TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

    Scheduled Pinned Locked Moved Play By Forum
    83 Posts 4 Posters 25.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Dwarves round 3

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 3
      
          Combat Move - Dwarves
              1 Lgt-Infantry moved from Icenholm to Sea Zone 33
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 33 to Sea Zone 29
                    Dwarves take Sea Zone 29 from Pirates
              1 Lgt-Infantry moved from Sea Zone 29 to Whitebone Island
              1 Water-Dragon moved from Sea Zone 33 to Sea Zone 27
                    Dwarves take Sea Zone 27 from Pirates
              1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                    Dwarves take Greyhood Holdings from Murlocs
              1 Halflings and 1 Lgt-Infantry moved from Ironhorn to East Parnesis Desert
              1 Auxiliaries moved from Kumbadur Hills to Faranwall
              1 Spearmen moved from Kumbadur Hills to East Parnesis Desert
              1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
              1 Lgt-Cavalry moved from Adamant Mines to Garwald
                    Dwarves take Garwald from Kobolds
              1 Gnomes moved from Dol Ulum to Mount Thoril
                    Dwarves take Mount Thoril from Kobolds
              1 Gnomes moved from Gnomen Lowland to Dol Ulum
              1 Halflings moved from Halfling Meadows to Ironhorn
      
          Combat - Dwarves
              Battle in Whitebone Island
                  Some non-combat units are destroyed: 
              Battle in Faranwall
                  Dwarves attack with 1 Auxiliaries and 1 Hvy-Infantry
                  Kobolds defend with 1 Kobold and 1 Mine
                      Dwarves roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Faranwall, round 2 : 1/2 hits, 0.75 expected hits
                      Kobolds roll dice for 1 Kobold in Faranwall, round 2 : 0/1 hits, 0.38 expected hits
                      1 Kobold owned by the Kobolds lost in Faranwall
                  Dwarves win, taking Whitebone Island from Pirates, taking Faranwall from Kobolds with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                  Casualties for Kobolds: 1 Kobold
              Battle in East Parnesis Desert
                  Dwarves attack with 1 Halflings, 1 Lgt-Infantry and 1 Spearmen
                  Kobolds defend with 1 Kobold
                      Dwarves roll dice for 1 Halflings, 1 Lgt-Infantry and 1 Spearmen in East Parnesis Desert, round 2 : 1/3 hits, 0.63 expected hits
                      Kobolds roll dice for 1 Kobold in East Parnesis Desert, round 2 : 1/1 hits, 0.25 expected hits
                      1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in East Parnesis Desert
                  Dwarves win, taking East Parnesis Desert from Kobolds with 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 2
                  Casualties for Dwarves: 1 Halflings
                  Casualties for Kobolds: 1 Kobold
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Small-Ship; Remaining resources: 1 PUs; 8 Food; 1 Wood; 4 Metal; 
      
          Place Units - Dwarves
              1 Small-Ship placed in Sea Zone 38
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 30 PUs; end with 31 PUs
              Units generate 6 Food; Dwarves end with 14 Food
              Units generate -15 PUs; Dwarves end with 16 PUs
              Units generate 6 Metal; Dwarves end with 10 Metal
              Units generate 3 Wood; Dwarves end with 4 Wood
      

      Combat Hit Differential Summary :

      Dwarves : 0.63
      Kobolds : 0.38
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Elves round 3

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 3
        
            Combat Move - Elves
                1 Auxiliaries and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                1 Auxiliaries, 1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 7
                1 Auxiliaries and 1 Lgt-Infantry moved from Sea Zone 7 to Oorsik Forest
                1 Spearmen moved from West Savanna to North Savanna
                      Elves take North Savanna from Kobolds
                1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                      Elves take The Outlands from Murlocs
        
            Combat - Elves
                Battle in Oorsik Forest
                    Elves attack with 1 Auxiliaries and 1 Lgt-Infantry
                    Kobolds defend with 1 Kobold
                        Elves roll dice for 1 Auxiliaries and 1 Lgt-Infantry in Oorsik Forest, round 2 : 1/2 hits, 0.63 expected hits
                        Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 1/1 hits, 0.38 expected hits
                        1 Auxiliaries owned by the Elves and 1 Kobold owned by the Kobolds lost in Oorsik Forest
                    Elves win, taking Oorsik Forest from Kobolds with 1 Lgt-Infantry remaining. Battle score for attacker is 2
                    Casualties for Elves: 1 Auxiliaries
                    Casualties for Kobolds: 1 Kobold
        
            Non Combat Move - Elves
                1 Auxiliaries moved from Athondir to Durlan Steppes
        
            Purchase Units - Elves
                Elves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 4 Food; 5 Wood; 2 Metal; 
        
            Place Units - Elves
                1 Lgt-Infantry placed in Durlan North Coast
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 23 PUs; end with 23 PUs
                Units generate 3 Metal; Elves end with 5 Metal
                Units generate 6 Food; Elves end with 10 Food
                Units generate 3 Wood; Elves end with 8 Wood
                Units generate -15 PUs; Elves end with 8 PUs
        

        Combat Hit Differential Summary :

        Elves : 0.38
        Kobolds : 0.63
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Crowton round 4

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 4
          
              Combat Move - Crowton
                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                      Some non-combat units are destroyed: 
                      Crowton converts Young-Blue-Dragon into different units
                  1 Spearmen moved from Winterash to Sea Zone 22
                  1 Auxiliaries moved from Stormwood to Sea Zone 22
                  1 Auxiliaries, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 26
                  1 Auxiliaries and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                        Crowton take Mithrildon from Kobolds
                  1 Lgt-Cavalry moved from Iceburn to Glassville
                        Crowton take Glassville from Pirates
                  1 Lgt-Infantry moved from Iceburn to Glassville
                  1 Large-Ship moved from Sea Zone 35 to Sea Zone 26
          
              Combat - Crowton
          
              Non Combat Move - Crowton
          
              Purchase Units - Crowton
                  Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                  Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                  Crowton buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 6 Food; 5 Wood; 2 Metal; 
          
              Place Units - Crowton
                  1 Hvy-Cavalry placed in Stormwood
          
              Turn Complete - Crowton
                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                  Crowton collect 26 PUs; end with 28 PUs
                  Units generate 3 Wood; Crowton end with 8 Wood
                  Units generate -15 PUs; Crowton end with 13 PUs
                  Units generate 5 Food; Crowton end with 11 Food
                  Units generate 3 Metal; Crowton end with 5 Metal
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Greenskins round 4

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 4
            
                Combat Move - Greenskins
                    1 Hvy-Infantry moved from Buccan Refuge to Sea Zone 69
                    1 Lgt-Cavalry moved from Pontic Desert to South Western Pontic Desert
                          Greenskins take South Western Pontic Desert from Gnolls
                    1 Lgt-Cavalry moved from South Western Pontic Desert to Southern Pontic Desert
                    1 Hvy-Infantry and 1 Monoreme moved from Sea Zone 69 to Sea Zone 71
                          Greenskins take Sea Zone 71 from Pirates
                    1 Hvy-Infantry moved from Sea Zone 71 to Southern Pontic Desert
                    1 Spearmen moved from Old Slavenport to Badlands
                    1 Lgt-Infantry moved from Dusty Heights to Badlands
                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                    1 Hvy-Cavalry and 1 Rangers moved from Orcengor to Godheim
                    2 Auxiliariess and 1 Bowmen moved from Orcengor to Godheim Pass
                    1 Rangers moved from Warg Caves to Orcengor
                    1 Rangers moved from North Goronmok to Godheim Pass
            
                Combat - Greenskins
                    Battle in Southern Pontic Desert
                        Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                        Barbarians defend with 1 Barbarian
                            Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Southern Pontic Desert, round 2 : 1/2 hits, 0.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                            1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                        Greenskins win, taking Southern Pontic Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                        Casualties for Barbarians: 1 Barbarian
                    Battle in Godheim
                        Greenskins attack with 1 Hvy-Cavalry and 1 Rangers
                        Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                            Greenskins roll dice for 1 Hvy-Cavalry and 1 Rangers in Godheim, round 2 : 1/2 hits, 0.50 expected hits
                            Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 2/2 hits, 0.88 expected hits
                        1 Hvy-Cavalry owned by the Greenskins, 1 Rangers owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                        Ogres win with 1 Young-White-Dragon remaining. Battle score for attacker is -14
                        Casualties for Greenskins: 1 Hvy-Cavalry and 1 Rangers
                        Casualties for Ogres: 1 Ogre
                    Battle in Badlands
                        Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                        Gnolls defend with 1 Cattle, 1 Gnoll and 1 Young-Brown-Dragon
                            Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Badlands, round 2 : 0/2 hits, 0.50 expected hits
                            Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 2 : 1/2 hits, 0.88 expected hits
                            1 Spearmen owned by the Greenskins lost in Badlands
                            Greenskins roll dice for 1 Lgt-Infantry in Badlands, round 3 : 0/1 hits, 0.25 expected hits
                            Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Badlands, round 3 : 1/2 hits, 0.88 expected hits
                        1 Lgt-Infantry owned by the Greenskins lost in Badlands
                        Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                        Casualties for Greenskins: 1 Lgt-Infantry and 1 Spearmen
            
                Non Combat Move - Greenskins
            
                Purchase Units - Greenskins
                    Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                    Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                    Greenskins buy 1 Monster; Remaining resources: 5 PUs; 0 Food; 2 Wood; 1 Metal; 
            
                Place Units - Greenskins
                    1 Monster placed in Orcengor
            
                Turn Complete - Greenskins
                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                    Greenskins collect 31 PUs; end with 36 PUs
                    Units generate -15 PUs; Greenskins end with 21 PUs
                    Units generate 3 Food; Greenskins end with 3 Food
                    Units generate 3 Metal; Greenskins end with 4 Metal
                    Units generate 3 Wood; Greenskins end with 5 Wood
            

            Combat Hit Differential Summary :

            Ogres : 1.13
            Gnolls : 0.25
            Greenskins : -0.13
            Barbarians : -0.25
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Undead round 4

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 4
              
                  Combat Move - Undead
                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Haunted Moorland to Sea Zone 49
                      1 Hvy-Infantry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 49 to Sea Zone 48
                            Undead take Sea Zone 48 from Pirates
                      1 Auxiliaries moved from Bog of Eternal Stench to Sea Zone 48
                      1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 48 to East Witching Mountains
                      1 Spearmen moved from North Witching Mountains to Great Combe
                            Undead take Great Combe from Gnolls
                      1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                            Undead take Hinderland Zone 3 from Ogres
                      1 Lgt-Cavalry moved from Hinderland Zone 4 to The Hinderlands
                            Undead take Hinderland Zone 2 from Ogres
                      2 Zombiess moved from Plagued Fields to The Hinderlands
              
                  Combat - Undead
                      Battle in East Witching Mountains
                      Battle in The Hinderlands
                          Undead attack with 1 Lgt-Cavalry and 2 Zombiess
                          Ogres defend with 2 Ogres
                              Undead roll dice for 1 Lgt-Cavalry and 2 Zombiess in The Hinderlands, round 2 : 1/3 hits, 0.88 expected hits
                              Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 2/2 hits, 1.00 expected hits
                              1 Ogre owned by the Ogres and 2 Zombiess owned by the Undead lost in The Hinderlands
                              Undead roll dice for 1 Lgt-Cavalry in The Hinderlands, round 3 : 1/1 hits, 0.38 expected hits
                              Ogres roll dice for 1 Ogre in The Hinderlands, round 3 : 1/1 hits, 0.50 expected hits
                          1 Lgt-Cavalry owned by the Undead and 1 Ogre owned by the Ogres lost in The Hinderlands
                          Ogres win, taking East Witching Mountains from Gnolls with no units remaining. Battle score for attacker is -4
                          Casualties for Undead: 1 Lgt-Cavalry and 2 Zombiess
                          Casualties for Ogres: 2 Ogres
              
                  Non Combat Move - Undead
              
                  Purchase Units - Undead
                      Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                      Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                      Undead buy 1 Hvy-Cavalry; Remaining resources: 7 PUs; 4 Food; 8 Wood; 2 Metal; 
              
                  Place Units - Undead
                      1 Hvy-Cavalry placed in Necroloft
              
                  Turn Complete - Undead
                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                      Undead collect 34 PUs; end with 41 PUs
                      Units generate 6 Wood; Undead end with 14 Wood
                      Units generate 4 Food; Undead end with 8 Food
                      Units generate 3 Metal; Undead end with 5 Metal
                      Units generate -15 PUs; Undead end with 26 PUs
                      Undead creates 1 Zombies in Plagued Fields
              

              Combat Hit Differential Summary :

              Ogres : 1.50
              Undead : 0.75
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • Black_ElkB Offline
                Black_Elk
                last edited by Black_Elk

                Screwed by Gnolls and Ogres, alas. The AI moved on the dragons quickstyle, and beat me back in each attack, so its probably going to be a pain getting them now. Watching the AI factions go through their turn is kind of heart attack inducing hehe.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Wow that was quite a turn. Some really good and really bad things. Getting the Blue Dragon is huge but losing a bunch of units and failing to get the White and Brown Dragons hurts.

                  I can see that there is a battle calc bug which is causing the AI to move dragons into vulnerable positions. It shows that the defender always wins if they have a dragon since it doesn't have HP and is instead captured. So the battle calc shows the defender winning and the AI is putting its dragons on the front line to defend single units.

                  @Frostion This is a good turn to look at as it shows some of the major issues with dragon spawns and evil going before good being a huge advantage.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Lionia round 4

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 4
                    
                        Combat Move - Lionia
                                Some non-combat units are destroyed: 
                                Lionia converts Young-Red-Dragon into different units
                            1 Lgt-Cavalry moved from Jade Mountains to Illyria
                                  Lionia take Illyria from Barbarians
                            1 Crusaders and 1 Lgt-Infantry moved from Jade Mountains to Jade Rivers
                                  Lionia take Jade Rivers from Barbarians
                            1 Hvy-Infantry and 1 Spearmen moved from Lion Heights to Jade Mountains
                            1 Lgt-Infantry moved from Avalonia to Fanebrow
                                  Lionia take Fanebrow from Murlocs
                            1 Large-Ship moved from Sea Zone 53 to Sea Zone 59
                                  Lionia take Sea Zone 59 from Pirates
                            1 Marines moved from Lionport to Sea Zone 59
                            1 Marines moved from Sea Zone 59 to Broken Peninsula
                            3 Auxiliariess moved from Lionport to Freegrass
                    
                        Combat - Lionia
                            Battle in Broken Peninsula
                    
                        Non Combat Move - Lionia
                    
                        Purchase Units - Lionia
                            Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                            Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                            Lionia buy 1 Large-Ship; Remaining resources: 1 PUs; 4 Food; 1 Wood; 14 Metal; 
                    
                        Place Units - Lionia
                            1 Large-Ship placed in Sea Zone 56
                    
                        Turn Complete - Lionia
                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                            Lionia collect 33 PUs; end with 34 PUs
                            Units generate 6 Metal; Lionia end with 20 Metal
                            Units generate 6 Food; Lionia end with 10 Food
                            Units generate -15 PUs; Lionia end with 19 PUs
                            Units generate 3 Wood; Lionia end with 4 Wood
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Dwarves round 4

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 4
                      
                          Combat Move - Dwarves
                              1 Lgt-Cavalry moved from Garwald to Robach
                                    Dwarves take Robach from Ogres
                              1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                                    Dwarves take Sea Zone 23 from Pirates
                                    Dwarves take Sea Zone 20 from Pirates
                              1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
                              1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                                    Dwarves take Sea Zone 28 from Pirates
                                    Dwarves take Sea Zone 32 from Pirates
                              1 Gnomes moved from Gnomen Lowland to Sea Zone 38
                              1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                                    Dwarves take Sea Zone 37 from Pirates
                                    Dwarves take Sea Zone 36 from Pirates
                              1 Gnomes moved from Sea Zone 36 to Lost Furlongs
                              1 Gnomes moved from Mount Thoril to Adamant Mines
                              1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                              1 Halflings moved from Halfling Meadows to Ironhorn
                              1 Auxiliaries moved from Greyhood Holdings to Ironhorn
                              1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
                      
                          Combat - Dwarves
                              Battle in Arctic Zone 9
                                  Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
                              Battle in Lost Furlongs
                      
                          Non Combat Move - Dwarves
                      
                          Purchase Units - Dwarves
                              Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                              Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                              Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
                      
                          Place Units - Dwarves
                              2 Mariness placed in Ironhorn
                      
                          Turn Complete - Dwarves
                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                              Dwarves collect 33 PUs; end with 33 PUs
                              Units generate 6 Food; Dwarves end with 8 Food
                              Units generate 6 Wood; Dwarves end with 8 Wood
                              Units generate -15 PUs; Dwarves end with 18 PUs
                              Units generate 6 Metal; Dwarves end with 14 Metal
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Elves round 4

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 4
                        
                            Combat Move - Elves
                                    Some non-combat units are destroyed: 
                                1 Spearmen moved from North Savanna to East Savanna
                                      Elves take East Savanna from Kobolds
                                1 Bireme moved from Sea Zone 7 to Sea Zone 8
                                1 Auxiliaries moved from Athondir to Sea Zone 8
                                1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                                1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                      Elves take Oorsik Tirith from Kobolds
                                1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                                1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                                1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                      Elves take Durlan Ranges from Murlocs
                        
                            Combat - Elves
                        
                            Non Combat Move - Elves
                        
                            Purchase Units - Elves
                                Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
                        
                            Place Units - Elves
                                1 Crossbowmen placed in Durlan North Coast
                        
                            Turn Complete - Elves
                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                Elves collect 27 PUs; end with 27 PUs
                                Units generate 3 Metal; Elves end with 6 Metal
                                Units generate 6 Food; Elves end with 13 Food
                                Units generate 9 Wood; Elves end with 14 Wood
                                Units generate -15 PUs; Elves end with 12 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Greenskins round 5

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 5
                          
                              Combat Move - Greenskins
                                  1 Rangers moved from Orcengor to Godheim
                                  2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                                  1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                                  1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                  1 Rangers moved from Warg Caves to Sea Zone 69
                                  1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                                        Greenskins take Sea Zone 70 from Pirates
                                  1 Rangers moved from Sea Zone 70 to Surigard
                                  1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                                  1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
                          
                              Combat - Greenskins
                                  Battle in Pontic Salt Desert
                                      Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                      Barbarians defend with 1 Barbarian
                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                                          Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                                      Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                      Casualties for Barbarians: 1 Barbarian
                                  Battle in Godheim
                                      Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                                      Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                                          Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                                          Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                                          1 Auxiliaries owned by the Greenskins lost in Godheim
                                          Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                                          Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                                          1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                                      Greenskins converts Young-White-Dragon into different units
                                      Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                                      Casualties for Greenskins: 2 Auxiliariess
                                      Casualties for Ogres: 1 Ogre
                          
                              Non Combat Move - Greenskins
                          
                              Purchase Units - Greenskins
                                  Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 32 PUs; end with 33 PUs
                                  Units generate -15 PUs; Greenskins end with 18 PUs
                                  Units generate 3 Food; Greenskins end with 11 Food
                                  Units generate 6 Metal; Greenskins end with 10 Metal
                                  Units generate 3 Wood; Greenskins end with 13 Wood
                          

                          Combat Hit Differential Summary :

                          Ogres : 0.25
                          Greenskins : -0.13
                          Barbarians : -0.25
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Undead round 5

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 5
                            
                                Combat Move - Undead
                                    2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                                    1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                                    1 Zombies moved from Plagued Fields to The Hinderlands
                                          Undead take The Hinderlands from Ogres
                                    1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                                          Undead take Sea Zone 47 from Pirates
                                    1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                                          Undead take The Witching Mountains from Gnolls
                                    1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                                    1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
                            
                                Combat - Undead
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
                            
                                Place Units - Undead
                                    1 Trireme placed in Sea Zone 49
                                    1 Bowmen placed in Necroloft
                            
                                Turn Complete - Undead
                                    Undead collect 34 PUs; end with 36 PUs
                                    Units generate 6 Wood; Undead end with 7 Wood
                                    Units generate 4 Food; Undead end with 6 Food
                                    Units generate 3 Metal; Undead end with 3 Metal
                                    Units generate -15 PUs; Undead end with 21 PUs
                                    Undead creates 1 Zombies in Plagued Fields
                            

                            Combat Hit Differential Summary :

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

                              Good's back up

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Lionia round 5

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 5
                                
                                    Combat Move - Lionia
                                        1 Red-Dragon moved from Illyria to Sea Zone 47
                                        1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                                        1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                                        1 Air-Balloon moved from Lionport to Sea Zone 55
                                        1 Lgt-Infantry moved from Fanebrow to Wolfendale
                                              Lionia take Wolfendale from Murlocs
                                        1 Spearmen moved from Jade Mountains to Greenshore
                                              Lionia take Greenshore from Barbarians
                                        1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                                        1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                                        1 General moved from Lionport to Orangerock Mountains
                                              Lionia take Orangerock Mountains from Kobolds
                                
                                    Combat - Lionia
                                        Battle in Gate of Illyria
                                            Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                            Barbarians defend with 1 Barbarian
                                                Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                                                Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Barbarian owned by the Barbarians lost in Gate of Illyria
                                            Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                            Casualties for Barbarians: 1 Barbarian
                                        Battle in Sea Zone 55
                                            Lionia attack with 1 Air-Balloon and 2 Large-Ships
                                            Pirates defend with 3 Pirates and 2 Pirate-Ships
                                                Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                                                Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                                            1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                                            1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                                            Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                                            Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                                        Battle in Sea Zone 47
                                            Lionia attack with 1 Red-Dragon
                                            Undead defend with 2 Large-Ships
                                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                                                Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                                                Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                                            1 Large-Ship owned by the Undead lost in Sea Zone 47
                                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                                                Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                                            Units damaged: 1 Red-Dragon owned by the Lionia
                                            1 Large-Ship owned by the Undead lost in Sea Zone 47
                                            Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                                            Casualties for Undead: 2 Large-Ships
                                
                                    Non Combat Move - Lionia
                                        3 Auxiliariess moved from Freegrass to Lionport
                                        1 Auxiliaries moved from Lionport to Lionian Outback
                                
                                    Purchase Units - Lionia
                                        Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
                                
                                    Place Units - Lionia
                                        1 Air-Balloon and 1 Knights placed in Lionport
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 39 PUs; end with 40 PUs
                                        Units generate 6 Metal; Lionia end with 16 Metal
                                        Units generate 6 Food; Lionia end with 10 Food
                                        Units generate -15 PUs; Lionia end with 25 PUs
                                        Units generate 3 Wood; Lionia end with 5 Wood
                                

                                Combat Hit Differential Summary :

                                Undead : -0.88
                                Lionia : 0.25
                                Pirates : 1.00
                                Barbarians : -0.25
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 5

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Dwarves
                                          Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                                          1 Gnomes moved from Lost Furlongs to Grimholt
                                                Dwarves take Grimholt from Barbarians
                                          1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                                          1 Lgt-Cavalry moved from Robach to Mebach
                                                Dwarves take Mebach from Ogres
                                          1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                          1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                                          1 Gnomes moved from Sea Zone 37 to Dathic Coast
                                                Dwarves take Dathic Coast from Murlocs
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                                          1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                                                Dwarves take Dragonback Island from Pirates
                                          1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                                          1 General moved from Ironhorn to Faranwall
                                          3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                                          1 Gnomes moved from Adamant Mines to Robach
                                  
                                      Combat - Dwarves
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Monoreme placed in Sea Zone 31
                                          1 Marines placed in Ironhorn
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 41 PUs; end with 41 PUs
                                          Units generate 9 Food; Dwarves end with 10 Food
                                          Units generate 6 Wood; Dwarves end with 6 Wood
                                          Units generate -15 PUs; Dwarves end with 26 PUs
                                          Units generate 6 Metal; Dwarves end with 17 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Elves round 5

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 5
                                    
                                        Combat Move - Elves
                                            1 Spearmen moved from East Savanna to Mount Myrin
                                                  Elves take Mount Myrin from Barbarians
                                            1 Bireme moved from Sea Zone 7 to Sea Zone 6
                                            1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                                            1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                                  Elves take Sea Zone 5 from Pirates
                                            1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                            1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                                  Elves take Oorsik Hills from Kobolds
                                            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                            1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                                            1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                                  Elves take Volodar Point from Murlocs
                                            2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                                            1 Auxiliaries moved from Athondir to Durlan Steppes
                                            1 General moved from Athondir to West Savanna
                                    
                                        Combat - Elves
                                            Battle in Rimdell
                                    
                                        Non Combat Move - Elves
                                    
                                        Purchase Units - Elves
                                            Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                                    
                                        Place Units - Elves
                                            1 Transport-Ship placed in Sea Zone 8
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 34 PUs; end with 37 PUs
                                            Units generate 6 Metal; Elves end with 11 Metal
                                            Units generate 7 Food; Elves end with 19 Food
                                            Units generate 9 Wood; Elves end with 16 Wood
                                            Units generate -15 PUs; Elves end with 22 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Crowton round 6

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Crowton
                                                1 Lgt-Cavalry moved from Coldrock to Fromont
                                                1 Lgt-Infantry moved from Coldrock to Sealonia
                                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                                1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                                                1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                                                1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                                1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                                                1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                                        
                                            Combat - Crowton
                                                Battle in Bahars Landing
                                                    Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                                    Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                        Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                                        Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                                                    Units damaged: 1 Blue-Dragon owned by the Crowton
                                                        2 Barbarians owned by the Barbarians lost in Bahars Landing
                                                        Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                                        Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                                        1 Barbarian owned by the Barbarians lost in Bahars Landing
                                                    Some non-combat units are destroyed: 
                                                    Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                                                    Casualties for Barbarians: 3 Barbarians
                                        
                                            Non Combat Move - Crowton
                                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Hvy-Cavalry placed in Baldor Castle
                                                1 Bowmen placed in Stormwood
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 33 PUs; end with 33 PUs
                                                Units generate 9 Wood; Crowton end with 16 Wood
                                                Units generate 5 Food; Crowton end with 8 Food
                                                Units generate -15 PUs; Crowton end with 18 PUs
                                                Units generate 3 Metal; Crowton end with 4 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton : -1.75
                                        Barbarians : 0.00
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 6

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Greenskins
                                                  1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                                                  1 Rangers moved from Warg Caves to Sea Zone 69
                                                  1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                                  1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                                                  1 Rangers moved from Surigard to Southern Pontic Desert
                                                  1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                                                  1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                                                  1 Rangers moved from Godheim to Bahar Longcliff
                                                  1 Monster moved from Dusty Mountains to Dathic South
                                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                  1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                                          
                                              Combat - Greenskins
                                                  Battle in Southern Pontic Desert
                                                      Greenskins attack with 2 Rangerss
                                                      Barbarians defend with 1 Barbarian
                                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                                          1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                                      Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                                                      Casualties for Barbarians: 1 Barbarian
                                                  Battle in Ponticor
                                                      Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls lost in Ponticor
                                                      Greenskins captures one of Gnolls capitals
                                                      Some non-combat units are destroyed: 
                                                      Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                                  Battle in Dathic South
                                                      Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                                                      Murlocs defend with 1 Murloc
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                                          1 Murloc owned by the Murlocs lost in Dathic South
                                                      Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                                                      Casualties for Murlocs: 1 Murloc
                                                  Battle in Bahar Longcliff
                                                      Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                                                      Ogres defend with 1 Ogre and 1 Sawmill
                                                          Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                                          Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                                          1 Ogre owned by the Ogres lost in Bahar Longcliff
                                                      Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                      Casualties for Ogres: 1 Ogre
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Village placed in Surigard
                                                  1 Bowmen placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 36 PUs; end with 36 PUs
                                                  Units generate 6 Wood; Greenskins end with 10 Wood
                                                  Units generate -15 PUs; Greenskins end with 21 PUs
                                                  Units generate 6 Food; Greenskins end with 10 Food
                                                  Units generate 6 Metal; Greenskins end with 14 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : -0.75
                                          Ogres : -0.38
                                          Greenskins : 0.50
                                          Barbarians : -1.00
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Undead round 6

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Undead
                                                    1 Zombies moved from Plagued Fields to Dreadpass
                                                    1 Trireme moved from Sea Zone 49 to Sea Zone 51
                                                    1 Bowmen moved from Necroloft to Sea Zone 51
                                                    1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                                                    1 Spearmen moved from Great Combe to North Witching Mountains
                                                    1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                                                    1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                                                    1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                                                    1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                                            
                                                Combat - Undead
                                                    Battle in Hinderland Settlement
                                                        Undead attack with 1 Lgt-Infantry and 1 Zombies
                                                        Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                        Ogres and Undead reach a stalemate
                                                    Battle in South Witching Mountains
                                                        Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                                        Murlocs defend with 1 Mine and 1 Murloc
                                                            Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                                            Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Murloc owned by the Murlocs lost in South Witching Mountains
                                                        Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                                        Casualties for Murlocs: 1 Murloc
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Giant-Bat placed in Necroloft
                                            
                                                Turn Complete - Undead
                                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                    Undead collect 34 PUs; end with 35 PUs
                                                    Units generate 6 Wood; Undead end with 11 Wood
                                                    Units generate 4 Food; Undead end with 9 Food
                                                    Units generate 6 Metal; Undead end with 7 Metal
                                                    Units generate -15 PUs; Undead end with 20 PUs
                                                    Undead creates 1 Zombies in Plagued Fields
                                            

                                            Combat Hit Differential Summary :

                                            Ogres : -1.88
                                            Undead : -2.13
                                            Murlocs : -0.25
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 1 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums