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    Total World War: December 1941 3.0.0.6

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    • O Offline
      Ondis Moderators
      last edited by

      Well subs are used to protect carrier groups today and were lingering around them in WW2, but it doesn't really matter. If someone wants to use subs in the defensive role they should be allowed to do so.

      If subs are accompanying a fleet they won't chicken out as their comrades are being slaughtered.

      Plus it really makes for any type re-organization from Sub fleet to navy or even the other way quite cumbersome from a gameplay perspective.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Ondis
        last edited by

        @Ondis Well you touched on some of the intentions of the change. Whether they are good or bad are somewhat up to each player's opinion but I'll describe the thought behind them 🙂

        So subs still provide their HP to the surface fleet so aren't completely useless (HP/fodder is often what you need most to protect BB and carriers anyways). They are just less effective as part of a surface fleet to simulate that they lose a lot of the element of surprise in comparison to hunting in wolf packs or alone.

        One of the goals is to create more variation across ships so that not everything feels like almost the same unit with just slightly different strength/cost and that they each have more of a defined role. Subs are meant to be used for attacking/harassing and controlling open waters while destroyers are meant for protecting capital ships and hunting subs.

        The more defined roles and variation across ships forces the player to make more long term strategic choices when purchasing units and determining what their goals are. It also creates more of a counter play type system so it becomes less of whoever has the most ships wins and more which types of ships you choose to build and how you position them. If they want to primarily create surface fleets and try to amphibious assault then destroyers are probably a better choice to protect their capital ships and transports. If they want to instead try to harass opponent fleets and force opponents to build more ships to protect their transports then subs are a good choice.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • O Offline
          Ondis Moderators
          last edited by

          Well for me it's silly. There are some aspects you perhaps haven't considered. Say I have a huge sub fleet and a couple of surface ships like germany had. A big battle is coming where I need to defend, but in my case I might be better off with just using the subs, cause of this artificial limitation. It makes absolutely no sense that a sub is stronger on the defense on its own than if accompanied with surface ships. If you want it like this then remove sub def completely and lower cost further.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Ondis
            last edited by

            @Ondis That can never happen. If you have a huge sub fleet and add any number of destroyers (or other stronger surface ships) the fleet will always be stronger on defense then just the huge sub fleet alone.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • O Offline
              Ondis Moderators
              last edited by Ondis

              Ah. Each ship only negates the defense of one sub. Alright, I missed that. It's better gameplay wise but absolutely nonsensical. This whole setup doesn't make sense to me and seems to just force a type of gameplay instead of letting the player discover it on their own.

              All of this isn't because that makes sense, but because one wants to force a certain gameplay.

              I like the intentions of it but I'd rather have more versatile subs than this.
              In fact, and this may sound crazy, I would rather limit defense of subs when on their own, as that would indicate a sort of ambush or something like this, as opposed to when with surface ships that can readily warn them and where they can turn around and fire their torpedoes.

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Ondis
                last edited by

                @Ondis Well, I don't think there is much else I can say if you disagree that subs during ww2 were generally not as useful to protect surface ships as they were as lone hunters or in wolf packs. I'd encourage you to read this article which discusses how submarines were mostly utilized: https://en.wikipedia.org/wiki/Battle_of_the_Atlantic

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • O Offline
                  Ondis Moderators
                  last edited by Ondis

                  Of course they were more effective, but that is on the attack, not on the defense, so two different subject matters entirely. You've not limited their attack capacity in conjunction with other ships but their defense.

                  On the issue itself I'd suggest keeping the removed AA defense that they had before vs Destroyers but letting them defend at least at 1 and 2 respectively, regardless of situation, or 1-3 if you prefer that. Maybe even 2-3.

                  Still like the direction as I said, but without fog of war of some sorts ambushes are just too unlikely and they will find themselves hunted into oblivion in the high seas as it is now, not being able to be rescued by the main surface fleet in any effective manner due to their inability to contribute significantly to any fight.

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                  • wirkeyW Offline
                    wirkey Moderators
                    last edited by wirkey

                    Did I miss something and there is this new feature that the EA don't get to produce anything? Doesn't seem right..tww ladder wirkey vs chewbaluba.tsvg

                    EV 1.9.0.0.11612
                    MV 3.0

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Not sure quite what you mean, could you describe the issue a bit more? Also you should probably upgrade TripleA to the latest stable version 1.9.0.0.13066.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum EA doesn't have any production phase

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          chewbaluba @wirkey
                          last edited by

                          @wirkey @redrum I opted out of buying anything round 1 of EA but was not given the option of buying for EA in subsequent rounds. By design? It looks like game is subtracting PU for nat'l objectives, is that right?
                          146f876f-de66-412e-8d9c-4961d341b3b6-image.png

                          C 1 Reply Last reply Reply Quote 0
                          • C Offline
                            chewbaluba @chewbaluba
                            last edited by

                            @wirkey @redrum Reproduced on 13066 in Round 1. EA skips Purchase Units in Round 1.

                            890e6d5b-4950-4180-8d0a-e817f2f92971-image.png

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @chewbaluba
                              last edited by

                              @chewbaluba @redrum @Hepps yeah, EA don't have any money in rnd1, but still can't produce in later rounds with PUs

                              redrumR 2 Replies Last reply Reply Quote 0
                              • O Offline
                                Ondis Moderators
                                last edited by Ondis

                                Im not sure about the issue overall but the subtraction is probably due to the occupation/protectorate status of certain provinces, no?

                                They should still be getting a few PUs, but just a few. For a couple of provinces in Africa and the one in the UK.

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                                • redrumR Offline
                                  redrum Admin @wirkey
                                  last edited by

                                  @wirkey Ah I see. There is a bug in 3.0 causing the Exiled Allies PUs to be set to 0 at the start of the UK turn. And then since they have no money, it skips their turn. If you edit back in their PUs after the start of the UK turn then it should work fine. I'll look to put a fix in for 3.0.0.1.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey @chewbaluba This is fixed and will be in the next TWW release.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    L 1 Reply Last reply Reply Quote 0
                                    • L Offline
                                      LovePlayingAAA @redrum
                                      last edited by

                                      @redrum When will the next release be available? I jist started a game and now I have to wait, until release is ready - right? Or can I do a manual repair by myself?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @LovePlayingAAA
                                        last edited by

                                        @LovePlayingAAA Probably this week. You can use edit mode to get around some of the issues but there isn't anyway to fix existing save games when the new release comes out.

                                        Here is what will be included in the next release so far:

                                        v3.0.0.1 (in-progress)

                                        • Fix some missed HeavyDestroyers by removing isDestroyer
                                        • Fix StrategicBombers and HeavyStrategicBombers by removing defensive AA (not used and simplifies tooltips)
                                        • Add trigger for converting any vichy and exiled allied units to major in sz42, sz48, sz61, sz62, sz64
                                        • Fix technology tab
                                        • Fix unit icons
                                        • Fix Vichy and Exiled Allies Occupations and Protectorates income deductions that were firing twice

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 1
                                        • L Offline
                                          LovePlayingAAA
                                          last edited by

                                          Thanks for the feedback!

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            3.0.0.1 is now live. Please update and provide any feedback here.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH 1 Reply Last reply Reply Quote 2

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