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    Total World War: December 1941 3.0.0.6

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    • HeppsH Offline
      Hepps Moderators @ubernaut
      last edited by

      @ubernaut I may be perfect.... but the world is definitely not.

      Perhaps I had a momentary case of dyslexia while designing that icon. 😃

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP ubernautU 2 Replies Last reply Reply Quote 1
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @Hepps It appears others are examining your typing skills my friend 🙂 Apparently I can still use pt form? Gigglez

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @prastle
          last edited by

          @prastle In light of some of my glaring errors... I shall condone the further use of your blasphemous interpretation of English till further notice. 😃

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Hepps
            last edited by ubernaut

            @Hepps i know the feeling. 😉

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @wirkey
              last edited by redrum

              @wirkey said in Total World War: December 1941 3.0.0.3:

              @Hepps I came up with an idea about the destroyer/sub issue. I think giving destroyers AA capabilities against subs moving through their sz might be way to balance the two units a bit more. To start with I would only give them those first shots during "overfly" (moving through the SZ) and not during combats. Starting with some value that might make a difference; my idea was for 3/4/5 with destroyer/imp/adv tech and 6 with advanced destroyer.

              So I like this idea since destroyers no longer block sub movement. I did some testing and it appears to work properly when setting isAAforFlyOverOnly=true on destroyers. The only limitation is that fly over AA uses the attackAA as the strength so would have to be equal to the combat defense AA of the unit.

              Given that we could do something like make destroyer depthcharge have a base strength of 2 for attack/defense/flyover and 3 with improved destroyers and heavy destroyers would have say 4.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW B 2 Replies Last reply Reply Quote 1
              • wirkeyW Offline
                wirkey Moderators @redrum
                last edited by

                @redrum I think I'd prefer higher values. Starting with 1 or 2 just doesn't make any difference if you have the single DD blocking imo. To be some kind of deterrence it has to have a higher value.

                1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @redrum
                  last edited by

                  yea been using the DD shoots at the sub when the sub passes through or enters the DDs SZ. I also have it shooting at the sub before combat, so had to lower attack from 1 in 6 to 1 in 10 since it'll shoot twice now if the sub attacks the DD. Once moving in and once before combat.

                  Not what I wanted but was only way I could get it to work in NCM too.

                  Anyway, just letting you know that it works.

                  C 1 Reply Last reply Reply Quote 1
                  • C Offline
                    Cernel Moderators @beelee
                    last edited by

                    @beelee said in Total World War: December 1941 3.0.0.3:

                    yea been using the DD shoots at the sub when the sub passes through or enters the DDs SZ. I also have it shooting at the sub before combat, so had to lower attack from 1 in 6 to 1 in 10 since it'll shoot twice now if the sub attacks the DD. Once moving in and once before combat.

                    Not what I wanted but was only way I could get it to work in NCM too.

                    Anyway, just letting you know that it works.

                    If the fact that you get shot during Combat Movement in the final destination and moreover in Combat Resolution, as well, is true, that should rather be considered a bug. This should never happen, in any rulesets, and I believe it doesn't happen for regular AA guns, so it should not happen in some other applications.
                    I suggest you open a bug report, with the savegame.

                    1 Reply Last reply Reply Quote 1
                    • wirkeyW Offline
                      wirkey Moderators
                      last edited by

                      three related questions:

                      1. When was it changed, that if you conquer a (neutral) capital that you get all the money?
                      2. when was it changed, that once the neutrals are at war, they don't loose all the money
                      3. what are we supposed to do with the neutrals while they are not at war? I find it very unrealistic if the just kept building their army. But doing nothing doesn't seem right, either.
                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Not sure I can answer any of those given I pretty much never play with politics on and most players don't. But here are my thoughts:

                        #1/2. I honestly have no idea if that used to be how it worked so I'll have to defer to @Hepps. Might we worth testing 2.7 or 2.8 to see if the behavior there is the same or if something has changed (I'm not aware that anything has). My expectation is however it works now is how it worked in 2.7.7.2.

                        #3. I think their turns should just be skipped and that they shouldn't build any units. Otherwise they end up with an absolutely massive stack that makes ever attacking them completely insane. That way it may eventually be worth players attacking them to open up the map a bit more towards late game. But again, I don't think neutrals were ever balanced that well or fully flushed out so that its better to just play with politics off.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          found a bug tried strat bombing Vladivostok got a result of 0 damage and the following error:

                          Mar 12, 2019 9:43:46 AM games.strategy.engine.framework.GameRunner lambda$start$0
                          SEVERE: null
                          java.lang.NullPointerException
                          at javax.swing.ImageIcon.<init>(ImageIcon.java:240)
                          at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                          at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:70)
                          at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:36)
                          at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                          at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:408)
                          at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
                          at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:758)
                          at java.awt.EventQueue.access$500(EventQueue.java:97)
                          at java.awt.EventQueue$3.run(EventQueue.java:709)
                          at java.awt.EventQueue$3.run(EventQueue.java:703)
                          at java.security.AccessController.doPrivileged(Native Method)
                          at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:74)
                          at java.awt.EventQueue.dispatchEvent(EventQueue.java:728)
                          at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
                          at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
                          at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
                          at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
                          at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
                          at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)autosaveAfterBattle.tsvg

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          ubernautU 1 Reply Last reply Reply Quote 2
                          • ubernautU Offline
                            ubernaut Moderators @ubernaut
                            last edited by

                            tried editing this reply to make the save file easier to spot but my edit got flagged as spam by akismet 😕

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @ubernaut
                              last edited by

                              @ubernaut Its a known error and has already been fixed in the latest pre-release with this PR: https://github.com/triplea-game/triplea/pull/4140. Thanks for reporting it though.

                              The error is caused by the engine not properly finding and displaying the die image icon for '0' (miss for bombing). It doesn't cause any game problems so you can just close the error and ignore it. It'll be fixed in the next TripleA stable release.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                oh gotcha i get it thanks 🙂

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by ubernaut

                                  am i missing something here or is scrambling/intercept not working correctly for strat bombing?

                                  Screen Shot 2019-03-12 at 3.54.12 PM.png

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @ubernaut
                                    last edited by redrum

                                    @ubernaut You can't scramble to intercept SBR. You can only scramble into regular battles. Only the planes already in the territory being bombed can intercept any bombers.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @redrum
                                      last edited by

                                      @redrum ah thanks! 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gully
                                        last edited by

                                        Hi, I'm back. Cool to see that you are still advancing TWW.

                                        I'm looking for an opponent for By-Forum or By-Email. Who wants to play me? I'm discussing my moves with a friend, so feel free to form a team as well if you want. We both have more Real-Life atm than usual, so the game will be slow. Two moves per week or something like that.

                                        For settings, I prefer with Low-Luck, with Research, without Tech-Sharing, rest is up to you.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @redrum
                                          last edited by

                                          @redrum said in Total World War: December 1941 3.0.0.3:

                                          @wirkey Not sure I can answer any of those given I pretty much never play with politics on and most players don't. But here are my thoughts:

                                          #1/2. I honestly have no idea if that used to be how it worked so I'll have to defer to @Hepps. Might we worth testing 2.7 or 2.8 to see if the behavior there is the same or if something has changed (I'm not aware that anything has). My expectation is however it works now is how it worked in 2.7.7.2.

                                          #3. I think their turns should just be skipped and that they shouldn't build any units. Otherwise they end up with an absolutely massive stack that makes ever attacking them completely insane. That way it may eventually be worth players attacking them to open up the map a bit more towards late game. But again, I don't think neutrals were ever balanced that well or fully flushed out so that its better to just play with politics off.

                                          1. actually I'm not sure if it was that way at all, that you get neutrals money.
                                          2. pretty sure neutrals didn't keep their money. All they had the round war was declared on them, was what they had collected the round before. I think this is what it should be.
                                          3. unless players agree to go a different way: Neutrals collect their income but loose it, if they aren't at war at the beginning of their turn. But they get an inf placed in the capital every 2nd round (or 2 inf in 3 rounds or whatever...)
                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators @wirkey
                                            last edited by

                                            @wirkey maybe i'm missing something, been dabbling with TWW all my game so far i've had politics on and have not seen what you are talking about in 2.7, 2.8 or 3.0. Neutrals are not accumulating PU's or infantry. Have yet to capture or lose a capital yet so cannot speak that in particular.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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