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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Greenskins round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 6
      
          Combat Move - Greenskins
                  Some non-combat units are destroyed: 
              1 Lgt-Cavalry moved from South Western Pontic Desert to East Savanna
                    Greenskins take East Savanna from Elves
              1 Rangers moved from Doomed Passage to North Savanna
                    Greenskins take North Savanna from Elves
              1 Spearmen moved from Northern Wilds to East Lost Mountains
                    Greenskins take East Lost Mountains from Barbarians
              1 Auxiliaries moved from Wetwood to Kallingholt
                    Greenskins take Kallingholt from Murlocs
              1 Rangers moved from High Mocrag to Ogreville
                    Greenskins take Ogreville from Ogres
              1 Rangers moved from Dathic East to Drake Peninsula
                    Greenskins take Wild Mire from Murlocs
                    Greenskins take Drake Peninsula from Murlocs
              1 Auxiliaries moved from Wetshore to Scorpion Coast
                    Greenskins take Scorpion Coast from Murlocs
              1 Crow-Swarm moved from Sea Zone 71 to Morassia
              1 Crow-Swarm moved from Rackelton to Morassia
              1 Crow-Swarm moved from Orcengor to Morassia
              1 General and 1 Hvy-Infantry moved from Dusty Heights to Sea Zone 72
              2 Auxiliariess moved from Dusty Heights to Sea Zone 72
              1 Auxiliaries moved from Orcengor to Sea Zone 72
              3 Auxiliariess, 1 General, 1 Hvy-Infantry, 1 Monoreme and 1 Transport-Ship moved from Sea Zone 72 to Sea Zone 66
                    Greenskins take Sea Zone 66 from Pirates
              3 Auxiliariess, 1 General and 1 Hvy-Infantry moved from Sea Zone 66 to Morassia
              1 Lgt-Infantry moved from Eastern White Slopes to Sea Zone 69
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 66
              1 Lgt-Infantry moved from Sea Zone 66 to Morassia
              1 Knights moved from Orcengor to Godheim
              1 Rangers moved from Orcengor to Godheim Reach
              1 Rangers moved from Warg Caves to Orcengor
      
          Combat - Greenskins
              Battle in Morassia
                  Greenskins attack with 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry
                  Murlocs defend with 5 Murlocs, 1 Murloc-Village, 1 Sawmill and 1 Young-White-Dragon
                      Greenskins roll dice for 3 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 2 : 4/9 hits, 3.50 expected hits
                      Murlocs roll dice for 5 Murlocs and 1 Young-White-Dragon in Morassia, round 2 : 1/6 hits, 1.88 expected hits
                      4 Murlocs owned by the Murlocs and 1 Auxiliaries owned by the Greenskins lost in Morassia
                      Greenskins roll dice for 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry in Morassia, round 3 : 4/8 hits, 3.13 expected hits
                      Murlocs roll dice for 1 Murloc and 1 Young-White-Dragon in Morassia, round 3 : 0/2 hits, 0.88 expected hits
                      1 Murloc owned by the Murlocs lost in Morassia
                  Some non-combat units are destroyed: 
                  Greenskins converts Young-White-Dragon into different units
                  Greenskins win, taking Morassia from Murlocs with 2 Auxiliariess, 3 Crow-Swarms, 1 General, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 174
                  Casualties for Greenskins: 1 Auxiliaries
                  Casualties for Murlocs: 5 Murlocs
      
          Non Combat Move - Greenskins
              2 Crow-Swarms moved from Morassia to Sea Zone 66
      
          Purchase Units - Greenskins
              Greenskins buy 1 Crow-Swarm, 1 Hvy-Infantry and 10 Woods; Remaining resources: 7 PUs; 0 Food; 4 Wood; 1 Metal; 
      
          Place Units - Greenskins
              1 Crow-Swarm placed in Rackelton
              1 Hvy-Infantry placed in Orcengor
      
          Turn Complete - Greenskins
              Greenskins collect 71 PUs; end with 78 PUs
              Units generate 12 Wood; Greenskins end with 26 Wood
              Units generate 11 Food; Greenskins end with 11 Food
              Units generate -15 PUs; Greenskins end with 63 PUs
              Units generate 6 Metal; Greenskins end with 7 Metal
      

      Combat Hit Differential Summary :

      Greenskins : 1.38
      Murlocs : -1.75
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by

        @Black_Elk Yeah, its pretty much just red with their dragons left for the good side at this point. Both the elves and dwarves are pretty weak with no fleet now. I also just snagged the last dragon so that evil has 1, 3, 4, and 5. Green also has a massive income now and should be able to buy 4-5 units per turn moving forward.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Getting control of a dragon quickstyle seems to be the ticket for an early press. Seems to be easier to capture a dragon if you have already dragon. Wonder if maybe each team should just get one to start. Or have a hatchling that improves over time like Frostion mentioned

          prastleP redrumR 2 Replies Last reply Reply Quote 0
          • prastleP Offline
            prastle Moderators Admin @Black_Elk
            last edited by

            @Black_Elk Actually I mentioned the hatchling with food upkeep 😉

            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

            1 Reply Last reply Reply Quote 2
            • FrostionF Offline
              Frostion Admin
              last edited by

              Dragons are supposed to be strong, but not so strong that they are unbeatable. Maybe instead of autohealing, it could cost food to heal them. Or alternatively they must just be toned down in stats.

              Anyway, when I get time to try to use the TUV attachment for the AI neutrals, the AI will not be so defensive from start. That will probably also change the map a lot. Maybe the young dragons will not let themselves be captured so easily, and maybe go on the offensive themselves.

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by redrum

                @Black_Elk Yeah, the map is a bit snowbally because once you get a dragon its easier to use that dragon to capture another one. Dragon strength and spawn location is something that definitely needs changed. Also making dragons have a bit less movement range could help avoid them flying all over the map as 6 movement plus being able to "kamikaze" gives them about half the map range.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 6
                  
                      Combat Move - Lionia
                          1 unit repaired.
                          1 Hvy-Cavalry and 1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                Lionia take Orangerock Mountains from Kobolds
                          1 Brown-Dragon and 1 Red-Dragon moved from Samarkum to Ironhorn
                          1 Lgt-Cavalry moved from Samarkum to Sea Zone 42
                          1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 42 to Sea Zone 36
                                Lionia take Sea Zone 37 from Crowton
                                Lionia take Sea Zone 36 from Crowton
                          1 Lgt-Cavalry moved from Sea Zone 36 to Greyhood Holdings
                          1 Hvy-Cavalry moved from Lion Heights to Farhaven
                                Lionia take Farhaven from Undead
                          1 Hvy-Cavalry moved from Lion Heights to Illyria
                          1 Crusaders moved from Jade Mountains to Illyria
                          1 Crusaders and 1 General moved from Lion Heights to Jade Mountains
                          1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                Lionia take Grand Peaks from Kobolds
                  
                      Combat - Lionia
                          Battle in Greyhood Holdings
                              Lionia attack with 1 Lgt-Cavalry
                              Crowton defend with 1 Marines
                                  Lionia roll dice for 1 Lgt-Cavalry in Greyhood Holdings, round 2 : 1/1 hits, 0.38 expected hits
                                  Crowton roll dice for 1 Marines in Greyhood Holdings, round 2 : 0/1 hits, 0.25 expected hits
                                  1 Marines owned by the Crowton lost in Greyhood Holdings
                              Lionia win, taking Greyhood Holdings from Crowton with 1 Lgt-Cavalry remaining. Battle score for attacker is 8
                              Casualties for Crowton: 1 Marines
                          Battle in Ironhorn
                              Lionia attack with 1 Brown-Dragon and 1 Red-Dragon
                              Crowton defend with 1 Capital-City, 1 Castle and 1 Monster; Undead defend with 1 Blue-Dragon
                                  Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 2 : 1/2 hits, 1.38 expected hits
                              Units damaged: 1 Blue-Dragon owned by the Undead
                                  Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 2 : 2/2 hits, 1.50 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia and 1 Brown-Dragon owned by the Lionia
                                  Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 3 : 2/2 hits, 1.38 expected hits
                              Units damaged: 1 Blue-Dragon owned by the Undead
                                  Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 3 : 1/2 hits, 1.50 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 4 : 2/2 hits, 1.38 expected hits
                              Units damaged: 1 Blue-Dragon owned by the Undead
                                  Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 4 : 2/2 hits, 1.50 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  1 Monster owned by the Crowton lost in Ironhorn
                                  Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 5 : 1/2 hits, 1.38 expected hits
                                  Crowton roll dice for 1 Blue-Dragon and 1 Castle in Ironhorn, round 5 : 1/1 hits, 0.88 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                              1 Blue-Dragon owned by the Undead lost in Ironhorn
                              Lionia win with 1 Brown-Dragon and 1 Red-Dragon remaining. Battle score for attacker is 11
                              Casualties for Crowton: 1 Monster
                              Casualties for Undead: 1 Blue-Dragon
                  
                      Non Combat Move - Lionia
                  
                      Purchase Units - Lionia
                          Lionia buy 1 Crossbowmen and 2 Mariness; Remaining resources: 6 PUs; 2 Food; 0 Wood; 0 Metal; 
                  
                      Place Units - Lionia
                          1 Crossbowmen and 2 Mariness placed in Lionport
                  
                      Turn Complete - Lionia
                          Lionia collect 45 PUs; end with 51 PUs
                          Units generate 6 Metal; Lionia end with 6 Metal
                          Units generate 8 Food; Lionia end with 10 Food
                          Units generate -15 PUs; Lionia end with 36 PUs
                          Units generate 3 Wood; Lionia end with 3 Wood
                  

                  Combat Hit Differential Summary :

                  Crowton : 0.38
                  Lionia : 1.13
                  

                  Savegame

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Undead round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 6
                    
                        Combat Move - Undead
                            1 Lgt-Infantry moved from Millshire to Avalonia
                                  Undead take Avalonia from Lionia
                            2 Zombiess moved from Bridge of No Return to Spectoria
                                  Undead take Spectoria from Dwarves
                            1 Zombies moved from Zool Twins to Runedelf
                                  Undead take Runedelf from Kobolds
                            1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
                            1 Giant-Bat moved from Necroloft to Sea Zone 46
                            1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
                            1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                            1 Auxiliaries moved from Deadrock to Sea Zone 52
                            1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
                            1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
                            1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
                            1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
                            1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
                            1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
                            1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
                            1 Zombie-Plague moved from Plagued Fields to Sinfjord
                    
                        Combat - Undead
                            Undead creates battle in territory Sinfjord
                            Battle in Farhaven
                                Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                                Lionia defend with 1 Hvy-Cavalry and 1 Mine
                                    Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                                    Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                                    Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                                1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                                Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                Casualties for Lionia: 1 Hvy-Cavalry
                            Battle in Sea Zone 46
                                Undead attack with 1 Giant-Bat and 2 Small-Ships
                                Lionia defend with 1 Small-Ship
                                    Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                                    Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                                1 Small-Ship owned by the Lionia lost in Sea Zone 46
                                Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                                Casualties for Lionia: 1 Small-Ship
                            Battle in Wilderpoint
                            Battle in The Hinderlands
                                Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                                Ogres defend with 2 Ogres
                                    Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                                    Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                    2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                                Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                                Casualties for Undead: 1 Zombies
                                Casualties for Ogres: 2 Ogres
                    
                        Non Combat Move - Undead
                            1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
                    
                        Purchase Units - Undead
                            Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
                    
                        Place Units - Undead
                            1 Knights placed in Necroloft
                            2 Large-Ships placed in Sea Zone 49
                    
                        Turn Complete - Undead
                            Undead collect 52 PUs; end with 52 PUs
                            Units generate 9 Food; Undead end with 11 Food
                            Units generate 6 Wood; Undead end with 6 Wood
                            Units generate 15 Metal; Undead end with 28 Metal
                            Units generate -15 PUs; Undead end with 37 PUs
                            Undead creates 1 Zombies in Sinfjord
                    

                    Combat Hit Differential Summary :

                    Ogres : 0.00
                    Undead : 0.25
                    Lionia : -1.13
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Well played with the dragons. I didn't realize they'd have as good as odds against Ironhorn and you got good rolls as well. Guess we'll see if they can survive any counter attacks.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

                        redrumR 1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Dwarves round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 6
                          
                              Combat Move - Dwarves
                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                        Dwarves take Ironhorn from Crowton
                                  1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                                        Dwarves take Misty Forest from Ogres
                                  1 Gnomes moved from Westerfoss to Dathic North
                                        Dwarves take Dathic North from Murlocs
                                  1 Gnomes moved from Dol Ulum to Mount Thoril
                                  1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                                  1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                                  1 Halflings moved from Faranwall to Kumbadur Hills
                                  1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                                  1 Auxiliaries moved from Faranwall to Kumbadur Hills
                          
                              Combat - Dwarves
                                  Battle in Kumbadur Hills
                                      Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                                      Crowton defend with 1 Spearmen and 1 Windmill
                                          Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                                          Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Spearmen owned by the Crowton lost in Kumbadur Hills
                                      Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                      Casualties for Crowton: 1 Spearmen
                          
                              Non Combat Move - Dwarves
                          
                              Purchase Units - Dwarves
                                  Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
                          
                              Place Units - Dwarves
                                  1 Ballista and 1 Cannon placed in Ironhorn
                          
                              Turn Complete - Dwarves
                                  Dwarves collect 35 PUs; end with 45 PUs
                                  Units generate 6 Wood; Dwarves end with 6 Wood
                                  Units generate -15 PUs; Dwarves end with 30 PUs
                                  Units generate 4 Food; Dwarves end with 7 Food
                                  Units generate 6 Metal; Dwarves end with 10 Metal
                          

                          Combat Hit Differential Summary :

                          Crowton : -0.38
                          Dwarves : 0.00
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Crowton round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 7
                            
                                Combat Move - Crowton
                                    1 unit repaired.
                                    Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                    1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                    1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                                    1 Marines moved from Maragorn to Sea Zone 26
                                    1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                                    2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                                    1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                                    1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                                    1 Auxiliaries moved from Oldengard to Sea Zone 22
                                    2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                                    2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                                    1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                                    1 Marines moved from Glassville to Sea Zone 19
                                    1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                                          Crowton take Sea Zone 20 from Pirates
                                          Crowton take Sea Zone 23 from Pirates
                                    1 Marines moved from Sea Zone 28 to Ironhorn
                                    1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                                          Crowton take North Durlan Hills from Elves
                                    1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
                            
                                Combat - Crowton
                                    Battle in Ironhorn
                                        Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                                        Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                                            Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                                            Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                                            2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                                        Crowton captures one of Dwarves capitals
                                        Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                                        Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                                        Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                                        Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
                            
                                Non Combat Move - Crowton
                            
                                Purchase Units - Crowton
                                    Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
                            
                                Place Units - Crowton
                                    1 Crossbowmen placed in Ironhorn
                                    1 Crossbowmen placed in Glassville
                            
                                Turn Complete - Crowton
                                    Crowton collect 40 PUs; end with 40 PUs
                                    Units generate 7 Food; Crowton end with 12 Food
                                    Units generate -30 PUs; Crowton end with 10 PUs
                                    Units generate 6 Wood; Crowton end with 11 Wood
                                    Units generate 6 Metal; Crowton end with 15 Metal
                            

                            Combat Hit Differential Summary :

                            Crowton : 1.88
                            Dwarves : 0.38
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • FrostionF Offline
                                Frostion Admin
                                last edited by

                                R.I.P. Good Dragons 😭

                                A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

                                (I know that it is maybe overshadowed by the strong dragons at the moment.)

                                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                redrumR 1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @Frostion
                                  last edited by

                                  @Frostion It definitely does. Crowton's income took a big hit with that -30PU/turn. It actually almost feels like capturing a capital was a bad move. I thought about it a bit and came to this calculation for Crowton/Dwarve:

                                  • Crowton gets the 6PU but -15PU so -9PU total
                                  • Dwarve gets - 6PU but +15PU so +9PU total
                                  • Dwarve loses free weak unit each turn probably worth ~5PU & 5 other resources so maybe worth ~15PU so -15PU total
                                  • Crowton gains and Dwarve loses capital unit production building probably worth a few PUs/turn

                                  So that leaves Crowton -9PU, Dwarve -6PU, and swapping ownership of capital unit production so essentially close to a wash depending how you value the free unit and capital production. I can see wanting capital capture to not be complete game over but this feels a bit too harsh on the capturing side. Really going after the free unit generation territories outside of the capital is way better.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by Black_Elk

                                    Yeah I'd say its a done deal. I'd keep it going, but I have to travel for the holidays, so probably easier to call it now. We can start another when I return in a week or so, if you're into it.

                                    I hadn't considered the cost of the capital, guess I didn't read the notes very carefully hehe. Figured a revenge kill on some of those enemy dragons would at least show us a nice couple battles for the climax.

                                    Fun stuff! Will be interested to see how I hold up in a rematch now that I have a slightly better grasp on what's what.

                                    Good game man

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk GG. Yeah, interesting map. Definitely needs a bit of balancing but kind of a unique setting and mechanics. Enjoy your holidays!

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • FrostionF Offline
                                        Frostion Admin
                                        last edited by

                                        Yes @Black_Elk Have a good time! I will see if I can update Dragon War within a couple of days.

                                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by Black_Elk

                                          back from my trip if you want to get something going again. Looks like dragon war got an update, so I could be down for a rematch.

                                          I'm also keen to hit Iron War again, though still waiting to see if any of those suggestions are taken up. I think there are definitely some marked differences between the PvP and the AI solo for overall-balance, but I think some of that map stuff would be cool for either playstyle with more +5 tiles. The AI does well when it can push new production along several fronts, and I think having more factory capable spots usually adds gameplay interest for both sides in PvP, cause factories are just fun units to build/destroy hehe.

                                          I'm also curious how the AI purchasing might differ with a steel tweak x10, like going double digits for the steel costs of the current steel units, and single digits for the all rest of the stuff that doesn't have a cost in steel right now.

                                          I think thats the main thing the map needs... upping the total steel such that stuff which currently costs 1 steel would cost 10-19, or 2 steel would be 20-29, 3 steel 30-39 etc, and then using infantry as the base at the low end, with a cost of 1 steel for basic fodder under the new regime. Building it up from there and filling out the gaps. Maybe aircraft cost 8 or 9 steel? AAguns 3 or 4? whatever, but basically finding a way to price things out so that every unit needs at least some steel to enter play. What do you think of the idea?

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                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk Let's give the new Dragon War another shot to test out @Frostion's changes. I think it'll play significantly different due to the AI now having a more reasonable value on its neutral units. Feel free to start one up as figure we can switch sides and evil goes first (all 3 in a row).

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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