TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

    Scheduled Pinned Locked Moved Play By Forum
    79 Posts 4 Posters 26.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Dwarves round 5

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 5
      
          Combat Move - Dwarves
              1 Gnomes moved from Mebach to Westerfoss
                    Dwarves take Westerfoss from Ogres
              1 Gnomes moved from Dol Ulum to Mount Thoril
              1 Lgt-Infantry moved from Mithrildon to Mount Thoril
              1 Spearmen moved from Mithrildon to Maragorn
                    Dwarves take Maragorn from Crowton
              1 Gnomes moved from Gnomen Lowland to Dol Ulum
              1 Halflings moved from Halfling Meadows to Gnomen Lowland
              1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry moved from West Parnesis Desert to Faranwall
              1 Lgt-Infantry moved from Spectoria to Mount Chaos
                    Dwarves take Mount Chaos from Murlocs
      
          Combat - Dwarves
              Battle in Mount Thoril
                  Dwarves attack with 1 Gnomes and 1 Lgt-Infantry
                  Kobolds defend with 1 Kobold
                      Dwarves roll dice for 1 Gnomes and 1 Lgt-Infantry in Mount Thoril, round 2 : 1/2 hits, 0.63 expected hits
                      Kobolds roll dice for 1 Kobold in Mount Thoril, round 2 : 1/1 hits, 0.38 expected hits
                      1 Gnomes owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                  Dwarves win, taking Mount Thoril from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 44
                  Casualties for Dwarves: 1 Gnomes
                  Casualties for Kobolds: 1 Kobold
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Hvy-Cavalry and 1 Town; Remaining resources: 2 PUs; 2 Food; 2 Wood; 8 Metal; 
      
          Place Units - Dwarves
              Units in Dol Ulum being upgraded or consumed: 1 Village
              1 Hvy-Cavalry and 1 Town placed in Dol Ulum
      
          Turn Complete - Dwarves
              Dwarves collect 32 PUs (2 lost to blockades); end with 34 PUs
              Units generate 9 Wood; Dwarves end with 11 Wood
              Units generate 4 Food; Dwarves end with 6 Food
              Units generate 6 Metal; Dwarves end with 14 Metal
      

      Combat Hit Differential Summary :

      Dwarves : 0.38
      Kobolds : 0.63
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by Black_Elk

        Maybe the Faranwall location would be interesting for the Dwarven capital territory? Or Mount Thoril might be cool for a Dwarven capital if it belonged to them from the outset. I don't know, Ironhorn forces them into an early naval contest, since the Crow capital is so close, and to me Dwarves on ships just feel a little out of place hehe. I picture them absorbing amphibious invasions along the coast sure, but then drawing the enemy up into the hills, where they can could put up a more protracted battle in their fortified stronholds. Having them set sail to expand doesn't quite match up with the images I have from like Tolkien, D&D and such.

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, having some of the capitals inland probably would make sense. Though because ships are so strong right now, it might actually put those nations at a further disadvantage. I guess if you gave them another coastal town that could work though then that would be hard to defend.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Crowton round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 6
            
                Combat Move - Crowton
                    1 unit repaired.
                    1 Auxiliaries and 1 Hvy-Infantry moved from Doomed Bridge to The Outlands
                          Crowton take The Outlands from Elves
                    1 Lgt-Infantry moved from Trinity Coast to Lost Mountains
                          Crowton take Lost Mountains from Elves
                    2 Large-Ships and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 21
                    1 Green-Dragon and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 21
                    1 Auxiliaries moved from Stormwood to Oldengard
                    1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                          Crowton take East Parnesis Desert from Dwarves
                    1 Spearmen moved from Ironhorn to Kumbadur Hills
                          Crowton take Kumbadur Hills from Dwarves
                    1 Marines moved from Ironhorn to Greyhood Holdings
                          Crowton take Greyhood Holdings from Dwarves
                    1 Marines moved from Ironhorn to Sea Zone 31
                    1 Air-Balloon and 1 General moved from Ironhorn to Maragorn
                    1 Large-Ship and 1 Marines moved from Sea Zone 31 to Sea Zone 26
                    1 Marines moved from Sea Zone 26 to Maragorn
            
