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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Crowton round 2

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 2
      
          Combat Move - Crowton
                  Crowton converts Young-Water-Dragon into different units
              1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                    Crowton take Winterboar Hills from Kobolds
              1 Spearmen moved from Safe Haven to Sea Zone 29
              1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                    Crowton take Sea Zone 30 from Pirates
                    Crowton take Sea Zone 33 from Pirates
              1 Spearmen moved from Sea Zone 33 to Gillshore
              1 Lgt-Cavalry moved from Faraway to Barrenbor
                    Crowton take Barrenbor from Barbarians
              1 Lgt-Infantry moved from Iceburn to Maningscar
              1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
      
          Combat - Crowton
              Battle in Gillshore
                  Crowton captures one of Kobolds capitals
                  Some non-combat units are destroyed: 
      
          Non Combat Move - Crowton
      
          Turn Complete - Crowton
              Crowton collect 25 PUs; end with 28 PUs
              Units generate 4 Food; Crowton end with 10 Food
              Units generate 3 Wood; Crowton end with 6 Wood
              Units generate -15 PUs; Crowton end with 13 PUs
              Units generate 3 Metal; Crowton end with 6 Metal
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Elves round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 2
        
            Combat Move - Elves
                1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                      Elves take Doomed Bridge from Gnolls
                      Elves take Doomed Passage from Gnolls
                1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                      Elves take Oorsik Hills from Kobolds
                1 Bireme moved from Sea Zone 6 to Sea Zone 8
                1 Spearmen moved from Athondir to Sea Zone 8
                1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                      Elves take Oorsik Forest from Kobolds
                1 Auxiliaries moved from Athondir to Durlan Steppes
        
            Combat - Elves
        
            Non Combat Move - Elves
        
            Turn Complete - Elves
                Elves collect 27 PUs; end with 32 PUs
                Units generate 3 Metal; Elves end with 6 Metal
                Units generate 4 Food; Elves end with 8 Food
                Units generate 6 Wood; Elves end with 12 Wood
                Units generate -15 PUs; Elves end with 17 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 2
          
              Combat Move - Greenskins
                      Greenskins loses 0 PUs for violating Winterpasss neutrality.
                  1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                        Greenskins take Eastern Pontic Desert from Gnolls
                  1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                        Greenskins take Surigard from Barbarians
                  1 Lgt-Infantry moved from East Winterpass to Winterpass
                        Greenskins take Winterpass from Neutral
                  1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                        Greenskins take Godheim from Ogres
                  1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                        Greenskins take Dusty Heights from Gnolls
                  1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                  1 Auxiliaries moved from Orcengor to Sea Zone 72
                  1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                        Greenskins take Slavebridge from Gnolls
                  1 Rangers moved from Warg Caves to Orcengor
          
              Combat - Greenskins
          
              Non Combat Move - Greenskins
          
              Turn Complete - Greenskins
                  Greenskins collect 31 PUs; end with 35 PUs
                  Units generate 5 Food; Greenskins end with 8 Food
                  Units generate -15 PUs; Greenskins end with 20 PUs
                  Units generate 6 Metal; Greenskins end with 9 Metal
                  Units generate 3 Wood; Greenskins end with 6 Wood
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 2
            
                Combat Move - Lionia
                    1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                          Lionia take Gemrock Mines from Murlocs
                    1 Hvy-Infantry moved from Farhaven to Wilderpoint
                          Lionia take Wilderpoint from Barbarians
                    1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                          Lionia take Caves of the Giant Lion from Barbarians
                    1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                    1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                          Lionia take Sea Zone 53 from Pirates
                          Lionia take Sea Zone 52 from Pirates
                    1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                    1 Spearmen moved from Lionian Plains to Jade Rivers
                          Lionia take Jade Rivers from Barbarians
                    1 Auxiliaries moved from Lionport to Lionian Plains
            
                Combat - Lionia
                    Battle in Bluebeard Island
                        Some non-combat units are destroyed: 
            
                Non Combat Move - Lionia
            
                Turn Complete - Lionia
                    Lionia collect 28 PUs; end with 33 PUs
                    Units generate 6 Metal; Lionia end with 12 Metal
                    Units generate 6 Food; Lionia end with 12 Food
                    Units generate -15 PUs; Lionia end with 18 PUs
                    Units generate 3 Wood; Lionia end with 6 Wood
            

            Combat Hit Differential Summary :

            Savegame

            Black_ElkB 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Undead round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 2
              
                  Combat Move - Undead
                          Some non-combat units are destroyed: 
                      1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                            Undead take East Witching Mountains from Gnolls
                      1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                      1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                      1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                            Undead take Hexmire from Gnolls
                      1 Zombies moved from Bridge of No Return to Zool Twins
                            Undead take Zool Twins from Kobolds
                      1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                      1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                            Undead take Lifeless Barrens from Barbarians
                      1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                            Undead take North Hinderlands from Ogres
                            Undead take Hinderland Zone 8 from Ogres
                      1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                            Undead take Hinderland Zone 7 from Ogres
              
                  Combat - Undead
              
                  Non Combat Move - Undead
              
                  Turn Complete - Undead
                      Undead collect 26 PUs; end with 28 PUs
                      Units generate 6 Wood; Undead end with 9 Wood
                      Units generate 4 Food; Undead end with 7 Food
                      Units generate 6 Metal; Undead end with 9 Metal
                      Units generate -15 PUs; Undead end with 13 PUs
                      Undead creates 1 Zombies in Plagued Fields
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Dwarves round 2

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 2
                
                    Combat Move - Dwarves
                        1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                              Dwarves take Lost Furlongs from Barbarians
                        1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                        1 Gnomes moved from Sea Zone 36 to Mount Terror
                              Dwarves take Mount Terror from Barbarians
                        1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                              Dwarves take Greyhood Holdings from Murlocs
                        1 Halflings moved from Halfling Meadows to Ironhorn
                        1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                              Dwarves take West Parnesis Desert from Kobolds
                        1 Spearmen moved from Ironhorn to East Parnesis Desert
                              Dwarves take East Parnesis Desert from Kobolds
                        1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                              Dwarves take Adamant Mines from Kobolds
                
                    Combat - Dwarves
                
                    Non Combat Move - Dwarves
                
                    Turn Complete - Dwarves
                        Dwarves collect 29 PUs; end with 34 PUs
                        Units generate 6 Wood; Dwarves end with 9 Wood
                        Units generate -15 PUs; Dwarves end with 19 PUs
                        Units generate 4 Food; Dwarves end with 8 Food
                        Units generate 6 Metal; Dwarves end with 9 Metal
                

                Combat Hit Differential Summary :

                Savegame

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Crowton round 3

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 3
                  
                      Combat Move - Crowton
                          1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                                Crowton take Sea Zone 28 from Pirates
                                Crowton take Sea Zone 31 from Dwarves
                          1 Spearmen moved from Gillshore to Sea Zone 33
                          1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                          1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                                Crowton take Sea Zone 26 from Pirates
                          1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                          1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                          1 Lgt-Infantry moved from Maningscar to Dolmarsh
                          1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                          1 Auxiliaries moved from Stormwood to Oldengard
                  
                      Combat - Crowton
                          Battle in Mithrildon
                              Some non-combat units are destroyed: 
                              Crowton converts Young-Green-Dragon into different units
                          Battle in Dolmarsh
                              Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                              Barbarians defend with 1 Barbarian
                                  Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                                  Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                  1 Barbarian owned by the Barbarians lost in Dolmarsh
                              Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                              Casualties for Barbarians: 1 Barbarian
                  
                      Non Combat Move - Crowton
                          Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                          Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                  
                      Purchase Units - Crowton
                          Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
                  
