b vs by
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry, 3 mech_infantrys and 1 mobile_artillery; Remaining resources: 0 PUs; Combat Move - British 1 bomberA0C5 moved from United Kingdom to Denmark 2 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Egypt to Persia Combat - British Strategic bombing raid in Denmark AA fire in Denmark : 0/1 hits, 0.17 expected hits Bombing raid in Denmark rolls: 6 and causes: 5 damage to unit: bunker Bombing raid in Denmark causes 5 damage total. 1 bunker owned by the Germans lost in Denmark Battle in Persia British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 Japanese_armour and 1 Japanese_mech_infantry British roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 Japanese_armour and 1 Japanese_mech_infantry in Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 Japanese_mech_infantry owned by the Japanese lost in Persia British roll dice for 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_armour in Persia, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 Japanese_armour owned by the Japanese lost in Persia British win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 Japanese_armour and 1 Japanese_mech_infantry Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Iraq 2 mobile_artillerys moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 EscortCarrierASW, 1 battleship, 1 cruiser, 2 destroyerC5s and 1 fighter moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 81 Sea Zone to Iraq 1 tactical_bomber moved from Persia to Iraq 1 destroyerC5 moved from 81 Sea Zone to 76 Sea Zone 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 aaGunC4s and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGunC4s and 4 infantry moved from 110 Sea Zone to Holland Belgium 1 bomberA0C5 moved from Denmark to United Kingdom Place Units - British 1 armour, 1 mech_infantry and 1 mobile_artillery placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,2,6,4,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4 British collect 29 PUs (2 lost to blockades); end with 29 PUs Objective British 1a Original: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.17 Japanese : 0.67 AA fire in Denmark : : -0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bunker, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry and 2 militias moved from Northern Italy to France 1 militia moved from Northern Italy to France 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 militia moved from Northern Italy to France 1 infantry moved from Western Germany to France Combat - Italians Battle in France Italians attack with 1 fighter, 4 infantry, 4 militias and 1 tactical_bomber French defend with 1 airfield12, 1 factory_minor and 4 infantry; Americans defend with 1 artillery Italians roll dice for 1 fighter, 4 infantry, 4 militias and 1 tactical_bomber in France, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1.67 expected hits 3 militias owned by the Italians and 3 infantry owned by the French lost in France Italians roll dice for 1 fighter, 4 infantry, 1 militia and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.00 expected hits French roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 1 militia owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the French lost in France Italians destroys 0PUs while taking French capital Italians win, taking France from French with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 4 militias Casualties for French: 4 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from France to Southern Italy 1 armour and 1 mobile_artillery moved from Northern Italy to Romania 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 aaGunC4 moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia Place Units - Italians 3 infantry and 1 mech_infantry placed in Northern Italy 1 bunker placed in Tunisia Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 18 PUs; end with 18 PUs Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.00 French : 1.67 -
TripleA Manual Gamesave Post: Canada round 9
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Research Technology - Canada Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Canada round 9
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Research Technology - Canada Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 bunker EDIT: Adding units owned by Italians to Northern Italy: 1 bunker EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Canada round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Research Technology - Canada Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 bunker EDIT: Adding units owned by Italians to Northern Italy: 1 bunker EDIT: Turning off Edit Mode Purchase Units - Canada Canada buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Canada Non Combat Move - Canada 1 tactical_bomber moved from Gibraltar to 81 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry and 1 militia moved from Quebec to 106 Sea Zone 3 infantry, 1 militia and 2 transports moved from 106 Sea Zone to 109 Sea Zone 3 infantry and 1 militia moved from 109 Sea Zone to United Kingdom Place Units - Canada 3 artilleries placed in Quebec Turn Complete - Canada Canada collect 8 PUs; end with 8 PUs Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 10 PUs Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 EscortCarrierASW, 1 militia and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 EscortCarrierASW and 2 submarines placed in 63 Sea Zone 1 militia placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 EscortCarrierASW, 1 militia and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 56 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 EscortCarrierASW and 2 submarines placed in 63 Sea Zone 1 militia placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 9 Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 destroyerC5 moved from 99 Sea Zone to 81 Sea Zone 1 cruiser and 1 destroyerC5 moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from Southern France to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5 EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5 EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyerC5 EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyerC5 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - Germans Turning on Edit Mode EDIT: Removing units owned by British from 76 Sea Zone: 1 destroyerC5 EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyerC5 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyerC5 EDIT: Adding units owned by British to 76 Sea Zone: 1 destroyerC5 EDIT: Turning off Edit Mode Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 24 PUs; Russians buy 1 Russian_artillery, 5 Russian_infantrys and 1 bunker; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_militia moved from Bryansk to Western Ukraine 2 Russian_fighters moved from Tambov to Western Ukraine 2 Russian_mech_infantrys moved from Russia to Western Ukraine 1 Russian_mech_infantry moved from Russia to Western Ukraine 1 Russian_militia moved from Smolensk to Belarus 2 Russian_mech_infantrys moved from Russia to Belarus 2 Russian_fighters moved from Tambov to Belarus 1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia Germans defend with 2 infantry Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 6 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 Russian_fighters and 2 Russian_mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Russian_militia Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery Germans defend with 1 armour, 2 infantry and 1 mobile_artillery Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery in Western Ukraine, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mobile_artillery in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits 1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys and 1 Russian_mobile_artillery in Western Ukraine, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mobile_artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits 1 Russian_mech_infantry owned by the Russians, 1 mobile_artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 Russian_armour, 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery remaining. Battle score for attacker is 11 Casualties for Russians: 1 Russian_mech_infantry and 1 Russian_militia Casualties for Germans: 1 armour, 2 infantry and 1 mobile_artillery Non Combat Move - Russians 2 Russian_fighters moved from Western Ukraine to Russia 2 Russian_tactical_bombers moved from Volgograd to Russia 2 Russian_fighters moved from Belarus to Russia 1 Russian_mech_infantry moved from Volgograd to Russia 1 Russian_aaGunC4 moved from Caucasus to Rostov 1 Russian_mech_infantry moved from Volgograd to Russia 1 Russian_militia moved from Tambov to Volgograd 3 Russian_infantrys moved from Tambov to Bryansk 1 Russian_infantry moved from Tambov to Bryansk 1 Russian_infantry moved from Tambov to Rostov Place Units - Russians 1 bunker placed in Volgograd 1 Russian_artillery and 5 Russian_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -5.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians repair damage of 16x factory_major; Remaining resources: 24 PUs; Russians buy 1 Russian_artillery, 5 Russian_infantrys and 1 bunker; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_militia moved from Bryansk to Western Ukraine 2 Russian_fighters moved from Tambov to Western Ukraine 2 Russian_mech_infantrys moved from Russia to Western Ukraine 1 Russian_mech_infantry moved from Russia to Western Ukraine 1 Russian_militia moved from Smolensk to Belarus 2 Russian_mech_infantrys moved from Russia to Belarus 2 Russian_fighters moved from Tambov to Belarus 1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia Germans defend with 2 infantry Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_militia in Belarus, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 4 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 5 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Russian_fighters and 2 Russian_mech_infantrys in Belarus, round 6 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 Russian_fighters and 2 Russian_mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Russian_militia Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery Germans defend with 1 armour, 2 infantry and 1 mobile_artillery Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys, 1 Russian_militia and 1 Russian_mobile_artillery in Western Ukraine, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 2 infantry and 1 mobile_artillery in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits 1 Russian_militia owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 Russian_armour, 2 Russian_fighters, 3 Russian_mech_infantrys and 1 Russian_mobile_artillery in Western Ukraine, round 3 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mobile_artillery in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits 1 Russian_mech_infantry owned by the Russians, 1 mobile_artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 Russian_armour, 2 Russian_fighters, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery remaining. Battle score for attacker is 11 Casualties for Russians: 1 Russian_mech_infantry and 1 Russian_militia Casualties for Germans: 1 armour, 2 infantry and 1 mobile_artillery Non Combat Move - Russians 2 Russian_fighters moved from Western Ukraine to Russia 2 Russian_tactical_bombers moved from Volgograd to Russia 2 Russian_fighters moved from Belarus to Russia 1 Russian_mech_infantry moved from Volgograd to Russia 1 Russian_aaGunC4 moved from Caucasus to Rostov 1 Russian_mech_infantry moved from Volgograd to Russia 1 Russian_militia moved from Tambov to Volgograd 3 Russian_infantrys moved from Tambov to Bryansk 1 Russian_infantry moved from Tambov to Bryansk 1 Russian_infantry moved from Tambov to Rostov Place Units - Russians 1 bunker placed in Volgograd 1 Russian_artillery and 5 Russian_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 35 PUs Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -2.33 Russians : -5.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 Japanese_aaGunC4, 4 Japanese_armours, 1 Japanese_artillery, 3 Japanese_infantrys, 4 Japanese_mech_infantrys, 4 Japanese_mobile_artillerys, 2 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_mech_infantry moved from Eastern Persia to Northwest Persia Japanese take Northwest Persia from British 2 Japanese_infantrys moved from Sikang to Tsinghai 1 Japanese_infantry moved from Shensi to Tsinghai 1 Japanese_tactical_bomber moved from Chahar to Tsinghai 1 Japanese_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 Japanese_fighter moved from Yunnan to Sikang 1 Japanese_fighter moved from Sikang to Tsinghai 1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone 3 Japanese_tactical_bombers moved from Philippines to 22 Sea Zone 2 destroyerC5s moved from 6 Sea Zone to 22 Sea Zone 6 destroyerC5s moved from 35 Sea Zone to 42 Sea Zone 1 destroyerC5 moved from 44 Sea Zone to 42 Sea Zone 2 Japanese_tactical_bombers moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 3 Japanese_tactical_bombers and 2 destroyerC5s Americans defend with 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 2/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win with 3 Japanese_tactical_bombers and 2 destroyerC5s remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber Chinese defend with 2 flying_tigers, 2 militias and 1 primitive Japanese roll dice for 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 flying_tigers and 2 militias in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits 2 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 Japanese_fighter, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 flying_tigers in Tsinghai, round 3 : 2/2 hits, 1.33 expected hits 1 flying_tiger owned by the Chinese and 2 Japanese_infantrys owned by the Japanese lost in Tsinghai Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in Tsinghai, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 flying_tiger in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits 1 flying_tiger owned by the Chinese and 1 Japanese_fighter owned by the Japanese lost in Tsinghai Japanese win with 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 Japanese_fighter and 3 Japanese_infantrys Casualties for Chinese: 2 flying_tigers and 2 militias Battle in 42 Sea Zone Japanese attack with 2 Japanese_tactical_bombers and 7 destroyerC5s Americans defend with 3 submarines Destroyer Depth Charge fire in 42 Sea Zone : 2/9 hits, 1.50 expected hits 2 submarines owned by the Americans lost in 42 Sea Zone 1 submarine owned by the Americans Submerged Japanese win, taking 42 Sea Zone from Americans with 2 Japanese_tactical_bombers and 7 destroyerC5s remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Japanese 2 Japanese_tactical_bombers moved from 42 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 Japanese_tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 Japanese_mobile_artillery moved from Eastern Persia to Persia 1 Japanese_aaGunC4 moved from Eastern Persia to Persia 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from West India to Persia 1 Japanese_fighter moved from West India to Persia 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from India to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia 1 Japanese_fighter moved from Persia to 80 Sea Zone 1 Japanese_tactical_bomber moved from 80 Sea Zone to Persia 1 Japanese_armour and 2 Japanese_mech_infantrys moved from Yunnan to Burma 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 3 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Szechwan to Sikang 1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Yunnan to Szechwan 1 Japanese_tactical_bomber moved from Tsinghai to Sikang 1 Japanese_aaGunC4 and 1 Japanese_militia moved from Chahar to Suiyuyan 1 Japanese_aaGunC4 moved from Suiyuyan to Kansu 3 Japanese_infantrys moved from Shantung to Jehol 2 Japanese_infantrys moved from Anhwe to Kweichow 1 Japanese_mech_infantry moved from Hunan to Yunnan 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Yunnan Place Units - Japanese 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India 1 Japanese_aaGunC4 and 2 Japanese_infantrys placed in French Indo China Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Shantung 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 Japanese_aaGunC4 and 1 Japanese_infantry placed in Japan 2 destroyerC5s and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 71 PUs Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 9 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Destroyer Depth Charge fire in 22 Sea Zone : : 1.17 Destroyer Depth Charge fire in 42 Sea Zone : : 0.50 Chinese : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 Japanese_aaGunC4, 4 Japanese_armours, 1 Japanese_artillery, 3 Japanese_infantrys, 4 Japanese_mech_infantrys, 4 Japanese_mobile_artillerys, 2 destroyerC5s and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_mech_infantry moved from Eastern Persia to Northwest Persia Japanese take Northwest Persia from British 2 Japanese_infantrys moved from Sikang to Tsinghai 1 Japanese_infantry moved from Shensi to Tsinghai 1 Japanese_tactical_bomber moved from Chahar to Tsinghai 1 Japanese_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 Japanese_fighter moved from Yunnan to Sikang 1 Japanese_fighter moved from Sikang to Tsinghai 1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone 3 Japanese_tactical_bombers moved from Philippines to 22 Sea Zone 2 destroyerC5s moved from 6 Sea Zone to 22 Sea Zone 6 destroyerC5s moved from 35 Sea Zone to 42 Sea Zone 1 destroyerC5 moved from 44 Sea Zone to 42 Sea Zone 2 Japanese_tactical_bombers moved from 44 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 3 Japanese_tactical_bombers and 2 destroyerC5s Americans defend with 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 2/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win with 3 Japanese_tactical_bombers and 2 destroyerC5s remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber Chinese defend with 2 flying_tigers, 2 militias and 1 primitive Japanese roll dice for 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 flying_tigers and 2 militias in Tsinghai, round 2 : 1/4 hits, 1.67 expected hits 2 militias owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 Japanese_fighter, 2 Japanese_infantrys and 1 Japanese_tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 flying_tigers in Tsinghai, round 3 : 2/2 hits, 1.33 expected hits 1 flying_tiger owned by the Chinese and 2 Japanese_infantrys owned by the Japanese lost in Tsinghai Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in Tsinghai, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 flying_tiger in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits 1 flying_tiger owned by the Chinese and 1 Japanese_fighter owned by the Japanese lost in Tsinghai Japanese win with 1 Japanese_tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 Japanese_fighter and 3 Japanese_infantrys Casualties for Chinese: 2 flying_tigers and 2 militias Battle in 42 Sea Zone Japanese attack with 2 Japanese_tactical_bombers and 7 destroyerC5s Americans defend with 3 submarines Destroyer Depth Charge fire in 42 Sea Zone : 2/9 hits, 1.50 expected hits 2 submarines owned by the Americans lost in 42 Sea Zone 1 submarine owned by the Americans Submerged Japanese win, taking 42 Sea Zone from Americans with 2 Japanese_tactical_bombers and 7 destroyerC5s remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Non Combat Move - Japanese 2 Japanese_tactical_bombers moved from 42 Sea Zone to French Indo China 1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 Japanese_tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 Japanese_mobile_artillery moved from Eastern Persia to Persia 1 Japanese_aaGunC4 moved from Eastern Persia to Persia 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from West India to Persia 1 Japanese_fighter moved from West India to Persia 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from India to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia 1 Japanese_fighter moved from Persia to 80 Sea Zone 1 Japanese_tactical_bomber moved from 80 Sea Zone to Persia 1 Japanese_armour and 2 Japanese_mech_infantrys moved from Yunnan to Burma 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 3 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Szechwan to Sikang 1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Yunnan to Szechwan 1 Japanese_tactical_bomber moved from Tsinghai to Sikang 1 Japanese_aaGunC4 and 1 Japanese_militia moved from Chahar to Suiyuyan 1 Japanese_aaGunC4 moved from Suiyuyan to Kansu 3 Japanese_infantrys moved from Shantung to Jehol 2 Japanese_infantrys moved from Anhwe to Kweichow 1 Japanese_mech_infantry moved from Hunan to Yunnan 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Yunnan Place Units - Japanese 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India 1 Japanese_aaGunC4 and 2 Japanese_infantrys placed in French Indo China Japanese undo move 1. Japanese undo move 2. Japanese undo move 1. 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Shantung 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 Japanese_aaGunC4 and 1 Japanese_infantry placed in Japan 2 destroyerC5s and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3 Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 71 PUs Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 9 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Destroyer Depth Charge fire in 22 Sea Zone : : 1.17 Destroyer Depth Charge fire in 42 Sea Zone : : 0.50 Chinese : 0.33 Japanese : -0.67 -
TripleA Manual Gamesave Post: Chinese round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 militia; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 militia placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:01:40 PM
Savegame -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - BritishCombat Hit Differential Summary :
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