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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Elves round 5

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 5
      
          Combat Move - Elves
              1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
              1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
              1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
              2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2
                    Elves take Sea Zone 2 from Pirates
              1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell
              1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8
              1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                    Elves take Sea Zone 9 from Pirates
              1 General moved from Sea Zone 9 to Durlan North Coast
              1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast
              1 Auxiliaries moved from Durlan Ranges to North Durlan Hills
              2 Auxiliariess moved from Durlan Steppes to South Durlan Hills
              1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds
                    Elves take Northern Wilds from Gnolls
      
          Combat - Elves
              Battle in Rimdell
                  Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess
                  Murlocs defend with 1 Murloc and 1 Sheep
                      Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits
                      Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits
                      1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell
                  Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2
                  Casualties for Elves: 1 Lgt-Infantry
                  Casualties for Murlocs: 1 Murloc
      
          Non Combat Move - Elves
      
          Purchase Units - Elves
              Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; 
      
          Place Units - Elves
              1 Trireme placed in Sea Zone 8
      
          Turn Complete - Elves
              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
              Elves collect 33 PUs; end with 41 PUs
              Units generate 3 Metal; Elves end with 4 Metal
              Units generate 5 Food; Elves end with 22 Food
              Units generate 9 Wood; Elves end with 13 Wood
              Units generate -15 PUs; Elves end with 26 PUs
      

      Combat Hit Differential Summary :

      Murlocs regular : 0.75
      Elves regular : 0.13
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Crowton round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 6
          
              Combat Move - Crowton
                  1 unit repaired.
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  1 Lgt-Cavalry moved from Garwald to Mount Thoril
                        Crowton take Mount Thoril from Kobolds
                  2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum
                        Crowton take Dol Ulum from Dwarves
                  1 General and 1 Marines moved from Maragorn to Sea Zone 26
                  1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31
                        Crowton take Sea Zone 27 from Dwarves
                        Crowton take Sea Zone 28 from Dwarves
                        Crowton take Sea Zone 31 from Dwarves
                  2 Auxiliariess moved from Stormwood to Sea Zone 25
                  2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31
                  2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven
                  1 Blue-Dragon moved from Maragorn to Sea Zone 31
                  1 Large-Ship moved from Sea Zone 34 to Sea Zone 25
                  1 Auxiliaries moved from Stormwood to Sea Zone 25
                  1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26
                  1 Auxiliaries moved from Sea Zone 26 to Mithrildon
                        Crowton take Mithrildon from Kobolds
                  1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25
                  1 Red-Dragon moved from Adamant Mines to Gnomen Lowland
          
              Combat - Crowton
                  Battle in Safe Haven
                  Battle in Gnomen Lowland
                      Crowton attack with 1 Red-Dragon
                      Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill
                          Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits
                          Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits
                          1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                          Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits
                          Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits
                          Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits
                          Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits
                      Units damaged: 1 Red-Dragon owned by the Crowton
                          1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                          Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits
                          Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits
                          Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits
                          Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits
                          1 Halflings owned by the Dwarves lost in Gnomen Lowland
                      Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21
                      Casualties for Dwarves: 2 Gnomess and 1 Halflings
          
              Non Combat Move - Crowton
                  Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                  Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                  1 Red-Dragon moved from Gnomen Lowland to Dol Ulum
          
              Purchase Units - Crowton
                  Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; 
          
              Place Units - Crowton
                  2 Hvy-Infantrys placed in Stormwood
          
              Turn Complete - Crowton
                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                  Crowton collect 42 PUs; end with 42 PUs
                  Units generate 5 Food; Crowton end with 22 Food
                  Units generate 12 Wood; Crowton end with 34 Wood
                  Units generate 6 Metal; Crowton end with 9 Metal
                  Units generate -15 PUs; Crowton end with 27 PUs
          

          Combat Hit Differential Summary :

          Crowton regular : 0.50
          Dwarves regular : -0.13
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Greenskins round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 6
            
                Combat Move - Greenskins
                    1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep
                    1 Rangers moved from Godheim Reach to Silverdeep
                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                          Greenskins take Dusty Heights from Gnolls
                    1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South
                    1 Knights moved from Orcengor to Dathic South
                    1 Auxiliaries moved from Orcengor to Dusty Mountains
                    2 Rangerss moved from South Goronmok to Dusty Mountains
                    1 General moved from South Goronmok to Orcengor
                    1 Rangers moved from Warg Caves to Orcengor
            
                Combat - Greenskins
                    Battle in Silverdeep
                        Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss
                        Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village
                            Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits
                            Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits
                        1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep
                        Greenskins captures one of Ogres capitals
                        Some non-combat units are destroyed: 
                        Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4
                        Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry
                        Casualties for Ogres: 2 Ogres
                    Battle in Dathic South
                        Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar
                        Murlocs defend with 1 Murloc and 1 Sawmill
                            Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits
                            Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits
                            1 Murloc owned by the Murlocs lost in Dathic South
                        Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7
                        Casualties for Murlocs: 1 Murloc
            
                Non Combat Move - Greenskins
            
                Purchase Units - Greenskins
                    Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; 
            
                Place Units - Greenskins
                    1 Hvy-Cavalry placed in Orcengor
            
                Turn Complete - Greenskins
                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                    Greenskins collect 33 PUs; end with 38 PUs
                    Units generate 9 Wood; Greenskins end with 22 Wood
                    Units generate 9 Metal; Greenskins end with 12 Metal
                    Units generate -15 PUs; Greenskins end with 23 PUs
                    Units generate 3 Food; Greenskins end with 6 Food
            

            Combat Hit Differential Summary :

            Murlocs regular : -0.13
            Ogres regular : 0.75
            Greenskins regular : 1.13
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Undead round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 6
              
                  Combat Move - Undead
                      1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf
                      1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52
                      1 Lgt-Cavalry moved from Plagued Fields to Runedelf
                      1 Zombies moved from Misty Slopes to Lakelot
                            Undead take Lakelot from Gnolls
                      1 Auxiliaries moved from Misty Slopes to Dreadpass
                            Undead take Dreadpass from Barbarians
                      1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains
                            Undead take North Witching Mountains from Gnolls
                      1 Giant-Bat moved from West Witching Mountains to Runedelf
                      1 Zombie-Plague moved from Misty Slopes to North Witching Mountains
                      1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens
              
                  Combat - Undead
                      Battle in Runedelf
                          Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess
                          Kobolds defend with 1 Kobold
                              Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits
                              Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits
                              1 Kobold owned by the Kobolds lost in Runedelf
                          Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9
                          Casualties for Kobolds: 1 Kobold
              
                  Non Combat Move - Undead
              
                  Purchase Units - Undead
                      Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; 
              
                  Place Units - Undead
                      1 Large-Ship placed in Sea Zone 49
                      1 Knights placed in Necroloft
              
                  Turn Complete - Undead
                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                      Undead collect 40 PUs; end with 45 PUs
                      Units generate 5 Food; Undead end with 5 Food
                      Units generate 6 Wood; Undead end with 10 Wood
                      Units generate 6 Metal; Undead end with 11 Metal
                      Units generate -15 PUs; Undead end with 30 PUs
                      Undead creates 1 Zombies in North Witching Mountains
              

              Combat Hit Differential Summary :

              Kobolds regular : -0.38
              Undead regular : 1.25
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Lionia round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 5
                
