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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 militia; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 militia placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:01:40 PM
Savegame -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - British British buy 6 UKmilitias, 1 aaGunC4, 1 armour, 2 infantry, 1 mech_infantry and 1 mobile_artillery; Remaining resources: 0 PUs; Combat Move - British 1 aaGunC4, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGunC4, 2 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 bomberA0C5 moved from United Kingdom to Western Germany 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Tobruk to Libya Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: bunker Bombing raid in Western Germany causes 4 damage total. Battle in Holland Belgium British attack with 1 aaGunC4, 2 artilleries, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGunC4, 1 artillery and 3 mech_infantrys AA fire in Holland Belgium : 0/1 hits, 0.17 expected hits British roll dice for 1 aaGunC4, 2 artilleries, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 aaGunC4, 1 artillery and 3 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits 1 aaGunC4 owned by the Germans, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 aaGunC4, 2 artilleries, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 aaGunC4, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Germans: 1 aaGunC4, 1 artillery and 3 mech_infantrys Battle in Northwest Persia British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 Japanese_mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 Japanese_mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 Japanese_mech_infantry owned by the Japanese lost in Northwest Persia British win, taking Northwest Persia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 Japanese_mech_infantry Battle in Libya British attack with 1 artillery and 1 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Northwest Persia to Iraq 1 fighter moved from Northwest Persia to Iraq 1 armour, 1 mech_infantry and 1 mobile_artillery moved from Egypt to Iraq 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 bomberA0C5 moved from Western Germany to United Kingdom 1 destroyerC5 moved from 92 Sea Zone to 98 Sea Zone 1 destroyerC5 moved from 110 Sea Zone to 92 Sea Zone Place Units - British 6 UKmilitias placed in United Kingdom 1 aaGunC4 and 2 infantry placed in Egypt 1 armour, 1 mech_infantry and 1 mobile_artillery placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,3,5,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 1a Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 6 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.83 British : 2.50 Italians : 0.33 AA fire in Western Germany : : -0.17 Japanese : -0.33 AA fire in Holland Belgium : : -0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 4 militias and 1 mobile_artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mobile_artillery moved from Romania to Western Ukraine 3 mech_infantrys moved from Ukraine to Western Ukraine 3 infantry moved from France to Holland Belgium 1 mech_infantry moved from Northern Italy to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from Tunisia to Libya Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 aaGunC4, 2 artilleries and 2 infantry AA fire in Holland Belgium : 0/2 hits, 0.33 expected hits Italians roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 aaGunC4, 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits 2 infantry owned by the Italians and 1 aaGunC4 owned by the British lost in Holland Belgium Italians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Casualties for British: 1 aaGunC4, 2 artilleries and 2 infantry Battle in Western Ukraine Italians attack with 1 armour, 3 mech_infantrys and 1 mobile_artillery Russians defend with 1 Russian_armour, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery Italians roll dice for 1 armour, 3 mech_infantrys and 1 mobile_artillery in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Russian_armour, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Italians and 2 Russian_mech_infantrys owned by the Russians lost in Western Ukraine Italians roll dice for 1 armour, 2 mech_infantrys and 1 mobile_artillery in Western Ukraine, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Russian_armour and 1 Russian_mobile_artillery in Western Ukraine, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 Russian_armour owned by the Russians and 1 Russian_mobile_artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 mech_infantry and 1 mobile_artillery remaining. Battle score for attacker is 11 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 Russian_armour, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery Battle in Libya Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 1 artillery moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to France Place Units - Italians 1 armour, 1 mech_infantry, 4 militias and 1 mobile_artillery placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 4 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.50 British : 1.17 Russians : -0.67 AA fire in Holland Belgium : : -0.33 -
TripleA Turn Summary: Canada round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - Canada Canada buy 1 fighter and 1 militia; Remaining resources: 0 PUs; Combat Move - Canada 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 militia moved from United Kingdom to 109 Sea Zone 1 infantry, 1 militia and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 militia moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Algeria to Tunisia Combat - Canada Battle in Tunisia Canada attack with 1 infantry Italians defend with 1 aaGunC4 Canada roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 aaGunC4 in Tunisia, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Canada lost in Tunisia Italians win with 1 aaGunC4 remaining. Battle score for attacker is -3 Casualties for Canada: 1 infantry Battle in Holland Belgium Canada attack with 1 artillery, 4 infantry, 1 militia and 1 tactical_bomber Italians defend with 1 infantry and 1 mech_infantry Canada roll dice for 1 artillery, 4 infantry, 1 militia and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium Canada win, taking Holland Belgium from Germans with 1 artillery, 4 infantry, 1 militia and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - Canada 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 transport moved from 109 Sea Zone to 106 Sea Zone Place Units - Canada 1 fighter and 1 militia placed in Quebec Turn Complete - Canada Canada collect 11 PUs; end with 11 PUs Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 13 PUs Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.67 Canada : 0.00 Italians : 0.83 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 militia, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Destroyer Depth Charge fire in 42 Sea Zone : 0/7 hits, 0.70 expected hits 3 submarines moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 56 Sea Zone to 55 Sea Zone 4 submarines moved from 55 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 fighters and 4 submarines Japanese defend with 7 destroyerC5s Destroyer Depth Charge fire in 42 Sea Zone : 1/7 hits, 0.70 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 6 destroyerC5s in 42 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 5 destroyerC5s in 42 Sea Zone, round 3 : 1/5 hits, 0.83 expected hits 1 submarine owned by the ANZAC and 2 destroyerC5s owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits 2 destroyerC5s owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyerC5 in 42 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 5 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyerC5 in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 17 Casualties for ANZAC: 3 submarines Casualties for Japanese: 7 destroyerC5s Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Northern Territory 1 aaGunC4, 4 infantry and 3 militias moved from Queensland to Northern Territory 1 militia moved from New South Wales to Queensland 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 militia placed in New South Wales 2 submarines placed in 63 Sea Zone 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
ANZAC : -2.00 Destroyer Depth Charge fire in 42 Sea Zone : : -0.40 Japanese : -0.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 10 Combat Move - French 1 infantry moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France Combat - French Battle in France French attack with 1 artillery and 1 infantry Italians defend with 1 airfield12, 1 factory_minor and 1 infantry French roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France French win, taking France from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for French: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Iraq Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2 French collect 15 PUs (1 lost to blockades); end with 15 PUs Objective French VictoryCitiesWorth1PU: French met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.67 French : 1.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Non Combat Move - ChangerCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major; Remaining resources: 42 PUs; Germans buy 3 aaGunC4s, 1 bunker, 5 infantry and 5 militias; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to France 3 fighters moved from Germany to France 1 aaGunC4, 1 armour, 2 infantry and 1 mobile_artillery moved from Ukraine to Bryansk 2 bomberA0C5s moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Belarus 5 bomberA0C5s moved from Novgorod to Russia 1 aaGunC4 and 3 infantry moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 4 interceptors out of Russia Defenders Fire, : 0/4 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 3/7 hits, 1.17 expected hits 3 bomberA0C5s killed by AA Bombing raid in Russia rolls: 