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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Dwarves round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 6
      
          Combat Move - Dwarves
                  Dwarves captures one of Murlocs capitals
                  Some non-combat units are destroyed: 
                  Some non-combat units are destroyed: 
              1 Lgt-Cavalry moved from Mebach to Dathiwatch
                    Dwarves take Dathic Hollows from Murlocs
                    Dwarves take Dathiwatch from Murlocs
              1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
              1 Lgt-Infantry moved from Sea Zone 19 to Glassville
              1 Auxiliaries moved from Faranwall to Mithrildon
                    Dwarves take Mithrildon from Crowton
              1 Auxiliaries moved from Ironhorn to Sea Zone 31
              1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
              1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                    Dwarves take Fruity Lagoon from Pirates
              1 General moved from Faranwall to West Parnesis Desert
                    Dwarves take West Parnesis Desert from Kobolds
              1 Gnomes moved from Dathic Coast to Dathic Hollows
              1 Gnomes moved from Gnomen Lowland to Dol Ulum
              1 Gnomes moved from Grimholt to Lost Furlongs
              1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
              1 Halflings moved from Halfling Meadows to Sea Zone 36
              1 Halflings moved from Sea Zone 36 to Duskwick
                    Dwarves take Duskwick from Barbarians
              3 Auxiliariess moved from East Parnesis Desert to Faranwall
              1 Spearmen moved from East Parnesis Desert to Faranwall
              1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
              1 Marines moved from East Parnesis Desert to Faranwall
              1 Marines moved from Ironhorn to East Parnesis Desert
              3 Halflingss moved from Ironhorn to East Parnesis Desert
              1 General moved from West Parnesis Desert to East Parnesis Desert
      
          Combat - Dwarves
              Battle in Sea Zone 19
                  Dwarves attack with 1 Monoreme
                  Crowton defend with 1 Small-Ship
                      Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                      Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                  1 Small-Ship owned by the Crowton lost in Sea Zone 19
                  Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                  Casualties for Crowton: 1 Small-Ship
              Battle in Glassville
                  Dwarves attack with 1 Lgt-Infantry
                  Crowton defend with 1 Marines and 1 Village
                      Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                      Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                  1 Lgt-Infantry owned by the Dwarves lost in Glassville
                  Crowton win with 1 Marines remaining. Battle score for attacker is -9
                  Casualties for Dwarves: 1 Lgt-Infantry
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
      
          Place Units - Dwarves
              1 Small-Ship placed in Sea Zone 28
              1 Knights placed in Dol Ulum
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 50 PUs; end with 56 PUs
              Units generate 7 Food; Dwarves end with 14 Food
              Units generate 9 Wood; Dwarves end with 9 Wood
              Units generate -15 PUs; Dwarves end with 41 PUs
              Units generate 6 Metal; Dwarves end with 12 Metal
      

      Combat Hit Differential Summary :

      Crowton : 0.50
      Dwarves : 0.13
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Elves round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 6
        
            Combat Move - Elves
                1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                      Elves take Rimdell Inlands from Murlocs
                1 Spearmen moved from Mount Myrin to East Savanna
                1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                      Elves take Doomed Bridge from Gnolls
                1 Bireme moved from Sea Zone 5 to Sea Zone 6
                1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                1 Auxiliaries moved from Sea Zone 5 to Rimdell
                1 Auxiliaries moved from Athondir to Sea Zone 8
                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                1 Wood-Elves moved from Oorsik Hills to South Savanna
                      Elves take South Savanna from Kobolds
                1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                1 Crossbowmen moved from Volodar Point to North Durlan Hills
                1 Auxiliaries moved from Durlan Ranges to The Outlands
                1 General moved from West Savanna to South Savanna
                1 Auxiliaries moved from Durlan Steppes to West Savanna
        
            Combat - Elves
        
            Non Combat Move - Elves
        
            Purchase Units - Elves
                Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
        
            Place Units - Elves
                1 Bireme and 1 Transport-Ship placed in Sea Zone 8
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 37 PUs; end with 37 PUs
                Units generate 6 Metal; Elves end with 13 Metal
                Units generate 7 Food; Elves end with 23 Food
                Units generate 9 Wood; Elves end with 10 Wood
                Units generate -15 PUs; Elves end with 22 PUs
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • FrostionF Offline
          Frostion Admin
          last edited by Frostion

          There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

          Can the AI be programmed to learn this?

