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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Dwarves round 5

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 5
      
          Combat Move - Dwarves
              Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
              1 Gnomes moved from Lost Furlongs to Grimholt
                    Dwarves take Grimholt from Barbarians
              1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
              1 Lgt-Cavalry moved from Robach to Mebach
                    Dwarves take Mebach from Ogres
              1 Gnomes moved from Gnomen Lowland to Sea Zone 36
              1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
              1 Gnomes moved from Sea Zone 37 to Dathic Coast
                    Dwarves take Dathic Coast from Murlocs
              1 Halflings moved from Halfling Meadows to Ironhorn
              1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
              1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                    Dwarves take Dragonback Island from Pirates
              1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
              1 General moved from Ironhorn to Faranwall
              3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
              1 Gnomes moved from Adamant Mines to Robach
      
          Combat - Dwarves
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
      
          Place Units - Dwarves
              1 Monoreme placed in Sea Zone 31
              1 Marines placed in Ironhorn
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 41 PUs; end with 41 PUs
              Units generate 9 Food; Dwarves end with 10 Food
              Units generate 6 Wood; Dwarves end with 6 Wood
              Units generate -15 PUs; Dwarves end with 26 PUs
              Units generate 6 Metal; Dwarves end with 17 Metal
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Elves round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 5
        
            Combat Move - Elves
                1 Spearmen moved from East Savanna to Mount Myrin
                      Elves take Mount Myrin from Barbarians
                1 Bireme moved from Sea Zone 7 to Sea Zone 6
                1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                      Elves take Sea Zone 5 from Pirates
                1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                      Elves take Oorsik Hills from Kobolds
                1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                1 Crossbowmen moved from Durlan North Coast to Volodar Point
                      Elves take Volodar Point from Murlocs
                2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                1 Auxiliaries moved from Athondir to Durlan Steppes
                1 General moved from Athondir to West Savanna
        
            Combat - Elves
                Battle in Rimdell
        
            Non Combat Move - Elves
        
            Purchase Units - Elves
                Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
        
            Place Units - Elves
                1 Transport-Ship placed in Sea Zone 8
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 34 PUs; end with 37 PUs
                Units generate 6 Metal; Elves end with 11 Metal
                Units generate 7 Food; Elves end with 19 Food
                Units generate 9 Wood; Elves end with 16 Wood
                Units generate -15 PUs; Elves end with 22 PUs
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Black_Elk
          last edited by

          @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Crowton round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 6
            
                Combat Move - Crowton
                    1 Lgt-Cavalry moved from Coldrock to Fromont
                    1 Lgt-Infantry moved from Coldrock to Sealonia
                    1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                    1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                    1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                    1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                    1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                    1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                    1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
            
                Combat - Crowton
                    Battle in Bahars Landing
                        Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                        Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                            Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                            Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                        Units damaged: 1 Blue-Dragon owned by the Crowton
                            2 Barbarians owned by the Barbarians lost in Bahars Landing
                            Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                            Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                            1 Barbarian owned by the Barbarians lost in Bahars Landing
                        Some non-combat units are destroyed: 
                        Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                        Casualties for Barbarians: 3 Barbarians
            
                Non Combat Move - Crowton
                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
            
                Purchase Units - Crowton
                    Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
            
                Place Units - Crowton
                    1 Hvy-Cavalry placed in Baldor Castle
                    1 Bowmen placed in Stormwood
            
                Turn Complete - Crowton
                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                    Crowton collect 33 PUs; end with 33 PUs
                    Units generate 9 Wood; Crowton end with 16 Wood
                    Units generate 5 Food; Crowton end with 8 Food
                    Units generate -15 PUs; Crowton end with 18 PUs
                    Units generate 3 Metal; Crowton end with 4 Metal
            

            Combat Hit Differential Summary :

            Crowton : -1.75
            Barbarians : 0.00
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Greenskins round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 6
              
                  Combat Move - Greenskins
                      1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                      1 Rangers moved from Warg Caves to Sea Zone 69
                      1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                      1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                      1 Rangers moved from Surigard to Southern Pontic Desert
                      1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                      1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                      1 Rangers moved from Godheim to Bahar Longcliff
                      1 Monster moved from Dusty Mountains to Dathic South
                      1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                      1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                      1 Auxiliaries moved from Orcengor to Dusty Mountains
              
                  Combat - Greenskins
                      Battle in Southern Pontic Desert
                          Greenskins attack with 2 Rangerss
                          Barbarians defend with 1 Barbarian
                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                              Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                              Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                              1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                          Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                          Casualties for Barbarians: 1 Barbarian
                      Battle in Ponticor
                          Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                          Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                              Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                              Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                              1 Gnoll owned by the Gnolls lost in Ponticor
                          Greenskins captures one of Gnolls capitals
                          Some non-combat units are destroyed: 
                          Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                          Casualties for Gnolls: 1 Gnoll
                      Battle in Dathic South
                          Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                          Murlocs defend with 1 Murloc
                              Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                              1 Murloc owned by the Murlocs lost in Dathic South
                          Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                          Casualties for Murlocs: 1 Murloc
                      Battle in Bahar Longcliff
                          Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                          Ogres defend with 1 Ogre and 1 Sawmill
                              Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                              Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                              1 Ogre owned by the Ogres lost in Bahar Longcliff
                          Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                          Casualties for Ogres: 1 Ogre
              
                  Non Combat Move - Greenskins
              
                  Purchase Units - Greenskins
                      Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
              
                  Place Units - Greenskins
                      1 Village placed in Surigard
                      1 Bowmen placed in Orcengor
              
                  Turn Complete - Greenskins
                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                      Greenskins collect 36 PUs; end with 36 PUs
                      Units generate 6 Wood; Greenskins end with 10 Wood
                      Units generate -15 PUs; Greenskins end with 21 PUs
                      Units generate 6 Food; Greenskins end with 10 Food
                      Units generate 6 Metal; Greenskins end with 14 Metal
              

              Combat Hit Differential Summary :

              Gnolls : -0.75
              Ogres : -0.38
              Greenskins : 0.50
              Barbarians : -1.00
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Undead round 6

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 6
                
                    Combat Move - Undead
                        1 Zombies moved from Plagued Fields to Dreadpass
                        1 Trireme moved from Sea Zone 49 to Sea Zone 51
                        1 Bowmen moved from Necroloft to Sea Zone 51
                        1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                        1 Spearmen moved from Great Combe to North Witching Mountains
                        1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                        1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                        1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                        1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                
                    Combat - Undead
                        Battle in Hinderland Settlement
                            Undead attack with 1 Lgt-Infantry and 1 Zombies
                            Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                            Ogres and Undead reach a stalemate
                        Battle in South Witching Mountains
                            Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                            Murlocs defend with 1 Mine and 1 Murloc
                                Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                1 Murloc owned by the Murlocs lost in South Witching Mountains
                            Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                            Casualties for Murlocs: 1 Murloc
                
                    Non Combat Move - Undead
                
                    Purchase Units - Undead
                        Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                
                    Place Units - Undead
                        1 Giant-Bat placed in Necroloft
                
                    Turn Complete - Undead
                        Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                        Undead collect 34 PUs; end with 35 PUs
                        Units generate 6 Wood; Undead end with 11 Wood
                        Units generate 4 Food; Undead end with 9 Food
                        Units generate 6 Metal; Undead end with 7 Metal
                        Units generate -15 PUs; Undead end with 20 PUs
                        Undead creates 1 Zombies in Plagued Fields
                

                Combat Hit Differential Summary :

                Ogres : -1.88
                Undead : -2.13
                Murlocs : -0.25
                

                Savegame

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Lionia round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 6
                  
                      Combat Move - Lionia
                          1 unit repaired.
                          1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                          1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                          1 Air-Balloon moved from Lionport to Sea Zone 58
                          1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                Lionia take Grand Peaks from Kobolds
                          1 General moved from Orangerock Mountains to Southern Illyria
                          1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                          1 Spearmen moved from Greenshore to Wilderpoint
                                Lionia take Wilderpoint from Barbarians
                  
                      Combat - Lionia
                          Lionia has abandoned Sea Zone 19 to Crowton
                          Battle in Southern Illyria
                              Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                              Barbarians defend with 1 Barbarian
                                  Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                              1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                              Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                              Casualties for Lionia: 1 Lgt-Infantry
                              Casualties for Barbarians: 1 Barbarian
                          Battle in Sea Zone 51
                              Lionia attack with 1 Red-Dragon
                              Undead defend with 1 Trireme
                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                  Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                              Units damaged: 1 Red-Dragon owned by the Lionia
                                  1 Trireme owned by the Undead lost in Sea Zone 51
                              Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                              Casualties for Undead: 1 Trireme
                          Battle in Sea Zone 58
                              Lionia attack with 1 Air-Balloon and 1 Large-Ship
                              Pirates defend with 3 Pirates and 1 Pirate-Ship
                                  Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                  Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                  3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                              Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                              Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                  
                      Non Combat Move - Lionia
                          1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                          1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                          1 Knights moved from Lionport to Orangerock Mountains
                          3 Auxiliariess moved from Lionport to Lionian Outback
                          1 Auxiliaries moved from Lionport to Freegrass
                  
                      Purchase Units - Lionia
                          Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                  
                      Place Units - Lionia
                          1 Hvy-Cavalry and 1 Knights placed in Lionport
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                          Lionia collect 42 PUs; end with 46 PUs
                          Units generate 6 Metal; Lionia end with 8 Metal
                          Units generate 6 Food; Lionia end with 11 Food
                          Units generate -15 PUs; Lionia end with 31 PUs
                          Units generate 3 Wood; Lionia end with 6 Wood
                  

                  Combat Hit Differential Summary :

                  Undead : 1.00
                  Lionia : -0.13
                  Pirates : -0.50
                  Barbarians : 0.75
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Dwarves round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 6
                    
                        Combat Move - Dwarves
                                Dwarves captures one of Murlocs capitals
                                Some non-combat units are destroyed: 
                                Some non-combat units are destroyed: 
                            1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                  Dwarves take Dathic Hollows from Murlocs
                                  Dwarves take Dathiwatch from Murlocs
                            1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                            1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                            1 Auxiliaries moved from Faranwall to Mithrildon
                                  Dwarves take Mithrildon from Crowton
                            1 Auxiliaries moved from Ironhorn to Sea Zone 31
                            1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                            1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                  Dwarves take Fruity Lagoon from Pirates
                            1 General moved from Faranwall to West Parnesis Desert
                                  Dwarves take West Parnesis Desert from Kobolds
                            1 Gnomes moved from Dathic Coast to Dathic Hollows
                            1 Gnomes moved from Gnomen Lowland to Dol Ulum
                            1 Gnomes moved from Grimholt to Lost Furlongs
                            1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                            1 Halflings moved from Halfling Meadows to Sea Zone 36
                            1 Halflings moved from Sea Zone 36 to Duskwick
                                  Dwarves take Duskwick from Barbarians
                            3 Auxiliariess moved from East Parnesis Desert to Faranwall
                            1 Spearmen moved from East Parnesis Desert to Faranwall
                            1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                            1 Marines moved from East Parnesis Desert to Faranwall
                            1 Marines moved from Ironhorn to East Parnesis Desert
                            3 Halflingss moved from Ironhorn to East Parnesis Desert
                            1 General moved from West Parnesis Desert to East Parnesis Desert
                    
                        Combat - Dwarves
                            Battle in Sea Zone 19
                                Dwarves attack with 1 Monoreme
                                Crowton defend with 1 Small-Ship
                                    Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                    Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                Casualties for Crowton: 1 Small-Ship
                            Battle in Glassville
                                Dwarves attack with 1 Lgt-Infantry
                                Crowton defend with 1 Marines and 1 Village
                                    Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                    Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                Casualties for Dwarves: 1 Lgt-Infantry
                    
                        Non Combat Move - Dwarves
                    
                        Purchase Units - Dwarves
                            Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                    
                        Place Units - Dwarves
                            1 Small-Ship placed in Sea Zone 28
                            1 Knights placed in Dol Ulum
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                            Dwarves collect 50 PUs; end with 56 PUs
                            Units generate 7 Food; Dwarves end with 14 Food
                            Units generate 9 Wood; Dwarves end with 9 Wood
                            Units generate -15 PUs; Dwarves end with 41 PUs
                            Units generate 6 Metal; Dwarves end with 12 Metal
                    

                    Combat Hit Differential Summary :

                    Crowton : 0.50
                    Dwarves : 0.13
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Elves round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 6
                      
                          Combat Move - Elves
                              1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                    Elves take Rimdell Inlands from Murlocs
                              1 Spearmen moved from Mount Myrin to East Savanna
                              1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                    Elves take Doomed Bridge from Gnolls
                              1 Bireme moved from Sea Zone 5 to Sea Zone 6
                              1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                              1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                              1 Auxiliaries moved from Sea Zone 5 to Rimdell
                              1 Auxiliaries moved from Athondir to Sea Zone 8
                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                              1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                              1 Wood-Elves moved from Oorsik Hills to South Savanna
                                    Elves take South Savanna from Kobolds
                              1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                              1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                              2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                              1 Crossbowmen moved from Volodar Point to North Durlan Hills
                              1 Auxiliaries moved from Durlan Ranges to The Outlands
                              1 General moved from West Savanna to South Savanna
                              1 Auxiliaries moved from Durlan Steppes to West Savanna
                      
                          Combat - Elves
                      
                          Non Combat Move - Elves
                      
                          Purchase Units - Elves
                              Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                      
                          Place Units - Elves
                              1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 37 PUs; end with 37 PUs
                              Units generate 6 Metal; Elves end with 13 Metal
                              Units generate 7 Food; Elves end with 23 Food
                              Units generate 9 Wood; Elves end with 10 Wood
                              Units generate -15 PUs; Elves end with 22 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by Frostion

                        There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                        Can the AI be programmed to learn this?

                        I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Frostion
                          last edited by redrum

                          @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                          For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                          The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Crowton round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 7
                            
                                Combat Move - Crowton
                                    1 unit repaired.
                                    1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                          Crowton take Northern Baldoria from Barbarians
                                    1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                          Crowton take Southern Baldoria from Barbarians
                                    2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                    1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                          Crowton take Garwald from Dwarves
                                    1 Lgt-Cavalry moved from Fromont to Stormwood
                                    1 Lgt-Infantry moved from Sealonia to Fromont
                                    1 Marines moved from Glassville to Iceburn
                            
                                Combat - Crowton
                            
                                Non Combat Move - Crowton
                            
                                Purchase Units - Crowton
                                    Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                            
                                Place Units - Crowton
                                    1 Small-Ship placed in Sea Zone 26
                                    1 Spearmen placed in Stormwood
                            
                                Turn Complete - Crowton
                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                    Crowton collect 34 PUs; end with 34 PUs
                                    Units generate 9 Wood; Crowton end with 17 Wood
                                    Units generate 6 Food; Crowton end with 8 Food
                                    Units generate -15 PUs; Crowton end with 19 PUs
                                    Units generate 3 Metal; Crowton end with 3 Metal
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Greenskins round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 7
                              
                                  Combat Move - Greenskins
                                      1 Auxiliaries moved from Dusty Heights to Badlands
                                            Greenskins take Badlands from Gnolls
                                      1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                      1 Auxiliaries moved from Dathic South to Dathic East
                                            Greenskins take Dathic East from Murlocs
                                      1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                                      1 Monster moved from Dathic South to Dathic East
                                      1 Brown-Dragon moved from Dathic East to Silverdeep
                                      1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                                      1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                                      1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                      1 Rangers moved from Warg Caves to Sea Zone 69
                                      1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                      1 Rangers moved from Southern Pontic Desert to Kallingdor
                                      1 Rangers moved from Sea Zone 71 to Kallingdor
                                      1 Rangers moved from Southern Pontic Desert to Kallingdor
                                      1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                            Greenskins take Western Pontic Desert from Gnolls
                                      1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                                      1 Hvy-Infantry moved from Ponticor to Pontic Desert
                              
                                  Combat - Greenskins
                                      Battle in Kallingdor
                                          Greenskins attack with 3 Rangerss
                                          Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                              Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                              Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                              1 Rangers owned by the Greenskins lost in Kallingdor
                                              Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                              1 Barbarian owned by the Barbarians lost in Kallingdor
                                              Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                              1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                          Greenskins captures one of Barbarians capitals
                                          Some non-combat units are destroyed: 
                                          Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                          Casualties for Greenskins: 2 Rangerss
                                          Casualties for Barbarians: 2 Barbarians
                                      Battle in Pontic Desert
                                          Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                          Gnolls defend with 1 Gnoll
                                              Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                              Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                              Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                              Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                              1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                          Gnolls win with no units remaining. Battle score for attacker is -10
                                          Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                          Casualties for Gnolls: 1 Gnoll
                                      Battle in Silverdeep
                                          Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                          Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                              Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                              Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Ogre owned by the Ogres lost in Silverdeep
                                          Greenskins captures one of Ogres capitals
                                          Some non-combat units are destroyed: 
                                          Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                          Casualties for Ogres: 1 Ogre
                              
                                  Non Combat Move - Greenskins
                              
                                  Purchase Units - Greenskins
                                      Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                              
                                  Place Units - Greenskins
                                      1 Knights placed in Surigard
                                      1 Lgt-Cavalry placed in Orcengor
                              
                                  Turn Complete - Greenskins
                                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                      Greenskins collect 45 PUs; end with 45 PUs
                                      Units generate 10 Food; Greenskins end with 14 Food
                                      Units generate 6 Wood; Greenskins end with 14 Wood
                                      Units generate 9 Metal; Greenskins end with 10 Metal
                                      Units generate -15 PUs; Greenskins end with 30 PUs
                              

                              Combat Hit Differential Summary :

                              Gnolls : 1.25
                              Ogres : -0.50
                              Greenskins : -1.13
                              Barbarians : 0.13
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Undead round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 7
                                
                                    Combat Move - Undead
                                        1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                        1 Zombies moved from Dreadpass to Lifeless Barrens
                                        1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                        1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                              Undead take Hells Crossing from Murlocs
                                        1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                        1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                        1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                        1 Zombies moved from Plagued Fields to Dreadpass
                                
                                    Combat - Undead
                                        Battle in Hellbrook
                                            Undead attack with 1 Hvy-Cavalry
                                            Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                                Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                            1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                            Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                            Casualties for Undead: 1 Hvy-Cavalry
                                        Battle in Lifeless Barrens
                                            Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                            Barbarians defend with 1 Barbarian
                                                Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                                Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                                1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                            Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                            Casualties for Undead: 1 Zombies
                                            Casualties for Barbarians: 1 Barbarian
                                        Battle in Cape Despair
                                            Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                            Murlocs defend with 1 Murloc
                                                Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                                Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                1 Auxiliaries owned by the Undead lost in Cape Despair
                                                Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                                Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                            1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                            Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                            Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                            Casualties for Murlocs: 1 Murloc
                                        Battle in West Witching Mountains
                                            Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                            Gnolls defend with 1 Gnoll
                                                Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                            Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                            Casualties for Gnolls: 1 Gnoll
                                
                                    Non Combat Move - Undead
                                
                                    Purchase Units - Undead
                                        Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                                
                                    Place Units - Undead
                                        1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                                
                                    Turn Complete - Undead
                                        Undead collect 38 PUs; end with 39 PUs
                                        Units generate 6 Wood; Undead end with 13 Wood
                                        Units generate 4 Food; Undead end with 5 Food
                                        Units generate 6 Metal; Undead end with 6 Metal
                                        Units generate -15 PUs; Undead end with 24 PUs
                                        Undead creates 1 Zombies in Plagued Fields
                                

                                Combat Hit Differential Summary :

                                Gnolls : -0.50
                                Undead : -3.13
                                Murlocs : 2.25
                                Barbarians : -0.13
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                                  Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Lionia round 7

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 7
                                      
                                          Combat Move - Lionia
                                              1 unit repaired.
                                              1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                                    Lionia take Scavendeep from Kobolds
                                              3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                              1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                              1 General moved from Southern Illyria to Crystal Strand
                                              1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                              1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                              1 Marines moved from Broken Peninsula to Sea Zone 59
                                              1 Auxiliaries moved from Lionport to Sea Zone 59
                                              1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                                    Lionia take Sea Zone 64 from Pirates
                                                    Lionia take Sea Zone 65 from Pirates
                                              1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                                      
                                          Combat - Lionia
                                              Lionia creates battle in territory Sea Zone 51
                                              Battle in Crab Island
                                              Battle in Cape Despair
                                                  Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                                  Undead defend with 1 General
                                                      Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                                      Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                                      1 General owned by the Undead lost in Cape Despair
                                                  Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                                  Casualties for Undead: 1 General
                                              Battle in Crystal Strand
                                                  Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                                  Gnolls defend with 1 Cattle and 1 Gnoll
                                                      Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                                      Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Gnoll owned by the Gnolls lost in Crystal Strand
                                                  Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                  Casualties for Gnolls: 1 Gnoll
                                      