4,5,4,5 and causes: 16 damage to unit: factory_major Bombing raid in Russia causes 16 damage total. Battle in Bryansk Germans attack with 1 aaGunC4, 1 armour, 2 infantry, 1 mobile_artillery and 1 tactical_bomber Russians defend with 4 Russian_infantrys Germans roll dice for 1 aaGunC4, 1 armour, 2 infantry, 1 mobile_artillery and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 4 Russian_infantrys in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 1 Russian_infantry owned by the Russians and 1 aaGunC4 owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 2 infantry, 1 mobile_artillery and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 Russian_infantrys in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 infantry, 1 mobile_artillery and 1 tactical_bomber in Bryansk, round 4 : 2/4 hits, 1.83 expected hits Russians roll dice for 2 Russian_infantrys in Bryansk, round 4 : 1/2 hits, 0.67 expected hits 2 Russian_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 mobile_artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 aaGunC4 and 2 infantry Casualties for Russians: 4 Russian_infantrys Battle in France Germans attack with 3 fighters and 1 infantry French defend with 1 airfield12, 1 artillery and 1 factory_minor Germans roll dice for 3 fighters and 1 infantry in France, round 2 : 2/4 hits, 1.67 expected hits French roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in France Germans destroys 17PUs while taking French capital Germans win, taking France from French with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Belarus Germans attack with 1 aaGunC4, 3 infantry and 1 tactical_bomber Russians defend with 2 Russian_mech_infantrys Germans roll dice for 1 aaGunC4, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 Russian_mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 Russian_mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 aaGunC4, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 Russian_mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 4 bomberA0C5s moved from Russia to Novgorod 1 aaGunC4 moved from Ukraine to Bryansk 3 fighters moved from France to Germany 1 aaGunC4 and 2 infantry moved from Western Germany to Germany 1 militia moved from Germany to Western Germany 1 infantry and 1 militia moved from Norway to 113 Sea Zone 1 infantry and 1 militia moved from 113 Sea Zone to Germany Place Units - Germans 1 aaGunC4, 1 bunker and 5 militias placed in Germany 1 aaGunC4 and 2 infantry placed in Ukraine 1 aaGunC4 and 2 infantry placed in Novgorod 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,6 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Objective Germans VictoryCitiesWorth1PU: Germans met a national objective for an additional 7 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.83 Germans : -1.00 Defenders Fire, : : -0.67 French : -0.33 Russians : 0.33 -
TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 16x factory_major, 6x factory_minor; Remaining resources: 18 PUs; Russians buy 1 Russian_aaGunC4, 2 Russian_infantrys and 4 Russian_militias; Remaining resources: 0 PUs; Combat Move - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 16x factory_major, 6x factory_minor; Remaining resources: 18 PUs; Russians buy 1 Russian_aaGunC4, 2 Russian_infantrys and 4 Russian_militias; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_armour, 2 Russian_mech_infantrys and 1 Russian_mobile_artillery moved from Russia to Belarus 2 Russian_infantrys moved from Russia to Bryansk 1 Russian_artillery moved from Russia to Bryansk 1 Russian_aaGunC4 and 1 Russian_infantry moved from Russia to Bryansk 1 Russian_fighter and 1 Russian_tactical_bomber moved from Russia to Belarus 3 Russian_fighters and 1 Russian_tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 Russian_aaGunC4, 1 Russian_artillery, 3 Russian_fighters, 3 Russian_infantrys and 1 Russian_tactical_bomber Germans defend with 1 aaGunC4, 1 armour and 1 mobile_artillery AA fire in Bryansk : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery, 3 Russian_fighters, 3 Russian_infantrys and 1 Russian_tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 aaGunC4, 1 armour and 1 mobile_artillery in Bryansk, round 2 : 1/3 hits, 1.17 expected hits 1 Russian_infantry owned by the Russians, 1 mobile_artillery owned by the Germans and 1 aaGunC4 owned by the Germans lost in Bryansk Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery, 3 Russian_fighters, 2 Russian_infantrys and 1 Russian_tactical_bomber in Bryansk, round 3 : 5/7 hits, 3.17 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 Russian_aaGunC4, 1 Russian_artillery, 3 Russian_fighters, 2 Russian_infantrys and 1 Russian_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 Russian_infantry Casualties for Germans: 1 aaGunC4, 1 armour and 1 mobile_artillery Battle in Belarus Russians attack with 1 Russian_armour, 1 Russian_fighter, 2 Russian_mech_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber Germans defend with 1 aaGunC4 and 2 infantry AA fire in Belarus : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Russian_armour, 1 Russian_fighter, 2 Russian_mech_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Belarus, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 aaGunC4 and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Belarus Russians roll dice for 1 Russian_armour, 1 Russian_fighter, 2 Russian_mech_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Belarus, round 3 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 Russian_armour, 1 Russian_fighter, 2 Russian_mech_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 aaGunC4 and 2 infantry Non Combat Move - Russians 1 Russian_fighter and 1 Russian_tactical_bomber moved from Belarus to Russia 3 Russian_fighters and 1 Russian_tactical_bomber moved from Bryansk to Russia 1 Russian_aaGunC4, 2 Russian_artillerys, 4 Russian_infantrys and 2 Russian_militias moved from Tambov to Samara 2 Russian_infantrys moved from Caucasus to Volgograd 1 Russian_aaGunC4 moved from Tambov to Volgograd Place Units - Russians 1 Russian_aaGunC4 placed in Russia 1 Russian_infantry and 1 Russian_militia placed in Volgograd 1 Russian_infantry placed in Volgograd 3 Russian_militias placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians Lend Lease SeaZone5: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -1.83 AA fire in Bryansk : : -0.33 Russians : 0.17 AA fire in Belarus : : -0.33 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Japanese_aaGunC4, 2 Japanese_armours, 4 Japanese_infantrys, 8 Japanese_mech_infantrys, 2 Japanese_mobile_artillerys, 2 bunkers and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - JapaneseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Japanese_aaGunC4, 2 Japanese_armours, 4 Japanese_infantrys, 8 Japanese_mech_infantrys, 2 Japanese_mobile_artillerys, 2 bunkers and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Japanese_aaGunC4, 2 Japanese_armours, 4 Japanese_infantrys, 8 Japanese_mech_infantrys, 2 Japanese_mobile_artillerys, 2 bunkers and 2 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 Japanese_aaGunC4 moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 Japanese_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 Japanese_mech_infantry moved from West India to Turkmenistan Japanese take Turkmenistan from Russians 1 Japanese_aaGunC4, 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_mech_infantry, 2 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers moved from Persia to Iraq 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Eastern Persia to Iraq 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 Japanese_armour moved from West India to 79 Sea Zone 1 Japanese_armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 Japanese_armour moved from 80 Sea Zone to Iraq 2 Japanese_fighters moved from 80 Sea Zone to Iraq 1 Japanese_infantry and 1 Japanese_tactical_bomber moved from Sikang to Tsinghai 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 Japanese_aaGunC4, 2 Japanese_infantrys and 3 Japanese_militias moved from Manchuria to Amur 1 Japanese_aaGunC4, 1 Japanese_infantry and 2 Japanese_militias moved from Korea to Amur 1 Japanese_fighter moved from Japan to Amur 1 destroyerC5 moved from 6 Sea Zone to 16 Sea Zone 2 Japanese_tactical_bombers moved from French Indo China to 39 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 22 Sea Zone 2 Japanese_tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 Japanese_tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 Japanese_fighter moved from Japan to Amur Combat - Japanese Battle in Tsinghai Japanese attack with 1 Japanese_infantry and 1 Japanese_tactical_bomber Chinese defend with 1 militia and 1 primitive Japanese roll dice for 1 Japanese_infantry and 1 Japanese_tactical_bomber in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 militia in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits 1 militia owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 2 Casualties for Chinese: 1 militia Battle in 16 Sea Zone Japanese attack with 1 Japanese_tactical_bomber and 1 destroyerC5 Americans defend with 1 submarine Destroyer Depth Charge fire in 16 Sea Zone : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans Submerged Battle in 39 Sea Zone Japanese attack with 2 Japanese_tactical_bombers Americans defend with 1 submarine Destroyer Depth Charge fire in 39 Sea Zone : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans Submerged Battle in Amur Japanese attack with 2 Japanese_aaGunC4s, 2 Japanese_fighters, 3 Japanese_infantrys and 5 Japanese_militias Russians defend with 1 Russian_aaGunC4, 2 Russian_infantrys and 1 primitive AA fire in Amur : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Japanese_aaGunC4s, 2 Japanese_fighters, 3 Japanese_infantrys and 5 Japanese_militias in Amur, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Russian_aaGunC4 and 2 Russian_infantrys in Amur, round 2 : 0/3 hits, 0.83 expected hits 1 Russian_aaGunC4 owned by the Russians lost in Amur Japanese roll dice for 2 Japanese_aaGunC4s, 2 Japanese_fighters, 3 Japanese_infantrys and 5 Japanese_militias in Amur, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 Russian_infantrys in Amur, round 3 : 0/2 hits, 0.67 expected hits 1 Russian_infantry owned by the Russians lost in Amur Japanese roll dice for 2 Japanese_aaGunC4s, 2 Japanese_fighters, 3 Japanese_infantrys and 5 Japanese_militias in Amur, round 4 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Russian_infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 Japanese_militia owned by the Japanese and 1 Russian_infantry owned by the Russians lost in Amur Japanese winJapanese winJapanese win with 1 Japanese_tactical_bomber and 1 destroyerC5 remaining with 2 Japanese_tactical_bombers remaining, taking Amur from Russians with 2 Japanese_aaGunC4s, 2 Japanese_fighters, 3 Japanese_infantrys and 4 Japanese_militias remaining. Battle score for attacker is 8 Casualties for Russians: 1 Russian_aaGunC4 and 2 Russian_infantrys Casualties for Japanese: 1 Japanese_militia Battle in 22 Sea Zone Japanese attack with 2 Japanese_tactical_bombers and 1 destroyerC5 Americans defend with 2 submarines Destroyer Depth Charge fire in 22 Sea Zone : 0/3 hits, 0.50 expected hits 2 submarines owned by the Americans Submerged Battle in Iraq Japanese attack with 1 Japanese_aaGunC4, 3 Japanese_armours, 3 Japanese_fighters, 2 Japanese_mech_infantrys, 3 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers British defend with 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys, 3 mobile_artillerys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 Japanese_aaGunC4, 3 Japanese_armours, 3 Japanese_fighters, 2 Japanese_mech_infantrys, 3 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers in Iraq, round 2 : 8/13 hits, 6.00 expected hits British roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys, 3 mobile_artillerys and 1 tactical_bomber in Iraq, round 2 : 4/14 hits, 6.17 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 Japanese_aaGunC4 owned by the Japanese, 1 Japanese_mobile_artillery owned by the Japanese, 1 infantry owned by the French, 3 mobile_artillerys owned by the British, 1 artillery owned by the British and 2 Japanese_mech_infantrys owned by the Japanese lost in Iraq Japanese roll dice for 3 Japanese_armours, 3 Japanese_fighters, 2 Japanese_mobile_artillerys and 2 Japanese_tactical_bombers in Iraq, round 3 : 7/10 hits, 5.00 expected hits British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.67 expected hits 2 Japanese_mobile_artillerys owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in Iraq Japanese winJapanese win, taking 22 Sea Zone from Americans with 2 Japanese_tactical_bombers and 1 destroyerC5 remaining, taking Iraq from British with 3 Japanese_armours, 3 Japanese_fighters and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 48 Casualties for Japanese: 1 Japanese_aaGunC4, 2 Japanese_mech_infantrys and 3 Japanese_mobile_artillerys Casualties for ANZAC: 2 infantry Casualties for British: 3 armour, 1 artillery, 1 fighter, 2 mech_infantrys, 3 mobile_artillerys and 1 tactical_bomber Casualties for French: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Canada and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:Canada:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 Japanese_fighters moved from Iraq to 80 Sea Zone 1 Japanese_mobile_artillery moved from West India to Persia 1 Japanese_fighter moved from Iraq to Persia 2 Japanese_tactical_bombers moved from Iraq to Persia 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia 1 Japanese_infantry moved from India to West India 2 Japanese_tactical_bombers moved from 39 Sea Zone to India 4 Japanese_bomberA0C5s moved from India to Eastern Persia 1 Japanese_armour and 2 Japanese_mech_infantrys moved from Burma to West India 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 Japanese_fighter moved from 80 Sea Zone to Persia 1 Japanese_tactical_bomber moved from Persia to 80 Sea Zone 1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Szechwan to Sikang 1 Japanese_armour, 2 Japanese_mech_infantrys and 1 Japanese_mobile_artillery moved from Yunnan to Burma 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Kwangtung to Yunnan 1 Japanese_armour moved from Kwangtung to Yunnan 2 Japanese_infantrys moved from Kweichow to Shensi 1 Japanese_militia moved from Suiyuyan to Kansu 1 Japanese_aaGunC4 moved from Suiyuyan to Kansu 1 Japanese_infantry moved from Jehol to Chahar 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Shantung to Chahar 1 Japanese_infantry moved from Jehol to Manchuria 2 Japanese_fighters moved from Amur to 6 Sea Zone 1 Japanese_fighter moved from 6 Sea Zone to Japan 1 Japanese_tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 2 Japanese_tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 1 Japanese_tactical_bomber moved from Tsinghai to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery moved from French Indo China to 36 Sea Zone 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 35 Sea Zone to Philippines 1 Japanese_fighter moved from Japan to Philippines 1 destroyerC5 moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in India 1 bunker placed in Celebes 1 bunker placed in Malaya 2 destroyerC5s placed in 6 Sea Zone 3 Japanese_mech_infantrys placed in Kwangtung 3 Japanese_mech_infantrys placed in Shantung 1 Japanese_aaGunC4 and 2 Japanese_infantrys placed in French Indo China 2 Japanese_infantrys placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3 Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 4 PUs; end with 79 PUs Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 11 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 100 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0.33 British : -2.83 Destroyer Depth Charge fire in 16 Sea Zone : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.50 Chinese : -0.17 Destroyer Depth Charge fire in 39 Sea Zone : : -0.33 Russians : -0.83 Japanese : 4.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 97 Sea Zone : 0/1 hits, 0.10 expected hits 1 submarine moved from 22 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 22 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 submarines moved from 26 Sea Zone to 22 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 5 destroyerC5s, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGunC4, 3 artilleries and 6 infantry moved from Denmark to Western Germany 1 carrier and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 5 destroyerC5s moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from 110 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 95 Sea Zone from Italians 5 bomberA0C5s moved from Normandy Bordeaux to Germany 1 bomberA0C5 moved from Normandy Bordeaux to Western Germany 2 bomberA0C5s moved from United Kingdom to Western Germany 2 bomberA0C5s moved from United Kingdom to Western Germany 2 armour, 2 elites and 1 mobile_artillery moved from Morocco to 91 Sea Zone 2 armour, 2 elites, 1 mobile_artillery and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 armour, 2 elites and 1 mobile_artillery moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 16 Sea Zone Air Battle in Germany Americans attacks with 5 units heading to Germany Germans launches 3 interceptors out of Germany Defenders Fire, : 0/3 hits, 0.50 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits AA fire in Western Germany : 0/1 hits, 0.17 expected hits AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6 and causes: 1 damage to unit: bunker Bombing raid in Western Germany rolls: 6,6 and causes: 5 damage to unit: bunker Bombing raid in Western Germany rolls: 5,6 and causes: 5 damage to unit: bunker Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: bunker = 1, bunker = 5, bunker = 5 3 bunkers owned by the Germans lost in Western Germany Strategic bombing raid in Germany AA fire in Germany : 1/5 hits, 0.83 expected hits 1 bomberA0C5 killed by AA Bombing raid in Germany rolls: 4,6,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in Western Germany Americans attack with 1 aaGunC4, 2 armour, 3 artilleries, 2 elites, 6 infantry, 1 mobile_artillery and 3 tactical_bombers Germans defend with 1 airfield12, 2 bunkers, 1 factory_major, 1 harbour12 and 1 militia Americans roll dice for 1 aaGunC4, 2 armour, 3 artilleries, 2 elites, 6 infantry, 1 mobile_artillery and 3 tactical_bombers in Western Germany, round 2 : 8/17 hits, 6.83 expected hits Germans roll dice for 2 bunkers and 1 militia in Western Germany, round 2 : 1/3 hits, 1.17 expected hits 2 bunkers owned by the Germans, 1 infantry owned by the Americans and 1 militia owned by the Germans lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 1 aaGunC4, 2 armour, 3 artilleries, 2 elites, 5 infantry, 1 mobile_artillery and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 2 bunkers and 1 militia Battle in 97 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyerC5 Destroyer Depth Charge fire in 97 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyerC5 in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyerC5 in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 5 Casualties for Italians: 1 destroyerC5 Battle in 16 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 16 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 22 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Caroline Islands Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 Japanese_aaGunC4, 3 Japanese_infantrys, 1 airfield12, 1 bunker and 1 harbour12 Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 1 bunker owned by the Japanese Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 Japanese_aaGunC4, 3 Japanese_infantrys and 1 bunker in Caroline Islands, round 2 : 0/5 hits, 1.67 expected hits 1 Japanese_aaGunC4 owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 3 Japanese_infantrys and 1 bunker in Caroline Islands, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 3 Japanese_infantrys owned by the Japanese lost in Caroline Islands Americans roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 4 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 bunker in Caroline Islands, round 4 : 1/1 hits, 0.50 expected hits 1 bunker owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 12 Casualties for Japanese: 1 Japanese_aaGunC4, 3 Japanese_infantrys and 1 bunker Casualties for Americans: 2 infantry Battle in 113 Sea Zone Americans attack with 1 carrier, 1 cruiser, 5 destroyerC5s, 1 fighter and 1 tactical_bomber Germans defend with 1 cruiser and 1 transport Battleship and CruiserAA fire in 113 Sea Zone : 0/2 hits, 0.20 expected hits Americans roll dice for 1 carrier, 1 cruiser, 5 destroyerC5s, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/8 hits, 2.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 113 Sea Zone 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 carrier, 1 cruiser, 5 destroyerC5s, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 cruiser and 1 transport Cleaning up after air battles Non Combat Move - Americans 5 bomberA0C5s moved from Western Germany to United Kingdom 4 bomberA0C5s moved from Germany to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 militia moved from Morocco to Algeria 1 carrier and 1 destroyerC5 moved from 110 Sea Zone to 112 Sea Zone 1 destroyerC5 moved from 125 Sea Zone to 112 Sea Zone 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom 2 armour, 1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Americans 1 factory_minor placed in Denmark 1 fighter placed in Eastern United States 2 submarines placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 6 Island Conquest4: Americans met a national objective for an additional 2 PUs; end with 60 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Destroyer Depth Charge fire in 97 Sea Zone : : -0.20 Germans : -0.67 Defenders Fire, : : -0.50 Italians : -0.33 Destroyer Depth Charge fire in 16 Sea Zone : : -0.10 Destroyer Depth Charge fire in 22 Sea Zone : : -0.20 AA fire in Western Germany : : -0.83 Americans : 1.67 Japanese : -1.83 AA fire in Germany : : 0.17 Battleship and CruiserAA fire in 113 Sea Zone : : -0.20 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - British British buy 2 UKmilitias, 1 fighter, 4 infantry, 1 mech_infantry and 2 mobile_artillerys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Libya to Tunisia Combat - British Battle in Tunisia British attack with 1 artillery Italians defend with 1 aaGunC4 British roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGunC4 in Tunisia, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 aaGunC4 in Tunisia, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery in Tunisia, round 4 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 aaGunC4 in Tunisia, round 4 : 0/1 hits, 0.17 expected hits 1 aaGunC4 owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 aaGunC4 Non Combat Move - British 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour, 1 mech_infantry and 1 mobile_artillery moved from Union of South Africa to Belgian Congo 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Syria 1 destroyerC5 moved from 98 Sea Zone to 81 Sea Zone 1 destroyerC5 moved from 92 Sea Zone to 98 Sea Zone 6 UKmilitias moved from United Kingdom to 110 Sea Zone 6 UKmilitias moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Normandy Bordeaux to Gibraltar Place Units - British 3 infantry placed in Egypt 1 mech_infantry and 2 mobile_artillerys placed in Union of South Africa 2 UKmilitias, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1a Original: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British VictoryCitiesWorth1PU: British met a national objective for an additional 6 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.00 Italians : -0.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Italians Italians buy 1 aaGunC4, 1 armour, 2 mech_infantrys and 1 mobile_artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 militia moved from Northern Italy to Southern France Italians take Southern France from French 1 tactical_bomber moved from Northern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 tactical_bomber Americans defend with 1 submarine Destroyer Depth Charge fire in 97 Sea Zone : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans Submerged Non Combat Move - Italians 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter moved from Northern Italy to Southern Italy 1 armour, 1 mech_infantry and 1 mobile_artillery moved from Western Ukraine to Poland 1 armour, 1 mech_infantry and 1 mobile_artillery moved from Northern Italy to Romania Place Units - Italians 1 aaGunC4, 1 armour, 2 mech_infantrys and 1 mobile_artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Objective Italians VictoryCitiesWorth1PU: Italians met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Destroyer Depth Charge fire in 97 Sea Zone : : -0.17
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