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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Dwarves round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 6
      
          Combat Move - Dwarves
                  Dwarves captures one of Kobolds capitals
                  Some non-combat units are destroyed: 
              1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn
              1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32
              1 Spearmen moved from East Dolmor to Sea Zone 32
              1 Auxiliaries moved from Troll Mountains to Sea Zone 32
              1 Lgt-Infantry moved from West Dolmor to Gillshore
                    Dwarves take Gillshore from Kobolds
              1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41
                    Dwarves take Sea Zone 36 from Pirates
                    Dwarves take Sea Zone 37 from Pirates
              1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37
              1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula
              1 Spearmen moved from Sea Zone 37 to Dathic Coast
              1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand
      
          Combat - Dwarves
              Battle in Drake Peninsula
              Battle in Dathic Coast
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; 
      
          Place Units - Dwarves
              1 Knights placed in Ironhorn
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs
              Units generate 7 Food; Dwarves end with 22 Food
              Units generate 9 Wood; Dwarves end with 36 Wood
              Units generate -15 PUs; Dwarves end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Elves round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 6
        
            Combat Move - Elves
                1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2
                2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6
                1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands
                      Elves take Strydon Wetlands from Ogres
                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                1 Auxiliaries moved from Athondir to Sea Zone 8
                1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast
                1 Auxiliaries moved from North Durlan Hills to Volodar Point
                      Elves take Volodar Point from Murlocs
                1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point
                2 Auxiliariess moved from South Durlan Hills to Durlan Ranges
        
            Combat - Elves
        
            Non Combat Move - Elves
        
            Purchase Units - Elves
                Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; 
        
            Place Units - Elves
                1 Trireme placed in Sea Zone 8
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 32 PUs; end with 42 PUs
                Units generate 3 Metal; Elves end with 3 Metal
                Units generate 5 Food; Elves end with 24 Food
                Units generate 9 Wood; Elves end with 13 Wood
                Units generate -15 PUs; Elves end with 27 PUs
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Crowton round 7

            TripleA Turn Summary for game: Dragon War, version: 1.2.5

            Game History

            Round: 7
            
                Combat Move - Crowton
                    1 unit repaired.
                    Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                    1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37
                    1 Red-Dragon moved from Dol Ulum to Dathic Coast
                    1 Auxiliaries moved from Safe Haven to Sea Zone 31
                    1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                          Crowton take Sea Zone 32 from Dwarves
                          Crowton take Sea Zone 36 from Dwarves
                    1 Auxiliaries moved from Sea Zone 37 to Dathic Coast
                    1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31
                    1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37
                    1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula
                    2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland
                    1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland
                    1 Marines moved from Glassville to Sea Zone 19
                    1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29
                          Crowton take Sea Zone 20 from Pirates
                          Crowton take Sea Zone 23 from Pirates
                          Crowton take Sea Zone 29 from Pirates
                    1 Marines moved from Sea Zone 29 to Whitebone Island
                    1 Large-Ship moved from Sea Zone 26 to Sea Zone 31
                    1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25
                    1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31
                    1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven
            
                Combat - Crowton
                    Battle in Whitebone Island
                        Some non-combat units are destroyed: 
                    Battle in Sea Zone 37
                        Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships
                        Dwarves defend with 2 Monoremes
                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits
                            Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits
                        Units damaged: 1 Blue-Dragon owned by the Crowton
                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits
                            Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits
                        Units damaged: 1 Blue-Dragon owned by the Crowton
                            1 Monoreme owned by the Dwarves lost in Sea Zone 37
                            Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits
                            Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits
                        Units damaged: 1 Blue-Dragon owned by the Crowton
                            1 Monoreme owned by the Dwarves lost in Sea Zone 37
                        Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20
                        Casualties for Dwarves: 2 Monoremes
                    Battle in Drake Peninsula
                        Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                        Dwarves defend with 1 Auxiliaries and 1 Sheep
                            Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits
                            Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits
                            1 Auxiliaries owned by the Dwarves lost in Drake Peninsula
                        Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                        Casualties for Dwarves: 1 Auxiliaries
                    Battle in Gnomen Lowland
                        Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen
                        Dwarves defend with 1 Gnomes and 1 Sawmill
                            Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits
                            Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits
                            1 Gnomes owned by the Dwarves lost in Gnomen Lowland
                        Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7
                        Casualties for Dwarves: 1 Gnomes
                    Battle in Dathic Coast
                        Crowton attack with 1 Auxiliaries and 1 Red-Dragon
                        Dwarves defend with 1 Sheep and 1 Spearmen
                            Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits
                            Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits
                            Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits
                            Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits
                            1 Spearmen owned by the Dwarves lost in Dathic Coast
                        Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9
                        Casualties for Dwarves: 1 Spearmen
            
                Non Combat Move - Crowton
                    1 Red-Dragon moved from Dathic Coast to Sea Zone 37
            
                Purchase Units - Crowton
                    Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; 
            
                Place Units - Crowton
                    1 Transport-Ship placed in Sea Zone 25
                    1 Marines and 1 Monster placed in Stormwood
            
