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    Total World War: December 1941 3.0.0.6

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    • O Offline
      Ondis Moderators
      last edited by Ondis

      Ah. Each ship only negates the defense of one sub. Alright, I missed that. It's better gameplay wise but absolutely nonsensical. This whole setup doesn't make sense to me and seems to just force a type of gameplay instead of letting the player discover it on their own.

      All of this isn't because that makes sense, but because one wants to force a certain gameplay.

      I like the intentions of it but I'd rather have more versatile subs than this.
      In fact, and this may sound crazy, I would rather limit defense of subs when on their own, as that would indicate a sort of ambush or something like this, as opposed to when with surface ships that can readily warn them and where they can turn around and fire their torpedoes.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Ondis
        last edited by

        @Ondis Well, I don't think there is much else I can say if you disagree that subs during ww2 were generally not as useful to protect surface ships as they were as lone hunters or in wolf packs. I'd encourage you to read this article which discusses how submarines were mostly utilized: https://en.wikipedia.org/wiki/Battle_of_the_Atlantic

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • O Offline
          Ondis Moderators
          last edited by Ondis

          Of course they were more effective, but that is on the attack, not on the defense, so two different subject matters entirely. You've not limited their attack capacity in conjunction with other ships but their defense.

          On the issue itself I'd suggest keeping the removed AA defense that they had before vs Destroyers but letting them defend at least at 1 and 2 respectively, regardless of situation, or 1-3 if you prefer that. Maybe even 2-3.

          Still like the direction as I said, but without fog of war of some sorts ambushes are just too unlikely and they will find themselves hunted into oblivion in the high seas as it is now, not being able to be rescued by the main surface fleet in any effective manner due to their inability to contribute significantly to any fight.

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          • wirkeyW Offline
            wirkey Moderators
            last edited by wirkey

            Did I miss something and there is this new feature that the EA don't get to produce anything? Doesn't seem right..tww ladder wirkey vs chewbaluba.tsvg

            EV 1.9.0.0.11612
            MV 3.0

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wirkey
              last edited by

              @wirkey Not sure quite what you mean, could you describe the issue a bit more? Also you should probably upgrade TripleA to the latest stable version 1.9.0.0.13066.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @redrum
                last edited by

                @redrum EA doesn't have any production phase

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  chewbaluba @wirkey
                  last edited by

                  @wirkey @redrum I opted out of buying anything round 1 of EA but was not given the option of buying for EA in subsequent rounds. By design? It looks like game is subtracting PU for nat'l objectives, is that right?
                  146f876f-de66-412e-8d9c-4961d341b3b6-image.png

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    chewbaluba @chewbaluba
                    last edited by

                    @wirkey @redrum Reproduced on 13066 in Round 1. EA skips Purchase Units in Round 1.

                    890e6d5b-4950-4180-8d0a-e817f2f92971-image.png

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @chewbaluba
                      last edited by

                      @chewbaluba @redrum @Hepps yeah, EA don't have any money in rnd1, but still can't produce in later rounds with PUs

                      redrumR 2 Replies Last reply Reply Quote 0
                      • O Offline
                        Ondis Moderators
                        last edited by Ondis

                        Im not sure about the issue overall but the subtraction is probably due to the occupation/protectorate status of certain provinces, no?

                        They should still be getting a few PUs, but just a few. For a couple of provinces in Africa and the one in the UK.

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey Ah I see. There is a bug in 3.0 causing the Exiled Allies PUs to be set to 0 at the start of the UK turn. And then since they have no money, it skips their turn. If you edit back in their PUs after the start of the UK turn then it should work fine. I'll look to put a fix in for 3.0.0.1.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey @chewbaluba This is fixed and will be in the next TWW release.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            L 1 Reply Last reply Reply Quote 0
                            • L Offline
                              LovePlayingAAA @redrum
                              last edited by

                              @redrum When will the next release be available? I jist started a game and now I have to wait, until release is ready - right? Or can I do a manual repair by myself?

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @LovePlayingAAA
                                last edited by

                                @LovePlayingAAA Probably this week. You can use edit mode to get around some of the issues but there isn't anyway to fix existing save games when the new release comes out.

                                Here is what will be included in the next release so far:

                                v3.0.0.1 (in-progress)

                                • Fix some missed HeavyDestroyers by removing isDestroyer
                                • Fix StrategicBombers and HeavyStrategicBombers by removing defensive AA (not used and simplifies tooltips)
                                • Add trigger for converting any vichy and exiled allied units to major in sz42, sz48, sz61, sz62, sz64
                                • Fix technology tab
                                • Fix unit icons
                                • Fix Vichy and Exiled Allies Occupations and Protectorates income deductions that were firing twice

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 1
                                • L Offline
                                  LovePlayingAAA
                                  last edited by

                                  Thanks for the feedback!

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    3.0.0.1 is now live. Please update and provide any feedback here.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 2
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum Thank you sir.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • wirkeyW Offline
                                        wirkey Moderators @Hepps
                                        last edited by

                                        @Hepps is it intended that the Vichy ships, that were being saved from scuttling can't move?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @wirkey
                                          last edited by

                                          @wirkey They can't move that turn but should be able to move the following turn similar to how inf gained by conquering certain territories work.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by redrum

                                            Appears there is a bug with North African territories turning back to Vichy owned after the Protectorate falling. Here is a save game showing that it being captured by UK2 and then turning back to Vichy owned in Italy2: test.tsvg

                                            And here's a save right before it happens that you can see it turn back to Vichy after Italy's tech phase: test2.tsvg

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            L 1 Reply Last reply Reply Quote 0

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