                    Combat Move - Lionia
                        1 Lgt-Infantry moved from Kingwood to Avalonia
                        1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains
                        1 Auxiliaries moved from Freegrass to Caves of the Giant Lion
                              Lionia take Caves of the Giant Lion from Barbarians
                        1 Auxiliaries moved from Freegrass to Lion Heights
                              Lionia take Lion Heights from Pirates
                        1 Crusaders moved from Jade Mountains to Greenshore
                              Lionia take Greenshore from Barbarians
                        1 Large-Ship moved from Sea Zone 45 to Sea Zone 44
                        1 Crusaders moved from Hellbrook to Sea Zone 44
                        1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42
                              Lionia take Sea Zone 42 from Pirates
                        1 Crusaders moved from Sea Zone 42 to Old Slavenport
                
                    Combat - Lionia
                        Battle in Old Slavenport
                        Battle in Lionian Plains
                            Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry
                            Barbarians defend with 1 Barbarian
                                Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits
                                Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits
                                1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains
                            Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2
                            Casualties for Lionia: 1 Auxiliaries
                            Casualties for Barbarians: 1 Barbarian
                
                    Non Combat Move - Lionia
                
                    Purchase Units - Lionia
                        Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; 
                
                    Place Units - Lionia
                        1 Knights placed in Lionport
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs
                        Units generate 12 Wood; Lionia end with 31 Wood
                        Units generate 4 Food; Lionia end with 16 Food
                        Units generate -15 PUs; Lionia end with 11 PUs
                        Units generate 3 Metal; Lionia end with 5 Metal
                

                Combat Hit Differential Summary :

                Lionia regular : 0.25
                Barbarians regular : 0.63
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Dwarves round 5

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 5
                  
                      Combat Move - Dwarves
                          1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31
                          1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                Dwarves take Sea Zone 36 from Pirates
                          1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt
                          1 Spearmen moved from Sinfjord to Sea Zone 32
                          1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36
                          1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs
                          1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36
                          1 Spearmen moved from Sea Zone 36 to Duskwick
                          1 Gnomes moved from Dol Ulum to Mount Thoril
                                Dwarves take Mount Thoril from Kobolds
                          1 Halflings moved from Dol Ulum to Gnomen Lowland
                          1 Gnomes moved from Gnomen Lowland to Halfling Meadows
                          1 Halflings moved from Halfling Meadows to Ironhorn
                          1 Halflings moved from Ironhorn to East Parnesis Desert
                  
                      Combat - Dwarves
                          Battle in Duskwick
                              Some non-combat units are destroyed: 
                          Battle in Lost Furlongs
                          Battle in Grimholt
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; 
                  
                      Place Units - Dwarves
                          2 Mariness placed in Ironhorn
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 31 PUs; end with 31 PUs
                          Units generate 6 Food; Dwarves end with 8 Food
                          Units generate 12 Wood; Dwarves end with 30 Wood
                          Units generate -15 PUs; Dwarves end with 16 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Elves round 5

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 5
                    
                        Combat Move - Elves
                            1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6
                            1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                            2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                            1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach
                            1 Auxiliaries and 1 General moved from Athondir to Deldrach
                            2 Auxiliariess moved from Durlan Steppes to Deldrach
                            1 Wood-Elves moved from Sea Zone 8 to Deldrach
                    
                        Non Combat Move - Elves
                            1 Auxiliaries moved from Durlan Ranges to The Outlands
                            1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge
                            1 Spearmen moved from Doomed Passage to Doomed Bridge
                    
                        Purchase Units - Elves
                            Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; 
                    
                        Place Units - Elves
                            1 Trireme placed in Sea Zone 8
                            1 Marines placed in Athondir
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 29 PUs; end with 29 PUs
                            Units generate 3 Metal; Elves end with 3 Metal
                            Units generate 4 Food; Elves end with 15 Food
                            Units generate 9 Wood; Elves end with 12 Wood
                            Units generate -15 PUs; Elves end with 14 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk I think you played the wrong save 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • FrostionF Offline
                        Frostion Admin
                        last edited by Frostion

                        @redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled! 😅

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Lionia round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 6
                          
                              Combat Move - Lionia
                                  1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback
                                        Lionia take Lionian Outback from Barbarians
                                  1 Lgt-Infantry moved from Avalonia to Gemrock Mines
                                        Lionia take Gemrock Mines from Murlocs
                                  1 Auxiliaries moved from Caves of the Giant Lion to Farhaven
                                        Lionia take Farhaven from Undead
                                  1 Auxiliaries moved from Lion Heights to Greenshore
                                        Lionia take Greenshore from Barbarians
                                  2 Crusaderss moved from Crystal Strand to Samarkum
                                  1 Large-Ship moved from Sea Zone 41 to Sea Zone 45
                                  1 Crusaders moved from Jade Mountains to Sea Zone 45
                                  1 Crusaders moved from Sea Zone 45 to South Witching Mountains
                                        Lionia take South Witching Mountains from Murlocs
                          
                              Combat - Lionia
                                  Battle in Samarkum
                                      Lionia attack with 2 Crusaderss
                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon
                                          Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits
                                          Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits
                                          1 Crusaders owned by the Lionia lost in Samarkum
                                          Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits
                                          Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits
                                          1 Crusaders owned by the Lionia lost in Samarkum
                                      Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18
                                      Casualties for Lionia: 2 Crusaderss
                          
                              Non Combat Move - Lionia
                          
                              Purchase Units - Lionia
                                  Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; 
                          
                              Place Units - Lionia
                                  1 Lgt-Cavalry placed in Lionport
                          
                              Turn Complete - Lionia
                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                  Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs
                                  Units generate 9 Metal; Lionia end with 10 Metal
                                  Units generate 9 Wood; Lionia end with 36 Wood
                                  Units generate 8 Food; Lionia end with 21 Food
                                  Units generate -15 PUs; Lionia end with 16 PUs
                          

                          Combat Hit Differential Summary :

                          Gnolls regular : 1.50
                          Lionia regular : -0.75
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Dwarves round 6

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 6
                            
                                Combat Move - Dwarves
                                        Dwarves captures one of Kobolds capitals
                                        Some non-combat units are destroyed: 
                                    1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
                                    1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
                                    1 Spearmen moved from East Dolmor to Sea Zone 32
                                    1 Auxiliaries moved from Troll Mountains to Sea Zone 32
                                    1 Lgt-Infantry moved from West Dolmor to Gillshore
                                          Dwarves take Gillshore from Kobolds
                                    1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                                          Dwarves take Sea Zone 36 from Pirates
                                          Dwarves take Sea Zone 37 from Pirates
                                    1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
                                    1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
                                    1 Spearmen moved from Sea Zone 37 to Dathic Coast
                                    1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
                            
                                Combat - Dwarves
                                    Battle in Drake Peninsula
                                    Battle in Dathic Coast
                            
                                Non Combat Move - Dwarves
                            
                                Purchase Units - Dwarves
                                    Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
                            
                                Place Units - Dwarves
                                    1 Knights placed in Ironhorn
                            
                                Turn Complete - Dwarves
                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                    Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
                                    Units generate 7 Food; Dwarves end with 22 Food
                                    Units generate 9 Wood; Dwarves end with 36 Wood
                                    Units generate -15 PUs; Dwarves end with 10 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Elves round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 6
                              
                                  Combat Move - Elves
                                      1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                                      2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                                      1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                                            Elves take Strydon Wetlands from Ogres
                                      1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                      1 Auxiliaries moved from Athondir to Sea Zone 8
                                      1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                      1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                                      1 Auxiliaries moved from North Durlan Hills to Volodar Point
                                            Elves take Volodar Point from Murlocs
                                      1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                                      2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
                              
                                  Combat - Elves
                              
                                  Non Combat Move - Elves
                              
                                  Purchase Units - Elves
                                      Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
                              
                                  Place Units - Elves
                                      1 Trireme placed in Sea Zone 8
                              
                                  Turn Complete - Elves
                                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                      Elves collect 32 PUs; end with 42 PUs
                                      Units generate 3 Metal; Elves end with 3 Metal
                                      Units generate 5 Food; Elves end with 24 Food
                                      Units generate 9 Wood; Elves end with 13 Wood
                                      Units generate -15 PUs; Elves end with 27 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Crowton round 7

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Crowton
                                          1 unit repaired.
                                          Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                                          1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
                                          1 Red-Dragon moved from Dol Ulum to Dathic Coast
                                          1 Auxiliaries moved from Safe Haven to Sea Zone 31
                                          1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                                Crowton take Sea Zone 32 from Dwarves
                                                Crowton take Sea Zone 36 from Dwarves
                                          1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
                                          1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
                                          1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                                          1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
                                          2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
                                          1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
                                          1 Marines moved from Glassville to Sea Zone 19
                                          1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                                                Crowton take Sea Zone 20 from Pirates
                                                Crowton take Sea Zone 23 from Pirates
                                                Crowton take Sea Zone 29 from Pirates
                                          1 Marines moved from Sea Zone 29 to Whitebone Island
                                          1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
                                          1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
                                          1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
                                          1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
                                  
                                      Combat - Crowton
                                          Battle in Whitebone Island
                                              Some non-combat units are destroyed: 
                                          Battle in Sea Zone 37
                                              Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                                              Dwarves defend with 2 Monoremes
                                                  Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                                                  Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                                              Units damaged: 1 Blue-Dragon owned by the Crowton
                                                  Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                                                  Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                                              Units damaged: 1 Blue-Dragon owned by the Crowton
                                                  1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                                  Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                                                  Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                                              Units damaged: 1 Blue-Dragon owned by the Crowton
                                                  1 Monoreme owned by the Dwarves lost in Sea Zone 37
                                              Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                                              Casualties for Dwarves: 2 Monoremes
                                          Battle in Drake Peninsula
                                              Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                              Dwarves defend with 1 Auxiliaries and 1 Sheep
                                                  Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                                                  Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                                              Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                              Casualties for Dwarves: 1 Auxiliaries
                                          Battle in Gnomen Lowland
                                              Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                                              Dwarves defend with 1 Gnomes and 1 Sawmill
                                                  Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                                                  Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                                              Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                                              Casualties for Dwarves: 1 Gnomes
                                          Battle in Dathic Coast
                                              Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                                              Dwarves defend with 1 Sheep and 1 Spearmen
                                                  Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                                                  Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                  Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                                                  Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                                                  1 Spearmen owned by the Dwarves lost in Dathic Coast
                                              Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                                              Casualties for Dwarves: 1 Spearmen
                                  
                                      Non Combat Move - Crowton
                                          1 Red-Dragon moved from Dathic Coast to Sea Zone 37
                                  
                                      Purchase Units - Crowton
                                          Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
                                  
                                      Place Units - Crowton
                                          1 Transport-Ship placed in Sea Zone 25
                                          1 Marines and 1 Monster placed in Stormwood
                                  
                                      Turn Complete - Crowton
                                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                          Crowton collect 49 PUs; end with 49 PUs
                                          Units generate 10 Food; Crowton end with 19 Food
                                          Units generate 15 Wood; Crowton end with 39 Wood
                                          Units generate 6 Metal; Crowton end with 11 Metal
                                          Units generate -15 PUs; Crowton end with 34 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Crowton regular : -1.63
                                  Dwarves regular : -0.50
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Greenskins round 7