                Turn Complete - Crowton
                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                    Crowton collect 49 PUs; end with 49 PUs
                    Units generate 10 Food; Crowton end with 19 Food
                    Units generate 15 Wood; Crowton end with 39 Wood
                    Units generate 6 Metal; Crowton end with 11 Metal
                    Units generate -15 PUs; Crowton end with 34 PUs
            

            Combat Hit Differential Summary :

            Crowton regular : -1.63
            Dwarves regular : -0.50
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Greenskins round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.5

              Game History

              Round: 7
              
                  Combat Move - Greenskins
                      1 Rangers moved from Silverdeep to Dathic West
                            Greenskins take Dathic West from Murlocs
                      1 Rangers moved from Dathic West to Dathic Jungle
                            Greenskins take Dathic Jungle from Murlocs
                      1 Rangers moved from Dathic Jungle to Dathic East
                      1 Hvy-Infantry moved from Silverdeep to Low Mocrag
                            Greenskins take Low Mocrag from Ogres
                      1 Rangers moved from Silverdeep to Robach
                            Greenskins take Robach from Dwarves
                      1 Auxiliaries moved from Dathic South to Dathic East
                      1 Monster moved from Dathic South to Dathic East
                      1 Auxiliaries moved from Dusty Heights to Old Slavenport
                            Greenskins take Old Slavenport from Gnolls
                      1 Knights moved from Dathic South to Old Slavenport
                      1 Mortar moved from Dathic South to Badlands
                            Greenskins take Badlands from Gnolls
                      1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                      1 Rangers moved from Dusty Mountains to Old Slavenport
                      1 Rangers moved from Dusty Mountains to Old Slavenport
                      1 Rangers moved from Orcengor to Old Slavenport
                      1 General moved from Orcengor to Dusty Heights
                      1 Hvy-Cavalry moved from Orcengor to Dusty Heights
                      1 Auxiliaries moved from Orcengor to Dusty Mountains
                      1 Rangers moved from Warg Caves to Orcengor
              
                  Combat - Greenskins
                      Battle in Dathic East
                          Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers
                          Murlocs defend with 1 Murloc
                              Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits
                              Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits
                              1 Murloc owned by the Murlocs lost in Dathic East
                          Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7
                          Casualties for Murlocs: 1 Murloc
              
                  Non Combat Move - Greenskins
              
                  Purchase Units - Greenskins
                      Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; 
              
                  Place Units - Greenskins
                      1 Crow-Swarm and 1 Knights placed in Orcengor
              
                  Turn Complete - Greenskins
                      Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                      Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                      Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs
                      Units generate 5 Food; Greenskins end with 5 Food
                      Units generate 9 Wood; Greenskins end with 29 Wood
                      Units generate 9 Metal; Greenskins end with 11 Metal
                      Units generate -15 PUs; Greenskins end with 20 PUs
              

              Combat Hit Differential Summary :

              Murlocs regular : -0.13
              Greenskins regular : 0.13
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Undead round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                Game History

                Round: 7
                
                    Combat Move - Undead
                        1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire
                        1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45
                              Undead take Sea Zone 46 from Lionia
                        1 Zombies moved from Lakelot to Zool Twins
                        1 Auxiliaries moved from Dreadpass to Zool Twins
                        1 Lgt-Infantry moved from Runedelf to Zool Twins
                        1 Zombies moved from Runedelf to Sinfjord
                              Undead take Sinfjord from Dwarves
                        1 Zombies moved from Runedelf to Sinfjord
                        1 Lgt-Cavalry moved from Runedelf to Zool Twins
                        1 Zombies moved from Runedelf to Zool Twins
                        1 Knights moved from Necroloft to Sea Zone 49
                        1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46
                        1 Knights moved from Sea Zone 46 to Greenshore
                
                    Combat - Undead
                        Battle in Hexmire
                            Undead attack with 1 General, 1 Spearmen and 1 Zombies
                            Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep
                                Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits
                                Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits
                                1 Gnoll owned by the Gnolls lost in Hexmire
                            Some non-combat units are destroyed: 
                            Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                            Casualties for Gnolls: 1 Gnoll
                        Battle in Greenshore
                            Undead attack with 1 Knights
                            Lionia defend with 1 Auxiliaries and 1 Sawmill
                                Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits
                                Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits
                                1 Auxiliaries owned by the Lionia lost in Greenshore
                            Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7
                            Casualties for Lionia: 1 Auxiliaries
                        Battle in Sea Zone 45
                            Undead attack with 1 Large-Ship and 1 Small-Ship
                            Lionia defend with 1 Large-Ship
                                Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits
                                Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits
                            1 Small-Ship owned by the Undead lost in Sea Zone 45
                                Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                                Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits
                            1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45
                            Lionia win with no units remaining. Battle score for attacker is -9
                            Casualties for Undead: 1 Large-Ship and 1 Small-Ship
                            Casualties for Lionia: 1 Large-Ship
                        Battle in Zool Twins
                            Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                            Kobolds defend with 1 Kobold
                                Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits
                                Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits
                                1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins
                            Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2
                            Casualties for Undead: 1 Auxiliaries
                            Casualties for Kobolds: 1 Kobold
                
                    Non Combat Move - Undead
                        1 Auxiliaries moved from Lifeless Barrens to Misty Slopes
                        1 Zombie-Plague moved from North Witching Mountains to Greenshore
                        1 Giant-Bat moved from Runedelf to Misty Slopes
                
                    Purchase Units - Undead
                        Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; 
                
                    Place Units - Undead
                        1 Large-Ship placed in Sea Zone 49
                        1 Mortar placed in Necroloft
                
                    Turn Complete - Undead
                        Undead collect 42 PUs; end with 48 PUs
                        Units generate 6 Food; Undead end with 7 Food
                        Units generate 15 Wood; Undead end with 15 Wood
                        Units generate 3 Metal; Undead end with 4 Metal
                        Units generate -15 PUs; Undead end with 33 PUs
                        Undead creates 1 Zombies in Greenshore
                

                Combat Hit Differential Summary :

                Kobolds regular : 0.63
                Gnolls regular : -0.50
                Lionia regular : 0.75
                Undead regular : 0.00
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                  Game History

                  Round: 7
                  
                      Combat Move - Lionia
                          1 Auxiliaries moved from Farhaven to Wilderpoint
                                Lionia take Wilderpoint from Barbarians
                          1 Crusaders moved from Jade Mountains to Jade Rivers
                                Lionia take Jade Rivers from Barbarians
                          1 Hvy-Cavalry moved from Lionian Outback to Freegrass
                          1 General and 1 Knights moved from Lionport to Freegrass
                          2 Auxiliariess moved from Lionport to Freegrass
                          1 Lgt-Infantry moved from Gemrock Mines to Avalonia
                  
                      Combat - Lionia
                  
                      Non Combat Move - Lionia
                  
                      Purchase Units - Lionia
                          Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; 
                  
                      Place Units - Lionia
                          1 Trebuchet placed in Lionport
                  
                      Turn Complete - Lionia
                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                          Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs
                          Units generate 9 Metal; Lionia end with 17 Metal
                          Units generate 8 Food; Lionia end with 27 Food
                          Units generate -15 PUs; Lionia end with 21 PUs
                          Units generate 6 Wood; Lionia end with 34 Wood
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Dwarves round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                    Game History

                    Round: 7
                    
                        Combat Move - Dwarves
                            1 Halflings moved from Halfling Meadows to Ironhorn
                            1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41
                            1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45
                            1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore
                    
                        Combat - Dwarves
                            Battle in Greenshore
                                Dwarves attack with 1 Auxiliaries and 1 General
                                Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies
                                    Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits
                                    Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits
                                    1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore
                                    Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits
                                    Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits
                                    1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore
                                Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9
                                Casualties for Dwarves: 1 Auxiliaries and 1 General
                                Casualties for Undead: 1 Knights and 1 Zombies
                    
                        Non Combat Move - Dwarves
                    
                        Purchase Units - Dwarves
                            Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; 
                    
                        Place Units - Dwarves
                            1 Crossbowmen placed in Ironhorn
                    
                        Turn Complete - Dwarves
                            Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                            Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs
                            Units generate 5 Food; Dwarves end with 24 Food
                            Units generate 3 Wood; Dwarves end with 36 Wood
                            Units generate -15 PUs; Dwarves end with 2 PUs
                    

                    Combat Hit Differential Summary :

                    Dwarves regular : 0.38
                    Undead regular : 0.50
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Elves round 7

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 7
                      
                          Combat Move - Elves
                              1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6
                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 6
                              2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8
                              1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach
                              1 Wood-Elves moved from Sea Zone 8 to Deldrach
                              1 Auxiliaries moved from Athondir to Sea Zone 8
                              1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9
                              1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11
                                    Elves take Sea Zone 11 from Pirates
                              1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11
                              2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11
                              4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills
                              2 Auxiliariess moved from Durlan Ranges to The Outlands
                      
                          Combat - Elves
                              Battle in Blood Hills
                      
                          Non Combat Move - Elves
                      
                          Purchase Units - Elves
                              Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; 
                      
                          Place Units - Elves
                              1 Bireme placed in Sea Zone 8
                      
                          Turn Complete - Elves
                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                              Elves collect 30 PUs; end with 44 PUs
                              Units generate 3 Metal; Elves end with 3 Metal
                              Units generate 4 Food; Elves end with 26 Food
                              Units generate 9 Wood; Elves end with 14 Wood
                              Units generate -15 PUs; Elves end with 29 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Looks like the dwarves are pretty much dunzo hehe. Its amusing how the white dragon keeps skirting it to the hardest to reach spots, but the red and blue got me crushed. Nice one!

