Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)
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TripleA Turn Summary: Crowton round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 1 Lgt-Infantry moved from Iceburn to Faraway Crowton take Faraway from Barbarians 1 Spearmen moved from Winterash to Barrenbor Crowton take Barrenbor from Barbarians 1 Lgt-Infantry moved from Oldengard to Stormwood 1 Lgt-Cavalry moved from Winterash to Oldengard Crowton take Maningscar from Barbarians 1 Hvy-Infantry moved from Winterash to Sea Zone 22 1 Auxiliaries moved from Stormwood to Sea Zone 22 1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 22 to Sea Zone 26 Crowton take Sea Zone 26 from Pirates 1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 26 to Baldor Castle Combat - Crowton Crowton has abandoned Sea Zone 28 to Pirates Battle in Baldor Castle Non Combat Move - Crowton Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 25 PUs; end with 29 PUs Units generate 3 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 14 PUs Units generate 5 Food; Crowton end with 10 Food Units generate 3 Metal; Crowton end with 6 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Undead round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Undead Some non-combat units are destroyed: 1 Large-Ship moved from Sea Zone 49 to Sea Zone 51 Undead take Sea Zone 51 from Pirates 1 Spearmen moved from Forsaken Mountains to Sea Zone 51 1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7 Undead take Hinderland Zone 7 from Ogres 1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands Undead take North Hinderlands from Ogres 1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8 Undead take Hinderland Zone 8 from Ogres 1 Zombies moved from Plagued Fields to Dreadpass Undead take Dreadpass from Barbarians 1 Lgt-Infantry moved from Haunted Moorland to Lifeless Barrens Undead take Lifeless Barrens from Barbarians 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 49 1 Hvy-Infantry moved from Haunted Moorland to Misty Slopes Undead take Misty Slopes from Gnolls 1 Spearmen moved from Sea Zone 49 to Hexmire Undead take Hexmire from Gnolls Combat - Undead Non Combat Move - Undead Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 25 PUs; end with 27 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 4 Food; Undead end with 7 Food Units generate 3 Metal; Undead end with 6 Metal Units generate -15 PUs; Undead end with 12 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
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Lot more activity from the AI factions, felt a litte bit boxed in by all the pirates and ogres and whatnots hehe. I couldn't quite justify risking a 20% attack on the Dwarven ship, so I guess they're probably going to come away with the Water Dragon, which was frustrating.
Part of me thinks that there should be more naval units at the outset, like everyone starting with 2 ships instead of just 1, so it isn't quite so all or nothing on the water. Especially since you can't replace or bolster naval forces through purchasing until a few rounds have gone by. The Greenskins went with a pretty high risk hit vs a pirate ship 1 to 1, and came out on top, but it could easily have gone the other way.
Anyhow, Good is up
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@Black_Elk Yeah the Water Dragon placement is terrible and makes it so you either get a very dicey 1 on 1 naval battle or one side gets it in round 2 essentially for free.
And yeah, the AI is quite scary now.
You got some pretty lucky rolls with Greenskins. Definitely quite a gamble.
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@redrum The dread pirate Roberts is not to be underestimated any longer!
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Yeah I don't know, I guess I'm still not really sure how I feel about delaying the purchase phase until later rounds. Even if you can't buy anything with your cash/resources immediately, I think it'd provide a useful way to try and get your head around the overall situation and be a bit more familiar to players from their experience with other games. Since I don't fully grasp where new units will spawn until I see them pop up, and without a purchase screen to sort of guide my mental framework, I just kind of haphazard the landgrab part in the first couple rounds hehe.
