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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

      redrumR 1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Dwarves round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.3

        Game History

        Round: 6
        
            Combat Move - Dwarves
                1 Halflings moved from Halfling Meadows to Ironhorn
                      Dwarves take Ironhorn from Crowton
                1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                      Dwarves take Misty Forest from Ogres
                1 Gnomes moved from Westerfoss to Dathic North
                      Dwarves take Dathic North from Murlocs
                1 Gnomes moved from Dol Ulum to Mount Thoril
                1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                1 Halflings moved from Faranwall to Kumbadur Hills
                1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                1 Auxiliaries moved from Faranwall to Kumbadur Hills
        
            Combat - Dwarves
                Battle in Kumbadur Hills
                    Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                    Crowton defend with 1 Spearmen and 1 Windmill
                        Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                        Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                        1 Spearmen owned by the Crowton lost in Kumbadur Hills
                    Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                    Casualties for Crowton: 1 Spearmen
        
            Non Combat Move - Dwarves
        
            Purchase Units - Dwarves
                Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
        
            Place Units - Dwarves
                1 Ballista and 1 Cannon placed in Ironhorn
        
            Turn Complete - Dwarves
                Dwarves collect 35 PUs; end with 45 PUs
                Units generate 6 Wood; Dwarves end with 6 Wood
                Units generate -15 PUs; Dwarves end with 30 PUs
                Units generate 4 Food; Dwarves end with 7 Food
                Units generate 6 Metal; Dwarves end with 10 Metal
        

        Combat Hit Differential Summary :

        Crowton : -0.38
        Dwarves : 0.00
        

        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Crowton round 7

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 7
          
              Combat Move - Crowton
                  1 unit repaired.
                  Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                  1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                  1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                  1 Marines moved from Maragorn to Sea Zone 26
                  1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                  2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                  1 Auxiliaries moved from Stormwood to Sea Zone 22
                  1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                  1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                  1 Auxiliaries moved from Oldengard to Sea Zone 22
                  2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                  2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                  1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                  1 Marines moved from Glassville to Sea Zone 19
                  1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                        Crowton take Sea Zone 20 from Pirates
                        Crowton take Sea Zone 23 from Pirates
                  1 Marines moved from Sea Zone 28 to Ironhorn
                  1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                        Crowton take North Durlan Hills from Elves
                  1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
          
              Combat - Crowton
                  Battle in Ironhorn
                      Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                      Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                          Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                          Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                          2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                      Crowton captures one of Dwarves capitals
                      Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                      Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                      Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                      Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
          
              Non Combat Move - Crowton
          
              Purchase Units - Crowton
                  Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
          
              Place Units - Crowton
                  1 Crossbowmen placed in Ironhorn
                  1 Crossbowmen placed in Glassville
          
              Turn Complete - Crowton
                  Crowton collect 40 PUs; end with 40 PUs
                  Units generate 7 Food; Crowton end with 12 Food
                  Units generate -30 PUs; Crowton end with 10 PUs
                  Units generate 6 Wood; Crowton end with 11 Wood
                  Units generate 6 Metal; Crowton end with 15 Metal
          

          Combat Hit Differential Summary :

          Crowton : 1.88
          Dwarves : 0.38
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • FrostionF Offline
              Frostion Admin
              last edited by

              R.I.P. Good Dragons 😭

              A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

              (I know that it is maybe overshadowed by the strong dragons at the moment.)

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Frostion
                last edited by

                @Frostion It definitely does. Crowton's income took a big hit with that -30PU/turn. It actually almost feels like capturing a capital was a bad move. I thought about it a bit and came to this calculation for Crowton/Dwarve:

                • Crowton gets the 6PU but -15PU so -9PU total
                • Dwarve gets - 6PU but +15PU so +9PU total
                • Dwarve loses free weak unit each turn probably worth ~5PU & 5 other resources so maybe worth ~15PU so -15PU total
                • Crowton gains and Dwarve loses capital unit production building probably worth a few PUs/turn

                So that leaves Crowton -9PU, Dwarve -6PU, and swapping ownership of capital unit production so essentially close to a wash depending how you value the free unit and capital production. I can see wanting capital capture to not be complete game over but this feels a bit too harsh on the capturing side. Really going after the free unit generation territories outside of the capital is way better.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • Black_ElkB Offline
                  Black_Elk
                  last edited by Black_Elk

                  Yeah I'd say its a done deal. I'd keep it going, but I have to travel for the holidays, so probably easier to call it now. We can start another when I return in a week or so, if you're into it.

                  I hadn't considered the cost of the capital, guess I didn't read the notes very carefully hehe. Figured a revenge kill on some of those enemy dragons would at least show us a nice couple battles for the climax.

                  Fun stuff! Will be interested to see how I hold up in a rematch now that I have a slightly better grasp on what's what.

                  Good game man

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk GG. Yeah, interesting map. Definitely needs a bit of balancing but kind of a unique setting and mechanics. Enjoy your holidays!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      Yes @Black_Elk Have a good time! I will see if I can update Dragon War within a couple of days.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      1 Reply Last reply Reply Quote 1
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        back from my trip if you want to get something going again. Looks like dragon war got an update, so I could be down for a rematch.

                        I'm also keen to hit Iron War again, though still waiting to see if any of those suggestions are taken up. I think there are definitely some marked differences between the PvP and the AI solo for overall-balance, but I think some of that map stuff would be cool for either playstyle with more +5 tiles. The AI does well when it can push new production along several fronts, and I think having more factory capable spots usually adds gameplay interest for both sides in PvP, cause factories are just fun units to build/destroy hehe.

                        I'm also curious how the AI purchasing might differ with a steel tweak x10, like going double digits for the steel costs of the current steel units, and single digits for the all rest of the stuff that doesn't have a cost in steel right now.

                        I think thats the main thing the map needs... upping the total steel such that stuff which currently costs 1 steel would cost 10-19, or 2 steel would be 20-29, 3 steel 30-39 etc, and then using infantry as the base at the low end, with a cost of 1 steel for basic fodder under the new regime. Building it up from there and filling out the gaps. Maybe aircraft cost 8 or 9 steel? AAguns 3 or 4? whatever, but basically finding a way to price things out so that every unit needs at least some steel to enter play. What do you think of the idea?

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Let's give the new Dragon War another shot to test out @Frostion's changes. I think it'll play significantly different due to the AI now having a more reasonable value on its neutral units. Feel free to start one up as figure we can switch sides and evil goes first (all 3 in a row).

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Right on. I'll bang out a turn when I get back later this evening

                            1 Reply Last reply Reply Quote 0

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