                Combat - Crowton
                    Crowton has abandoned Sea Zone 6 to Pirates
                    Battle in Maragorn
                        Crowton attack with 1 Air-Balloon, 1 General and 1 Marines
                        Dwarves defend with 1 Sawmill and 1 Spearmen
                            Crowton roll dice for 1 Air-Balloon, 1 General and 1 Marines in Maragorn, round 2 : 2/3 hits, 1.50 expected hits
                            Dwarves roll dice for 1 Spearmen in Maragorn, round 2 : 0/1 hits, 0.38 expected hits
                            1 Spearmen owned by the Dwarves lost in Maragorn
                        Crowton win, taking Sea Zone 6 from Elves, taking Maragorn from Dwarves with 1 Air-Balloon, 1 General and 1 Marines remaining. Battle score for attacker is 9
                        Casualties for Dwarves: 1 Spearmen
                    Battle in Sea Zone 21
                        Crowton attack with 1 Green-Dragon, 2 Large-Ships, 1 Small-Ship and 1 Water-Dragon
                        Elves defend with 1 Bireme and 2 Triremes
                            Crowton roll dice for 1 Green-Dragon, 2 Large-Ships, 1 Small-Ship and 1 Water-Dragon in Sea Zone 21, round 2 : 4/5 hits, 2.50 expected hits
                            Elves roll dice for 1 Bireme and 2 Triremes in Sea Zone 21, round 2 : 3/3 hits, 2.13 expected hits
                        Units damaged: 1 Water-Dragon owned by the Crowton
                            1 Bireme owned by the Elves, 2 Triremes owned by the Elves and 1 Small-Ship owned by the Crowton lost in Sea Zone 21
                        Crowton win, taking Sea Zone 21 from Elves with 1 Green-Dragon, 2 Large-Ships and 1 Water-Dragon remaining. Battle score for attacker is 36
                        Casualties for Crowton: 1 Small-Ship
                        Casualties for Elves: 1 Bireme and 2 Triremes
            
                Non Combat Move - Crowton
                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                    1 Green-Dragon moved from Sea Zone 21 to Sea Zone 22
            
                Purchase Units - Crowton
                    Crowton buy 1 Monster; Remaining resources: 3 PUs; 4 Food; 5 Wood; 7 Metal; 
            
                Place Units - Crowton
                    1 Monster placed in Ironhorn
            
                Turn Complete - Crowton
                    Crowton collect 43 PUs; end with 46 PUs
                    Units generate 7 Food; Crowton end with 11 Food
                    Units generate -30 PUs; Crowton end with 16 PUs
                    Units generate 6 Wood; Crowton end with 11 Wood
                    Units generate 6 Metal; Crowton end with 13 Metal
            

            Combat Hit Differential Summary :

            Crowton : 2.00
            Elves : 0.88
            Dwarves : -0.38
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Elves round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 6
              
                  Combat Move - Elves
                      1 Lgt-Cavalry moved from Baldor Castle to Northern Baldoria
                            Elves take Northern Baldoria from Barbarians
                      1 Lgt-Cavalry moved from Northern Baldoria to Baldor Castle
                      1 Lgt-Infantry moved from Durlan Ranges to Durlan Steppes
                      1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                      3 Auxiliariess, 1 General and 2 Wood-Elvess moved from Winterash to Maningscar
                            Elves take Maningscar from Crowton
              
                  Combat - Elves
              
                  Non Combat Move - Elves
              
                  Purchase Units - Elves
                      Elves buy 1 Ballista and 1 Catapult; Remaining resources: 4 PUs; 6 Food; 1 Wood; 1 Metal; 
              
                  Place Units - Elves
                      1 Ballista and 1 Catapult placed in Athondir
              
