TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin @Ondis
      last edited by

      @Ondis Well, I don't think there is much else I can say if you disagree that subs during ww2 were generally not as useful to protect surface ships as they were as lone hunters or in wolf packs. I'd encourage you to read this article which discusses how submarines were mostly utilized: https://en.wikipedia.org/wiki/Battle_of_the_Atlantic

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • O Offline
        Ondis Moderators
        last edited by Ondis

        Of course they were more effective, but that is on the attack, not on the defense, so two different subject matters entirely. You've not limited their attack capacity in conjunction with other ships but their defense.

        On the issue itself I'd suggest keeping the removed AA defense that they had before vs Destroyers but letting them defend at least at 1 and 2 respectively, regardless of situation, or 1-3 if you prefer that. Maybe even 2-3.

        Still like the direction as I said, but without fog of war of some sorts ambushes are just too unlikely and they will find themselves hunted into oblivion in the high seas as it is now, not being able to be rescued by the main surface fleet in any effective manner due to their inability to contribute significantly to any fight.

        1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators
          last edited by wirkey

          Did I miss something and there is this new feature that the EA don't get to produce anything? Doesn't seem right..tww ladder wirkey vs chewbaluba.tsvg

          EV 1.9.0.0.11612
          MV 3.0

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @wirkey
            last edited by

            @wirkey Not sure quite what you mean, could you describe the issue a bit more? Also you should probably upgrade TripleA to the latest stable version 1.9.0.0.13066.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @redrum
              last edited by

              @redrum EA doesn't have any production phase

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                chewbaluba @wirkey
                last edited by

                @wirkey @redrum I opted out of buying anything round 1 of EA but was not given the option of buying for EA in subsequent rounds. By design? It looks like game is subtracting PU for nat'l objectives, is that right?
                146f876f-de66-412e-8d9c-4961d341b3b6-image.png

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  chewbaluba @chewbaluba
                  last edited by

                  @wirkey @redrum Reproduced on 13066 in Round 1. EA skips Purchase Units in Round 1.

                  890e6d5b-4950-4180-8d0a-e817f2f92971-image.png

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @chewbaluba
                    last edited by

                    @chewbaluba @redrum @Hepps yeah, EA don't have any money in rnd1, but still can't produce in later rounds with PUs

                    redrumR 2 Replies Last reply Reply Quote 0
                    • O Offline
                      Ondis Moderators
                      last edited by Ondis

                      Im not sure about the issue overall but the subtraction is probably due to the occupation/protectorate status of certain provinces, no?

                      They should still be getting a few PUs, but just a few. For a couple of provinces in Africa and the one in the UK.

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey Ah I see. There is a bug in 3.0 causing the Exiled Allies PUs to be set to 0 at the start of the UK turn. And then since they have no money, it skips their turn. If you edit back in their PUs after the start of the UK turn then it should work fine. I'll look to put a fix in for 3.0.0.1.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey @chewbaluba This is fixed and will be in the next TWW release.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          L 1 Reply Last reply Reply Quote 0
                          • L Offline
                            LovePlayingAAA @redrum
                            last edited by

                            @redrum When will the next release be available? I jist started a game and now I have to wait, until release is ready - right? Or can I do a manual repair by myself?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @LovePlayingAAA
                              last edited by

                              @LovePlayingAAA Probably this week. You can use edit mode to get around some of the issues but there isn't anyway to fix existing save games when the new release comes out.

                              Here is what will be included in the next release so far:

                              v3.0.0.1 (in-progress)

                              • Fix some missed HeavyDestroyers by removing isDestroyer
                              • Fix StrategicBombers and HeavyStrategicBombers by removing defensive AA (not used and simplifies tooltips)
                              • Add trigger for converting any vichy and exiled allied units to major in sz42, sz48, sz61, sz62, sz64
                              • Fix technology tab
                              • Fix unit icons
                              • Fix Vichy and Exiled Allies Occupations and Protectorates income deductions that were firing twice

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • L Offline
                                LovePlayingAAA
                                last edited by

                                Thanks for the feedback!

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  3.0.0.1 is now live. Please update and provide any feedback here.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Thank you sir.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators @Hepps
                                      last edited by

                                      @Hepps is it intended that the Vichy ships, that were being saved from scuttling can't move?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @wirkey
                                        last edited by

                                        @wirkey They can't move that turn but should be able to move the following turn similar to how inf gained by conquering certain territories work.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by redrum

                                          Appears there is a bug with North African territories turning back to Vichy owned after the Protectorate falling. Here is a save game showing that it being captured by UK2 and then turning back to Vichy owned in Italy2: test.tsvg

                                          And here's a save right before it happens that you can see it turn back to Vichy after Italy's tech phase: test2.tsvg

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          L 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            The bug is fixed now and will be part of v3.0.0.2 release.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 2

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 30
                                            • 31
                                            • 32
                                            • 33
                                            • 34
                                            • 34 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums