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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Crowton round 3

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 3
      
          Combat Move - Crowton
              1 Auxiliaries and 1 Hvy-Infantry moved from Baldor Castle to Sea Zone 26
              1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 35
                    Crowton take Sea Zone 34 from Pirates
                    Crowton take Sea Zone 35 from Pirates
              1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 35 to Bahar Longcliff
              1 Lgt-Cavalry moved from Oldengard to Iceburn
              1 Lgt-Infantry moved from Faraway to Iceburn
              1 Spearmen moved from Barrenbor to Winterash
      
          Combat - Crowton
              Battle in Bahar Longcliff
                  Crowton attack with 1 Auxiliaries and 1 Hvy-Infantry
                  Ogres defend with 1 Ogre and 1 Sawmill
                      Crowton roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Bahar Longcliff, round 2 : 1/2 hits, 0.75 expected hits
                      Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.50 expected hits
                      1 Ogre owned by the Ogres lost in Bahar Longcliff
                  Crowton win, taking Bahar Longcliff from Ogres with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                  Casualties for Ogres: 1 Ogre
      
          Non Combat Move - Crowton
      
          Purchase Units - Crowton
              Crowton buy 1 Large-Ship; Remaining resources: 3 PUs; 7 Food; 0 Wood; 4 Metal; 
      
          Place Units - Crowton
              1 Large-Ship placed in Sea Zone 22
      
          Turn Complete - Crowton
              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
              Crowton collect 24 PUs; end with 27 PUs
              Units generate 6 Wood; Crowton end with 6 Wood
              Units generate -15 PUs; Crowton end with 12 PUs
              Units generate 3 Food; Crowton end with 10 Food
              Units generate 3 Metal; Crowton end with 7 Metal
      

      Combat Hit Differential Summary :

      Ogres : -0.50
      Crowton : 0.25
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Greenskins round 3

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 3
        
            Combat Move - Greenskins
                1 Spearmen moved from Dusty Heights to Old Slavenport
                      Greenskins take Old Slavenport from Gnolls
                1 Lgt-Infantry moved from Dathic South to Dusty Heights
                1 Hvy-Infantry moved from Rackelton to Sea Zone 67
                1 Rangers moved from Rackelton to North Goronmok
                1 Rangers moved from Warg Caves to Orcengor
                1 Auxiliaries moved from Orcengor to Dusty Mountains
                1 Lgt-Cavalry moved from Surigard to Pontic Desert
                      Greenskins take Pontic Salt Desert from Gnolls
                      Greenskins take Pontic Desert from Gnolls
                1 Auxiliaries moved from Godheim Pass to Orcengor
                1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 67 to Sea Zone 69
                      Greenskins take Sea Zone 68 from Pirates
                      Greenskins take Sea Zone 69 from Pirates
                1 Hvy-Infantry moved from Sea Zone 69 to Buccan Refuge
        
            Combat - Greenskins
                Battle in Buccan Refuge
                    Some non-combat units are destroyed: 
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Greenskins buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 1 PUs; 3 Food; 1 Wood; 0 Metal; 
        
            Place Units - Greenskins
                1 Bowmen and 1 Hvy-Cavalry placed in Orcengor
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 29 PUs; end with 30 PUs
                Units generate -15 PUs; Greenskins end with 15 PUs
                Units generate 3 Food; Greenskins end with 6 Food
                Units generate 3 Metal; Greenskins end with 3 Metal
                Units generate 3 Wood; Greenskins end with 4 Wood
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Undead round 3

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 3
          
              Combat Move - Undead
                  1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland
                  1 Hvy-Infantry moved from Misty Slopes to Haunted Moorland
                  1 Spearmen moved from Hexmire to North Witching Mountains
                        Undead take North Witching Mountains from Gnolls
                  1 Auxiliaries moved from Necroloft to Sea Zone 49
                  1 Auxiliaries moved from Sea Zone 49 to Bog of Eternal Stench
                        Undead take Bog of Eternal Stench from Gnolls
                  1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                        Undead take Hinderland Zone 6 from Ogres
                        Undead take Hinderland Zone 4 from Ogres
                  1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                        Undead take Hinderland Zone 5 from Ogres
                  1 Zombies moved from Dreadpass to Zool Twins
                        Undead take Zool Twins from Kobolds
          
              Combat - Undead
                  Battle in Haunted Moorland
                      Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                      Gnolls defend with 1 Gnoll
                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 2 : 0/2 hits, 0.88 expected hits
                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 2 : 0/1 hits, 0.50 expected hits
                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Haunted Moorland, round 3 : 1/2 hits, 0.88 expected hits
                          Gnolls roll dice for 1 Gnoll in Haunted Moorland, round 3 : 0/1 hits, 0.50 expected hits
                          1 Gnoll owned by the Gnolls lost in Haunted Moorland
                      Undead win, taking Haunted Moorland from Gnolls with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                      Casualties for Gnolls: 1 Gnoll
          
              Non Combat Move - Undead
          
              Purchase Units - Undead
                  Undead buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 3 Wood; 4 Metal; 
          
              Place Units - Undead
                  1 Large-Ship placed in Sea Zone 49
          
              Turn Complete - Undead
                  Undead collect 31 PUs; end with 32 PUs
                  Units generate 6 Wood; Undead end with 9 Wood
                  Units generate 4 Food; Undead end with 8 Food
                  Units generate 3 Metal; Undead end with 7 Metal
                  Units generate -15 PUs; Undead end with 17 PUs
                  Undead creates 1 Zombies in Plagued Fields
          

          Combat Hit Differential Summary :

          Gnolls : -1.00
          Undead : -0.75
          

          Savegame

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Lionia round 3

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 3
            
                Combat Move - Lionia
                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Lion Heights to Jade Mountains
                          Lionia take Jade Mountains from Barbarians
                    1 Hvy-Infantry and 1 Spearmen moved from Caves of the Giant Lion to Lion Heights
                    1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                    1 Auxiliaries moved from Freegrass to Lionport
            
                Combat - Lionia
            
                Non Combat Move - Lionia
            
                Purchase Units - Lionia
                    Lionia buy 1 Air-Balloon and 1 Marines; Remaining resources: 0 PUs; 1 Food; 4 Wood; 10 Metal; 
            
                Place Units - Lionia
                    1 Air-Balloon and 1 Marines placed in Lionport
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 27 PUs; end with 27 PUs
                    Units generate 6 Metal; Lionia end with 16 Metal
                    Units generate 6 Food; Lionia end with 7 Food
                    Units generate -15 PUs; Lionia end with 12 PUs
                    Units generate 3 Wood; Lionia end with 7 Wood
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Dwarves round 3

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 3
              
                  Combat Move - Dwarves
                      1 Lgt-Infantry moved from Icenholm to Sea Zone 33
                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                            Dwarves take Sea Zone 29 from Pirates
                      1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
                      1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                            Dwarves take Sea Zone 27 from Pirates
                      1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                            Dwarves take Greyhood Holdings from Murlocs
                      1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
                      1 Auxiliaries moved from Kumbadur Hills to Faranwall
                      1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
                      1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                      1 Lgt-Cavalry moved from Adamant Mines to Garwald
                            Dwarves take Garwald from Kobolds
                      1 Gnomes moved from Dol Ulum to Mount Thoril
                            Dwarves take Mount Thoril from Kobolds
                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                      1 Halflings moved from Halfling Meadows to Ironhorn
              
                  Combat - Dwarves
                      Battle in Whitebone Island
                          Some non-combat units are destroyed: 
                      Battle in Faranwall
                          Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                          Kobolds defend with 1 Kobold and 1 Mine
                              Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                              Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                              1 Kobold owned by the Kobolds lost in Faranwall
                          Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                          Casualties for Kobolds: 1 Kobold
                      Battle in East Parnesis Desert
                          Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                          Kobolds defend with 1 Kobold
                              Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                              Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                              1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                          Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                          Casualties for Dwarves: 1 Halflings
                          Casualties for Kobolds: 1 Kobold
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
              
                  Place Units - Dwarves
                      1 Small-Ship placed in Sea Zone 38
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 30 PUs; end with 31 PUs
                      Units generate 6 Food; Dwarves end with 14 Food
                      Units generate -15 PUs; Dwarves end with 16 PUs
                      Units generate 6 Metal; Dwarves end with 10 Metal
                      Units generate 3 Wood; Dwarves end with 4 Wood
              

