TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      i dont understand how the negative support with surface fleet attribute works. does that apply to any other ship? so a sub plus destroyer would now have a cumulative defense of 1 or sub plus transport would now be negative or just 0 i suppose?

      doesn't really seem like a sub should make other ships weaker on defense, at least to me. i understand the fodder issue but frankly, the way things are now if you really want fodder you can still do it with transports cant you? and DD's at 1 pu more seems like there would be no reason to include subs in any fleet which doesn't seem very realistic either.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by Hepps

        @ubernaut No... if you pair Subs with any other surface vessel... the Subs receives -2 to its defense.

        So if 1 Sub and 1 Destroyer (of the same nation or alliance) share a sea zone... and that sea zone is attacked... the Destroyer would still defend at 3... however the Sub would have a defense of 0 (technically 1 Def- 2 fleet penalty = -1). So essentially Subs are rendered useless defensively until you get Advanced Subs.

        This has been done to reduce the ability of a player to create a fleet with massed Subs to use as defensive cover as had been seen in earlier versions of TWW. Since Subs are now elusive "creatures" who's strength is meant to lie in their ability to travel undetected and attack at will... I really wanted to make them useful as an offensive and harrassment unit and near worthless as a defender. This was also done because of the changes where they can submerge at will and can no longer be blocked... I was trying to make a unit with advantages and drawbacks.

        "A joyous heart sours with the burden of expectation"
        Hepster

        ubernautU 1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators @Hepps
          last edited by

          @Hepps what about adding a weak DC to BB and CR?

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          HeppsH 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by redrum

            So after some discussion here would be the changes for v3.0.0.3:

            • Update ImprovedDestroyer tech from DepthCharge 2 (+1) to 3 (+2)
            • Update HeavyDestroyer unit from DepthCharge 3 to 4
            • Update ImprovedStratBomber tech from DepthCharge 2 (+1) to 3 (+2)
            • Update HeavyStratBomber unit from DepthCharge 3 to 4
            • Update Sub unit attack from 4 to 3 (3/1/2)
            • Update ImprovedSub tech from +1 attack (5/1/2) to +1 attack/defense (4/2/2)
            • Update AdvancedSub unit from 6/3/2 to 6/4/2

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 3
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              question about the improved special warfare advancement the manual says "+1 Att.for Alpine (combat paratroop)."

              What exactly does that mean? i'm assuming that like the other upgrades given with this advancement that it provides an additional attack bonus for Alpine inf but it seems to also enable Alpine troops to get Air-dropped in the attack phase, does the bonus apply to situations regardless of terrain or does this apply only to hills/mountians?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @ubernaut
                last edited by

                @ubernaut Yes, it increases their base attack by 1 (so all terrain). And it allows them to be paradropped into combat.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                ubernautU 1 Reply Last reply Reply Quote 2
                • ubernautU Offline
                  ubernaut Moderators @redrum
                  last edited by

                  @redrum got it, thanks again for clarifying ๐Ÿ™‚

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators
                    last edited by

                    @hepps @redrum is it possible that you could give support to "AA hits"? I just had the idea that naval fighters increase the chance for a DC hit.

                    HeppsH redrumR 2 Replies Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @wirkey
                      last edited by Hepps

                      @wirkey I like the idea... but I do not think that is supported currently by the engine.

                      @wirkey is looking for another unit named after him... the Wirkey Hurricane. ๐Ÿ˜ƒ

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @ubernaut
                        last edited by

                        @ubernaut said in Total World War: December 1941 3.0.0.3:

                        @Hepps what about adding a weak DC to BB and CR?

                        There had been a fair ammount of discussion related to this. My reservations about doing this is based on the desire to have each unit have a special role within the game. Creating this mechanic in the BB & CR will reduce the significance of the DD role. Also I feel as though the BB & CR already have substantial value with their assigned roles.

                        But as with most things... no idea is ever truly shelved.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        ubernautU 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey @Hepps AA support is included in the latest pre-release and will be in the next stable.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 2
                          • ubernautU Offline
                            ubernaut Moderators @Hepps
                            last edited by ubernaut

                            @Hepps thought about that but given the notion that we know the DC is already a bit weak adding a 1 DC to them seems somewhat more realistic a correction than a negative defense penalty. Just my 2ยข i know you all have thought a lot more about this than i have. ๐Ÿ™‚

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @ubernaut
                              last edited by

                              @ubernaut I get what you are saying... but the 2 things are not really directly comparable...

                              By using the negative support to Subs... you are always penalized when they are defending fleets with them (Subs) included. Yet not so if you have just a Sub flotilla.

                              Whereas under your suggestion BB & CR simply become much more effective against Subs... regardless of how they are positioned.

                              I want Sub hunting to be difficult. The system and power ratings are designed to make Subs less effective as defensive unit. Which I feel is truer to how they were as units during WWII. Making more units capable of hitting them with DC attacks does not achieve a better balance IMO.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators @Hepps
                                last edited by ubernaut

                                @Hepps well sub hunting at 8% success seems about right for capital ships, while subs having 0 value in large defensive fleet clashes doesn't really seem right. i think saying that a 1/12 DC hit per capital ship makes them much more effective is a bit of an exaggeration, destroyers are pretty infective at that same rate currently.

                                if BB and transport attacks a BB + sub the transport fleet has advantage under the current maths, that seems really odd to me.

                                i guess they are sort of tied but that still seems odd to me, that's what i get for editing a reply. ๐Ÿ˜›

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @ubernaut
                                  last edited by

                                  @ubernaut Remember... the negative support mechnism is being used as a way to circumvent some of the engine limitations... as soon as you allow Subs to defend when paired with fleets... their defensive rolls become "first strike" shots... giving the defender a huge advantage in the grand scheme of things when you mass Subs with a major fleet.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Hepps
                                    last edited by

                                    @Hepps maybe i don't fully understand DC rules, don't DC hits circumvent normal first strike rules?

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @ubernaut
                                      last edited by

                                      @ubernaut No. Sub First strike shots take presidence over other AA type shots... but that really isn't what I am referring to.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Hepps
                                        last edited by

                                        @Hepps here's a thought (sorry if it's already been considered) instead of the negative defense bonus what if mixed fleet just negates sneak attack?

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @ubernaut
                                          last edited by

                                          @ubernaut Would be awesome.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          ubernautU 1 Reply Last reply Reply Quote 1
                                          • ubernautU Offline
                                            ubernaut Moderators @Hepps
                                            last edited by

                                            @Hepps just to be more specific meaning only on defense the way the current penalty works. ๐Ÿ™‚

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            HeppsH 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better ๐Ÿ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 8
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 33
                                            • 34
                                            • 10 / 34
                                            • First post
                                              Last post
                                            Copyright ยฉ 2016-2018 TripleA-Devs | Powered by NodeBB Forums