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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • Black_Elk
      Black_Elk last edited by

      Getting control of a dragon quickstyle seems to be the ticket for an early press. Seems to be easier to capture a dragon if you have already dragon. Wonder if maybe each team should just get one to start. Or have a hatchling that improves over time like Frostion mentioned

      prastle redrum 2 Replies Last reply Reply Quote 0
      • prastle
        prastle Moderators Admin @Black_Elk last edited by

        @Black_Elk Actually I mentioned the hatchling with food upkeep 😉

        1 Reply Last reply Reply Quote 2
        • Frostion
          Frostion Admin last edited by

          Dragons are supposed to be strong, but not so strong that they are unbeatable. Maybe instead of autohealing, it could cost food to heal them. Or alternatively they must just be toned down in stats.

          Anyway, when I get time to try to use the TUV attachment for the AI neutrals, the AI will not be so defensive from start. That will probably also change the map a lot. Maybe the young dragons will not let themselves be captured so easily, and maybe go on the offensive themselves.

          1 Reply Last reply Reply Quote 1
          • redrum
            redrum Admin @Black_Elk last edited by redrum

            @Black_Elk Yeah, the map is a bit snowbally because once you get a dragon its easier to use that dragon to capture another one. Dragon strength and spawn location is something that definitely needs changed. Also making dragons have a bit less movement range could help avoid them flying all over the map as 6 movement plus being able to "kamikaze" gives them about half the map range.

            1 Reply Last reply Reply Quote 1
            • Black_Elk
              Black_Elk last edited by

              TripleA Turn Summary: Lionia round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 6
              
                  Combat Move - Lionia
                      1 unit repaired.
                      1 Hvy-Cavalry and 1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                            Lionia take Orangerock Mountains from Kobolds
                      1 Brown-Dragon and 1 Red-Dragon moved from Samarkum to Ironhorn
                      1 Lgt-Cavalry moved from Samarkum to Sea Zone 42
                      1 Large-Ship and 1 Lgt-Cavalry moved from Sea Zone 42 to Sea Zone 36
                            Lionia take Sea Zone 37 from Crowton
                            Lionia take Sea Zone 36 from Crowton
                      1 Lgt-Cavalry moved from Sea Zone 36 to Greyhood Holdings
                      1 Hvy-Cavalry moved from Lion Heights to Farhaven
                            Lionia take Farhaven from Undead
                      1 Hvy-Cavalry moved from Lion Heights to Illyria
                      1 Crusaders moved from Jade Mountains to Illyria
                      1 Crusaders and 1 General moved from Lion Heights to Jade Mountains
                      1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                            Lionia take Grand Peaks from Kobolds
              
                  Combat - Lionia
                      Battle in Greyhood Holdings
                          Lionia attack with 1 Lgt-Cavalry
                          Crowton defend with 1 Marines
                              Lionia roll dice for 1 Lgt-Cavalry in Greyhood Holdings, round 2 : 1/1 hits, 0.38 expected hits
                              Crowton roll dice for 1 Marines in Greyhood Holdings, round 2 : 0/1 hits, 0.25 expected hits
                              1 Marines owned by the Crowton lost in Greyhood Holdings
                          Lionia win, taking Greyhood Holdings from Crowton with 1 Lgt-Cavalry remaining. Battle score for attacker is 8
                          Casualties for Crowton: 1 Marines
                      Battle in Ironhorn
                          Lionia attack with 1 Brown-Dragon and 1 Red-Dragon
                          Crowton defend with 1 Capital-City, 1 Castle and 1 Monster; Undead defend with 1 Blue-Dragon
                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 2 : 1/2 hits, 1.38 expected hits
                          Units damaged: 1 Blue-Dragon owned by the Undead
                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 2 : 2/2 hits, 1.50 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia and 1 Brown-Dragon owned by the Lionia
                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 3 : 2/2 hits, 1.38 expected hits
                          Units damaged: 1 Blue-Dragon owned by the Undead
                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 3 : 1/2 hits, 1.50 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia
                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 4 : 2/2 hits, 1.38 expected hits
                          Units damaged: 1 Blue-Dragon owned by the Undead
                              Crowton roll dice for 1 Blue-Dragon, 1 Castle and 1 Monster in Ironhorn, round 4 : 2/2 hits, 1.50 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia
                              1 Monster owned by the Crowton lost in Ironhorn
                              Lionia roll dice for 1 Brown-Dragon and 1 Red-Dragon in Ironhorn, round 5 : 1/2 hits, 1.38 expected hits
                              Crowton roll dice for 1 Blue-Dragon and 1 Castle in Ironhorn, round 5 : 1/1 hits, 0.88 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia
                          1 Blue-Dragon owned by the Undead lost in Ironhorn
                          Lionia win with 1 Brown-Dragon and 1 Red-Dragon remaining. Battle score for attacker is 11
                          Casualties for Crowton: 1 Monster
                          Casualties for Undead: 1 Blue-Dragon
              