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 7
                                    
                                        Combat Move - Greenskins
                                            1 Rangers moved from Silverdeep to Dathic West
                                                  Greenskins take Dathic West from Murlocs
                                            1 Rangers moved from Dathic West to Dathic Jungle
                                                  Greenskins take Dathic Jungle from Murlocs
                                            1 Rangers moved from Dathic Jungle to Dathic East
                                            1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                                                  Greenskins take Low Mocrag from Ogres
                                            1 Rangers moved from Silverdeep to Robach
                                                  Greenskins take Robach from Dwarves
                                            1 Auxiliaries moved from Dathic South to Dathic East
                                            1 Monster moved from Dathic South to Dathic East
                                            1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                  Greenskins take Old Slavenport from Gnolls
                                            1 Knights moved from Dathic South to Old Slavenport
                                            1 Mortar moved from Dathic South to Badlands
                                                  Greenskins take Badlands from Gnolls
                                            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                            1 Rangers moved from Dusty Mountains to Old Slavenport
                                            1 Rangers moved from Dusty Mountains to Old Slavenport
                                            1 Rangers moved from Orcengor to Old Slavenport
                                            1 General moved from Orcengor to Dusty Heights
                                            1 Hvy-Cavalry moved from Orcengor to Dusty Heights
                                            1 Auxiliaries moved from Orcengor to Dusty Mountains
                                            1 Rangers moved from Warg Caves to Orcengor
                                    
                                        Combat - Greenskins
                                            Battle in Dathic East
                                                Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                                                Murlocs defend with 1 Murloc
                                                    Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                                                    Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                                                    1 Murloc owned by the Murlocs lost in Dathic East
                                                Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                                                Casualties for Murlocs: 1 Murloc
                                    
                                        Non Combat Move - Greenskins
                                    
                                        Purchase Units - Greenskins
                                            Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
                                    
                                        Place Units - Greenskins
                                            1 Crow-Swarm and 1 Knights placed in Orcengor
                                    
                                        Turn Complete - Greenskins
                                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                            Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
                                            Units generate 5 Food; Greenskins end with 5 Food
                                            Units generate 9 Wood; Greenskins end with 29 Wood
                                            Units generate 9 Metal; Greenskins end with 11 Metal
                                            Units generate -15 PUs; Greenskins end with 20 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Murlocs regular : -0.13
                                    Greenskins regular : 0.13
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Undead round 7

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 7
                                      
                                          Combat Move - Undead
                                              1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
                                              1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                                                    Undead take Sea Zone 46 from Lionia
                                              1 Zombies moved from Lakelot to Zool Twins
                                              1 Auxiliaries moved from Dreadpass to Zool Twins
                                              1 Lgt-Infantry moved from Runedelf to Zool Twins
                                              1 Zombies moved from Runedelf to Sinfjord
                                                    Undead take Sinfjord from Dwarves
                                              1 Zombies moved from Runedelf to Sinfjord
                                              1 Lgt-Cavalry moved from Runedelf to Zool Twins
                                              1 Zombies moved from Runedelf to Zool Twins
                                              1 Knights moved from Necroloft to Sea Zone 49
                                              1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
                                              1 Knights moved from Sea Zone 46 to Greenshore
                                      
                                          Combat - Undead
                                              Battle in Hexmire
                                                  Undead attack with 1 General, 1 Spearmen and 1 Zombies
                                                  Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                                                      Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                                                      Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 Gnoll owned by the Gnolls lost in Hexmire
                                                  Some non-combat units are destroyed: 
                                                  Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                                  Casualties for Gnolls: 1 Gnoll
                                              Battle in Greenshore
                                                  Undead attack with 1 Knights
                                                  Lionia defend with 1 Auxiliaries and 1 Sawmill
                                                      Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                                                      Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                                                      1 Auxiliaries owned by the Lionia lost in Greenshore
                                                  Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                                                  Casualties for Lionia: 1 Auxiliaries
                                              Battle in Sea Zone 45
                                                  Undead attack with 1 Large-Ship and 1 Small-Ship
                                                  Lionia defend with 1 Large-Ship
                                                      Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                                                      Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                                                  1 Small-Ship owned by the Undead lost in Sea Zone 45
                                                      Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                                      Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                                  1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                                                  Lionia win with no units remaining. Battle score for attacker is -9
                                                  Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                                                  Casualties for Lionia: 1 Large-Ship
                                              Battle in Zool Twins
                                                  Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                                  Kobolds defend with 1 Kobold
                                                      Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                                                      Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                                                      1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                                                  Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                                                  Casualties for Undead: 1 Auxiliaries
                                                  Casualties for Kobolds: 1 Kobold
                                      
                                          Non Combat Move - Undead
                                              1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                                              1 Zombie-Plague moved from North Witching Mountains to Greenshore
                                              1 Giant-Bat moved from Runedelf to Misty Slopes
                                      
                                          Purchase Units - Undead
                                              Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
                                      
                                          Place Units - Undead
                                              1 Large-Ship placed in Sea Zone 49
                                              1 Mortar placed in Necroloft
                                      
                                          Turn Complete - Undead
                                              Undead collect 42 PUs; end with 48 PUs
                                              Units generate 6 Food; Undead end with 7 Food
                                              Units generate 15 Wood; Undead end with 15 Wood
                                              Units generate 3 Metal; Undead end with 4 Metal
                                              Units generate -15 PUs; Undead end with 33 PUs
                                              Undead creates 1 Zombies in Greenshore
                                      

                                      Combat Hit Differential Summary :

                                      Kobolds regular : 0.63
                                      Gnolls regular : -0.50
                                      Lionia regular : 0.75
                                      Undead regular : 0.00
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Lionia round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Lionia
                                                1 Auxiliaries moved from Farhaven to Wilderpoint
                                                      Lionia take Wilderpoint from Barbarians
                                                1 Crusaders moved from Jade Mountains to Jade Rivers
                                                      Lionia take Jade Rivers from Barbarians
                                                1 Hvy-Cavalry moved from Lionian Outback to Freegrass
                                                1 General and 1 Knights moved from Lionport to Freegrass
                                                2 Auxiliariess moved from Lionport to Freegrass
                                                1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                                        
                                            Combat - Lionia
                                        
                                            Non Combat Move - Lionia
                                        
                                            Purchase Units - Lionia
                                                Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Trebuchet placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
                                                Units generate 9 Metal; Lionia end with 17 Metal
                                                Units generate 8 Food; Lionia end with 27 Food
                                                Units generate -15 PUs; Lionia end with 21 PUs
                                                Units generate 6 Wood; Lionia end with 34 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Dwarves
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
                                                  1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
                                                  1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
                                          
                                              Combat - Dwarves
                                                  Battle in Greenshore
                                                      Dwarves attack with 1 Auxiliaries and 1 General
                                                      Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                                                          Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                                                          Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                                                          1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                                                          Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                                                          Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                                                          1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                                                      Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                                                      Casualties for Dwarves: 1 Auxiliaries and 1 General
                                                      Casualties for Undead: 1 Knights and 1 Zombies
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Crossbowmen placed in Ironhorn
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
                                                  Units generate 5 Food; Dwarves end with 24 Food
                                                  Units generate 3 Wood; Dwarves end with 36 Wood
                                                  Units generate -15 PUs; Dwarves end with 2 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Dwarves regular : 0.38
                                          Undead regular : 0.50
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Elves round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Elves
                                                    1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                                                    2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                                                    1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
                                                    1 Wood-Elves moved from Sea Zone 8 to Deldrach
                                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                                    1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                                                    1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                                                          Elves take Sea Zone 11 from Pirates
                                                    1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
                                                    2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
                                                    4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                                                    2 Auxiliariess moved from Durlan Ranges to The Outlands
                                            
                                                Combat - Elves
                                                    Battle in Blood Hills
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Bireme placed in Sea Zone 8
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 30 PUs; end with 44 PUs
                                                    Units generate 3 Metal; Elves end with 3 Metal
                                                    Units generate 4 Food; Elves end with 26 Food
                                                    Units generate 9 Wood; Elves end with 14 Wood
                                                    Units generate -15 PUs; Elves end with 29 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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