Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

    Play By Forum
    4
    83
    11156
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_Elk
      Black_Elk last edited by

      OK xfinity finally got their shit together, so back online hehe. Will see if I can get this one started

      1 Reply Last reply Reply Quote 1
      • Black_Elk
        Black_Elk last edited by

        TripleA Turn Summary: Crowton round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 1
        
            Combat Move - Crowton
                Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                1 Lgt-Cavalry moved from Oldengard to Winterash
                      Crowton take Dolmarsh from Barbarians
                1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22
                1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 22 to Winterash
                1 Lgt-Infantry moved from Stormwood to Oldengard
                1 Lgt-Infantry moved from Glassville to Iceburn
                      Crowton take Iceburn from Barbarians
        
            Combat - Crowton
                Battle in Winterash
                    Crowton attack with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen
                    Barbarians defend with 2 Barbarians and 1 Barbarian-Village
                        Crowton roll dice for 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen in Winterash, round 2 : 2/3 hits, 1.38 expected hits
                        Barbarians roll dice for 2 Barbarians in Winterash, round 2 : 0/2 hits, 0.75 expected hits
                        2 Barbarians owned by the Barbarians lost in Winterash
                    Some non-combat units are destroyed: 
                    Crowton win, taking Winterash from Barbarians with 1 Hvy-Infantry, 1 Lgt-Cavalry and 1 Spearmen remaining. Battle score for attacker is 18
                    Casualties for Barbarians: 2 Barbarians
        
            Non Combat Move - Crowton
        
            Turn Complete - Crowton
                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                Crowton collect 19 PUs; end with 19 PUs
                Units generate 3 Wood; Crowton end with 3 Wood
                Units generate -15 PUs; Crowton end with 4 PUs
                Units generate 5 Food; Crowton end with 5 Food
                Units generate 3 Metal; Crowton end with 3 Metal
        

        Combat Hit Differential Summary :

        Crowton : 0.63
        Barbarians : -0.75
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk last edited by

          TripleA Turn Summary: Greenskins round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 1
          
              Combat Move - Greenskins
                  1 Monoreme moved from Sea Zone 72 to Sea Zone 67
                        Greenskins take Sea Zone 67 from Pirates
                  1 Lgt-Infantry moved from Rackelton to Sea Zone 67
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 72
                  1 Lgt-Infantry moved from Sea Zone 72 to Slavebridge
                        Greenskins take Slavebridge from Gnolls
                  1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                        Greenskins take Bleak Wall from Gnolls
                        Greenskins take Bleak Borderlands from Gnolls
                  1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Orcengor to Dusty Mountains
                        Greenskins take Dusty Mountains from Gnolls
          
              Combat - Greenskins
          
              Non Combat Move - Greenskins
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 21 PUs; end with 21 PUs
                  Units generate 5 Food; Greenskins end with 5 Food
                  Units generate -15 PUs; Greenskins end with 6 PUs
                  Units generate 3 Metal; Greenskins end with 3 Metal
                  Units generate 3 Wood; Greenskins end with 3 Wood
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk last edited by

            TripleA Turn Summary: Undead round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 1
            
                Combat Move - Undead
                    1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                          Undead take Hinderland Zone 9 from Ogres
                    1 Lgt-Infantry moved from Blackwell to Decaying Soils
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Necroloft to Sea Zone 51
                    1 Spearmen moved from Necroloft to Forsaken Mountains
                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 51 to Sea Zone 49
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 49 to Haunted Moorland
                          Undead take Haunted Moorland from Gnolls
            
                Combat - Undead
            
                Non Combat Move - Undead
            
                Turn Complete - Undead
                    Undead collect 17 PUs; end with 17 PUs
                    Units generate 3 Wood; Undead end with 3 Wood
                    Units generate 3 Food; Undead end with 3 Food
                    Units generate 3 Metal; Undead end with 3 Metal
                    Units generate -15 PUs; Undead end with 2 PUs
                    Undead creates 1 Zombies in Plagued Fields
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin last edited by

              TripleA Turn Summary: Lionia round 1

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 1
              
                  Combat Move - Lionia
                      1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
                      1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                            Lionia take Sea Zone 54 from Pirates
                            Lionia take Sea Zone 53 from Pirates
                      1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
                      1 Lgt-Infantry moved from Millshire to Seatopian Hills
                            Lionia take Seatopian Hills from Murlocs
                      1 Lgt-Cavalry moved from Freegrass to Lion Heights
                            Lionia take Lion Heights from Barbarians
                      1 Lgt-Infantry moved from Lionport to Freegrass
              
                  Combat - Lionia
                      Battle in Farhaven
                          Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                          Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                              Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                              Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                              1 Barbarian owned by the Barbarians lost in Farhaven
                          Some non-combat units are destroyed: 
                          Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                          Casualties for Barbarians: 1 Barbarian
              
                  Non Combat Move - Lionia
              
                  Turn Complete - Lionia
                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                      Lionia collect 21 PUs; end with 21 PUs
                      Units generate 6 Metal; Lionia end with 6 Metal
                      Units generate 6 Food; Lionia end with 6 Food
                      Units generate -15 PUs; Lionia end with 6 PUs
                      Units generate 3 Wood; Lionia end with 3 Wood
              

              Combat Hit Differential Summary :

              Lionia : 0.13
              Barbarians : -0.38
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin last edited by

                TripleA Turn Summary: Dwarves round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 1
                
                    Combat Move - Dwarves
                        1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 29
                              Dwarves take Sea Zone 28 from Pirates
                              Dwarves take Sea Zone 29 from Pirates
                        1 Lgt-Infantry moved from Sea Zone 29 to Safe Haven
                        1 Lgt-Infantry moved from Faranwall to East Parnesis Desert
                              Dwarves take East Parnesis Desert from Kobolds
                        1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                
                    Combat - Dwarves
                        Battle in Safe Haven
                
                    Non Combat Move - Dwarves
                
                    Turn Complete - Dwarves
                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                        Dwarves collect 20 PUs; end with 20 PUs
                        Units generate 5 Food; Dwarves end with 5 Food
                        Units generate -15 PUs; Dwarves end with 5 PUs
                        Units generate 3 Metal; Dwarves end with 3 Metal
                        Units generate 3 Wood; Dwarves end with 3 Wood
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by

                  TripleA Turn Summary: Elves round 1

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 1
                  
                      Combat Move - Elves
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Oorsik Forest
                                Elves take Oorsik Forest from Kobolds
                          1 Lgt-Cavalry moved from Durlan Steppes to Durlan North Coast
                          1 Spearmen moved from Athondir to Durlan Steppes
                  
                      Combat - Elves
                  
                      Non Combat Move - Elves
                  
                      Turn Complete - Elves
                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                          Elves collect 18 PUs; end with 18 PUs
                          Units generate 3 Metal; Elves end with 3 Metal
                          Units generate 4 Food; Elves end with 4 Food
                          Units generate 3 Wood; Elves end with 3 Wood
                          Units generate -15 PUs; Elves end with 3 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: Crowton round 2

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 2
                    
                        Combat Move - Crowton
                            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                            1 Lgt-Infantry moved from Iceburn to Faraway
                                  Crowton take Faraway from Barbarians
                            1 Spearmen moved from Winterash to Barrenbor
                                  Crowton take Barrenbor from Barbarians
                            1 Lgt-Infantry moved from Oldengard to Stormwood
                            1 Lgt-Cavalry moved from Winterash to Oldengard
                                  Crowton take Maningscar from Barbarians
                            1 Hvy-Infantry moved from Winterash to Sea Zone 22
                            1 Auxiliaries moved from Stormwood to Sea Zone 22
                            1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26
                                  Crowton take Sea Zone 26 from Pirates
                            1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle
                    
                        Combat - Crowton
                            Crowton has abandoned Sea Zone 28 to Pirates
                            Battle in Baldor Castle
                    
                        Non Combat Move - Crowton
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 25 PUs; end with 29 PUs
                            Units generate 3 Wood; Crowton end with 6 Wood
                            Units generate -15 PUs; Crowton end with 14 PUs
                            Units generate 5 Food; Crowton end with 10 Food
                            Units generate 3 Metal; Crowton end with 6 Metal
                    

                    Combat Hit Differential Summary :

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: Undead round 2

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 2
                      
                          Combat Move - Undead
                                  Some non-combat units are destroyed: 
                              1 Large-Ship moved from Sea Zone 49 to Sea Zone 51
                                    Undead take Sea Zone 51 from Pirates
                              1 Spearmen moved from Forsaken Mountains to Sea Zone 51
                              1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                    Undead take Hinderland Zone 7 from Ogres
                              1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                    Undead take North Hinderlands from Ogres
                              1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                    Undead take Hinderland Zone 8 from Ogres
                              1 Zombies moved from Plagued Fields to Dreadpass
                                    Undead take Dreadpass from Barbarians
                              1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens
                                    Undead take Lifeless Barrens from Barbarians
                              1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49
                              1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes
                                    Undead take Misty Slopes from Gnolls
                              1 Spearmen moved from Sea Zone 49 to Hexmire
                                    Undead take Hexmire from Gnolls
                      
                          Combat - Undead
                      
                          Non Combat Move - Undead
                      
                          Turn Complete - Undead
                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                              Undead collect 25 PUs; end with 27 PUs
                              Units generate 6 Wood; Undead end with 9 Wood
                              Units generate 4 Food; Undead end with 7 Food
                              Units generate 3 Metal; Undead end with 6 Metal
                              Units generate -15 PUs; Undead end with 12 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.

                        Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.

                        Anyhow, Good is up

                        redrum 1 Reply Last reply Reply Quote 0
                        • redrum
                          redrum Admin @Black_Elk last edited by redrum

                          @Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.

                          And yeah, the AI is quite scary now.

                          You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.

                          Hepps 1 Reply Last reply Reply Quote 1
                          • Hepps
                            Hepps Moderators @redrum last edited by

                            @redrum The dread pirate Roberts is not to be underestimated any longer!

                            1 Reply Last reply Reply Quote 1
                            • Black_Elk
                              Black_Elk last edited by

                              Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

                              1 Reply Last reply Reply Quote 0
                              • redrum
                                redrum Admin last edited by

                                TripleA Turn Summary: Lionia round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 2
                                
                                    Combat Move - Lionia
                                        1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                              Lionia take Gemrock Mines from Murlocs
                                        1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                                              Lionia take Caves of the Giant Lion from Barbarians
                                        1 Lgt-Infantry moved from Freegrass to Lion Heights
                                        1 Auxiliaries moved from Lionport to Freegrass
                                
                                    Combat - Lionia
                                
                                    Non Combat Move - Lionia
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Lionia collect 24 PUs; end with 30 PUs
                                        Units generate 6 Metal; Lionia end with 12 Metal
                                        Units generate 6 Food; Lionia end with 12 Food
                                        Units generate -15 PUs; Lionia end with 15 PUs
                                        Units generate 3 Wood; Lionia end with 6 Wood
                                

                                Combat Hit Differential Summary :

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • redrum
                                  redrum Admin last edited by

                                  TripleA Turn Summary: Dwarves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Dwarves
                                              Dwarves converts Young-Water-Dragon into different units
                                              Dwarves converts Young-Water-Dragon into different units
                                          1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                                                Dwarves take Sea Zone 30 from Pirates
                                                Dwarves take Sea Zone 33 from Pirates
                                          1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                                          1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                                                Dwarves take Adamant Mines from Kobolds
                                          1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Spearmen moved from Ironhorn to Kumbadur Hills
                                          1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                                          1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                          1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                                  
                                      Combat - Dwarves
                                          Battle in Icenholm
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 20 PUs; end with 25 PUs
                                          Units generate 5 Food; Dwarves end with 10 Food
                                          Units generate -15 PUs; Dwarves end with 10 PUs
                                          Units generate 3 Wood; Dwarves end with 6 Wood
                                          Units generate 3 Metal; Dwarves end with 6 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • redrum
                                    redrum Admin last edited by

                                    TripleA Turn Summary: Elves round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Elves
                                            1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                            1 Auxiliaries moved from Athondir to Sea Zone 8
                                            1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                                            1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                                  Elves take Sea Zone 7 from Pirates
                                                  Elves take Sea Zone 6 from Pirates
                                            1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                            1 Spearmen moved from Durlan Steppes to West Savanna
                                                  Elves take West Savanna from Kobolds
                                    
                                        Combat - Elves
                                            Battle in Oorsik Island
                                                Some non-combat units are destroyed: 
                                            Battle in Oorsik Tirith
                                                Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                                                Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                                    Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                                                    Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                                                    Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                                                    Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                                                1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                                                Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                                                Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
                                    
                                        Non Combat Move - Elves
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 21 PUs; end with 24 PUs
                                            Units generate 3 Metal; Elves end with 6 Metal
                                            Units generate 4 Food; Elves end with 8 Food
                                            Units generate 3 Wood; Elves end with 6 Wood
                                            Units generate -15 PUs; Elves end with 9 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Elves : -1.50
                                    Kobolds : 1.25
                                    

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin last edited by

                                      Rough turn for the elves.

                                      1 Reply Last reply Reply Quote 0
                                      • Black_Elk
                                        Black_Elk last edited by

                                        TripleA Turn Summary: Crowton round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Crowton
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                                                1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                                      Crowton take Sea Zone 34 from Pirates
                                                      Crowton take Sea Zone 35 from Pirates
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                                                1 Lgt-Cavalry moved from Oldengard to Iceburn
                                                1 Lgt-Infantry moved from Faraway to Iceburn
                                                1 Spearmen moved from Barrenbor to Winterash
                                        
                                            Combat - Crowton
                                                Battle in Bahar Longcliff
                                                    Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                                                    Ogres defend with 1 Ogre and 1 Sawmill
                                                        Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                                        Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                                        1 Ogre owned by the Ogres lost in Bahar Longcliff
                                                    Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                                    Casualties for Ogres: 1 Ogre
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Large-Ship placed in Sea Zone 22
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 24 PUs; end with 27 PUs
                                                Units generate 6 Wood; Crowton end with 6 Wood
                                                Units generate -15 PUs; Crowton end with 12 PUs
                                                Units generate 3 Food; Crowton end with 10 Food
                                                Units generate 3 Metal; Crowton end with 7 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Ogres : -0.50
                                        Crowton : 0.25
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_Elk
                                          Black_Elk last edited by

                                          TripleA Turn Summary: Greenskins round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Greenskins
                                                  1 Spearmen moved from Dusty Heights to Old Slavenport
                                                        Greenskins take Old Slavenport from Gnolls
                                                  1 Lgt-Infantry moved from Dathic South to Dusty Heights
                                                  1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                                                  1 Rangers moved from Rackelton to North Goronmok
                                                  1 Rangers moved from Warg Caves to Orcengor
                                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                                                  1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                                        Greenskins take Pontic Salt Desert from Gnolls
                                                        Greenskins take Pontic Desert from Gnolls
                                                  1 Auxiliaries moved from Godheim Pass to Orcengor
                                                  1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                                        Greenskins take Sea Zone 68 from Pirates
                                                        Greenskins take Sea Zone 69 from Pirates
                                                  1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                                          
                                              Combat - Greenskins
                                                  Battle in Buccan Refuge
                                                      Some non-combat units are destroyed: 
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 29 PUs; end with 30 PUs
                                                  Units generate -15 PUs; Greenskins end with 15 PUs
                                                  Units generate 3 Food; Greenskins end with 6 Food
                                                  Units generate 3 Metal; Greenskins end with 3 Metal
                                                  Units generate 3 Wood; Greenskins end with 4 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_Elk
                                            Black_Elk last edited by

                                            TripleA Turn Summary: Undead round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Undead
                                                    1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                                    1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                                                    1 Spearmen moved from Hexmire to North Witching Mountains
                                                          Undead take North Witching Mountains from Gnolls
                                                    1 Auxiliaries moved from Necroloft to Sea Zone 49
                                                    1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                                          Undead take Bog of Eternal Stench from Gnolls
                                                    1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                          Undead take Hinderland Zone 6 from Ogres
                                                          Undead take Hinderland Zone 4 from Ogres
                                                    1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                          Undead take Hinderland Zone 5 from Ogres
                                                    1 Zombies moved from Dreadpass to Zool Twins
                                                          Undead take Zool Twins from Kobolds
                                            
                                                Combat - Undead
                                                    Battle in Haunted Moorland
                                                        Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                        Gnolls defend with 1 Gnoll
                                                            Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                                            Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                                            Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                                            Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                                            1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                                        Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                        Casualties for Gnolls: 1 Gnoll
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Large-Ship placed in Sea Zone 49
                                            
                                                Turn Complete - Undead
                                                    Undead collect 31 PUs; end with 32 PUs
                                                    Units generate 6 Wood; Undead end with 9 Wood
                                                    Units generate 4 Food; Undead end with 8 Food
                                                    Units generate 3 Metal; Undead end with 7 Metal
                                                    Units generate -15 PUs; Undead end with 17 PUs
                                                    Undead creates 1 Zombies in Plagued Fields
                                            

                                            Combat Hit Differential Summary :

                                            Gnolls : -1.00
                                            Undead : -0.75
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 1 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums