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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin
      last edited by

      Just adding a note here based on the lobby conversation:

      There is a potential bug where chinese fighters are land units instead of air units. This happens if the neutral nations are disabled as some of the triggers are during those phases. There could be other bugs as well when they are disabled.

      <!-- canBeDisabled: if true means that the player will skip all of their phases. their delegates will be removed from the game (so triggers will not happen during those delegates either) -->
      

      The easy way to fix that is just make it so they can't be disabled. Alternatively, we can take a look at what triggers occur during neutral phases and try to move them right before or after to core player phases.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 2
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum You are so very smart.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • ubernautU Offline
          ubernaut Moderators
          last edited by

          rulebook pdf file is missing from the current download

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @ubernaut
            last edited by redrum

            @ubernaut https://github.com/triplea-maps/total_world_war_manual/raw/master/TWW_lossy_new.pdf

            It hasn't been updated for v3 yet. So you'll want to review the first post of this thread for changes to the rules.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by ubernaut

              noticed that the page image files in the download are actually newer than the previous included PDF, last page references 2.8.0.4 but the combined pdf is just missing. thought id give a heads up on that. 🙂 i made a combined pdf of my own just because reading the notes in-game is tough, but i don't have the ability to add stuff to git. anyway here is a temporary link that good for a week if anyone wants a slightly newer version of that:

              https://we.tl/t-JvcDyW4506

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @ubernaut
                last edited by

                @ubernaut Yeah, looks like the PDF hasn't been regenerated from the note pages recently so is another point version or 2 behind them.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                ubernautU 1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators @redrum
                  last edited by

                  @redrum just started playing TWW recently noticed AI is pretty hobbled with all the complication added in this game, are there plans to make the AI more capable for TWW?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @ubernaut
                    last edited by

                    @ubernaut Yeah, playing vs the AI is pretty meaningless on TWW as it uses a lot of advanced TripleA features that the AI can't handle currently. You are better off finding a human opponent or even practicing against yourself. I'd say its maybe a dream at this point to make the AI more capable of playing TWW as it would take significant effort. Probably the biggest issue with the AI currently is it essentially can't build infrastructure as it doesn't understand how to handle materials.

                    I also considered making some sort of "AI-enabled" setting where some of the advanced rules are simplified for the AI so something like the AI not using materials at all and just making buildings cost more.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    ubernautU 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators @redrum
                      last edited by

                      @redrum that seems interesting. 🙂

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        is this the right place to tell people usa start image isn't currently loading on the latest download?

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut Yeah, this is the place to report any bugs. What do you mean by usa start image? Can you upload a screenshot?

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum It is the image that is supposed to be displayed when USA game start happens. I think the image is misnamed.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Hepps
                              last edited by

                              @Hepps So few people play with notifications on that I forgot about it.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @Hepps Oh ok. Yeah, I never play with notifications anymore. But do remember a few of them were missing.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by

                                  @redrum Just USA start as far as I remember.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  redrumR H 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @Hepps Ok. I added it to the list for the next release.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 2
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by ubernaut

                                      yeah just started messing around with TWW so i have the images on still so far that's the only one I've seen with the broken link image.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • - Offline
                                        -xAAAx-
                                        last edited by -xAAAx-

                                        Hi all!

                                        Here is an idea concerning starting technology.

                                        Currently every major player in the game starts with five tech tokens (China stars with zero tech tokens).

                                        When either Japan or Italy gets lucky and rolls for special warfare during round one then (in the case of Japan) the Exile Allies islands in the Pacific or (in the case of Italy) Western Egypt/Cairo fall much faster.

                                        To slow, but not eliminate these outcomes, I propose to remove the five tech tokens from the start of round one and replace them with double tech tokens at the end of round one.

                                        Thus, any player ending round one with one tech center will end the round with six tech tokens while any player ending round one with two tech centers will end the round with twelve tech tokens.

                                        Also, tech tokens will not be purchasable until the second round.

                                        Thoughts?

                                        redrumR 1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @-xAAAx-
                                          last edited by redrum

                                          @xAAAx Its an interesting idea. I do think whether UK, Japan, or Italy get Special Warfare round 1 can make a major impact on the early game. I think the problem is really that Special Warfare is too strong as a tech for naval powers as it makes amphibious assaults very black and white (you can or you can't). While I think we could try to do something around making techs less random in the first round or 2, that would really just be a band aid and really what needs done is reworking Special Warfare.

                                          I think the Special Warfare line needs to be more gradual so that amphibious attackers have significant penalties and that penalty becomes less and less as you work through the tech line. So keep most of the territory effect bonuses but adjust SWF line like this:

                                          • no SWF - all inf can amphib but have a -2 attack (essentially just act as casualties)
                                          • SWF - amphib inf have a -1 attack
                                          • Improved SWF - amphib inf have no negative bonus
                                          • Advanced SWF - allows amphib with non-inf

                                          This is just conceptual so would need more thought on exact values and balance. But this would make SWF less powerful and make amphib assaults a more gradual tech advancement.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          - 1 Reply Last reply Reply Quote 2
                                          • - Offline
                                            -xAAAx-
                                            last edited by

                                            RE:

                                            TODO

                                            Improve destroyer's counter to subs

                                            Here is a concept for consideration.

                                            Both subs and destroyers start at 3/3/2. Improved subs get +1 attack while improved destroyers get +1 defense. Advanced subs get +3 attack while advanced destroyers get +3 defense.

                                            Another option is for subs to start at 4/3/2 with +1 attack for improved and +2 attack for advanced while destroyers start at 3/4/2 with +1 defense for improved and +2 defense for advanced.

                                            Either way, subs and destroyers have equal attack vs defense as they tech up.

                                            That leaves the subs ability to sink ships without them being able to return fire.

                                            I don't think Hepps wants to remove this ability altogether, so what I propose is to add a defensive depth charge to destroyers that fire each round of combat that is strong enough to achieve parity with subs (i.e., when an equal number of subs attack an equal number of destroyers—of the same tech level—the result is a 50/50 battle).

                                            redrumR 1 Reply Last reply Reply Quote 0

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