                                          Non Combat Move - Lionia
                                              3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                              1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                              1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                              1 Auxiliaries moved from Freegrass to Lion Heights
                                              1 Spearmen moved from Wilderpoint to Greenshore
                                              1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                              1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                                      
                                          Purchase Units - Lionia
                                              Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                                      
                                          Place Units - Lionia
                                              1 Small-Ship placed in Sea Zone 56
                                              1 Hvy-Cavalry placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 47 PUs; end with 49 PUs
                                              Units generate 9 Metal; Lionia end with 10 Metal
                                              Units generate 8 Food; Lionia end with 13 Food
                                              Units generate -15 PUs; Lionia end with 34 PUs
                                              Units generate 3 Wood; Lionia end with 8 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Gnolls : -0.38
                                      Undead : -0.63
                                      Lionia : -1.25
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Dwarves
                                                Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                1 Gnomes moved from Lost Furlongs to Wild Arids
                                                      Dwarves take Wild Arids from Barbarians
                                                1 Halflings moved from Duskwick to Troll Mountains
                                                      Dwarves take Troll Mountains from Barbarians
                                                1 Gnomes moved from Dathic Hollows to Westerfoss
                                                      Dwarves take Westerfoss from Ogres
                                                1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                                      Dwarves take Dathic North from Murlocs
                                                1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                                1 Auxiliaries moved from Mithrildon to Maragorn
                                                      Dwarves take Maragorn from Crowton
                                                1 Halflings moved from Halfling Meadows to Sea Zone 36
                                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                                1 Halflings moved from Sea Zone 28 to Safe Haven
                                                1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                                1 Auxiliaries moved from Faranwall to Mithrildon
                                                1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                                1 Gnomes moved from Dol Ulum to Mount Thoril
                                                3 Halflingss moved from East Parnesis Desert to Faranwall
                                                1 Marines moved from Faranwall to East Parnesis Desert
                                                1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                                        
                                            Combat - Dwarves
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Purchase Units - Dwarves
                                                Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                                        
                                            Place Units - Dwarves
                                                1 Monoreme placed in Sea Zone 28
                                                1 Hvy-Cavalry placed in Dol Ulum
                                                1 Hvy-Cavalry placed in Ironhorn
                                        
                                            Turn Complete - Dwarves
                                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                Dwarves collect 55 PUs; end with 56 PUs
                                                Units generate 9 Food; Dwarves end with 14 Food
                                                Units generate 12 Wood; Dwarves end with 17 Wood
                                                Units generate -15 PUs; Dwarves end with 41 PUs
                                                Units generate 6 Metal; Dwarves end with 6 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Elves round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Elves
                                                  1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                                        Elves take Rimdell Backlands from Murlocs
                                                  1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                                  1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                                        Elves take Western Pontic Desert from Greenskins
                                                        Elves take Ponticor from Greenskins
                                                  1 Auxiliaries moved from West Savanna to North Savanna
                                                  1 General moved from South Savanna to North Savanna
                                                  1 Wood-Elves moved from South Savanna to North Savanna
                                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                  1 Auxiliaries moved from Athondir to Sea Zone 8
                                                  1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                        Elves take Sea Zone 9 from Pirates
                                                  1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                  1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                                  1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                                  1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                                  1 Auxiliaries moved from The Outlands to North Durlan Hills
                                                  2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                                  1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                                        Elves take Sea Zone 4 from Pirates
                                          
                                              Combat - Elves
                                          
                                              Non Combat Move - Elves
                                          
                                              Purchase Units - Elves
                                                  Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                                          
                                              Place Units - Elves
                                                  1 Bireme placed in Sea Zone 9
                                                  1 Hvy-Infantry placed in Athondir
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 42 PUs; end with 42 PUs
                                                  Units generate 10 Food; Elves end with 28 Food
                                                  Units generate 6 Metal; Elves end with 11 Metal
                                                  Units generate 9 Wood; Elves end with 10 Wood
                                                  Units generate -15 PUs; Elves end with 27 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Crowton round 8

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 8
                                            
                                                Combat Move - Crowton
                                                    1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                                          Crowton take Baldorian Crossing from Murlocs
                                                    1 Lgt-Infantry moved from Fromont to Stormwood
                                                    1 Marines moved from Iceburn to Oldengard
                                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                                    1 Spearmen moved from Baldor Castle to Sea Zone 26
                                                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                                    1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                                            
                                                Combat - Crowton
                                            
                                                Non Combat Move - Crowton
                                            
                                                Purchase Units - Crowton
                                                    Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                                    Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                                    Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Large-Ship placed in Sea Zone 26
                                                    1 Bowmen placed in Stormwood
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 33 PUs; end with 33 PUs
                                                    Units generate 6 Food; Crowton end with 8 Food
                                                    Units generate 6 Wood; Crowton end with 13 Wood
                                                    Units generate -15 PUs; Crowton end with 18 PUs
                                                    Units generate 3 Metal; Crowton end with 3 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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