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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      @redrum gotcha thanks, confirmed anytime ai attacks subs with air power it creates that message in TWW.

      Question, regarding the new sub rules can subs still submerge vs depth charge? Does air only attack of subs get one shot or is it a battle to the death unless attacker retreats?

      Also noticed that AI never submerges subs (not just in this game but all games) even when it really makes sense to do so. AI seems able to retreat from battle curious why the submerge decision logic is more difficult.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by redrum

        @ubernaut They can submerge after the 1st round of depth charge fires. So if I say have 12 destroyers (no techs) attack a stack of subs with LL then they will always kill 1 sub and then the subs can choose to submerge. Not sure what you mean by "air only attack of subs".

        The AI should submerge if it doesn't have good odds of surviving. I'm fairly sure it works on maps like revised but haven't ever tested in on TWW. If you have a save game showing an example of when the AI should clearly submerge its subs then I'm glad to take a look at it.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • ubernautU Offline
          ubernaut Moderators
          last edited by

          ive never seen hard ai submerge subs on any map i will send the next save after i attack subs which should be submerging. air can attack subs without the assistance of destroyers now so im guessing they act just like destroyers now (in terms of ability to attack subs before they submerge) so i believe you answered my question there. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @ubernaut
            last edited by ubernaut

            sorry correction, i think ive seen subs submerge in the past but not recently (this version of the engine for sure).

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            redrumR 3 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ubernaut
              last edited by

              @ubernaut Yeah, strat bombers work exactly the same way as destroyer depth charge. Its possible that I accidentally messed something up with the AI. I'll try to do a quick test later today.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @ubernaut
                last edited by

                @ubernaut I ran a quick test with the latest pre-release and the AI properly submerges remaining subs on revised when I attack 10 subs with 10 BB: test_revised_submerge.tsvg
                233ba5da-690b-4ac9-881b-20bceb5b94df-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin @ubernaut
                  last edited by

                  @ubernaut So there is a bug with v3 sub rules when checking submerging. It works fine in any maps based on v2 rules. Here is the PR with a fix and once that's merged you can test the latest pre-release: https://github.com/triplea-game/triplea/pull/4739

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 2
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    yeah i was playing a lot of domination 1914 lately i think that uses v3 based rules also. not very git capable i have an account but honestly not sure how to do a pull request or compile things on my own very well.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @ubernaut
                      last edited by

                      @ubernaut You can get the latest pre-release here: https://github.com/triplea-game/triplea/releases. Don't need to know anything about github just download the appropriate installer for your OS. Just be careful with save games as the new pre-release isn't compatible with old save games.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • wirkeyW Offline
                        wirkey Moderators
                        last edited by

                        not sure if I didn't mention it before or if it got ignored: if you liberate russian or chinese L&L territories you can't reinforce them in ncm as they turn russian/chinese immediately instead of being the territory of the nation on turn. Just doesn't feel right...

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey I wasn't aware of that though guessing that issue has always existed in TWW. I'll try to take a look to see if there is a way to fix that.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 1
                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum with my very limited knowledge I'd say a trigger after combat should do it: if territory x is russian/chinese change ownership to UK/US or RUS (for Altay).

                            redrumR 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey Potentially, though I need to take a look at how the triggers currently work and if its using originalOwner/capturedByGoesTo.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey I was able to update the triggers to also fire before non-combat move to fix the liberating L&L territory issue. This will be in v3.0.0.3.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 1
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum good job. It just came to my mind that it might be a good idea to fire triggers to change the L&L-territory only after ncm. That way they won't be considered as a potential landing spot planes during movement validation.

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey Not sure I'm understanding your suggestion. If the triggers didn't fire til after ncm then you wouldn't be able to move units to the L&L territories.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators @redrum
                                      last edited by

                                      @redrum sorry, meant to fire after combats, before ncm

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @wirkey
                                        last edited by

                                        @wirkey Ah ok. I actually considered doing that but I know a lot of players do a lot of their NCMs during combat move phase so wasn't sure it would be a good idea. I'd need @Hepps and others to weigh in if they would prefer that change.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • ubernautU Offline
                                          ubernaut Moderators
                                          last edited by

                                          are ground transports meant to be able to move after they unload? the engine seems to allow it and i didn't see anything in the player enforced rules section.

                                          Also, if memory serves, transports (all ground and air?) must pick up loads before any other NCMs (is allowed on some versions of the game?) meaning you cannot collect multiple loads from multiple territories with a single unit in a single turn. Did see anything about that in the player enforced rules section either so just thought i would make sure i was right about that.

                                          one other random question sorry I'm so late to the TWW party 😛 why is Japan the only country who's start screen isn't translated into English? just curious what it says.

                                          excellent work on this map btw i think it is by far the highest quality triplea map I've played yet. 🙂

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          redrumR HeppsH 2 Replies Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @ubernaut
                                            last edited by

                                            @ubernaut Yes. You can even transport multiple different units in the same turn with say trains. The only limitations are that each unit being transported can only be transported once and units can't be moved before being transported. The idea is that you need to kind of plan your ground transport moves the turn before by grouping the units you want to transport in a single territory so you can load then move them together.

                                            No idea on the Japan start notification. That's a @Hepps question and probably just artistic choice.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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