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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by

      @Black_Elk That was the shortest couple of hours I've ever seen 🙂

      Non-blocking ships would be interesting but that would probably make amphibious assaults even more OP. I think it would essentially lead to a stack fest in every capital as there would be no way to block the opposing fleet.

      Yeah, I was guessing you either missed the connection or didn't realize how many units I could transport.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Hehe traffic was so horrid, I decided to stop by my house on the way back to the shop, to fire off a turn. Probably have to stay a bit longer tonight, but least this way I can see the hound dog for a few minutes and make a cup of coffee.

        Yeah, I suppose that's true. I'm honestly not so sure what the best approach is. Right now it seems pretty easy to get cut off. Maybe if there was a more expedient way to expand naval production that might do the trick? I suppose Dwarves aren't meant to do much sailing around, but kind of running into the same issue with the Humans. Probably better to bang into the goblins a bit sooner, since they seem to be hording up pretty quicklike now

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 5
          
              Combat Move - Greenskins
                      Some non-combat units are destroyed: 
                  1 Lgt-Infantry moved from West Winterpass to Eastern White Slopes
                        Greenskins take Eastern White Slopes from Murlocs
                  1 Auxiliaries and 1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                  1 Auxiliaries moved from Sea Zone 69 to Wetwood
                        Greenskins take Wetwood from Murlocs
                  1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                        Greenskins take Western Pontic Desert from Gnolls
                  1 Crow-Swarm moved from Sea Zone 70 to South Western Pontic Desert
                  1 Rangers moved from Godheim Reach to Doomed Passage
                        Greenskins take Northern Wilds from Elves
                        Greenskins take Doomed Passage from Elves
                  1 Spearmen moved from North Eastern Pontic Desert to Northern Wilds
                  1 Rangers moved from Dathic West to High Mocrag
                        Greenskins take High Mocrag from Ogres
                  1 Auxiliaries moved from Halefoss Mountains to Wetshore
                        Greenskins take Wetshore from Murlocs
                  1 Monoreme moved from Sea Zone 67 to Sea Zone 72
                  1 Auxiliaries and 1 General moved from Orcengor to Sea Zone 72
                  1 Auxiliaries and 1 Hvy-Infantry moved from Dusty Mountains to Dusty Heights
                  1 Rangers moved from Warg Caves to Orcengor
                  1 Auxiliaries and 1 General moved from Sea Zone 72 to Dusty Heights
                  1 Rangers moved from Orcengor to Dathic East
          
              Combat - Greenskins
                  Battle in South Western Pontic Desert
                      Greenskins attack with 1 Crow-Swarm and 1 Lgt-Cavalry
                      Elves defend with 1 Auxiliaries and 1 Hvy-Infantry
                          Greenskins roll dice for 1 Crow-Swarm and 1 Lgt-Cavalry in South Western Pontic Desert, round 2 : 2/2 hits, 0.63 expected hits
                          Elves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in South Western Pontic Desert, round 2 : 0/2 hits, 0.38 expected hits
                          1 Auxiliaries owned by the Elves and 1 Hvy-Infantry owned by the Elves lost in South Western Pontic Desert
                      Greenskins win, taking South Western Pontic Desert from Elves with 1 Crow-Swarm and 1 Lgt-Cavalry remaining. Battle score for attacker is 10
                      Casualties for Elves: 1 Auxiliaries and 1 Hvy-Infantry
          
              Non Combat Move - Greenskins
                  1 Crow-Swarm moved from South Western Pontic Desert to Sea Zone 71
          
              Purchase Units - Greenskins
                  Greenskins buy 2 Crow-Swarms, 1 Knights and 1 Transport-Ship; Remaining resources: 0 PUs; 1 Food; 3 Wood; 1 Metal; 
          
              Place Units - Greenskins
                  1 Knights placed in Orcengor
                  1 Transport-Ship placed in Sea Zone 72
                  1 Crow-Swarm placed in Orcengor
                  1 Crow-Swarm placed in Rackelton
          
              Turn Complete - Greenskins
                  Greenskins collect 58 PUs; end with 58 PUs
                  Units generate 7 Food; Greenskins end with 8 Food
                  Units generate -15 PUs; Greenskins end with 43 PUs
                  Units generate 6 Metal; Greenskins end with 7 Metal
                  Units generate 3 Wood; Greenskins end with 6 Wood
          

          Combat Hit Differential Summary :

          Elves : -0.38
          Greenskins : 1.38
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by Black_Elk

            What about just moving a couple capitals inland? That might be easier.

            Thematically it would probably make sense for the Dwarves and Goblins to have their capitals in the mountains somewhere instead of on the coast.

            You could just give them a coastal fort so they aren't locked out of the naval game. I think it would give a bit more variety to the factions.

            I think for the good humans and the elves fleets make sense. For the evil humans and undead too I suppose. But when I think of dwarves and goblins in fantasy its usually big land battles that come to mind, in the hills or mountains where there are caves and such.

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Lionia round 5

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 5
              
                  Combat Move - Lionia
                      1 Red-Dragon moved from Illyria to Samarkum
                      1 Lgt-Cavalry moved from Illyria to Sea Zone 45
                      1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 45 to Sea Zone 41
                      1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 41 to Sea Zone 42
                            Lionia take Sea Zone 42 from Pirates
                      1 Lgt-Cavalry moved from Sea Zone 42 to Samarkum
                      1 Crusaders moved from Jade Mountains to Lion Heights
                            Lionia take Lion Heights from Barbarians
                      1 Auxiliaries moved from Lionian Plains to Lionport
                      1 Lgt-Infantry moved from Fanebrow to Wolfendale
                            Lionia take Wolfendale from Murlocs
                      2 Hvy-Cavalrys moved from Lionport to Lion Heights
                      1 General moved from Lionport to Lion Heights
                      1 Auxiliaries moved from Freegrass to Lionport
              
                  Combat - Lionia
                      Battle in Samarkum
                          Lionia attack with 1 Lgt-Cavalry and 1 Red-Dragon
                          Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                              Lionia roll dice for 1 Lgt-Cavalry and 1 Red-Dragon in Samarkum, round 2 : 2/2 hits, 1.00 expected hits
                              Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.63 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia
                              1 Gnoll owned by the Gnolls lost in Samarkum
                          Some non-combat units are destroyed: 
                          Lionia converts Young-Brown-Dragon into different units
                          Lionia win, taking Samarkum from Gnolls with 1 Lgt-Cavalry and 1 Red-Dragon remaining. Battle score for attacker is 45
                          Casualties for Gnolls: 1 Gnoll
              
                  Non Combat Move - Lionia
              
                  Purchase Units - Lionia
                      Lionia buy 1 Hvy-Cavalry and 1 Lgt-Cavalry; Remaining resources: 6 PUs; 6 Food; 2 Wood; 1 Metal; 
              
                  Place Units - Lionia
                      1 Hvy-Cavalry and 1 Lgt-Cavalry placed in Lionport
              
                  Turn Complete - Lionia
                      Lionia collect 39 PUs; end with 45 PUs
                      Units generate 11 Food; Lionia end with 17 Food
                      Units generate -15 PUs; Lionia end with 30 PUs
                      Units generate 3 Wood; Lionia end with 5 Wood
                      Units generate 3 Metal; Lionia end with 4 Metal
              

              Combat Hit Differential Summary :

              Gnolls : 0.38
              Lionia : 1.00
              

              Savegame

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Undead round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 5
                
                    Combat Move - Undead
                        1 Blue-Dragon moved from Hinderland Settlement to East Parnesis Desert
                        2 Zombiess moved from Zool Twins to Bridge of No Return
                        1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                        1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 59
                              Undead take Sea Zone 54 from Pirates
                              Undead take Sea Zone 56 from Lionia
                              Undead take Sea Zone 59 from Pirates
                        1 Lgt-Infantry moved from Sea Zone 59 to Millshire
                        1 Lgt-Cavalry moved from Hinderland Settlement to The Hinderlands
                        1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                        1 Zombies moved from Plagued Fields to The Hinderlands
                        1 Auxiliaries moved from Necroloft to Sea Zone 49
                        1 Auxiliaries and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 47
                        1 Auxiliaries moved from Sea Zone 47 to Deadrock
                              Undead take Deadrock from Pirates
                
                    Combat - Undead
                        Battle in Millshire
                        Battle in Bridge of No Return
                            Undead attack with 2 Zombiess
                            Dwarves defend with 1 Gnomes and 1 Mine
                                Undead roll dice for 2 Zombiess in Bridge of No Return, round 2 : 1/2 hits, 0.50 expected hits
                                Dwarves roll dice for 1 Gnomes in Bridge of No Return, round 2 : 0/1 hits, 0.25 expected hits
                                1 Gnomes owned by the Dwarves lost in Bridge of No Return
                            Undead win, taking Millshire from Lionia, taking Bridge of No Return from Dwarves with 2 Zombiess remaining. Battle score for attacker is 1
                            Casualties for Dwarves: 1 Gnomes
                        Battle in The Hinderlands
                            Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                            Ogres defend with 2 Ogres
                                Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 0/3 hits, 1.13 expected hits
                                Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                1 Zombies owned by the Undead lost in The Hinderlands
                            1 Lgt-Infantry owned by the Undead and 1 Lgt-Cavalry owned by the Undead retreated to Plagued Fields
                            Ogres win with 2 Ogres remaining. Battle score for attacker is -1
                            Casualties for Undead: 1 Zombies
                        Battle in East Parnesis Desert
                            Undead attack with 1 Blue-Dragon
                            Dwarves defend with 2 Auxiliariess, 1 Halflings and 1 Hvy-Infantry
                                Undead roll dice for 1 Blue-Dragon in East Parnesis Desert, round 2 : 0/1 hits, 0.75 expected hits
                                Dwarves roll dice for 2 Auxiliariess, 1 Halflings and 1 Hvy-Infantry in East Parnesis Desert, round 2 : 0/1 hits, 0.13 expected hits
                                Undead roll dice for 1 Blue-Dragon in East Parnesis Desert, round 3 : 1/1 hits, 0.75 expected hits
                                Dwarves roll dice for 2 Auxiliariess, 1 Halflings and 1 Hvy-Infantry in East Parnesis Desert, round 3 : 0/1 hits, 0.13 expected hits
                                1 Auxiliaries owned by the Dwarves lost in East Parnesis Desert
                                Undead roll dice for 1 Blue-Dragon in East Parnesis Desert, round 4 : 1/1 hits, 0.75 expected hits
                                Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in East Parnesis Desert, round 4 : 0/1 hits, 0.13 expected hits
                                1 Auxiliaries owned by the Dwarves lost in East Parnesis Desert
                                Undead roll dice for 1 Blue-Dragon in East Parnesis Desert, round 5 : 1/1 hits, 0.75 expected hits
                                Dwarves roll dice for 1 Halflings and 1 Hvy-Infantry in East Parnesis Desert, round 5 : 0/1 hits, 0.13 expected hits
                                1 Halflings owned by the Dwarves lost in East Parnesis Desert
                                Undead roll dice for 1 Blue-Dragon in East Parnesis Desert, round 6 : 1/1 hits, 0.75 expected hits
                                Dwarves roll dice for 1 Hvy-Infantry in East Parnesis Desert, round 6 : 0/1 hits, 0.13 expected hits
                            1 Hvy-Infantry owned by the Dwarves lost in East Parnesis Desert
                            Undead win with 1 Blue-Dragon remaining. Battle score for attacker is 12
                            Casualties for Dwarves: 2 Auxiliariess, 1 Halflings and 1 Hvy-Infantry
                
                    Non Combat Move - Undead
                        1 Blue-Dragon moved from East Parnesis Desert to Ironhorn
                        1 General moved from Necroloft to Plagued Fields
                        1 Large-Ship moved from Sea Zone 47 to Sea Zone 49
                        1 Hvy-Infantry moved from Necroloft to Sea Zone 49
                        1 Hvy-Infantry moved from Sea Zone 49 to Haunted Moorland
                        1 Zombies moved from Dreadpass to Zool Twins
                
                    Purchase Units - Undead
                        Undead buy 1 Giant-Bat, 1 Small-Ship and 5 Woods; Remaining resources: 1 PUs; 0 Food; 2 Wood; 14 Metal; 
                
                    Place Units - Undead
                        1 Small-Ship placed in Sea Zone 49
                        1 Giant-Bat placed in Necroloft
                
                    Turn Complete - Undead
                        Undead collect 47 PUs; end with 48 PUs
                        Units generate 9 Food; Undead end with 9 Food
                        Units generate 6 Wood; Undead end with 13 Wood
                        Units generate 12 Metal; Undead end with 26 Metal
                        Units generate -15 PUs; Undead end with 33 PUs
                        Undead creates 1 Zombies in Plagued Fields
                

                Combat Hit Differential Summary :

                Ogres : 0.00
                Undead : -0.38
                Dwarves : -0.88
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Dwarves round 5

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 5
                  
                      Combat Move - Dwarves
                          1 Gnomes moved from Mebach to Westerfoss
                                Dwarves take Westerfoss from Ogres
                          1 Gnomes moved from Dol Ulum to Mount Thoril
                          1 Lgt-Infantry moved from Mithrildon to Mount Thoril
                          1 Spearmen moved from Mithrildon to Maragorn
                                Dwarves take Maragorn from Crowton
                          1 Gnomes moved from Gnomen Lowland to Dol Ulum
                          1 Halflings moved from Halfling Meadows to Gnomen Lowland
                          1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from West Parnesis Desert to Faranwall
                          1 Lgt-Infantry moved from Spectoria to Mount Chaos
                                Dwarves take Mount Chaos from Murlocs
                  
                      Combat - Dwarves
                          Battle in Mount Thoril
                              Dwarves attack with 1 Gnomes and 1 Lgt-Infantry
                              Kobolds defend with 1 Kobold
                                  Dwarves roll dice for 1 Gnomes and 1 Lgt-Infantry in Mount Thoril, round 2 : 1/2 hits, 0.63 expected hits
                                  Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Gnomes owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                              Dwarves win, taking Mount Thoril from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 44
                              Casualties for Dwarves: 1 Gnomes
                              Casualties for Kobolds: 1 Kobold
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Dwarves buy 1 Hvy-Cavalry and 1 Town; Remaining resources: 2 PUs; 2 Food; 2 Wood; 8 Metal; 
                  
                      Place Units - Dwarves
                          Units in Dol Ulum being upgraded or consumed: 1 Village
                          1 Hvy-Cavalry and 1 Town placed in Dol Ulum
                  
                      Turn Complete - Dwarves
                          Dwarves collect 32 PUs (2 lost to blockades); end with 34 PUs
                          Units generate 9 Wood; Dwarves end with 11 Wood
                          Units generate 4 Food; Dwarves end with 6 Food
                          Units generate 6 Metal; Dwarves end with 14 Metal
                  

                  Combat Hit Differential Summary :

                  Dwarves : 0.38
                  Kobolds : 0.63
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by Black_Elk

                    Maybe the Faranwall location would be interesting for the Dwarven capital territory? Or Mount Thoril might be cool for a Dwarven capital if it belonged to them from the outset. I don't know, Ironhorn forces them into an early naval contest, since the Crow capital is so close, and to me Dwarves on ships just feel a little out of place hehe. I picture them absorbing amphibious invasions along the coast sure, but then drawing the enemy up into the hills, where they can could put up a more protracted battle in their fortified stronholds. Having them set sail to expand doesn't quite match up with the images I have from like Tolkien, D&D and such.

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, having some of the capitals inland probably would make sense. Though because ships are so strong right now, it might actually put those nations at a further disadvantage. I guess if you gave them another coastal town that could work though then that would be hard to defend.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 6
                        
                            Combat Move - Crowton
                                1 unit repaired.
                                1 Auxiliaries and 1 Hvy-Infantry moved from Doomed Bridge to The Outlands
                                      Crowton take The Outlands from Elves
                                1 Lgt-Infantry moved from Trinity Coast to Lost Mountains
                                      Crowton take Lost Mountains from Elves
                                2 Large-Ships and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 21
                                1 Green-Dragon and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 21
                                1 Auxiliaries moved from Stormwood to Oldengard
                                1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                                      Crowton take East Parnesis Desert from Dwarves
                                1 Spearmen moved from Ironhorn to Kumbadur Hills
                                      Crowton take Kumbadur Hills from Dwarves
                                1 Marines moved from Ironhorn to Greyhood Holdings
                                      Crowton take Greyhood Holdings from Dwarves
                                1 Marines moved from Ironhorn to Sea Zone 31
                                1 Air-Balloon and 1 General moved from Ironhorn to Maragorn
                                1 Large-Ship and 1 Marines moved from Sea Zone 31 to Sea Zone 26
                                1 Marines moved from Sea Zone 26 to Maragorn
                        
                            Combat - Crowton
                                Crowton has abandoned Sea Zone 6 to Pirates
                                Battle in Maragorn
                                    Crowton attack with 1 Air-Balloon, 1 General and 1 Marines
                                    Dwarves defend with 1 Sawmill and 1 Spearmen
                                        Crowton roll dice for 1 Air-Balloon, 1 General and 1 Marines in Maragorn, round 2 : 2/3 hits, 1.50 expected hits
                                        Dwarves roll dice for 1 Spearmen in Maragorn, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Spearmen owned by the Dwarves lost in Maragorn
                                    Crowton win, taking Sea Zone 6 from Elves, taking Maragorn from Dwarves with 1 Air-Balloon, 1 General and 1 Marines remaining. Battle score for attacker is 9
                                    Casualties for Dwarves: 1 Spearmen
                                Battle in Sea Zone 21
                                    Crowton attack with 1 Green-Dragon, 2 Large-Ships, 1 Small-Ship and 1 Water-Dragon
                                    Elves defend with 1 Bireme and 2 Triremes
                                        Crowton roll dice for 1 Green-Dragon, 2 Large-Ships, 1 Small-Ship and 1 Water-Dragon in Sea Zone 21, round 2 : 4/5 hits, 2.50 expected hits
                                        Elves roll dice for 1 Bireme and 2 Triremes in Sea Zone 21, round 2 : 3/3 hits, 2.13 expected hits
                                    Units damaged: 1 Water-Dragon owned by the Crowton
                                        1 Bireme owned by the Elves, 2 Triremes owned by the Elves and 1 Small-Ship owned by the Crowton lost in Sea Zone 21
                                    Crowton win, taking Sea Zone 21 from Elves with 1 Green-Dragon, 2 Large-Ships and 1 Water-Dragon remaining. Battle score for attacker is 36
                                    Casualties for Crowton: 1 Small-Ship
                                    Casualties for Elves: 1 Bireme and 2 Triremes
                        
                            Non Combat Move - Crowton
                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                1 Green-Dragon moved from Sea Zone 21 to Sea Zone 22
                        
                            Purchase Units - Crowton
                                Crowton buy 1 Monster; Remaining resources: 3 PUs; 4 Food; 5 Wood; 7 Metal; 
                        
                            Place Units - Crowton
                                1 Monster placed in Ironhorn
                        
                            Turn Complete - Crowton
                                Crowton collect 43 PUs; end with 46 PUs
                                Units generate 7 Food; Crowton end with 11 Food
                                Units generate -30 PUs; Crowton end with 16 PUs
                                Units generate 6 Wood; Crowton end with 11 Wood
                                Units generate 6 Metal; Crowton end with 13 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton : 2.00
                        Elves : 0.88
                        Dwarves : -0.38
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 6
                          
                              Combat Move - Elves
                                  1 Lgt-Cavalry moved from Baldor Castle to Northern Baldoria
                                        Elves take Northern Baldoria from Barbarians
                                  1 Lgt-Cavalry moved from Northern Baldoria to Baldor Castle
                                  1 Lgt-Infantry moved from Durlan Ranges to Durlan Steppes
                                  1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                  3 Auxiliariess, 1 General and 2 Wood-Elvess moved from Winterash to Maningscar
                                        Elves take Maningscar from Crowton
                          
                              Combat - Elves
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Elves buy 1 Ballista and 1 Catapult; Remaining resources: 4 PUs; 6 Food; 1 Wood; 1 Metal; 
                          
                              Place Units - Elves
                                  1 Ballista and 1 Catapult placed in Athondir
                          
                              Turn Complete - Elves
                                  Elves collect 36 PUs; end with 40 PUs
                                  Units generate 3 Metal; Elves end with 4 Metal
                                  Units generate 6 Food; Elves end with 12 Food
                                  Units generate 9 Wood; Elves end with 10 Wood
                                  Units generate -15 PUs; Elves end with 25 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Not really sure that the Good guys can do anything at this point to turn it around. That sea dragon is a beast, my fleets got worked hehe

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Greenskins round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 6
                              
                                  Combat Move - Greenskins
                                          Some non-combat units are destroyed: 
                                      1 Lgt-Cavalry moved from South Western Pontic Desert to East Savanna
                                            Greenskins take East Savanna from Elves
                                      1 Rangers moved from Doomed Passage to North Savanna
                                            Greenskins take North Savanna from Elves
                                      1 Spearmen moved from Northern Wilds to East Lost Mountains
                                            Greenskins take East Lost Mountains from Barbarians
                                      1 Auxiliaries moved from Wetwood to Kallingholt
                                            Greenskins take Kallingholt from Murlocs
                                      1 Rangers moved from High Mocrag to Ogreville
                                            Greenskins take Ogreville from Ogres
                                      1 Rangers moved from Dathic East to Drake Peninsula
                                            Greenskins take Wild Mire from Murlocs
                                            Greenskins take Drake Peninsula from Murlocs
                                      1 Auxiliaries moved from Wetshore to Scorpion Coast
                                            Greenskins take Scorpion Coast from Murlocs
                                      1 Crow-Swarm moved from Sea Zone 71 to Morassia
                                      1 Crow-Swarm moved from Rackelton to Morassia
                                      1 Crow-Swarm moved from Orcengor to Morassia
                                      1 General and 1 Hvy-Infantry moved from Dusty Heights to Sea Zone 72
                                      2 Auxiliariess moved from Dusty Heights to Sea Zone 72
                                      1 Auxiliaries moved from Orcengor to Sea Zone 72
                                      3 Auxiliariess, 1 General, 1 Hvy-Infantry, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 72 to Sea Zone 66
                                            Greenskins take Sea Zone 66 from Pirates
                                      3 Auxiliariess, 1 General and 1 Hvy-Infantry moved from Sea Zone 66 to Morassia
                                      1 Lgt-Infantry moved from Eastern White Slopes to Sea Zone 69
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 66
                                      1 Lgt-Infantry moved from Sea Zone 66 to Morassia
                                      1 Knights moved from Orcengor to Godheim
                                      1 Rangers moved from Orcengor to Godheim Reach
                                      1 Rangers moved from Warg Caves to Orcengor
                              
                                  Combat - Greenskins
                                      Battle in Morassia
                                          Greenskins attack with 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry
                                          Murlocs defend with 5 Murlocs, 1 Murloc-Village, 1 Sawmill and 1 Young-White-Dragon
                                              Greenskins roll dice for 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 2 : 4/9 hits, 3.50 expected hits
                                              Murlocs roll dice for 5 Murlocs and 1 Young-White-Dragon in Morassia, round 2 : 1/6 hits, 1.88 expected hits
                                              4 Murlocs owned by the Murlocs and 1 Auxiliaries owned by the Greenskins lost in Morassia
                                              Greenskins roll dice for 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 3 : 4/8 hits, 3.13 expected hits
                                              Murlocs roll dice for 1 Murloc and 1 Young-White-Dragon in Morassia, round 3 : 0/2 hits, 0.88 expected hits
                                              1 Murloc owned by the Murlocs lost in Morassia
                                          Some non-combat units are destroyed: 
                                          Greenskins converts Young-White-Dragon into different units
                                          Greenskins win, taking Morassia from Murlocs with 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 174
                                          Casualties for Greenskins: 1 Auxiliaries
                                          Casualties for Murlocs: 5 Murlocs
                              
                                  Non Combat Move - Greenskins
                                      2 Crow-Swarms moved from Morassia to Sea Zone 66
                              
                                  Purchase Units - Greenskins
                                      Greenskins buy 1 Crow-Swarm, 1 Hvy-Infantry and 10 Woods; Remaining resources: 7 PUs; 0 Food; 4 Wood; 1 Metal; 
                              
                                  Place Units - Greenskins
                                      1 Crow-Swarm placed in Rackelton
                                      1 Hvy-Infantry placed in Orcengor
                              
                                  Turn Complete - Greenskins
                                      Greenskins collect 71 PUs; end with 78 PUs
                                      Units generate 12 Wood; Greenskins end with 26 Wood
                                      Units generate 11 Food; Greenskins end with 11 Food
                                      Units generate -15 PUs; Greenskins end with 63 PUs
                                      Units generate 6 Metal; Greenskins end with 7 Metal
                              

                              Combat Hit Differential Summary :

                              Greenskins : 1.38
                              Murlocs : -1.75
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Yeah, its pretty much just red with their dragons left for the good side at this point. Both the elves and dwarves are pretty weak with no fleet now. I also just snagged the last dragon so that evil has 1, 3, 4, and 5. Green also has a massive income now and should be able to buy 4-5 units per turn moving forward.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Getting control of a dragon quickstyle seems to be the ticket for an early press. Seems to be easier to capture a dragon if you have already dragon. Wonder if maybe each team should just get one to start. Or have a hatchling that improves over time like Frostion mentioned

                                  prastleP redrumR 2 Replies Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Actually I mentioned the hatchling with food upkeep 😉

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 2
                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by

                                      Dragons are supposed to be strong, but not so strong that they are unbeatable. Maybe instead of autohealing, it could cost food to heal them. Or alternatively they must just be toned down in stats.

                                      Anyway, when I get time to try to use the TUV attachment for the AI neutrals, the AI will not be so defensive from start. That will probably also change the map a lot. Maybe the young dragons will not let themselves be captured so easily, and maybe go on the offensive themselves.

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                      1 Reply Last reply Reply Quote 1
                                      • redrumR Offline
                                        redrum Admin @Black_Elk
                                        last edited by redrum

                                        @Black_Elk Yeah, the map is a bit snowbally because once you get a dragon its easier to use that dragon to capture another one. Dragon strength and spawn location is something that definitely needs changed. Also making dragons have a bit less movement range could help avoid them flying all over the map as 6 movement plus being able to "kamikaze" gives them about half the map range.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Lionia round 6

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Lionia
                                                  1 unit repaired.
                                                  1 Hvy-Cavalry and 1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                                        Lionia take Orangerock Mountains from Kobolds
                                                  1 Brown-Dragon and 1 Red-Dragon moved from Samarkum to Ironhorn
                                                  1 Lgt-Cavalry moved from Samarkum to Sea Zone 42
                                                  1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 42 to Sea Zone 36
                                                        Lionia take Sea Zone 37 from Crowton
                                                        Lionia take Sea Zone 36 from Crowton
                                                  1 Lgt-Cavalry moved from Sea Zone 36 to Greyhood Holdings
                                                  1 Hvy-Cavalry moved from Lion Heights to Farhaven
                                                        Lionia take Farhaven from Undead
                                                  1 Hvy-Cavalry moved from Lion Heights to Illyria
                                                  1 Crusaders moved from Jade Mountains to Illyria
                                                  1 Crusaders and 1 General moved from Lion Heights to Jade Mountains
                                                  1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                                        Lionia take Grand Peaks from Kobolds
                                          
                                              Combat - Lionia
                                                  Battle in Greyhood Holdings
                                                      Lionia attack with 1 Lgt-Cavalry
                                                      Crowton defend with 1 Marines
                                                          Lionia roll dice for 1 Lgt-Cavalry in Greyhood Holdings, round 2 : 1/1 hits, 0.38 expected hits
                                                          Crowton roll dice for 1 Marines in Greyhood Holdings, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 Marines owned by the Crowton lost in Greyhood Holdings
                                                      Lionia win, taking Greyhood Holdings from Crowton with 1 Lgt-Cavalry remaining. Battle score for attacker is 8
                                                      Casualties for Crowton: 1 Marines
                                                  Battle in Ironhorn
                                                      Lionia attack with 1 Brown-Dragon and 1 Red-Dragon
                                                      Crowton defend with 1 Capital-City, 1 Castle and 1 Monster; Undead defend with 1 Blue-Dragon
                                                          Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 2 : 1/2 hits, 1.38 expected hits
                                                      Units damaged: 1 Blue-Dragon owned by the Undead
                                                          Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 2 : 2/2 hits, 1.50 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia and 1 Brown-Dragon owned by the Lionia
                                                          Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 3 : 2/2 hits, 1.38 expected hits
                                                      Units damaged: 1 Blue-Dragon owned by the Undead
                                                          Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 3 : 1/2 hits, 1.50 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 4 : 2/2 hits, 1.38 expected hits
                                                      Units damaged: 1 Blue-Dragon owned by the Undead
                                                          Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 4 : 2/2 hits, 1.50 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                          1 Monster owned by the Crowton lost in Ironhorn
                                                          Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 5 : 1/2 hits, 1.38 expected hits
                                                          Crowton roll dice for 1 Blue-Dragon and 1 Castle in Ironhorn, round 5 : 1/1 hits, 0.88 expected hits
                                                      Units damaged: 1 Red-Dragon owned by the Lionia
                                                      1 Blue-Dragon owned by the Undead lost in Ironhorn
                                                      Lionia win with 1 Brown-Dragon and 1 Red-Dragon remaining. Battle score for attacker is 11
                                                      Casualties for Crowton: 1 Monster
                                                      Casualties for Undead: 1 Blue-Dragon
                                          
