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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      Yeah the neutral bloodlust probably got the better of me haha. Tried again for the blue dragon, got close this time but not quite enough to put the claim on it. Back to Evil

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Crowton round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 5
        
            Combat Move - Crowton
                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                    Crowton converts Young-Blue-Dragon into different units
                1 Marines moved from Barrenbor to Sea Zone 14
                1 Marines and 1 Small-Ship moved from Sea Zone 14 to Sea Zone 22
                      Crowton take Sea Zone 21 from Pirates
                1 General moved from Stormwood to Sea Zone 22
                1 General, 1 Marines and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                1 General and 1 Marines moved from Sea Zone 26 to Maragorn
                      Crowton take Maragorn from Kobolds
                1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Winterash to Sea Zone 22
                2 Auxiliariess and 1 Lgt-Cavalry moved from Winterash to Sea Zone 22
                1 Lgt-Cavalry and 1 Small-Ship moved from Sea Zone 22 to Sea Zone 26
                1 Lgt-Cavalry moved from Sea Zone 26 to Garwald
                      Crowton take Garwald from Kobolds
                2 Auxiliariess, 1 Hvy-Infantry, 1 Large-Ship, 1 Lgt-Infantry, 1 Spearmen and 1 Transport-Ship moved from Sea Zone 22 to Sea Zone 34
                      Crowton take Sea Zone 34 from Pirates
                2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 34 to Adamant Mines
                1 Red-Dragon moved from Winterash to Adamant Mines
        
            Combat - Crowton
                Battle in Adamant Mines
                    Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                    Dwarves defend with 1 Lgt-Cavalry and 1 Mine
                        Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Adamant Mines, round 2 : 1/6 hits, 2.25 expected hits
                        Dwarves roll dice for 1 Lgt-Cavalry in Adamant Mines, round 2 : 1/1 hits, 0.25 expected hits
                    Units damaged: 1 Red-Dragon owned by the Crowton
                    1 Lgt-Cavalry owned by the Dwarves lost in Adamant Mines
                    Crowton win, taking Adamant Mines from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 10
                    Casualties for Dwarves: 1 Lgt-Cavalry
        
            Non Combat Move - Crowton
        
            Purchase Units - Crowton
                Crowton buy 1 Large-Ship; Remaining resources: 1 PUs; 17 Food; 12 Wood; 7 Metal; 
        
            Place Units - Crowton
                1 Large-Ship placed in Sea Zone 25
        
            Turn Complete - Crowton
                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                Crowton collect 32 PUs; end with 33 PUs
                Units generate 12 Wood; Crowton end with 24 Wood
                Units generate 6 Food; Crowton end with 23 Food
                Units generate 6 Metal; Crowton end with 13 Metal
                Units generate -15 PUs; Crowton end with 18 PUs
        

        Combat Hit Differential Summary :

        Crowton regular : -1.25
        Dwarves regular : 0.75
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Greenskins round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 5
          
              Combat Move - Greenskins
                  1 Rangers moved from Warg Caves to South Goronmok
                  1 General moved from Orcengor to South Goronmok
                  1 Rangers moved from Rackelton to South Goronmok
                  2 Auxiliariess, 1 Monster and 1 Mortar moved from Orcengor to Dusty Mountains
                  1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry moved from Bleak Borderlands to Surigard
                  1 Auxiliaries and 1 Hvy-Infantry moved from Godheim to Bahar Longcliff
          
