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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin @Black_Elk
      last edited by redrum

      @Black_Elk You need to make sure to go into the engine preferences -> Play By Forum/Email tab and set your username/password for this forum.

      cd8f993d-f008-4bdd-b94f-0cdb6b3e9902-image.png

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Lionia round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 1
        
            Combat Move - Lionia
                1 Lgt-Cavalry moved from Freegrass to Lion Heights
                      Lionia take Lion Heights from Barbarians
                1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
                1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                      Lionia take Sea Zone 54 from Pirates
                      Lionia take Sea Zone 53 from Pirates
                1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
                1 Lgt-Infantry moved from Millshire to Seatopian Hills
                      Lionia take Seatopian Hills from Murlocs
        
            Combat - Lionia
                Battle in Farhaven
                    Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                    Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                        Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                        Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                        1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                    Some non-combat units are destroyed: 
                    Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 0
                    Casualties for Lionia: 1 Spearmen
                    Casualties for Barbarians: 1 Barbarian
        
            Non Combat Move - Lionia
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Lionia collect 21 PUs; end with 21 PUs
                Units generate 6 Metal; Lionia end with 6 Metal
                Units generate 6 Food; Lionia end with 6 Food
                Units generate -15 PUs; Lionia end with 6 PUs
                Units generate 6 Wood; Lionia end with 6 Wood
        

        Combat Hit Differential Summary :

        Lionia regular : 0.13
        Barbarians regular : 0.63
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 1
          
              Combat Move - Dwarves
                  1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                        Dwarves take Adamant Mines from Kobolds
                  1 Spearmen moved from Ironhorn to Greyhood Holdings
                        Dwarves take Greyhood Holdings from Murlocs
                  1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                        Dwarves take Sea Zone 28 from Pirates
                  1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                  1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                  1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                        Dwarves take East Parnesis Desert from Kobolds
          
              Combat - Dwarves
                  Battle in Safe Haven
          
              Non Combat Move - Dwarves
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 24 PUs; end with 24 PUs
                  Units generate 5 Food; Dwarves end with 5 Food
                  Units generate 6 Wood; Dwarves end with 6 Wood
                  Units generate -15 PUs; Dwarves end with 9 PUs
                  Units generate 6 Metal; Dwarves end with 6 Metal
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Elves round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 1
            
                Combat Move - Elves
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                    1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                          Elves take Sea Zone 7 from Pirates
                          Elves take Sea Zone 6 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Forest
                    1 Lgt-Cavalry moved from Durlan Steppes to South Savanna
                          Elves take West Savanna from Kobolds
                          Elves take South Savanna from Kobolds
                    1 Lgt-Infantry and 1 Spearmen moved from Durlan North Coast to North Durlan Hills
            
                Combat - Elves
                    Battle in Oorsik Forest
                        Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                        Kobolds defend with 1 Kobold and 1 Sawmill
                            Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 2 : 0/2 hits, 0.88 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 0/1 hits, 0.38 expected hits
                            Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 3 : 0/2 hits, 0.88 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Forest, round 3 : 0/1 hits, 0.38 expected hits
                            Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 4 : 1/2 hits, 0.88 expected hits
                            Kobolds roll dice for 1 Kobold in Oorsik Forest, round 4 : 0/1 hits, 0.38 expected hits
                            1 Kobold owned by the Kobolds lost in Oorsik Forest
                        Elves win, taking Oorsik Forest from Kobolds with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                        Casualties for Kobolds: 1 Kobold
            
                Non Combat Move - Elves
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 20 PUs; end with 20 PUs
                    Units generate 3 Metal; Elves end with 3 Metal
                    Units generate 4 Food; Elves end with 4 Food
                    Units generate 6 Wood; Elves end with 6 Wood
                    Units generate -15 PUs; Elves end with 5 PUs
            

            Combat Hit Differential Summary :

            Kobolds regular : -1.13
            Elves regular : -1.63
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Thanks man, appreciate the assist. Got it going now. Back to evil

              redrumR 1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk Np, we still need to add a bit more hints to let players know the username/password have moved to engine preferences so thanks for being the guinea pig 🙂

                I'm a little scared to open the save and see how the double AI turns per round go and if they end up attacking lots of places.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • FrostionF Offline
                  Frostion Admin
                  last edited by Frostion

                  @redrum If you have messed around with something that has to do with TUV of units and how AI reacts to it, then you could probably expect a big change in AI behaviour. I have given a lot of units tuv and first after this I found out that the AI perhaps did not react to tuv of all units.

                  Are you both playing with very latest pre-release?

                  edit: and does the AI act differently depending on which computer/TripleA build of yours has let the AI take its turns?

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by redrum

                    @Frostion Yeah we are both playing with 1.10.13985 and different engine versions could have different AI improvements/fixes so it definitely matters. I'm fairly sure if you play a game with the current 1.9 stable vs the latest pre-release you'd get completely different AI behavior based on a lot of the fixes I've put in recently around TUV and isInfra type units.

                    The AI should see the TUV of at least all of the units that can be in combat. Non-combat units like resource generators, factories, etc, the TUV currently isn't taken into account. The AI essentially just sees 'factories' for isInfra units that can build units and gives the territories they are in more value to attack/defend but not based on their TUV (so a 200 TUV and a 1 TUV factory are worth the same in the AI's mind). This obviously isn't ideal but the non-combat isInfra type units logic hasn't been expanded to really handle anything beyond basic revised/v3 factories.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • FrostionF Offline
                      Frostion Admin
                      last edited by

                      You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 2

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 2
                        
                            Combat Move - Crowton
                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                                1 Spearmen moved from Northern Baldoria to Baldor Castle
                                      Crowton take Baldor Castle from Barbarians
                                1 Auxiliaries moved from Stormwood to Oldengard
                        
                            Combat - Crowton
                                Battle in Glassville
                                    Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                                    Pirates defend with 1 Pirate and 1 Village
                                        Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                                        Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                        1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                                    Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                                    Casualties for Crowton: 1 Lgt-Infantry
                                    Casualties for Pirates: 1 Pirate
                        
                            Non Combat Move - Crowton
                        
                            Turn Complete - Crowton
                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                Crowton collect 21 PUs; end with 24 PUs
                                Units generate 6 Wood; Crowton end with 12 Wood
                                Units generate -15 PUs; Crowton end with 9 PUs
                                Units generate 5 Food; Crowton end with 10 Food
                                Units generate 3 Metal; Crowton end with 6 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton regular : 0.38
                        Pirates regular : 0.88
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Greenskins round 2

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 2
                          
                              Combat Move - Greenskins
                                      Some non-combat units are destroyed: 
                                  1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                  1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                                  1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                                        Greenskins take Buccan Refuge from Pirates
                                  1 Auxiliaries moved from Orcengor to Kargol Keep
                                        Greenskins take Kargol Keep from Pirates
                                  1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                        Greenskins take Eastern Pontic Desert from Gnolls
                                  1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                        Greenskins take Surigard from Barbarians
                                  1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                                  1 Rangers moved from Warg Caves to Orcengor
                          
                              Combat - Greenskins
                                  Battle in Godheim
                                      Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                      Ogres defend with 1 Mine and 1 Ogre
                                          Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                                          Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                                      Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                                      Casualties for Greenskins: 1 Spearmen
                                      Casualties for Ogres: 1 Ogre
                          
                              Non Combat Move - Greenskins
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 27 PUs; end with 31 PUs
                                  Units generate -15 PUs; Greenskins end with 16 PUs
                                  Units generate 3 Food; Greenskins end with 6 Food
                                  Units generate 6 Metal; Greenskins end with 9 Metal
                                  Units generate 3 Wood; Greenskins end with 6 Wood
                          

                          Combat Hit Differential Summary :

                          Ogres regular : 0.63
                          Greenskins regular : 1.25
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 2

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 2
                            
                                Combat Move - Undead
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                                          Undead take East Witching Mountains from Gnolls
                                    1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                          Undead take North Hinderlands from Ogres
                                    1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                          Undead take Hinderland Zone 8 from Ogres
                                    1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                          Undead take Hinderland Zone 7 from Ogres
                                    1 Zombies moved from The Hinderlands to Hinderland Zone 3
                                          Undead take Hinderland Zone 3 from Ogres
                                    1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                                          Undead take Lifeless Barrens from Barbarians
                            
                                Combat - Undead
                            
                                Non Combat Move - Undead
                            
                                Turn Complete - Undead
                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                    Undead collect 24 PUs; end with 26 PUs
                                    Units generate 6 Wood; Undead end with 12 Wood
                                    Units generate 3 Food; Undead end with 6 Food
                                    Units generate 3 Metal; Undead end with 6 Metal
                                    Units generate -15 PUs; Undead end with 11 PUs
                                    Undead creates 1 Zombies in The Hinderlands
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Frostion
                              last edited by

                              @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

                              Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Lionia round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 2
                                
                                    Combat Move - Lionia
                                        1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                                              Lionia take Jade Mountains from Barbarians
                                        1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                                        1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                                              Lionia take Sea Zone 52 from Pirates
                                              Lionia take Sea Zone 46 from Pirates
                                              Lionia take Sea Zone 45 from Pirates
                                        1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                                        1 Lgt-Infantry moved from Seatopian Hills to Millshire
                                        1 Lgt-Infantry moved from Lionport to Lionian Outback
                                
                                    Combat - Lionia
                                        Battle in Illyria
                                            Some non-combat units are destroyed: 
                                        Battle in Lionian Outback
                                            Lionia attack with 1 Lgt-Infantry
                                            Barbarians defend with 1 Barbarian and 1 Cattle
                                                Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                                Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                            1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                                            Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                                            Casualties for Lionia: 1 Lgt-Infantry
                                            Casualties for Barbarians: 1 Barbarian
                                
                                    Non Combat Move - Lionia
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 24 PUs; end with 30 PUs
                                        Units generate 6 Metal; Lionia end with 12 Metal
                                        Units generate 4 Food; Lionia end with 10 Food
                                        Units generate -15 PUs; Lionia end with 15 PUs
                                        Units generate 6 Wood; Lionia end with 12 Wood
                                

                                Combat Hit Differential Summary :

                                Lionia regular : 0.63
                                Barbarians regular : 0.63
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Dwarves
                                          1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                                Dwarves take Sea Zone 27 from Pirates
                                                Dwarves take Sea Zone 26 from Pirates
                                          1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                                          1 Lgt-Infantry moved from Faranwall to Mithrildon
                                          1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                                Dwarves take West Parnesis Desert from Kobolds
                                          1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                          1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                          1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                          1 Spearmen moved from Greyhood Holdings to Ironhorn
                                  
                                      Combat - Dwarves
                                          Battle in Maragorn
                                          Battle in Dol Ulum
                                              Dwarves attack with 1 Gnomes
                                              Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                                  Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                                  Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                                  Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                                  Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                                  1 Gnomes owned by the Dwarves lost in Dol Ulum
                                              Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                                              Casualties for Dwarves: 1 Gnomes
                                          Battle in Mithrildon
                                              Dwarves attack with 1 Lgt-Infantry
                                              Kobolds defend with 1 Kobold and 1 Kobold-Village
                                                  Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                  Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                  Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                                  Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                                              1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                                              Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                                              Casualties for Dwarves: 1 Lgt-Infantry
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Lgt-Infantry placed in Ironhorn
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 24 PUs; end with 24 PUs
                                          Units generate 5 Food; Dwarves end with 6 Food
                                          Units generate 9 Wood; Dwarves end with 14 Wood
                                          Units generate -15 PUs; Dwarves end with 9 PUs
                                          Units generate 6 Metal; Dwarves end with 8 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Kobolds regular : 0.25
                                  Pirates regular : 0.25
                                  Dwarves regular : -1.25
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Elves round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Elves
                                            1 Lgt-Cavalry moved from South Savanna to North Savanna
                                                  Elves take North Savanna from Kobolds
                                            1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                                                  Elves take The Outlands from Murlocs
                                            1 Auxiliaries moved from Athondir to Deldrach
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                                            1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                                  Elves take Sea Zone 5 from Pirates
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                    
                                        Combat - Elves
                                            Battle in Rimdell
                                    
                                        Non Combat Move - Elves
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 25 PUs; end with 30 PUs
                                            Units generate 3 Metal; Elves end with 6 Metal
                                            Units generate 7 Food; Elves end with 11 Food
                                            Units generate 6 Wood; Elves end with 12 Wood
                                            Units generate -15 PUs; Elves end with 15 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Wow yeah haha. Those guys got around for sure

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Crowton round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Crowton
                                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                                1 Lgt-Cavalry moved from Glassville to Faraway
                                                      Crowton take Faraway from Barbarians
                                                1 Auxiliaries moved from Stormwood to Sea Zone 22
                                                1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                                      Crowton take Turtle Rock from Pirates
                                        
                                            Combat - Crowton
                                                Battle in Dolmarsh
                                                    Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                                    Barbarians defend with 1 Barbarian and 1 Sawmill
                                                        Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                                        Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                    Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                    Casualties for Barbarians: 1 Barbarian
                                        
                                            Non Combat Move - Crowton
                                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Small-Ship placed in Sea Zone 22
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 24 PUs; end with 24 PUs
                                                Units generate 9 Wood; Crowton end with 16 Wood
                                                Units generate -15 PUs; Crowton end with 9 PUs
                                                Units generate 5 Food; Crowton end with 13 Food
                                                Units generate 3 Metal; Crowton end with 7 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Crowton regular : -0.13
                                        Barbarians regular : -0.38
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Greenskins
                                                  1 Auxiliaries moved from Kargol Keep to Bleak Wall
                                                  1 Lgt-Cavalry moved from Surigard to Bleak Wall
                                                  1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                                                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                                        Greenskins take Sea Zone 69 from Pirates
                                                        Greenskins take Sea Zone 70 from Pirates
                                                  1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                                                  1 Rangers moved from Orcengor to Godheim Reach
                                                        Greenskins take Godheim Reach from Ogres
                                                  1 Rangers moved from Warg Caves to Orcengor
                                                  1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                                          
                                              Combat - Greenskins
                                                  Battle in Bleak Wall
                                                      Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                      Pirates defend with 1 Pirate
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                                          Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                                          1 Pirate owned by the Pirates lost in Bleak Wall
                                                      Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                                      Casualties for Pirates: 1 Pirate
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Monster placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 27 PUs; end with 33 PUs
                                                  Units generate -15 PUs; Greenskins end with 18 PUs
                                                  Units generate 3 Food; Greenskins end with 3 Food
                                                  Units generate 6 Metal; Greenskins end with 13 Metal
                                                  Units generate 3 Wood; Greenskins end with 7 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Pirates regular : -0.38
                                          Greenskins regular : -0.63
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Undead round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Undead
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                                          Undead take Sea Zone 47 from Pirates
                                                          Undead take Sea Zone 52 from Pirates
                                                          Undead take Sea Zone 53 from Pirates
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                                    1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                          Undead take Hinderland Zone 6 from Ogres
                                                          Undead take Hinderland Zone 4 from Ogres
                                                    1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                          Undead take Hinderland Zone 5 from Ogres
                                                    1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                                          Undead take Misty Slopes from Gnolls
                                                    1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                                    1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                                            
                                                Combat - Undead
                                                    Battle in Farhaven
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Large-Ship placed in Sea Zone 49
                                            
                                                Turn Complete - Undead
                                                    Undead collect 31 PUs; end with 31 PUs
                                                    Units generate 6 Wood; Undead end with 12 Wood
                                                    Units generate 3 Food; Undead end with 6 Food
                                                    Units generate 6 Metal; Undead end with 10 Metal
                                                    Units generate -15 PUs; Undead end with 16 PUs
                                                    Undead creates 1 Zombies in The Hinderlands
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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