                                              Non Combat Move - Lionia
                                          
                                              Purchase Units - Lionia
                                                  Lionia buy 1 Crossbowmen and 2 Mariness; Remaining resources: 6 PUs; 2 Food; 0 Wood; 0 Metal; 
                                          
                                              Place Units - Lionia
                                                  1 Crossbowmen and 2 Mariness placed in Lionport
                                          
                                              Turn Complete - Lionia
                                                  Lionia collect 45 PUs; end with 51 PUs
                                                  Units generate 6 Metal; Lionia end with 6 Metal
                                                  Units generate 8 Food; Lionia end with 10 Food
                                                  Units generate -15 PUs; Lionia end with 36 PUs
                                                  Units generate 3 Wood; Lionia end with 3 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Crowton : 0.38
                                          Lionia : 1.13
                                          

                                          Savegame

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Undead round 6

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Undead
                                                    1 Lgt-Infantry moved from Millshire to Avalonia
                                                          Undead take Avalonia from Lionia
                                                    2 Zombiess moved from Bridge of No Return to Spectoria
                                                          Undead take Spectoria from Dwarves
                                                    1 Zombies moved from Zool Twins to Runedelf
                                                          Undead take Runedelf from Kobolds
                                                    1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
                                                    1 Giant-Bat moved from Necroloft to Sea Zone 46
                                                    1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
                                                    1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                                    1 Auxiliaries moved from Deadrock to Sea Zone 52
                                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
                                                    1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
                                                    1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
                                                    1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
                                                    1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
                                                    1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
                                                    1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
                                                    1 Zombie-Plague moved from Plagued Fields to Sinfjord
                                            
                                                Combat - Undead
                                                    Undead creates battle in territory Sinfjord
                                                    Battle in Farhaven
                                                        Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                                                        Lionia defend with 1 Hvy-Cavalry and 1 Mine
                                                            Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                                                            Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                                                            Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                                                        1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                                                        Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                                        Casualties for Lionia: 1 Hvy-Cavalry
                                                    Battle in Sea Zone 46
                                                        Undead attack with 1 Giant-Bat and 2 Small-Ships
                                                        Lionia defend with 1 Small-Ship
                                                            Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                                                            Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Small-Ship owned by the Lionia lost in Sea Zone 46
                                                        Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                                                        Casualties for Lionia: 1 Small-Ship
                                                    Battle in Wilderpoint
                                                    Battle in The Hinderlands
                                                        Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                                                        Ogres defend with 2 Ogres
                                                            Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                                                            Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                                            2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                                                        Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                                                        Casualties for Undead: 1 Zombies
                                                        Casualties for Ogres: 2 Ogres
                                            
                                                Non Combat Move - Undead
                                                    1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
                                            
                                                Purchase Units - Undead
                                                    Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Knights placed in Necroloft
                                                    2 Large-Ships placed in Sea Zone 49
                                            
                                                Turn Complete - Undead
                                                    Undead collect 52 PUs; end with 52 PUs
                                                    Units generate 9 Food; Undead end with 11 Food
                                                    Units generate 6 Wood; Undead end with 6 Wood
                                                    Units generate 15 Metal; Undead end with 28 Metal
                                                    Units generate -15 PUs; Undead end with 37 PUs
                                                    Undead creates 1 Zombies in Sinfjord
                                            

                                            Combat Hit Differential Summary :

                                            Ogres : 0.00
                                            Undead : 0.25
                                            Lionia : -1.13
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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