              Combat - Greenskins
                  Battle in Dusty Mountains
                      Greenskins attack with 2 Auxiliariess, 1 Monster and 1 Mortar
                      Gnolls defend with 1 Gnoll
                          Greenskins roll dice for 2 Auxiliariess, 1 Monster and 1 Mortar in Dusty Mountains, round 2 : 3/4 hits, 1.88 expected hits
                          Gnolls roll dice for 1 Gnoll in Dusty Mountains, round 2 : 0/1 hits, 0.38 expected hits
                          1 Gnoll owned by the Gnolls lost in Dusty Mountains
                      Greenskins win, taking Dusty Mountains from Gnolls with 2 Auxiliariess, 1 Monster and 1 Mortar remaining. Battle score for attacker is 9
                      Casualties for Gnolls: 1 Gnoll
                  Battle in South Goronmok
                      Greenskins attack with 1 General and 2 Rangerss
                      Pirates defend with 1 Pirate
                          Greenskins roll dice for 1 General and 2 Rangerss in South Goronmok, round 2 : 1/3 hits, 1.38 expected hits
                          Pirates roll dice for 1 Pirate in South Goronmok, round 2 : 0/1 hits, 0.25 expected hits
                          1 Pirate owned by the Pirates lost in South Goronmok
                      Greenskins win, taking South Goronmok from Pirates with 1 General and 2 Rangerss remaining. Battle score for attacker is 8
                      Casualties for Pirates: 1 Pirate
                  Battle in Surigard
                      Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                      Gnolls defend with 1 Castle and 1 Gnoll
                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 2 : 0/3 hits, 0.88 expected hits
                          Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 2 : 0/1 hits, 0.50 expected hits
                          Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Surigard, round 3 : 1/3 hits, 0.88 expected hits
                          Gnolls roll dice for 1 Castle and 1 Gnoll in Surigard, round 3 : 1/1 hits, 0.50 expected hits
                          1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Surigard
                      Greenskins win, taking Surigard from Gnolls with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 2
                      Casualties for Greenskins: 1 Auxiliaries
                      Casualties for Gnolls: 1 Gnoll
          
              Non Combat Move - Greenskins
                  1 Rangers moved from Bahar Longcliff to Godheim Reach
          
              Purchase Units - Greenskins
                  Greenskins buy 1 Knights; Remaining resources: 2 PUs; 4 Food; 8 Wood; 2 Metal; 
          
              Place Units - Greenskins
                  1 Knights placed in Orcengor
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 28 PUs; end with 30 PUs
                  Units generate 6 Wood; Greenskins end with 14 Wood
                  Units generate -15 PUs; Greenskins end with 15 PUs
                  Units generate 3 Food; Greenskins end with 7 Food
                  Units generate 6 Metal; Greenskins end with 8 Metal
          

          Combat Hit Differential Summary :

          Gnolls regular : -0.38
          Pirates regular : -0.25
          Greenskins regular : 0.00
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Undead round 5

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 5
            
                Combat Move - Undead
                    1 Large-Ship moved from Sea Zone 54 to Sea Zone 56
                    1 Large-Ship moved from Sea Zone 52 to Sea Zone 56
                          Undead take Sea Zone 55 from Pirates
                    1 General and 1 Giant-Bat moved from Necroloft to West Witching Mountains
                    1 Zombies moved from Misty Slopes to West Witching Mountains
                    1 Spearmen moved from Haunted Moorland to West Witching Mountains
                    1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                    1 Auxiliaries moved from Necroloft to Forsaken Mountains
                    1 Lgt-Cavalry moved from Hinderland Settlement to Plagued Fields
                    3 Zombiess moved from Hinderland Settlement to The Hinderlands
                    1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
            
                Combat - Undead
                    Battle in West Witching Mountains
                        Undead attack with 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies
                        Gnolls defend with 1 Gnoll
                            Undead roll dice for 1 General, 1 Giant-Bat, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 3/4 hits, 1.88 expected hits
                            Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 1/1 hits, 0.50 expected hits
                            1 Gnoll owned by the Gnolls and 1 Zombies owned by the Undead lost in West Witching Mountains
                        Undead win, taking West Witching Mountains from Gnolls with 1 General, 1 Giant-Bat and 1 Spearmen remaining. Battle score for attacker is 2
                        Casualties for Undead: 1 Zombies
                        Casualties for Gnolls: 1 Gnoll
                    Battle in Sea Zone 56
                        Undead attack with 2 Large-Ships
                        Lionia defend with 1 Large-Ship
                            Undead roll dice for 2 Large-Ships in Sea Zone 56, round 2 : 2/2 hits, 1.00 expected hits
                            Lionia roll dice for 1 Large-Ship in Sea Zone 56, round 2 : 1/1 hits, 0.50 expected hits
                        1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 56
                        Undead win, taking Sea Zone 56 from Lionia with 1 Large-Ship remaining. Battle score for attacker is 0
                        Casualties for Undead: 1 Large-Ship
                        Casualties for Lionia: 1 Large-Ship
            
                Non Combat Move - Undead
            
                Purchase Units - Undead
                    Undead buy 1 Large-Ship and 1 Small-Ship; Remaining resources: 6 PUs; 0 Food; 5 Wood; 10 Metal; 
            
                Place Units - Undead
                    1 Large-Ship and 1 Small-Ship placed in Sea Zone 49
            
                Turn Complete - Undead
                    Undead collect 36 PUs; end with 42 PUs
                    Units generate 4 Food; Undead end with 4 Food
                    Units generate 6 Wood; Undead end with 11 Wood
                    Units generate 6 Metal; Undead end with 16 Metal
                    Units generate -15 PUs; Undead end with 27 PUs
                    Undead creates 1 Zombies in Misty Slopes
            

            Combat Hit Differential Summary :

            Gnolls regular : 0.50
            Lionia regular : 0.50
            Undead regular : 2.13
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              Strong turn for Evil. Starting to look bleak for Good with Evil having both the Blue and Red Dragons as well as closing in on the White Dragon. Looks like Dragon spawning location again plays a major role. At least the dragons tried to defend themselves a bit this time but ran out of places to run.

              The Pirates and Water Dragon are crazy strong! They wiped out Greenskins navy and preventing them from even thinking about building any ships.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Lionia round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 5
                
                    Combat Move - Lionia
                        1 Lgt-Infantry moved from Kingwood to Avalonia
                        1 Auxiliaries and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                        1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                              Lionia take Caves of the Giant Lion from Barbarians
                        1 Auxiliaries moved from Freegrass to Lion Heights
                              Lionia take Lion Heights from Pirates
                        1 Crusaders moved from Jade Mountains to Sea Zone 45
                        1 Crusaders and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                        1 Crusaders moved from Hellbrook to Sea Zone 44
                        2 Crusaderss and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 41
                        2 Crusaderss moved from Sea Zone 41 to Crystal Strand
                              Lionia take Crystal Strand from Kobolds
                
                    Combat - Lionia
                        Battle in Lionian Plains
                            Lionia attack with 1 Auxiliaries and 1 Hvy-Cavalry
                            Barbarians defend with 1 Barbarian
                                Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 2 : 0/2 hits, 0.88 expected hits
                                Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 0/1 hits, 0.38 expected hits
                                Lionia roll dice for 1 Auxiliaries and 1 Hvy-Cavalry in Lionian Plains, round 3 : 1/2 hits, 0.88 expected hits
                                Barbarians roll dice for 1 Barbarian in Lionian Plains, round 3 : 1/1 hits, 0.38 expected hits
                                1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                            Lionia win, taking Lionian Plains from Barbarians with 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                            Casualties for Lionia: 1 Auxiliaries
                            Casualties for Barbarians: 1 Barbarian
                
                    Non Combat Move - Lionia
                
                    Purchase Units - Lionia
                        Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                
                    Place Units - Lionia
                        1 Knights placed in Lionport
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 25 PUs (3 lost to blockades); end with 25 PUs
                        Units generate 9 Wood; Lionia end with 28 Wood
                        Units generate 6 Food; Lionia end with 18 Food
                        Units generate -15 PUs; Lionia end with 10 PUs
                        Units generate 3 Metal; Lionia end with 5 Metal
                

                Combat Hit Differential Summary :

                Lionia regular : -0.75
                Barbarians regular : 0.25
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Dwarves round 5

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 5
                  
                      Combat Move - Dwarves
                          1 Small-Ship moved from Sea Zone 32 to Sea Zone 31
                          1 Monoreme moved from Sea Zone 32 to Sea Zone 31
                          1 General moved from Ironhorn to Sea Zone 31
                          3 Auxiliariess moved from Ironhorn to Sea Zone 31
                          1 Spearmen moved from Sinfjord to East Dolmor
                                Dwarves take East Dolmor from Kobolds
                          1 Lgt-Infantry moved from Troglodyte Coast to West Dolmor
                                Dwarves take West Dolmor from Kobolds
                          3 Auxiliariess, 1 General, 2 Monoremes and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 32
                          3 Auxiliariess and 1 General moved from Sea Zone 32 to Troll Mountains
                                Dwarves take Troll Mountains from Barbarians
                          1 Halflings moved from Halfling Meadows to Ironhorn
                          1 Auxiliaries moved from East Parnesis Desert to Ironhorn
                          1 Gnomes moved from Dol Ulum to Gnomen Lowland
                          1 Halflings moved from Dol Ulum to Gnomen Lowland
                          1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                  
                      Combat - Dwarves
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Dwarves buy 1 Hvy-Cavalry; Remaining resources: 6 PUs; 10 Food; 19 Wood; 11 Metal; 
                  
                      Place Units - Dwarves
                          1 Hvy-Cavalry placed in Ironhorn
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 26 PUs; end with 32 PUs
                          Units generate 6 Food; Dwarves end with 16 Food
                          Units generate 9 Wood; Dwarves end with 28 Wood
                          Units generate -15 PUs; Dwarves end with 17 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Elves round 5

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 5
                    
                        Combat Move - Elves
                            1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                            2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                                  Elves take Sea Zone 2 from Pirates
                            1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
                            1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
                            1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                  Elves take Sea Zone 9 from Pirates
                            1 General moved from Sea Zone 9 to Durlan North Coast
                            1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
                            1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
                            2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
                            1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                                  Elves take Northern Wilds from Gnolls
                    
                        Combat - Elves
                            Battle in Rimdell
                                Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                                Murlocs defend with 1 Murloc and 1 Sheep
                                    Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                                    Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                                    1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                                Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                                Casualties for Elves: 1 Lgt-Infantry
                                Casualties for Murlocs: 1 Murloc
                    
                        Non Combat Move - Elves
                    
                        Purchase Units - Elves
                            Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
                    
                        Place Units - Elves
                            1 Trireme placed in Sea Zone 8
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 33 PUs; end with 41 PUs
                            Units generate 3 Metal; Elves end with 4 Metal
                            Units generate 5 Food; Elves end with 22 Food
                            Units generate 9 Wood; Elves end with 13 Wood
                            Units generate -15 PUs; Elves end with 26 PUs
                    

                    Combat Hit Differential Summary :

                    Murlocs regular : 0.75
                    Elves regular : 0.13
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Crowton round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 6
                        
                            Combat Move - Crowton
                                1 unit repaired.
                                    Some non-combat units are destroyed: 
                                    Some non-combat units are destroyed: 
                                1 Lgt-Cavalry moved from Garwald to Mount Thoril
                                      Crowton take Mount Thoril from Kobolds
                                2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum
                                      Crowton take Dol Ulum from Dwarves
                                1 General and 1 Marines moved from Maragorn to Sea Zone 26
                                1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31
                                      Crowton take Sea Zone 27 from Dwarves
                                      Crowton take Sea Zone 28 from Dwarves
                                      Crowton take Sea Zone 31 from Dwarves
                                2 Auxiliariess moved from Stormwood to Sea Zone 25
                                2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31
                                2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven
                                1 Blue-Dragon moved from Maragorn to Sea Zone 31
                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 25
                                1 Auxiliaries moved from Stormwood to Sea Zone 25
                                1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26
                                1 Auxiliaries moved from Sea Zone 26 to Mithrildon
                                      Crowton take Mithrildon from Kobolds
                                1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25
                                1 Red-Dragon moved from Adamant Mines to Gnomen Lowland
                        
                            Combat - Crowton
                                Battle in Safe Haven
                                Battle in Gnomen Lowland
                                    Crowton attack with 1 Red-Dragon
                                    Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill
                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits
                                        Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits
                                        1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits
                                        Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits
                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits
                                        Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits
                                    Units damaged: 1 Red-Dragon owned by the Crowton
                                        1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits
                                        Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits
                                        Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits
                                        Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits
                                        1 Halflings owned by the Dwarves lost in Gnomen Lowland
                                    Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21
                                    Casualties for Dwarves: 2 Gnomess and 1 Halflings
                        
                            Non Combat Move - Crowton
                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                1 Red-Dragon moved from Gnomen Lowland to Dol Ulum
                        
                            Purchase Units - Crowton
                                Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; 
                        
                            Place Units - Crowton
                                2 Hvy-Infantrys placed in Stormwood
                        
                            Turn Complete - Crowton
                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                Crowton collect 42 PUs; end with 42 PUs
                                Units generate 5 Food; Crowton end with 22 Food
                                Units generate 12 Wood; Crowton end with 34 Wood
                                Units generate 6 Metal; Crowton end with 9 Metal
                                Units generate -15 PUs; Crowton end with 27 PUs
                        

                        Combat Hit Differential Summary :

                        Crowton regular : 0.50
                        Dwarves regular : -0.13
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Greenskins round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 6
                          
                              Combat Move - Greenskins
                                  1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep
                                  1 Rangers moved from Godheim Reach to Silverdeep
                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                        Greenskins take Dusty Heights from Gnolls
                                  1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South
                                  1 Knights moved from Orcengor to Dathic South
                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                                  2 Rangerss moved from South Goronmok to Dusty Mountains
                                  1 General moved from South Goronmok to Orcengor
                                  1 Rangers moved from Warg Caves to Orcengor
                          
                              Combat - Greenskins
                                  Battle in Silverdeep
                                      Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss
                                      Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village
                                          Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits
                                          Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits
                                      1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep
                                      Greenskins captures one of Ogres capitals
                                      Some non-combat units are destroyed: 
                                      Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4
                                      Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry
                                      Casualties for Ogres: 2 Ogres
                                  Battle in Dathic South
                                      Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar
                                      Murlocs defend with 1 Murloc and 1 Sawmill
                                          Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits
                                          Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits
                                          1 Murloc owned by the Murlocs lost in Dathic South
                                      Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7
                                      Casualties for Murlocs: 1 Murloc
                          
                              Non Combat Move - Greenskins
                          
                              Purchase Units - Greenskins
                                  Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; 
                          
                              Place Units - Greenskins
                                  1 Hvy-Cavalry placed in Orcengor
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 33 PUs; end with 38 PUs
                                  Units generate 9 Wood; Greenskins end with 22 Wood
                                  Units generate 9 Metal; Greenskins end with 12 Metal
                                  Units generate -15 PUs; Greenskins end with 23 PUs
                                  Units generate 3 Food; Greenskins end with 6 Food
                          

                          Combat Hit Differential Summary :

                          Murlocs regular : -0.13
                          Ogres regular : 0.75
                          Greenskins regular : 1.13
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 6

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 6
                            
                                Combat Move - Undead
                                    1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
                                    1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
                                    1 Lgt-Cavalry moved from Plagued Fields to Runedelf
                                    1 Zombies moved from Misty Slopes to Lakelot
                                          Undead take Lakelot from Gnolls
                                    1 Auxiliaries moved from Misty Slopes to Dreadpass
                                          Undead take Dreadpass from Barbarians
                                    1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                                          Undead take North Witching Mountains from Gnolls
                                    1 Giant-Bat moved from West Witching Mountains to Runedelf
                                    1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
                                    1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
                            
                                Combat - Undead
                                    Battle in Runedelf
                                        Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                                        Kobolds defend with 1 Kobold
                                            Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                                            Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Kobold owned by the Kobolds lost in Runedelf
                                        Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                                        Casualties for Kobolds: 1 Kobold
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
                            
                                Place Units - Undead
                                    1 Large-Ship placed in Sea Zone 49
                                    1 Knights placed in Necroloft
                            
                                Turn Complete - Undead
                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                    Undead collect 40 PUs; end with 45 PUs
                                    Units generate 5 Food; Undead end with 5 Food
                                    Units generate 6 Wood; Undead end with 10 Wood
                                    Units generate 6 Metal; Undead end with 11 Metal
                                    Units generate -15 PUs; Undead end with 30 PUs
                                    Undead creates 1 Zombies in North Witching Mountains
                            

                            Combat Hit Differential Summary :

                            Kobolds regular : -0.38
                            Undead regular : 1.25
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0
                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 5

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 5
                              
                                  Combat Move - Lionia
                                      1 Lgt-Infantry moved from Kingwood to Avalonia
                                      1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                                      1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                                            Lionia take Caves of the Giant Lion from Barbarians
                                      1 Auxiliaries moved from Freegrass to Lion Heights
                                            Lionia take Lion Heights from Pirates
                                      1 Crusaders moved from Jade Mountains to Greenshore
                                            Lionia take Greenshore from Barbarians
                                      1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                                      1 Crusaders moved from Hellbrook to Sea Zone 44
                                      1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42
                                            Lionia take Sea Zone 42 from Pirates
                                      1 Crusaders moved from Sea Zone 42 to Old Slavenport
                              
                                  Combat - Lionia
                                      Battle in Old Slavenport
                                      Battle in Lionian Plains
                                          Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry
                                          Barbarians defend with 1 Barbarian
                                              Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits
                                              Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                                          Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                                          Casualties for Lionia: 1 Auxiliaries
                                          Casualties for Barbarians: 1 Barbarian
                              
                                  Non Combat Move - Lionia
                              
                                  Purchase Units - Lionia
                                      Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                              
                                  Place Units - Lionia
                                      1 Knights placed in Lionport
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs
                                      Units generate 12 Wood; Lionia end with 31 Wood
                                      Units generate 4 Food; Lionia end with 16 Food
                                      Units generate -15 PUs; Lionia end with 11 PUs
                                      Units generate 3 Metal; Lionia end with 5 Metal
                              

                              Combat Hit Differential Summary :

                              Lionia regular : 0.25
                              Barbarians regular : 0.63
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Dwarves round 5

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 5
                                
                                    Combat Move - Dwarves
                                        1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31
                                        1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                              Dwarves take Sea Zone 36 from Pirates
                                        1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt
                                        1 Spearmen moved from Sinfjord to Sea Zone 32
                                        1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32
                                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36
                                        1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs
                                        1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36
                                        1 Spearmen moved from Sea Zone 36 to Duskwick
                                        1 Gnomes moved from Dol Ulum to Mount Thoril
                                              Dwarves take Mount Thoril from Kobolds
                                        1 Halflings moved from Dol Ulum to Gnomen Lowland
                                        1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                                        1 Halflings moved from Halfling Meadows to Ironhorn
                                        1 Halflings moved from Ironhorn to East Parnesis Desert
                                
                                    Combat - Dwarves
                                        Battle in Duskwick
                                            Some non-combat units are destroyed: 
                                        Battle in Lost Furlongs
                                        Battle in Grimholt
                                
                                    Non Combat Move - Dwarves
                                
                                    Purchase Units - Dwarves
                                        Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; 
                                
                                    Place Units - Dwarves
                                        2 Mariness placed in Ironhorn
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 31 PUs; end with 31 PUs
                                        Units generate 6 Food; Dwarves end with 8 Food
                                        Units generate 12 Wood; Dwarves end with 30 Wood
                                        Units generate -15 PUs; Dwarves end with 16 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Elves round 5

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 5
                                  
                                      Combat Move - Elves
                                          1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                                          1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                          2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                                          1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                          1 Auxiliaries and 1 General moved from Athondir to Deldrach
                                          2 Auxiliariess moved from Durlan Steppes to Deldrach
                                          1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                  
                                      Non Combat Move - Elves
                                          1 Auxiliaries moved from Durlan Ranges to The Outlands
                                          1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge
                                          1 Spearmen moved from Doomed Passage to Doomed Bridge
                                  