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Crowton round 8

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 8
                          
                              Combat Move - Crowton
                                  1 unit repaired.
                                  1 Auxiliaries moved from Dathic Coast to Dathic Hollows
                                        Crowton take Dathic Hollows from Murlocs
                                  1 Auxiliaries, 1 General and 1 Marines moved from Drake Peninsula to Dathiwatch
                                  2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Gnomen Lowland to Halfling Meadows
                                  1 Red-Dragon moved from Sea Zone 37 to Halfling Meadows
                                  1 Auxiliaries and 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                        Crowton take Winterboar Hills from Kobolds
                                  1 Auxiliaries moved from Stormwood to Sea Zone 25
                                  1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 21
                                  1 Auxiliaries moved from Sea Zone 21 to Southern Baldoria
                                        Crowton take Southern Baldoria from Barbarians
                                  1 Marines moved from Whitebone Island to Sea Zone 29
                                  1 Marines and 1 Small-Ship moved from Sea Zone 29 to Sea Zone 27
                                  1 Marines moved from Sea Zone 27 to Lone Island
                                        Crowton take Lone Island from Pirates
                                  1 Hvy-Infantry moved from Safe Haven to Sea Zone 31
                                  1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 31 to Sea Zone 26
                                  1 Hvy-Infantry moved from Sea Zone 26 to Longkey Island
                                        Crowton take Longkey Island from Pirates
                                  1 Blue-Dragon moved from Sea Zone 37 to Dol Ulum
                                  1 Large-Ship and 2 Small-Ships moved from Sea Zone 37 to Sea Zone 31
                                  1 Transport-Ship moved from Sea Zone 31 to Sea Zone 25
                          
                              Combat - Crowton
                                  Battle in Halfling Meadows
                                      Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen
                                      Dwarves defend with 1 Halflings and 1 Sheep
                                          Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen in Halfling Meadows, round 2 : 3/7 hits, 2.75 expected hits
                                          Dwarves roll dice for 1 Halflings in Halfling Meadows, round 2 : 0/1 hits, 0.13 expected hits
                                          1 Halflings owned by the Dwarves lost in Halfling Meadows
                                      Crowton win, taking Halfling Meadows from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen remaining. Battle score for attacker is 7
                                      Casualties for Dwarves: 1 Halflings
                                  Battle in Dathiwatch
                                      Crowton attack with 1 Auxiliaries, 1 General and 1 Marines
                                      Murlocs defend with 1 Murloc, 1 Murloc-Village and 1 Sawmill
                                          Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Dathiwatch, round 2 : 1/3 hits, 1.50 expected hits
                                          Murlocs roll dice for 1 Murloc in Dathiwatch, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Murloc owned by the Murlocs lost in Dathiwatch
                                      Crowton captures one of Murlocs capitals
                                      Some non-combat units are destroyed: 
                                      Crowton win, taking Dathiwatch from Murlocs with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7
                                      Casualties for Murlocs: 1 Murloc
                          
                              Non Combat Move - Crowton
                          
                              Purchase Units - Crowton
                                  Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                  Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                  Crowton buy 2 Large-Ships and 1 Trebuchet; Remaining resources: 0 PUs; 11 Food; 19 Wood; 5 Metal; 
                          
                              Place Units - Crowton
                                  2 Large-Ships placed in Sea Zone 25
                                  1 Trebuchet placed in Stormwood
                          
                              Turn Complete - Crowton
                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                  Crowton collect 58 PUs; end with 58 PUs
                                  Units generate 8 Food; Crowton end with 19 Food
                                  Units generate 18 Wood; Crowton end with 37 Wood
                                  Units generate 6 Metal; Crowton end with 11 Metal
                                  Units generate -15 PUs; Crowton end with 43 PUs
                          

                          Combat Hit Differential Summary :

                          Crowton regular : -0.25
                          Murlocs regular : -0.25
                          Dwarves regular : -0.13
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Greenskins round 8

                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                            Game History

                            Round: 8
                            
                                Combat Move - Greenskins
                                    1 Hvy-Infantry moved from Low Mocrag to High Mocrag
                                          Greenskins take High Mocrag from Ogres
                                    1 Rangers moved from Robach to Misty Forest
                                          Greenskins take Misty Forest from Ogres
                                    1 Auxiliaries moved from Old Slavenport to Samarkum
                                    1 Knights moved from Old Slavenport to Samarkum
                                    1 General moved from Dusty Heights to Samarkum
                                    1 Rangers moved from Dathic East to Wild Mire
                                          Greenskins take Wild Mire from Murlocs
                                    1 Rangers moved from Old Slavenport to Mid Samark
                                          Greenskins take East Samark from Gnolls
                                          Greenskins take Mid Samark from Gnolls
                                    1 Rangers moved from Old Slavenport to Slavebridge
                                          Greenskins take Slavebridge from Gnolls
                                    1 Hvy-Cavalry moved from Dusty Heights to Slavebridge
                                    1 Rangers moved from Old Slavenport to East Samark
                                    1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                    1 Mortar moved from Badlands to Old Slavenport
                                    1 Auxiliaries and 1 Monster moved from Dathic East to Badlands
                                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                    1 Crow-Swarm moved from Orcengor to Eastern Pontic Desert
                                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Surigard to Eastern Pontic Desert
                                    1 Rangers moved from Orcengor to Old Slavenport
                                    1 Knights moved from Orcengor to Dusty Heights
                                    1 Auxiliaries moved from Orcengor to Dusty Mountains
                                    1 Rangers moved from Warg Caves to Orcengor
                            
                                Combat - Greenskins
                                    Battle in Eastern Pontic Desert
                                        Greenskins attack with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                        Gnolls defend with 1 Gnoll
                                            Greenskins roll dice for 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry in Eastern Pontic Desert, round 2 : 1/3 hits, 0.88 expected hits
                                            Gnolls roll dice for 1 Gnoll in Eastern Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Gnoll owned by the Gnolls lost in Eastern Pontic Desert
                                        Greenskins win, taking Eastern Pontic Desert from Gnolls with 1 Crow-Swarm, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                        Casualties for Gnolls: 1 Gnoll
                                    Battle in Samarkum
                                        Greenskins attack with 1 Auxiliaries, 1 General and 1 Knights
                                        Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                            Greenskins roll dice for 1 Auxiliaries, 1 General and 1 Knights in Samarkum, round 2 : 2/3 hits, 1.75 expected hits
                                            Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                            1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Greenskins lost in Samarkum
                                        Some non-combat units are destroyed: 
                                        Greenskins win, taking Samarkum from Gnolls with 1 General and 1 Knights remaining. Battle score for attacker is 2
                                        Casualties for Greenskins: 1 Auxiliaries
                                        Casualties for Gnolls: 1 Gnoll
                            
                                Non Combat Move - Greenskins
                            
                                Purchase Units - Greenskins
                                    Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                    Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                    Greenskins buy 1 Crow-Swarm and 5 Foods; Remaining resources: 3 PUs; 0 Food; 28 Wood; 10 Metal; 
                            
                                Place Units - Greenskins
                                    1 Crow-Swarm placed in Orcengor
                            
                                Turn Complete - Greenskins
                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                    Greenskins collect 39 PUs (13 lost to blockades); end with 42 PUs
                                    Units generate 10 Food; Greenskins end with 15 Food
                                    Units generate 9 Wood; Greenskins end with 37 Wood
                                    Units generate 9 Metal; Greenskins end with 19 Metal
                                    Units generate -15 PUs; Greenskins end with 27 PUs
                            

                            Combat Hit Differential Summary :

                            Gnolls regular : 0.25
                            Greenskins regular : 0.38
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Undead round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 8
                              
                                  Combat Move - Undead
                                          Some non-combat units are destroyed: 
                                      1 Giant-Bat moved from Misty Slopes to East Foothills
                                      2 Zombiess moved from Sinfjord to East Foothills
                                      1 Auxiliaries moved from Misty Slopes to West Witching Mountains
                                      1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess moved from Zool Twins to Bridge of No Return
                                      1 Auxiliaries and 1 Mortar moved from Necroloft to Sea Zone 49
                                      1 General, 1 Spearmen and 1 Zombies moved from Hexmire to West Witching Mountains
                                      1 Auxiliaries, 1 Large-Ship and 1 Mortar moved from Sea Zone 49 to Sea Zone 52
                                      1 Auxiliaries and 1 Mortar moved from Sea Zone 52 to Bluebeard Island
                                            Undead take Bluebeard Island from Pirates
                                      1 Large-Ship moved from Sea Zone 46 to Sea Zone 52
                                      1 Zombie-Plague moved from Greenshore to The Witching Mountains
                              
                                  Combat - Undead
                                      Undead creates battle in territory The Witching Mountains
                                      Battle in East Foothills
                                          Undead attack with 1 Giant-Bat and 2 Zombiess
                                          Kobolds defend with 1 Kobold and 1 Mine
                                              Undead roll dice for 1 Giant-Bat and 2 Zombiess in East Foothills, round 2 : 1/3 hits, 0.75 expected hits
                                              Kobolds roll dice for 1 Kobold in East Foothills, round 2 : 1/1 hits, 0.38 expected hits
                                              1 Zombies owned by the Undead and 1 Kobold owned by the Kobolds lost in East Foothills
                                          Undead win, taking East Foothills from Kobolds with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 2
                                          Casualties for Undead: 1 Zombies
                                          Casualties for Kobolds: 1 Kobold
                                      Battle in Bridge of No Return
                                          Undead attack with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess
                                          Barbarians defend with 2 Barbarians and 1 Mine
                                              Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Bridge of No Return, round 2 : 1/4 hits, 1.38 expected hits
                                              Barbarians roll dice for 2 Barbarians in Bridge of No Return, round 2 : 1/2 hits, 0.75 expected hits
                                              1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                              Undead roll dice for 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in Bridge of No Return, round 3 : 1/3 hits, 1.13 expected hits
                                              Barbarians roll dice for 1 Barbarian in Bridge of No Return, round 3 : 1/1 hits, 0.38 expected hits
                                              1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Bridge of No Return
                                          Undead win, taking Bridge of No Return from Barbarians with 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 4
                                          Casualties for Undead: 2 Zombiess
                                          Casualties for Barbarians: 2 Barbarians
                                      Battle in West Witching Mountains
                                          Undead attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies
                                          Gnolls defend with 1 Gnoll
                                              Undead roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies in West Witching Mountains, round 2 : 1/4 hits, 1.88 expected hits
                                              Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                          Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9
                                          Casualties for Gnolls: 1 Gnoll
                              
                                  Non Combat Move - Undead
                              
                                  Purchase Units - Undead
                                      Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                      Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                      Undead buy 5 Foods and 2 Large-Ships; Remaining resources: 1 PUs; 1 Food; 3 Wood; 0 Metal; 
                              
                                  Place Units - Undead
                                      2 Large-Ships placed in Sea Zone 49
                              
                                  Turn Complete - Undead
                                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                      Undead collect 47 PUs; end with 48 PUs
                                      Units generate 6 Food; Undead end with 12 Food
                                      Units generate 15 Wood; Undead end with 18 Wood
                                      Units generate 9 Metal; Undead end with 9 Metal
                                      Units generate -15 PUs; Undead end with 33 PUs
                                      Undead creates 1 Zombies in The Witching Mountains
                              

                              Combat Hit Differential Summary :

                              Gnolls regular : -0.50
                              Kobolds regular : 0.63
                              Barbarians regular : 0.88
                              Undead regular : -1.13
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              Black_ElkB 1 Reply Last reply Reply Quote 0
                              • Black_ElkB Offline
                                Black_Elk @redrum
                                last edited by

                                waiting on the wifi over here. Not sure what comcast has going on, but its been down since last night. hella annoying

                                Catch you in a few

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Lionia round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Lionia
                                          1 General moved from Freegrass to Greenshore
                                                Lionia take Greenshore from Undead
                                          1 Hvy-Cavalry and 1 Knights moved from Freegrass to Greenshore
                                          1 Auxiliaries moved from Wilderpoint to Greenshore
                                          1 Crusaders moved from South Witching Mountains to Cape Despair
                                          1 Crusaders moved from Jade Rivers to Gate of Illyria
                                                Lionia take Gate of Illyria from Barbarians
                                          1 Lgt-Infantry moved from Avalonia to Fanebrow
                                                Lionia take Fanebrow from Murlocs
                                          2 Auxiliariess moved from Freegrass to Lionport
                                  
                                      Combat - Lionia
                                          Battle in Cape Despair
                                              Lionia attack with 1 Crusaders
                                              Murlocs defend with 1 Murloc
                                                  Lionia roll dice for 1 Crusaders in Cape Despair, round 2 : 0/1 hits, 0.50 expected hits
                                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                  1 Crusaders owned by the Lionia lost in Cape Despair
                                              Murlocs win with 1 Murloc remaining. Battle score for attacker is -9
                                              Casualties for Lionia: 1 Crusaders
                                  
                                      Non Combat Move - Lionia
                                  
                                      Purchase Units - Lionia
                                          Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                          Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                          Lionia buy 2 Lgt-Infantrys; Remaining resources: 3 PUs; 19 Food; 32 Wood; 9 Metal; 
                                  
                                      Place Units - Lionia
                                          2 Lgt-Infantrys placed in Lionport
                                  
                                      Turn Complete - Lionia
                                          Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                          Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                          Lionia collect 34 PUs (3 lost to blockades); end with 37 PUs
                                          Units generate 9 Metal; Lionia end with 18 Metal
                                          Units generate 9 Wood; Lionia end with 41 Wood
                                          Units generate 6 Food; Lionia end with 25 Food
                                          Units generate -15 PUs; Lionia end with 22 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Murlocs regular : 0.75
                                  Lionia regular : -0.50
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Dwarves round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Dwarves
                                                Some non-combat units are destroyed: 
                                    
                                        Combat - Dwarves
                                    
                                        Non Combat Move - Dwarves
                                    
                                        Purchase Units - Dwarves
                                            Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                            Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                    
                                        Turn Complete - Dwarves
                                            Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                            Dwarves collect 11 PUs (7 lost to blockades); end with 13 PUs
                                            Units generate 4 Food; Dwarves end with 28 Food
                                            Units generate 3 Wood; Dwarves end with 39 Wood
                                            Units generate -13 PUs; Dwarves end with 0 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Elves round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Elves
                                              1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                              1 Hvy-Infantry and 3 Wood-Elvess moved from Deldrach to Sea Zone 8
                                              3 Biremes, 1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 8 to Sea Zone 11
                                              1 Hvy-Infantry and 4 Wood-Elvess moved from Sea Zone 11 to Blood Hills
                                              2 Auxiliariess moved from The Outlands to Doomed Bridge
                                              1 Auxiliaries moved from Athondir to Durlan Steppes
                                      
                                          Combat - Elves
                                              Battle in Doomed Bridge
                                                  Elves attack with 2 Auxiliariess
                                                  Murlocs defend with 1 Murloc
                                                      Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 2 : 0/2 hits, 0.50 expected hits
                                                      Murlocs roll dice for 1 Murloc in Doomed Bridge, round 2 : 0/1 hits, 0.25 expected hits
                                                      Elves roll dice for 2 Auxiliariess in Doomed Bridge, round 3 : 1/2 hits, 0.50 expected hits
                                                      Murlocs roll dice for 1 Murloc in Doomed Bridge, round 3 : 0/1 hits, 0.25 expected hits
                                                      1 Murloc owned by the Murlocs lost in Doomed Bridge
                                                  Elves win, taking Doomed Bridge from Murlocs with 2 Auxiliariess remaining. Battle score for attacker is 7
                                                  Casualties for Murlocs: 1 Murloc
                                      
