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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Elves round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 6
      
          Combat Move - Elves
              1 Lgt-Cavalry moved from Baldor Castle to Northern Baldoria
                    Elves take Northern Baldoria from Barbarians
              1 Lgt-Cavalry moved from Northern Baldoria to Baldor Castle
              1 Lgt-Infantry moved from Durlan Ranges to Durlan Steppes
              1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
              3 Auxiliariess, 1 General and 2 Wood-Elvess moved from Winterash to Maningscar
                    Elves take Maningscar from Crowton
      
          Combat - Elves
      
          Non Combat Move - Elves
      
          Purchase Units - Elves
              Elves buy 1 Ballista and 1 Catapult; Remaining resources: 4 PUs; 6 Food; 1 Wood; 1 Metal; 
      
          Place Units - Elves
              1 Ballista and 1 Catapult placed in Athondir
      
          Turn Complete - Elves
              Elves collect 36 PUs; end with 40 PUs
              Units generate 3 Metal; Elves end with 4 Metal
              Units generate 6 Food; Elves end with 12 Food
              Units generate 9 Wood; Elves end with 10 Wood
              Units generate -15 PUs; Elves end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Not really sure that the Good guys can do anything at this point to turn it around. That sea dragon is a beast, my fleets got worked hehe

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 6
          
              Combat Move - Greenskins
                      Some non-combat units are destroyed: 
                  1 Lgt-Cavalry moved from South Western Pontic Desert to East Savanna
                        Greenskins take East Savanna from Elves
                  1 Rangers moved from Doomed Passage to North Savanna
                        Greenskins take North Savanna from Elves
                  1 Spearmen moved from Northern Wilds to East Lost Mountains
                        Greenskins take East Lost Mountains from Barbarians
                  1 Auxiliaries moved from Wetwood to Kallingholt
                        Greenskins take Kallingholt from Murlocs
                  1 Rangers moved from High Mocrag to Ogreville
                        Greenskins take Ogreville from Ogres
                  1 Rangers moved from Dathic East to Drake Peninsula
                        Greenskins take Wild Mire from Murlocs
                        Greenskins take Drake Peninsula from Murlocs
                  1 Auxiliaries moved from Wetshore to Scorpion Coast
                        Greenskins take Scorpion Coast from Murlocs
                  1 Crow-Swarm moved from Sea Zone 71 to Morassia
                  1 Crow-Swarm moved from Rackelton to Morassia
                  1 Crow-Swarm moved from Orcengor to Morassia
                  1 General and 1 Hvy-Infantry moved from Dusty Heights to Sea Zone 72
                  2 Auxiliariess moved from Dusty Heights to Sea Zone 72
                  1 Auxiliaries moved from Orcengor to Sea Zone 72
                  3 Auxiliariess, 1 General, 1 Hvy-Infantry, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 72 to Sea Zone 66
                        Greenskins take Sea Zone 66 from Pirates
                  3 Auxiliariess, 1 General and 1 Hvy-Infantry moved from Sea Zone 66 to Morassia
                  1 Lgt-Infantry moved from Eastern White Slopes to Sea Zone 69
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 66
                  1 Lgt-Infantry moved from Sea Zone 66 to Morassia
                  1 Knights moved from Orcengor to Godheim
                  1 Rangers moved from Orcengor to Godheim Reach
                  1 Rangers moved from Warg Caves to Orcengor
          
              Combat - Greenskins
                  Battle in Morassia
                      Greenskins attack with 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry
                      Murlocs defend with 5 Murlocs, 1 Murloc-Village, 1 Sawmill and 1 Young-White-Dragon
                          Greenskins roll dice for 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 2 : 4/9 hits, 3.50 expected hits
                          Murlocs roll dice for 5 Murlocs and 1 Young-White-Dragon in Morassia, round 2 : 1/6 hits, 1.88 expected hits
                          4 Murlocs owned by the Murlocs and 1 Auxiliaries owned by the Greenskins lost in Morassia
                          Greenskins roll dice for 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 3 : 4/8 hits, 3.13 expected hits
                          Murlocs roll dice for 1 Murloc and 1 Young-White-Dragon in Morassia, round 3 : 0/2 hits, 0.88 expected hits
                          1 Murloc owned by the Murlocs lost in Morassia
                      Some non-combat units are destroyed: 
                      Greenskins converts Young-White-Dragon into different units
                      Greenskins win, taking Morassia from Murlocs with 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 174
                      Casualties for Greenskins: 1 Auxiliaries
                      Casualties for Murlocs: 5 Murlocs
          
              Non Combat Move - Greenskins
                  2 Crow-Swarms moved from Morassia to Sea Zone 66
          
              Purchase Units - Greenskins
                  Greenskins buy 1 Crow-Swarm, 1 Hvy-Infantry and 10 Woods; Remaining resources: 7 PUs; 0 Food; 4 Wood; 1 Metal; 
          
              Place Units - Greenskins
                  1 Crow-Swarm placed in Rackelton
                  1 Hvy-Infantry placed in Orcengor
          
              Turn Complete - Greenskins
                  Greenskins collect 71 PUs; end with 78 PUs
                  Units generate 12 Wood; Greenskins end with 26 Wood
                  Units generate 11 Food; Greenskins end with 11 Food
                  Units generate -15 PUs; Greenskins end with 63 PUs
                  Units generate 6 Metal; Greenskins end with 7 Metal
          

          Combat Hit Differential Summary :

          Greenskins : 1.38
          Murlocs : -1.75
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yeah, its pretty much just red with their dragons left for the good side at this point. Both the elves and dwarves are pretty weak with no fleet now. I also just snagged the last dragon so that evil has 1, 3, 4, and 5. Green also has a massive income now and should be able to buy 4-5 units per turn moving forward.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Getting control of a dragon quickstyle seems to be the ticket for an early press. Seems to be easier to capture a dragon if you have already dragon. Wonder if maybe each team should just get one to start. Or have a hatchling that improves over time like Frostion mentioned

              prastleP redrumR 2 Replies Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @Black_Elk
                last edited by

                @Black_Elk Actually I mentioned the hatchling with food upkeep 😉

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 2
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  Dragons are supposed to be strong, but not so strong that they are unbeatable. Maybe instead of autohealing, it could cost food to heal them. Or alternatively they must just be toned down in stats.

                  Anyway, when I get time to try to use the TUV attachment for the AI neutrals, the AI will not be so defensive from start. That will probably also change the map a lot. Maybe the young dragons will not let themselves be captured so easily, and maybe go on the offensive themselves.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by redrum

                    @Black_Elk Yeah, the map is a bit snowbally because once you get a dragon its easier to use that dragon to capture another one. Dragon strength and spawn location is something that definitely needs changed. Also making dragons have a bit less movement range could help avoid them flying all over the map as 6 movement plus being able to "kamikaze" gives them about half the map range.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Lionia round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 6
                      
                          Combat Move - Lionia
                              1 unit repaired.
                              1 Hvy-Cavalry and 1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                    Lionia take Orangerock Mountains from Kobolds
                              1 Brown-Dragon and 1 Red-Dragon moved from Samarkum to Ironhorn
                              1 Lgt-Cavalry moved from Samarkum to Sea Zone 42
                              1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 42 to Sea Zone 36
                                    Lionia take Sea Zone 37 from Crowton
                                    Lionia take Sea Zone 36 from Crowton
                              1 Lgt-Cavalry moved from Sea Zone 36 to Greyhood Holdings
                              1 Hvy-Cavalry moved from Lion Heights to Farhaven
                                    Lionia take Farhaven from Undead
                              1 Hvy-Cavalry moved from Lion Heights to Illyria
                              1 Crusaders moved from Jade Mountains to Illyria
                              1 Crusaders and 1 General moved from Lion Heights to Jade Mountains
                              1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                    Lionia take Grand Peaks from Kobolds
                      
                          Combat - Lionia
                              Battle in Greyhood Holdings
                                  Lionia attack with 1 Lgt-Cavalry
                                  Crowton defend with 1 Marines
                                      Lionia roll dice for 1 Lgt-Cavalry in Greyhood Holdings, round 2 : 1/1 hits, 0.38 expected hits
                                      Crowton roll dice for 1 Marines in Greyhood Holdings, round 2 : 0/1 hits, 0.25 expected hits
                                      1 Marines owned by the Crowton lost in Greyhood Holdings
                                  Lionia win, taking Greyhood Holdings from Crowton with 1 Lgt-Cavalry remaining. Battle score for attacker is 8
                                  Casualties for Crowton: 1 Marines
                              Battle in Ironhorn
                                  Lionia attack with 1 Brown-Dragon and 1 Red-Dragon
                                  Crowton defend with 1 Capital-City, 1 Castle and 1 Monster; Undead defend with 1 Blue-Dragon
                                      Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 2 : 1/2 hits, 1.38 expected hits
                                  Units damaged: 1 Blue-Dragon owned by the Undead
                                      Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 2 : 2/2 hits, 1.50 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia and 1 Brown-Dragon owned by the Lionia
                                      Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 3 : 2/2 hits, 1.38 expected hits
                                  Units damaged: 1 Blue-Dragon owned by the Undead
                                      Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 3 : 1/2 hits, 1.50 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 4 : 2/2 hits, 1.38 expected hits
                                  Units damaged: 1 Blue-Dragon owned by the Undead
                                      Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 4 : 2/2 hits, 1.50 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                      1 Monster owned by the Crowton lost in Ironhorn
                                      Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 5 : 1/2 hits, 1.38 expected hits
                                      Crowton roll dice for 1 Blue-Dragon and 1 Castle in Ironhorn, round 5 : 1/1 hits, 0.88 expected hits
                                  Units damaged: 1 Red-Dragon owned by the Lionia
                                  1 Blue-Dragon owned by the Undead lost in Ironhorn
                                  Lionia win with 1 Brown-Dragon and 1 Red-Dragon remaining. Battle score for attacker is 11
                                  Casualties for Crowton: 1 Monster
                                  Casualties for Undead: 1 Blue-Dragon
                      
                          Non Combat Move - Lionia
                      
                          Purchase Units - Lionia
                              Lionia buy 1 Crossbowmen and 2 Mariness; Remaining resources: 6 PUs; 2 Food; 0 Wood; 0 Metal; 
                      
                          Place Units - Lionia
                              1 Crossbowmen and 2 Mariness placed in Lionport
                      
                          Turn Complete - Lionia
                              Lionia collect 45 PUs; end with 51 PUs
                              Units generate 6 Metal; Lionia end with 6 Metal
                              Units generate 8 Food; Lionia end with 10 Food
                              Units generate -15 PUs; Lionia end with 36 PUs
                              Units generate 3 Wood; Lionia end with 3 Wood
                      

                      Combat Hit Differential Summary :

                      Crowton : 0.38
                      Lionia : 1.13
                      

                      Savegame

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Undead round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 6
                        
                            Combat Move - Undead
                                1 Lgt-Infantry moved from Millshire to Avalonia
                                      Undead take Avalonia from Lionia
                                2 Zombiess moved from Bridge of No Return to Spectoria
                                      Undead take Spectoria from Dwarves
                                1 Zombies moved from Zool Twins to Runedelf
                                      Undead take Runedelf from Kobolds
                                1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
                                1 Giant-Bat moved from Necroloft to Sea Zone 46
                                1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
                                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                1 Auxiliaries moved from Deadrock to Sea Zone 52
                                1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
                                1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
                                1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
                                1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
                                1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
                                1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
                                1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
                                1 Zombie-Plague moved from Plagued Fields to Sinfjord
                        
                            Combat - Undead
                                Undead creates battle in territory Sinfjord
                                Battle in Farhaven
                                    Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                                    Lionia defend with 1 Hvy-Cavalry and 1 Mine
                                        Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                                        Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                        Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                                        Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                                    1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                                    Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                    Casualties for Lionia: 1 Hvy-Cavalry
                                Battle in Sea Zone 46
                                    Undead attack with 1 Giant-Bat and 2 Small-Ships
                                    Lionia defend with 1 Small-Ship
                                        Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                                        Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Small-Ship owned by the Lionia lost in Sea Zone 46
                                    Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                                    Casualties for Lionia: 1 Small-Ship
                                Battle in Wilderpoint
                                Battle in The Hinderlands
                                    Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                                    Ogres defend with 2 Ogres
                                        Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                                        Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                        2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                                    Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                                    Casualties for Undead: 1 Zombies
                                    Casualties for Ogres: 2 Ogres
                        
                            Non Combat Move - Undead
                                1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
                        
                            Purchase Units - Undead
                                Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
                        
                            Place Units - Undead
                                1 Knights placed in Necroloft
                                2 Large-Ships placed in Sea Zone 49
                        
                            Turn Complete - Undead
                                Undead collect 52 PUs; end with 52 PUs
                                Units generate 9 Food; Undead end with 11 Food
                                Units generate 6 Wood; Undead end with 6 Wood
                                Units generate 15 Metal; Undead end with 28 Metal
                                Units generate -15 PUs; Undead end with 37 PUs
                                Undead creates 1 Zombies in Sinfjord
                        

                        Combat Hit Differential Summary :

                        Ogres : 0.00
                        Undead : 0.25
                        Lionia : -1.13
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Well played with the dragons. I didn't realize they'd have as good as odds against Ironhorn and you got good rolls as well. Guess we'll see if they can survive any counter attacks.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

                            redrumR 1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Dwarves round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 6
                              
                                  Combat Move - Dwarves
                                      1 Halflings moved from Halfling Meadows to Ironhorn
                                            Dwarves take Ironhorn from Crowton
                                      1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                                            Dwarves take Misty Forest from Ogres
                                      1 Gnomes moved from Westerfoss to Dathic North
                                            Dwarves take Dathic North from Murlocs
                                      1 Gnomes moved from Dol Ulum to Mount Thoril
                                      1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                                      1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                                      1 Halflings moved from Faranwall to Kumbadur Hills
                                      1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                                      1 Auxiliaries moved from Faranwall to Kumbadur Hills
                              
                                  Combat - Dwarves
                                      Battle in Kumbadur Hills
                                          Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                                          Crowton defend with 1 Spearmen and 1 Windmill
                                              Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                                              Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Spearmen owned by the Crowton lost in Kumbadur Hills
                                          Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                          Casualties for Crowton: 1 Spearmen
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Ballista and 1 Cannon placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Dwarves collect 35 PUs; end with 45 PUs
                                      Units generate 6 Wood; Dwarves end with 6 Wood
                                      Units generate -15 PUs; Dwarves end with 30 PUs
                                      Units generate 4 Food; Dwarves end with 7 Food
                                      Units generate 6 Metal; Dwarves end with 10 Metal
                              

                              Combat Hit Differential Summary :

                              Crowton : -0.38
                              Dwarves : 0.00
                              

                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Crowton round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 7
                                
                                    Combat Move - Crowton
                                        1 unit repaired.
                                        Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                        1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                        1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                                        1 Marines moved from Maragorn to Sea Zone 26
                                        1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                                        2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                                        1 Auxiliaries moved from Stormwood to Sea Zone 22
                                        1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                                        1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                                        1 Auxiliaries moved from Oldengard to Sea Zone 22
                                        2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                                        2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                                        1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                                        1 Marines moved from Glassville to Sea Zone 19
                                        1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                                              Crowton take Sea Zone 20 from Pirates
                                              Crowton take Sea Zone 23 from Pirates
                                        1 Marines moved from Sea Zone 28 to Ironhorn
                                        1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                                              Crowton take North Durlan Hills from Elves
                                        1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
                                
                                    Combat - Crowton
                                        Battle in Ironhorn
                                            Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                                            Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                                                Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                                                Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                                                2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                                            Crowton captures one of Dwarves capitals
                                            Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                                            Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                                            Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                                            Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
                                
                                    Non Combat Move - Crowton
                                
                                    Purchase Units - Crowton
                                        Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
                                
                                    Place Units - Crowton
                                        1 Crossbowmen placed in Ironhorn
                                        1 Crossbowmen placed in Glassville
                                
                                    Turn Complete - Crowton
                                        Crowton collect 40 PUs; end with 40 PUs
                                        Units generate 7 Food; Crowton end with 12 Food
                                        Units generate -30 PUs; Crowton end with 10 PUs
                                        Units generate 6 Wood; Crowton end with 11 Wood
                                        Units generate 6 Metal; Crowton end with 15 Metal
                                

                                Combat Hit Differential Summary :

                                Crowton : 1.88
                                Dwarves : 0.38
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Black_Elk
                                  last edited by

                                  @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by

                                    R.I.P. Good Dragons 😭

                                    A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

                                    (I know that it is maybe overshadowed by the strong dragons at the moment.)

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                    • redrumR Offline
                                      redrum Admin @Frostion
                                      last edited by

                                      @Frostion It definitely does. Crowton's income took a big hit with that -30PU/turn. It actually almost feels like capturing a capital was a bad move. I thought about it a bit and came to this calculation for Crowton/Dwarve:

                                      • Crowton gets the 6PU but -15PU so -9PU total
                                      • Dwarve gets - 6PU but +15PU so +9PU total
                                      • Dwarve loses free weak unit each turn probably worth ~5PU & 5 other resources so maybe worth ~15PU so -15PU total
                                      • Crowton gains and Dwarve loses capital unit production building probably worth a few PUs/turn

                                      So that leaves Crowton -9PU, Dwarve -6PU, and swapping ownership of capital unit production so essentially close to a wash depending how you value the free unit and capital production. I can see wanting capital capture to not be complete game over but this feels a bit too harsh on the capturing side. Really going after the free unit generation territories outside of the capital is way better.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by Black_Elk

                                        Yeah I'd say its a done deal. I'd keep it going, but I have to travel for the holidays, so probably easier to call it now. We can start another when I return in a week or so, if you're into it.

                                        I hadn't considered the cost of the capital, guess I didn't read the notes very carefully hehe. Figured a revenge kill on some of those enemy dragons would at least show us a nice couple battles for the climax.

                                        Fun stuff! Will be interested to see how I hold up in a rematch now that I have a slightly better grasp on what's what.

                                        Good game man

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                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk GG. Yeah, interesting map. Definitely needs a bit of balancing but kind of a unique setting and mechanics. Enjoy your holidays!

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            Yes @Black_Elk Have a good time! I will see if I can update Dragon War within a couple of days.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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