                                      Purchase Units - Elves
                                          Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; 
                                  
                                      Place Units - Elves
                                          1 Trireme placed in Sea Zone 8
                                          1 Marines placed in Athondir
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 29 PUs; end with 29 PUs
                                          Units generate 3 Metal; Elves end with 3 Metal
                                          Units generate 4 Food; Elves end with 15 Food
                                          Units generate 9 Wood; Elves end with 12 Wood
                                          Units generate -15 PUs; Elves end with 14 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk I think you played the wrong save 🙂

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • FrostionF Offline
                                      Frostion Admin
                                      last edited by Frostion

                                      @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Lionia round 6

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 6
                                        
                                            Combat Move - Lionia
                                                1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                                                      Lionia take Lionian Outback from Barbarians
                                                1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                                                      Lionia take Gemrock Mines from Murlocs
                                                1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                                                      Lionia take Farhaven from Undead
                                                1 Auxiliaries moved from Lion Heights to Greenshore
                                                      Lionia take Greenshore from Barbarians
                                                2 Crusaderss moved from Crystal Strand to Samarkum
                                                1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                                1 Crusaders moved from Jade Mountains to Sea Zone 45
                                                1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                                                      Lionia take South Witching Mountains from Murlocs
                                        
                                            Combat - Lionia
                                                Battle in Samarkum
                                                    Lionia attack with 2 Crusaderss
                                                    Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                                                        Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                                                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                                                        1 Crusaders owned by the Lionia lost in Samarkum
                                                        Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                                                        Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                                                        1 Crusaders owned by the Lionia lost in Samarkum
                                                    Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                                    Casualties for Lionia: 2 Crusaderss
                                        
                                            Non Combat Move - Lionia
                                        
                                            Purchase Units - Lionia
                                                Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Lgt-Cavalry placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
                                                Units generate 9 Metal; Lionia end with 10 Metal
                                                Units generate 9 Wood; Lionia end with 36 Wood
                                                Units generate 8 Food; Lionia end with 21 Food
                                                Units generate -15 PUs; Lionia end with 16 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls regular : 1.50
                                        Lionia regular : -0.75
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 6

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 6
                                          
                                              Combat Move - Dwarves
                                                      Dwarves captures one of Kobolds capitals
                                                      Some non-combat units are destroyed: 
                                                  1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
                                                  1 Spearmen moved from East Dolmor to Sea Zone 32
                                                  1 Auxiliaries moved from Troll Mountains to Sea Zone 32
                                                  1 Lgt-Infantry moved from West Dolmor to Gillshore
                                                        Dwarves take Gillshore from Kobolds
                                                  1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                                                        Dwarves take Sea Zone 36 from Pirates
                                                        Dwarves take Sea Zone 37 from Pirates
                                                  1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
                                                  1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
                                                  1 Spearmen moved from Sea Zone 37 to Dathic Coast
                                                  1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
                                          
                                              Combat - Dwarves
                                                  Battle in Drake Peninsula
                                                  Battle in Dathic Coast
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Knights placed in Ironhorn
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
                                                  Units generate 7 Food; Dwarves end with 22 Food
                                                  Units generate 9 Wood; Dwarves end with 36 Wood
                                                  Units generate -15 PUs; Dwarves end with 10 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Elves round 6

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 6
                                            
                                                Combat Move - Elves
                                                    1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                                                    2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                                                    1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                                                          Elves take Strydon Wetlands from Ogres
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                                    1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                    1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                                                    1 Auxiliaries moved from North Durlan Hills to Volodar Point
                                                          Elves take Volodar Point from Murlocs
                                                    1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                                                    2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
                                            
                                                Combat - Elves
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Trireme placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 32 PUs; end with 42 PUs
                                                    Units generate 3 Metal; Elves end with 3 Metal
                                                    Units generate 5 Food; Elves end with 24 Food
                                                    Units generate 9 Wood; Elves end with 13 Wood
                                                    Units generate -15 PUs; Elves end with 27 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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