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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Crowton round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 1
      
          Combat Move - Crowton
              Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
              1 Lgt-Cavalry moved from Oldengard to Faraway
                    Crowton take Maningscar from Barbarians
                    Crowton take Faraway from Barbarians
              1 Lgt-Infantry moved from Glassville to Iceburn
                    Crowton take Iceburn from Barbarians
              1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22
              1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 29
                    Crowton take Sea Zone 25 from Pirates
                    Crowton take Sea Zone 27 from Pirates
                    Crowton take Sea Zone 29 from Pirates
              1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 29 to Safe Haven
      
          Combat - Crowton
              Battle in Safe Haven
      
          Non Combat Move - Crowton
      
          Turn Complete - Crowton
              Crowton collect 18 PUs (3 lost to blockades); end with 18 PUs
              Units generate 6 Food; Crowton end with 6 Food
              Units generate 3 Wood; Crowton end with 3 Wood
              Units generate -15 PUs; Crowton end with 3 PUs
              Units generate 3 Metal; Crowton end with 3 Metal
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        @Black_Elk Game up. Figured we can start by PBF and always jump into the lobby for a few rounds if we want.

        Good luck!

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        Black_ElkB 1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk @redrum
          last edited by

          @redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then

          best

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Elves round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 1
            
                Combat Move - Elves
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                    1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                          Elves take Sea Zone 7 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith
                    1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges
                          Elves take Durlan Ranges from Murlocs
                    1 Lgt-Cavalry moved from Durlan Ranges to The Outlands
                          Elves take The Outlands from Murlocs
                    1 Lgt-Infantry moved from Durlan North Coast to Volodar Point
                          Elves take Volodar Point from Murlocs
            
                Combat - Elves
                    Elves has abandoned Sea Zone 51 to Undead
                    Battle in Sea Zone 6
                        Elves attack with 1 Bireme
                        Pirates defend with 1 Pirate-Boat
                            Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits
                            Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits
                        1 Pirate-Boat owned by the Pirates lost in Sea Zone 6
                        Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45
                        Casualties for Pirates: 1 Pirate-Boat
                    Battle in Oorsik Tirith
                        Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                        Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                            Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits
                            Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                        1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith
                            Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits
                            1 Kobold owned by the Kobolds lost in Oorsik Tirith
                        Some non-combat units are destroyed: 
                        Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                        Casualties for Elves: 1 Lgt-Infantry
                        Casualties for Kobolds: 1 Kobold
            
                Non Combat Move - Elves
            
                Turn Complete - Elves
                    Elves collect 20 PUs; end with 20 PUs
                    Units generate 3 Metal; Elves end with 3 Metal
                    Units generate 4 Food; Elves end with 4 Food
                    Units generate 6 Wood; Elves end with 6 Wood
                    Units generate -15 PUs; Elves end with 5 PUs
            

            Combat Hit Differential Summary :

            Elves : -1.00
            Pirates : -0.38
            Kobolds : -0.13
            

            Savegame

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Greenskins round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 1
              
                  Combat Move - Greenskins
                      1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                            Greenskins take Sea Zone 67 from Pirates
                            Greenskins take Sea Zone 68 from Pirates
                      1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                      1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                      1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                            Greenskins take Bleak Wall from Gnolls
                            Greenskins take Bleak Borderlands from Gnolls
                      1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                            Greenskins take Dusty Mountains from Gnolls
                      1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
              
                  Combat - Greenskins
                      Battle in East Winterpass
                          Greenskins loses 0 PUs for violating East Winterpasss neutrality.
              
                  Non Combat Move - Greenskins
              
                  Turn Complete - Greenskins
                      Greenskins collect 19 PUs; end with 19 PUs
                      Units generate -15 PUs; Greenskins end with 4 PUs
                      Units generate 3 Food; Greenskins end with 3 Food
                      Units generate 3 Metal; Greenskins end with 3 Metal
                      Units generate 3 Wood; Greenskins end with 3 Wood
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Greenskins round 1

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 1
                  
                      Combat Move - Greenskins
                          1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                                Greenskins take Bleak Wall from Gnolls
                                Greenskins take Bleak Borderlands from Gnolls
                          1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                                Greenskins take Sea Zone 67 from Pirates
                                Greenskins take Sea Zone 68 from Pirates
                          1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                          1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                          1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                                Greenskins take Dusty Mountains from Gnolls
                          1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
                  
                      Combat - Greenskins
                          Battle in East Winterpass
                              Greenskins loses 0 PUs for violating East Winterpasss neutrality.
                  
                      Non Combat Move - Greenskins
                  
                      Turn Complete - Greenskins
                          Greenskins collect 19 PUs; end with 19 PUs
                          Units generate -15 PUs; Greenskins end with 4 PUs
                          Units generate 3 Food; Greenskins end with 3 Food
                          Units generate 3 Metal; Greenskins end with 3 Metal
                          Units generate 3 Wood; Greenskins end with 3 Wood
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Lionia round 1

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 1
                    
                        Combat Move - Lionia
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                  Lionia take Sea Zone 54 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                            1 Spearmen moved from Lionport to Lionian Plains
                            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                  Lionia take Seatopian Hills from Murlocs
                    
                        Combat - Lionia
                            Battle in Farhaven
                                Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                    Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                    Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Barbarian owned by the Barbarians lost in Farhaven
                                Some non-combat units are destroyed: 
                                Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                Casualties for Barbarians: 1 Barbarian
                    
                        Non Combat Move - Lionia
                    
                        Turn Complete - Lionia
                            Lionia collect 20 PUs; end with 20 PUs
                            Units generate 6 Metal; Lionia end with 6 Metal
                            Units generate 6 Food; Lionia end with 6 Food
                            Units generate -15 PUs; Lionia end with 5 PUs
                            Units generate 3 Wood; Lionia end with 3 Wood
                    

                    Combat Hit Differential Summary :

                    Lionia : 0.13
                    Barbarians : -0.38
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Move Summary: Lionia round 1

                      TripleA Move Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 1
                      
                          Combat Move - Lionia
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                              1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                    Lionia take Sea Zone 54 from Pirates
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                              1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                    Lionia take Lion Heights from Barbarians
                              1 Spearmen moved from Lionport to Lionian Plains
                              1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                    Lionia take Seatopian Hills from Murlocs
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Lionia round 1

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 1
                        
                            Combat Move - Lionia
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                                1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                      Lionia take Sea Zone 54 from Pirates
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                                1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                      Lionia take Lion Heights from Barbarians
                                1 Spearmen moved from Lionport to Lionian Plains
                                1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                      Lionia take Seatopian Hills from Murlocs
                        
                            Combat - Lionia
                                Battle in Farhaven
                                    Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                    Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                        Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                        Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                                    1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                                    Some non-combat units are destroyed: 
                                    Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                                    Casualties for Lionia: 1 Lgt-Infantry
                                    Casualties for Barbarians: 1 Barbarian
                        
                            Non Combat Move - Lionia
                        
                            Turn Complete - Lionia
                                Lionia collect 21 PUs; end with 21 PUs
                                Units generate 6 Metal; Lionia end with 6 Metal
                                Units generate 6 Food; Lionia end with 6 Food
                                Units generate -15 PUs; Lionia end with 6 PUs
                                Units generate 3 Wood; Lionia end with 3 Wood
                        

                        Combat Hit Differential Summary :

                        Lionia : 0.13
                        Barbarians : 0.63
                        

                        Savegame

                        Black_ElkB 1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk @Black_Elk
                          last edited by Black_Elk

                          Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

                          Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

                          The Undead are up

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Undead round 1

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 1
                              
                                  Combat Move - Undead
                                      1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                                            Undead take Hinderland Zone 9 from Ogres
                                      1 Lgt-Infantry moved from Blackwell to Decaying Soils
                                      1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                                      1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                                      1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                                      1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                                            Undead take Sea Zone 48 from Pirates
                                      1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
                              
                                  Combat - Undead
                                      Undead creates battle in territory Bridge of No Return
                                      Battle in Bog of Eternal Stench
                              
                                  Non Combat Move - Undead
                              
                                  Turn Complete - Undead
                                      Undead collect 17 PUs; end with 17 PUs
                                      Units generate 3 Wood; Undead end with 3 Wood
                                      Units generate 3 Food; Undead end with 3 Food
                                      Units generate 3 Metal; Undead end with 3 Metal
                                      Units generate -15 PUs; Undead end with 2 PUs
                                      Undead creates 1 Zombies in Bridge of No Return
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Dwarves round 1

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 1
                                
                                    Combat Move - Dwarves
                                        1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                              Dwarves take Sea Zone 32 from Pirates
                                              Dwarves take Sea Zone 36 from Pirates
                                        1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                                        1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                                              Dwarves take Mount Thoril from Kobolds
                                
                                    Combat - Dwarves
                                        Battle in Grimholt
                                
                                    Non Combat Move - Dwarves
                                
                                    Turn Complete - Dwarves
                                        Dwarves collect 20 PUs; end with 20 PUs
                                        Units generate -15 PUs; Dwarves end with 5 PUs
                                        Units generate 4 Food; Dwarves end with 4 Food
                                        Units generate 3 Metal; Dwarves end with 3 Metal
                                        Units generate 3 Wood; Dwarves end with 3 Wood
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Crowton round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Crowton
                                              Crowton converts Young-Water-Dragon into different units
                                          1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                                Crowton take Winterboar Hills from Kobolds
                                          1 Spearmen moved from Safe Haven to Sea Zone 29
                                          1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                                                Crowton take Sea Zone 30 from Pirates
                                                Crowton take Sea Zone 33 from Pirates
                                          1 Spearmen moved from Sea Zone 33 to Gillshore
                                          1 Lgt-Cavalry moved from Faraway to Barrenbor
                                                Crowton take Barrenbor from Barbarians
                                          1 Lgt-Infantry moved from Iceburn to Maningscar
                                          1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
                                  
                                      Combat - Crowton
                                          Battle in Gillshore
                                              Crowton captures one of Kobolds capitals
                                              Some non-combat units are destroyed: 
                                  
                                      Non Combat Move - Crowton
                                  
                                      Turn Complete - Crowton
                                          Crowton collect 25 PUs; end with 28 PUs
                                          Units generate 4 Food; Crowton end with 10 Food
                                          Units generate 3 Wood; Crowton end with 6 Wood
                                          Units generate -15 PUs; Crowton end with 13 PUs
                                          Units generate 3 Metal; Crowton end with 6 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Elves round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Elves
                                            1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                                            1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                                                  Elves take Doomed Bridge from Gnolls
                                                  Elves take Doomed Passage from Gnolls
                                            1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                                                  Elves take Oorsik Hills from Kobolds
                                            1 Bireme moved from Sea Zone 6 to Sea Zone 8
                                            1 Spearmen moved from Athondir to Sea Zone 8
                                            1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                                            1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                                                  Elves take Oorsik Forest from Kobolds
                                            1 Auxiliaries moved from Athondir to Durlan Steppes
                                    
                                        Combat - Elves
                                    
                                        Non Combat Move - Elves
                                    
                                        Turn Complete - Elves
                                            Elves collect 27 PUs; end with 32 PUs
                                            Units generate 3 Metal; Elves end with 6 Metal
                                            Units generate 4 Food; Elves end with 8 Food
                                            Units generate 6 Wood; Elves end with 12 Wood
                                            Units generate -15 PUs; Elves end with 17 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Greenskins round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Greenskins
                                                  Greenskins loses 0 PUs for violating Winterpasss neutrality.
                                              1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                                    Greenskins take Eastern Pontic Desert from Gnolls
                                              1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                                    Greenskins take Surigard from Barbarians
                                              1 Lgt-Infantry moved from East Winterpass to Winterpass
                                                    Greenskins take Winterpass from Neutral
                                              1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                                    Greenskins take Godheim from Ogres
                                              1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                                                    Greenskins take Dusty Heights from Gnolls
                                              1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                                              1 Auxiliaries moved from Orcengor to Sea Zone 72
                                              1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                                                    Greenskins take Slavebridge from Gnolls
                                              1 Rangers moved from Warg Caves to Orcengor
                                      
                                          Combat - Greenskins
                                      
                                          Non Combat Move - Greenskins
                                      
                                          Turn Complete - Greenskins
                                              Greenskins collect 31 PUs; end with 35 PUs
                                              Units generate 5 Food; Greenskins end with 8 Food
                                              Units generate -15 PUs; Greenskins end with 20 PUs
                                              Units generate 6 Metal; Greenskins end with 9 Metal
                                              Units generate 3 Wood; Greenskins end with 6 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Lionia round 2

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Lionia
                                                1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                                      Lionia take Gemrock Mines from Murlocs
                                                1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                                      Lionia take Wilderpoint from Barbarians
                                                1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                                      Lionia take Caves of the Giant Lion from Barbarians
                                                1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                                                1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                                      Lionia take Sea Zone 53 from Pirates
                                                      Lionia take Sea Zone 52 from Pirates
                                                1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                                                1 Spearmen moved from Lionian Plains to Jade Rivers
                                                      Lionia take Jade Rivers from Barbarians
                                                1 Auxiliaries moved from Lionport to Lionian Plains
                                        
                                            Combat - Lionia
                                                Battle in Bluebeard Island
                                                    Some non-combat units are destroyed: 
                                        
                                            Non Combat Move - Lionia
                                        
                                            Turn Complete - Lionia
                                                Lionia collect 28 PUs; end with 33 PUs
                                                Units generate 6 Metal; Lionia end with 12 Metal
                                                Units generate 6 Food; Lionia end with 12 Food
                                                Units generate -15 PUs; Lionia end with 18 PUs
                                                Units generate 3 Wood; Lionia end with 6 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        Black_ElkB 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Undead round 2

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Undead
                                                      Some non-combat units are destroyed: 
                                                  1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                                                        Undead take East Witching Mountains from Gnolls
                                                  1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                                                  1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                                                  1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                                                        Undead take Hexmire from Gnolls
                                                  1 Zombies moved from Bridge of No Return to Zool Twins
                                                        Undead take Zool Twins from Kobolds
                                                  1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                                                  1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                                                        Undead take Lifeless Barrens from Barbarians
                                                  1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                                                        Undead take North Hinderlands from Ogres
                                                        Undead take Hinderland Zone 8 from Ogres
                                                  1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                                        Undead take Hinderland Zone 7 from Ogres
                                          
                                              Combat - Undead
                                          
                                              Non Combat Move - Undead
                                          
                                              Turn Complete - Undead
                                                  Undead collect 26 PUs; end with 28 PUs
                                                  Units generate 6 Wood; Undead end with 9 Wood
                                                  Units generate 4 Food; Undead end with 7 Food
                                                  Units generate 6 Metal; Undead end with 9 Metal
                                                  Units generate -15 PUs; Undead end with 13 PUs
                                                  Undead creates 1 Zombies in Plagued Fields
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 2

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Dwarves
                                                    1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                                                          Dwarves take Lost Furlongs from Barbarians
                                                    1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                                    1 Gnomes moved from Sea Zone 36 to Mount Terror
                                                          Dwarves take Mount Terror from Barbarians
                                                    1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                          Dwarves take Greyhood Holdings from Murlocs
                                                    1 Halflings moved from Halfling Meadows to Ironhorn
                                                    1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                                                          Dwarves take West Parnesis Desert from Kobolds
                                                    1 Spearmen moved from Ironhorn to East Parnesis Desert
                                                          Dwarves take East Parnesis Desert from Kobolds
                                                    1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                                                          Dwarves take Adamant Mines from Kobolds
                                            
                                                Combat - Dwarves
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Turn Complete - Dwarves
                                                    Dwarves collect 29 PUs; end with 34 PUs
                                                    Units generate 6 Wood; Dwarves end with 9 Wood
                                                    Units generate -15 PUs; Dwarves end with 19 PUs
                                                    Units generate 4 Food; Dwarves end with 8 Food
                                                    Units generate 6 Metal; Dwarves end with 9 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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