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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Dwarves round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 1
      
          Combat Move - Dwarves
              1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 29
                    Dwarves take Sea Zone 28 from Pirates
                    Dwarves take Sea Zone 29 from Pirates
              1 Lgt-Infantry moved from Sea Zone 29 to Safe Haven
              1 Lgt-Infantry moved from Faranwall to East Parnesis Desert
                    Dwarves take East Parnesis Desert from Kobolds
              1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
      
          Combat - Dwarves
              Battle in Safe Haven
      
          Non Combat Move - Dwarves
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 20 PUs; end with 20 PUs
              Units generate 5 Food; Dwarves end with 5 Food
              Units generate -15 PUs; Dwarves end with 5 PUs
              Units generate 3 Metal; Dwarves end with 3 Metal
              Units generate 3 Wood; Dwarves end with 3 Wood
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Elves round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 1
        
            Combat Move - Elves
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Oorsik Forest
                      Elves take Oorsik Forest from Kobolds
                1 Lgt-Cavalry moved from Durlan Steppes to Durlan North Coast
                1 Spearmen moved from Athondir to Durlan Steppes
        
            Combat - Elves
        
            Non Combat Move - Elves
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 18 PUs; end with 18 PUs
                Units generate 3 Metal; Elves end with 3 Metal
                Units generate 4 Food; Elves end with 4 Food
                Units generate 3 Wood; Elves end with 3 Wood
                Units generate -15 PUs; Elves end with 3 PUs
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Crowton round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 2
          
              Combat Move - Crowton
                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                  1 Lgt-Infantry moved from Iceburn to Faraway
                        Crowton take Faraway from Barbarians
                  1 Spearmen moved from Winterash to Barrenbor
                        Crowton take Barrenbor from Barbarians
                  1 Lgt-Infantry moved from Oldengard to Stormwood
                  1 Lgt-Cavalry moved from Winterash to Oldengard
                        Crowton take Maningscar from Barbarians
                  1 Hvy-Infantry moved from Winterash to Sea Zone 22
                  1 Auxiliaries moved from Stormwood to Sea Zone 22
                  1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26
                        Crowton take Sea Zone 26 from Pirates
                  1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle
          
              Combat - Crowton
                  Crowton has abandoned Sea Zone 28 to Pirates
                  Battle in Baldor Castle
          
              Non Combat Move - Crowton
          
              Turn Complete - Crowton
                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                  Crowton collect 25 PUs; end with 29 PUs
                  Units generate 3 Wood; Crowton end with 6 Wood
                  Units generate -15 PUs; Crowton end with 14 PUs
                  Units generate 5 Food; Crowton end with 10 Food
                  Units generate 3 Metal; Crowton end with 6 Metal
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Undead round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 2
            
                Combat Move - Undead
                        Some non-combat units are destroyed: 
                    1 Large-Ship moved from Sea Zone 49 to Sea Zone 51
                          Undead take Sea Zone 51 from Pirates
                    1 Spearmen moved from Forsaken Mountains to Sea Zone 51
                    1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                          Undead take Hinderland Zone 7 from Ogres
                    1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                          Undead take North Hinderlands from Ogres
                    1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                          Undead take Hinderland Zone 8 from Ogres
                    1 Zombies moved from Plagued Fields to Dreadpass
                          Undead take Dreadpass from Barbarians
                    1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens
                          Undead take Lifeless Barrens from Barbarians
                    1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49
                    1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes
                          Undead take Misty Slopes from Gnolls
                    1 Spearmen moved from Sea Zone 49 to Hexmire
                          Undead take Hexmire from Gnolls
            
                Combat - Undead
            
                Non Combat Move - Undead
            
                Turn Complete - Undead
                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                    Undead collect 25 PUs; end with 27 PUs
                    Units generate 6 Wood; Undead end with 9 Wood
                    Units generate 4 Food; Undead end with 7 Food
                    Units generate 3 Metal; Undead end with 6 Metal
                    Units generate -15 PUs; Undead end with 12 PUs
                    Undead creates 1 Zombies in Plagued Fields
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.

              Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.

              Anyhow, Good is up

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by redrum

                @Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.

                And yeah, the AI is quite scary now.

                You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum The dread pirate Roberts is not to be underestimated any longer!

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Lionia round 2

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 2
                      
                          Combat Move - Lionia
                              1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                    Lionia take Gemrock Mines from Murlocs
                              1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion
                                    Lionia take Caves of the Giant Lion from Barbarians
                              1 Lgt-Infantry moved from Freegrass to Lion Heights
                              1 Auxiliaries moved from Lionport to Freegrass
                      
                          Combat - Lionia
                      
                          Non Combat Move - Lionia
                      
                          Turn Complete - Lionia
                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                              Lionia collect 24 PUs; end with 30 PUs
                              Units generate 6 Metal; Lionia end with 12 Metal
                              Units generate 6 Food; Lionia end with 12 Food
                              Units generate -15 PUs; Lionia end with 15 PUs
                              Units generate 3 Wood; Lionia end with 6 Wood
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Dwarves round 2

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 2
                        
                            Combat Move - Dwarves
                                    Dwarves converts Young-Water-Dragon into different units
                                    Dwarves converts Young-Water-Dragon into different units
                                1 Lgt-Infantry moved from Safe Haven to Sea Zone 29
                                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33
                                      Dwarves take Sea Zone 30 from Pirates
                                      Dwarves take Sea Zone 33 from Pirates
                                1 Lgt-Infantry moved from Sea Zone 33 to Icenholm
                                1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                                      Dwarves take Adamant Mines from Kobolds
                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                1 Halflings moved from Halfling Meadows to Ironhorn
                                1 Spearmen moved from Ironhorn to Kumbadur Hills
                                1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills
                                1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                        
                            Combat - Dwarves
                                Battle in Icenholm
                        
                            Non Combat Move - Dwarves
                        
                            Turn Complete - Dwarves
                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                Dwarves collect 20 PUs; end with 25 PUs
                                Units generate 5 Food; Dwarves end with 10 Food
                                Units generate -15 PUs; Dwarves end with 10 PUs
                                Units generate 3 Wood; Dwarves end with 6 Wood
                                Units generate 3 Metal; Dwarves end with 6 Metal
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Elves round 2

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 2
                          
                              Combat Move - Elves
                                  1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                  1 Auxiliaries moved from Athondir to Sea Zone 8
                                  1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8
                                  1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                                        Elves take Sea Zone 7 from Pirates
                                        Elves take Sea Zone 6 from Pirates
                                  1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                  1 Spearmen moved from Durlan Steppes to West Savanna
                                        Elves take West Savanna from Kobolds
                          
                              Combat - Elves
                                  Battle in Oorsik Island
                                      Some non-combat units are destroyed: 
                                  Battle in Oorsik Tirith
                                      Elves attack with 1 Hvy-Infantry and 1 Wood-Elves
                                      Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                          Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits
                                          Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits
                                      1 Wood-Elves owned by the Elves lost in Oorsik Tirith
                                          Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits
                                          Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                                      1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith
                                      Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17
                                      Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves
                          
                              Non Combat Move - Elves
                          
                              Turn Complete - Elves
                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                  Elves collect 21 PUs; end with 24 PUs
                                  Units generate 3 Metal; Elves end with 6 Metal
                                  Units generate 4 Food; Elves end with 8 Food
                                  Units generate 3 Wood; Elves end with 6 Wood
                                  Units generate -15 PUs; Elves end with 9 PUs
                          

                          Combat Hit Differential Summary :

                          Elves : -1.50
                          Kobolds : 1.25
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            Rough turn for the elves.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Crowton round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 3
                              
                                  Combat Move - Crowton
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
                                      1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                                            Crowton take Sea Zone 34 from Pirates
                                            Crowton take Sea Zone 35 from Pirates
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
                                      1 Lgt-Cavalry moved from Oldengard to Iceburn
                                      1 Lgt-Infantry moved from Faraway to Iceburn
                                      1 Spearmen moved from Barrenbor to Winterash
                              
                                  Combat - Crowton
                                      Battle in Bahar Longcliff
                                          Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                                          Ogres defend with 1 Ogre and 1 Sawmill
                                              Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                                              Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Ogre owned by the Ogres lost in Bahar Longcliff
                                          Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                                          Casualties for Ogres: 1 Ogre
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
                              
                                  Place Units - Crowton
                                      1 Large-Ship placed in Sea Zone 22
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 24 PUs; end with 27 PUs
                                      Units generate 6 Wood; Crowton end with 6 Wood
                                      Units generate -15 PUs; Crowton end with 12 PUs
                                      Units generate 3 Food; Crowton end with 10 Food
                                      Units generate 3 Metal; Crowton end with 7 Metal
                              

                              Combat Hit Differential Summary :

                              Ogres : -0.50
                              Crowton : 0.25
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Greenskins round 3

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 3
                                
                                    Combat Move - Greenskins
                                        1 Spearmen moved from Dusty Heights to Old Slavenport
                                              Greenskins take Old Slavenport from Gnolls
                                        1 Lgt-Infantry moved from Dathic South to Dusty Heights
                                        1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                                        1 Rangers moved from Rackelton to North Goronmok
                                        1 Rangers moved from Warg Caves to Orcengor
                                        1 Auxiliaries moved from Orcengor to Dusty Mountains
                                        1 Lgt-Cavalry moved from Surigard to Pontic Desert
                                              Greenskins take Pontic Salt Desert from Gnolls
                                              Greenskins take Pontic Desert from Gnolls
                                        1 Auxiliaries moved from Godheim Pass to Orcengor
                                        1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                                              Greenskins take Sea Zone 68 from Pirates
                                              Greenskins take Sea Zone 69 from Pirates
                                        1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
                                
                                    Combat - Greenskins
                                        Battle in Buccan Refuge
                                            Some non-combat units are destroyed: 
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 29 PUs; end with 30 PUs
                                        Units generate -15 PUs; Greenskins end with 15 PUs
                                        Units generate 3 Food; Greenskins end with 6 Food
                                        Units generate 3 Metal; Greenskins end with 3 Metal
                                        Units generate 3 Wood; Greenskins end with 4 Wood
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Undead round 3

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 3
                                  
                                      Combat Move - Undead
                                          1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                                          1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                                          1 Spearmen moved from Hexmire to North Witching Mountains
                                                Undead take North Witching Mountains from Gnolls
                                          1 Auxiliaries moved from Necroloft to Sea Zone 49
                                          1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                                                Undead take Bog of Eternal Stench from Gnolls
                                          1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                Undead take Hinderland Zone 6 from Ogres
                                                Undead take Hinderland Zone 4 from Ogres
                                          1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                Undead take Hinderland Zone 5 from Ogres
                                          1 Zombies moved from Dreadpass to Zool Twins
                                                Undead take Zool Twins from Kobolds
                                  
                                      Combat - Undead
                                          Battle in Haunted Moorland
                                              Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                              Gnolls defend with 1 Gnoll
                                                  Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                                                  Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                                                  Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                                                  Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                                                  1 Gnoll owned by the Gnolls lost in Haunted Moorland
                                              Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                              Casualties for Gnolls: 1 Gnoll
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
                                  
                                      Place Units - Undead
                                          1 Large-Ship placed in Sea Zone 49
                                  
                                      Turn Complete - Undead
                                          Undead collect 31 PUs; end with 32 PUs
                                          Units generate 6 Wood; Undead end with 9 Wood
                                          Units generate 4 Food; Undead end with 8 Food
                                          Units generate 3 Metal; Undead end with 7 Metal
                                          Units generate -15 PUs; Undead end with 17 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls : -1.00
                                  Undead : -0.75
                                  

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Lionia round 3

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 3
                                    
                                        Combat Move - Lionia
                                            1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                                                  Lionia take Jade Mountains from Barbarians
                                            1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                                            1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                            1 Auxiliaries moved from Freegrass to Lionport
                                    
                                        Combat - Lionia
                                    
                                        Non Combat Move - Lionia
                                    
                                        Purchase Units - Lionia
                                            Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
                                    
                                        Place Units - Lionia
                                            1 Air-Balloon and 1 Marines placed in Lionport
                                    
                                        Turn Complete - Lionia
                                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                            Lionia collect 27 PUs; end with 27 PUs
                                            Units generate 6 Metal; Lionia end with 16 Metal
                                            Units generate 6 Food; Lionia end with 7 Food
                                            Units generate -15 PUs; Lionia end with 12 PUs
                                            Units generate 3 Wood; Lionia end with 7 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 3

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Dwarves
                                              1 Lgt-Infantry moved from Icenholm to Sea Zone 33
                                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                                                    Dwarves take Sea Zone 29 from Pirates
                                              1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
                                              1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                                                    Dwarves take Sea Zone 27 from Pirates
                                              1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                    Dwarves take Greyhood Holdings from Murlocs
                                              1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                                              1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                              1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
                                              1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                              1 Lgt-Cavalry moved from Adamant Mines to Garwald
                                                    Dwarves take Garwald from Kobolds
                                              1 Gnomes moved from Dol Ulum to Mount Thoril
                                                    Dwarves take Mount Thoril from Kobolds
                                              1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                              1 Halflings moved from Halfling Meadows to Ironhorn
                                      
                                          Combat - Dwarves
                                              Battle in Whitebone Island
                                                  Some non-combat units are destroyed: 
                                              Battle in Faranwall
                                                  Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                                                  Kobolds defend with 1 Kobold and 1 Mine
                                                      Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                                                      Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Kobold owned by the Kobolds lost in Faranwall
                                                  Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                                                  Casualties for Kobolds: 1 Kobold
                                              Battle in East Parnesis Desert
                                                  Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                                                  Kobolds defend with 1 Kobold
                                                      Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                                                      Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                                                  Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                                                  Casualties for Dwarves: 1 Halflings
                                                  Casualties for Kobolds: 1 Kobold
                                      
                                          Non Combat Move - Dwarves
                                      
                                          Purchase Units - Dwarves
                                              Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Small-Ship placed in Sea Zone 38
                                      
                                          Turn Complete - Dwarves
                                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                              Dwarves collect 30 PUs; end with 31 PUs
                                              Units generate 6 Food; Dwarves end with 14 Food
                                              Units generate -15 PUs; Dwarves end with 16 PUs
                                              Units generate 6 Metal; Dwarves end with 10 Metal
                                              Units generate 3 Wood; Dwarves end with 4 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Dwarves : 0.63
                                      Kobolds : 0.38
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Elves round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Elves
                                                1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                                1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                                                1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                                                1 Spearmen moved from West Savanna to North Savanna
                                                      Elves take North Savanna from Kobolds
                                                1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                                      Elves take The Outlands from Murlocs
                                        
                                            Combat - Elves
                                                Battle in Oorsik Forest
                                                    Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                                                    Kobolds defend with 1 Kobold
                                                        Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                                                        Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                                                        1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                                                    Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                                    Casualties for Elves: 1 Auxiliaries
                                                    Casualties for Kobolds: 1 Kobold
                                        
                                            Non Combat Move - Elves
                                                1 Auxiliaries moved from Athondir to Durlan Steppes
                                        
                                            Purchase Units - Elves
                                                Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
                                        
                                            Place Units - Elves
                                                1 Lgt-Infantry placed in Durlan North Coast
                                        
                                            Turn Complete - Elves
                                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                Elves collect 23 PUs; end with 23 PUs
                                                Units generate 3 Metal; Elves end with 5 Metal
                                                Units generate 6 Food; Elves end with 10 Food
                                                Units generate 3 Wood; Elves end with 8 Wood
                                                Units generate -15 PUs; Elves end with 8 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Elves : 0.38
                                        Kobolds : 0.63
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Crowton round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Crowton
                                                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                      Some non-combat units are destroyed: 
                                                      Crowton converts Young-Blue-Dragon into different units
                                                  1 Spearmen moved from Winterash to Sea Zone 22
                                                  1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                  1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                                                  1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                                        Crowton take Mithrildon from Kobolds
                                                  1 Lgt-Cavalry moved from Iceburn to Glassville
                                                        Crowton take Glassville from Pirates
                                                  1 Lgt-Infantry moved from Iceburn to Glassville
                                                  1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
                                          
                                              Combat - Crowton
                                          
                                              Non Combat Move - Crowton
                                          
                                              Purchase Units - Crowton
                                                  Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                  Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                                  Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
                                          
                                              Place Units - Crowton
                                                  1 Hvy-Cavalry placed in Stormwood
                                          
                                              Turn Complete - Crowton
                                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                  Crowton collect 26 PUs; end with 28 PUs
                                                  Units generate 3 Wood; Crowton end with 8 Wood
                                                  Units generate -15 PUs; Crowton end with 13 PUs
                                                  Units generate 5 Food; Crowton end with 11 Food
                                                  Units generate 3 Metal; Crowton end with 5 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Greenskins round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Greenskins
                                                    1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                                                    1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                                                          Greenskins take South Western Pontic Desert from Gnolls
                                                    1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                                                    1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                                                          Greenskins take Sea Zone 71 from Pirates
                                                    1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                                                    1 Spearmen moved from Old Slavenport to Badlands
                                                    1 Lgt-Infantry moved from Dusty Heights to Badlands
                                                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                    1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                                                    2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                                                    1 Rangers moved from Warg Caves to Orcengor
                                                    1 Rangers moved from North Goronmok to Godheim Pass
                                            
                                                Combat - Greenskins
                                                    Battle in Southern Pontic Desert
                                                        Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                        Barbarians defend with 1 Barbarian
                                                            Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                                        Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                        Casualties for Barbarians: 1 Barbarian
                                                    Battle in Godheim
                                                        Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                                                        Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                                            Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                                                            Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                                                        1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                                        Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                                                        Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                                                        Casualties for Ogres: 1 Ogre
                                                    Battle in Badlands
                                                        Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                                        Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                                                            Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                                                            Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                                                            1 Spearmen owned by the Greenskins lost in Badlands
                                                            Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                                                            Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                                                        1 Lgt-Infantry owned by the Greenskins lost in Badlands
                                                        Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                                        Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
                                            
                                                Non Combat Move - Greenskins
                                            
                                                Purchase Units - Greenskins
                                                    Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                                    Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                                    Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
                                            
                                                Place Units - Greenskins
                                                    1 Monster placed in Orcengor
                                            
                                                Turn Complete - Greenskins
                                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                    Greenskins collect 31 PUs; end with 36 PUs
                                                    Units generate -15 PUs; Greenskins end with 21 PUs
                                                    Units generate 3 Food; Greenskins end with 3 Food
                                                    Units generate 3 Metal; Greenskins end with 4 Metal
                                                    Units generate 3 Wood; Greenskins end with 5 Wood
                                            

                                            Combat Hit Differential Summary :

                                            Ogres : 1.13
                                            Gnolls : 0.25
                                            Greenskins : -0.13
                                            Barbarians : -0.25
                                            

                                            Savegame

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