                  Non Combat Move - Lionia
              
                  Purchase Units - Lionia
                      Lionia buy 1 Crossbowmen and 2 Mariness; Remaining resources: 6 PUs; 2 Food; 0 Wood; 0 Metal; 
              
                  Place Units - Lionia
                      1 Crossbowmen and 2 Mariness placed in Lionport
              
                  Turn Complete - Lionia
                      Lionia collect 45 PUs; end with 51 PUs
                      Units generate 6 Metal; Lionia end with 6 Metal
                      Units generate 8 Food; Lionia end with 10 Food
                      Units generate -15 PUs; Lionia end with 36 PUs
                      Units generate 3 Wood; Lionia end with 3 Wood
              

              Combat Hit Differential Summary :

              Crowton : 0.38
              Lionia : 1.13
              

              Savegame

              redrum 1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin last edited by

                TripleA Turn Summary: Undead round 6

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 6
                
                    Combat Move - Undead
                        1 Lgt-Infantry moved from Millshire to Avalonia
                              Undead take Avalonia from Lionia
                        2 Zombiess moved from Bridge of No Return to Spectoria
                              Undead take Spectoria from Dwarves
                        1 Zombies moved from Zool Twins to Runedelf
                              Undead take Runedelf from Kobolds
                        1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
                        1 Giant-Bat moved from Necroloft to Sea Zone 46
                        1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                        1 Auxiliaries moved from Deadrock to Sea Zone 52
                        1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
                        1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
                        1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
                        1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
                        1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
                        1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
                        1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
                        1 Zombie-Plague moved from Plagued Fields to Sinfjord
                
                    Combat - Undead
                        Undead creates battle in territory Sinfjord
                        Battle in Farhaven
                            Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                            Lionia defend with 1 Hvy-Cavalry and 1 Mine
                                Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                                Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                                Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                            1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                            Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                            Casualties for Lionia: 1 Hvy-Cavalry
                        Battle in Sea Zone 46
                            Undead attack with 1 Giant-Bat and 2 Small-Ships
                            Lionia defend with 1 Small-Ship
                                Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                                Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                            1 Small-Ship owned by the Lionia lost in Sea Zone 46
                            Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                            Casualties for Lionia: 1 Small-Ship
                        Battle in Wilderpoint
                        Battle in The Hinderlands
                            Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                            Ogres defend with 2 Ogres
                                Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                                Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                                2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                            Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                            Casualties for Undead: 1 Zombies
                            Casualties for Ogres: 2 Ogres
                
                    Non Combat Move - Undead
                        1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
                
                    Purchase Units - Undead
                        Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
                
                    Place Units - Undead
                        1 Knights placed in Necroloft
                        2 Large-Ships placed in Sea Zone 49
                
                    Turn Complete - Undead
                        Undead collect 52 PUs; end with 52 PUs
                        Units generate 9 Food; Undead end with 11 Food
                        Units generate 6 Wood; Undead end with 6 Wood
                        Units generate 15 Metal; Undead end with 28 Metal
                        Units generate -15 PUs; Undead end with 37 PUs
                        Undead creates 1 Zombies in Sinfjord
                

                Combat Hit Differential Summary :

                Ogres : 0.00
                Undead : 0.25
                Lionia : -1.13
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin @Black_Elk last edited by

                  @Black_Elk Well played with the dragons. I didn't realize they'd have as good as odds against Ironhorn and you got good rolls as well. Guess we'll see if they can survive any counter attacks.

                  1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk last edited by

                    Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

                    redrum 1 Reply Last reply Reply Quote 0
                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: Dwarves round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 6
                      
                          Combat Move - Dwarves
                              1 Halflings moved from Halfling Meadows to Ironhorn
                                    Dwarves take Ironhorn from Crowton
                              1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                                    Dwarves take Misty Forest from Ogres
                              1 Gnomes moved from Westerfoss to Dathic North
                                    Dwarves take Dathic North from Murlocs
                              1 Gnomes moved from Dol Ulum to Mount Thoril
                              1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                              1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                              1 Halflings moved from Faranwall to Kumbadur Hills
                              1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                              1 Auxiliaries moved from Faranwall to Kumbadur Hills
                      
                          Combat - Dwarves
                              Battle in Kumbadur Hills
                                  Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                                  Crowton defend with 1 Spearmen and 1 Windmill
                                      Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                                      Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                                      1 Spearmen owned by the Crowton lost in Kumbadur Hills
                                  Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                  Casualties for Crowton: 1 Spearmen
                      
                          Non Combat Move - Dwarves
                      
                          Purchase Units - Dwarves
                              Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
                      
                          Place Units - Dwarves
                              1 Ballista and 1 Cannon placed in Ironhorn
                      
                          Turn Complete - Dwarves
                              Dwarves collect 35 PUs; end with 45 PUs
                              Units generate 6 Wood; Dwarves end with 6 Wood
                              Units generate -15 PUs; Dwarves end with 30 PUs
                              Units generate 4 Food; Dwarves end with 7 Food
                              Units generate 6 Metal; Dwarves end with 10 Metal
                      

                      Combat Hit Differential Summary :

                      Crowton : -0.38
                      Dwarves : 0.00
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • redrum
                        redrum Admin last edited by

                        TripleA Turn Summary: Crowton round 7

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 7
                        
                            Combat Move - Crowton
                                1 unit repaired.
                                Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                                1 Marines moved from Maragorn to Sea Zone 26
                                1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                                2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                                1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                                1 Auxiliaries moved from Oldengard to Sea Zone 22
                                2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                                2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                                1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                                1 Marines moved from Glassville to Sea Zone 19
                                1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                                      Crowton take Sea Zone 20 from Pirates
                                      Crowton take Sea Zone 23 from Pirates
                                1 Marines moved from Sea Zone 28 to Ironhorn
                                1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                                      Crowton take North Durlan Hills from Elves
                                1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
                        
                            Combat - Crowton
                                Battle in Ironhorn
                                    Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                                    Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                                        Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                                        Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                                        2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                                    Crowton captures one of Dwarves capitals
                                    Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                                    Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                                    Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                                    Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
                        
                            Non Combat Move - Crowton
                        
                            Purchase Units - Crowton
                                Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
                        
                            Place Units - Crowton
                                1 Crossbowmen placed in Ironhorn
                                1 Crossbowmen placed in Glassville
                        
                            Turn Complete - Crowton
                                Crowton collect 40 PUs; end with 40 PUs
                                Units generate 7 Food; Crowton end with 12 Food
                                Units generate -30 PUs; Crowton end with 10 PUs
                                Units generate 6 Wood; Crowton end with 11 Wood
                                Units generate 6 Metal; Crowton end with 15 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton : 1.88
                        Dwarves : 0.38
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin @Black_Elk last edited by

                          @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

                          1 Reply Last reply Reply Quote 1
                          • Frostion
                            Frostion Admin last edited by

                            R.I.P. Good Dragons 😭

                            A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

                            (I know that it is maybe overshadowed by the strong dragons at the moment.)