                  Turn Complete - Elves
                      Elves collect 36 PUs; end with 40 PUs
                      Units generate 3 Metal; Elves end with 4 Metal
                      Units generate 6 Food; Elves end with 12 Food
                      Units generate 9 Wood; Elves end with 10 Wood
                      Units generate -15 PUs; Elves end with 25 PUs
              

              Combat Hit Differential Summary :

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by

                Not really sure that the Good guys can do anything at this point to turn it around. That sea dragon is a beast, my fleets got worked hehe

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Greenskins round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 6
                  
                      Combat Move - Greenskins
                              Some non-combat units are destroyed: 
                          1 Lgt-Cavalry moved from South Western Pontic Desert to East Savanna
                                Greenskins take East Savanna from Elves
                          1 Rangers moved from Doomed Passage to North Savanna
                                Greenskins take North Savanna from Elves
                          1 Spearmen moved from Northern Wilds to East Lost Mountains
                                Greenskins take East Lost Mountains from Barbarians
                          1 Auxiliaries moved from Wetwood to Kallingholt
                                Greenskins take Kallingholt from Murlocs
                          1 Rangers moved from High Mocrag to Ogreville
                                Greenskins take Ogreville from Ogres
                          1 Rangers moved from Dathic East to Drake Peninsula
                                Greenskins take Wild Mire from Murlocs
                                Greenskins take Drake Peninsula from Murlocs
                          1 Auxiliaries moved from Wetshore to Scorpion Coast
                                Greenskins take Scorpion Coast from Murlocs
                          1 Crow-Swarm moved from Sea Zone 71 to Morassia
                          1 Crow-Swarm moved from Rackelton to Morassia
                          1 Crow-Swarm moved from Orcengor to Morassia
                          1 General and 1 Hvy-Infantry moved from Dusty Heights to Sea Zone 72
                          2 Auxiliariess moved from Dusty Heights to Sea Zone 72
                          1 Auxiliaries moved from Orcengor to Sea Zone 72
                          3 Auxiliariess, 1 General, 1 Hvy-Infantry, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 72 to Sea Zone 66
                                Greenskins take Sea Zone 66 from Pirates
                          3 Auxiliariess, 1 General and 1 Hvy-Infantry moved from Sea Zone 66 to Morassia
                          1 Lgt-Infantry moved from Eastern White Slopes to Sea Zone 69
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 66
                          1 Lgt-Infantry moved from Sea Zone 66 to Morassia
                          1 Knights moved from Orcengor to Godheim
                          1 Rangers moved from Orcengor to Godheim Reach
                          1 Rangers moved from Warg Caves to Orcengor
                  
                      Combat - Greenskins
                          Battle in Morassia
                              Greenskins attack with 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry
                              Murlocs defend with 5 Murlocs, 1 Murloc-Village, 1 Sawmill and 1 Young-White-Dragon
                                  Greenskins roll dice for 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 2 : 4/9 hits, 3.50 expected hits
                                  Murlocs roll dice for 5 Murlocs and 1 Young-White-Dragon in Morassia, round 2 : 1/6 hits, 1.88 expected hits
                                  4 Murlocs owned by the Murlocs and 1 Auxiliaries owned by the Greenskins lost in Morassia
                                  Greenskins roll dice for 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 3 : 4/8 hits, 3.13 expected hits
                                  Murlocs roll dice for 1 Murloc and 1 Young-White-Dragon in Morassia, round 3 : 0/2 hits, 0.88 expected hits
                                  1 Murloc owned by the Murlocs lost in Morassia
                              Some non-combat units are destroyed: 
                              Greenskins converts Young-White-Dragon into different units
                              Greenskins win, taking Morassia from Murlocs with 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 174
                              Casualties for Greenskins: 1 Auxiliaries
                              Casualties for Murlocs: 5 Murlocs
                  
                      Non Combat Move - Greenskins
                          2 Crow-Swarms moved from Morassia to Sea Zone 66
                  
                      Purchase Units - Greenskins
                          Greenskins buy 1 Crow-Swarm, 1 Hvy-Infantry and 10 Woods; Remaining resources: 7 PUs; 0 Food; 4 Wood; 1 Metal; 
                  
                      Place Units - Greenskins
                          1 Crow-Swarm placed in Rackelton
                          1 Hvy-Infantry placed in Orcengor
                  
                      Turn Complete - Greenskins
                          Greenskins collect 71 PUs; end with 78 PUs
                          Units generate 12 Wood; Greenskins end with 26 Wood
                          Units generate 11 Food; Greenskins end with 11 Food
                          Units generate -15 PUs; Greenskins end with 63 PUs
                          Units generate 6 Metal; Greenskins end with 7 Metal
                  

                  Combat Hit Differential Summary :

                  Greenskins : 1.38
                  Murlocs : -1.75
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Yeah, its pretty much just red with their dragons left for the good side at this point. Both the elves and dwarves are pretty weak with no fleet now. I also just snagged the last dragon so that evil has 1, 3, 4, and 5. Green also has a massive income now and should be able to buy 4-5 units per turn moving forward.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Getting control of a dragon quickstyle seems to be the ticket for an early press. Seems to be easier to capture a dragon if you have already dragon. Wonder if maybe each team should just get one to start. Or have a hatchling that improves over time like Frostion mentioned

                      prastleP redrumR 2 Replies Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @Black_Elk
                        last edited by

                        @Black_Elk Actually I mentioned the hatchling with food upkeep 😉

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        1 Reply Last reply Reply Quote 2
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          Dragons are supposed to be strong, but not so strong that they are unbeatable. Maybe instead of autohealing, it could cost food to heal them. Or alternatively they must just be toned down in stats.

                          Anyway, when I get time to try to use the TUV attachment for the AI neutrals, the AI will not be so defensive from start. That will probably also change the map a lot. Maybe the young dragons will not let themselves be captured so easily, and maybe go on the offensive themselves.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by redrum

                            @Black_Elk Yeah, the map is a bit snowbally because once you get a dragon its easier to use that dragon to capture another one. Dragon strength and spawn location is something that definitely needs changed. Also making dragons have a bit less movement range could help avoid them flying all over the map as 6 movement plus being able to "kamikaze" gives them about half the map range.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 1
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 6
                              
                                  Combat Move - Lionia
                                      1 unit repaired.
                                      1 Hvy-Cavalry and 1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                            Lionia take Orangerock Mountains from Kobolds
                                      1 Brown-Dragon and 1 Red-Dragon moved from Samarkum to Ironhorn
                                      1 Lgt-Cavalry moved from Samarkum to Sea Zone 42
                                      1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 42 to Sea Zone 36
                                            Lionia take Sea Zone 37 from Crowton
                                            Lionia take Sea Zone 36 from Crowton
                                      1 Lgt-Cavalry moved from Sea Zone 36 to Greyhood Holdings
                                      1 Hvy-Cavalry moved from Lion Heights to Farhaven
                                            Lionia take Farhaven from Undead
                                      1 Hvy-Cavalry moved from Lion Heights to Illyria
                                      1 Crusaders moved from Jade Mountains to Illyria
                                      1 Crusaders and 1 General moved from Lion Heights to Jade Mountains
                                      1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                            Lionia take Grand Peaks from Kobolds
                              
                                  Combat - Lionia
                                      Battle in Greyhood Holdings
                                          Lionia attack with 1 Lgt-Cavalry
                                          Crowton defend with 1 Marines
                                              Lionia roll dice for 1 Lgt-Cavalry in Greyhood Holdings, round 2 : 1/1 hits, 0.38 expected hits
                                              Crowton roll dice for 1 Marines in Greyhood Holdings, round 2 : 0/1 hits, 0.25 expected hits
                                              1 Marines owned by the Crowton lost in Greyhood Holdings
                                          Lionia win, taking Greyhood Holdings from Crowton with 1 Lgt-Cavalry remaining. Battle score for attacker is 8
                                          Casualties for Crowton: 1 Marines
                                      Battle in Ironhorn
                                          Lionia attack with 1 Brown-Dragon and 1 Red-Dragon
                                          Crowton defend with 1 Capital-City, 1 Castle and 1 Monster; Undead defend with 1 Blue-Dragon
                                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 2 : 1/2 hits, 1.38 expected hits
                                          Units damaged: 1 Blue-Dragon owned by the Undead
                                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 2 : 2/2 hits, 1.50 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia and 1 Brown-Dragon owned by the Lionia
                                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 3 : 2/2 hits, 1.38 expected hits
                                          Units damaged: 1 Blue-Dragon owned by the Undead
                                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 3 : 1/2 hits, 1.50 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 4 : 2/2 hits, 1.38 expected hits
                                          Units damaged: 1 Blue-Dragon owned by the Undead
                                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 4 : 2/2 hits, 1.50 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              1 Monster owned by the Crowton lost in Ironhorn
                                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 5 : 1/2 hits, 1.38 expected hits
                                              Crowton roll dice for 1 Blue-Dragon and 1 Castle in Ironhorn, round 5 : 1/1 hits, 0.88 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                          1 Blue-Dragon owned by the Undead lost in Ironhorn
                                          Lionia win with 1 Brown-Dragon and 1 Red-Dragon remaining. Battle score for attacker is 11
                                          Casualties for Crowton: 1 Monster
                                          Casualties for Undead: 1 Blue-Dragon
                              
                                  Non Combat Move - Lionia
                              
                                  Purchase Units - Lionia
                                      Lionia buy 1 Crossbowmen and 2 Mariness; Remaining resources: 6 PUs; 2 Food; 0 Wood; 0 Metal; 
                              
                                  Place Units - Lionia
                                      1 Crossbowmen and 2 Mariness placed in Lionport
                              
                                  Turn Complete - Lionia
                                      Lionia collect 45 PUs; end with 51 PUs
                                      Units generate 6 Metal; Lionia end with 6 Metal
                                      Units generate 8 Food; Lionia end with 10 Food
                                      Units generate -15 PUs; Lionia end with 36 PUs
                                      Units generate 3 Wood; Lionia end with 3 Wood
                              

                              Combat Hit Differential Summary :

                              Crowton : 0.38
                              Lionia : 1.13
                              

                              Savegame

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Undead round 6

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 6
                                
                                    Combat Move - Undead
                                        1 Lgt-Infantry moved from Millshire to Avalonia
                                              Undead take Avalonia from Lionia
                                        2 Zombiess moved from Bridge of No Return to Spectoria
                                              Undead take Spectoria from Dwarves
                                        1 Zombies moved from Zool Twins to Runedelf
                                              Undead take Runedelf from Kobolds
                                        1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
                                        1 Giant-Bat moved from Necroloft to Sea Zone 46
                                        1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
                                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                        1 Auxiliaries moved from Deadrock to Sea Zone 52
                                        1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
                                        1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
                                        1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
                                        1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
                                        1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
                                        1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
                                        1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
                                        1 Zombie-Plague moved from Plagued Fields to Sinfjord
                                
                                    Combat - Undead
                                        Undead creates battle in territory Sinfjord
                                        Battle in Farhaven
                                            Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                                            Lionia defend with 1 Hvy-Cavalry and 1 Mine
                                                Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                                                Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                                                Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                                            1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                                            Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                            Casualties for Lionia: 1 Hvy-Cavalry
                                        Battle in Sea Zone 46
                                            Undead attack with 1 Giant-Bat and 2 Small-Ships
                                            Lionia defend with 1 Small-Ship
                                                Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                                                Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Small-Ship owned by the Lionia lost in Sea Zone 46
                                            Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                                            Casualties for Lionia: 1 Small-Ship
                                        Battle in Wilderpoint
                                        Battle in The Hinderlands
                                            Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                                            Ogres defend with 2 Ogres
                                                Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                                                Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                                2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                                            Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                                            Casualties for Undead: 1 Zombies
                                            Casualties for Ogres: 2 Ogres
                                
                                    Non Combat Move - Undead
                                        1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
                                
                                    Purchase Units - Undead
                                        Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
                                
                                    Place Units - Undead
                                        1 Knights placed in Necroloft
                                        2 Large-Ships placed in Sea Zone 49
                                
                                    Turn Complete - Undead
                                        Undead collect 52 PUs; end with 52 PUs
                                        Units generate 9 Food; Undead end with 11 Food
                                        Units generate 6 Wood; Undead end with 6 Wood
                                        Units generate 15 Metal; Undead end with 28 Metal
                                        Units generate -15 PUs; Undead end with 37 PUs
                                        Undead creates 1 Zombies in Sinfjord
                                

                                Combat Hit Differential Summary :

                                Ogres : 0.00
                                Undead : 0.25
                                Lionia : -1.13
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Well played with the dragons. I didn't realize they'd have as good as odds against Ironhorn and you got good rolls as well. Guess we'll see if they can survive any counter attacks.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 6

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 6
                                      
                                          Combat Move - Dwarves
                                              1 Halflings moved from Halfling Meadows to Ironhorn
                                                    Dwarves take Ironhorn from Crowton
                                              1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                                                    Dwarves take Misty Forest from Ogres
                                              1 Gnomes moved from Westerfoss to Dathic North
                                                    Dwarves take Dathic North from Murlocs
                                              1 Gnomes moved from Dol Ulum to Mount Thoril
                                              1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                                              1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                                              1 Halflings moved from Faranwall to Kumbadur Hills
                                              1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                                              1 Auxiliaries moved from Faranwall to Kumbadur Hills
                                      
                                          Combat - Dwarves
                                              Battle in Kumbadur Hills
                                                  Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                                                  Crowton defend with 1 Spearmen and 1 Windmill
                                                      Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                                                      Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Spearmen owned by the Crowton lost in Kumbadur Hills
                                                  Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                                  Casualties for Crowton: 1 Spearmen
                                      
                                          Non Combat Move - Dwarves
                                      
                                          Purchase Units - Dwarves
                                              Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Ballista and 1 Cannon placed in Ironhorn
                                      
                                          Turn Complete - Dwarves
                                              Dwarves collect 35 PUs; end with 45 PUs
                                              Units generate 6 Wood; Dwarves end with 6 Wood
                                              Units generate -15 PUs; Dwarves end with 30 PUs
                                              Units generate 4 Food; Dwarves end with 7 Food
                                              Units generate 6 Metal; Dwarves end with 10 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Crowton : -0.38
                                      Dwarves : 0.00
                                      

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Crowton
                                                1 unit repaired.
                                                Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                                1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                                1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                                                1 Marines moved from Maragorn to Sea Zone 26
                                                1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                                                2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                                                1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                                                1 Auxiliaries moved from Oldengard to Sea Zone 22
                                                2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                                                2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                                                1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                                                1 Marines moved from Glassville to Sea Zone 19
                                                1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                                                      Crowton take Sea Zone 20 from Pirates
                                                      Crowton take Sea Zone 23 from Pirates
                                                1 Marines moved from Sea Zone 28 to Ironhorn
                                                1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                                                      Crowton take North Durlan Hills from Elves
                                                1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
                                        
                                            Combat - Crowton
                                                Battle in Ironhorn
                                                    Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                                                    Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                                                        Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                                                        Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                                                        2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                                                    Crowton captures one of Dwarves capitals
                                                    Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                                                    Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                                                    Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                                                    Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Crossbowmen placed in Ironhorn
                                                1 Crossbowmen placed in Glassville
                                        
                                            Turn Complete - Crowton
                                                Crowton collect 40 PUs; end with 40 PUs
                                                Units generate 7 Food; Crowton end with 12 Food
                                                Units generate -30 PUs; Crowton end with 10 PUs
                                                Units generate 6 Wood; Crowton end with 11 Wood
                                                Units generate 6 Metal; Crowton end with 15 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton : 1.88
                                        Dwarves : 0.38
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 1
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            R.I.P. Good Dragons 😭

                                            A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

                                            (I know that it is maybe overshadowed by the strong dragons at the moment.)

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                            redrumR 1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums