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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
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    • ubernautU Offline
      ubernaut Moderators @LovePlayingAAA
      last edited by

      @LovePlayingAAA idk it appeared during one of my turns but then disappeared before the turn ended.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      wirkeyW 1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators @ubernaut
        last edited by

        @ubernaut it's just a little gimmick. Watch out for the land battleship!

        ubernautU 2 Replies Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @wirkey
          last edited by

          @wirkey ill keep my eyes out for it still don't know what i did to make that thing appear/disappear.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators @ubernaut
            last edited by

            @ubernaut nothing you can or can't do about, i just appears in a certain round.

            ubernautU 1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators @wirkey
              last edited by

              @wirkey ah gotcha thanks πŸ™‚

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • L Offline
                LovePlayingAAA
                last edited by LovePlayingAAA

                I played lots of games of TWW with option "Low luck off". Now I started for the first time a game with "Low luck on". The game plays completely different! Things I have done in the past like invading phillipines or brunei now don't work! But the japanese progress in china is better. Maybe you should be this in mind and place somewhere a hint in the manual "Designed for playing with low luck off"

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @LovePlayingAAA
                  last edited by

                  @LovePlayingAAA I think the transition between Dice & LL is not something I want to tackle. The initial strategies are not that different other than how much or how little you throw at specific targets.

                  The game right now is balanced towards the LL . If you have been playing Dice... you may want to hook up with @redrum so that he can add some qualifying comments to the game guide.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • Josemi LJ Offline
                    Josemi L
                    last edited by Josemi L

                    I think the AT & AA units are overrated in this version. Before they only acted in first combat roll but now they act in all.

                    Recently in the first round in a combat in the east of Ukraine a powerful attack that included 2 tanks and a mechanized infantry unit were eliminated by German TA rolls in the three combat rolls that lasted this one (aside a plane when the last tank was destroyed after acting the AT). From experience I know that a good part of Russia's fate in the game depends on the result of its initial attack in the first round. Except for Orel-Kursk, all territories occupied by Germany have an AT (in addition with improved technology). If you wanted to improve the AT you could give +1 in attack and defense values ​​in regular combat rolls for example.

                    On the other hand and in another game a US attack in the Caroline Islands 2 naval fighters were killed by the piece of Japanese AA in the first two combat rolls making it impossible. Therefore, the US fleet was left, after finishing the fight, totally unprotected against a possible attack by 8 Japanese naval fighters in the next round as it lacked enough air protection (attached saved below). Without the American Pacific fleet Japan wins, it's only a matter of time.

                    I do not believe that two simple minor units should have the power to decide the fate of an entire army and even a long-term game due to a hugely successful combat roll.

                    I admit that I did not know this new rule but I think that before they were better configured when they only acted before the first round of dice.

                    If so then also the destroyers and bombers should have that same rule with depth charges against submarines. for example.

                    It is my opinion only.

                    connection_lost_on_mar_29_at_22_56.tsvg

                    wirkeyW HeppsH 2 Replies Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @Josemi L
                      last edited by

                      @Josemi-L Curro, is that you? If you can't live with the possible outcome of that attack, don't make that attack. Giving ATs +1 in attack and defense would just make them another random unit. It's their ability to inflict possible devastating losses.

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @Josemi L
                        last edited by Hepps

                        @Josemi-L I think that with any changes to a game... there is going to be a learning curve associated with changes to unit performance.

                        That being said... I think that the two examples you provided are both statistical anomalies while also being great examples of how these changes are an improvements over previously ineffective units. These changes were designed to add a certain level of unpredictability to an otherwise purely mathematical game while using LL. These "potentially" battle changing results is what they were meant to reflect... units of reasonably limited usefulness but with the potential to be highly effective under the right circumstances (and with some luck on your side).

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators @wirkey
                          last edited by

                          @wirkey Screen Shot 2019-03-30 at 3.18.37 PM.png

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply Reply Quote 2
                          • HeppsH Offline
                            Hepps Moderators @ubernaut
                            last edited by

                            @ubernaut LOL wait til you see the other surprise unit! πŸ˜ƒ

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            ubernautU 1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators @Hepps
                              last edited by

                              @Hepps assuming i make it that far japan and russia both are in bad shape in my first semi-serious run at this map.

                              autosaveBeforeEndTurn.tsvg

                              this map has a lot going on. πŸ™‚

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                something that seems odd to me is that if you have a small group of subs and transports you can have subs getting 4 attack versus scrambling planes.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ubernaut
                                  last edited by

                                  @ubernaut Not sure what you mean?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    when attacking subs are stronger than destroyers versus scrambling air power:

                                    Screen Shot 2019-04-02 at 12.08.38 PM.png

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut I don't believe subs can hit the air units.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • G Offline
                                        Gully
                                        last edited by

                                        and that's exactly why in that battle-log the sub rolls are separated from the other British rolls. Subs can never hit air.

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Gully
                                          last edited by

                                          @Gully Yeah. I guess in theory if there are no available targets then the engine shouldn't even bother rolling for them.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          ubernautU 1 Reply Last reply Reply Quote 2
                                          • ubernautU Offline
                                            ubernaut Moderators @redrum
                                            last edited by

                                            ok I wasn't sure i thought that was the case on other maps but when i was playing it looked like they were still getting first strike attacks versus the naval fighters.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            HeppsH 1 Reply Last reply Reply Quote 0

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