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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Crowton round 3

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 3
      
          Combat Move - Crowton
              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
              1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
              1 Lgt-Cavalry moved from Glassville to Faraway
                    Crowton take Faraway from Barbarians
              1 Auxiliaries moved from Stormwood to Sea Zone 22
              1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                    Crowton take Turtle Rock from Pirates
      
          Combat - Crowton
              Battle in Dolmarsh
                  Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                  Barbarians defend with 1 Barbarian and 1 Sawmill
                      Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                      Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                      1 Barbarian owned by the Barbarians lost in Dolmarsh
                  Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                  Casualties for Barbarians: 1 Barbarian
      
          Non Combat Move - Crowton
              Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
              Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
      
          Purchase Units - Crowton
              Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
      
          Place Units - Crowton
              1 Small-Ship placed in Sea Zone 22
      
          Turn Complete - Crowton
              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
              Crowton collect 24 PUs; end with 24 PUs
              Units generate 9 Wood; Crowton end with 16 Wood
              Units generate -15 PUs; Crowton end with 9 PUs
              Units generate 5 Food; Crowton end with 13 Food
              Units generate 3 Metal; Crowton end with 7 Metal
      

      Combat Hit Differential Summary :

      Crowton regular : -0.13
      Barbarians regular : -0.38
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Greenskins round 3

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 3
        
            Combat Move - Greenskins
                1 Auxiliaries moved from Kargol Keep to Bleak Wall
                1 Lgt-Cavalry moved from Surigard to Bleak Wall
                1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                      Greenskins take Sea Zone 69 from Pirates
                      Greenskins take Sea Zone 70 from Pirates
                1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                1 Rangers moved from Orcengor to Godheim Reach
                      Greenskins take Godheim Reach from Ogres
                1 Rangers moved from Warg Caves to Orcengor
                1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
        
            Combat - Greenskins
                Battle in Bleak Wall
                    Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                    Pirates defend with 1 Pirate
                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                        Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                        Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                        Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                        1 Pirate owned by the Pirates lost in Bleak Wall
                    Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                    Casualties for Pirates: 1 Pirate
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
        
            Place Units - Greenskins
                1 Monster placed in Orcengor
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 27 PUs; end with 33 PUs
                Units generate -15 PUs; Greenskins end with 18 PUs
                Units generate 3 Food; Greenskins end with 3 Food
                Units generate 6 Metal; Greenskins end with 13 Metal
                Units generate 3 Wood; Greenskins end with 7 Wood
        

        Combat Hit Differential Summary :

        Pirates regular : -0.38
        Greenskins regular : -0.63
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Undead round 3

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 3
          
              Combat Move - Undead
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                        Undead take Sea Zone 47 from Pirates
                        Undead take Sea Zone 52 from Pirates
                        Undead take Sea Zone 53 from Pirates
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                  1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                        Undead take Hinderland Zone 6 from Ogres
                        Undead take Hinderland Zone 4 from Ogres
                  1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                        Undead take Hinderland Zone 5 from Ogres
                  1 Spearmen moved from Lifeless Barrens to Misty Slopes
                        Undead take Misty Slopes from Gnolls
                  1 Auxiliaries moved from Necroloft to Forsaken Mountains
                  1 Zombies moved from Hinderland Zone 3 to The Hinderlands
          
              Combat - Undead
                  Battle in Farhaven
          
              Non Combat Move - Undead
          
              Purchase Units - Undead
                  Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
          
              Place Units - Undead
                  1 Large-Ship placed in Sea Zone 49
          
              Turn Complete - Undead
                  Undead collect 31 PUs; end with 31 PUs
                  Units generate 6 Wood; Undead end with 12 Wood
                  Units generate 3 Food; Undead end with 6 Food
                  Units generate 6 Metal; Undead end with 10 Metal
                  Units generate -15 PUs; Undead end with 16 PUs
                  Undead creates 1 Zombies in The Hinderlands
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Lionia round 3

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 3
            
                Combat Move - Lionia
                    1 Auxiliaries moved from Lionport to Freegrass
                          Lionia take Freegrass from Pirates
                    1 Crusaders moved from Jade Mountains to Cape Despair
                    1 Hvy-Infantry moved from Illyria to Sea Zone 45
                    1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                          Lionia take Sea Zone 44 from Pirates
                          Lionia take Sea Zone 41 from Pirates
                    1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                    1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                    1 Lgt-Infantry moved from Millshire to Avalonia
            
                Combat - Lionia
                    Battle in Crystal Strand
                    Battle in Cape Despair
                        Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                        Murlocs defend with 1 Murloc
                            Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                            Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                            1 Murloc owned by the Murlocs lost in Cape Despair
                        Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                        Casualties for Murlocs: 1 Murloc
            
                Non Combat Move - Lionia
            
                Purchase Units - Lionia
                    Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
            
                Place Units - Lionia
                    1 Large-Ship placed in Sea Zone 56
            
                Turn Complete - Lionia
                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                    Lionia collect 23 PUs; end with 27 PUs
                    Units generate 6 Food; Lionia end with 13 Food
                    Units generate -15 PUs; Lionia end with 12 PUs
                    Units generate 6 Wood; Lionia end with 12 Wood
                    Units generate 3 Metal; Lionia end with 13 Metal
            

            Combat Hit Differential Summary :

            Murlocs regular : -0.25
            Lionia regular : 0.13
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Dwarves round 3

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 3
              
                  Combat Move - Dwarves
                      1 Lgt-Infantry moved from Maragorn to Mithrildon
                      1 Hvy-Infantry moved from West Parnesis Desert to Mithrildon
                      1 Monoreme moved from Sea Zone 26 to Sea Zone 27
                      1 Monoreme moved from Sea Zone 27 to Sea Zone 28
                      1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                      1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                      1 Auxiliaries moved from Kumbadur Hills to Faranwall
                      1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                            Dwarves take Dol Ulum from Pirates
                      1 Halflings moved from Halfling Meadows to Gnomen Lowland
                      1 Lgt-Cavalry moved from Adamant Mines to Robach
                            Dwarves take Robach from Ogres
              
                  Combat - Dwarves
                      Battle in Mithrildon
                          Dwarves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                          Kobolds defend with 2 Kobolds, 1 Kobold-Village and 1 Young-Blue-Dragon
                              Dwarves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Mithrildon, round 2 : 0/2 hits, 0.63 expected hits
                              Kobolds roll dice for 2 Kobolds and 1 Young-Blue-Dragon in Mithrildon, round 2 : 3/3 hits, 1.13 expected hits
                          1 Lgt-Infantry owned by the Dwarves and 1 Hvy-Infantry owned by the Dwarves lost in Mithrildon
                          Kobolds win with 2 Kobolds and 1 Young-Blue-Dragon remaining. Battle score for attacker is -18
                          Casualties for Dwarves: 1 Hvy-Infantry and 1 Lgt-Infantry
                      Battle in Safe Haven
                          Dwarves attack with 1 Lgt-Infantry
                          Pirates defend with 1 Pirate and 1 Sheep
                              Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 2 : 0/1 hits, 0.38 expected hits
                              Pirates roll dice for 1 Pirate in Safe Haven, round 2 : 0/1 hits, 0.25 expected hits
                              Dwarves roll dice for 1 Lgt-Infantry in Safe Haven, round 3 : 1/1 hits, 0.38 expected hits
                              Pirates roll dice for 1 Pirate in Safe Haven, round 3 : 0/1 hits, 0.25 expected hits
                              1 Pirate owned by the Pirates lost in Safe Haven
                          Dwarves win, taking Safe Haven from Pirates with 1 Lgt-Infantry remaining. Battle score for attacker is 8
                          Casualties for Pirates: 1 Pirate
              
                  Non Combat Move - Dwarves
              
                  Purchase Units - Dwarves
                      Dwarves buy 1 Small-Ship; Remaining resources: 0 PUs; 4 Food; 9 Wood; 6 Metal; 
              
                  Place Units - Dwarves
                      1 Small-Ship placed in Sea Zone 28
              
                  Turn Complete - Dwarves
                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                      Dwarves collect 28 PUs; end with 28 PUs
                      Units generate 5 Food; Dwarves end with 9 Food
                      Units generate 9 Wood; Dwarves end with 18 Wood
                      Units generate -15 PUs; Dwarves end with 13 PUs
                      Units generate 6 Metal; Dwarves end with 12 Metal
              

              Combat Hit Differential Summary :

              Kobolds regular : 1.88
              Pirates regular : -0.50
              Dwarves regular : -0.38
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Elves round 3

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 3
                
                    Combat Move - Elves
                            Some non-combat units are destroyed: 
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Rimdell to Sea Zone 5
                        1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                              Elves take Oorsik Tirith from Kobolds
                        1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Sea Zone 6
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Hills
                              Elves take Oorsik Hills from Kobolds
                        1 Lgt-Cavalry moved from North Savanna to Western Pontic Desert
                              Elves take South Western Pontic Desert from Gnolls
                        1 Lgt-Infantry and 1 Spearmen moved from The Outlands to Doomed Bridge
                              Elves take Doomed Bridge from Gnolls
                        1 Auxiliaries moved from Athondir to Durlan Steppes
                        1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                
                    Combat - Elves
                        Battle in Western Pontic Desert
                            Elves attack with 1 Lgt-Cavalry
                            Gnolls defend with 1 Gnoll
                                Elves roll dice for 1 Lgt-Cavalry in Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                Gnolls roll dice for 1 Gnoll in Western Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                            1 Lgt-Cavalry owned by the Elves lost in Western Pontic Desert
                            Gnolls win with 1 Gnoll remaining. Battle score for attacker is -10
                            Casualties for Elves: 1 Lgt-Cavalry
                
                    Non Combat Move - Elves
                
                    Purchase Units - Elves
                        Elves buy 1 Bireme; Remaining resources: 2 PUs; 9 Food; 4 Wood; 3 Metal; 
                
                    Place Units - Elves
                        1 Bireme placed in Sea Zone 8
                
                    Turn Complete - Elves
                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                        Elves collect 31 PUs; end with 33 PUs
                        Units generate 3 Metal; Elves end with 6 Metal
                        Units generate 7 Food; Elves end with 16 Food
                        Units generate 9 Wood; Elves end with 13 Wood
                        Units generate -15 PUs; Elves end with 18 PUs
                

                Combat Hit Differential Summary :

                Gnolls regular : 0.63
                Elves regular : -0.38
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  Went for a 1 in 6 shot to try and take the blue dragon, probably ill advised but anyhow, got smoked there. Despite having a couple games under my belt I still struggle trying to figure out if I should be risking battles with the AI's stuff or trying to ignore it. So far going after them hasn't panned out too well hehe.

                  Back to Evil

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    One thing I've seen is that I have a tough time anticipating where units can be the following round. The mountain terrain in particular seems to always be in the way of my cavalry units hehe. With the AI units I figure might as well try to knock em off if they show in range. But so far they've bloodied me up pretty savagely

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Crowton round 4

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 4
                      
                          Combat Move - Crowton
                              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                              Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                              1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Dolmarsh to Winterash
                              1 Lgt-Cavalry moved from Faraway to Winterash
                              1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                    Crowton take Sea Zone 26 from Dwarves
                              1 Spearmen moved from Baldor Castle to Sea Zone 26
                              1 Small-Ship and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                              1 Auxiliaries moved from Turtle Rock to Sea Zone 22
                              1 Auxiliaries and 1 Spearmen moved from Sea Zone 22 to Winterash
                              1 Marines moved from Glassville to Sea Zone 19
                              1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 14
                                    Crowton take Sea Zone 17 from Pirates
                                    Crowton take Sea Zone 16 from Pirates
                                    Crowton take Sea Zone 14 from Pirates
                              1 Marines moved from Sea Zone 14 to Barrenbor
                      
                          Combat - Crowton
                              Battle in Barrenbor
                              Battle in Winterash
                                  Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                  Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Young-Red-Dragon
                                      Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Winterash, round 2 : 3/6 hits, 1.50 expected hits
                                      Barbarians roll dice for 2 Barbarians and 1 Young-Red-Dragon in Winterash, round 2 : 0/3 hits, 1.13 expected hits
                                      2 Barbarians owned by the Barbarians lost in Winterash
                                  Some non-combat units are destroyed: 
                                  Crowton converts Young-Red-Dragon into different units
                                  Crowton win, taking Barrenbor from Barbarians, taking Winterash from Barbarians with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 18
                                  Casualties for Barbarians: 2 Barbarians
                      
                          Non Combat Move - Crowton
                      
                          Purchase Units - Crowton
                              Note to players Crowton: A Crowton General stands ready in Stormwood.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                              Trigger Crowton acquires a General: Crowton has 1 General placed in Stormwood
                              Crowton buy 1 Transport-Ship; Remaining resources: 0 PUs; 12 Food; 9 Wood; 6 Metal; 
                      
                          Place Units - Crowton
                              1 Transport-Ship placed in Sea Zone 22
                      
                          Turn Complete - Crowton
                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                              Crowton collect 27 PUs; end with 27 PUs
                              Units generate 9 Wood; Crowton end with 18 Wood
                              Units generate -15 PUs; Crowton end with 12 PUs
                              Units generate 8 Food; Crowton end with 20 Food
                              Units generate 3 Metal; Crowton end with 9 Metal
                      

                      Combat Hit Differential Summary :

                      Crowton regular : 1.50
                      Barbarians regular : -1.13
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Greenskins round 4

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 4
                        
                            Combat Move - Greenskins
                                1 Lgt-Infantry moved from Godheim to Bahar Longcliff
                                      Greenskins take Bahar Longcliff from Ogres
                                1 Rangers moved from Godheim Reach to Bahar Longcliff
                                1 Rangers moved from Orcengor to Bahar Longcliff
                                1 Auxiliaries and 1 Hvy-Infantry moved from Godheim Pass to Godheim
                                1 Rangers moved from Warg Caves to Rackelton
                                      Greenskins take Rackelton from Pirates
                                1 Monoreme moved from Sea Zone 70 to Sea Zone 68
                                      Greenskins take Sea Zone 69 from Pirates
                                      Greenskins take Sea Zone 68 from Pirates
                                1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Wall to Bleak Borderlands
                        
                            Combat - Greenskins
                        
                            Non Combat Move - Greenskins
                        
                            Purchase Units - Greenskins
                                Note to players Greenskins: A Greenskin General stands ready in Orcengor.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also cap....
                                Trigger Greenskins acquire a General: Greenskins has 1 General placed in Orcengor
                                Greenskins buy 1 Mortar; Remaining resources: 5 PUs; 2 Food; 3 Wood; 5 Metal; 
                        
                            Place Units - Greenskins
                                1 Mortar placed in Orcengor
                        
                            Turn Complete - Greenskins
                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                Greenskins collect 23 PUs; end with 28 PUs
                                Units generate 6 Wood; Greenskins end with 9 Wood
                                Units generate -15 PUs; Greenskins end with 13 PUs
                                Units generate 3 Food; Greenskins end with 5 Food
                                Units generate 6 Metal; Greenskins end with 11 Metal
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Undead round 4

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 4
                          
                              Combat Move - Undead
                                  1 Lgt-Cavalry moved from Hinderland Zone 4 to Hinderland Settlement
                                        Undead take Hinderland Zone 2 from Ogres
                                  1 Zombies moved from The Hinderlands to Hinderland Settlement
                                  2 Zombiess moved from The Hinderlands to Hinderland Settlement
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Farhaven to Sea Zone 53
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 53 to Sea Zone 54
                                        Undead take Sea Zone 54 from Pirates
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Freegrass
                                  1 Spearmen moved from Misty Slopes to Haunted Moorland
                                        Undead take Haunted Moorland from Gnolls
                          
                              Combat - Undead
                                  Battle in Freegrass
                                      Undead attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                      Lionia defend with 1 Auxiliaries, 1 Fort and 1 Sheep
                                          Undead roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Freegrass, round 2 : 1/2 hits, 0.88 expected hits
                                          Lionia roll dice for 1 Auxiliaries and 1 Fort in Freegrass, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Auxiliaries owned by the Lionia and 1 Hvy-Infantry owned by the Undead lost in Freegrass
                                      Undead win, taking Freegrass from Lionia with 1 Lgt-Infantry remaining. Battle score for attacker is -2
                                      Casualties for Undead: 1 Hvy-Infantry
                                      Casualties for Lionia: 1 Auxiliaries
                                  Battle in Hinderland Settlement
                                      Undead attack with 1 Lgt-Cavalry and 3 Zombiess
                                      Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                          Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 2 : 0/4 hits, 0.63 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 3 : 0/4 hits, 0.63 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 4 : 0/4 hits, 0.63 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 5 : 0/4 hits, 0.63 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Cavalry and 3 Zombiess in Hinderland Settlement, round 6 : 1/4 hits, 0.63 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                          1 Ogre owned by the Ogres lost in Hinderland Settlement
                                      Some non-combat units are destroyed: 
                                      Undead win, taking Hinderland Settlement from Ogres with 1 Lgt-Cavalry and 3 Zombiess remaining. Battle score for attacker is 10
                                      Casualties for Ogres: 1 Ogre
                          
                              Non Combat Move - Undead
                                  1 Lgt-Infantry moved from Hinderland Zone 5 to Hinderland Zone 3
                                  1 Zombie-Plague moved from The Hinderlands to Misty Slopes
                                  1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                                  1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
                          
                              Purchase Units - Undead
                                  Note to players Undead: An Undead General stands ready in Necroloft.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capa....
                                  Trigger Undead acquires a General: Undead has 1 General placed in Necroloft
                                  Undead buy 1 Giant-Bat; Remaining resources: 6 PUs; 0 Food; 10 Wood; 8 Metal; 
                          
                              Place Units - Undead
                                  1 Giant-Bat placed in Necroloft
                          
                              Turn Complete - Undead
                                  Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                  Undead collect 35 PUs (2 lost to blockades); end with 41 PUs
                                  Units generate 5 Food; Undead end with 5 Food
                                  Units generate 6 Wood; Undead end with 16 Wood
                                  Units generate 6 Metal; Undead end with 14 Metal
                                  Units generate -15 PUs; Undead end with 26 PUs
                                  Undead creates 1 Zombies in Misty Slopes
                          

                          Combat Hit Differential Summary :

                          Lionia regular : 0.63
                          Ogres regular : -1.88
                          Undead regular : -2.00
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk That was definitely quite a gamble. Interestingly Red Dragon spawned up that way as well so Crowton could only take 1 of them so its still up for grabs.

                            IMO, you probably are a bit overly aggressive against the neutrals. You want to kill them off and take their land but mostly only when you have strong odds as every unit you lose in the first few rounds really hurts.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 4

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 4
                              
                                  Combat Move - Lionia
                                      1 Lgt-Infantry moved from Avalonia to Kingwood
                                      2 Auxiliariess moved from Lionport to Freegrass
                                      1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                      1 Crusaders moved from Jade Mountains to Lion Heights
                                      1 Crusaders and 1 Lgt-Cavalry moved from Cape Despair to Hellbrook
                              
                                  Combat - Lionia
                                      Battle in Freegrass
                                          Lionia attack with 2 Auxiliariess
                                          Undead defend with 1 Fort, 1 Lgt-Infantry and 1 Sheep
                                              Lionia roll dice for 2 Auxiliariess in Freegrass, round 2 : 1/2 hits, 0.50 expected hits
                                              Undead roll dice for 1 Fort and 1 Lgt-Infantry in Freegrass, round 2 : 0/1 hits, 0.63 expected hits
                                          1 Lgt-Infantry owned by the Undead lost in Freegrass
                                          Lionia win, taking Freegrass from Undead with 2 Auxiliariess remaining. Battle score for attacker is 9
                                          Casualties for Undead: 1 Lgt-Infantry
                                      Battle in Hellbrook
                                          Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                          Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                              Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Hellbrook, round 2 : 1/2 hits, 0.75 expected hits
                                              Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                          1 Lgt-Cavalry owned by the Lionia and 1 Murloc owned by the Murlocs lost in Hellbrook
                                          Some non-combat units are destroyed: 
                                          Lionia win, taking Hellbrook from Murlocs with 1 Crusaders remaining. Battle score for attacker is -3
                                          Casualties for Lionia: 1 Lgt-Cavalry
                                          Casualties for Murlocs: 1 Murloc
                                      Battle in Lion Heights
                                          Lionia attack with 1 Crusaders
                                          Pirates defend with 1 Pirate
                                              Lionia roll dice for 1 Crusaders in Lion Heights, round 2 : 0/1 hits, 0.50 expected hits
                                              Pirates roll dice for 1 Pirate in Lion Heights, round 2 : 0/1 hits, 0.25 expected hits
                                              Lionia roll dice for 1 Crusaders in Lion Heights, round 3 : 1/1 hits, 0.50 expected hits
                                              Pirates roll dice for 1 Pirate in Lion Heights, round 3 : 1/1 hits, 0.25 expected hits
                                              1 Crusaders owned by the Lionia and 1 Pirate owned by the Pirates lost in Lion Heights
                                          Pirates win with no units remaining. Battle score for attacker is -1
                                          Casualties for Lionia: 1 Crusaders
                                          Casualties for Pirates: 1 Pirate
                              
                                  Non Combat Move - Lionia
                              
                                  Purchase Units - Lionia
                                      Note to players Lionia: A Lionian General stands ready in Lionport.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                      Trigger Lionia acquires a General: Lionia has 1 General placed in Lionport
                                      Lionia buy 1 Hvy-Cavalry; Remaining resources: 2 PUs; 9 Food; 11 Wood; 8 Metal; 
                              
                                  Place Units - Lionia
                                      1 Hvy-Cavalry placed in Lionport
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 24 PUs; end with 26 PUs
                                      Units generate 9 Wood; Lionia end with 20 Wood
                                      Units generate 4 Food; Lionia end with 13 Food
                                      Units generate -15 PUs; Lionia end with 11 PUs
                                      Units generate 3 Metal; Lionia end with 11 Metal
                              

                              Combat Hit Differential Summary :

                              Murlocs regular : 0.75
                              Lionia regular : 0.75
                              Pirates regular : 0.50
                              Undead regular : -0.63
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Dwarves round 4

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 4
                                
                                    Combat Move - Dwarves
                                        1 Gnomes and 1 Halflings moved from Dol Ulum to Mount Thoril
                                        1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                        1 Monoreme moved from Sea Zone 28 to Sea Zone 31
                                        1 Spearmen moved from Ironhorn to Sea Zone 31
                                        1 Lgt-Infantry and 1 Small-Ship moved from Sea Zone 28 to Sea Zone 31
                                        1 Lgt-Infantry, 1 Monoreme, 1 Small-Ship and 1 Spearmen moved from Sea Zone 31 to Sea Zone 32
                                              Dwarves take Sea Zone 32 from Pirates
                                        1 Spearmen moved from Sea Zone 32 to Sinfjord
                                        1 Lgt-Infantry moved from Sea Zone 32 to Troglodyte Coast
                                        1 Auxiliaries moved from Faranwall to East Parnesis Desert
                                        1 Gnomes and 1 Halflings moved from Gnomen Lowland to Dol Ulum
                                        1 Halflings moved from Halfling Meadows to Ironhorn
                                
                                    Combat - Dwarves
                                        Battle in Sinfjord
                                        Battle in Troglodyte Coast
                                        Battle in Mount Thoril
                                            Dwarves attack with 1 Gnomes and 1 Halflings
                                            Kobolds defend with 1 Kobold and 1 Young-Blue-Dragon
                                                Dwarves roll dice for 1 Gnomes and 1 Halflings in Mount Thoril, round 2 : 0/2 hits, 0.25 expected hits
                                                Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 2 : 1/2 hits, 0.75 expected hits
                                                1 Gnomes owned by the Dwarves lost in Mount Thoril
                                                Dwarves roll dice for 1 Halflings in Mount Thoril, round 3 : 1/1 hits, 0.13 expected hits
                                                Kobolds roll dice for 1 Kobold and 1 Young-Blue-Dragon in Mount Thoril, round 3 : 1/2 hits, 0.75 expected hits
                                                1 Halflings owned by the Dwarves and 1 Kobold owned by the Kobolds lost in Mount Thoril
                                            Kobolds win, taking Sinfjord from Kobolds, taking Troglodyte Coast from Kobolds with 1 Young-Blue-Dragon remaining. Battle score for attacker is -5
                                            Casualties for Dwarves: 1 Gnomes and 1 Halflings
                                            Casualties for Kobolds: 1 Kobold
                                
                                    Non Combat Move - Dwarves
                                        1 Lgt-Cavalry moved from Robach to Adamant Mines
                                
                                    Purchase Units - Dwarves
                                        Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
                                        Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
                                        Dwarves buy 1 Monoreme; Remaining resources: 3 PUs; 8 Food; 11 Wood; 10 Metal; 
                                
                                    Place Units - Dwarves
                                        1 Monoreme placed in Sea Zone 31
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 28 PUs; end with 31 PUs
                                        Units generate 6 Food; Dwarves end with 14 Food
                                        Units generate 9 Wood; Dwarves end with 20 Wood
                                        Units generate -15 PUs; Dwarves end with 16 PUs
                                        Units generate 6 Metal; Dwarves end with 16 Metal
                                

                                Combat Hit Differential Summary :

                                Kobolds regular : 0.50
                                Dwarves regular : 0.63
                                

                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Elves round 4

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 4
                                  
                                      Combat Move - Elves
                                              Some non-combat units are destroyed: 
                                          1 Lgt-Infantry and 1 Spearmen moved from Doomed Bridge to Doomed Passage
                                                Elves take Doomed Passage from Gnolls
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Hills to Sea Zone 6
                                          1 Bireme moved from Sea Zone 8 to Sea Zone 6
                                          2 Wood-Elvess moved from Oorsik Tirith to Sea Zone 6
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Island
                                                Elves take Oorsik Island from Pirates
                                          2 Wood-Elvess moved from Sea Zone 6 to Strydon Fields
                                                Elves take Strydon Fields from Ogres
                                          1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                                          1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                                                Elves take Durlan Ranges from Murlocs
                                          1 Auxiliaries moved from Athondir to Durlan Steppes
                                          1 Auxiliaries moved from Deldrach to Durlan Steppes
                                  
                                      Combat - Elves
                                  
                                      Non Combat Move - Elves
                                  
                                      Purchase Units - Elves
                                          Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                                          Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                                          Elves buy 1 Trireme; Remaining resources: 2 PUs; 13 Food; 4 Wood; 2 Metal; 
                                  
                                      Place Units - Elves
                                          1 Trireme placed in Sea Zone 8
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 37 PUs; end with 39 PUs
                                          Units generate 3 Metal; Elves end with 5 Metal
                                          Units generate 7 Food; Elves end with 20 Food
                                          Units generate 9 Wood; Elves end with 13 Wood
                                          Units generate -15 PUs; Elves end with 24 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Crowton round 5

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 5
                                      
                                          Combat Move - Crowton
                                              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                                  Crowton converts Young-Blue-Dragon into different units
                                              1 Marines moved from Barrenbor to Sea Zone 14
                                              1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                                                    Crowton take Sea Zone 21 from Pirates
                                              1 General moved from Stormwood to Sea Zone 22
                                              1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                              1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                                                    Crowton take Maragorn from Kobolds
                                              1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
                                              2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
                                              1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                                              1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                                                    Crowton take Garwald from Kobolds
                                              2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                                                    Crowton take Sea Zone 34 from Pirates
                                              2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
                                              1 Red-Dragon moved from Winterash to Adamant Mines
                                      
                                          Combat - Crowton
                                              Battle in Adamant Mines
                                                  Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                                  Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                                                      Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                                                      Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                                                  Units damaged: 1 Red-Dragon owned by the Crowton
                                                  1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                                                  Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                                                  Casualties for Dwarves: 1 Lgt-Cavalry
                                      
                                          Non Combat Move - Crowton
                                      
                                          Purchase Units - Crowton
                                              Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
                                      
                                          Place Units - Crowton
                                              1 Large-Ship placed in Sea Zone 25
                                      
                                          Turn Complete - Crowton
                                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                              Crowton collect 32 PUs; end with 33 PUs
                                              Units generate 12 Wood; Crowton end with 24 Wood
                                              Units generate 6 Food; Crowton end with 23 Food
                                              Units generate 6 Metal; Crowton end with 13 Metal
                                              Units generate -15 PUs; Crowton end with 18 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Crowton regular : -1.25
                                      Dwarves regular : 0.75
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 5

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 5
                                        
                                            Combat Move - Greenskins
                                                1 Rangers moved from Warg Caves to South Goronmok
                                                1 General moved from Orcengor to South Goronmok
                                                1 Rangers moved from Rackelton to South Goronmok
                                                2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
                                                1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
                                        
                                            Combat - Greenskins
                                                Battle in Dusty Mountains
                                                    Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                                                    Gnolls defend with 1 Gnoll
                                                        Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                                        Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Gnoll owned by the Gnolls lost in Dusty Mountains
                                                    Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                                                    Casualties for Gnolls: 1 Gnoll
                                                Battle in South Goronmok
                                                    Greenskins attack with 1 General and 2 Rangerss
                                                    Pirates defend with 1 Pirate
                                                        Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                                                        Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                                                        1 Pirate owned by the Pirates lost in South Goronmok
                                                    Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                                                    Casualties for Pirates: 1 Pirate
                                                Battle in Surigard
                                                    Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                    Gnolls defend with 1 Castle and 1 Gnoll
                                                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                                                        Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                                                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                                                        Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                                                        1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                                                    Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                                                    Casualties for Greenskins: 1 Auxiliaries
                                                    Casualties for Gnolls: 1 Gnoll
                                        
                                            Non Combat Move - Greenskins
                                                1 Rangers moved from Bahar Longcliff to Godheim Reach
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Knights placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                Greenskins collect 28 PUs; end with 30 PUs
                                                Units generate 6 Wood; Greenskins end with 14 Wood
                                                Units generate -15 PUs; Greenskins end with 15 PUs
                                                Units generate 3 Food; Greenskins end with 7 Food
                                                Units generate 6 Metal; Greenskins end with 8 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls regular : -0.38
                                        Pirates regular : -0.25
                                        Greenskins regular : 0.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Undead round 5

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 5
                                          
                                              Combat Move - Undead
                                                  1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
                                                  1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                                                        Undead take Sea Zone 55 from Pirates
                                                  1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
                                                  1 Zombies moved from Misty Slopes to West Witching Mountains
                                                  1 Spearmen moved from Haunted Moorland to West Witching Mountains
                                                  1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                                                  1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                                  1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
                                                  3 Zombiess moved from Hinderland Settlement to The Hinderlands
                                                  1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                                          
                                              Combat - Undead
                                                  Battle in West Witching Mountains
                                                      Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                                                      Gnolls defend with 1 Gnoll
                                                          Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                                                          1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                                                      Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                                                      Casualties for Undead: 1 Zombies
                                                      Casualties for Gnolls: 1 Gnoll
                                                  Battle in Sea Zone 56
                                                      Undead attack with 2 Large-Ships
                                                      Lionia defend with 1 Large-Ship
                                                          Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                                                          Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                                                      1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                                                      Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                                                      Casualties for Undead: 1 Large-Ship
                                                      Casualties for Lionia: 1 Large-Ship
                                          
                                              Non Combat Move - Undead
                                          
                                              Purchase Units - Undead
                                                  Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
                                          
                                              Place Units - Undead
                                                  1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
                                          
                                              Turn Complete - Undead
                                                  Undead collect 36 PUs; end with 42 PUs
                                                  Units generate 4 Food; Undead end with 4 Food
                                                  Units generate 6 Wood; Undead end with 11 Wood
                                                  Units generate 6 Metal; Undead end with 16 Metal
                                                  Units generate -15 PUs; Undead end with 27 PUs
                                                  Undead creates 1 Zombies in Misty Slopes
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls regular : 0.50
                                          Lionia regular : 0.50
                                          Undead regular : 2.13
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

                                            The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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