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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Lionia round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 1
      
          Combat Move - Lionia
              1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
              1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                    Lionia take Sea Zone 54 from Pirates
                    Lionia take Sea Zone 53 from Pirates
              1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
              1 Lgt-Infantry moved from Millshire to Seatopian Hills
                    Lionia take Seatopian Hills from Murlocs
              1 Lgt-Cavalry moved from Freegrass to Lion Heights
                    Lionia take Lion Heights from Barbarians
              1 Lgt-Infantry moved from Lionport to Freegrass
      
          Combat - Lionia
              Battle in Farhaven
                  Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                  Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                      Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                      Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                      1 Barbarian owned by the Barbarians lost in Farhaven
                  Some non-combat units are destroyed: 
                  Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                  Casualties for Barbarians: 1 Barbarian
      
          Non Combat Move - Lionia
      
          Turn Complete - Lionia
              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
              Lionia collect 21 PUs; end with 21 PUs
              Units generate 6 Metal; Lionia end with 6 Metal
              Units generate 6 Food; Lionia end with 6 Food
              Units generate -15 PUs; Lionia end with 6 PUs
              Units generate 3 Wood; Lionia end with 3 Wood
      

      Combat Hit Differential Summary :

      Lionia : 0.13
      Barbarians : -0.38
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Dwarves round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 1
        
            Combat Move - Dwarves
                1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 29
                      Dwarves take Sea Zone 28 from Pirates
                      Dwarves take Sea Zone 29 from Pirates
                1 Lgt-Infantry moved from Sea Zone 29 to Safe Haven
                1 Lgt-Infantry moved from Faranwall to East Parnesis Desert
                      Dwarves take East Parnesis Desert from Kobolds
                1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
        
            Combat - Dwarves
                Battle in Safe Haven
        
            Non Combat Move - Dwarves
        
            Turn Complete - Dwarves
                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                Dwarves collect 20 PUs; end with 20 PUs
                Units generate 5 Food; Dwarves end with 5 Food
                Units generate -15 PUs; Dwarves end with 5 PUs
                Units generate 3 Metal; Dwarves end with 3 Metal
                Units generate 3 Wood; Dwarves end with 3 Wood
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Elves round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 1
          
              Combat Move - Elves
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Oorsik Forest
                        Elves take Oorsik Forest from Kobolds
                  1 Lgt-Cavalry moved from Durlan Steppes to Durlan North Coast
                  1 Spearmen moved from Athondir to Durlan Steppes
          
              Combat - Elves
          
              Non Combat Move - Elves
          
              Turn Complete - Elves
                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                  Elves collect 18 PUs; end with 18 PUs
                  Units generate 3 Metal; Elves end with 3 Metal
                  Units generate 4 Food; Elves end with 4 Food
                  Units generate 3 Wood; Elves end with 3 Wood
                  Units generate -15 PUs; Elves end with 3 PUs
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Crowton round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 2
            
                Combat Move - Crowton
                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                    1 Lgt-Infantry moved from Iceburn to Faraway
                          Crowton take Faraway from Barbarians
                    1 Spearmen moved from Winterash to Barrenbor
                          Crowton take Barrenbor from Barbarians
                    1 Lgt-Infantry moved from Oldengard to Stormwood
                    1 Lgt-Cavalry moved from Winterash to Oldengard
                          Crowton take Maningscar from Barbarians
                    1 Hvy-Infantry moved from Winterash to Sea Zone 22
                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                    1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26
                          Crowton take Sea Zone 26 from Pirates
                    1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle
            
                Combat - Crowton
                    Crowton has abandoned Sea Zone 28 to Pirates
                    Battle in Baldor Castle
            
                Non Combat Move - Crowton
            
                Turn Complete - Crowton
                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                    Crowton collect 25 PUs; end with 29 PUs
                    Units generate 3 Wood; Crowton end with 6 Wood
                    Units generate -15 PUs; Crowton end with 14 PUs
                    Units generate 5 Food; Crowton end with 10 Food
                    Units generate 3 Metal; Crowton end with 6 Metal
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Undead round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 2
              
                  Combat Move - Undead
                          Some non-combat units are destroyed: 
                      1 Large-Ship moved from Sea Zone 49 to Sea Zone 51
                            Undead take Sea Zone 51 from Pirates
                      1 Spearmen moved from Forsaken Mountains to Sea Zone 51
                      1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                            Undead take Hinderland Zone 7 from Ogres
                      1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                            Undead take North Hinderlands from Ogres
                      1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                            Undead take Hinderland Zone 8 from Ogres
                      1 Zombies moved from Plagued Fields to Dreadpass
                            Undead take Dreadpass from Barbarians
                      1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens
                            Undead take Lifeless Barrens from Barbarians
                      1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49
                      1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes
                            Undead take Misty Slopes from Gnolls
                      1 Spearmen moved from Sea Zone 49 to Hexmire
                            Undead take Hexmire from Gnolls
              
                  Combat - Undead
              
                  Non Combat Move - Undead
              
                  Turn Complete - Undead
                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                      Undead collect 25 PUs; end with 27 PUs
                      Units generate 6 Wood; Undead end with 9 Wood
                      Units generate 4 Food; Undead end with 7 Food
                      Units generate 3 Metal; Undead end with 6 Metal
                      Units generate -15 PUs; Undead end with 12 PUs
                      Undead creates 1 Zombies in Plagued Fields
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.

                Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.

                Anyhow, Good is up

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by redrum

                  @Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.

                  And yeah, the AI is quite scary now.

                  You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by

                    @redrum The dread pirate Roberts is not to be underestimated any longer!

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Lionia round 2

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 2
                        
                            Combat Move - Lionia
                                1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                      Lionia take Gemrock Mines from Murlocs
                                1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                                      Lionia take Caves of the Giant Lion from Barbarians
                                1 Lgt-Infantry moved from Freegrass to Lion Heights
                                1 Auxiliaries moved from Lionport to Freegrass
                        
                            Combat - Lionia
                        
                            Non Combat Move - Lionia
                        
                            Turn Complete - Lionia
                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                Lionia collect 24 PUs; end with 30 PUs
                                Units generate 6 Metal; Lionia end with 12 Metal
                                Units generate 6 Food; Lionia end with 12 Food
                                Units generate -15 PUs; Lionia end with 15 PUs
                                Units generate 3 Wood; Lionia end with 6 Wood
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Dwarves round 2

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 2
                          
                              Combat Move - Dwarves
                                      Dwarves converts Young-Water-Dragon into different units
                                      Dwarves converts Young-Water-Dragon into different units
                                  1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                                        Dwarves take Sea Zone 30 from Pirates
                                        Dwarves take Sea Zone 33 from Pirates
                                  1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                                  1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                                        Dwarves take Adamant Mines from Kobolds
                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                  1 Spearmen moved from Ironhorn to Kumbadur Hills
                                  1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                                  1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                  1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                          
                              Combat - Dwarves
                                  Battle in Icenholm
                          
                              Non Combat Move - Dwarves
                          
                              Turn Complete - Dwarves
                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                  Dwarves collect 20 PUs; end with 25 PUs
                                  Units generate 5 Food; Dwarves end with 10 Food
                                  Units generate -15 PUs; Dwarves end with 10 PUs
                                  Units generate 3 Wood; Dwarves end with 6 Wood
                                  Units generate 3 Metal; Dwarves end with 6 Metal
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Elves round 2

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 2
                            
                                Combat Move - Elves
                                    1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                    1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                                    1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                          Elves take Sea Zone 7 from Pirates
                                          Elves take Sea Zone 6 from Pirates
                                    1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                    1 Spearmen moved from Durlan Steppes to West Savanna
                                          Elves take West Savanna from Kobolds
                            
                                Combat - Elves
                                    Battle in Oorsik Island
                                        Some non-combat units are destroyed: 
                                    Battle in Oorsik Tirith
                                        Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                                        Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                            Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                                            Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                                        1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                                            Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                                            Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                                        1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                                        Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                                        Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
                            
                                Non Combat Move - Elves
                            
                                Turn Complete - Elves
                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                    Elves collect 21 PUs; end with 24 PUs
                                    Units generate 3 Metal; Elves end with 6 Metal
                                    Units generate 4 Food; Elves end with 8 Food
                                    Units generate 3 Wood; Elves end with 6 Wood
                                    Units generate -15 PUs; Elves end with 9 PUs
                            

                            Combat Hit Differential Summary :

                            Elves : -1.50
                            Kobolds : 1.25
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Rough turn for the elves.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Crowton round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 3
                                
                                    Combat Move - Crowton
                                        1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                                        1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                              Crowton take Sea Zone 34 from Pirates
                                              Crowton take Sea Zone 35 from Pirates
                                        1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                                        1 Lgt-Cavalry moved from Oldengard to Iceburn
                                        1 Lgt-Infantry moved from Faraway to Iceburn
                                        1 Spearmen moved from Barrenbor to Winterash
                                
                                    Combat - Crowton
                                        Battle in Bahar Longcliff
                                            Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                                            Ogres defend with 1 Ogre and 1 Sawmill
                                                Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                                Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                                1 Ogre owned by the Ogres lost in Bahar Longcliff
                                            Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                            Casualties for Ogres: 1 Ogre
                                
                                    Non Combat Move - Crowton
                                
                                    Purchase Units - Crowton
                                        Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                                
                                    Place Units - Crowton
                                        1 Large-Ship placed in Sea Zone 22
                                
                                    Turn Complete - Crowton
                                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                        Crowton collect 24 PUs; end with 27 PUs
                                        Units generate 6 Wood; Crowton end with 6 Wood
                                        Units generate -15 PUs; Crowton end with 12 PUs
                                        Units generate 3 Food; Crowton end with 10 Food
                                        Units generate 3 Metal; Crowton end with 7 Metal
                                

                                Combat Hit Differential Summary :

                                Ogres : -0.50
                                Crowton : 0.25
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 3

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Greenskins
                                          1 Spearmen moved from Dusty Heights to Old Slavenport
                                                Greenskins take Old Slavenport from Gnolls
                                          1 Lgt-Infantry moved from Dathic South to Dusty Heights
                                          1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                                          1 Rangers moved from Rackelton to North Goronmok
                                          1 Rangers moved from Warg Caves to Orcengor
                                          1 Auxiliaries moved from Orcengor to Dusty Mountains
                                          1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                                Greenskins take Pontic Salt Desert from Gnolls
                                                Greenskins take Pontic Desert from Gnolls
                                          1 Auxiliaries moved from Godheim Pass to Orcengor
                                          1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                                Greenskins take Sea Zone 68 from Pirates
                                                Greenskins take Sea Zone 69 from Pirates
                                          1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                                  
                                      Combat - Greenskins
                                          Battle in Buccan Refuge
                                              Some non-combat units are destroyed: 
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 29 PUs; end with 30 PUs
                                          Units generate -15 PUs; Greenskins end with 15 PUs
                                          Units generate 3 Food; Greenskins end with 6 Food
                                          Units generate 3 Metal; Greenskins end with 3 Metal
                                          Units generate 3 Wood; Greenskins end with 4 Wood
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Undead round 3

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Undead
                                            1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                            1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                                            1 Spearmen moved from Hexmire to North Witching Mountains
                                                  Undead take North Witching Mountains from Gnolls
                                            1 Auxiliaries moved from Necroloft to Sea Zone 49
                                            1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                                  Undead take Bog of Eternal Stench from Gnolls
                                            1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                  Undead take Hinderland Zone 6 from Ogres
                                                  Undead take Hinderland Zone 4 from Ogres
                                            1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                  Undead take Hinderland Zone 5 from Ogres
                                            1 Zombies moved from Dreadpass to Zool Twins
                                                  Undead take Zool Twins from Kobolds
                                    
                                        Combat - Undead
                                            Battle in Haunted Moorland
                                                Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                Gnolls defend with 1 Gnoll
                                                    Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                                    Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                                    Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                                    Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                                    1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                                Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                Casualties for Gnolls: 1 Gnoll
                                    
                                        Non Combat Move - Undead
                                    
                                        Purchase Units - Undead
                                            Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                                    
                                        Place Units - Undead
                                            1 Large-Ship placed in Sea Zone 49
                                    
                                        Turn Complete - Undead
                                            Undead collect 31 PUs; end with 32 PUs
                                            Units generate 6 Wood; Undead end with 9 Wood
                                            Units generate 4 Food; Undead end with 8 Food
                                            Units generate 3 Metal; Undead end with 7 Metal
                                            Units generate -15 PUs; Undead end with 17 PUs
                                            Undead creates 1 Zombies in Plagued Fields
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls : -1.00
                                    Undead : -0.75
                                    

                                    Savegame

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Lionia round 3

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Lionia
                                              1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                                                    Lionia take Jade Mountains from Barbarians
                                              1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                                              1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                              1 Auxiliaries moved from Freegrass to Lionport
                                      
                                          Combat - Lionia
                                      
                                          Non Combat Move - Lionia
                                      
                                          Purchase Units - Lionia
                                              Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
                                      
                                          Place Units - Lionia
                                              1 Air-Balloon and 1 Marines placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 27 PUs; end with 27 PUs
                                              Units generate 6 Metal; Lionia end with 16 Metal
                                              Units generate 6 Food; Lionia end with 7 Food
                                              Units generate -15 PUs; Lionia end with 12 PUs
                                              Units generate 3 Wood; Lionia end with 7 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Dwarves
                                                1 Lgt-Infantry moved from Icenholm to Sea Zone 33
                                                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                                                      Dwarves take Sea Zone 29 from Pirates
                                                1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
                                                1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                                                      Dwarves take Sea Zone 27 from Pirates
                                                1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                      Dwarves take Greyhood Holdings from Murlocs
                                                1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                                                1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                                1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
                                                1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                                1 Lgt-Cavalry moved from Adamant Mines to Garwald
                                                      Dwarves take Garwald from Kobolds
                                                1 Gnomes moved from Dol Ulum to Mount Thoril
                                                      Dwarves take Mount Thoril from Kobolds
                                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                1 Halflings moved from Halfling Meadows to Ironhorn
                                        
                                            Combat - Dwarves
                                                Battle in Whitebone Island
                                                    Some non-combat units are destroyed: 
                                                Battle in Faranwall
                                                    Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                                                    Kobolds defend with 1 Kobold and 1 Mine
                                                        Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                                        Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Kobold owned by the Kobolds lost in Faranwall
                                                    Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                                    Casualties for Kobolds: 1 Kobold
                                                Battle in East Parnesis Desert
                                                    Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                                                    Kobolds defend with 1 Kobold
                                                        Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                                                        Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                                                        1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                                                    Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                                                    Casualties for Dwarves: 1 Halflings
                                                    Casualties for Kobolds: 1 Kobold
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Purchase Units - Dwarves
                                                Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
                                        
                                            Place Units - Dwarves
                                                1 Small-Ship placed in Sea Zone 38
                                        
                                            Turn Complete - Dwarves
                                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                Dwarves collect 30 PUs; end with 31 PUs
                                                Units generate 6 Food; Dwarves end with 14 Food
                                                Units generate -15 PUs; Dwarves end with 16 PUs
                                                Units generate 6 Metal; Dwarves end with 10 Metal
                                                Units generate 3 Wood; Dwarves end with 4 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Dwarves : 0.63
                                        Kobolds : 0.38
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Elves round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Elves
                                                  1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                                  1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                                                  1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                                                  1 Spearmen moved from West Savanna to North Savanna
                                                        Elves take North Savanna from Kobolds
                                                  1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                                        Elves take The Outlands from Murlocs
                                          
                                              Combat - Elves
                                                  Battle in Oorsik Forest
                                                      Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                                                      Kobolds defend with 1 Kobold
                                                          Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                                                          Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                                                          1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                                                      Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                                      Casualties for Elves: 1 Auxiliaries
                                                      Casualties for Kobolds: 1 Kobold
                                          
                                              Non Combat Move - Elves
                                                  1 Auxiliaries moved from Athondir to Durlan Steppes
                                          
                                              Purchase Units - Elves
                                                  Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
                                          
                                              Place Units - Elves
                                                  1 Lgt-Infantry placed in Durlan North Coast
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 23 PUs; end with 23 PUs
                                                  Units generate 3 Metal; Elves end with 5 Metal
                                                  Units generate 6 Food; Elves end with 10 Food
                                                  Units generate 3 Wood; Elves end with 8 Wood
                                                  Units generate -15 PUs; Elves end with 8 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Elves : 0.38
                                          Kobolds : 0.63
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Crowton round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Crowton
                                                    Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                        Some non-combat units are destroyed: 
                                                        Crowton converts Young-Blue-Dragon into different units
                                                    1 Spearmen moved from Winterash to Sea Zone 22
                                                    1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                    1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                                                    1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                                          Crowton take Mithrildon from Kobolds
                                                    1 Lgt-Cavalry moved from Iceburn to Glassville
                                                          Crowton take Glassville from Pirates
                                                    1 Lgt-Infantry moved from Iceburn to Glassville
                                                    1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
                                            
                                                Combat - Crowton
                                            
                                                Non Combat Move - Crowton
                                            
                                                Purchase Units - Crowton
                                                    Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                    Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                                    Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Hvy-Cavalry placed in Stormwood
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 26 PUs; end with 28 PUs
                                                    Units generate 3 Wood; Crowton end with 8 Wood
                                                    Units generate -15 PUs; Crowton end with 13 PUs
                                                    Units generate 5 Food; Crowton end with 11 Food
                                                    Units generate 3 Metal; Crowton end with 5 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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