                      Place Units - Crowton
                          1 Large-Ship placed in Sea Zone 22
                  
                      Turn Complete - Crowton
                          Crowton collect 28 PUs; end with 30 PUs
                          Units generate 4 Food; Crowton end with 11 Food
                          Units generate 3 Wood; Crowton end with 3 Wood
                          Units generate -15 PUs; Crowton end with 15 PUs
                          Units generate 3 Metal; Crowton end with 7 Metal
                  

                  Combat Hit Differential Summary :

                  Crowton : -0.38
                  Barbarians : -0.38
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Elves round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 3
                    
                        Combat Move - Elves
                            1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7
                            1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11
                                  Elves take Sea Zone 9 from Pirates
                                  Elves take Sea Zone 11 from Pirates
                            1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                            1 Hvy-Infantry moved from Oorsik Hills to South Savanna
                                  Elves take South Savanna from Kobolds
                            1 Auxiliaries moved from Durlan Steppes to West Savanna
                                  Elves take West Savanna from Kobolds
                            1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert
                                  Elves take Northern Wilds from Gnolls
                                  Elves take North Eastern Pontic Desert from Gnolls
                    
                        Combat - Elves
                            Elves has abandoned Sea Zone 19 to Crowton
                            Battle in Blood Hills
                    
                        Non Combat Move - Elves
                    
                        Purchase Units - Elves
                            Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; 
                    
                        Place Units - Elves
                            1 Trireme placed in Sea Zone 8
                    
                        Turn Complete - Elves
                            Elves collect 32 PUs; end with 33 PUs
                            Units generate 3 Metal; Elves end with 5 Metal
                            Units generate 4 Food; Elves end with 9 Food
                            Units generate 6 Wood; Elves end with 9 Wood
                            Units generate -15 PUs; Elves end with 18 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Greenskins round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 3
                      
                          Combat Move - Greenskins
                                  Some non-combat units are destroyed: 
                              1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert
                                    Greenskins take Pontic Salt Desert from Gnolls
                                    Greenskins take Southern Pontic Desert from Barbarians
                              1 Auxiliaries moved from Slavebridge to South Samark
                                    Greenskins take South Samark from Gnolls
                              1 Lgt-Infantry moved from Dusty Heights to Badlands
                                    Greenskins take Badlands from Gnolls
                              1 Spearmen moved from Godheim to Godheim Reach
                                    Greenskins take Godheim Reach from Ogres
                              1 Rangers moved from Orcengor to Dusty Mountains
                              1 Rangers moved from Dusty Mountains to Dathic East
                                    Greenskins take Dathic South from Murlocs
                                    Greenskins take Dathic East from Murlocs
                              1 Auxiliaries moved from Orcengor to Sea Zone 72
                              1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                              1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge
                                    Greenskins take Buccan Refuge from Pirates
                              1 Rangers moved from Warg Caves to Orcengor
                      
                          Combat - Greenskins
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; 
                      
                          Place Units - Greenskins
                              1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Greenskins collect 41 PUs; end with 45 PUs
                              Units generate 7 Food; Greenskins end with 7 Food
                              Units generate -15 PUs; Greenskins end with 30 PUs
                              Units generate 6 Metal; Greenskins end with 9 Metal
                              Units generate 3 Wood; Greenskins end with 7 Wood
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.

                        Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe

                        Anyhow, catch you in a couple hours

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Lionia round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 3
                          
                              Combat Move - Lionia
                                  1 Spearmen moved from Jade Rivers to Jade Mountains
                                        Lionia take Jade Mountains from Barbarians
                                  1 Auxiliaries moved from Lionian Plains to Gate of Illyria
                                        Lionia take Gate of Illyria from Barbarians
                                  1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore
                                        Lionia take Greenshore from Barbarians
                                  1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52
                                  1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46
                                        Lionia take Sea Zone 46 from Pirates
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44
                                        Lionia take Sea Zone 45 from Pirates
                                        Lionia take Sea Zone 44 from Pirates
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41
                                        Lionia take Sea Zone 41 from Pirates
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand
                                  1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                  1 Auxiliaries moved from Lionport to Freegrass
                          
                              Combat - Lionia
                                  Battle in Crystal Strand
                          
                              Non Combat Move - Lionia
                          
                              Purchase Units - Lionia
                                  Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; 
                          
                              Place Units - Lionia
                                  1 Small-Ship placed in Sea Zone 56
                                  1 Hvy-Infantry placed in Lionport
                          
                              Turn Complete - Lionia
                                  Lionia collect 36 PUs; end with 36 PUs
                                  Units generate 6 Metal; Lionia end with 11 Metal
                                  Units generate 8 Food; Lionia end with 15 Food
                                  Units generate -15 PUs; Lionia end with 21 PUs
                                  Units generate 3 Wood; Lionia end with 3 Wood
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 3
                            
                                Combat Move - Undead
                                    1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                          Undead take Hinderland Zone 6 from Ogres
                                          Undead take Hinderland Zone 4 from Ogres
                                    1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                          Undead take Hinderland Zone 5 from Ogres
                                    1 Auxiliaries moved from Necroloft to Sea Zone 49
                                    1 Auxiliaries moved from Sea Zone 49 to Hopeless Skerry
                                          Undead take Hopeless Skerry from Pirates
                                    1 Spearmen moved from East Witching Mountains to The Witching Mountains
                                          Undead take The Witching Mountains from Gnolls
                                    1 Zombies moved from Plagued Fields to Dreadpass
                                          Undead take Dreadpass from Barbarians
                                    1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                          Undead take Haunted Moorland from Gnolls
                                    1 Zombies moved from Zool Twins to Lakelot
                                          Undead take Lakelot from Gnolls
                            
                                Combat - Undead
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 1 Large-Ship; Remaining resources: 2 PUs; 4 Food; 3 Wood; 7 Metal; 
                            
                                Place Units - Undead
                                    1 Large-Ship placed in Sea Zone 49
                            
                                Turn Complete - Undead
                                    Undead collect 34 PUs; end with 36 PUs
                                    Units generate 6 Wood; Undead end with 9 Wood
                                    Units generate 5 Food; Undead end with 9 Food
                                    Units generate 6 Metal; Undead end with 13 Metal
                                    Units generate -15 PUs; Undead end with 21 PUs
                                    Undead creates 1 Zombies in Plagued Fields
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Dwarves round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 3
                              
                                  Combat Move - Dwarves
                                      1 Lgt-Infantry moved from West Parnesis Desert to Faranwall
                                      1 Spearmen moved from East Parnesis Desert to Faranwall
                                      1 Lgt-Infantry moved from Lost Furlongs to Wild Arids
                                            Dwarves take Wild Arids from Barbarians
                                      1 Gnomes moved from Mount Terror to Troll Mountains
                                            Dwarves take Troll Mountains from Barbarians
                                      1 Halflings moved from Halfling Meadows to Ironhorn
                                      1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                                      1 Halflings and 1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                                      1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                      1 Lgt-Cavalry moved from Adamant Mines to Mount Thoril
                                      1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                      1 Gnomes and 1 Monoreme moved from Sea Zone 36 to Sea Zone 38
                                            Dwarves take Sea Zone 37 from Pirates
                                            Dwarves take Sea Zone 38 from Pirates
                                      1 Gnomes moved from Sea Zone 38 to Robach
                              
                                  Combat - Dwarves
                                      Battle in Robach
                                      Battle in Mount Thoril
                                          Dwarves attack with 1 Lgt-Cavalry
                                          Kobolds defend with 1 Kobold
                                              Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 2 : 0/1 hits, 0.25 expected hits
                                              Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 0/1 hits, 0.38 expected hits
                                              Dwarves roll dice for 1 Lgt-Cavalry in Mount Thoril, round 3 : 0/1 hits, 0.25 expected hits
                                              Kobolds roll dice for 1 Kobold in Mount Thoril, round 3 : 1/1 hits, 0.38 expected hits
                                          1 Lgt-Cavalry owned by the Dwarves lost in Mount Thoril
                                          Kobolds win, taking Robach from Ogres with 1 Kobold remaining. Battle score for attacker is -10
                                          Casualties for Dwarves: 1 Lgt-Cavalry
                                      Battle in Faranwall
                                          Dwarves attack with 1 Lgt-Infantry and 1 Spearmen
                                          Kobolds defend with 1 Kobold and 1 Mine
                                              Dwarves roll dice for 1 Lgt-Infantry and 1 Spearmen in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                              Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Kobold owned by the Kobolds lost in Faranwall
                                          Dwarves win, taking Faranwall from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 45
                                          Casualties for Kobolds: 1 Kobold
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 1 Hvy-Infantry and 1 Monoreme; Remaining resources: 0 PUs; 4 Food; 1 Wood; 2 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Monoreme placed in Sea Zone 38
                                      1 Hvy-Infantry placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Dwarves collect 27 PUs (3 lost to blockades); end with 27 PUs
                                      Units generate 6 Wood; Dwarves end with 7 Wood
                                      Units generate -15 PUs; Dwarves end with 12 PUs
                                      Units generate 4 Food; Dwarves end with 8 Food
                                      Units generate 6 Metal; Dwarves end with 8 Metal
                              

                              Combat Hit Differential Summary :

                              Dwarves : -0.25
                              Kobolds : -0.13
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk @Black_Elk
                                last edited by Black_Elk

                                I'll admit to some definite confusion as to when/where some of my new units will spawn, and not entirely sure if I'm leaving enough units to defend the core territories, but it does feel a bit more orderly now that there is a regular purchase phase. I sometimes get lost in this maze of rivers, although I like how it breaks up the map with choke points. The coastlines make me nervous... like I won't be comfortable until have about 5 times as many ships as I do right now lol

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Crowton round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Crowton
                                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                          Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                          1 Water-Dragon moved from Sea Zone 31 to Sea Zone 38
                                                Crowton take Sea Zone 32 from Dwarves
                                                Crowton take Sea Zone 36 from Dwarves
                                                Crowton take Sea Zone 37 from Dwarves
                                          1 Green-Dragon moved from Mithrildon to Sea Zone 38
                                          1 Marines moved from Glassville to Sea Zone 19
                                          1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 21
                                                Crowton take Sea Zone 17 from Pirates
                                                Crowton take Sea Zone 16 from Pirates
                                                Crowton take Sea Zone 14 from Pirates
                                                Crowton take Sea Zone 21 from Pirates
                                          1 Spearmen moved from Mithrildon to Maragorn
                                                Crowton take Maragorn from Kobolds
                                          1 Hvy-Infantry moved from Mithrildon to Sea Zone 26
                                          1 Auxiliaries moved from Stormwood to Sea Zone 22
                                          1 Auxiliaries moved from Oldengard to Sea Zone 22
                                          2 Auxiliariess and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 21
                                          1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 22
                                          1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                          1 Lgt-Infantry moved from Dolmarsh to Sea Zone 22
                                          1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 22 to Sea Zone 21
                                          2 Auxiliariess, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 21 to Blood Hills
                                          1 Marines moved from Sea Zone 21 to Blood Hills
                                  
                                      Combat - Crowton
                                          Crowton has abandoned Sea Zone 54 to Pirates
                                          Battle in Winterash
                                              Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                              Barbarians defend with 1 Barbarian and 1 Barbarian-Village
                                                  Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Winterash, round 2 : 2/3 hits, 1.13 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Winterash, round 2 : 0/1 hits, 0.38 expected hits
                                                  1 Barbarian owned by the Barbarians lost in Winterash
                                              Some non-combat units are destroyed: 
                                              Crowton win, taking Sea Zone 54 from Lionia, taking Winterash from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                              Casualties for Barbarians: 1 Barbarian
                                          Battle in Sea Zone 38
                                              Crowton attack with 1 Green-Dragon and 1 Water-Dragon
                                              Dwarves defend with 2 Monoremes
                                                  Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 2 : 1/2 hits, 1.13 expected hits
                                                  Dwarves roll dice for 2 Monoremes in Sea Zone 38, round 2 : 1/2 hits, 1.00 expected hits
                                              Units damaged: 1 Water-Dragon owned by the Crowton
                                                  1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                                  Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 3 : 0/2 hits, 1.13 expected hits
                                                  Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 3 : 0/1 hits, 0.50 expected hits
                                                  Crowton roll dice for 1 Green-Dragon and 1 Water-Dragon in Sea Zone 38, round 4 : 1/2 hits, 1.13 expected hits
                                                  Dwarves roll dice for 1 Monoreme in Sea Zone 38, round 4 : 1/1 hits, 0.50 expected hits
                                              Units damaged: 1 Water-Dragon owned by the Crowton
                                                  1 Monoreme owned by the Dwarves lost in Sea Zone 38
                                              Crowton win, taking Sea Zone 38 from Dwarves with 1 Green-Dragon and 1 Water-Dragon remaining. Battle score for attacker is 20
                                              Casualties for Dwarves: 2 Monoremes
                                          Battle in Blood Hills
                                              Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines
                                              Elves defend with 1 Spearmen and 1 Wood-Elves
                                                  Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines in Blood Hills, round 2 : 2/5 hits, 1.88 expected hits
                                                  Elves roll dice for 1 Spearmen and 1 Wood-Elves in Blood Hills, round 2 : 1/2 hits, 0.50 expected hits
                                              1 Wood-Elves owned by the Elves, 1 Auxiliaries owned by the Crowton and 1 Spearmen owned by the Elves lost in Blood Hills
                                              Crowton win, taking Blood Hills from Elves with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 9
                                              Casualties for Crowton: 1 Auxiliaries
                                              Casualties for Elves: 1 Spearmen and 1 Wood-Elves
                                  
                                      Non Combat Move - Crowton
                                  
                                      Purchase Units - Crowton
                                          Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also ca....
                                          Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                          Crowton buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 0 Food; 1 Wood; 5 Metal; 
                                  
                                      Place Units - Crowton
                                          1 Air-Balloon and 1 Marines placed in Stormwood
                                  
                                      Turn Complete - Crowton
                                          Crowton collect 31 PUs; end with 31 PUs
                                          Units generate 9 Food; Crowton end with 9 Food
                                          Units generate 6 Wood; Crowton end with 7 Wood
                                          Units generate -15 PUs; Crowton end with 16 PUs
                                          Units generate 3 Metal; Crowton end with 8 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Crowton : -0.38
                                  Elves : 0.50
                                  Dwarves : 0.00
                                  Barbarians : -0.38
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Yeah, naval units seem really strong with the high movement and transport capacity. Feels like whoever controls the seas has a huge advantage. Looks like this round, we might finally see some action 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Elves round 4

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Elves
                                              1 Bireme moved from Sea Zone 11 to Sea Zone 8
                                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                              1 Wood-Elves moved from Sea Zone 8 to Athondir
                                              1 Lgt-Infantry moved from North Durlan Hills to The Outlands
                                              1 Auxiliaries moved from West Savanna to North Savanna
                                                    Elves take North Savanna from Kobolds
                                              1 Hvy-Infantry moved from South Savanna to East Savanna
                                                    Elves take East Savanna from Kobolds
                                              1 Lgt-Cavalry moved from North Eastern Pontic Desert to Lost Mountains
                                                    Elves take Lost Mountains from Murlocs
                                      
                                          Combat - Elves
                                      
                                          Non Combat Move - Elves
                                      
                                          Purchase Units - Elves
                                              Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also capa....
                                              Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                              Elves buy 1 Trireme; Remaining resources: 2 PUs; 6 Food; 0 Wood; 1 Metal; 
                                      
                                          Place Units - Elves
                                              1 Trireme placed in Sea Zone 8
                                      
                                          Turn Complete - Elves
                                              Elves collect 34 PUs; end with 36 PUs
                                              Units generate 6 Metal; Elves end with 7 Metal
                                              Units generate 6 Food; Elves end with 12 Food
                                              Units generate 9 Wood; Elves end with 9 Wood
                                              Units generate -15 PUs; Elves end with 21 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Greenskins
                                                    Greenskins loses 0 PUs for violating West Winterpasss neutrality.
                                                1 Lgt-Cavalry moved from Southern Pontic Desert to South Western Pontic Desert
                                                      Greenskins take South Western Pontic Desert from Gnolls
                                                1 Lgt-Cavalry moved from South Western Pontic Desert to Pontic Desert
                                                      Greenskins take Pontic Desert from Gnolls
                                                1 Spearmen moved from Godheim Reach to North Eastern Pontic Desert
                                                      Greenskins take North Eastern Pontic Desert from Elves
                                                1 Lgt-Infantry moved from Winterpass to West Winterpass
                                                      Greenskins take West Winterpass from Neutral
                                                1 Auxiliaries moved from Buccan Refuge to Sea Zone 68
                                                1 Auxiliaries and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                                      Greenskins take Sea Zone 69 from Pirates
                                                1 Crow-Swarm moved from Orcengor to Sea Zone 70
                                                1 Auxiliaries moved from South Samark to Halefoss Mountains
                                                      Greenskins take Halefoss Mountains from Kobolds
                                                1 Rangers moved from Dathic East to Dathic West
                                                      Greenskins take Dathic Jungle from Murlocs
                                                      Greenskins take Dathic West from Murlocs
                                                1 Lgt-Infantry moved from Badlands to Old Slavenport
                                                      Greenskins take Old Slavenport from Gnolls
                                                1 Rangers moved from Orcengor to Godheim Reach
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Dusty Mountains
                                                1 Rangers moved from Warg Caves to Orcengor
                                        
                                            Combat - Greenskins
                                                Battle in Sea Zone 70
                                                    Greenskins attack with 1 Auxiliaries, 1 Crow-Swarm and 1 Monoreme
                                                    Pirates defend with 2 Pirates and 1 Pirate-Boat
                                                        Greenskins roll dice for 1 Crow-Swarm and 1 Monoreme in Sea Zone 70, round 2 : 1/2 hits, 0.88 expected hits
                                                        Pirates roll dice for 1 Pirate-Boat in Sea Zone 70, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Pirate-Boat owned by the Pirates and 2 Pirates owned by the Pirates lost in Sea Zone 70
                                                    Greenskins win, taking Sea Zone 70 from Pirates with 1 Crow-Swarm and 1 Monoreme remaining. Battle score for attacker is 125
                                                    Casualties for Pirates: 2 Pirates and 1 Pirate-Boat
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also c....
                                                Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                                Greenskins buy 1 Monoreme and 10 Woods; Remaining resources: 0 PUs; 6 Food; 0 Wood; 7 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Monoreme placed in Sea Zone 67
                                        
                                            Turn Complete - Greenskins
                                                Greenskins collect 49 PUs; end with 49 PUs
                                                Units generate 7 Food; Greenskins end with 13 Food
                                                Units generate -15 PUs; Greenskins end with 34 PUs
                                                Units generate 6 Metal; Greenskins end with 13 Metal
                                                Units generate 3 Wood; Greenskins end with 13 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Pirates : -0.38
                                        Greenskins : 0.13
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Lionia round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Lionia
                                                  1 Auxiliaries moved from Gate of Illyria to Illyria
                                                  1 Crusaders and 1 Spearmen moved from Jade Mountains to Illyria
                                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Crystal Strand to Sea Zone 41
                                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 41 to Sea Zone 45
                                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 45 to Illyria
                                                  1 Lgt-Cavalry moved from Greenshore to Illyria
                                                  1 Hvy-Infantry moved from Lionport to Sea Zone 56
                                                  1 Hvy-Infantry and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 46
                                                        Lionia take Sea Zone 55 from Pirates
                                                  1 Hvy-Infantry moved from Sea Zone 46 to South Witching Mountains
                                                  1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                        Lionia take Fanebrow from Murlocs
                                                  1 Auxiliaries moved from Lionport to Lionian Plains
                                          
                                              Combat - Lionia
                                                  Battle in Illyria
                                                      Lionia attack with 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                      Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                          Lionia roll dice for 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Illyria, round 2 : 1/6 hits, 1.13 expected hits
                                                          Barbarians roll dice for 3 Barbarians and 1 Young-Red-Dragon in Illyria, round 2 : 2/4 hits, 1.38 expected hits
                                                          1 Auxiliaries owned by the Lionia, 1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                          Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Lgt-Infantry in Illyria, round 3 : 0/4 hits, 1.00 expected hits
                                                          Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 3 : 1/3 hits, 1.13 expected hits
                                                      1 Lgt-Infantry owned by the Lionia lost in Illyria
                                                          Lionia roll dice for 1 Crusaders, 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 4 : 1/3 hits, 0.88 expected hits
                                                          Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Illyria, round 4 : 1/3 hits, 1.13 expected hits
                                                          1 Crusaders owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                          Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Illyria, round 5 : 1/2 hits, 0.63 expected hits
                                                          Barbarians roll dice for 1 Barbarian and 1 Young-Red-Dragon in Illyria, round 5 : 1/2 hits, 0.88 expected hits
                                                      1 Hvy-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Illyria
                                                      Some non-combat units are destroyed: 
                                                      Lionia converts Young-Red-Dragon into different units
                                                      Lionia win, taking Illyria from Barbarians with 1 Lgt-Cavalry remaining. Battle score for attacker is 106
                                                      Casualties for Lionia: 1 Auxiliaries, 1 Crusaders, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen
                                                      Casualties for Barbarians: 3 Barbarians
                                                  Battle in South Witching Mountains
                                                      Lionia attack with 1 Hvy-Infantry
                                                      Murlocs defend with 1 Mine and 1 Murloc
                                                          Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                          Lionia roll dice for 1 Hvy-Infantry in South Witching Mountains, round 3 : 1/1 hits, 0.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in South Witching Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs lost in South Witching Mountains
                                                      Lionia win, taking South Witching Mountains from Murlocs with 1 Hvy-Infantry remaining. Battle score for attacker is 35
                                                      Casualties for Murlocs: 1 Murloc
                                          
                                              Non Combat Move - Lionia
                                          
                                              Purchase Units - Lionia
                                                  Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 10 military units in battle. These 10 units will receive attack and defense bonuses. Generals are also cap....
                                                  Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                                  Lionia buy 2 Hvy-Cavalrys; Remaining resources: 1 PUs; 7 Food; 1 Wood; 1 Metal; 
                                          
                                              Place Units - Lionia
                                                  2 Hvy-Cavalrys placed in Lionport
                                          
                                              Turn Complete - Lionia
                                                  Lionia collect 40 PUs; end with 41 PUs
                                                  Units generate 9 Metal; Lionia end with 10 Metal
                                                  Units generate 8 Food; Lionia end with 15 Food
                                                  Units generate -15 PUs; Lionia end with 26 PUs
                                                  Units generate 3 Wood; Lionia end with 4 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Lionia : -0.63
                                          Murlocs : -0.50
                                          Barbarians : 0.50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Took quite a few casualties trying to claim that fire dragon, hopefully he's worth it lol

                                            redrumR 1 Reply Last reply Reply Quote 0

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