          I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Frostion
            last edited by redrum

            @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

            For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

            The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Crowton round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 7
              
                  Combat Move - Crowton
                      1 unit repaired.
                      1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                            Crowton take Northern Baldoria from Barbarians
                      1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                            Crowton take Southern Baldoria from Barbarians
                      2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                      1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                            Crowton take Garwald from Dwarves
                      1 Lgt-Cavalry moved from Fromont to Stormwood
                      1 Lgt-Infantry moved from Sealonia to Fromont
                      1 Marines moved from Glassville to Iceburn
              
                  Combat - Crowton
              
                  Non Combat Move - Crowton
              
                  Purchase Units - Crowton
                      Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
              
                  Place Units - Crowton
                      1 Small-Ship placed in Sea Zone 26
                      1 Spearmen placed in Stormwood
              
                  Turn Complete - Crowton
                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                      Crowton collect 34 PUs; end with 34 PUs
                      Units generate 9 Wood; Crowton end with 17 Wood
                      Units generate 6 Food; Crowton end with 8 Food
                      Units generate -15 PUs; Crowton end with 19 PUs
                      Units generate 3 Metal; Crowton end with 3 Metal
              

              Combat Hit Differential Summary :

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Greenskins round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 7
                
                    Combat Move - Greenskins
                        1 Auxiliaries moved from Dusty Heights to Badlands
                              Greenskins take Badlands from Gnolls
                        1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                        1 Auxiliaries moved from Dathic South to Dathic East
                              Greenskins take Dathic East from Murlocs
                        1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                        1 Monster moved from Dathic South to Dathic East
                        1 Brown-Dragon moved from Dathic East to Silverdeep
                        1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                        1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                        1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                        1 Rangers moved from Warg Caves to Sea Zone 69
                        1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                        1 Rangers moved from Southern Pontic Desert to Kallingdor
                        1 Rangers moved from Sea Zone 71 to Kallingdor
                        1 Rangers moved from Southern Pontic Desert to Kallingdor
                        1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                              Greenskins take Western Pontic Desert from Gnolls
                        1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                        1 Hvy-Infantry moved from Ponticor to Pontic Desert
                
                    Combat - Greenskins
                        Battle in Kallingdor
                            Greenskins attack with 3 Rangerss
                            Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                1 Rangers owned by the Greenskins lost in Kallingdor
                                Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                1 Barbarian owned by the Barbarians lost in Kallingdor
                                Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                            Greenskins captures one of Barbarians capitals
                            Some non-combat units are destroyed: 
                            Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                            Casualties for Greenskins: 2 Rangerss
                            Casualties for Barbarians: 2 Barbarians
                        Battle in Pontic Desert
                            Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                            Gnolls defend with 1 Gnoll
                                Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                            1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                            Gnolls win with no units remaining. Battle score for attacker is -10
                            Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                            Casualties for Gnolls: 1 Gnoll
                        Battle in Silverdeep
                            Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                            Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                1 Ogre owned by the Ogres lost in Silverdeep
                            Greenskins captures one of Ogres capitals
                            Some non-combat units are destroyed: 
                            Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                            Casualties for Ogres: 1 Ogre
                
                    Non Combat Move - Greenskins
                
                    Purchase Units - Greenskins
                        Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                
                    Place Units - Greenskins
                        1 Knights placed in Surigard
                        1 Lgt-Cavalry placed in Orcengor
                
                    Turn Complete - Greenskins
                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                        Greenskins collect 45 PUs; end with 45 PUs
                        Units generate 10 Food; Greenskins end with 14 Food
                        Units generate 6 Wood; Greenskins end with 14 Wood
                        Units generate 9 Metal; Greenskins end with 10 Metal
                        Units generate -15 PUs; Greenskins end with 30 PUs
                

                Combat Hit Differential Summary :

                Gnolls : 1.25
                Ogres : -0.50
                Greenskins : -1.13
                Barbarians : 0.13
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Undead round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 7
                  
                      Combat Move - Undead
                          1 Giant-Bat moved from Necroloft to Lifeless Barrens
                          1 Zombies moved from Dreadpass to Lifeless Barrens
                          1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                          1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                Undead take Hells Crossing from Murlocs
                          1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                          1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                          1 Auxiliaries moved from Necroloft to Forsaken Mountains
                          1 Zombies moved from Plagued Fields to Dreadpass
                  
                      Combat - Undead
                          Battle in Hellbrook
                              Undead attack with 1 Hvy-Cavalry
                              Murlocs defend with 1 Murloc and 1 Murloc-Village
                                  Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                  Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                              1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                              Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                              Casualties for Undead: 1 Hvy-Cavalry
                          Battle in Lifeless Barrens
                              Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                              Barbarians defend with 1 Barbarian
                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                  1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                              Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                              Casualties for Undead: 1 Zombies
                              Casualties for Barbarians: 1 Barbarian
                          Battle in Cape Despair
                              Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                              Murlocs defend with 1 Murloc
                                  Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                  1 Auxiliaries owned by the Undead lost in Cape Despair
                                  Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                              1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                              Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                              Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                              Casualties for Murlocs: 1 Murloc
                          Battle in West Witching Mountains
                              Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                              Gnolls defend with 1 Gnoll
                                  Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                  Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Gnoll owned by the Gnolls lost in West Witching Mountains
                              Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                              Casualties for Gnolls: 1 Gnoll
                  
                      Non Combat Move - Undead
                  
                      Purchase Units - Undead
                          Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                  
                      Place Units - Undead
                          1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                  
                      Turn Complete - Undead
                          Undead collect 38 PUs; end with 39 PUs
                          Units generate 6 Wood; Undead end with 13 Wood
                          Units generate 4 Food; Undead end with 5 Food
                          Units generate 6 Metal; Undead end with 6 Metal
                          Units generate -15 PUs; Undead end with 24 PUs
                          Undead creates 1 Zombies in Plagued Fields
                  

                  Combat Hit Differential Summary :

                  Gnolls : -0.50
                  Undead : -3.13
                  Murlocs : 2.25
                  Barbarians : -0.13
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                    Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Lionia round 7

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 7
                        
                            Combat Move - Lionia
                                1 unit repaired.
                                1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                      Lionia take Scavendeep from Kobolds
                                3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                1 General moved from Southern Illyria to Crystal Strand
                                1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                1 Marines moved from Broken Peninsula to Sea Zone 59
                                1 Auxiliaries moved from Lionport to Sea Zone 59
                                1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                      Lionia take Sea Zone 64 from Pirates
                                      Lionia take Sea Zone 65 from Pirates
                                1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                        
                            Combat - Lionia
                                Lionia creates battle in territory Sea Zone 51
                                Battle in Crab Island
                                Battle in Cape Despair
                                    Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                    Undead defend with 1 General
                                        Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                        Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                        1 General owned by the Undead lost in Cape Despair
                                    Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                    Casualties for Undead: 1 General
                                Battle in Crystal Strand
                                    Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                    Gnolls defend with 1 Cattle and 1 Gnoll
                                        Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                        Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Gnoll owned by the Gnolls lost in Crystal Strand
                                    Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                    Casualties for Gnolls: 1 Gnoll
                        
                            Non Combat Move - Lionia
                                3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                1 Auxiliaries moved from Freegrass to Lion Heights
                                1 Spearmen moved from Wilderpoint to Greenshore
                                1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                        
                            Purchase Units - Lionia
                                Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                        
                            Place Units - Lionia
                                1 Small-Ship placed in Sea Zone 56
                                1 Hvy-Cavalry placed in Lionport
                        
                            Turn Complete - Lionia
                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                Lionia collect 47 PUs; end with 49 PUs
                                Units generate 9 Metal; Lionia end with 10 Metal
                                Units generate 8 Food; Lionia end with 13 Food
                                Units generate -15 PUs; Lionia end with 34 PUs
                                Units generate 3 Wood; Lionia end with 8 Wood
                        

                        Combat Hit Differential Summary :

                        Gnolls : -0.38
                        Undead : -0.63
                        Lionia : -1.25
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Dwarves round 7

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 7
                          
                              Combat Move - Dwarves
                                  Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                  1 Gnomes moved from Lost Furlongs to Wild Arids
                                        Dwarves take Wild Arids from Barbarians
                                  1 Halflings moved from Duskwick to Troll Mountains
                                        Dwarves take Troll Mountains from Barbarians
                                  1 Gnomes moved from Dathic Hollows to Westerfoss
                                        Dwarves take Westerfoss from Ogres
                                  1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                        Dwarves take Dathic North from Murlocs
                                  1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                  1 Auxiliaries moved from Mithrildon to Maragorn
                                        Dwarves take Maragorn from Crowton
                                  1 Halflings moved from Halfling Meadows to Sea Zone 36
                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                  1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                  1 Halflings moved from Sea Zone 28 to Safe Haven
                                  1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                  1 Auxiliaries moved from Faranwall to Mithrildon
                                  1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                  1 Gnomes moved from Dol Ulum to Mount Thoril
                                  3 Halflingss moved from East Parnesis Desert to Faranwall
                                  1 Marines moved from Faranwall to East Parnesis Desert
                                  1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                  1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                          
                              Combat - Dwarves
                          
                              Non Combat Move - Dwarves
                          
                              Purchase Units - Dwarves
                                  Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                          
                              Place Units - Dwarves
                                  1 Monoreme placed in Sea Zone 28
                                  1 Hvy-Cavalry placed in Dol Ulum
                                  1 Hvy-Cavalry placed in Ironhorn
                          
                              Turn Complete - Dwarves
                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                  Dwarves collect 55 PUs; end with 56 PUs
                                  Units generate 9 Food; Dwarves end with 14 Food
                                  Units generate 12 Wood; Dwarves end with 17 Wood
                                  Units generate -15 PUs; Dwarves end with 41 PUs
                                  Units generate 6 Metal; Dwarves end with 6 Metal
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Elves round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 7
                            
                                Combat Move - Elves
                                    1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                          Elves take Rimdell Backlands from Murlocs
                                    1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                    1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                          Elves take Western Pontic Desert from Greenskins
                                          Elves take Ponticor from Greenskins
                                    1 Auxiliaries moved from West Savanna to North Savanna
                                    1 General moved from South Savanna to North Savanna
                                    1 Wood-Elves moved from South Savanna to North Savanna
                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                    1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                          Elves take Sea Zone 9 from Pirates
                                    1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                    1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                    1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                    1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                    1 Auxiliaries moved from The Outlands to North Durlan Hills
                                    2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                    1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                          Elves take Sea Zone 4 from Pirates
                            
                                Combat - Elves
                            
                                Non Combat Move - Elves
                            
                                Purchase Units - Elves
                                    Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                            
                                Place Units - Elves
                                    1 Bireme placed in Sea Zone 9
                                    1 Hvy-Infantry placed in Athondir
                            
                                Turn Complete - Elves
                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                    Elves collect 42 PUs; end with 42 PUs
                                    Units generate 10 Food; Elves end with 28 Food
                                    Units generate 6 Metal; Elves end with 11 Metal
                                    Units generate 9 Wood; Elves end with 10 Wood
                                    Units generate -15 PUs; Elves end with 27 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Crowton round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 8
                              
                                  Combat Move - Crowton
                                      1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                            Crowton take Baldorian Crossing from Murlocs
                                      1 Lgt-Infantry moved from Fromont to Stormwood
                                      1 Marines moved from Iceburn to Oldengard
                                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                      1 Spearmen moved from Baldor Castle to Sea Zone 26
                                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                      1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                              
                                  Combat - Crowton
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                      Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                      Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                              
                                  Place Units - Crowton
                                      1 Large-Ship placed in Sea Zone 26
                                      1 Bowmen placed in Stormwood
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 33 PUs; end with 33 PUs
                                      Units generate 6 Food; Crowton end with 8 Food
                                      Units generate 6 Wood; Crowton end with 13 Wood
                                      Units generate -15 PUs; Crowton end with 18 PUs
                                      Units generate 3 Metal; Crowton end with 3 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Greenskins round 8

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 8
                                
                                    Combat Move - Greenskins
                                            Some non-combat units are destroyed: 
                                        1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                              Greenskins take Dathic Jungle from Murlocs
                                        1 Auxiliaries moved from Dathic East to Dathic Jungle
                                        1 Auxiliaries moved from Badlands to Wild Mire
                                              Greenskins take Wild Mire from Murlocs
                                        1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                              Greenskins take Old Slavenport from Gnolls
                                        1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                                        1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                        1 Rangers moved from Warg Caves to Sea Zone 69
                                        1 Knights moved from Surigard to Ponticor
                                        1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                                        1 Rangers moved from Sea Zone 69 to Wetwood
                                              Greenskins take Wetwood from Murlocs
                                
                                    Combat - Greenskins
                                        Battle in Robach
                                            Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                            Ogres defend with 1 Ogre
                                                Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                                Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                                1 Ogre owned by the Ogres lost in Robach
                                            Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                            Casualties for Ogres: 1 Ogre
                                        Battle in Ponticor
                                            Greenskins attack with 1 Knights
                                            Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                                Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                                Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                            1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                            Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                            Casualties for Elves: 1 Lgt-Cavalry
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                        Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                        Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Lgt-Cavalry placed in Surigard
                                        1 Village placed in Silverdeep
                                        1 Lgt-Cavalry placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 48 PUs; end with 48 PUs
                                        Units generate 8 Food; Greenskins end with 8 Food
                                        Units generate 6 Wood; Greenskins end with 13 Wood
                                        Units generate 9 Metal; Greenskins end with 10 Metal
                                        Units generate -15 PUs; Greenskins end with 33 PUs
                                

                                Combat Hit Differential Summary :

                                Ogres : -0.38
                                Elves : -0.50
                                Greenskins : 0.25
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Undead round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Undead
                                          1 Zombies moved from Dreadpass to Zool Twins
                                                Undead take Zool Twins from Barbarians
                                          1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                                Undead take Misty Slopes from Barbarians
                                          1 Zombies moved from Plagued Fields to The Hinderlands
                                          1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                          1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                          1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                                  
                                      Combat - Undead
                                          Battle in The Hinderlands
                                              Undead attack with 1 Giant-Bat and 1 Zombies
                                              Ogres defend with 1 Ogre
                                                  Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                                  Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 Ogre owned by the Ogres lost in The Hinderlands
                                              Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                              Casualties for Ogres: 1 Ogre
                                  
                                      Non Combat Move - Undead
                                          1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                          1 Spearmen moved from Necroloft to Forsaken Mountains
                                  
                                      Purchase Units - Undead
                                          Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                          Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                          Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                                  
                                      Place Units - Undead
                                          1 Hvy-Cavalry placed in Necroloft
                                  
                                      Turn Complete - Undead
                                          Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                          Undead collect 39 PUs; end with 43 PUs
                                          Units generate 6 Wood; Undead end with 18 Wood
                                          Units generate 4 Food; Undead end with 10 Food
                                          Units generate 6 Metal; Undead end with 7 Metal
                                          Units generate -15 PUs; Undead end with 28 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Ogres : -0.50
                                  Undead : 0.50
                                  

                                  Savegame

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Lionia round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Lionia
                                            1 unit repaired.
                                            1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                            1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                                  Lionia take Sea Zone 66 from Pirates
                                                  Lionia take Sea Zone 67 from Greenskins
                                                  Lionia take Sea Zone 68 from Greenskins
                                            1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                            1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                            1 Auxiliaries moved from Crystal Strand to Samarkum
                                            3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                            1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                                  Lionia take Scavenberg from Kobolds
                                            1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                            1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                            1 Crusaders moved from Cape Despair to South Witching Mountains
                                                  Lionia take South Witching Mountains from Undead
                                            1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                                  Lionia take Hells Crossing from Undead
                                            1 Crusaders moved from Cape Despair to Hellbrook
                                            1 Crusaders moved from Cape Despair to Hellbrook
                                            1 Auxiliaries moved from Lionport to Sea Zone 56
                                            1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                                  Lionia take Sea Zone 52 from Pirates
                                            1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                            1 Crusaders moved from Jade Mountains to Cape Despair
                                            1 Auxiliaries moved from Lion Heights to Jade Mountains
                                            1 Spearmen moved from Greenshore to Jade Mountains
                                            1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                            1 General moved from Crystal Strand to Grand Peaks
                                            1 Knights moved from Orangerock Mountains to Scavendeep
                                            1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                                    
                                        Combat - Lionia
                                            Battle in Bluebeard Island
                                                Some non-combat units are destroyed: 
                                            Battle in Rackelton
                                            Battle in Hellbrook
                                                Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                                Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                                    Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                                    Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                                    1 Murloc owned by the Murlocs lost in Hellbrook
                                                    Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                                    Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                                    1 Murloc owned by the Murlocs lost in Hellbrook
                                                Some non-combat units are destroyed: 
                                                Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                                Casualties for Murlocs: 2 Murlocs
                                            Battle in Samarkum
                                                Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                                Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                    Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                                    Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                    1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                                Some non-combat units are destroyed: 
                                                Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                                Casualties for Lionia: 1 Auxiliaries
                                                Casualties for Gnolls: 1 Gnoll
                                    
                                        Non Combat Move - Lionia
                                            1 Red-Dragon moved from Hellbrook to Cape Despair
                                    
                                        Purchase Units - Lionia
                                            Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                            Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                            Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                                    
                                        Place Units - Lionia
                                            1 Lgt-Infantry placed in Rackelton
                                            1 Small-Ship placed in Sea Zone 59
                                            1 Lgt-Cavalry placed in Lionport
                                    
                                        Turn Complete - Lionia
                                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                            Lionia collect 61 PUs; end with 67 PUs
                                            Units generate 12 Metal; Lionia end with 12 Metal
                                            Units generate 11 Food; Lionia end with 13 Food
                                            Units generate -15 PUs; Lionia end with 52 PUs
                                            Units generate 3 Wood; Lionia end with 4 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls : 0.63
                                    Lionia : -0.25
                                    Murlocs : -0.38
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Dwarves round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Dwarves
                                              Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                              1 Gnomes moved from Westerfoss to Dathic North
                                              1 Gnomes moved from Mount Thoril to Dol Ulum
                                              1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                              1 Auxiliaries moved from Mithrildon to Mount Thoril
                                              1 Auxiliaries moved from Faranwall to Mithrildon
                                              1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                              1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                              1 Halflings moved from Halfling Meadows to Ironhorn
                                              1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                              1 Gnomes moved from Wild Arids to Spectoria
                                                    Dwarves take Spectoria from Murlocs
                                              1 Halflings moved from Troll Mountains to Bridge of No Return
                                                    Dwarves take Bridge of No Return from Barbarians
                                              1 Halflings moved from Safe Haven to Sea Zone 28
                                              1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                                      
                                          Combat - Dwarves
                                      
                                          Non Combat Move - Dwarves
                                      
                                          Purchase Units - Dwarves
                                              Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                              Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                              Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                                      
                                          Place Units - Dwarves
                                              1 Monster placed in Dol Ulum
                                              2 Monoremes placed in Sea Zone 28
                                      
                                          Turn Complete - Dwarves
                                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                              Dwarves collect 57 PUs; end with 58 PUs
                                              Units generate 9 Food; Dwarves end with 15 Food
                                              Units generate 9 Metal; Dwarves end with 9 Metal
                                              Units generate 12 Wood; Dwarves end with 18 Wood
                                              Units generate -15 PUs; Dwarves end with 43 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Elves round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Elves
                                                1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                                1 Spearmen moved from East Savanna to South Western Pontic Desert
                                                1 General moved from North Savanna to South Western Pontic Desert
                                                1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                                        
                                            Combat - Elves
                                                Battle in West Winterpass
                                                    Elves attack with 1 Lgt-Infantry
                                                    Pirates defend with 1 Pirate
                                                        Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                                        Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                                        Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                                        Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                                        Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                                        Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                                        Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                                        Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                                        Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                                        Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                                    Pirates and Elves reach a stalemate
                                                Battle in South Western Pontic Desert
                                                    Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                                    Gnolls defend with 1 Gnoll
                                                        Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                                        Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                                    Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                                    Casualties for Gnolls: 1 Gnoll
                                        
                                            Non Combat Move - Elves
                                                2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                                1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                                1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                                1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                                2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                                1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                                        
                                            Purchase Units - Elves
                                                Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                                Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                                Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                                        
                                            Place Units - Elves
                                                1 Transport-Ship placed in Sea Zone 8
                                                1 Hvy-Infantry and 1 Marines placed in Athondir
                                        
                                            Turn Complete - Elves
                                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                Elves collect 40 PUs; end with 41 PUs
                                                Units generate 6 Metal; Elves end with 10 Metal
                                                Units generate 7 Food; Elves end with 25 Food
                                                Units generate 9 Wood; Elves end with 10 Wood
                                                Units generate -15 PUs; Elves end with 26 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls : -0.38
                                        Elves : -2.00
                                        Pirates : -0.63
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Crowton round 9

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Crowton
                                                  1 Marines moved from Oldengard to Stormwood
                                                  1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains
                                                  1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains
                                                  1 Small-Ship moved from Sea Zone 26 to Sea Zone 27
                                                        Crowton take Sea Zone 27 from Dwarves
                                                  1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26
                                                  1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                                  1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22
                                                  1 Wizard moved from Stormwood to Sea Zone 22
                                                  1 Lgt-Cavalry moved from Stormwood to Sea Zone 22
                                                  1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21
                                                        Crowton take Sea Zone 21 from Pirates
                                                  1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21
                                                  1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast
                                          
                                              Combat - Crowton
                                                  Battle in Lost Mountains
                                                      Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys
                                                      Murlocs defend with 1 Mine and 1 Murloc
                                                          Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits
                                                          Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                                          1 Auxiliaries owned by the Crowton lost in Lost Mountains
                                                          Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits
                                                          Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs lost in Lost Mountains
                                                      Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0
                                                      Casualties for Crowton: 1 Auxiliaries
                                                      Casualties for Murlocs: 1 Murloc
                                                  Battle in Trinity Coast
                                                      Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard
                                                      Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                          Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits
                                                          Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs lost in Trinity Coast
                                                      Some non-combat units are destroyed: 
                                                      Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7
                                                      Casualties for Murlocs: 1 Murloc
                                          
                                              Non Combat Move - Crowton
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                          
                                              Purchase Units - Crowton
                                                  Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; 
                                          
                                              Place Units - Crowton
                                                  1 Bowmen placed in Baldor Castle
                                                  1 Bowmen placed in Stormwood
                                          
                                              Turn Complete - Crowton
                                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                  Crowton collect 36 PUs; end with 38 PUs
                                                  Units generate 6 Food; Crowton end with 8 Food
                                                  Units generate 6 Wood; Crowton end with 11 Wood
                                                  Units generate 6 Metal; Crowton end with 7 Metal
                                                  Units generate -15 PUs; Crowton end with 23 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Crowton : -2.50
                                          Murlocs : 0.25
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Greenskins round 9

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 9
                                            
                                                Combat Move - Greenskins
                                                    1 Rangers moved from Warg Caves to Sea Zone 69
                                                    1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                                    1 Rangers moved from Wetwood to Kallingholt
                                                    1 Rangers moved from Sea Zone 71 to Surigard
                                                    1 Knights moved from Ponticor to Surigard
                                                    1 Auxiliaries, 1 General and 1 Monster moved from Dathic Jungle to Dathic West
                                                          Greenskins take Dathic West from Murlocs
                                                    2 Lgt-Cavalrys moved from Orcengor to Dusty Heights
                                                    1 Auxiliaries moved from Wild Mire to Badlands
                                                    1 Auxiliaries moved from Old Slavenport to Slavebridge
                                                          Greenskins take Slavebridge from Gnolls
                                                    1 Rangers moved from Robach to Mebach
                                                          Greenskins take Mebach from Dwarves
                                            
                                                Combat - Greenskins
                                                    Battle in Kallingholt
                                                        Greenskins attack with 1 Rangers
                                                        Murlocs defend with 1 Murloc and 1 Sawmill
                                                            Greenskins roll dice for 1 Rangers in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                            Murlocs roll dice for 1 Murloc in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                            Greenskins roll dice for 1 Rangers in Kallingholt, round 3 : 0/1 hits, 0.25 expected hits
                                                            Murlocs roll dice for 1 Murloc in Kallingholt, round 3 : 1/1 hits, 0.25 expected hits
                                                            1 Rangers owned by the Greenskins lost in Kallingholt
                                                        Murlocs win with 1 Murloc remaining. Battle score for attacker is -14
                                                        Casualties for Greenskins: 1 Rangers
                                            
                                                Non Combat Move - Greenskins
                                            
                                                Purchase Units - Greenskins
                                                    Greenskins buy 1 Bireme, 1 Bowmen and 1 Hvy-Infantry; Remaining resources: 3 PUs; 0 Food; 0 Wood; 1 Metal; 
                                            
                                                Place Units - Greenskins
                                                    1 Bireme placed in Sea Zone 71
                                                    1 Hvy-Infantry placed in Silverdeep
                                                    1 Bowmen placed in Orcengor
                                            
                                                Turn Complete - Greenskins
                                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                    Greenskins collect 49 PUs; end with 52 PUs
                                                    Units generate 10 Food; Greenskins end with 10 Food
                                                    Units generate 6 Wood; Greenskins end with 6 Wood
                                                    Units generate 9 Metal; Greenskins end with 10 Metal
                                                    Units generate -15 PUs; Greenskins end with 37 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Greenskins : -0.50
                                            Murlocs : 0.50
                                            

                                            Savegame

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