              Combat Hit Differential Summary :

              Dwarves : 0.63
              Kobolds : 0.38
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Elves round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 3
                
                    Combat Move - Elves
                        1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                        1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                        1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                        1 Spearmen moved from West Savanna to North Savanna
                              Elves take North Savanna from Kobolds
                        1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                              Elves take The Outlands from Murlocs
                
                    Combat - Elves
                        Battle in Oorsik Forest
                            Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                            Kobolds defend with 1 Kobold
                                Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                                1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                            Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                            Casualties for Elves: 1 Auxiliaries
                            Casualties for Kobolds: 1 Kobold
                
                    Non Combat Move - Elves
                        1 Auxiliaries moved from Athondir to Durlan Steppes
                
                    Purchase Units - Elves
                        Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
                
                    Place Units - Elves
                        1 Lgt-Infantry placed in Durlan North Coast
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 23 PUs; end with 23 PUs
                        Units generate 3 Metal; Elves end with 5 Metal
                        Units generate 6 Food; Elves end with 10 Food
                        Units generate 3 Wood; Elves end with 8 Wood
                        Units generate -15 PUs; Elves end with 8 PUs
                

                Combat Hit Differential Summary :

                Elves : 0.38
                Kobolds : 0.63
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Crowton round 4

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 4
                  
                      Combat Move - Crowton
                          Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                              Some non-combat units are destroyed: 
                              Crowton converts Young-Blue-Dragon into different units
                          1 Spearmen moved from Winterash to Sea Zone 22
                          1 Auxiliaries moved from Stormwood to Sea Zone 22
                          1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                          1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                Crowton take Mithrildon from Kobolds
                          1 Lgt-Cavalry moved from Iceburn to Glassville
                                Crowton take Glassville from Pirates
                          1 Lgt-Infantry moved from Iceburn to Glassville
                          1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
                  
                      Combat - Crowton
                  
                      Non Combat Move - Crowton
                  
                      Purchase Units - Crowton
                          Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                          Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                          Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
                  
                      Place Units - Crowton
                          1 Hvy-Cavalry placed in Stormwood
                  
                      Turn Complete - Crowton
                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                          Crowton collect 26 PUs; end with 28 PUs
                          Units generate 3 Wood; Crowton end with 8 Wood
                          Units generate -15 PUs; Crowton end with 13 PUs
                          Units generate 5 Food; Crowton end with 11 Food
                          Units generate 3 Metal; Crowton end with 5 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Greenskins round 4

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 4
                    
                        Combat Move - Greenskins
                            1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                            1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                                  Greenskins take South Western Pontic Desert from Gnolls
                            1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                            1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                                  Greenskins take Sea Zone 71 from Pirates
                            1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                            1 Spearmen moved from Old Slavenport to Badlands
                            1 Lgt-Infantry moved from Dusty Heights to Badlands
                            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                            1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                            2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                            1 Rangers moved from Warg Caves to Orcengor
                            1 Rangers moved from North Goronmok to Godheim Pass
                    
                        Combat - Greenskins
                            Battle in Southern Pontic Desert
                                Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                Barbarians defend with 1 Barbarian
                                    Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                                    Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                    1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                Casualties for Barbarians: 1 Barbarian
                            Battle in Godheim
                                Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                                Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                    Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                                    Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                                1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                                Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                                Casualties for Ogres: 1 Ogre
                            Battle in Badlands
                                Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                                    Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                                    1 Spearmen owned by the Greenskins lost in Badlands
                                    Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                                    Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                                1 Lgt-Infantry owned by the Greenskins lost in Badlands
                                Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
                    
                        Non Combat Move - Greenskins
                    
                        Purchase Units - Greenskins
                            Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                            Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                            Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
                    
                        Place Units - Greenskins
                            1 Monster placed in Orcengor
                    
                        Turn Complete - Greenskins
                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                            Greenskins collect 31 PUs; end with 36 PUs
                            Units generate -15 PUs; Greenskins end with 21 PUs
                            Units generate 3 Food; Greenskins end with 3 Food
                            Units generate 3 Metal; Greenskins end with 4 Metal
                            Units generate 3 Wood; Greenskins end with 5 Wood
                    

                    Combat Hit Differential Summary :

                    Ogres : 1.13
                    Gnolls : 0.25
                    Greenskins : -0.13
                    Barbarians : -0.25
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Undead round 4

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 4
                      
                          Combat Move - Undead
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                              1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48
                                    Undead take Sea Zone 48 from Pirates
                              1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48
                              1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains
                              1 Spearmen moved from North Witching Mountains to Great Combe
                                    Undead take Great Combe from Gnolls
                              1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                    Undead take Hinderland Zone 3 from Ogres
                              1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands
                                    Undead take Hinderland Zone 2 from Ogres
                              2 Zombiess moved from Plagued Fields to The Hinderlands
                      
                          Combat - Undead
                              Battle in East Witching Mountains
                              Battle in The Hinderlands
                                  Undead attack with 1 Lgt-Cavalry and 2 Zombiess
                                  Ogres defend with 2 Ogres
                                      Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits
                                      Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits
                                      1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands
                                      Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits
                                      Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits
                                  1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands
                                  Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4
                                  Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess
                                  Casualties for Ogres: 2 Ogres
                      
                          Non Combat Move - Undead
                      
                          Purchase Units - Undead
                              Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                              Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                              Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; 
                      
                          Place Units - Undead
                              1 Hvy-Cavalry placed in Necroloft
                      
                          Turn Complete - Undead
                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                              Undead collect 34 PUs; end with 41 PUs
                              Units generate 6 Wood; Undead end with 14 Wood
                              Units generate 4 Food; Undead end with 8 Food
                              Units generate 3 Metal; Undead end with 5 Metal
                              Units generate -15 PUs; Undead end with 26 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Ogres : 1.50
                      Undead : 0.75
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by Black_Elk

                        Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

                          I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

                          @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Lionia round 4

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 4
                            
                                Combat Move - Lionia
                                        Some non-combat units are destroyed: 
                                        Lionia converts Young-Red-Dragon into different units
                                    1 Lgt-Cavalry moved from Jade Mountains to Illyria
                                          Lionia take Illyria from Barbarians
                                    1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                                          Lionia take Jade Rivers from Barbarians
                                    1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                                    1 Lgt-Infantry moved from Avalonia to Fanebrow
                                          Lionia take Fanebrow from Murlocs
                                    1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                                          Lionia take Sea Zone 59 from Pirates
                                    1 Marines moved from Lionport to Sea Zone 59
                                    1 Marines moved from Sea Zone 59 to Broken Peninsula
                                    3 Auxiliariess moved from Lionport to Freegrass
                            
                                Combat - Lionia
                                    Battle in Broken Peninsula
                            
                                Non Combat Move - Lionia
                            
                                Purchase Units - Lionia
                                    Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                    Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                    Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
                            
                                Place Units - Lionia
                                    1 Large-Ship placed in Sea Zone 56
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 33 PUs; end with 34 PUs
                                    Units generate 6 Metal; Lionia end with 20 Metal
                                    Units generate 6 Food; Lionia end with 10 Food
                                    Units generate -15 PUs; Lionia end with 19 PUs
                                    Units generate 3 Wood; Lionia end with 4 Wood
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Dwarves round 4

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 4
                              
                                  Combat Move - Dwarves
                                      1 Lgt-Cavalry moved from Garwald to Robach
                                            Dwarves take Robach from Ogres
                                      1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                                            Dwarves take Sea Zone 23 from Pirates
                                            Dwarves take Sea Zone 20 from Pirates
                                      1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
                                      1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                                            Dwarves take Sea Zone 28 from Pirates
                                            Dwarves take Sea Zone 32 from Pirates
                                      1 Gnomes moved from Gnomen Lowland to Sea Zone 38
                                      1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                                            Dwarves take Sea Zone 37 from Pirates
                                            Dwarves take Sea Zone 36 from Pirates
                                      1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                                      1 Gnomes moved from Mount Thoril to Adamant Mines
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                                      1 Halflings moved from Halfling Meadows to Ironhorn
                                      1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                                      1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
                              
                                  Combat - Dwarves
                                      Battle in Arctic Zone 9
                                          Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
                                      Battle in Lost Furlongs
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                      Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                      Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
                              
                                  Place Units - Dwarves
                                      2 Mariness placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                      Dwarves collect 33 PUs; end with 33 PUs
                                      Units generate 6 Food; Dwarves end with 8 Food
                                      Units generate 6 Wood; Dwarves end with 8 Wood
                                      Units generate -15 PUs; Dwarves end with 18 PUs
                                      Units generate 6 Metal; Dwarves end with 14 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Elves round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 4
                                
                                    Combat Move - Elves
                                            Some non-combat units are destroyed: 
                                        1 Spearmen moved from North Savanna to East Savanna
                                              Elves take East Savanna from Kobolds
                                        1 Bireme moved from Sea Zone 7 to Sea Zone 8
                                        1 Auxiliaries moved from Athondir to Sea Zone 8
                                        1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                                        1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                              Elves take Oorsik Tirith from Kobolds
                                        1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                                        1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                                        1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                              Elves take Durlan Ranges from Murlocs
                                
                                    Combat - Elves
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                        Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                        Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
                                
                                    Place Units - Elves
                                        1 Crossbowmen placed in Durlan North Coast
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 27 PUs; end with 27 PUs
                                        Units generate 3 Metal; Elves end with 6 Metal
                                        Units generate 6 Food; Elves end with 13 Food
                                        Units generate 9 Wood; Elves end with 14 Wood
                                        Units generate -15 PUs; Elves end with 12 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 5

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Greenskins
                                          1 Rangers moved from Orcengor to Godheim
                                          2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                                          1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                                          1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                          1 Rangers moved from Warg Caves to Sea Zone 69
                                          1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                                                Greenskins take Sea Zone 70 from Pirates
                                          1 Rangers moved from Sea Zone 70 to Surigard
                                          1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                                          1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
                                  
                                      Combat - Greenskins
                                          Battle in Pontic Salt Desert
                                              Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                              Barbarians defend with 1 Barbarian
                                                  Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                                              Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                              Casualties for Barbarians: 1 Barbarian
                                          Battle in Godheim
                                              Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                                              Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                                  Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                                                  Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                                                  1 Auxiliaries owned by the Greenskins lost in Godheim
                                                  Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                                                  Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                                                  1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                              Greenskins converts Young-White-Dragon into different units
                                              Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                                              Casualties for Greenskins: 2 Auxiliariess
                                              Casualties for Ogres: 1 Ogre
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 32 PUs; end with 33 PUs
                                          Units generate -15 PUs; Greenskins end with 18 PUs
                                          Units generate 3 Food; Greenskins end with 11 Food
                                          Units generate 6 Metal; Greenskins end with 10 Metal
                                          Units generate 3 Wood; Greenskins end with 13 Wood
                                  

                                  Combat Hit Differential Summary :

                                  Ogres : 0.25
                                  Greenskins : -0.13
                                  Barbarians : -0.25
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Undead round 5

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Undead
                                            2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                                            1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                                            1 Zombies moved from Plagued Fields to The Hinderlands
                                                  Undead take The Hinderlands from Ogres
                                            1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                                                  Undead take Sea Zone 47 from Pirates
                                            1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                                                  Undead take The Witching Mountains from Gnolls
                                            1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                                            1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
                                    
                                        Combat - Undead
                                    
                                        Non Combat Move - Undead
                                    
                                        Purchase Units - Undead
                                            Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
                                    
                                        Place Units - Undead
                                            1 Trireme placed in Sea Zone 49
                                            1 Bowmen placed in Necroloft
                                    
                                        Turn Complete - Undead
                                            Undead collect 34 PUs; end with 36 PUs
                                            Units generate 6 Wood; Undead end with 7 Wood
                                            Units generate 4 Food; Undead end with 6 Food
                                            Units generate 3 Metal; Undead end with 3 Metal
                                            Units generate -15 PUs; Undead end with 21 PUs
                                            Undead creates 1 Zombies in Plagued Fields
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

                                      Good's back up

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Lionia round 5

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Lionia
                                                1 Red-Dragon moved from Illyria to Sea Zone 47
                                                1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                                                1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                                                1 Air-Balloon moved from Lionport to Sea Zone 55
                                                1 Lgt-Infantry moved from Fanebrow to Wolfendale
                                                      Lionia take Wolfendale from Murlocs
                                                1 Spearmen moved from Jade Mountains to Greenshore
                                                      Lionia take Greenshore from Barbarians
                                                1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                                                1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                                                1 General moved from Lionport to Orangerock Mountains
                                                      Lionia take Orangerock Mountains from Kobolds
                                        
                                            Combat - Lionia
                                                Battle in Gate of Illyria
                                                    Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                    Barbarians defend with 1 Barbarian
                                                        Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                                                        Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Barbarian owned by the Barbarians lost in Gate of Illyria
                                                    Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                    Casualties for Barbarians: 1 Barbarian
                                                Battle in Sea Zone 55
                                                    Lionia attack with 1 Air-Balloon and 2 Large-Ships
                                                    Pirates defend with 3 Pirates and 2 Pirate-Ships
                                                        Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                                                        Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                                                    1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                                                    1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                                                    Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                                                    Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                                                Battle in Sea Zone 47
                                                    Lionia attack with 1 Red-Dragon
                                                    Undead defend with 2 Large-Ships
                                                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                                                        Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                                                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                                                        Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                                                    1 Large-Ship owned by the Undead lost in Sea Zone 47
                                                        Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                                                        Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                                                    Units damaged: 1 Red-Dragon owned by the Lionia
                                                    1 Large-Ship owned by the Undead lost in Sea Zone 47
                                                    Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                                                    Casualties for Undead: 2 Large-Ships
                                        
                                            Non Combat Move - Lionia
                                                3 Auxiliariess moved from Freegrass to Lionport
                                                1 Auxiliaries moved from Lionport to Lionian Outback
                                        
                                            Purchase Units - Lionia
                                                Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Air-Balloon and 1 Knights placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 39 PUs; end with 40 PUs
                                                Units generate 6 Metal; Lionia end with 16 Metal
                                                Units generate 6 Food; Lionia end with 10 Food
                                                Units generate -15 PUs; Lionia end with 25 PUs
                                                Units generate 3 Wood; Lionia end with 5 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Undead : -0.88
                                        Lionia : 0.25
                                        Pirates : 1.00
                                        Barbarians : -0.25
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 5

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Dwarves
                                                  Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                                                  1 Gnomes moved from Lost Furlongs to Grimholt
                                                        Dwarves take Grimholt from Barbarians
                                                  1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                                                  1 Lgt-Cavalry moved from Robach to Mebach
                                                        Dwarves take Mebach from Ogres
                                                  1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                                  1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                                                  1 Gnomes moved from Sea Zone 37 to Dathic Coast
                                                        Dwarves take Dathic Coast from Murlocs
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                                                  1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                                                        Dwarves take Dragonback Island from Pirates
                                                  1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                                                  1 General moved from Ironhorn to Faranwall
                                                  3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                                                  1 Gnomes moved from Adamant Mines to Robach
                                          
                                              Combat - Dwarves
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Monoreme placed in Sea Zone 31
                                                  1 Marines placed in Ironhorn
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 41 PUs; end with 41 PUs
                                                  Units generate 9 Food; Dwarves end with 10 Food
                                                  Units generate 6 Wood; Dwarves end with 6 Wood
                                                  Units generate -15 PUs; Dwarves end with 26 PUs
                                                  Units generate 6 Metal; Dwarves end with 17 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Elves round 5

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 5
                                            
                                                Combat Move - Elves
                                                    1 Spearmen moved from East Savanna to Mount Myrin
                                                          Elves take Mount Myrin from Barbarians
                                                    1 Bireme moved from Sea Zone 7 to Sea Zone 6
                                                    1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                                                    1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                                          Elves take Sea Zone 5 from Pirates
                                                    1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                                    1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                                          Elves take Oorsik Hills from Kobolds
                                                    1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                    1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                                    1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                                          Elves take Volodar Point from Murlocs
                                                    2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                                                    1 Auxiliaries moved from Athondir to Durlan Steppes
                                                    1 General moved from Athondir to West Savanna
                                            
                                                Combat - Elves
                                                    Battle in Rimdell
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Transport-Ship placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 34 PUs; end with 37 PUs
                                                    Units generate 6 Metal; Elves end with 11 Metal
                                                    Units generate 7 Food; Elves end with 19 Food
                                                    Units generate 9 Wood; Elves end with 16 Wood
                                                    Units generate -15 PUs; Elves end with 22 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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