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TripleA Turn Summary: Lionia round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Lionia 1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines Lionia take Gemrock Mines from Murlocs 1 Hvy-Infantry and 1 Spearmen moved from Farhaven to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Lgt-Infantry moved from Freegrass to Lion Heights 1 Auxiliaries moved from Lionport to Freegrass Combat - Lionia Non Combat Move - Lionia Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Lionia collect 24 PUs; end with 30 PUs Units generate 6 Metal; Lionia end with 12 Metal Units generate 6 Food; Lionia end with 12 Food Units generate -15 PUs; Lionia end with 15 PUs Units generate 3 Wood; Lionia end with 6 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Dwarves Dwarves converts Young-Water-Dragon into different units Dwarves converts Young-Water-Dragon into different units 1 Lgt-Infantry moved from Safe Haven to Sea Zone 29 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 33 Dwarves take Sea Zone 30 from Pirates Dwarves take Sea Zone 33 from Pirates 1 Lgt-Infantry moved from Sea Zone 33 to Icenholm 1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines Dwarves take Adamant Mines from Kobolds 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Halflings moved from Halfling Meadows to Ironhorn 1 Spearmen moved from Ironhorn to Kumbadur Hills 1 Hvy-Infantry moved from East Parnesis Desert to Kumbadur Hills 1 Auxiliaries moved from Ironhorn to Kumbadur Hills 1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn Combat - Dwarves Battle in Icenholm Non Combat Move - Dwarves Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 20 PUs; end with 25 PUs Units generate 5 Food; Dwarves end with 10 Food Units generate -15 PUs; Dwarves end with 10 PUs Units generate 3 Wood; Dwarves end with 6 Wood Units generate 3 Metal; Dwarves end with 6 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 2 Combat Move - Elves 1 Hvy-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6 Elves take Sea Zone 7 from Pirates Elves take Sea Zone 6 from Pirates 1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island 1 Spearmen moved from Durlan Steppes to West Savanna Elves take West Savanna from Kobolds Combat - Elves Battle in Oorsik Island Some non-combat units are destroyed: Battle in Oorsik Tirith Elves attack with 1 Hvy-Infantry and 1 Wood-Elves Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill Elves roll dice for 1 Hvy-Infantry and 1 Wood-Elves in Oorsik Tirith, round 2 : 0/2 hits, 1.00 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 1/1 hits, 0.38 expected hits 1 Wood-Elves owned by the Elves lost in Oorsik Tirith Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 3 : 0/1 hits, 0.50 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits 1 Hvy-Infantry owned by the Elves lost in Oorsik Tirith Kobolds win, taking Oorsik Island from Pirates with 1 Kobold remaining. Battle score for attacker is -17 Casualties for Elves: 1 Hvy-Infantry and 1 Wood-Elves Non Combat Move - Elves Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 21 PUs; end with 24 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 4 Food; Elves end with 8 Food Units generate 3 Wood; Elves end with 6 Wood Units generate -15 PUs; Elves end with 9 PUsCombat Hit Differential Summary :
Elves : -1.50 Kobolds : 1.25 -
Rough turn for the elves.
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TripleA Turn Summary: Crowton round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Crowton 1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26 1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35 Crowton take Sea Zone 34 from Pirates Crowton take Sea Zone 35 from Pirates 1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff 1 Lgt-Cavalry moved from Oldengard to Iceburn 1 Lgt-Infantry moved from Faraway to Iceburn 1 Spearmen moved from Barrenbor to Winterash Combat - Crowton Battle in Bahar Longcliff Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry Ogres defend with 1 Ogre and 1 Sawmill Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits 1 Ogre owned by the Ogres lost in Bahar Longcliff Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Crowton Purchase Units - Crowton Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; Place Units - Crowton 1 Large-Ship placed in Sea Zone 22 Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 24 PUs; end with 27 PUs Units generate 6 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 12 PUs Units generate 3 Food; Crowton end with 10 Food Units generate 3 Metal; Crowton end with 7 MetalCombat Hit Differential Summary :
Ogres : -0.50 Crowton : 0.25 -
TripleA Turn Summary: Greenskins round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Greenskins 1 Spearmen moved from Dusty Heights to Old Slavenport Greenskins take Old Slavenport from Gnolls 1 Lgt-Infantry moved from Dathic South to Dusty Heights 1 Hvy-Infantry moved from Rackelton to Sea Zone 67 1 Rangers moved from Rackelton to North Goronmok 1 Rangers moved from Warg Caves to Orcengor 1 Auxiliaries moved from Orcengor to Dusty Mountains 1 Lgt-Cavalry moved from Surigard to Pontic Desert Greenskins take Pontic Salt Desert from Gnolls Greenskins take Pontic Desert from Gnolls 1 Auxiliaries moved from Godheim Pass to Orcengor 1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69 Greenskins take Sea Zone 68 from Pirates Greenskins take Sea Zone 69 from Pirates 1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge Combat - Greenskins Battle in Buccan Refuge Some non-combat units are destroyed: Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; Place Units - Greenskins 1 Bowmen and 1 Hvy-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 29 PUs; end with 30 PUs Units generate -15 PUs; Greenskins end with 15 PUs Units generate 3 Food; Greenskins end with 6 Food Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 4 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Undead round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Undead 1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland 1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland 1 Spearmen moved from Hexmire to North Witching Mountains Undead take North Witching Mountains from Gnolls 1 Auxiliaries moved from Necroloft to Sea Zone 49 1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench Undead take Bog of Eternal Stench from Gnolls 1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4 Undead take Hinderland Zone 6 from Ogres Undead take Hinderland Zone 4 from Ogres 1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5 Undead take Hinderland Zone 5 from Ogres 1 Zombies moved from Dreadpass to Zool Twins Undead take Zool Twins from Kobolds Combat - Undead Battle in Haunted Moorland Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry Gnolls defend with 1 Gnoll Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls lost in Haunted Moorland Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; Place Units - Undead 1 Large-Ship placed in Sea Zone 49 Turn Complete - Undead Undead collect 31 PUs; end with 32 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 4 Food; Undead end with 8 Food Units generate 3 Metal; Undead end with 7 Metal Units generate -15 PUs; Undead end with 17 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Gnolls : -1.00 Undead : -0.75 -
TripleA Turn Summary: Lionia round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Lionia 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains Lionia take Jade Mountains from Barbarians 1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights 1 Lgt-Infantry moved from Gemrock Mines to Avalonia 1 Auxiliaries moved from Freegrass to Lionport Combat - Lionia Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; Place Units - Lionia 1 Air-Balloon and 1 Marines placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 27 PUs; end with 27 PUs Units generate 6 Metal; Lionia end with 16 Metal Units generate 6 Food; Lionia end with 7 Food Units generate -15 PUs; Lionia end with 12 PUs Units generate 3 Wood; Lionia end with 7 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Dwarves 1 Lgt-Infantry moved from Icenholm to Sea Zone 33 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29 Dwarves take Sea Zone 29 from Pirates 1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island 1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27 Dwarves take Sea Zone 27 from Pirates 1 Auxiliaries moved from Ironhorn to Greyhood Holdings Dwarves take Greyhood Holdings from Murlocs 1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert 1 Auxiliaries moved from Kumbadur Hills to Faranwall 1 Spearmen moved from Kumbadur Hills to East Parnesis Desert 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall 1 Lgt-Cavalry moved from Adamant Mines to Garwald Dwarves take Garwald from Kobolds 1 Gnomes moved from Dol Ulum to Mount Thoril Dwarves take Mount Thoril from Kobolds 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Halflings moved from Halfling Meadows to Ironhorn Combat - Dwarves Battle in Whitebone Island Some non-combat units are destroyed: Battle in Faranwall Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry Kobolds defend with 1 Kobold and 1 Mine Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits 1 Kobold owned by the Kobolds lost in Faranwall Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9 Casualties for Kobolds: 1 Kobold Battle in East Parnesis Desert Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen Kobolds defend with 1 Kobold Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits 1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2 Casualties for Dwarves: 1 Halflings Casualties for Kobolds: 1 Kobold Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; Place Units - Dwarves 1 Small-Ship placed in Sea Zone 38 Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 30 PUs; end with 31 PUs Units generate 6 Food; Dwarves end with 14 Food Units generate -15 PUs; Dwarves end with 16 PUs Units generate 6 Metal; Dwarves end with 10 Metal Units generate 3 Wood; Dwarves end with 4 WoodCombat Hit Differential Summary :
Dwarves : 0.63 Kobolds : 0.38 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 3 Combat Move - Elves 1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6 1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7 1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest 1 Spearmen moved from West Savanna to North Savanna Elves take North Savanna from Kobolds 1 Lgt-Cavalry moved from Durlan North Coast to The Outlands Elves take The Outlands from Murlocs Combat - Elves Battle in Oorsik Forest Elves attack with 1 Auxiliaries and 1 Lgt-Infantry Kobolds defend with 1 Kobold Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2 Casualties for Elves: 1 Auxiliaries Casualties for Kobolds: 1 Kobold Non Combat Move - Elves 1 Auxiliaries moved from Athondir to Durlan Steppes Purchase Units - Elves Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; Place Units - Elves 1 Lgt-Infantry placed in Durlan North Coast Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 23 PUs; end with 23 PUs Units generate 3 Metal; Elves end with 5 Metal Units generate 6 Food; Elves end with 10 Food Units generate 3 Wood; Elves end with 8 Wood Units generate -15 PUs; Elves end with 8 PUsCombat Hit Differential Summary :
Elves : 0.38 Kobolds : 0.63 -
TripleA Turn Summary: Crowton round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Crowton Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 Some non-combat units are destroyed: Crowton converts Young-Blue-Dragon into different units 1 Spearmen moved from Winterash to Sea Zone 22 1 Auxiliaries moved from Stormwood to Sea Zone 22 1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26 1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon Crowton take Mithrildon from Kobolds 1 Lgt-Cavalry moved from Iceburn to Glassville Crowton take Glassville from Pirates 1 Lgt-Infantry moved from Iceburn to Glassville 1 Large-Ship moved from Sea Zone 35 to Sea Zone 26 Combat - Crowton Non Combat Move - Crowton Purchase Units - Crowton Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; Place Units - Crowton 1 Hvy-Cavalry placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 26 PUs; end with 28 PUs Units generate 3 Wood; Crowton end with 8 Wood Units generate -15 PUs; Crowton end with 13 PUs Units generate 5 Food; Crowton end with 11 Food Units generate 3 Metal; Crowton end with 5 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Greenskins 1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69 1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert Greenskins take South Western Pontic Desert from Gnolls 1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert 1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71 Greenskins take Sea Zone 71 from Pirates 1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert 1 Spearmen moved from Old Slavenport to Badlands 1 Lgt-Infantry moved from Dusty Heights to Badlands 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim 2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass 1 Rangers moved from Warg Caves to Orcengor 1 Rangers moved from North Goronmok to Godheim Pass Combat - Greenskins Battle in Southern Pontic Desert Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Barbarians defend with 1 Barbarian Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits 1 Barbarian owned by the Barbarians lost in Southern Pontic Desert Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Barbarians: 1 Barbarian Battle in Godheim Greenskins attack with 1 Hvy-Cavalry and 1 Rangers Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits 1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14 Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers Casualties for Ogres: 1 Ogre Battle in Badlands Greenskins attack with 1 Lgt-Infantry and 1 Spearmen Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits 1 Spearmen owned by the Greenskins lost in Badlands Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits 1 Lgt-Infantry owned by the Greenskins lost in Badlands Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18 Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen Non Combat Move - Greenskins Purchase Units - Greenskins Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap.... Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; Place Units - Greenskins 1 Monster placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 31 PUs; end with 36 PUs Units generate -15 PUs; Greenskins end with 21 PUs Units generate 3 Food; Greenskins end with 3 Food Units generate 3 Metal; Greenskins end with 4 Metal Units generate 3 Wood; Greenskins end with 5 WoodCombat Hit Differential Summary :
Ogres : 1.13 Gnolls : 0.25 Greenskins : -0.13 Barbarians : -0.25 -
TripleA Turn Summary: Undead round 4
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 4 Combat Move - Undead 1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49 1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48 Undead take Sea Zone 48 from Pirates 1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains 1 Spearmen moved from North Witching Mountains to Great Combe Undead take Great Combe from Gnolls 1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3 Undead take Hinderland Zone 3 from Ogres 1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands Undead take Hinderland Zone 2 from Ogres 2 Zombiess moved from Plagued Fields to The Hinderlands Combat - Undead Battle in East Witching Mountains Battle in The Hinderlands Undead attack with 1 Lgt-Cavalry and 2 Zombiess Ogres defend with 2 Ogres Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits 1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits 1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4 Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess Casualties for Ogres: 2 Ogres Non Combat Move - Undead Purchase Units - Undead Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa.... Trigger Undead acquires a General: Undead has 1 General placed in Necroloft Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; Place Units - Undead 1 Hvy-Cavalry placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 34 PUs; end with 41 PUs Units generate 6 Wood; Undead end with 14 Wood Units generate 4 Food; Undead end with 8 Food Units generate 3 Metal; Undead end with 5 Metal Units generate -15 PUs; Undead end with 26 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Ogres : 1.50 Undead : 0.75 -
Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.
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