                            redrum 1 Reply Last reply Reply Quote 1
                            • redrum
                              redrum Admin @Frostion last edited by

                              @Frostion It definitely does. Crowton's income took a big hit with that -30PU/turn. It actually almost feels like capturing a capital was a bad move. I thought about it a bit and came to this calculation for Crowton/Dwarve:

                              • Crowton gets the 6PU but -15PU so -9PU total
                              • Dwarve gets - 6PU but +15PU so +9PU total
                              • Dwarve loses free weak unit each turn probably worth ~5PU & 5 other resources so maybe worth ~15PU so -15PU total
                              • Crowton gains and Dwarve loses capital unit production building probably worth a few PUs/turn

                              So that leaves Crowton -9PU, Dwarve -6PU, and swapping ownership of capital unit production so essentially close to a wash depending how you value the free unit and capital production. I can see wanting capital capture to not be complete game over but this feels a bit too harsh on the capturing side. Really going after the free unit generation territories outside of the capital is way better.

                              1 Reply Last reply Reply Quote 1
                              • Black_Elk
                                Black_Elk last edited by Black_Elk

                                Yeah I'd say its a done deal. I'd keep it going, but I have to travel for the holidays, so probably easier to call it now. We can start another when I return in a week or so, if you're into it.

                                I hadn't considered the cost of the capital, guess I didn't read the notes very carefully hehe. Figured a revenge kill on some of those enemy dragons would at least show us a nice couple battles for the climax.

                                Fun stuff! Will be interested to see how I hold up in a rematch now that I have a slightly better grasp on what's what.

                                Good game man

                                redrum 1 Reply Last reply Reply Quote 1
                                • redrum
                                  redrum Admin @Black_Elk last edited by

                                  @Black_Elk GG. Yeah, interesting map. Definitely needs a bit of balancing but kind of a unique setting and mechanics. Enjoy your holidays!

                                  1 Reply Last reply Reply Quote 1
                                  • Frostion
                                    Frostion Admin last edited by

                                    Yes @Black_Elk Have a good time! I will see if I can update Dragon War within a couple of days.

                                    1 Reply Last reply Reply Quote 1
                                    • Black_Elk
                                      Black_Elk last edited by Black_Elk

                                      back from my trip if you want to get something going again. Looks like dragon war got an update, so I could be down for a rematch.

                                      I'm also keen to hit Iron War again, though still waiting to see if any of those suggestions are taken up. I think there are definitely some marked differences between the PvP and the AI solo for overall-balance, but I think some of that map stuff would be cool for either playstyle with more +5 tiles. The AI does well when it can push new production along several fronts, and I think having more factory capable spots usually adds gameplay interest for both sides in PvP, cause factories are just fun units to build/destroy hehe.

                                      I'm also curious how the AI purchasing might differ with a steel tweak x10, like going double digits for the steel costs of the current steel units, and single digits for the all rest of the stuff that doesn't have a cost in steel right now.

                                      I think thats the main thing the map needs... upping the total steel such that stuff which currently costs 1 steel would cost 10-19, or 2 steel would be 20-29, 3 steel 30-39 etc, and then using infantry as the base at the low end, with a cost of 1 steel for basic fodder under the new regime. Building it up from there and filling out the gaps. Maybe aircraft cost 8 or 9 steel? AAguns 3 or 4? whatever, but basically finding a way to price things out so that every unit needs at least some steel to enter play. What do you think of the idea?

                                      redrum 1 Reply Last reply Reply Quote 0
                                      • redrum
                                        redrum Admin @Black_Elk last edited by

                                        @Black_Elk Let's give the new Dragon War another shot to test out @Frostion's changes. I think it'll play significantly different due to the AI now having a more reasonable value on its neutral units. Feel free to start one up as figure we can switch sides and evil goes first (all 3 in a row).

                                        1 Reply Last reply Reply Quote 0
                                        • Black_Elk
                                          Black_Elk last edited by

                                          Right on. I'll bang out a turn when I get back later this evening

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