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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Greenskins round 2

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 2
      
          Combat Move - Greenskins
                  Some non-combat units are destroyed: 
              1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
              1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
              1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                    Greenskins take Buccan Refuge from Pirates
              1 Auxiliaries moved from Orcengor to Kargol Keep
                    Greenskins take Kargol Keep from Pirates
              1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                    Greenskins take Eastern Pontic Desert from Gnolls
              1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                    Greenskins take Surigard from Barbarians
              1 Hvy-Infantry moved from Dusty Mountains to Orcengor
              1 Rangers moved from Warg Caves to Orcengor
      
          Combat - Greenskins
              Battle in Godheim
                  Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                  Ogres defend with 1 Mine and 1 Ogre
                      Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                      Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                      1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                  Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                  Casualties for Greenskins: 1 Spearmen
                  Casualties for Ogres: 1 Ogre
      
          Non Combat Move - Greenskins
      
          Turn Complete - Greenskins
              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
              Greenskins collect 27 PUs; end with 31 PUs
              Units generate -15 PUs; Greenskins end with 16 PUs
              Units generate 3 Food; Greenskins end with 6 Food
              Units generate 6 Metal; Greenskins end with 9 Metal
              Units generate 3 Wood; Greenskins end with 6 Wood
      

      Combat Hit Differential Summary :

      Ogres regular : 0.63
      Greenskins regular : 1.25
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Undead round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 2
        
            Combat Move - Undead
                1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                      Undead take East Witching Mountains from Gnolls
                1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                      Undead take North Hinderlands from Ogres
                1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                      Undead take Hinderland Zone 8 from Ogres
                1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                      Undead take Hinderland Zone 7 from Ogres
                1 Zombies moved from The Hinderlands to Hinderland Zone 3
                      Undead take Hinderland Zone 3 from Ogres
                1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                      Undead take Lifeless Barrens from Barbarians
        
            Combat - Undead
        
            Non Combat Move - Undead
        
            Turn Complete - Undead
                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                Undead collect 24 PUs; end with 26 PUs
                Units generate 6 Wood; Undead end with 12 Wood
                Units generate 3 Food; Undead end with 6 Food
                Units generate 3 Metal; Undead end with 6 Metal
                Units generate -15 PUs; Undead end with 11 PUs
                Undead creates 1 Zombies in The Hinderlands
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

          Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 2
            
                Combat Move - Lionia
                    1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                          Lionia take Jade Mountains from Barbarians
                    1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                    1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                          Lionia take Sea Zone 52 from Pirates
                          Lionia take Sea Zone 46 from Pirates
                          Lionia take Sea Zone 45 from Pirates
                    1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                    1 Lgt-Infantry moved from Seatopian Hills to Millshire
                    1 Lgt-Infantry moved from Lionport to Lionian Outback
            
                Combat - Lionia
                    Battle in Illyria
                        Some non-combat units are destroyed: 
                    Battle in Lionian Outback
                        Lionia attack with 1 Lgt-Infantry
                        Barbarians defend with 1 Barbarian and 1 Cattle
                            Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                            Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                        1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                        Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                        Casualties for Lionia: 1 Lgt-Infantry
                        Casualties for Barbarians: 1 Barbarian
            
                Non Combat Move - Lionia
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 24 PUs; end with 30 PUs
                    Units generate 6 Metal; Lionia end with 12 Metal
                    Units generate 4 Food; Lionia end with 10 Food
                    Units generate -15 PUs; Lionia end with 15 PUs
                    Units generate 6 Wood; Lionia end with 12 Wood
            

            Combat Hit Differential Summary :

            Lionia regular : 0.63
            Barbarians regular : 0.63
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Dwarves round 2

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 2
              
                  Combat Move - Dwarves
                      1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                            Dwarves take Sea Zone 27 from Pirates
                            Dwarves take Sea Zone 26 from Pirates
                      1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                      1 Lgt-Infantry moved from Faranwall to Mithrildon
                      1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                            Dwarves take West Parnesis Desert from Kobolds
                      1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                      1 Halflings moved from Halfling Meadows to Gnomen Lowland
                      1 Spearmen moved from Greyhood Holdings to Ironhorn
              
                  Combat - Dwarves
                      Battle in Maragorn
                      Battle in Dol Ulum
                          Dwarves attack with 1 Gnomes
                          Pirates defend with 1 Fort, 1 Pirate and 1 Village
                              Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                              Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                              Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                              Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                              1 Gnomes owned by the Dwarves lost in Dol Ulum
                          Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                          Casualties for Dwarves: 1 Gnomes
                      Battle in Mithrildon
                          Dwarves attack with 1 Lgt-Infantry
                          Kobolds defend with 1 Kobold and 1 Kobold-Village
                              Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                              Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                              Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                              Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                          1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                          Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                          Casualties for Dwarves: 1 Lgt-Infantry
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
              
                  Place Units - Dwarves
                      1 Lgt-Infantry placed in Ironhorn
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 24 PUs; end with 24 PUs
                      Units generate 5 Food; Dwarves end with 6 Food
                      Units generate 9 Wood; Dwarves end with 14 Wood
                      Units generate -15 PUs; Dwarves end with 9 PUs
                      Units generate 6 Metal; Dwarves end with 8 Metal
              

              Combat Hit Differential Summary :

              Kobolds regular : 0.25
              Pirates regular : 0.25
              Dwarves regular : -1.25
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Elves round 2

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 2
                
                    Combat Move - Elves
                        1 Lgt-Cavalry moved from South Savanna to North Savanna
                              Elves take North Savanna from Kobolds
                        1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                              Elves take The Outlands from Murlocs
                        1 Auxiliaries moved from Athondir to Deldrach
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                        1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                              Elves take Sea Zone 5 from Pirates
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                
                    Combat - Elves
                        Battle in Rimdell
                
                    Non Combat Move - Elves
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 25 PUs; end with 30 PUs
                        Units generate 3 Metal; Elves end with 6 Metal
                        Units generate 7 Food; Elves end with 11 Food
                        Units generate 6 Wood; Elves end with 12 Wood
                        Units generate -15 PUs; Elves end with 15 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Wow yeah haha. Those guys got around for sure

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Crowton round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 3
                    
                        Combat Move - Crowton
                            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                            1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                            1 Lgt-Cavalry moved from Glassville to Faraway
                                  Crowton take Faraway from Barbarians
                            1 Auxiliaries moved from Stormwood to Sea Zone 22
                            1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                  Crowton take Turtle Rock from Pirates
                    
                        Combat - Crowton
                            Battle in Dolmarsh
                                Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian and 1 Sawmill
                                    Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                    Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Barbarian owned by the Barbarians lost in Dolmarsh
                                Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                Casualties for Barbarians: 1 Barbarian
                    
                        Non Combat Move - Crowton
                            Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                            Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                    
                        Purchase Units - Crowton
                            Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                    
                        Place Units - Crowton
                            1 Small-Ship placed in Sea Zone 22
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 24 PUs; end with 24 PUs
                            Units generate 9 Wood; Crowton end with 16 Wood
                            Units generate -15 PUs; Crowton end with 9 PUs
                            Units generate 5 Food; Crowton end with 13 Food
                            Units generate 3 Metal; Crowton end with 7 Metal
                    

                    Combat Hit Differential Summary :

                    Crowton regular : -0.13
                    Barbarians regular : -0.38
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Greenskins round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 3
                      
                          Combat Move - Greenskins
                              1 Auxiliaries moved from Kargol Keep to Bleak Wall
                              1 Lgt-Cavalry moved from Surigard to Bleak Wall
                              1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                    Greenskins take Sea Zone 69 from Pirates
                                    Greenskins take Sea Zone 70 from Pirates
                              1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                              1 Rangers moved from Orcengor to Godheim Reach
                                    Greenskins take Godheim Reach from Ogres
                              1 Rangers moved from Warg Caves to Orcengor
                              1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                      
                          Combat - Greenskins
                              Battle in Bleak Wall
                                  Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                  Pirates defend with 1 Pirate
                                      Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                      Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                      Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                      Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                      Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                      Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                      1 Pirate owned by the Pirates lost in Bleak Wall
                                  Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                  Casualties for Pirates: 1 Pirate
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                      
                          Place Units - Greenskins
                              1 Monster placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 27 PUs; end with 33 PUs
                              Units generate -15 PUs; Greenskins end with 18 PUs
                              Units generate 3 Food; Greenskins end with 3 Food
                              Units generate 6 Metal; Greenskins end with 13 Metal
                              Units generate 3 Wood; Greenskins end with 7 Wood
                      

                      Combat Hit Differential Summary :

                      Pirates regular : -0.38
                      Greenskins regular : -0.63
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Undead round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 3
                        
                            Combat Move - Undead
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                                1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                      Undead take Sea Zone 47 from Pirates
                                      Undead take Sea Zone 52 from Pirates
                                      Undead take Sea Zone 53 from Pirates
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                      Undead take Hinderland Zone 6 from Ogres
                                      Undead take Hinderland Zone 4 from Ogres
                                1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                      Undead take Hinderland Zone 5 from Ogres
                                1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                      Undead take Misty Slopes from Gnolls
                                1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                        
                            Combat - Undead
                                Battle in Farhaven
                        
                            Non Combat Move - Undead
                        
                            Purchase Units - Undead
                                Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                        
                            Place Units - Undead
                                1 Large-Ship placed in Sea Zone 49
                        
                            Turn Complete - Undead
                                Undead collect 31 PUs; end with 31 PUs
                                Units generate 6 Wood; Undead end with 12 Wood
                                Units generate 3 Food; Undead end with 6 Food
                                Units generate 6 Metal; Undead end with 10 Metal
                                Units generate -15 PUs; Undead end with 16 PUs
                                Undead creates 1 Zombies in The Hinderlands
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Lionia round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 3
                          
                              Combat Move - Lionia
                                  1 Auxiliaries moved from Lionport to Freegrass
                                        Lionia take Freegrass from Pirates
                                  1 Crusaders moved from Jade Mountains to Cape Despair
                                  1 Hvy-Infantry moved from Illyria to Sea Zone 45
                                  1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                        Lionia take Sea Zone 44 from Pirates
                                        Lionia take Sea Zone 41 from Pirates
                                  1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                                  1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                                  1 Lgt-Infantry moved from Millshire to Avalonia
                          
                              Combat - Lionia
                                  Battle in Crystal Strand
                                  Battle in Cape Despair
                                      Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                      Murlocs defend with 1 Murloc
                                          Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                          Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Murloc owned by the Murlocs lost in Cape Despair
                                      Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                                      Casualties for Murlocs: 1 Murloc
                          
                              Non Combat Move - Lionia
                          
                              Purchase Units - Lionia
                                  Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                          
                              Place Units - Lionia
                                  1 Large-Ship placed in Sea Zone 56
                          
                              Turn Complete - Lionia
                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                  Lionia collect 23 PUs; end with 27 PUs
                                  Units generate 6 Food; Lionia end with 13 Food
                                  Units generate -15 PUs; Lionia end with 12 PUs
                                  Units generate 6 Wood; Lionia end with 12 Wood
                                  Units generate 3 Metal; Lionia end with 13 Metal
                          

                          Combat Hit Differential Summary :

                          Murlocs regular : -0.25
                          Lionia regular : 0.13
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Dwarves round 3

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 3
                            
                                Combat Move - Dwarves
                                    1 Lgt-Infantry moved from Maragorn to Mithrildon
                                    1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                                    1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                                    1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                                    1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                                    1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                                    1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                    1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                          Dwarves take Dol Ulum from Pirates
                                    1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                    1 Lgt-Cavalry moved from Adamant Mines to Robach
                                          Dwarves take Robach from Ogres
                            
                                Combat - Dwarves
                                    Battle in Mithrildon
                                        Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                        Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                                            Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                                            Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                                        1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                                        Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                                        Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                                    Battle in Safe Haven
                                        Dwarves attack with 1 Lgt-Infantry
                                        Pirates defend with 1 Pirate and 1 Sheep
                                            Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                                            Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                                            Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                                            Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                                            1 Pirate owned by the Pirates lost in Safe Haven
                                        Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                        Casualties for Pirates: 1 Pirate
                            
                                Non Combat Move - Dwarves
                            
                                Purchase Units - Dwarves
                                    Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
                            
                                Place Units - Dwarves
                                    1 Small-Ship placed in Sea Zone 28
                            
                                Turn Complete - Dwarves
                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                    Dwarves collect 28 PUs; end with 28 PUs
                                    Units generate 5 Food; Dwarves end with 9 Food
                                    Units generate 9 Wood; Dwarves end with 18 Wood
                                    Units generate -15 PUs; Dwarves end with 13 PUs
                                    Units generate 6 Metal; Dwarves end with 12 Metal
                            

                            Combat Hit Differential Summary :

                            Kobolds regular : 1.88
                            Pirates regular : -0.50
                            Dwarves regular : -0.38
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Elves round 3

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 3
                              
                                  Combat Move - Elves
                                          Some non-combat units are destroyed: 
                                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                                      1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                            Elves take Oorsik Tirith from Kobolds
                                      1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                                      1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                                            Elves take Oorsik Hills from Kobolds
                                      1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                                            Elves take South Western Pontic Desert from Gnolls
                                      1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                                            Elves take Doomed Bridge from Gnolls
                                      1 Auxiliaries moved from Athondir to Durlan Steppes
                                      1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                              
                                  Combat - Elves
                                      Battle in Western Pontic Desert
                                          Elves attack with 1 Lgt-Cavalry
                                          Gnolls defend with 1 Gnoll
                                              Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                              Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                                          Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                                          Casualties for Elves: 1 Lgt-Cavalry
                              
                                  Non Combat Move - Elves
                              
                                  Purchase Units - Elves
                                      Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                              
                                  Place Units - Elves
                                      1 Bireme placed in Sea Zone 8
                              
                                  Turn Complete - Elves
                                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                      Elves collect 31 PUs; end with 33 PUs
                                      Units generate 3 Metal; Elves end with 6 Metal
                                      Units generate 7 Food; Elves end with 16 Food
                                      Units generate 9 Wood; Elves end with 13 Wood
                                      Units generate -15 PUs; Elves end with 18 PUs
                              

                              Combat Hit Differential Summary :

                              Gnolls regular : 0.63
                              Elves regular : -0.38
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                                Back to Evil

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Crowton round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Crowton
                                            Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                            Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                            1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                            1 Lgt-Cavalry moved from Faraway to Winterash
                                            1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                                  Crowton take Sea Zone 26 from Dwarves
                                            1 Spearmen moved from Baldor Castle to Sea Zone 26
                                            1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                            1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                                            1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                                            1 Marines moved from Glassville to Sea Zone 19
                                            1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                                  Crowton take Sea Zone 17 from Pirates
                                                  Crowton take Sea Zone 16 from Pirates
                                                  Crowton take Sea Zone 14 from Pirates
                                            1 Marines moved from Sea Zone 14 to Barrenbor
                                    
                                        Combat - Crowton
                                            Battle in Barrenbor
                                            Battle in Winterash
                                                Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                                Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                    Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                                    Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                                    2 Barbarians owned by the Barbarians lost in Winterash
                                                Some non-combat units are destroyed: 
                                                Crowton converts Young-Red-Dragon into different units
                                                Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                                Casualties for Barbarians: 2 Barbarians
                                    
                                        Non Combat Move - Crowton
                                    
                                        Purchase Units - Crowton
                                            Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                            Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                            Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                                    
                                        Place Units - Crowton
                                            1 Transport-Ship placed in Sea Zone 22
                                    
                                        Turn Complete - Crowton
                                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                            Crowton collect 27 PUs; end with 27 PUs
                                            Units generate 9 Wood; Crowton end with 18 Wood
                                            Units generate -15 PUs; Crowton end with 12 PUs
                                            Units generate 8 Food; Crowton end with 20 Food
                                            Units generate 3 Metal; Crowton end with 9 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Crowton regular : 1.50
                                    Barbarians regular : -1.13
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Greenskins round 4

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 4
                                      
                                          Combat Move - Greenskins
                                              1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                                    Greenskins take Bahar Longcliff from Ogres
                                              1 Rangers moved from Godheim Reach to Bahar Longcliff
                                              1 Rangers moved from Orcengor to Bahar Longcliff
                                              1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                              1 Rangers moved from Warg Caves to Rackelton
                                                    Greenskins take Rackelton from Pirates
                                              1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                                    Greenskins take Sea Zone 69 from Pirates
                                                    Greenskins take Sea Zone 68 from Pirates
                                              1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                                      
                                          Combat - Greenskins
                                      
                                          Non Combat Move - Greenskins
                                      
                                          Purchase Units - Greenskins
                                              Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                              Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                              Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                                      
                                          Place Units - Greenskins
                                              1 Mortar placed in Orcengor
                                      
                                          Turn Complete - Greenskins
                                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                              Greenskins collect 23 PUs; end with 28 PUs
                                              Units generate 6 Wood; Greenskins end with 9 Wood
                                              Units generate -15 PUs; Greenskins end with 13 PUs
                                              Units generate 3 Food; Greenskins end with 5 Food
                                              Units generate 6 Metal; Greenskins end with 11 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Undead round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Undead
                                                1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                                      Undead take Hinderland Zone 2 from Ogres
                                                1 Zombies moved from The Hinderlands to Hinderland Settlement
                                                2 Zombiess moved from The Hinderlands to Hinderland Settlement
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                                                1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                                      Undead take Sea Zone 54 from Pirates
                                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                                                1 Spearmen moved from Misty Slopes to Haunted Moorland
                                                      Undead take Haunted Moorland from Gnolls
                                        
                                            Combat - Undead
                                                Battle in Freegrass
                                                    Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                    Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                                        Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                                        Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                                        1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                                                    Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                                                    Casualties for Undead: 1 Hvy-Infantry
                                                    Casualties for Lionia: 1 Auxiliaries
                                                Battle in Hinderland Settlement
                                                    Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                                                    Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                        Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                        Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                        1 Ogre owned by the Ogres lost in Hinderland Settlement
                                                    Some non-combat units are destroyed: 
                                                    Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                                                    Casualties for Ogres: 1 Ogre
                                        
                                            Non Combat Move - Undead
                                                1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                                1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                                                1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                                1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                        
                                            Purchase Units - Undead
                                                Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                                Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                                Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                                        
                                            Place Units - Undead
                                                1 Giant-Bat placed in Necroloft
                                        
                                            Turn Complete - Undead
                                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                                                Units generate 5 Food; Undead end with 5 Food
                                                Units generate 6 Wood; Undead end with 16 Wood
                                                Units generate 6 Metal; Undead end with 14 Metal
                                                Units generate -15 PUs; Undead end with 26 PUs
                                                Undead creates 1 Zombies in Misty Slopes
                                        

                                        Combat Hit Differential Summary :

                                        Lionia regular : 0.63
                                        Ogres regular : -1.88
                                        Undead regular : -2.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Black_Elk
                                          last edited by

                                          @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

                                          IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Lionia round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Lionia
                                                    1 Lgt-Infantry moved from Avalonia to Kingwood
                                                    2 Auxiliariess moved from Lionport to Freegrass
                                                    1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                                    1 Crusaders moved from Jade Mountains to Lion Heights
                                                    1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                                            
                                                Combat - Lionia
                                                    Battle in Freegrass
                                                        Lionia attack with 2 Auxiliariess
                                                        Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                                            Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                                            Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                                                        1 Lgt-Infantry owned by the Undead lost in Freegrass
                                                        Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                                                        Casualties for Undead: 1 Lgt-Infantry
                                                    Battle in Hellbrook
                                                        Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                                        Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                                            Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                                            Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                        1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                                                        Some non-combat units are destroyed: 
                                                        Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                                                        Casualties for Lionia: 1 Lgt-Cavalry
                                                        Casualties for Murlocs: 1 Murloc
                                                    Battle in Lion Heights
                                                        Lionia attack with 1 Crusaders
                                                        Pirates defend with 1 Pirate
                                                            Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                                            Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                                            Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                                            Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                                            1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                                                        Pirates win with no units remaining. Battle score for attacker is -1
                                                        Casualties for Lionia: 1 Crusaders
                                                        Casualties for Pirates: 1 Pirate
                                            
                                                Non Combat Move - Lionia
                                            
                                                Purchase Units - Lionia
                                                    Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                    Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                                    Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                                            
                                                Place Units - Lionia
                                                    1 Hvy-Cavalry placed in Lionport
                                            
                                                Turn Complete - Lionia
                                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                    Lionia collect 24 PUs; end with 26 PUs
                                                    Units generate 9 Wood; Lionia end with 20 Wood
                                                    Units generate 4 Food; Lionia end with 13 Food
                                                    Units generate -15 PUs; Lionia end with 11 PUs
                                                    Units generate 3 Metal; Lionia end with 11 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Murlocs regular : 0.75
                                            Lionia regular : 0.75
                                            Pirates regular : 0.50
                                            Undead regular : -0.63
                                            

                                            Savegame

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