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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

      Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Lionia round 2

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 2
        
            Combat Move - Lionia
                1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                      Lionia take Jade Mountains from Barbarians
                1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                      Lionia take Sea Zone 52 from Pirates
                      Lionia take Sea Zone 46 from Pirates
                      Lionia take Sea Zone 45 from Pirates
                1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                1 Lgt-Infantry moved from Seatopian Hills to Millshire
                1 Lgt-Infantry moved from Lionport to Lionian Outback
        
            Combat - Lionia
                Battle in Illyria
                    Some non-combat units are destroyed: 
                Battle in Lionian Outback
                    Lionia attack with 1 Lgt-Infantry
                    Barbarians defend with 1 Barbarian and 1 Cattle
                        Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                        Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                    1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                    Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                    Casualties for Lionia: 1 Lgt-Infantry
                    Casualties for Barbarians: 1 Barbarian
        
            Non Combat Move - Lionia
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 24 PUs; end with 30 PUs
                Units generate 6 Metal; Lionia end with 12 Metal
                Units generate 4 Food; Lionia end with 10 Food
                Units generate -15 PUs; Lionia end with 15 PUs
                Units generate 6 Wood; Lionia end with 12 Wood
        

        Combat Hit Differential Summary :

        Lionia regular : 0.63
        Barbarians regular : 0.63
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Dwarves round 2

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 2
          
              Combat Move - Dwarves
                  1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                        Dwarves take Sea Zone 27 from Pirates
                        Dwarves take Sea Zone 26 from Pirates
                  1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                  1 Lgt-Infantry moved from Faranwall to Mithrildon
                  1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                        Dwarves take West Parnesis Desert from Kobolds
                  1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                  1 Halflings moved from Halfling Meadows to Gnomen Lowland
                  1 Spearmen moved from Greyhood Holdings to Ironhorn
          
              Combat - Dwarves
                  Battle in Maragorn
                  Battle in Dol Ulum
                      Dwarves attack with 1 Gnomes
                      Pirates defend with 1 Fort, 1 Pirate and 1 Village
                          Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                          Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                          Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                          Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                          1 Gnomes owned by the Dwarves lost in Dol Ulum
                      Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                      Casualties for Dwarves: 1 Gnomes
                  Battle in Mithrildon
                      Dwarves attack with 1 Lgt-Infantry
                      Kobolds defend with 1 Kobold and 1 Kobold-Village
                          Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                          Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                          Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                          Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                      1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                      Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                      Casualties for Dwarves: 1 Lgt-Infantry
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
          
              Place Units - Dwarves
                  1 Lgt-Infantry placed in Ironhorn
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 24 PUs; end with 24 PUs
                  Units generate 5 Food; Dwarves end with 6 Food
                  Units generate 9 Wood; Dwarves end with 14 Wood
                  Units generate -15 PUs; Dwarves end with 9 PUs
                  Units generate 6 Metal; Dwarves end with 8 Metal
          

          Combat Hit Differential Summary :

          Kobolds regular : 0.25
          Pirates regular : 0.25
          Dwarves regular : -1.25
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Elves round 2

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 2
            
                Combat Move - Elves
                    1 Lgt-Cavalry moved from South Savanna to North Savanna
                          Elves take North Savanna from Kobolds
                    1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                          Elves take The Outlands from Murlocs
                    1 Auxiliaries moved from Athondir to Deldrach
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                    1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                          Elves take Sea Zone 5 from Pirates
                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
            
                Combat - Elves
                    Battle in Rimdell
            
                Non Combat Move - Elves
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 25 PUs; end with 30 PUs
                    Units generate 3 Metal; Elves end with 6 Metal
                    Units generate 7 Food; Elves end with 11 Food
                    Units generate 6 Wood; Elves end with 12 Wood
                    Units generate -15 PUs; Elves end with 15 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Wow yeah haha. Those guys got around for sure

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Crowton round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 3
                
                    Combat Move - Crowton
                        Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                        1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                        1 Lgt-Cavalry moved from Glassville to Faraway
                              Crowton take Faraway from Barbarians
                        1 Auxiliaries moved from Stormwood to Sea Zone 22
                        1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                              Crowton take Turtle Rock from Pirates
                
                    Combat - Crowton
                        Battle in Dolmarsh
                            Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                            Barbarians defend with 1 Barbarian and 1 Sawmill
                                Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                1 Barbarian owned by the Barbarians lost in Dolmarsh
                            Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                            Casualties for Barbarians: 1 Barbarian
                
                    Non Combat Move - Crowton
                        Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                        Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                
                    Purchase Units - Crowton
                        Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                
                    Place Units - Crowton
                        1 Small-Ship placed in Sea Zone 22
                
                    Turn Complete - Crowton
                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                        Crowton collect 24 PUs; end with 24 PUs
                        Units generate 9 Wood; Crowton end with 16 Wood
                        Units generate -15 PUs; Crowton end with 9 PUs
                        Units generate 5 Food; Crowton end with 13 Food
                        Units generate 3 Metal; Crowton end with 7 Metal
                

                Combat Hit Differential Summary :

                Crowton regular : -0.13
                Barbarians regular : -0.38
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Greenskins round 3

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 3
                  
                      Combat Move - Greenskins
                          1 Auxiliaries moved from Kargol Keep to Bleak Wall
                          1 Lgt-Cavalry moved from Surigard to Bleak Wall
                          1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                Greenskins take Sea Zone 69 from Pirates
                                Greenskins take Sea Zone 70 from Pirates
                          1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                          1 Rangers moved from Orcengor to Godheim Reach
                                Greenskins take Godheim Reach from Ogres
                          1 Rangers moved from Warg Caves to Orcengor
                          1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                  
                      Combat - Greenskins
                          Battle in Bleak Wall
                              Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                              Pirates defend with 1 Pirate
                                  Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                  Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                  Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                  Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                  Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                  Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                  1 Pirate owned by the Pirates lost in Bleak Wall
                              Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                              Casualties for Pirates: 1 Pirate
                  
                      Non Combat Move - Greenskins
                  
                      Purchase Units - Greenskins
                          Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                  
                      Place Units - Greenskins
                          1 Monster placed in Orcengor
                  
                      Turn Complete - Greenskins
                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                          Greenskins collect 27 PUs; end with 33 PUs
                          Units generate -15 PUs; Greenskins end with 18 PUs
                          Units generate 3 Food; Greenskins end with 3 Food
                          Units generate 6 Metal; Greenskins end with 13 Metal
                          Units generate 3 Wood; Greenskins end with 7 Wood
                  

                  Combat Hit Differential Summary :

                  Pirates regular : -0.38
                  Greenskins regular : -0.63
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Undead round 3

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 3
                    
                        Combat Move - Undead
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                  Undead take Sea Zone 47 from Pirates
                                  Undead take Sea Zone 52 from Pirates
                                  Undead take Sea Zone 53 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                            1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                  Undead take Hinderland Zone 6 from Ogres
                                  Undead take Hinderland Zone 4 from Ogres
                            1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                  Undead take Hinderland Zone 5 from Ogres
                            1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                  Undead take Misty Slopes from Gnolls
                            1 Auxiliaries moved from Necroloft to Forsaken Mountains
                            1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                    
                        Combat - Undead
                            Battle in Farhaven
                    
                        Non Combat Move - Undead
                    
                        Purchase Units - Undead
                            Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                    
                        Place Units - Undead
                            1 Large-Ship placed in Sea Zone 49
                    
                        Turn Complete - Undead
                            Undead collect 31 PUs; end with 31 PUs
                            Units generate 6 Wood; Undead end with 12 Wood
                            Units generate 3 Food; Undead end with 6 Food
                            Units generate 6 Metal; Undead end with 10 Metal
                            Units generate -15 PUs; Undead end with 16 PUs
                            Undead creates 1 Zombies in The Hinderlands
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Lionia round 3

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 3
                      
                          Combat Move - Lionia
                              1 Auxiliaries moved from Lionport to Freegrass
                                    Lionia take Freegrass from Pirates
                              1 Crusaders moved from Jade Mountains to Cape Despair
                              1 Hvy-Infantry moved from Illyria to Sea Zone 45
                              1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                    Lionia take Sea Zone 44 from Pirates
                                    Lionia take Sea Zone 41 from Pirates
                              1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                              1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                              1 Lgt-Infantry moved from Millshire to Avalonia
                      
                          Combat - Lionia
                              Battle in Crystal Strand
                              Battle in Cape Despair
                                  Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                  Murlocs defend with 1 Murloc
                                      Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                      Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                      1 Murloc owned by the Murlocs lost in Cape Despair
                                  Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                                  Casualties for Murlocs: 1 Murloc
                      
                          Non Combat Move - Lionia
                      
                          Purchase Units - Lionia
                              Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                      
                          Place Units - Lionia
                              1 Large-Ship placed in Sea Zone 56
                      
                          Turn Complete - Lionia
                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                              Lionia collect 23 PUs; end with 27 PUs
                              Units generate 6 Food; Lionia end with 13 Food
                              Units generate -15 PUs; Lionia end with 12 PUs
                              Units generate 6 Wood; Lionia end with 12 Wood
                              Units generate 3 Metal; Lionia end with 13 Metal
                      

                      Combat Hit Differential Summary :

                      Murlocs regular : -0.25
                      Lionia regular : 0.13
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Dwarves round 3

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 3
                        
                            Combat Move - Dwarves
                                1 Lgt-Infantry moved from Maragorn to Mithrildon
                                1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                                1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                                1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                                1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                                1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                                1 Auxiliaries moved from Kumbadur Hills to Faranwall
                                1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                      Dwarves take Dol Ulum from Pirates
                                1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                1 Lgt-Cavalry moved from Adamant Mines to Robach
                                      Dwarves take Robach from Ogres
                        
                            Combat - Dwarves
                                Battle in Mithrildon
                                    Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                    Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                                        Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                                        Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                                    1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                                    Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                                    Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                                Battle in Safe Haven
                                    Dwarves attack with 1 Lgt-Infantry
                                    Pirates defend with 1 Pirate and 1 Sheep
                                        Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                                        Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                                        Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                                        Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                                        1 Pirate owned by the Pirates lost in Safe Haven
                                    Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                    Casualties for Pirates: 1 Pirate
                        
                            Non Combat Move - Dwarves
                        
                            Purchase Units - Dwarves
                                Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
                        
                            Place Units - Dwarves
                                1 Small-Ship placed in Sea Zone 28
                        
                            Turn Complete - Dwarves
                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                Dwarves collect 28 PUs; end with 28 PUs
                                Units generate 5 Food; Dwarves end with 9 Food
                                Units generate 9 Wood; Dwarves end with 18 Wood
                                Units generate -15 PUs; Dwarves end with 13 PUs
                                Units generate 6 Metal; Dwarves end with 12 Metal
                        

                        Combat Hit Differential Summary :

                        Kobolds regular : 1.88
                        Pirates regular : -0.50
                        Dwarves regular : -0.38
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Elves round 3

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 3
                          
                              Combat Move - Elves
                                      Some non-combat units are destroyed: 
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                                  1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                        Elves take Oorsik Tirith from Kobolds
                                  1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                                        Elves take Oorsik Hills from Kobolds
                                  1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                                        Elves take South Western Pontic Desert from Gnolls
                                  1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                                        Elves take Doomed Bridge from Gnolls
                                  1 Auxiliaries moved from Athondir to Durlan Steppes
                                  1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                          
                              Combat - Elves
                                  Battle in Western Pontic Desert
                                      Elves attack with 1 Lgt-Cavalry
                                      Gnolls defend with 1 Gnoll
                                          Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                          Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                      1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                                      Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                                      Casualties for Elves: 1 Lgt-Cavalry
                          
                              Non Combat Move - Elves
                          
                              Purchase Units - Elves
                                  Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                          
                              Place Units - Elves
                                  1 Bireme placed in Sea Zone 8
                          
                              Turn Complete - Elves
                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                  Elves collect 31 PUs; end with 33 PUs
                                  Units generate 3 Metal; Elves end with 6 Metal
                                  Units generate 7 Food; Elves end with 16 Food
                                  Units generate 9 Wood; Elves end with 13 Wood
                                  Units generate -15 PUs; Elves end with 18 PUs
                          

                          Combat Hit Differential Summary :

                          Gnolls regular : 0.63
                          Elves regular : -0.38
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                            Back to Evil

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Crowton round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 4
                                
                                    Combat Move - Crowton
                                        Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                        Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                        1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                                        1 Lgt-Cavalry moved from Faraway to Winterash
                                        1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                              Crowton take Sea Zone 26 from Dwarves
                                        1 Spearmen moved from Baldor Castle to Sea Zone 26
                                        1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                        1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                                        1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                                        1 Marines moved from Glassville to Sea Zone 19
                                        1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                              Crowton take Sea Zone 17 from Pirates
                                              Crowton take Sea Zone 16 from Pirates
                                              Crowton take Sea Zone 14 from Pirates
                                        1 Marines moved from Sea Zone 14 to Barrenbor
                                
                                    Combat - Crowton
                                        Battle in Barrenbor
                                        Battle in Winterash
                                            Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                            Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                                Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                                Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                                2 Barbarians owned by the Barbarians lost in Winterash
                                            Some non-combat units are destroyed: 
                                            Crowton converts Young-Red-Dragon into different units
                                            Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                            Casualties for Barbarians: 2 Barbarians
                                
                                    Non Combat Move - Crowton
                                
                                    Purchase Units - Crowton
                                        Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                        Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                                        Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                                
                                    Place Units - Crowton
                                        1 Transport-Ship placed in Sea Zone 22
                                
                                    Turn Complete - Crowton
                                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                        Crowton collect 27 PUs; end with 27 PUs
                                        Units generate 9 Wood; Crowton end with 18 Wood
                                        Units generate -15 PUs; Crowton end with 12 PUs
                                        Units generate 8 Food; Crowton end with 20 Food
                                        Units generate 3 Metal; Crowton end with 9 Metal
                                

                                Combat Hit Differential Summary :

                                Crowton regular : 1.50
                                Barbarians regular : -1.13
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Greenskins
                                          1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                                Greenskins take Bahar Longcliff from Ogres
                                          1 Rangers moved from Godheim Reach to Bahar Longcliff
                                          1 Rangers moved from Orcengor to Bahar Longcliff
                                          1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                          1 Rangers moved from Warg Caves to Rackelton
                                                Greenskins take Rackelton from Pirates
                                          1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                                Greenskins take Sea Zone 69 from Pirates
                                                Greenskins take Sea Zone 68 from Pirates
                                          1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                                  
                                      Combat - Greenskins
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                          Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                          Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Mortar placed in Orcengor
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 23 PUs; end with 28 PUs
                                          Units generate 6 Wood; Greenskins end with 9 Wood
                                          Units generate -15 PUs; Greenskins end with 13 PUs
                                          Units generate 3 Food; Greenskins end with 5 Food
                                          Units generate 6 Metal; Greenskins end with 11 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Undead round 4

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 4
                                    
                                        Combat Move - Undead
                                            1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                                  Undead take Hinderland Zone 2 from Ogres
                                            1 Zombies moved from The Hinderlands to Hinderland Settlement
                                            2 Zombiess moved from The Hinderlands to Hinderland Settlement
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                                  Undead take Sea Zone 54 from Pirates
                                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                                            1 Spearmen moved from Misty Slopes to Haunted Moorland
                                                  Undead take Haunted Moorland from Gnolls
                                    
                                        Combat - Undead
                                            Battle in Freegrass
                                                Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                                Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                                    Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                                    Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                                    1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                                                Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                                                Casualties for Undead: 1 Hvy-Infantry
                                                Casualties for Lionia: 1 Auxiliaries
                                            Battle in Hinderland Settlement
                                                Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                                                Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                                    Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                                    Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                                    1 Ogre owned by the Ogres lost in Hinderland Settlement
                                                Some non-combat units are destroyed: 
                                                Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                                                Casualties for Ogres: 1 Ogre
                                    
                                        Non Combat Move - Undead
                                            1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                            1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                                            1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                            1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                                    
                                        Purchase Units - Undead
                                            Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                            Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                            Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                                    
                                        Place Units - Undead
                                            1 Giant-Bat placed in Necroloft
                                    
                                        Turn Complete - Undead
                                            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                            Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                                            Units generate 5 Food; Undead end with 5 Food
                                            Units generate 6 Wood; Undead end with 16 Wood
                                            Units generate 6 Metal; Undead end with 14 Metal
                                            Units generate -15 PUs; Undead end with 26 PUs
                                            Undead creates 1 Zombies in Misty Slopes
                                    

                                    Combat Hit Differential Summary :

                                    Lionia regular : 0.63
                                    Ogres regular : -1.88
                                    Undead regular : -2.00
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

                                      IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Lionia round 4

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 4
                                        
                                            Combat Move - Lionia
                                                1 Lgt-Infantry moved from Avalonia to Kingwood
                                                2 Auxiliariess moved from Lionport to Freegrass
                                                1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                                1 Crusaders moved from Jade Mountains to Lion Heights
                                                1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                                        
                                            Combat - Lionia
                                                Battle in Freegrass
                                                    Lionia attack with 2 Auxiliariess
                                                    Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                                        Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                                        Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                                                    1 Lgt-Infantry owned by the Undead lost in Freegrass
                                                    Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                                                    Casualties for Undead: 1 Lgt-Infantry
                                                Battle in Hellbrook
                                                    Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                                    Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                                        Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                                        Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                    1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                                                    Some non-combat units are destroyed: 
                                                    Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                                                    Casualties for Lionia: 1 Lgt-Cavalry
                                                    Casualties for Murlocs: 1 Murloc
                                                Battle in Lion Heights
                                                    Lionia attack with 1 Crusaders
                                                    Pirates defend with 1 Pirate
                                                        Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                                        Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                                        Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                                        Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                                        1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                                                    Pirates win with no units remaining. Battle score for attacker is -1
                                                    Casualties for Lionia: 1 Crusaders
                                                    Casualties for Pirates: 1 Pirate
                                        
                                            Non Combat Move - Lionia
                                        
                                            Purchase Units - Lionia
                                                Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                                Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Hvy-Cavalry placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 24 PUs; end with 26 PUs
                                                Units generate 9 Wood; Lionia end with 20 Wood
                                                Units generate 4 Food; Lionia end with 13 Food
                                                Units generate -15 PUs; Lionia end with 11 PUs
                                                Units generate 3 Metal; Lionia end with 11 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Murlocs regular : 0.75
                                        Lionia regular : 0.75
                                        Pirates regular : 0.50
                                        Undead regular : -0.63
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 4

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 4
                                          
                                              Combat Move - Dwarves
                                                  1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
                                                  1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                                  1 Monoreme moved from Sea Zone 28 to Sea Zone 31
                                                  1 Spearmen moved from Ironhorn to Sea Zone 31
                                                  1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
                                                  1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                                                        Dwarves take Sea Zone 32 from Pirates
                                                  1 Spearmen moved from Sea Zone 32 to Sinfjord
                                                  1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
                                                  1 Auxiliaries moved from Faranwall to East Parnesis Desert
                                                  1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                          
                                              Combat - Dwarves
                                                  Battle in Sinfjord
                                                  Battle in Troglodyte Coast
                                                  Battle in Mount Thoril
                                                      Dwarves attack with 1 Gnomes and 1 Halflings
                                                      Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                                                          Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                                                          Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                                                          1 Gnomes owned by the Dwarves lost in Mount Thoril
                                                          Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                                                          Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                                                          1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                                                      Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                                                      Casualties for Dwarves: 1 Gnomes and 1 Halflings
                                                      Casualties for Kobolds: 1 Kobold
                                          
                                              Non Combat Move - Dwarves
                                                  1 Lgt-Cavalry moved from Robach to Adamant Mines
                                          
                                              Purchase Units - Dwarves
                                                  Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                                  Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                                  Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Monoreme placed in Sea Zone 31
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 28 PUs; end with 31 PUs
                                                  Units generate 6 Food; Dwarves end with 14 Food
                                                  Units generate 9 Wood; Dwarves end with 20 Wood
                                                  Units generate -15 PUs; Dwarves end with 16 PUs
                                                  Units generate 6 Metal; Dwarves end with 16 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Kobolds regular : 0.50
                                          Dwarves regular : 0.63
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Elves round 4

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 4
                                            
                                                Combat Move - Elves
                                                        Some non-combat units are destroyed: 
                                                    1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                                                          Elves take Doomed Passage from Gnolls
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
                                                    1 Bireme moved from Sea Zone 8 to Sea Zone 6
                                                    2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
                                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                                          Elves take Oorsik Island from Pirates
                                                    2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                                                          Elves take Strydon Fields from Ogres
                                                    1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                                    1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                                          Elves take Durlan Ranges from Murlocs
                                                    1 Auxiliaries moved from Athondir to Durlan Steppes
                                                    1 Auxiliaries moved from Deldrach to Durlan Steppes
                                            
                                                Combat - Elves
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                                    Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                                    Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Trireme placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 37 PUs; end with 39 PUs
                                                    Units generate 3 Metal; Elves end with 5 Metal
                                                    Units generate 7 Food; Elves end with 20 Food
                                                    Units generate 9 Wood; Elves end with 13 Wood
                                                    Units generate -15 PUs; Elves end with 24 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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