                                          Non Combat Move - Elves
                                      
                                          Purchase Units - Elves
                                              Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                              Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                              Elves buy 3 Mariness; Remaining resources: 5 PUs; 8 Food; 11 Wood; 0 Metal; 
                                      
                                          Place Units - Elves
                                              3 Mariness placed in Athondir
                                      
                                          Turn Complete - Elves
                                              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                              Elves collect 29 PUs; end with 34 PUs
                                              Units generate 3 Metal; Elves end with 3 Metal
                                              Units generate 4 Food; Elves end with 12 Food
                                              Units generate 9 Wood; Elves end with 20 Wood
                                              Units generate -15 PUs; Elves end with 19 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Murlocs regular : -0.50
                                      Elves regular : 0.00
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Its an Ironhorn turtle up hehe. The dwarves are digging in for a bloodbath

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Crowton round 9

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Crowton
                                                  1 unit repaired.
                                                  Trigger Crowton fishing in Sea Zone 27: Crowton has 1 Whales placed in Sea Zone 27
                                                  2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Red-Dragon and 1 Spearmen moved from Halfling Meadows to Ironhorn
                                                  1 Blue-Dragon moved from Dol Ulum to Ironhorn
                                                  1 Hvy-Infantry moved from Longkey Island to Sea Zone 26
                                                  1 Auxiliaries moved from Mithrildon to Sea Zone 26
                                                  1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 26 to Sea Zone 28
                                                  1 Marines, 1 Monster and 1 Trebuchet moved from Stormwood to Sea Zone 25
                                                  1 Marines, 1 Monster, 1 Transport-Ship and 1 Trebuchet moved from Sea Zone 25 to Sea Zone 28
                                                  1 Auxiliaries and 1 Wizard moved from Stormwood to Sea Zone 25
                                                  1 Marines moved from Lone Island to Sea Zone 25
                                                  1 Auxiliaries, 1 Large-Ship, 1 Marines and 1 Wizard moved from Sea Zone 25 to Sea Zone 28
                                                  1 Auxiliaries moved from Southern Baldoria to Sea Zone 21
                                                  1 Auxiliaries moved from Sea Zone 21 to Questos
                                                        Crowton take Questos from Pirates
                                                  2 Auxiliariess, 1 Hvy-Infantry, 2 Mariness, 1 Monster, 1 Trebuchet and 1 Wizard moved from Sea Zone 28 to Ironhorn
                                                  1 Auxiliaries moved from Winterboar Hills to Troglodyte Coast
                                                        Crowton take Troglodyte Coast from Dwarves
                                                  1 Hvy-Infantry moved from Winterboar Hills to West Dolmor
                                                        Crowton take West Dolmor from Dwarves
                                                  1 Auxiliaries moved from Dathic Hollows to Mebach
                                                        Crowton take Mebach from Ogres
                                                  1 General moved from Dathiwatch to Westerfoss
                                                        Crowton take Westerfoss from Ogres
                                                  1 Auxiliaries moved from Dathiwatch to Dathic North
                                                        Crowton take Dathic North from Murlocs
                                                  2 Small-Ships moved from Sea Zone 31 to Sea Zone 37
                                                  1 Marines moved from Dathiwatch to Drake Peninsula
                                          
                                              Combat - Crowton
                                                  Battle in Ironhorn
                                                      Crowton attack with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard
                                                      Dwarves defend with 5 Auxiliariess, 1 Capital-City, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
                                                          Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 2 : 9/16 hits, 8.63 expected hits
                                                          Dwarves roll dice for 5 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard in Ironhorn, round 2 : 5/14 hits, 5.63 expected hits
                                                      Units damaged: 1 Blue-Dragon owned by the Crowton and 1 Red-Dragon owned by the Crowton
                                                          3 Auxiliariess owned by the Dwarves, 1 Knights owned by the Dwarves, 4 Halflingss owned by the Dwarves and 1 Gnomes owned by the Dwarves lost in Ironhorn
                                                          Crowton roll dice for 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard in Ironhorn, round 3 : 8/16 hits, 8.63 expected hits
                                                          Dwarves roll dice for 2 Auxiliariess, 1 Castle, 1 Crossbowmen, 1 Hvy-Cavalry and 1 Wizard in Ironhorn, round 3 : 1/5 hits, 1.88 expected hits
                                                      Units damaged: 1 Blue-Dragon owned by the Crowton
                                                          1 Crossbowmen owned by the Dwarves, 1 Wizard owned by the Dwarves, 2 Auxiliariess owned by the Dwarves and 1 Hvy-Cavalry owned by the Dwarves lost in Ironhorn
                                                      Crowton captures one of Dwarves capitals
                                                      Crowton win, taking Ironhorn from Dwarves with 4 Auxiliariess, 1 Blue-Dragon, 2 Hvy-Infantrys, 1 Lgt-Cavalry, 1 Lgt-Infantry, 2 Mariness, 1 Monster, 1 Red-Dragon, 1 Spearmen, 1 Trebuchet and 1 Wizard remaining. Battle score for attacker is 115
                                                      Casualties for Dwarves: 5 Auxiliariess, 1 Crossbowmen, 1 Gnomes, 4 Halflingss, 1 Hvy-Cavalry, 1 Knights and 1 Wizard
                                          
                                              Non Combat Move - Crowton
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                  Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                                  1 Small-Ship moved from Sea Zone 27 to Sea Zone 22
                                                  1 Large-Ship moved from Sea Zone 25 to Sea Zone 27
                                                  1 Large-Ship moved from Sea Zone 31 to Sea Zone 28
                                          
                                              Purchase Units - Crowton
                                                  Crowton buy 1 Bowmen, 1 Large-Ship, 1 Monster and 1 Trebuchet; Remaining resources: 2 PUs; 5 Food; 17 Wood; 4 Metal; 
                                          
                                              Place Units - Crowton
                                                  1 Bowmen, 1 Monster and 1 Trebuchet placed in Stormwood
                                                  1 Large-Ship placed in Sea Zone 28
                                          
                                              Turn Complete - Crowton
                                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                  Crowton collect 70 PUs; end with 72 PUs
                                                  Units generate 12 Food; Crowton end with 17 Food
                                                  Units generate 18 Wood; Crowton end with 35 Wood
                                                  Units generate -30 PUs; Crowton end with 42 PUs
                                                  Units generate 6 Metal; Crowton end with 10 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Crowton regular : -0.25
                                          Dwarves regular : -1.50
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Greenskins round 9

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 9
                                            
                                                Combat Move - Greenskins
                                                        Some non-combat units are destroyed: 
                                                        Greenskins converts Young-White-Dragon into different units
                                                        Greenskins converts Young-Brown-Dragon into different units
                                                    1 Hvy-Infantry moved from High Mocrag to Ogreville
                                                          Greenskins take Ogreville from Ogres
                                                    1 Rangers moved from Misty Forest to Dathic West
                                                    1 Hvy-Cavalry moved from Slavebridge to South Samark
                                                          Greenskins take South Samark from Gnolls
                                                    1 Rangers moved from Slavebridge to Stormcrag
                                                          Greenskins take Stormcrag from Kobolds
                                                    1 Rangers moved from Mid Samark to Scavenberg
                                                          Greenskins take Scavenberg from Kobolds
                                                    1 Rangers moved from East Samark to Crystal Strand
                                                    1 General and 1 Knights moved from Samarkum to Crystal Strand
                                                    1 Rangers moved from Old Slavenport to Crystal Strand
                                                    1 Auxiliaries moved from Old Slavenport to East Samark
                                                    1 Mortar moved from Old Slavenport to Samarkum
                                                    1 Knights moved from Dusty Heights to Samarkum
                                                    1 Auxiliaries and 1 Monster moved from Badlands to Old Slavenport
                                                    1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                    1 Rangers moved from Wild Mire to Samarkum
                                                    1 Crow-Swarm moved from Orcengor to Samarkum
                                                    1 Wizard moved from Orcengor to Dusty Heights
                                                    1 Rangers moved from Orcengor to Old Slavenport
                                                    1 Auxiliaries moved from Orcengor to Dusty Mountains
                                                    1 Rangers moved from Warg Caves to Orcengor
                                                    1 Lgt-Cavalry and 1 Lgt-Infantry moved from Eastern Pontic Desert to Surigard
                                                    1 Crow-Swarm moved from Eastern Pontic Desert to Orcengor
                                            
                                                Combat - Greenskins
                                                    Battle in Crystal Strand
                                                        Greenskins attack with 1 General, 1 Knights and 2 Rangerss
                                                        Kobolds defend with 1 Cattle and 1 Kobold
                                                            Greenskins roll dice for 1 General, 1 Knights and 2 Rangerss in Crystal Strand, round 2 : 4/4 hits, 2.00 expected hits
                                                            Kobolds roll dice for 1 Kobold in Crystal Strand, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Kobold owned by the Kobolds lost in Crystal Strand
                                                        Greenskins win, taking Crystal Strand from Kobolds with 1 General, 1 Knights and 2 Rangerss remaining. Battle score for attacker is 9
                                                        Casualties for Kobolds: 1 Kobold
                                            
                                                Non Combat Move - Greenskins
                                            
                                                Purchase Units - Greenskins
                                                    Greenskins buy 1 Crow-Swarm, 1 Hvy-Cavalry and 1 Village; Remaining resources: 0 PUs; 2 Food; 30 Wood; 12 Metal; 
                                            
                                                Place Units - Greenskins
                                                    1 Village placed in Crystal Strand
                                                    1 Crow-Swarm and 1 Hvy-Cavalry placed in Orcengor
                                            
                                                Turn Complete - Greenskins
                                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                    Greenskins collect 48 PUs (13 lost to blockades); end with 48 PUs
                                                    Units generate 13 Food; Greenskins end with 15 Food
                                                    Units generate 9 Wood; Greenskins end with 39 Wood
                                                    Units generate 9 Metal; Greenskins end with 21 Metal
                                                    Units generate -15 PUs; Greenskins end with 33 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Kobolds regular : -0.25
                                            Greenskins regular : 2.00
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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