0.70 expected hits
                            USSR roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.30 expected hits
                            1 Infantry owned by the USSR lost in Murmansk
                        Finland win, taking Murmansk from USSR with 1 Infantry and 1 Light-Tank remaining. Battle score for attacker is 10
                        Casualties for USSR: 1 Infantry
            
                Non Combat Move - Finland
            
                Export to Germany - Finland
                    Finland spend 1 Iron on User Action: Action Germany receives iron from Finland
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland
                    Trigger Germany receives iron from Finland: Germany met a national objective for an additional 1 Iron; end with 21 Iron
                    Action Germany receives iron from Finland activates a trigger called: Trigger Germany receives iron from Finland-2
            
                Purchase Units - Finland
                    Finland buy 1 Infantry; Remaining resources: 0 Fuel; 0 Iron; 6 PUs; 
            
                Place Units - Finland
                    1 Infantry placed in Finland
            
                Turn Complete - Finland
                    Finland collect 15 PUs; end with 21 PUs
                    Units generate 3 Fuel; Finland end with 3 Fuel
                    Units generate 2 Iron; Finland end with 2 Iron
            

            Combat Hit Differential Summary :

            Finland : 0.30
            USSR : -0.30
            

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: USSR round 4

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 4
              
                  Combat Move - USSR
                      Turning on Edit Mode
                      EDIT: Removing units owned by USSR from Stalingrad: 1 Infantry
                      EDIT: Adding units owned by USSR to Stalingrad: 1 Commissar
                      EDIT: Turning off Edit Mode
                          French-Colonies takes Syria from Iraq
                          British-Colonies takes Transjordan from Iraq
                          British-Colonies takes Transjordan from Iraq
                      1 Infantry moved from Archangel to Karelia
                            USSR take Karelia from Finland
                      1 Air-Transport and 1 Infantry moved from Archangel to Byelorussia
                      1 Air-Transport and 1 Infantry moved from Archangel to Lapland
                      1 Fighter moved from Stalingrad to Central Russia
                      3 Infantrys moved from Stalingrad to Central Russia
                      1 Anti-Air moved from Volga to Central Russia
                      2 Infantrys moved from Volga to Central Russia
                      1 Infantry moved from Iraq to Transjordan
                      1 Cruiser moved from Barents Sea Zone to North Sea Zone
                      1 Infantry moved from Ust-Maysky to Yakutsk
                      1 Infantry moved from Lensk to Irkutsk
              
                  Combat - USSR
                      USSR lands units in Byelorussia
                      USSR creates battle in territory Byelorussia
                      USSR lands units in Lapland
                      USSR creates battle in territory Lapland
                      Battle in Central Russia
                          USSR attack with 1 Anti-Air, 1 Fighter and 5 Infantrys
                          Germany defend with 1 Commissariat, 1 Flag, 3 Infantrys and 1 SS-Infantry
                              USSR roll dice for 1 Anti-Air, 1 Fighter and 5 Infantrys in Central Russia, round 2 : 2/7 hits, 1.50 expected hits
                              Germany roll dice for 3 Infantrys and 1 SS-Infantry in Central Russia, round 2 : 1/4 hits, 1.20 expected hits
                          1 Anti-Air owned by the USSR and 2 Infantrys owned by the Germany lost in Central Russia
                              USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 3 : 1/6 hits, 1.40 expected hits
                              Germany roll dice for 1 Infantry and 1 SS-Infantry in Central Russia, round 3 : 0/2 hits, 0.60 expected hits
                              1 Infantry owned by the Germany lost in Central Russia
                              USSR roll dice for 1 Fighter and 5 Infantrys in Central Russia, round 4 : 1/6 hits, 1.40 expected hits
                              Germany roll dice for 1 SS-Infantry in Central Russia, round 4 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the USSR and 1 SS-Infantry owned by the Germany lost in Central Russia
                          USSR win, taking Byelorussia from Germany, taking Lapland from Finland, taking Central Russia from Germany with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 21
                          Casualties for USSR: 1 Anti-Air and 1 Infantry
                          Casualties for Germany: 3 Infantrys and 1 SS-Infantry
              
                  Non Combat Move - USSR
                      2 Mech-Infs and 3 SP-Artillerys moved from Dagestan to Stalingrad
                      3 Artillerys and 1 Commissar moved from Moscow to Archangel
                      1 Light-Tank and 1 Medium-Tank moved from Moscow to Archangel
                      1 Air-Transport moved from Lapland to Archangel
                      1 Fighter moved from Central Russia to Archangel
                      1 Air-Transport and 1 Fighter moved from Siberia to Archangel
                      3 Infantrys moved from Volga to Stalingrad
                      1 Artillery and 15 Infantrys moved from Volga to Moscow
                      1 Fighter moved from Archangel to Moscow
                      1 Mech-Inf moved from Moscow to Archangel
                      1 Mech-Inf moved from Moscow to Archangel
                      1 Air-Transport moved from Byelorussia to Moscow
                      1 Mech-Inf moved from Moscow to Archangel
                      1 Anti-Air and 11 Infantrys moved from Iraq to Transjordan
              
                  Purchase Units - USSR
                      USSR buy 1 Anti-Air, 1 Commissar, 13 Infantrys and 2 Tank-Destroyers; Remaining resources: 56 Fuel; 7 Iron; 0 PUs; 2 Officials; 0 SS; 
              
                  Place Units - USSR
                      1 Anti-Air, 1 Commissar, 2 Infantrys and 1 Tank-Destroyer placed in Moscow
                      5 Infantrys placed in Archangel
                      5 Infantrys placed in Stalingrad
                      1 Infantry and 1 Tank-Destroyer placed in Irkutsk
              
                  Turn Complete - USSR
                      USSR collect 143 PUs; end with 143 PUs
                      Units generate 49 Fuel; USSR end with 105 Fuel
                      Units generate 7 SS; USSR end with 7 SS
                      Units generate 4 Officials; USSR end with 6 Officials
                      Units generate 6 Iron; USSR end with 13 Iron
                      USSR creates 1 Air-Transport in Siberia
              

              Combat Hit Differential Summary :

              USSR : -0.30
              Germany : -0.10
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Britain round 4

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 4
                
                    Combat Move - Britain
                        3 Infantrys moved from Iceland to Greenland Sea Zone
                        3 Infantrys and 1 Transport moved from Greenland Sea Zone to North Sea Zone
                        3 Infantrys moved from North Sea Zone to Normandy
                              France take Normandy from Germany
                        1 Infantry moved from Norway to North Sea Zone
                        1 Infantry moved from North Sea Zone to Denmark
                              Britain take Denmark from Germany
                        1 Air-Transport and 1 Infantry moved from England to Benelux
                        1 Patrol-Boat moved from Celtic Sea Zone to North Sea Zone
                        1 Air-Transport moved from Mediterranean Sea Zone to Gibraltar
                
                    Combat - Britain
                        Britain lands units in Benelux
                        Britain creates battle in territory Benelux
                
                    Non Combat Move - Britain
                        1 Air-Transport moved from Benelux to England
                        1 Air-Transport and 1 Infantry moved from Halifax to Iceland
                        1 Infantry moved from Labrador to Halifax
                        2 Infantrys moved from USA Central to USA North Atlantic
                        1 Artillery moved from USA Central to USA North Atlantic
                
                    Aid the Commonwealth - Britain
                        Britain spend 15 PUs on User Action: Action 5 British-India receives financial support
                        Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support
                        Trigger British-India receives financial support: British-India met a national objective for an additional 15 PUs; end with 60 PUs
                        Action 5 British-India receives financial support activates a trigger called: Trigger British-India receives financial support-2
                
                    Purchase Units - Britain
                        Britain buy 2 Artillerys, 2 Dive-Bombers and 1 Transport; Remaining resources: 26 Fuel; 4 Iron; 4 PUs; 0 SS; 
                
                    Place Units - Britain
                        1 Transport placed in North Sea Zone
                        2 Artillerys and 2 Dive-Bombers placed in England
                
                    Turn Complete - Britain
                        Britain collect 74 PUs; end with 78 PUs
                        Units generate 3 SS; Britain end with 3 SS
                        Units generate 13 Fuel; Britain end with 39 Fuel
                        Units generate 2 Iron; Britain end with 6 Iron
                        Britain creates 1 Air-Transport in Halifax
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: France round 4

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 4
                  
                      Combat Move - France
                          4 Colonial-Infantrys and 1 Infantry moved from Equatorial Africa to Ubangi-Shari
                          1 Artillery and 1 Mech-Inf moved from Gabon to Ubangi-Shari
                          1 Colonial-Infantry moved from Gabon to Equatorial Africa
                          1 Infantry moved from Morocco to West African Sea Zone
                          1 Infantry and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                          1 Infantry moved from Mediterranean Sea Zone to Vichy
                                France take Vichy from Italy
                          1 Colonial-Infantry moved from Algerian Desert to Algeria
                          1 Colonial-Infantry moved from Morocco to Algerian Desert
                  
                      Combat - France
                  
                      Non Combat Move - France
                  
                      Aid the colonies - France
                          France spend 10 PUs on User Action: Action 1 French-Colonies receives financial support
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support
                          Trigger French-Colonies receives financial support: French-Colonies met a national objective for an additional 10 PUs; end with 42 PUs
                          Action 1 French-Colonies receives financial support activates a trigger called: Trigger French-Colonies receives financial support-2
                  
                      Purchase Units - France
                          France buy 1 Colonial-Infantry and 1 Mech-Inf; Remaining resources: 15 Fuel; 2 PUs; 1 CR; 1 Iron; 0 SS; 
                  
                      Place Units - France
                          1 Colonial-Infantry and 1 Mech-Inf placed in Gabon
                  
                      Turn Complete - France
                          France collect 38 PUs; end with 40 PUs
                          Units generate 4 Fuel; France end with 19 Fuel
                          Units generate 10 CR; France end with 11 CR
                          Units generate 1 Iron; France end with 2 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: British-Colonies round 4

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 4
                    
                        Combat Move - British-Colonies
                                British-Colonies takes Mallorca from Pro-Axis-Neutral
                                British-Colonies takes South Sudan from Italy
                                British-Colonies takes Uganda from Italy
                                French-Colonies takes Syria from Iraq
                            1 Infantry moved from Para to Nordeste
                            2 Colonial-Infantrys moved from Morocco to West African Sea Zone
                            2 Colonial-Infantrys and 1 Transport moved from West African Sea Zone to Mediterranean Sea Zone
                            2 Colonial-Infantrys moved from Mediterranean Sea Zone to Mallorca
                            1 Battleship and 2 Cruisers moved from Arabian Sea Zone to Indian Coast Sea Zone
                            1 Infantry moved from Chad to South Sudan
                            1 Colonial-Infantry moved from Northern Congo to Uganda
                            1 Colonial-Infantry moved from Ubangi-Shari to Uganda
                            1 Artillery moved from Equatorial Africa to Northern Congo
                            1 Infantry moved from Iraq to Syria
                    
                        Combat - British-Colonies
                    
                        Non Combat Move - British-Colonies
                    
                        Purchase Units - British-Colonies
                            British-Colonies buy 1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs; Remaining resources: 9 Fuel; 0 Iron; 1 PUs; 0 CR; 0 SS; 
                    
                        Place Units - British-Colonies
                            1 Colonial-Infantry, 1 Infantry and 2 Mech-Infs placed in Nigeria
                    
                        Turn Complete - British-Colonies
                            British-Colonies collect 41 PUs; end with 42 PUs
                            Units generate 6 CR; British-Colonies end with 6 CR
                            Units generate 5 Fuel; British-Colonies end with 14 Fuel
                            Units generate 1 Iron; British-Colonies end with 1 Iron
                            Units generate 1 SS; British-Colonies end with 1 SS
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: South-Africa round 4

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 4
                      
                          Combat Move - South-Africa
                                  French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                              1 Cruiser moved from Indian Ocean 2 Sea Zone to Indian Ocean 3 Sea Zone
                              1 Cruiser moved from Indian Ocean 3 Sea Zone to Sumatra Sea Zone
                              2 Infantrys and 2 Mech-Infs moved from Equatorial Africa to Tanganyika
                              1 Infantry moved from Lindi to Tanganyika
                              1 Artillery and 1 Infantry moved from Bechuanaland to Rhodesia
                              1 Infantry moved from South Africa to Bechuanaland
                      
                          Combat - South-Africa
                              Battle in Tanganyika
                                  South-Africa attack with 3 Infantrys and 2 Mech-Infs
                                  Italy defend with 1 Flag and 2 Infantrys
                                      South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 2 : 1/5 hits, 1.00 expected hits
                                      Italy roll dice for 2 Infantrys in Tanganyika, round 2 : 0/2 hits, 0.60 expected hits
                                      1 Infantry owned by the Italy lost in Tanganyika
                                      South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 3 : 0/5 hits, 1.00 expected hits
                                      Italy roll dice for 1 Infantry in Tanganyika, round 3 : 0/1 hits, 0.30 expected hits
                                      South-Africa roll dice for 3 Infantrys and 2 Mech-Infs in Tanganyika, round 4 : 0/5 hits, 1.00 expected hits
                                      Italy roll dice for 1 Infantry in Tanganyika, round 4 : 1/1 hits, 0.30 expected hits
                                      1 Infantry owned by the South-Africa lost in Tanganyika
                                      South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 5 : 0/4 hits, 0.80 expected hits
                                      Italy roll dice for 1 Infantry in Tanganyika, round 5 : 0/1 hits, 0.30 expected hits
                                      South-Africa roll dice for 2 Infantrys and 2 Mech-Infs in Tanganyika, round 6 : 2/4 hits, 0.80 expected hits
                                      Italy roll dice for 1 Infantry in Tanganyika, round 6 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Italy lost in Tanganyika
                                  British-Colonies takes Tanganyika from Italy
                                  South-Africa win
                                  . Battle score for attacker is 10
                                  Casualties for Italy: 2 Infantrys
                                  Casualties for South-Africa: 1 Infantry
                      
                          Non Combat Move - South-Africa
                      
                          Export to Britain - South-Africa
                              South-Africa spend 1 Iron on User Action: Action Britain receives iron from South-Africa
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa
                              Trigger Britain receives iron from South-Africa: Britain met a national objective for an additional 1 Iron; end with 7 Iron
                              Action Britain receives iron from South-Africa activates a trigger called: Trigger Britain receives iron from South-Africa-2
                      
                          Purchase Units - South-Africa
                              South-Africa buy 1 Infantry and 1 Mech-Inf; Remaining resources: 2 Fuel; 1 Iron; 0 PUs; 
                      
                          Place Units - South-Africa
                              1 Infantry and 1 Mech-Inf placed in South Africa
                      
                          Turn Complete - South-Africa
                              South-Africa collect 15 PUs; end with 15 PUs
                              Units generate 6 Fuel; South-Africa end with 8 Fuel
                              Units generate 1 Iron; South-Africa end with 2 Iron
                      

                      Combat Hit Differential Summary :

                      Italy : -0.80
                      South-Africa : -1.60
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Italy round 4

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 4
                        
                            Combat Move - Italy
                                    Italy takes Indian Ocean 3 Sea Zone from French-Colonies
                                    Italy takes Indian Ocean 2 Sea Zone from British-India
                                1 Submarine moved from Adriatic Sea Zone to Red Sea Zone
                                1 Submarine moved from Indian Ocean 5 Sea Zone to Indian Ocean 3 Sea Zone
                                1 Submarine moved from Indian Ocean 3 Sea Zone to Indian Ocean 2 Sea Zone
                                1 Submarine moved from Gulf of Aden Sea Zone to Red Sea Zone
                                2 Infantrys moved from Tunesia to Libya
                                2 Colonial-Infantrys and 5 Infantrys moved from North Sudan to Egypt
                                1 Colonial-Infantry moved from El Alamein to Egypt
                                2 Colonial-Infantrys and 1 Infantry moved from Eritrea to Nubian Desert
                        
                            Combat - Italy
                        
                            Non Combat Move - Italy
                        
                            Purchase Units - Italy
                                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                                Italy buy 1 Artillery, 1 Colonial-Infantry, 1 Fighter and 5 Infantrys; Remaining resources: 24 Fuel; 13 Iron; 0 PUs; 1 CR; 
                        
                            Place Units - Italy
                                1 Submarine placed in Red Sea Zone
                                1 Fighter placed in Italy
                                2 Infantrys placed in Libya
                                1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in Somalia
                                Italy undo move 4.
                                Italy undo move 2.
                                1 Fighter and 3 Infantrys placed in Somalia
                                1 Artillery and 1 Colonial-Infantry placed in Italy
                        
                            Turn Complete - Italy
                                Italy collect 77 PUs; end with 77 PUs
                                Units generate 7 CR; Italy end with 8 CR
                                Units generate 10 Fuel; Italy end with 34 Fuel
                                Units generate 3 Iron; Italy end with 16 Iron
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Iraq round 4

                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                          Game History

                          Round: 4
                          
                              Combat Move - Iraq
                          
                              Purchase Units - Iraq
                                  Iraq buy nothing; Remaining resources: 3 Fuel; 2 Iron; 20 PUs; 
                          
                              Turn Complete - Iraq
                                  Iraq collect 0 PUs; end with 20 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Iran round 4

                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                            Game History

                            Round: 4
                            
                                Combat Move - Iran
                            
                                Purchase Units - Iran
                                    Iran buy 1 Factory; Remaining resources: 1 Fuel; 1 Iron; 10 PUs; 0 CR; 
                            
                                Place Units - Iran
                                    1 Factory placed in Egypt
                            
                                Turn Complete - Iran
                                    Iran collect 6 PUs; end with 16 PUs
                                    Units generate 1 Fuel; Iran end with 2 Fuel
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: British-India round 4

                              TripleA Turn Summary for game: Iron War, version: 0.2.7

                              Game History

                              Round: 4
                              
                                  Combat Move - British-India
                                          British-India takes Lower Burma from Thailand
                                          French-Colonies takes Indian Ocean 3 Sea Zone from Italy
                                      1 Fighter moved from French Indochina to Hanoi
                                      1 Colonial-Infantry moved from Burma to Hanoi
                                      1 Infantry moved from Bengal to Lower Burma
                                      1 Infantry moved from Bengal to Burma
                                      1 Destroyer moved from Indian Coast Sea Zone to Indian Ocean 2 Sea Zone
                                      1 Artillery moved from North Borneo to Borneo
                                      2 Anti-Airs and 2 Infantrys moved from Orissa to Bengal
                                      1 Colonial-Infantry moved from India to Orissa
                                      2 Colonial-Infantrys moved from Punjab to Nepal
                                      1 Infantry moved from Sind to India
                                      1 Fighter moved from India to French Indochina
                              
                                  Combat - British-India
                                      Battle in Indian Ocean 2 Sea Zone
                                          British-India attack with 1 Destroyer
                                          Italy defend with 1 Submarine
                                              British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                              Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 2 : 0/1 hits, 0.30 expected hits
                                              British-India roll dice for 1 Destroyer in Indian Ocean 2 Sea Zone, round 3 : 1/1 hits, 0.30 expected hits
                                              Italy roll dice for 1 Submarine in Indian Ocean 2 Sea Zone, round 3 : 0/1 hits, 0.30 expected hits
                                              1 Submarine owned by the Italy lost in Indian Ocean 2 Sea Zone
                                          British-India takes Indian Ocean 2 Sea Zone from Italy
                                          British-India win
                                          . Battle score for attacker is 25
                                          Casualties for Italy: 1 Submarine
                                      Battle in Hanoi
                                          British-India attack with 1 Colonial-Infantry and 1 Fighter
                                          Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                              British-India roll dice for 1 Colonial-Infantry and 1 Fighter in Hanoi, round 2 : 2/2 hits, 0.70 expected hits
                                              Japan roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                              1 Infantry owned by the Japan lost in Hanoi
                                          French-Colonies takes Hanoi from Japan
                                          British-India win
                                          . Battle score for attacker is 10
                                          Casualties for Japan: 1 Infantry
                              
                                  Non Combat Move - British-India
                                      1 Fighter moved from Hanoi to French Indochina
                              
                                  Purchase Units - British-India
                                      British-India buy 1 Destroyer, 1 Fighter, 1 Infantry and 1 Mech-Inf; Remaining resources: 22 Fuel; 0 Iron; 2 PUs; 8 CR; 0 SS; 
                              
                                  Place Units - British-India
                                      1 Destroyer placed in Indian Coast Sea Zone
                                      1 Fighter, 1 Infantry and 1 Mech-Inf placed in India
                              
                                  Turn Complete - British-India
                                      British-India collect 45 PUs; end with 47 PUs
                                      Units generate 2 SS; British-India end with 2 SS
                                      Units generate 9 Fuel; British-India end with 31 Fuel
                                      Units generate 6 CR; British-India end with 14 CR
                                      Units generate 1 Iron; British-India end with 1 Iron
                              

                              Combat Hit Differential Summary :

                              Japan : -0.30
                              British-India : 1.70
                              Italy : -0.60
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: French-Colonies round 4

                                TripleA Turn Summary for game: Iron War, version: 0.2.7

                                Game History

                                Round: 4
                                
                                    Combat Move - French-Colonies
                                            French-Colonies takes Canton from Japan
                                        1 Artillery, 4 Colonial-Infantrys, 11 Infantrys and 1 Mech-Inf moved from French Indochina to Thailand
                                        French-Colonies undo move 1.
                                        1 Infantry moved from Bengal to Burma
                                        French-Colonies undo move 1.
                                        1 Infantry moved from Bengal to Lower Burma
                                        1 Mech-Inf moved from French Indochina to Canton
                                
                                    Combat - French-Colonies
                                
                                    Non Combat Move - French-Colonies
                                
                                    Purchase Units - French-Colonies
                                        French-Colonies buy 1 Artillery, 1 Colonial-Infantry and 2 Infantrys; Remaining resources: 23 Fuel; 5 PUs; 3 CR; 0 Iron; 
                                
                                    Place Units - French-Colonies
                                        1 Artillery, 1 Colonial-Infantry and 2 Infantrys placed in French Indochina
                                
                                    Turn Complete - French-Colonies
                                        French-Colonies collect 45 PUs; end with 50 PUs
                                        Units generate 10 Fuel; French-Colonies end with 33 Fuel
                                        Units generate 1 Iron; French-Colonies end with 1 Iron
                                        Units generate 5 CR; French-Colonies end with 8 CR
                                        Units generate 1 SS; French-Colonies end with 1 SS
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: ANZAC round 4

                                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - ANZAC
                                          2 Fighters moved from Darwin to French Indochina
                                  
                                      Non Combat Move - ANZAC
                                  
                                      Aid the KNIL - ANZAC
                                          ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                                          Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 38 PUs
                                          Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Fighter; Remaining resources: 16 Fuel; 10 Iron; 19 PUs; 
                                  
                                      Place Units - ANZAC
                                          1 Fighter placed in Darwin
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 38 PUs; end with 57 PUs
                                          Units generate 9 Fuel; ANZAC end with 25 Fuel
                                          Units generate 2 Iron; ANZAC end with 12 Iron
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: KNIL round 4

                                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - KNIL
                                            1 Cruiser moved from Sumatra Sea Zone to Indian Ocean 5 Sea Zone
                                                  ANZAC take Indian Ocean 5 Sea Zone from Italy
                                            1 Cruiser moved from Indian Ocean 5 Sea Zone to Sumatra Sea Zone
                                            2 Fighters moved from Sumatra to French Indochina
                                    
                                        Combat - KNIL
                                    
                                        Non Combat Move - KNIL
                                    
                                        Purchase Units - KNIL
                                            KNIL buy 1 Air-Transport; Remaining resources: 18 Fuel; 6 Iron; 13 PUs; 18 CR; 
                                    
                                        Place Units - KNIL
                                            1 Air-Transport placed in Sumatra
                                    
                                        Turn Complete - KNIL
                                            KNIL collect 28 PUs; end with 41 PUs
                                            Units generate 5 Fuel; KNIL end with 23 Fuel
                                            Units generate 6 CR; KNIL end with 24 CR
                                            Units generate 2 Iron; KNIL end with 8 Iron
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Japan round 4

                                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Japan
                                              1 Infantry moved from Magadan to Gizhiga
                                                    Japan take Gizhiga from USSR
                                              1 Infantry moved from Ayan to Ust-Maysky
                                                    Japan take Ust-Maysky from USSR
                                              1 SP-Artillery moved from Ayan to Yakutsk
                                              1 Light-Tank moved from Aldan to Yakutsk
                                              1 Artillery moved from Aldan to Yakutsk
                                              1 Infantry moved from Chita to Lensk
                                                    Japan take Lensk from USSR
                                              1 Light-Tank moved from Nikolaevsk to Lensk
                                              2 Infantrys moved from Jehol to Eastern Mongolia
                                              1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                              1 Light-Tank moved from Ryojun to Eastern Mongolia
                                              4 Infantrys moved from Japan to Japan Sea Zone
                                              1 Infantry and 1 Mech-Inf moved from Ryojun to Eastern Mongolia
                                              1 Medium-Tank moved from Peking to Eastern Mongolia
                                              1 Artillery and 1 Infantry moved from Peking to Lanchow
                                              2 Fighters moved from Changsha to Chita
                                              1 Infantry moved from Thailand to Hanoi
                                              6 Infantrys, 1 Light-Tank and 1 SP-Artillery moved from Changsha to Peking
                                              4 Infantrys and 2 Transports moved from Japan Sea Zone to South China Sea Zone
                                              3 Infantrys moved from South China Sea Zone to Canton
                                              1 Infantry moved from South China Sea Zone to Canton
                                              1 Carrier and 1 Fighter moved from Japan Sea Zone to South China Sea Zone
                                              1 Fighter moved from South China Sea Zone to Hanoi
                                              1 Battleship and 2 Transports moved from Okhotsk Sea Zone to Japan Sea Zone
                                              1 Fighter moved from Changsha to Lanchow
                                              1 Infantry moved from Peking to Lanchow
                                      
                                          Combat - Japan
                                              Battle in Yakutsk
                                                  Japan attack with 1 Artillery, 1 Light-Tank and 1 SP-Artillery
                                                  USSR defend with 1 Flag, 1 Fuel-Barrel and 1 Infantry
                                                      Japan roll dice for 1 Artillery, 1 Light-Tank and 1 SP-Artillery in Yakutsk, round 2 : 1/3 hits, 0.90 expected hits
                                                      USSR roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the USSR lost in Yakutsk
                                                  Japan win, taking Yakutsk from USSR with 1 Artillery, 1 Light-Tank and 1 SP-Artillery remaining. Battle score for attacker is 10
                                                  Casualties for USSR: 1 Infantry
                                              Battle in Lanchow
                                                  Japan attack with 1 Artillery, 1 Fighter and 2 Infantrys
                                                  China defend with 1 Flag and 2 Infantrys
                                                      Japan roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Lanchow, round 2 : 1/4 hits, 1.20 expected hits
                                                      China roll dice for 2 Infantrys in Lanchow, round 2 : 2/2 hits, 0.60 expected hits
                                                      2 Infantrys owned by the Japan and 1 Infantry owned by the China lost in Lanchow
                                                      Japan roll dice for 1 Artillery and 1 Fighter in Lanchow, round 3 : 0/2 hits, 0.70 expected hits
                                                      China roll dice for 1 Infantry in Lanchow, round 3 : 1/1 hits, 0.30 expected hits
                                                      1 Artillery owned by the Japan lost in Lanchow
                                                   retreated to Lanchow
                                                  China win with 1 Infantry remaining. Battle score for attacker is -21
                                                  Casualties for Japan: 1 Artillery and 2 Infantrys
                                                  Casualties for China: 1 Infantry
                                              Battle in Hanoi
                                                  Japan attack with 1 Fighter and 1 Infantry
                                                  British-India defend with 1 Colonial-Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 2 : 0/2 hits, 0.70 expected hits
                                                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 2 : 0/1 hits, 0.20 expected hits
                                                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 3 : 0/2 hits, 0.70 expected hits
                                                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 3 : 0/1 hits, 0.20 expected hits
                                                      Japan roll dice for 1 Fighter and 1 Infantry in Hanoi, round 4 : 2/2 hits, 0.70 expected hits
                                                      French-Colonies roll dice for 1 Colonial-Infantry in Hanoi, round 4 : 0/1 hits, 0.20 expected hits
                                                  1 Colonial-Infantry owned by the British-India lost in Hanoi
                                                  Japan takes Hanoi from French-Colonies
                                                  Japan win with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                                                  Casualties for British-India: 1 Colonial-Infantry
                                              Battle in Canton
                                                  Japan attack with 4 Infantrys
                                                  French-Colonies defend with 1 Flag, 3 Fuel-Barrels and 1 Mech-Inf
                                                      Japan roll dice for 4 Infantrys in Canton, round 2 : 0/4 hits, 0.80 expected hits
                                                      French-Colonies roll dice for 1 Mech-Inf in Canton, round 2 : 1/1 hits, 0.30 expected hits
                                                      1 Infantry owned by the Japan lost in Canton
                                                      Japan roll dice for 3 Infantrys in Canton, round 3 : 2/3 hits, 0.60 expected hits
                                                      French-Colonies roll dice for 1 Mech-Inf in Canton, round 3 : 0/1 hits, 0.30 expected hits
                                                  1 Mech-Inf owned by the French-Colonies lost in Canton
                                                  Japan takes Canton from French-Colonies
                                                  Japan win with 3 Infantrys remaining. Battle score for attacker is 2
                                                  Casualties for Japan: 1 Infantry
                                                  Casualties for French-Colonies: 1 Mech-Inf
                                              Battle in Eastern Mongolia
                                                  Japan attack with 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                                  Pro-Allies-Neutral defend with 1 Artillery, 1 Flag and 1 Infantry
                                                      Japan roll dice for 4 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Eastern Mongolia, round 2 : 3/8 hits, 2.30 expected hits
                                                      Pro-Allies-Neutral roll dice for 1 Artillery and 1 Infantry in Eastern Mongolia, round 2 : 1/2 hits, 0.60 expected hits
                                                      1 Infantry owned by the Japan, 1 Artillery owned by the Pro-Allies-Neutral and 1 Infantry owned by the Pro-Allies-Neutral lost in Eastern Mongolia
                                                  Japan takes Eastern Mongolia from Pro-Allies-Neutral
                                                  Japan win with 3 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 11
                                                  Casualties for Japan: 1 Infantry
                                                  Casualties for Pro-Allies-Neutral: 1 Artillery and 1 Infantry
                                      
                                          Non Combat Move - Japan
                                              1 Fighter moved from Lanchow to South China Sea Zone
                                              1 Fighter moved from Hanoi to South China Sea Zone
                                      
                                          Purchase Units - Japan
                                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                                              Japan buy 7 Infantrys, 2 Mech-Infs and 1 Medium-Tank; Remaining resources: 17 Fuel; 0 Iron; 3 PUs; 0 CR; 
                                      
                                          Place Units - Japan
                                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank placed in Ryojun
                                              5 Infantrys placed in Japan
                                              1 Submarine placed in Truk Lagoon Sea Zone
                                      
                                          Turn Complete - Japan
                                              Japan collect 116 PUs; end with 119 PUs
                                              Units generate 41 Fuel; Japan end with 58 Fuel
                                              Units generate 4 Iron; Japan end with 4 Iron
                                              Units generate 1 CR; Japan end with 1 CR
                                      

                                      Combat Hit Differential Summary :

                                      Pro-Allies-Neutral : 0.40
                                      Japan : 0.40
                                      China : 2.10
                                      USSR : -0.30
                                      French-Colonies : -0.20
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Thailand round 4

                                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Thailand
                                                1 Infantry moved from Thailand to Burma
                                        
                                            Combat - Thailand
                                                Battle in Burma
                                                    Thailand attack with 1 Infantry
                                                    British-India defend with 1 Flag, 1 Infantry and 1 SS-Potential
                                                        Thailand roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.20 expected hits
                                                        British-India roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.30 expected hits
                                                        1 Infantry owned by the Thailand lost in Burma
                                                    British-India win
                                                    . Battle score for attacker is -10
                                                    Casualties for Thailand: 1 Infantry
                                        
                                            Non Combat Move - Thailand
                                        
                                            Export to Imperial Japan - Thailand
                                                Thailand spend 1 Iron on User Action: Action Japan receives iron from Thailand
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand
                                                Trigger Japan receives iron from Thailand: Japan met a national objective for an additional 1 Iron; end with 5 Iron
                                                Action Japan receives iron from Thailand activates a trigger called: Trigger Japan receives iron from Thailand-2
                                        
                                            Purchase Units - Thailand
                                                Thailand buy 2 Infantrys; Remaining resources: 5 Fuel; 0 Iron; 1 PUs; 0 CR; 
                                        
                                            Place Units - Thailand
                                                2 Infantrys placed in Thailand
                                        
                                            Turn Complete - Thailand
                                                Thailand collect 13 PUs; end with 14 PUs
                                                Units generate 1 Iron; Thailand end with 1 Iron
                                                Units generate 3 Fuel; Thailand end with 8 Fuel
                                        

                                        Combat Hit Differential Summary :

                                        British-India : 0.70
                                        Thailand : -0.20
                                        

                                        Savegame

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: USA round 4

                                          TripleA Turn Summary for game: Iron War, version: 0.2.7

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - USA
                                                  3 Infantrys moved from Sardinia to Tyrrhenian Sea Zone
                                                  3 Infantrys moved from Tyrrhenian Sea Zone to Tunesia
                                                        France take Tunesia from Italy
                                          
                                              Combat - USA
                                          
                                              Non Combat Move - USA
                                                  1 Air-Transport and 1 Infantry moved from Senegal to Tunesia
                                                  1 Air-Transport moved from Tunesia to Algerian Desert
                                                  1 Air-Transport and 1 Infantry moved from Dutch Guiana to Senegal
                                                  1 Air-Transport and 1 Infantry moved from USA North Atlantic to Dutch Guiana
                                                  1 Marines moved from USA Central to USA North Atlantic
                                                  1 Infantry moved from Great Plains to USA Central
                                                  1 Infantry moved from USA Northwest to Great Plains
                                                  1 Infantry moved from Mexico City to Northern Mexico
                                                  1 Fighter moved from Algeria to Mediterranean Sea Zone
                                                  1 Cruiser moved from Mediterranean Sea Zone to Tyrrhenian Sea Zone
                                                  1 Submarine moved from North Sea Zone to Bay of Biscay Sea Zone
                                          
                                              Lend-Lease aid - USA
                                                  USA spend 20 PUs on User Action: Action 7 USSR receives financial support
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support
                                                  Trigger USSR receives financial support: USSR met a national objective for an additional 20 PUs; end with 163 PUs
                                                  Action 7 USSR receives financial support activates a trigger called: Trigger USSR receives financial support-2
                                                  USA spend 10 PUs on User Action: Action 3 China receives financial support
                                                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support
                                                  Trigger China receives financial support: China met a national objective for an additional 10 PUs; end with 29 PUs
                                                  Action 3 China receives financial support activates a trigger called: Trigger China receives financial support-2
                                                  USA spend 25 Fuel on User Action: Action B9 Britain receives fuel support
                                                  Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support
                                                  Trigger Britain receives fuel support: Britain met a national objective for an additional 25 Fuel; end with 64 Fuel
                                                  Action B9 Britain receives fuel support activates a trigger called: Trigger Britain receives fuel support-2
                                          
                                              Purchase Units - USA
                                                  USA buy 1 Fighter, 3 Mariness and 1 Transport; Remaining resources: 66 Fuel; 9 Iron; 10 PUs; 
                                          
                                              Place Units - USA
                                                  1 Transport placed in West African Sea Zone
                                                  1 Fighter and 3 Mariness placed in Morocco
                                          
                                              Turn Complete - USA
                                                  USA collect 105 PUs; end with 115 PUs
                                                  Units generate 48 Fuel; USA end with 114 Fuel
                                                  Units generate 4 Iron; USA end with 13 Iron
                                                  USA creates 1 Air-Transport in USA North Atlantic
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: China round 4

                                            TripleA Turn Summary for game: Iron War, version: 0.2.7

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - China
                                                    1 Fighter and 2 Infantrys moved from Chungking to Burma Road
                                                    5 Artillerys, 9 Infantrys and 2 Mech-Infs moved from Chungking to Changsha
                                                    1 Infantry moved from Lanchow to Changsha
                                                    1 Infantry moved from Qinghai to Lanchow
                                            
                                                Combat - China
                                                    Battle in Changsha
                                                        China attack with 5 Artillerys, 10 Infantrys and 2 Mech-Infs
                                                        Japan defend with 1 Flag, 1 Infantry and 1 Iron-Ore
                                                            China roll dice for 5 Artillerys, 10 Infantrys and 2 Mech-Infs in Changsha, round 2 : 3/17 hits, 3.90 expected hits
                                                            Japan roll dice for 1 Infantry in Changsha, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Changsha
                                                        China win, taking Changsha from Japan with 5 Artillerys, 9 Infantrys and 2 Mech-Infs remaining. Battle score for attacker is 0
                                                        Casualties for China: 1 Infantry
                                                        Casualties for Japan: 1 Infantry
                                                    Battle in Burma Road
                                                        China attack with 1 Fighter and 2 Infantrys
                                                        Japan defend with 1 Flag and 1 Infantry
                                                            China roll dice for 1 Fighter and 2 Infantrys in Burma Road, round 2 : 1/3 hits, 0.90 expected hits
                                                            Japan roll dice for 1 Infantry in Burma Road, round 2 : 1/1 hits, 0.30 expected hits
                                                            1 Infantry owned by the Japan and 1 Infantry owned by the China lost in Burma Road
                                                        China win, taking Burma Road from Japan with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                                                        Casualties for China: 1 Infantry
                                                        Casualties for Japan: 1 Infantry
                                            
                                                Non Combat Move - China
                                                    1 Fighter moved from Burma Road to Chungking
                                            
                                                Purchase Units - China
                                                    Trigger China Late 1941: China has their production frontier changed to: production_China_2
                                                    China buy 1 Anti-Air and 1 Fighter; Remaining resources: 8 Fuel; 1 Iron; 0 PUs; 
                                            
                                                Place Units - China
                                                    1 Anti-Air and 1 Fighter placed in Chungking
                                            
                                                Turn Complete - China
                                                    China collect 22 PUs; end with 22 PUs
                                                    Units generate 2 Iron; China end with 3 Iron
                                                    Units generate 2 Fuel; China end with 10 Fuel
                                            

                                            Combat Hit Differential Summary :

                                            China : -0.80
                                            Japan : 1.40
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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