b vs by
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TripleA Turn Summary: Canada round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - Canada Canada buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Canada 2 infantry and 1 militia moved from Holland Belgium to France 1 tactical_bomber moved from Normandy Bordeaux to France Combat - Canada Battle in France Canada attack with 2 infantry, 1 militia and 1 tactical_bomber Germans defend with 1 airfield12, 1 factory_minor and 1 infantry Canada roll dice for 2 infantry, 1 militia and 1 tactical_bomber in France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits Canada roll dice for 2 infantry, 1 militia and 1 tactical_bomber in France, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Canada win, taking France from Germans, taking Tunisia from British with 2 infantry, 1 militia and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Canada 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 1 tactical_bomber moved from France to Western Germany 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 artillery and 1 militia moved from Quebec to 106 Sea Zone 1 artillery, 1 militia and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 militia moved from 109 Sea Zone to United Kingdom 1 fighter moved from Quebec to United Kingdom Place Units - Canada 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec Turn Complete - Canada Canada collect 11 PUs; end with 13 PUs Objective Canada One: Canada met a national objective for an additional 2 PUs; end with 15 PUs Objective Canada VictoryCitiesWorth1PU: Canada met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : -0.67 Canada : -1.00 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 63 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 aaGunC4 and 2 infantry moved from Queensland to 54 Sea Zone 1 aaGunC4, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGunC4 moved from 33 Sea Zone to Caroline Islands 1 EscortCarrierASW, 1 cruiser, 1 destroyerC5 and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 aaGunC4, 3 fighters, 4 infantry and 3 militias moved from Northern Territory to Queensland 1 militia moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 63 Sea Zone ANZAC undo move 1. 2 artilleries placed in New South Wales 1 transport placed in 62 Sea Zone 1 submarine placed in 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGunC4 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 63 Sea Zone to 42 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 aaGunC4 and 2 infantry moved from Queensland to 54 Sea Zone 1 aaGunC4, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 aaGunC4, 1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGunC4 moved from 33 Sea Zone to Caroline Islands 1 EscortCarrierASW, 1 cruiser, 1 destroyerC5 and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 aaGunC4, 3 fighters, 4 infantry and 3 militias moved from Northern Territory to Queensland 1 militia moved from New South Wales to South Australia Place Units - ANZAC 1 submarine and 1 transport placed in 63 Sea Zone ANZAC undo move 1. 2 artilleries placed in New South Wales 1 transport placed in 62 Sea Zone 1 submarine placed in 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC VictoryCitiesWorth1PU: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic IslandsRedesign: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Island Control: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGunC4 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 11 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from Normandy Bordeaux to Southern France Combat - French Battle in Southern France French attack with 2 infantry Italians defend with 1 factory_minor, 1 harbour12 and 1 militia French roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 militia in Southern France, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 militia in Southern France, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 2 infantry in Southern France, round 4 : 1/2 hits, 0.33 expected hits Italians roll dice for 1 militia in Southern France, round 4 : 0/1 hits, 0.17 expected hits 1 militia owned by the Italians lost in Southern France French win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 militia Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 destroyerC5 moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French French collect 17 PUs; end with 17 PUs Objective French VictoryCitiesWorth1PU: French met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.50 French : 0.00 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Purchase Units - Germans Germans repair damage of 16x factory_major; Remaining resources: 39 PUs; Germans buy 1 aaGunC4, 1 artillery, 1 bunker, 8 infantry and 1 militia; Remaining resources: 0 PUs; Combat Move - Germans 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys and 7 militias moved from Germany to Western Germany 2 tactical_bombers moved from Novgorod to Western Germany 4 bomberA0C5s moved from Novgorod to Russia 1 aaGunC4 and 2 infantry moved from Ukraine to Bryansk 1 armour and 2 mobile_artillerys moved from Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 4 interceptors out of Russia Defenders Fire, : 0/4 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/4 hits, 0.67 expected hits 2 bomberA0C5s killed by AA Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Western Germany Germans attack with 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 7 militias and 2 tactical_bombers Canada defend with 1 artillery, 2 infantry and 1 tactical_bomber; Americans defend with 1 aaGunC4, 1 airfield12, 2 armour, 3 artilleries, 2 elites, 1 factory_minor, 1 harbour12, 5 infantry and 1 mobile_artillery AA fire in Western Germany : 0/2 hits, 0.33 expected hits Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 7 militias and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 4.50 expected hits Americans roll dice for 1 aaGunC4, 2 armour, 4 artilleries, 2 elites, 7 infantry, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 2 : 5/18 hits, 6.50 expected hits 4 infantry owned by the Americans, 1 aaGunC4 owned by the Americans and 5 militias owned by the Germans lost in Western Germany Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys, 2 militias and 2 tactical_bombers in Western Germany, round 3 : 3/13 hits, 4.50 expected hits Americans roll dice for 2 armour, 4 artilleries, 2 elites, 3 infantry, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 3 : 2/13 hits, 5.00 expected hits 2 infantry owned by the Canada, 1 infantry owned by the Americans and 2 militias owned by the Germans lost in Western Germany Germans roll dice for 2 aaGunC4s, 3 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 4 : 3/13 hits, 4.50 expected hits Americans roll dice for 2 armour, 4 artilleries, 2 elites, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 4 : 4/10 hits, 4.00 expected hits 2 infantry owned by the Germans, 1 aaGunC4 owned by the Germans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany Germans roll dice for 1 aaGunC4, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 5 : 3/10 hits, 4.00 expected hits Americans roll dice for 2 armour, 1 artillery, 2 elites, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 5 : 4/7 hits, 3.00 expected hits 2 elites owned by the Americans, 1 artillery owned by the Canada, 3 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Western Germany Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Western Germany, round 6 : 5/7 hits, 3.50 expected hits Americans roll dice for 2 armour, 1 mobile_artillery and 1 tactical_bomber in Western Germany, round 6 : 2/4 hits, 2.00 expected hits 1 mobile_artillery owned by the Americans, 1 fighter owned by the Germans, 2 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Canada lost in Western Germany Germans win, taking Western Germany from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 2 aaGunC4s, 1 fighter, 5 infantry, 2 mech_infantrys and 7 militias Casualties for Americans: 1 aaGunC4, 2 armour, 3 artilleries, 2 elites, 5 infantry and 1 mobile_artillery Casualties for Canada: 1 artillery, 2 infantry and 1 tactical_bomber Battle in Bryansk Germans attack with 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys Russians defend with 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys Germans roll dice for 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys in Bryansk, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 2 : 2/4 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 aaGunC4 owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 infantry and 2 mobile_artillerys in Bryansk, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 3 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mobile_artillerys in Bryansk, round 4 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 4 : 1/4 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 2 mobile_artillerys in Bryansk, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Russian_aaGunC4, 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 5 : 0/4 hits, 1.17 expected hits 1 Russian_aaGunC4 owned by the Russians lost in Bryansk Germans roll dice for 1 armour and 2 mobile_artillerys in Bryansk, round 6 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Russian_artillery and 2 Russian_infantrys in Bryansk, round 6 : 1/3 hits, 1.00 expected hits 1 Russian_infantry owned by the Russians and 1 mobile_artillery owned by the Germans lost in Bryansk Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 7 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Russian_artillery and 1 Russian_infantry in Bryansk, round 7 : 0/2 hits, 0.67 expected hits 1 Russian_infantry owned by the Russians lost in Bryansk Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 8 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 8 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mobile_artillery in Bryansk, round 9 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 9 : 1/1 hits, 0.33 expected hits 1 mobile_artillery owned by the Germans lost in Bryansk Germans roll dice for 1 armour in Bryansk, round 10 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 10 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Bryansk, round 11 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 11 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Bryansk, round 12 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 12 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Bryansk, round 13 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Russian_artillery in Bryansk, round 13 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Bryansk Russians win with 1 Russian_artillery remaining. Battle score for attacker is -16 Casualties for Germans: 1 aaGunC4, 1 armour, 2 infantry and 2 mobile_artillerys Casualties for Russians: 1 Russian_aaGunC4 and 2 Russian_infantrys Cleaning up after air battles Non Combat Move - Germans 2 bomberA0C5s moved from Russia to Novgorod 2 fighters and 2 tactical_bombers moved from Western Germany to Germany Place Units - Germans 1 aaGunC4, 1 bunker and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 infantry and 1 militia placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Germans collect 38 PUs (1 lost to blockades); end with 38 PUs Objective Germans VictoryCitiesWorth1PU: Germans met a national objective for an additional 6 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.33 Germans : -10.67 Defenders Fire, : : -0.67 AA fire in Western Germany : : -0.33 Americans : -3.50 Russians : -2.33 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 30 PUs; Russians buy 1 Russian_aaGunC4, 6 Russian_infantrys and 2 Russian_mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 Russian_mech_infantry moved from Belarus to Western Ukraine Russians take Western Ukraine from Italians 1 Russian_infantry moved from Samara to Novosibirsk 1 Russian_militia moved from Samara to Novosibirsk 1 Russian_tactical_bomber moved from Russia to Novosibirsk 1 Russian_aaGunC4, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_militia moved from Samara to Kazakhstan 1 Russian_aaGunC4, 4 Russian_infantrys and 2 Russian_militias moved from Volgograd to Kazakhstan 4 Russian_fighters and 1 Russian_tactical_bomber moved from Russia to Kazakhstan 1 Russian_armour and 1 Russian_mobile_artillery moved from Russia to Kazakhstan 1 Russian_mobile_artillery moved from Belarus to Baltic States Russians take Baltic States from Germans 1 Russian_mobile_artillery moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Battle in Novosibirsk Russians attack with 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber Japanese defend with 1 Japanese_aaGunC4 and 1 primitive AA fire in Novosibirsk : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Russian_infantry, 1 Russian_militia and 1 Russian_tactical_bomber in Novosibirsk, round 5 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 5 : 1/1 hits, 0.17 expected hits 1 Russian_militia owned by the Russians lost in Novosibirsk Russians roll dice for 1 Russian_infantry and 1 Russian_tactical_bomber in Novosibirsk, round 6 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 Japanese_aaGunC4 in Novosibirsk, round 6 : 0/1 hits, 0.17 expected hits 1 Japanese_aaGunC4 owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 Russian_infantry and 1 Russian_tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 Russian_militia Casualties for Japanese: 1 Japanese_aaGunC4 Battle in Kazakhstan Russians attack with 2 Russian_aaGunC4s, 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 7 Russian_infantrys, 3 Russian_militias, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber Japanese defend with 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 2 Japanese_mobile_artillerys and 1 primitive AA fire in Kazakhstan : 0/2 hits, 0.33 expected hits Russians roll dice for 2 Russian_aaGunC4s, 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 7 Russian_infantrys, 3 Russian_militias, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Kazakhstan, round 2 : 6/16 hits, 6.00 expected hits Japanese roll dice for 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys in Kazakhstan, round 2 : 6/11 hits, 4.17 expected hits 3 Russian_militias owned by the Russians, 2 Russian_aaGunC4s owned by the Russians, 1 Japanese_aaGunC4 owned by the Japanese, 1 Russian_infantry owned by the Russians, 1 Japanese_artillery owned by the Japanese, 2 Japanese_infantrys owned by the Japanese and 2 Japanese_mech_infantrys owned by the Japanese lost in Kazakhstan Russians roll dice for 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 6 Russian_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber in Kazakhstan, round 3 : 5/15 hits, 5.83 expected hits Japanese roll dice for 2 Japanese_armours, 1 Japanese_artillery and 2 Japanese_mobile_artillerys in Kazakhstan, round 3 : 3/5 hits, 2.33 expected hits 2 Japanese_mobile_artillerys owned by the Japanese, 3 Russian_infantrys owned by the Russians, 1 Japanese_artillery owned by the Japanese and 2 Japanese_armours owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 Russian_armour, 2 Russian_artillerys, 4 Russian_fighters, 3 Russian_infantrys, 1 Russian_mobile_artillery and 1 Russian_tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 2 Russian_aaGunC4s, 4 Russian_infantrys and 3 Russian_militias Casualties for Japanese: 1 Japanese_aaGunC4, 2 Japanese_armours, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys and 2 Japanese_mobile_artillerys Non Combat Move - Russians 4 Russian_fighters and 1 Russian_tactical_bomber moved from Kazakhstan to Russia 1 Russian_tactical_bomber moved from Novosibirsk to Russia 1 Russian_aaGunC4 and 3 Russian_infantrys moved from Rostov to Volgograd 1 Russian_artillery moved from Bryansk to Tambov 1 Russian_militia moved from Russia to Bryansk 1 Russian_mech_infantry moved from Belarus to Baltic States 1 Russian_armour moved from Belarus to Tambov 1 destroyerC5 moved from 4 Sea Zone to 8 Sea Zone 1 destroyerC5 moved from 8 Sea Zone to 14 Sea Zone 1 Russian_infantry moved from Buryatia to Sakha 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Olgiy to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Buyant-Uhaa to Ulaanbaatar Place Units - Russians 1 Russian_aaGunC4 and 2 Russian_infantrys placed in Volgograd 4 Russian_infantrys and 2 Russian_mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians Lend Lease SeaZone125: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians Lend Lease SeaZone125 +2PUs: Russians met a national objective for an additional 2 PUs; end with 34 PUs Objective Russians Sphere of Influence: Russians met a national objective for an additional -10 PUs; end with 24 PUs Objective Russians VictoryCitiesWorth1PU: Russians met a national objective for an additional 4 PUs; end with 28 PUsCombat Hit Differential Summary :
AA fire in Novosibirsk : : -0.17 AA fire in Kazakhstan : : -0.33 Russians : -4.00 Japanese : 2.67hmm...mongolian activation triggers sphere obj for russia. Need to fix
yea mongolia dudes turn russia but only infantry not Russian_Infantry. If I delete the infantry and the primitive units then it works. Have to use edit for now.
See if i can figure it out. Something about changeOwnership I'm thinking. I'll give it another day
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Research Technology - JapaneseCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Research Technology - Japanese Turning on Edit Mode EDIT: Changing PUs for Russians from 28 to 38 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Research Technology - Japanese Turning on Edit Mode EDIT: Changing PUs for Russians from 28 to 38 EDIT: Turning off Edit Mode Purchase Units - Japanese Japanese buy 2 Japanese_armours, 3 Japanese_bomberA0C5s, 1 Japanese_infantry, 6 Japanese_mech_infantrys, 3 Japanese_mobile_artillerys, 1 Japanese_tactical_bomber, 1 bunker and 3 destroyerC5s; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits 1 Japanese_militia moved from Amur to Siberia Japanese take Siberia from Russians 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias moved from Amur to Buryatia 1 Japanese_infantry moved from Jehol to Buyant-Uhaa 1 Japanese_infantry moved from Manchuria to Buyant-Uhaa 1 Japanese_armour and 1 Japanese_mobile_artillery moved from Chahar to Buyant-Uhaa 1 Japanese_infantry moved from Timguska to Urals Japanese take Urals from Russians 1 Japanese_infantry moved from Tsinghai to Kazakhstan 1 Japanese_aaGunC4, 2 Japanese_artillerys and 1 Japanese_infantry moved from Sikang to Kazakhstan 1 Japanese_mech_infantry moved from Turkmenistan to Kazakhstan 1 Japanese_tactical_bomber moved from Yunnan to Kazakhstan 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Eastern Persia to Kazakhstan 3 Japanese_bomberA0C5s moved from Eastern Persia to Volgograd 1 Japanese_bomberA0C5 moved from Eastern Persia to Volgograd 3 Japanese_armours moved from Iraq to Northwest Persia 1 Japanese_tactical_bomber moved from Persia to Northwest Persia 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 80 Sea Zone to 76 Sea Zone 1 submarine moved from 80 Sea Zone to 76 Sea Zone 1 Japanese_fighter moved from Persia to Northwest Persia 1 Japanese_tactical_bomber moved from India to 41 Sea Zone 1 Japanese_tactical_bomber moved from India to 37 Sea Zone 1 destroyerC5 moved from 35 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 34 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 23 Sea Zone 1 Japanese_tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 Japanese_tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 18 Sea Zone 1 destroyerC5 moved from 18 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 Japanese_mobile_artillery moved from Persia to Trans-Jordan 1 Japanese_fighter moved from Persia to Trans-Jordan Combat - Japanese Strategic bombing raid in Volgograd AA fire in Volgograd : 0/3 hits, 0.50 expected hits AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5,2,1 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: bunker Bombing raid in Volgograd causes 10 damage total. Damaged units is as follows: factory_minor = 6, bunker = 4 Battle in Buryatia Japanese attack with 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias Russians defend with 1 Russian_infantry and 1 primitive Japanese roll dice for 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 3 Japanese_militias in Buryatia, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Russian_infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 Japanese_militia owned by the Japanese lost in Buryatia Japanese roll dice for 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 2 Japanese_militias in Buryatia, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Russian_infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 Japanese_aaGunC4s, 3 Japanese_infantrys and 2 Japanese_militias remaining. Battle score for attacker is 1 Casualties for Japanese: 1 Japanese_militia Casualties for Russians: 1 Russian_infantry Battle in 76 Sea Zone Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine British defend with 1 destroyerC5 Destroyer Depth Charge fire in 76 Sea Zone : 0/1 hits, 0.10 expected hits Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 76 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyerC5 in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the British lost in 76 Sea Zone Japanese win with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine remaining. Battle score for attacker is 5 Casualties for British: 1 destroyerC5 Battle in 22 Sea Zone Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber, 2 destroyerC5s and 1 submarine Americans defend with 2 submarines Destroyer Depth Charge fire in 22 Sea Zone : 0/3 hits, 0.50 expected hits 2 submarines owned by the Americans Submerged Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 37 Sea Zone Japanese attack with 1 Japanese_tactical_bomber Americans defend with 1 submarine Destroyer Depth Charge fire in 37 Sea Zone : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans Submerged Battle in 20 Sea Zone Japanese attack with 1 Japanese_tactical_bomber Americans defend with 1 submarine Destroyer Depth Charge fire in 20 Sea Zone : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans Submerged Battle in Northwest Persia Japanese attack with 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber in Northwest Persia, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Japanese winJapanese winJapanese winJapanese win, taking 22 Sea Zone from Americans with 1 Japanese_fighter, 1 Japanese_tactical_bomber, 2 destroyerC5s and 1 submarine remaining with 1 Japanese_tactical_bomber remaining with 1 Japanese_tactical_bomber remaining, taking Northwest Persia from British with 3 Japanese_armours, 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 Japanese_tactical_bomber ANZAC defend with 1 submarine Destroyer Depth Charge fire in 41 Sea Zone : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC Submerged Battle in Buyant-Uhaa Japanese attack with 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery Russians defend with 1 Russian_infantry and 1 primitive Japanese roll dice for 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery in Buyant-Uhaa, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 Russian_infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians lost in Buyant-Uhaa Japanese winJapanese win with 1 Japanese_tactical_bomber remaining, taking Buyant-Uhaa from Russians with 1 Japanese_armour, 2 Japanese_infantrys and 1 Japanese_mobile_artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 Russian_infantry Battle in Kazakhstan Japanese attack with 1 Japanese_aaGunC4, 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber Russians defend with 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys, 1 Russian_mobile_artillery and 1 primitive Japanese roll dice for 1 Japanese_aaGunC4, 1 Japanese_armour, 2 Japanese_artillerys, 2 Japanese_infantrys, 2 Japanese_mech_infantrys, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Kazakhstan, round 2 : 5/9 hits, 3.50 expected hits Russians roll dice for 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_mobile_artillery in Kazakhstan, round 2 : 5/7 hits, 2.67 expected hits 1 Japanese_aaGunC4 owned by the Japanese, 2 Russian_artillerys owned by the Russians, 3 Russian_infantrys owned by the Russians, 1 Japanese_artillery owned by the Japanese, 2 Japanese_infantrys owned by the Japanese and 1 Japanese_mech_infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 Japanese_armour, 1 Japanese_artillery, 1 Japanese_mech_infantry, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber in Kazakhstan, round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 Russian_armour and 1 Russian_mobile_artillery in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits 1 Russian_armour owned by the Russians, 1 Russian_mobile_artillery owned by the Russians and 1 Japanese_mech_infantry owned by the Japanese lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 Japanese_armour, 1 Japanese_artillery, 1 Japanese_mobile_artillery and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Japanese_aaGunC4, 1 Japanese_artillery, 2 Japanese_infantrys and 2 Japanese_mech_infantrys Casualties for Russians: 1 Russian_armour, 2 Russian_artillerys, 3 Russian_infantrys and 1 Russian_mobile_artillery Battle in Trans-Jordan Japanese attack with 1 Japanese_fighter and 1 Japanese_mobile_artillery British defend with 1 infantry Japanese roll dice for 1 Japanese_fighter and 1 Japanese_mobile_artillery in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japanese_fighter and 1 Japanese_mobile_artillery in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 Japanese_mobile_artillery owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 Japanese_mobile_artillery Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 Japanese_tactical_bomber Americans defend with 1 submarine Destroyer Depth Charge fire in 19 Sea Zone : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans Submerged Non Combat Move - Japanese 1 Japanese_tactical_bomber moved from 19 Sea Zone to Japan 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 Japanese_tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 Japanese_fighter moved from 6 Sea Zone to Japan 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 Japanese_fighter, 1 Japanese_tactical_bomber, 1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 79 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 Japanese_armour moved from West India to 79 Sea Zone 1 Japanese_infantry moved from West India to 79 Sea Zone 1 Japanese_armour, 1 Japanese_fighter, 1 Japanese_infantry, 1 Japanese_tactical_bomber, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 Japanese_armour and 1 Japanese_infantry moved from 80 Sea Zone to Iraq 1 Japanese_armour, 3 Japanese_mech_infantrys and 1 Japanese_mobile_artillery moved from West India to Persia 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Northwest Persia to Persia 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from India to Eastern Persia 1 Japanese_armour and 2 Japanese_mech_infantrys moved from Burma to West India 1 Japanese_mobile_artillery moved from Burma to West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery moved from Yunnan to Szechwan 2 Japanese_infantrys moved from Shensi to Tsinghai 1 Japanese_militia moved from Kansu to Timguska 1 Japanese_infantry moved from Chahar to Suiyuyan 1 Japanese_fighter moved from Trans-Jordan to Persia 1 Japanese_tactical_bomber moved from 41 Sea Zone to India 1 Japanese_tactical_bomber moved from 37 Sea Zone to French Indo China 3 Japanese_mech_infantrys moved from Kwangtung to Yunnan 1 Japanese_artillery and 2 Japanese_infantrys moved from French Indo China to Shan State 1 Japanese_aaGunC4 moved from French Indo China to Shan State 3 Japanese_mech_infantrys moved from Shantung to Hunan 1 Japanese_tactical_bomber moved from Kazakhstan to Tsinghai 4 Japanese_bomberA0C5s moved from Volgograd to Kazakhstan 4 Japanese_bomberA0C5s moved from Kazakhstan to Tsinghai Place Units - Japanese 3 destroyerC5s placed in 6 Sea Zone 3 Japanese_bomberA0C5s and 1 Japanese_tactical_bomber placed in Japan 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India Japanese undo move 3. 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in West India 1 Japanese_armour, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in Kwangtung 3 Japanese_mech_infantrys placed in Shantung 1 Japanese_infantry, 1 Japanese_mech_infantry and 1 Japanese_mobile_artillery placed in French Indo China 1 bunker placed in Philippines Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Japanese collect 73 PUs (6 lost to blockades); end with 73 PUs Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 10 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
British : -0.17 Destroyer Depth Charge fire in 20 Sea Zone : : -0.17 Destroyer Depth Charge fire in 22 Sea Zone : : -0.50 Destroyer Depth Charge fire in 19 Sea Zone : : -0.17 AA fire in Volgograd : : -0.67 Destroyer Depth Charge fire in 41 Sea Zone : : -0.17 Destroyer Depth Charge fire in 76 Sea Zone : : -0.20 Russians : 2.33 Destroyer Depth Charge fire in 37 Sea Zone : : -0.17 Japanese : 0.83 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96
Game History
Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17
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